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ONE OK ROCK - Konzatsu Communication [Taiko]

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Smallwu
Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it?

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan)

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce)

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)

[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing

00:23:730 (75,76,77) - kkk? guitar sounds same

00:31:576 (110) - Suggest you add a kat here Because drums is very loud

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better)

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192)

00:52:807 (199) - Move to 00:52:192 to follow voice?

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3

01:03:115 (21) - Change to d or k Because Finisher is strange =口=

01:11:115 (60) - No Finisher Because it highlight nothing

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it

01:20:038 (96) - ^ ^

01:20:345 (97) - K to keep consistency

01:20:961 (98) - D feels better because it's the song's end :idea:
[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3)

00:29:884 (160) - k because it sounds higher than (158) and (159)

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131)

Seems good
[Oni]
(too tired to mod, sorry :3)

=====
GL with Rank!

Edit : Change all of the Chinese to English, and change something
Hitsu

donkat wrote:

You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.

Sorry again
Well I'm not angry. It's just I don't understand your position, that's all.
Because I've mentioned that I don't care if it will be ranked or not and that means I'm ok if my GDs will go to the graveyard with your parts too.
I don't want to start my own map with that either that's why I was a bit shocked when you wrote me that PM message.
I still insist on just adding my diffs to that mapset and let it go straight to the graveyard but you can do as you wish. Then I'll just delete those diffs not to be sad about all this situation.
But actually the point is why would you accept my proposal to make Muzukashii and ask to remap Oni and make it my GD too then. That's what I don't understand.
Jerry

Hitsu wrote:

Jerry's Oni

Hi there Jerry and thanks for your mod on my map again. :arrow:Hi! :D

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals. :arrow:I mapped it according to the vocals because that's what stands out more in this section and the intensity of the music is relatively tame compared to the other parts, so I don't see the need to follow the drums.

Smallwu wrote:

[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch :arrow:Nice catch, changed.

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3) :arrow:ooh this sounds good! I also changed 00:08:038 (40) - to a kat so that it's consistent with your previous suggestion of kat for 00:07:576 (38) -

00:29:884 (160) - k because it sounds higher than (158) and (159) :arrow:This don here is actually used to emphasize the difference in pitch of the drum notes between 00:29:576 (157) - and 00:29:884 (160) -, with the latter being at a lower pitch :3

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131) :arrow:Agreed, also adjusted the upcoming parts to improve the flow of this section.
Here's my updated diff, donkat: http://puu.sh/uthnB/9922e7da38.zip
Topic Starter
Worldwide

Smallwu wrote:

Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support done

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan) done

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women done, thanks

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it

[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing Fixed

00:23:730 (75,76,77) - kkk? guitar sounds same Fixed

00:31:576 (110) - Suggest you add a kat here Because drums is very loud Fixed

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better) Fixed

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192) Fixed

00:52:807 (199) - Move to 00:52:192 to follow voice? Fixed

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3 Fixed

01:03:115 (21) - Change to d or k Because Finisher is strange =口= Fixed, changed to k

01:11:115 (60) - No Finisher Because it highlight nothing Kinda wanted to keep this but fixed

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it Fixed

01:20:038 (96) - ^ ^ Fixed

01:20:345 (97) - K to keep consistency Fixed

01:20:961 (98) - D feels better because it's the song's end :idea:Fixed=====
GL with Rank! Thanks!

Edit : Change all of the Chinese to English, and change something
Smallwu

donkat wrote:

Smallwu wrote:

Hi, mod from my queue
[General]
  1. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
    What you need to do is change the sound effect "S:C1(C2)" to "N"
    Yes, you deleted the files, but the option hasn't changed. Has it?

    You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
    All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3


  2. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
    Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=

  3. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
    my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
    Do like this can have same effects like what I said before
Ringer
hi, from my M4M queue

Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much

Kantan

00:07:115(4) - Why D when you don't put a D at combo 2 that is alike?
00:55:499(25,26,27) - KDK instead of DDD ?
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D
01:14:808 - d here?

