ONE OK ROCK - Konzatsu Communication [Taiko]

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Topic Starter
Worldwide

Jerry wrote:

zigizigiefe wrote:

sup from my queue o/

[Jerry's Oni]
  1. I've found some unsnapped notes on your map,too much o: change them :arrow:...where? .___.
  2. 00:04:652 (18) - Drum sound is not strong and finisher seems awkward.Try it something like that for this section:http://puu.sh/u17e6/05e19f5272.jpg :arrow:The Finisher is there to have consistency with the previous one at 00:02:191 (1) -, so no change for this.
  3. 00:07:575 (39,40) - CTRL+G,there is drumsnare sound in first note. :arrow:The drumsnares at 00:07:575 (38) - and 00:08:652 (43) - are also accompanied by a don, so this is a don as well for consistency.
  4. 00:11:498 (68,70) - There aren't sounds. :arrow:There are sounds from the drums in the music here lol
  5. 00:21:267 (119,120,121,122) - Following drum would be better for here imo. :arrow:I am following the drums, which is why the k k k d patterns are placed here to follow the drum's beats ._.
  6. 00:31:653 - Why did you ignore this sound? :arrow:I want to place more emphasis on the don note here at 00:31:729 (168) -. Having a kkkkd would reduce the impact of the don note.
Thanks for the mod~ :3

Adjusted the green lines and some small notes: >>Update<<
thanks \0/
125601228
00:31:115 (172,173,174,175,176,177,178) -
  • or

00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow:ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow:ddddk
00:37:115 (216,217) - +d

00:38:807 - +d
00:39:268 - +d
00:40:884 - +d

00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow:dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or

ok. good luck :)
Topic Starter
Worldwide

125601228 wrote:

00:31:115 (172,173,174,175,176,177,178) -
  • or

00:33:653 (189,191) - Delete
00:34:192 (196,197) - d_d :arrow:ddd
00:33:884 (192,193,194,195,196) - ddkkd :arrow:ddddk
00:37:115 (216,217) - +d

00:38:807 - +d
00:39:268 - +d
00:40:884 - +d

00:45:268 - +d
00:50:192 - +d
00:55:115 and 00:56:345 - maybe +K?
01:03:653 (31,32) - kd :arrow:dk
01:07:730 (55,56) - maybe +k?
01:08:807 - +d
01:10:961 (75,76) - +d
  • or
Fixed everything except one. I can't remember which one. Thanks
ok. good luck :)
frukoyurdakul
Hello from my modding queue.

[Cdh's Futsuu]

00:06:807 (10,11) - Ctrl + g? I think that way you can emphasize the snare sound by using kat.

00:09:883 (19) - Kat? It sound good imo with the snare sound as well.

Maybe it's just me but the middle part sounds like a Kantan. I think you can make it a bit harder using 1/2 sounds.

01:02:653 (42) - Kat? It will support the snare sound + make the patterns more various.

[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds.

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here.

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal.

00:23:268 - Add kat, because of the snare sound.

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds.

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note.

00:34:499 (196) - kat because of the snare sound.

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking.

01:01:115 - How about adding a kat? There is a snare sound.

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound.

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point.

01:14:961 - Add a kat to emphasize the snare sound.

