[Kantan]
00:02:191 - 00:09:576 - You could make the part to something more entertaining if you ask me. Add a don note at 00:03:115 - and 00:05:576 - . Optional, if you don't mind the density you can add don notes at 00:04:038 - but I don't think you need it so much. After then, change 00:07:115 (4) - and 00:08:345 (5) - to Kat notes and go with the same rhythm between 00:02:191 - 00:06:499 - . You can differentiate these two loops by using different hitsounds.
00:09:576 (6,7,8) - Make (6) to Don while you remove (7). Compare the impact of the song at 00:10:807 (9,10,11) - and at 00:09:576 (6,7,8) - . You'll notice that 00:10:807 (9,10,11) - is way stronger, so 00:09:576 (6,7,8) - should be weaker by having a lower density.
00:13:268 (13,14,15,16,17) - I understand the purpose of the kat notes but I don't think it works properly. I find this pattern works better: https://derpovic.s-ul.eu/dQPEutHU.png It feels more natural to follow.
00:16:038 (19) - ^ following this, move this note to 00:16:345 - .
00:19:422 - 00:24:345 - We could nerf this part slightly, try this: https://derpovic.s-ul.eu/0oZEXJHO.png On the picture: (31,32) here goes with the guitar riff, (25,26,27) stay on every downbeat while (28,29,30) is denser because of the impact increase, as well (31,32) skips the downbeat of the big tick to emphasize the guitar riff better.
00:24:345 - 00:33:884 - have a very similar density level compared to Futsuu - that's not good. I notice you try to follow both things - Background music and vocals - somewhat equal but I don't think it works well, so you should cut out some stuff and take attention to the more significant beats and sounds. I've made an example of what I am thinking: https://derpovic.s-ul.eu/sLdHdM51.png
00:38:192 (8,9) - Switch them: there is really no reason to suddenly change the hitsound usage from k k k to d. It makes no sense after all.
00:44:345 - 00:48:653 - On personal sight I'd consider to have a more simplier hitsound usage, for example: d d d is more recommend to use than k d d. https://derpovic.s-ul.eu/Rz9hUVXH.png
00:51:730 (17,18,19,20,21) - https://derpovic.s-ul.eu/LAWSlLQG.png Since you switched 00:46:807 (7,8,9,10) - from k to d, it only makes sense if you keep this with 00:51:730 (17,18) - too (make (17) to d). Then, remove (20) and move (21) to 00:53:268 - , it fits way better with the vocals.
01:01:268 (4,5) - What about changing this part to k d k? It is a nice mirror pattern to 00:58:807 (1,2,3) - and connects better than d k k.
[Futsuu]
Even AIMod is nagging, please fix that.
00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - .
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have.
[Muzukashii]
00:24:653 (79,80,81) - The triplet feels quite strange to be honest, I would just remove it and have the little break instead.
00:33:884 (119,120,121,122,123) - Since the combo pattern is awfully long this will cause some difficulty spikes between Futsuu > Muzukashii. I'd suggest removing 00:34:499 (123) - and then to change into this: https://derpovic.s-ul.eu/lfTMfBR5.png (122 on the picture is now a Big Note).
00:33:576 (118) - Additionally, change this to Big Don. I don't think this needs to be different from 00:32:961 (116,117) - .
00:43:345 (164) - For this part I wouldn't use ddddd, it's not directly bad but too hard for this sort of pattern, BPM makes it even harder. Remove 00:43:345 (164) - in this case.
00:44:038 - 00:56:038 - To be honest but I think you don't have to map this part so continuously. Remove 00:45:268 (173) - , 00:50:192 (192) - , and the 1/4 notes 00:53:345 (204) - and 00:48:422 (185) - , the usage of triplets here are really strange and barely fits - since you only used them if the music gave the oppoturnity to use 1/4 rhythm.
00:58:807 - Don't use SV changes for this BPM. I see the intention but from my personal opinion I don't find you have to use it for the Muzukashii difficulty, keep it for the Oni Difficulties.
01:18:653 (91) - I think people will keep on a smoother rhythm if the note is played on 1/1, on 01:18:499 - . But I will leave it to you if you want to change it.
[Oni]
00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - and 01:13:038 (91,92,93,94,95,96) - since the mapset technically has no real Inner Oni (something you'd consider as harder Oni) we treat your and Jerry's Oni as "Oni" - yeah, we got this so far. However, these two parts I've pointed out makes stuff complicated and should be nerfed. For 195 BPM this is challenging and barely fits to the spread, your Oni neither has longer streams than these two parts so it makes them look even more kinky if you ask me.
01:13:576 - The barline works sorta strange, move the green line to 01:13:730 - (Yeah, I am VERY nazi when it comes to barline stuff, sorry. :^)
[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.