Muzukashii

00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu
00:43:422(163) - k ?
00:43:499(164) - Remove?
00:43:730(166) - k?
00:49:268(187) - K?
01:08:192 - Add d

Oni

00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d
00:19:115(107) - d
00:26:192(144) - d
00:26:807(152) - k
00:35:268(204,205, 206) - ddd pattern
00:43:422 - to me it should looks like this
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd
00:54:576(342) - dfor ddk pattern
01:02:807(25) - d for dkdkd pattern
01:07:807 - k to complete the pattern
Topic Starter
Worldwide

Smallwu wrote:

Hi, mod from my queue
[General]
  1. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
    What you need to do is change the sound effect "S:C1(C2)" to "N"
    Yes, you deleted the files, but the option hasn't changed. Has it?



    You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
    All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3[/color]

  2. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
    Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=

    haha fixed now

  3. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
    my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
    Do like this can have same effects like what I said before
Topic Starter
Worldwide

Ringer wrote:

hi, from my M4M queue

Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much Agree lol. Removed most of the finishes

Kantan

00:07:115(4) - Why D when you don't put a D at combo 2 that is alike? Removed finish.
00:55:499(25,26,27) - KDK instead of DDD ? Fixed
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D Yes, but this is the start of the chorus, a whole new section, so it is important imo to emphasise
01:14:808 - d here? Added but removed a lot of other stuff in outro

Muzukashii

00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu Fix
00:43:422(163) - k ? Nope
00:43:499(164) - Remove? Nope
00:43:730(166) - k? Fix
00:49:268(187) - K? Fix
01:08:192 - Add d Fix

Oni

00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d Fix
00:19:115(107) - d Fix
00:26:192(144) - d Not changing
00:26:807(152) - k Fix
00:35:268(204,205, 206) - ddd pattern Fix
00:43:422 - to me it should looks like this Fix
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd Changed to kkk ddd kkk instead
00:54:576(342) - dfor ddk pattern Fix
01:02:807(25) - d for dkdkd pattern Fix
01:07:807 - k to complete the pattern Nope
Thanks
Raphalge
Hi from modqueue, love me some single adequate stone

[Oni]
00:03:884 (11) - change to k for guitar emphasis? And so it doesn't play the same as 00:05:422 (21) - which sounds quite different
00:15:576 (86) - k for guitar again?
00:26:192 (143,144,145,146) - this is not 1/4, the stream starts at 00:26:499 (147) - :(
01:00:653 (13) - ^
01:02:807 (25,26,27,28,29) - kkddk plays better imo
01:03:422 (31) - k so it matches with 01:10:499 - ?
01:17:730 (119) - k for guitar again?
01:19:730 (128) - , 01:20:038 (130,131) - all 3 k?

diff sounds alright in the editor but felt really clunky while playing, since the instruments are kinda hard to hear in this song, maybe try mapping to the vocals a bit more?

[Futsuu]
00:21:576 - add k?
00:59:730 - ^
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me
01:12:038 (69) - k for guitar emphasis?

nice song and mapset, gl with rank! :)
cdhsausageboy
mods

frukoyurdakul wrote:

Hello from my modding queue.

[Cdh's Futsuu]

00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat. mapping to the vocals here tho

00:09:883 (19) - Kat? It sound good imo with the snare sound as well.

Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds. i would if you have some suggestions for me :P

01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various. i prefer consistency rather than variety for this part tho especially since its a harder portion of the map

Good luck on the ranking way, I hope my mod helped :^) Thanks!

Raphalge wrote:

Hi from modqueue, love me some single adequate stone i dont get it OHHH youre so punny huh :^)

[Futsuu]
00:21:576 - add k? i might but if i add a note here then 00:22:807 should have one too but in this way this part will be too hard :<
00:59:730 - ^ the first part of the kiai's easiness(?) is intentional as the music is actually less dense too ;w;
01:07:115 (54) - change to k? the "wowowo" sounds a bit more drawn to me wowowowooooooooo
01:12:038 (69) - k for guitar emphasis? :o would consider to change this in the future, not changing it for now tho ;w;

nice song and mapset, gl with rank! :)
Thanks for the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44021
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24328,58790,80944,100636,115405,152328
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Konzatsu Communication
TitleUnicode:混雑コミュニケーション
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Cdh's Futsuu
Source:
Tags:niche syndrome jerry cdhsausageboy Nicheシンドローム
BeatmapID:1201546
BeatmapSetID:552186

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-123243.jpg",0,65
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2192,307.692307692308,4,1,0,80,1,0
2268,-100,4,1,0,100,0,1
12038,-100,4,1,0,100,0,0
58807,-100,4,1,0,100,0,1
73576,-100,4,1,0,80,0,0