01:19:422 - ^

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
zigizigiefe
donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
Stefan
[Kantan]
00:02:191 - 00:09:576 - You could make the part to something more entertaining if you ask me. Add a don note at 00:03:115 - and 00:05:576 - . Optional, if you don't mind the density you can add don notes at 00:04:038 - but I don't think you need it so much. After then, change 00:07:115 (4) - and 00:08:345 (5) - to Kat notes and go with the same rhythm between 00:02:191 - 00:06:499 - . You can differentiate these two loops by using different hitsounds.
00:09:576 (6,7,8) - Make (6) to Don while you remove (7). Compare the impact of the song at 00:10:807 (9,10,11) - and at 00:09:576 (6,7,8) - . You'll notice that 00:10:807 (9,10,11) - is way stronger, so 00:09:576 (6,7,8) - should be weaker by having a lower density.
00:13:268 (13,14,15,16,17) - I understand the purpose of the kat notes but I don't think it works properly. I find this pattern works better: https://derpovic.s-ul.eu/dQPEutHU.png It feels more natural to follow.
00:16:038 (19) - ^ following this, move this note to 00:16:345 - .
00:19:422 - 00:24:345 - We could nerf this part slightly, try this: https://derpovic.s-ul.eu/0oZEXJHO.png On the picture: (31,32) here goes with the guitar riff, (25,26,27) stay on every downbeat while (28,29,30) is denser because of the impact increase, as well (31,32) skips the downbeat of the big tick to emphasize the guitar riff better.
00:24:345 - 00:33:884 - have a very similar density level compared to Futsuu - that's not good. I notice you try to follow both things - Background music and vocals - somewhat equal but I don't think it works well, so you should cut out some stuff and take attention to the more significant beats and sounds. I've made an example of what I am thinking: https://derpovic.s-ul.eu/sLdHdM51.png
00:38:192 (8,9) - Switch them: there is really no reason to suddenly change the hitsound usage from k k k to d. It makes no sense after all.
00:44:345 - 00:48:653 - On personal sight I'd consider to have a more simplier hitsound usage, for example: d d d is more recommend to use than k d d. https://derpovic.s-ul.eu/Rz9hUVXH.png
00:51:730 (17,18,19,20,21) - https://derpovic.s-ul.eu/LAWSlLQG.png Since you switched 00:46:807 (7,8,9,10) - from k to d, it only makes sense if you keep this with 00:51:730 (17,18) - too (make (17) to d). Then, remove (20) and move (21) to 00:53:268 - , it fits way better with the vocals.
01:01:268 (4,5) - What about changing this part to k d k? It is a nice mirror pattern to 00:58:807 (1,2,3) - and connects better than d k k.

[Futsuu]

Even AIMod is nagging, please fix that.

00:20:499 (41) - Compared to 00:18:038 (36,39) - this feels strange to go 1/2 here, the music is slightly weaker when it's about to follow the 1/2 part. Instead, I would go ddk to 00:20:653 - .
01:09:576 (61,69) - Might be a possibility to remove this notes. I find the breaks being created over this way pretty nice to have.

[Muzukashii]
00:24:653 (79,80,81) - The triplet feels quite strange to be honest, I would just remove it and have the little break instead.
00:33:884 (119,120,121,122,123) - Since the combo pattern is awfully long this will cause some difficulty spikes between Futsuu > Muzukashii. I'd suggest removing 00:34:499 (123) - and then to change into this: https://derpovic.s-ul.eu/lfTMfBR5.png (122 on the picture is now a Big Note).
00:33:576 (118) - Additionally, change this to Big Don. I don't think this needs to be different from 00:32:961 (116,117) - .
00:43:345 (164) - For this part I wouldn't use ddddd, it's not directly bad but too hard for this sort of pattern, BPM makes it even harder. Remove 00:43:345 (164) - in this case.
00:44:038 - 00:56:038 - To be honest but I think you don't have to map this part so continuously. Remove 00:45:268 (173) - , 00:50:192 (192) - , and the 1/4 notes 00:53:345 (204) - and 00:48:422 (185) - , the usage of triplets here are really strange and barely fits - since you only used them if the music gave the oppoturnity to use 1/4 rhythm.
00:58:807 - Don't use SV changes for this BPM. I see the intention but from my personal opinion I don't find you have to use it for the Muzukashii difficulty, keep it for the Oni Difficulties.
01:18:653 (91) - I think people will keep on a smoother rhythm if the note is played on 1/1, on 01:18:499 - . But I will leave it to you if you want to change it.