00:02:191 - 00:09:576 - You could make the part to something more entertaining if you ask me. Add a don note at 00:03:115 - and 00:05:576 - . Optional, if you don't mind the density you can add don notes at 00:04:038 - but I don't think you need it so much. After then, change 00:07:115 (4) - and 00:08:345 (5) - to Kat notes and go with the same rhythm between 00:02:191 - 00:06:499 - . You can differentiate these two loops by using different hitsounds.
00:09:576 (6,7,8) - Make (6) to Don while you remove (7). Compare the impact of the song at 00:10:807 (9,10,11) - and at 00:09:576 (6,7,8) - . You'll notice that 00:10:807 (9,10,11) - is way stronger, so 00:09:576 (6,7,8) - should be weaker by having a lower density.
00:13:268 (13,14,15,16,17) - I understand the purpose of the kat notes but I don't think it works properly. I find this pattern works better: https://derpovic.s-ul.eu/dQPEutHU.png It feels more natural to follow.
00:16:038 (19) - ^ following this, move this note to 00:16:345 - .
00:19:422 - 00:24:345 - We could nerf this part slightly, try this: https://derpovic.s-ul.eu/0oZEXJHO.png On the picture: (31,32) here goes with the guitar riff, (25,26,27) stay on every downbeat while (28,29,30) is denser because of the impact increase, as well (31,32) skips the downbeat of the big tick to emphasize the guitar riff better.
00:24:345 - 00:33:884 - have a very similar density level compared to Futsuu - that's not good. I notice you try to follow both things - Background music and vocals - somewhat equal but I don't think it works well, so you should cut out some stuff and take attention to the more significant beats and sounds. I've made an example of what I am thinking: https://derpovic.s-ul.eu/sLdHdM51.png
00:38:192 (8,9) - Switch them: there is really no reason to suddenly change the hitsound usage from k k k to d. It makes no sense after all.
00:44:345 - 00:48:653 - On personal sight I'd consider to have a more simplier hitsound usage, for example: d d d is more recommend to use than k d d. https://derpovic.s-ul.eu/Rz9hUVXH.png
00:51:730 (17,18,19,20,21) - https://derpovic.s-ul.eu/LAWSlLQG.png Since you switched 00:46:807 (7,8,9,10) - from k to d, it only makes sense if you keep this with 00:51:730 (17,18) - too (make (17) to d). Then, remove (20) and move (21) to 00:53:268 - , it fits way better with the vocals.
01:01:268 (4,5) - What about changing this part to k d k? It is a nice mirror pattern to 00:58:807 (1,2,3) - and connects better than d k k.
[Futsuu]
Even AIMod is nagging, please fix that.
00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - .
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have.
[Muzukashii]
00:24:653 (79,80,81) - The triplet feels quite strange to be honest, I would just remove it and have the little break instead.
00:33:884 (119,120,121,122,123) - Since the combo pattern is awfully long this will cause some difficulty spikes between Futsuu > Muzukashii. I'd suggest removing 00:34:499 (123) - and then to change into this: https://derpovic.s-ul.eu/lfTMfBR5.png (122 on the picture is now a Big Note).
00:33:576 (118) - Additionally, change this to Big Don. I don't think this needs to be different from 00:32:961 (116,117) - .
00:43:345 (164) - For this part I wouldn't use ddddd, it's not directly bad but too hard for this sort of pattern, BPM makes it even harder. Remove 00:43:345 (164) - in this case.
00:44:038 - 00:56:038 - To be honest but I think you don't have to map this part so continuously. Remove 00:45:268 (173) - , 00:50:192 (192) - , and the 1/4 notes 00:53:345 (204) - and 00:48:422 (185) - , the usage of triplets here are really strange and barely fits - since you only used them if the music gave the oppoturnity to use 1/4 rhythm.
00:58:807 - Don't use SV changes for this BPM. I see the intention but from my personal opinion I don't find you have to use it for the Muzukashii difficulty, keep it for the Oni Difficulties.
01:18:653 (91) - I think people will keep on a smoother rhythm if the note is played on 1/1, on 01:18:499 - . But I will leave it to you if you want to change it.
[Oni]
00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - and 01:13:038 (91,92,93,94,95,96) - since the mapset technically has no real Inner Oni (something you'd consider as harder Oni) we treat your and Jerry's Oni as "Oni" - yeah, we got this so far. However, these two parts I've pointed out makes stuff complicated and should be nerfed. For 195 BPM this is challenging and barely fits to the spread, your Oni neither has longer streams than these two parts so it makes them look even more kinky if you ask me.
01:13:576 - The barline works sorta strange, move the green line to 01:13:730 - (Yeah, I am VERY nazi when it comes to barline stuff, sorry. :^)
[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.