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160,192,62807,1,0,0:0:0:0:
352,160,63115,1,8,0:0:0:0:
352,160,63422,1,8,0:0:0:0:
384,192,63730,1,0,0:0:0:0:
352,160,64345,1,8,0:0:0:0:
256,160,64653,1,0,0:0:0:0:
288,160,65268,1,0,0:0:0:0:
256,128,65576,1,8,0:0:0:0:
352,128,65884,1,0,0:0:0:0:
352,160,66499,1,0,0:0:0:0:
160,224,66807,1,8,0:0:0:0:
256,192,67115,1,8,0:0:0:0:
256,192,67422,1,0,0:0:0:0:
256,192,68038,1,0,0:0:0:0:
192,192,68499,1,0,0:0:0:0:
448,160,68807,1,8,0:0:0:0:
256,160,68961,1,0,0:0:0:0:
320,160,69268,1,8,0:0:0:0:
256,160,69576,1,8,0:0:0:0:
288,192,69884,1,0,0:0:0:0:
384,160,70192,1,8,0:0:0:0:
352,192,70499,1,0,0:0:0:0:
352,160,70961,1,0,0:0:0:0:
352,192,71268,1,8,0:0:0:0:
160,160,71422,1,0,0:0:0:0:
352,192,71730,1,8,0:0:0:0:
320,160,72038,1,0,0:0:0:0:
320,128,72345,1,0,0:0:0:0:
352,192,72961,1,0,0:1:0:0:
288,224,73422,1,0,0:0:0:0:
288,128,73730,1,0,0:0:0:0:
192,192,73884,1,0,0:0:0:0:
352,160,74191,1,8,0:0:0:0:
320,160,74653,1,8,0:0:0:0:
320,160,74960,1,0,0:0:0:0:
320,160,75114,1,0,0:0:0:0:
256,160,75422,1,8,0:0:0:0:
96,160,75884,1,0,0:0:0:0:
96,192,76192,1,0,0:0:0:0:
128,192,76345,1,0,0:0:0:0:
192,96,76653,1,8,0:0:0:0:
320,128,76961,1,8,0:0:0:0:
288,160,77268,1,0,0:0:0:0:
320,160,77576,1,0,0:0:0:0:
256,160,77884,1,8,0:0:0:0:
320,160,78345,1,4,0:0:0:0:
288,128,78653,1,0,0:0:0:0:
192,192,78807,1,0,0:0:0:0:
352,160,79114,1,8,0:0:0:0:
320,160,79576,5,12,0:0:0:0:
320,160,79883,1,0,0:0:0:0:
320,160,80037,1,0,0:0:0:0:
256,160,80345,1,8,0:0:0:0:
192,224,80961,5,4,0:0:0:0:
Jerry

Stefan wrote:

[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern. :arrow:Originally thought that it'd be nice to have a little gap here to emphasize on the heavy beat at 00:16:807 -, but now that I look back at it I feel that it doesn't really change that much lolol. Fixed
Sorry for missing your mod, Stefan :p

Here's my update: http://puu.sh/uIdR4/46b3150a25.zip
cdhsausageboy

Stefan wrote:

[Futsuu]

Even AIMod is nagging, please fix that.
its a perfect 1.4 on my end though...?

00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - . i was at a loss while mapping this so i went full lazy mode and copied 00:20:499 directly lol um changed into something that makes more sense
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have. yeah the notes were added initially since people thought that the map was too easy lol fixed!
wow its been a long time since ive fixed everything in a mod lol
Thanks a bunch for the mod Stefan!

Code here
davidminh0111
Mod:
Jerry's Oni:
-00:10:807: I think you messed it up
-00:44:961: Change to K
-00:46:192: Make it to K
-00:49:884: change to K

Sorry for short mod because this beatmap is too hard to mod
Jerry

davidminh0111 wrote:

Mod:
Jerry's Oni:
-00:10:807: I think you messed it up :arrow:Umm.. in what sense?
-00:44:961: Change to K :arrow:Going for a nice and consistent x o x - o x o pattern here for this whole part that goes fairly well with the vocals imo, so no change for this
-00:46:192: Make it to K :arrow:That's already a kat though? :?
-00:49:884: change to K :arrow:Same reason as the second reply, no change for this
No changes applied but thanks for the mod! :3
Ellyu
From my q
sry this is not my type of song so I would only mod 2 diffs ;w;(and they are short mod too)
Find more mod. I thought it could be polished a lot.