[Oni]
00:10:807 (56,57,58,59,60,61,62,63,64,65,66) - and 01:13:038 (91,92,93,94,95,96) - since the mapset technically has no real Inner Oni (something you'd consider as harder Oni) we treat your and Jerry's Oni as "Oni" - yeah, we got this so far. However, these two parts I've pointed out makes stuff complicated and should be nerfed. For 195 BPM this is challenging and barely fits to the spread, your Oni neither has longer streams than these two parts so it makes them look even more kinky if you ask me.
01:13:576 - The barline works sorta strange, move the green line to 01:13:730 - (Yeah, I am VERY nazi when it comes to barline stuff, sorry. :^)

[Jerry's Oni]
00:16:653 - Strange you left this timestamp out. It also feels odd that 00:16:807 (97) - isn't connected to the combo pattern.
Hitsu
quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Topic Starter
Worldwide

zigizigiefe wrote:

donkat,check AiMod,there is a problem about kiai on all diffs except muzu and kantan :o also i will send my diff after i finish this,i was too busy :(
What kind of problem? I havent been able to log into osu
Hitsu
Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
Topic Starter
Worldwide

Hitsu wrote:

Well I'm here again~

General

Kiai isn't snapped on Cdh's Futsuu, Jerry's Oni and Oni.

And to make your hitsounds work you should add "taiko" before other text.
From this to this < and apply that change to all sounds.
It will be better to customize all sounds because players can play with skins that contain other sounds than default and it will be a mess for them (many players use skins and custom sounds, ya know). Because I applied "taiko" to all sounds and with the sounds I have in my skin it sounds kinda bad.
Also sounds that you put on whistle don't match the conception of what it should sound like and that can be strange for players.
For example you can steal finish and whistle sounds from my map. They match the conception and will fit your map too.
For the hitsounds, I deleted them as they were for STD diffs that I removed.
As for the Kiai, I moved it up one tick and the warning disappeared on AiMod. However, some modders told me to move it back so I don't know what to do ;_;
Topic Starter
Worldwide

frukoyurdakul wrote:

Hello from my modding queue.


[Oni]

You named the custom hitsounds wrong, fix them. Idk the right way to fix it though, but the sounds at the gameplay are the same as original soft hitsounds.


00:06:807 (31,32) - About k d, i recommend kkkk because of the snare sounds. Fixed

00:16:653 - Why did you end this kiai here? I think you can end it 00:12:038 - here. Fixed

00:21:884 (121) - Move 00:21:730 - here? There is a strong crash cymbal. Fixed

00:23:268 - Add kat, because of the snare sound. Fixed

00:28:961 (160,161) - I recommend kkkk again, because of the snare sounds. Fixed

00:33:884 (190,191,192,193,194) - I think you can reverse the colors, and add finisher on the last note. Fixed, but didn't add finish

00:34:499 (196) - kat because of the snare sound. Fixed

00:37:884 (219) - A usage of finisher like this is not allowed, it's against for ranking. Fixed

01:01:115 - How about adding a kat? There is a snare sound. Fixed

01:03:653 (31) - Move this to 01:03:576 - here and make it a kat to support the snare sound. Fixed

01:05:115 (39) - Kat because of the snare sound.

01:06:499 (48) - Move this to 01:06:345 - here and add a don to 01:06:653 - this point. Fixed

01:14:961 - Add a kat to emphasize the snare sound. Fixed

01:19:422 - ^ Nope

I believe you can map the end of the song as well, by decreasing volume. And for the very low volume parts, you can add one spinner to finish the song.

Good luck on the ranking way, I hope my mod helped :^)
Super helpful!! thanks!!
Topic Starter
Worldwide

Hitsu wrote:

quick mod for two of the diffs since i'm done with modding for now

General

kiai at the beginning is too long.
Muzukashii

is okay except that all non ddd and kkk triplets should be switched to ddd and kkk.
Jerry's Oni

Hi there Jerry and thanks for your mod on my map again.

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals.