A rock song with cute girls in bg?

[Oni]
00:04:345 (13,14,15,16,17) - kkkkd or kkddd better.
00:17:884 (99,100,101) - kkd or kdd?
00:27:422 (151,152,153,154) - these pattern is really bad tbh u need to change it. continuous 1/2 circle doesn't fit the Oni,especially in this song.
00:30:038 (165) - move this to 00:30:345
00:53:268 (327,328,329) - ddd better imo cuz there's no special beat on the bluetick
00:55:115 (341) - 00:56:345 (351) - remove the finish cuz they are not the down beat
01:03:730 (33) - add finish
01:06:192 (48) - remove the finish. kkkkD is not usually happen in a 3* map. or you can remove 01:06:115 (47) -
01:06:345 (49) - remove finish

[Jerry's]
less objects than Oni. gud pp
OD-1,7 too high for a 4* map.
00:09:268 (45,46) - add a 5 circle stream here. this is the top diff,and u don't have to make this so easy.
00:17:115 add note here. 3/2 gap between two pattern is a little weird.
00:19:576 same as^
01:03:576 (28,29) - d k to emphasize the enhancing on the pitch
00:48:345 (259,260) - d k to fit the pitch
Jerry

Ellyu wrote:

[Jerry's]
less objects than Oni. gud pp

OD-1,7 too high for a * map. :arrow:The OD's at 5 tho? And OD 1 is way to low ._.

00:09:268 (45,46) - add a 5 circle stream here. this is the top diff,and u don't have to make this so easy. :arrow:I intended for this part to have the feel of a short break at 00:09:268 (45) - before "speeding up" with increased density of patterns at 00:09:576 (46) - onwards. It fits the feel of the song for this section imo.

00:17:115 add note here. 3/2 gap between two pattern is a little weird. :arrow:Agreed. Changed.

00:19:576 same as^ :arrow:No change for this one, I feel that landing the kat with the incomplete break fits the flow of the song for this section.

01:03:576 (28,29) - d k to emphasize the enhancing on the pitch :arrow:I'm following the two low "dun dun" drum sounds for these two notes at 01:03:730 (29,30) -, so no change for this.

00:48:345 (259,260) - d k to fit the pitch :arrow:The current pattern matches the vocal pitch's flow better imo
Thanks for the mod~

Here's my updated diff, donkat: http://puu.sh/vthSP/7db2c9d325.zip
Hitsu
hi there
came with check on Oni (though i didn't mod it last time, sry)
want to point some strange things
no kudosu

Oni

00:55:422 (342,343,344,345,346,347,348,349,350) - these triplets are messed up in all ways you can think. It breaks the flow very hard.
  1. You missed one kat on first one because 00:55:422 (342) this note is placed where both drum sound and high pitch of the voice appear. Also this 00:55:499 (343) one would be better with kat too because it is affected by the high pitch of the voice too since the sound "kyo" is kind of long and appears on both of the first notes of that triplet.
  2. Why is this one 00:56:192 (350) kat? No sign for that, literally. No drum sound or high pitch of the voice. The last one is going down on that part and continues to be mid-pitch till the beginning of the kiai section. So switch that to d.
  3. 00:56:345 (351) - for this there is also no sign to leave that as kat due to the reasons higher. Guitar pitch is also not that high.

Ok this 00:56:653 (352,353,354,355,356,357,358,359) part is the next.
  1. 00:56:961 (354,358) - pitch of these notes is equal and not that high though, it's lowering on that note that is closer to the kiai. I think that switching 00:57:422 (358) to don will make the situation better. It will keep the flow more straight in my opinion.

Kiai is ok but some things are weird too.
  1. 01:10:038 (71,72) - switch these notes (ctrl+g). 01:10:038 (71) has not that high pitch to follow the vocal there but 01:10:192 (72) is just asking to put kat there because you're just missing the drum sound and it breaks the flow.
  2. 01:10:961 (77) - i don't think that there's any cymbals sound to emphasize with this finisher. Considering other notes that you've emphasized with no cymbals they kinda was in place to follow the flow so they are okay. But this one is bothering me.
  3. 01:14:961 (101) - this one has kick sound not drum, switch 01:14:807 (100,101) (ctrl+g) to follow what i said, 100 has drum sound.
  4. 01:16:115 - why not to put a don to cover this break? You've missed kick sound there.
  5. 01:17:192 (114,115) - ctrl+g to follow the vocals as you do more of anything throughout all the song.
  6. 01:17:730 (118,119) - ^.


still gl to you
Topic Starter
Worldwide

Hitsu wrote:

hi there
came with check on Oni (though i didn't mod it last time, sry)
want to point some strange things
no kudosu

Oni

00:55:422 (342,343,344,345,346,347,348,349,350) - these triplets are messed up in all ways you can think. It breaks the flow very hard.
  1. You missed one kat on first one because 00:55:422 (342) this note is placed where both drum sound and high pitch of the voice appear. Also this 00:55:499 (343) one would be better with kat too because it is affected by the high pitch of the voice too since the sound "kyo" is kind of long and appears on both of the first notes of that triplet.
  2. Why is this one 00:56:192 (350) kat? No sign for that, literally. No drum sound or high pitch of the voice. The last one is going down on that part and continues to be mid-pitch till the beginning of the kiai section. So switch that to d.
  3. 00:56:345 (351) - for this there is also no sign to leave that as kat due to the reasons higher. Guitar pitch is also not that high.

Ok this 00:56:653 (352,353,354,355,356,357,358,359) part is the next.
  1. 00:56:961 (354,358) - pitch of these notes is equal and not that high though, it's lowering on that note that is closer to the kiai. I think that switching 00:57:422 (358) to don will make the situation better. It will keep the flow more straight in my opinion.

Kiai is ok but some things are weird too.
  1. 01:10:038 (71,72) - switch these notes (ctrl+g). 01:10:038 (71) has not that high pitch to follow the vocal there but 01:10:192 (72) is just asking to put kat there because you're just missing the drum sound and it breaks the flow.
  2. 01:10:961 (77) - i don't think that there's any cymbals sound to emphasize with this finisher. Considering other notes that you've emphasized with no cymbals they kinda was in place to follow the flow so they are okay. But this one is bothering me.
  3. 01:14:961 (101) - this one has kick sound not drum, switch 01:14:807 (100,101) (ctrl+g) to follow what i said, 100 has drum sound.
  4. 01:16:115 - why not to put a don to cover this break? You've missed kick sound there.
  5. 01:17:192 (114,115) - ctrl+g to follow the vocals as you do more of anything throughout all the song.
  6. 01:17:730 (118,119) - ^.


still gl to you
Thanks! fixed most things, especially the triplets bit before the chorus.
Username105
Hello I'm here for the nm surprise
[General]
  1. The file "oor.png" is unused, so either make use of it or delete it to save space.
  2. Change your HP in Oni and Inner Oni to 6, too much of a jump from muzu.
  3. Please include something to the effect of "18+ lyrics! Player's discretion advised!" in your description and add "profanity" to the tags. This not only affects the rankability of your map, but you can also get suspended for doing this without a proper warning.

[Kantan]
  1. 00:09:884 (7) - Remove this. Your kantan is overall pretty rough, so you will need to remove quite a few notes from it so that your spread will be more linear.
  2. 00:14:499 - / 00:16:038 - / 00:20:653 - / 00:21:268 - Here are a few examples of other notes you can remove in the section. Please feel free to change the color patterns after removing these notes.
  3. 00:27:115 (40,41) - remove both of these for consistency with the lighter, more introductory pattern 00:24:345 (35,36) - here. Remember you can change the colors after doing this for example, changing 00:28:038 (40) - this to a d would be fine.
  4. 00:30:499 (46) - Consider removing this too.
  5. 00:32:961 (1) - Consider removing this spinner, as this section could have simply been mapped with a d placed 00:32:961 - here and 00:33:576 - here. Also, do something similar to the other spinner 00:42:807 (1) - here.
  6. 00:51:115 (14) - / 00:51:115 (14) - This section is really nice! It demonstrates how you should be using patterns minimally in your kantan, while still following the rhythm. Use a similar density to the one you use there throughout this difficulty.
  7. 00:44:653 (2) - / 00:46:192 (6) - Remove both of these and I think you'll get a great rhythm for kantan there. >w<
  8. 00:49:884 (11) - / 00:51:115 (14) - sames here.
  9. 00:52:961 (18) - This note sounds more in line with the song placed with the lyric 00:53:268 - here.
  10. 00:54:192 - Apply the same suggestions lol.
  11. 00:57:576 (1) - I recommend mapping a single note here, and then letting the kantan player rest for four beats. Break like time should be seen in a kantan, and I feel that this is a perfect place to add some.
  12. 01:12:345 (7) - Again, this slider could be removed and be more effectively mapped as a d 01:12:345 - here and 01:12:961 - here.