All other here seems fine to me.
gl
Didn't change anything in the Muzu, fixed the Kiai. Thanks
Hitsu

donkat wrote:

Didn't change anything in the Muzu, fixed the Kiai. Thanks

too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)

also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
Topic Starter
Worldwide

Hitsu wrote:

donkat wrote:

Didn't change anything in the Muzu, fixed the Kiai. Thanks

too bad for you not to fix that instantly, cause many modders will mention to fix ddk and other patterns that don't match ddd and kkk
and that won't be ranked if you won't fix it
but who cares :^)

also i still don't understand why won't you update your "suddenly" map with my gds even if you won't rank it
You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.

Sorry again
Smallwu
Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it?

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan)

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce)

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)

[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing

00:23:730 (75,76,77) - kkk? guitar sounds same

00:31:576 (110) - Suggest you add a kat here Because drums is very loud

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better)

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192)

00:52:807 (199) - Move to 00:52:192 to follow voice?

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3

01:03:115 (21) - Change to d or k Because Finisher is strange =口=

01:11:115 (60) - No Finisher Because it highlight nothing

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it

01:20:038 (96) - ^ ^

01:20:345 (97) - K to keep consistency

01:20:961 (98) - D feels better because it's the song's end :idea:
[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3)

00:29:884 (160) - k because it sounds higher than (158) and (159)

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131)

Seems good
[Oni]
(too tired to mod, sorry :3)

=====
GL with Rank!

Edit : Change all of the Chinese to English, and change something
Hitsu

donkat wrote:

You seem a little angry, sorry about that.
About the Muzu, if another modder tells me to fix it I will. I've seen some ranked maps with ddk patterns and such.
I already told you I'm abandoning the Suddenly map and I 99% won't come back to it. So I don't see the point in adding your GDs. I already told you you can start your own map with them.

Sorry again
Well I'm not angry. It's just I don't understand your position, that's all.
Because I've mentioned that I don't care if it will be ranked or not and that means I'm ok if my GDs will go to the graveyard with your parts too.
I don't want to start my own map with that either that's why I was a bit shocked when you wrote me that PM message.
I still insist on just adding my diffs to that mapset and let it go straight to the graveyard but you can do as you wish. Then I'll just delete those diffs not to be sad about all this situation.
But actually the point is why would you accept my proposal to make Muzukashii and ask to remap Oni and make it my GD too then. That's what I don't understand.
Jerry

Hitsu wrote:

Jerry's Oni

Hi there Jerry and thanks for your mod on my map again. :arrow:Hi! :D

So here are parts that you mapped according to vocal. I think they are not much consistent with all other stuff in your map.

00:44:345 (245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this part seems a bit of mess to me since it doesn't follow drums but the vocals. :arrow:I mapped it according to the vocals because that's what stands out more in this section and the intensity of the music is relatively tame compared to the other parts, so I don't see the need to follow the drums.

Smallwu wrote:

[Jerry's Oni]
00:07:576 (38,39) - Ctrl+G to follow drums pitch :arrow:Nice catch, changed.

00:08:192 (41) - Move to 00:08:345 (Just suggest because it seems fine for me :3) :arrow:ooh this sounds good! I also changed 00:08:038 (40) - to a kat so that it's consistent with your previous suggestion of kat for 00:07:576 (38) -

00:29:884 (160) - k because it sounds higher than (158) and (159) :arrow:This don here is actually used to emphasize the difference in pitch of the drum notes between 00:29:576 (157) - and 00:29:884 (160) -, with the latter being at a lower pitch :3

01:19:268 (132) - Remove or move to 01:19:422 - Because the original place has no sound, "Hai" appears at (131) :arrow:Agreed, also adjusted the upcoming parts to improve the flow of this section.
Here's my updated diff, donkat: http://puu.sh/uthnB/9922e7da38.zip
Topic Starter
Worldwide

Smallwu wrote:

Hi, mod from my queue
[General]
  1. When you update, choose Pending Beatmaps

  2. Turn off Enable Custom Colours and Widescreen Support done

  3. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.