[Futsuu]
  1. 00:03:730 - / 00:06:192 - You missed clear lyrics here, consider adding something to fill in for it.
  2. 00:12:345 - / 00:12:345 - / 00:14:807 - / 00:15:422 - Again, you could be adding notes here. Some of your patterns are short and they could be seen in Kantan. Make sure that your spread is nice and linear.
  3. 00:29:730 - Consider adding a note here. Even though it will be somewhat strange spacing, it is necesary for futsuu because it makes the spread more linear.
  4. 00:32:961 (17,18,1) - You need to add some 1/1 in between these. Consider possibly some 1/2 too, with moderation, to prepare the player for muzukashii more, and make the spread more linear.
  5. 00:39:576 - Same suggestion as earlier.
  6. 00:45:268 (4) - move to 00:44:345 - here and change the colors so that the map reflects the loud lyrics more accurately. Same for the following sections
  7. including 00:45:576 - this.
  8. You may be thrown off by the SR, but please ignore it. The difficulties themselves are more important than the SR.

[Muzukashii]
  1. 00:11:422 (31,32,33) - Remove finishers. Wait until the cymbal noise 00:21:730 - here before using finishers, that way the cymbal has more impact.
  2. 00:24:345 (78,79,80,81,82,83,84,85,86) - Consider changing some of these to k. For example, 00:24:961 (82) - / 00:25:884 (85) - or whatever you feel is natural for that section. Then, do the same 00:26:807 (90,91,92,93,94,95,96) - here.
  3. 00:34:038 (120,121,122) - Please keep your 1/4 patterns monochromatic. While they are allowed, they should be avoided at this high of a bpm, and can be jarring to muzukashii level players as they take much more skill than monochromatic triplets.
  4. 00:43:268 (163,164,165,166,167) - Remove this 5let.
  5. 00:44:345 (170,171,172,173,174,175,176) - Vocal finishers may be questionable here. Consider removing them. Ans same for where you repeated them.
  6. 00:56:345 (1) - Please remove the spinner and map the section normally. You can map most of the drums and vocals there normally on this muzukashii.

[Oni]
  1. 00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - Please nerf this. This pattern is a fast, complicated stream that should only be seen in an Inner Oni.

sorry I'll have to stop early
lower diff spread is important
best of luck :D
cdhsausageboy

Jonawaga wrote:

Hello I'm here for the nm surprise :33
[Futsuu]
  1. 00:03:730 - / 00:06:192 - You missed clear lyrics here, consider adding something to fill in for it. The only vocal omitted is 00:06:192 tho? That note is left out since I wanted to start the pattern on a strong beat but ayyyyy I don't have my headphones now so I might be missing something ;w;
  2. 00:12:345 - / 00:12:345 - / 00:14:807 - / 00:15:422 - Again, you could be adding notes here. Some of your patterns are short and they could be seen in Kantan. Make sure that your spread is nice and linear. then i guess that Kantan isn't really beginner-friendly *runs* the main rhythm in the song here is really unclear, so i'd like to keep it simple to avoid confusing players
  3. 00:29:730 - Consider adding a note here. Even though it will be somewhat strange spacing, it is necesary for futsuu because it makes the spread more linear. the spacing is somewhat weird tho DDDDDDDD:
  4. 00:32:961 (17,18,1) - You need to add some 1/1 in between these. Consider possibly some 1/2 too, with moderation, to prepare the player for muzukashii more, and make the spread more linear. Added some 1/1!
  5. 00:39:576 - Same suggestion as earlier. ^
  6. 00:45:268 (4) - move to 00:44:345 - here and change the colors so that the map reflects the loud lyrics more accurately. Using my own patterns instead of following the vocals strictly here
    Same for the following sections
  7. including 00:45:576 - this. ^
  8. You may be thrown off by the SR, but please ignore it. The difficulties themselves are more important than the SR. I do have to agree with this ;w;

sorry I'll have to stop early
lower diff spread is important
best of luck :D
Thanks a lot! Some of the suggestions are really nice but I don't wannabump the difficulty of the map that much since its just a Futsuu ;w;
Still thanks for the help!
Code here
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