  4. AiMod also reminder that : SliderMultiplier must be 1.4, open .osu file to fix it (You need to change it at all diffs except Kantan) done

  5. do like this (in .osu file)
    Because the original only highlight the loli between the two women done, thanks

  6. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7

  7. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it

[Muzukashii]
00:06:499 (13) - don't Finisher Because it highlight nothing Fixed

00:23:730 (75,76,77) - kkk? guitar sounds same Fixed

00:31:576 (110) - Suggest you add a kat here Because drums is very loud Fixed

00:42:807 (159,160,161) - ddd I think you want to follow voice, but it's Muzu, ddk/kkd should be use less (ddd sounds tantamount kkd here, change better) Fixed

00:50:499 (191,192,193) - KDK or KKK Because (193) sounds higher than (192) Fixed

00:52:807 (199) - Move to 00:52:192 to follow voice? Fixed

01:00:961 (11,12) - Ctrl+G --> d D to keep consistency. I think it's mistake :3 Fixed

01:03:115 (21) - Change to d or k Because Finisher is strange =口= Fixed, changed to k

01:11:115 (60) - No Finisher Because it highlight nothing Kinda wanted to keep this but fixed

01:18:653 (90) - ^ Here don't use Finisher can highlight the voice after it Fixed

01:20:038 (96) - ^ ^ Fixed

01:20:345 (97) - K to keep consistency Fixed

01:20:961 (98) - D feels better because it's the song's end :idea:Fixed=====
GL with Rank! Thanks!

Edit : Change all of the Chinese to English, and change something
Smallwu

donkat wrote:

Smallwu wrote:

Hi, mod from my queue
[General]
  1. You haven't fixed what Hutsu says (Muzu & Oni) how to fix it? What do I change? I deleted the hitsound wav files because they were for STD diffs which i deleted.
    What you need to do is change the sound effect "S:C1(C2)" to "N"
    Yes, you deleted the files, but the option hasn't changed. Has it?

    You use sound "N" at all diffs except Muzu and Oni, and they still use sound "S".
    All diffs of One map should use same sound effects in every diffs, N fits on this song so I suggest you that :3


  2. HP/OD at Kantan, Futsuu Muzu : 3/7 , 4/6 , 5/5
    Wiki say that : If the diff is easy diff, your HP should be rise (OD should be reduce) Changed, but what you said was contradicting, it doesn't make sense for the easy diff to have a high OD like 7
    Ohh shit I type wrong thing, OD/HP --> 3/7 , 4/6 , 5/5. Sorry =口=

  3. Remove first green line, then change the red line to be Kiai Start (The original option will make player think the Kiai is slow)How do you make the red tick have Kiai? I can't do it
    my bad, you can't set Kiai Time at the first red line actually. Sorry about that I suggest you wrong thing :3
    Do like this can have same effects like what I said before
Ringer
hi, from my M4M queue

Overall you use too much finish imo, but as I said, it is my opinion, it may be hard especially on lower difficulties to hold the 2 keys too much

Kantan

00:07:115(4) - Why D when you don't put a D at combo 2 that is alike?
00:55:499(25,26,27) - KDK instead of DDD ?
00:58:807(2) - I feel you won't put a D here but a d here because 01:01:268(4) looks alike and don't have a D
01:14:808 - d here?

Muzukashii

00:43:268 - Add 2 d on this red tick and the blue tick after? the pattern seems not natural and it's not that hard for a muzu
00:43:422(163) - k ?
00:43:499(164) - Remove?
00:43:730(166) - k?
00:49:268(187) - K?
01:08:192 - Add d

Oni

00:06:730(30) - Remove this d
00:06:884 - k for the drum?
00:07:038 - ^
00:07:115(33) - d
00:19:115(107) - d
00:26:192(144) - d
00:26:807(152) - k
00:35:268(204,205, 206) - ddd pattern
00:43:422 - to me it should looks like this
00:50:499(314,315,316,317,318,319,320,321,322) - ddd kkk ddd
00:54:576(342) - dfor ddk pattern
01:02:807(25) - d for dkdkd pattern
01:07:807 - k to complete the pattern
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