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Junichi Masuda - Sentou! Mew [CatchTheBeat]

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Benita
aaa sorry for being so slow end me

Cup
  1. Why AR5? Salad Platter Rain is 7, 8, 9 so would make more sense if it was AR6 at least when the BPM is so high!
  2. The NC's are a bit messy. I'd try maybe NC'ing every other big white tick, that leaves every combo with 6-8 fruits which I think is a lot more fitting than combos consisting of 3 fruits. I'd remove NC on spaces like this; 00:04:520 (1) - 00:07:172 (1) - 00:09:824 (1) - and so on
  3. 00:12:476 (1,2) - Feels weird that 1 is a slider when on all other places you've used a single note, you could try doing like you did here 00:07:172 (1,2) - in order to make a "buildup"
  4. 00:31:040 (1,2,1) - This stair-alike movement might be a bit too much?
  5. 00:37:670 (1,1) - eeeee this feels really really weird, especially when you've mapped this sound as a slider previously 00:32:366 (1) - . If you must keep those as spinners I'd just make them one long spinner or alternatively make the first spinner into a slider and keep the last spinner.
Salad
  1. 00:10:487 (3,4,1) - This sudden directionchange mixed with a dash might come surprising for Salad players and 1 isn't even that strong of a note so maybe just remove the dash or something, especially when you've used 2,0x on similar beats 00:05:515 (3,1) - 00:09:658 (4,1) -
  2. 00:12:145 (3,1) - This distance is also very overdone compared to similar beats (same examples as above)
  3. 00:27:062 (1) - I'd make this more curved to the right in order to follow the flow from the previous pattern better
  4. 00:44:631 (2) - I'd make this two single notes instead to better emphasise the melody on slider end
Platter
  1. 00:01:519 (2,1) - Is this hyperdash necessary? It isn't really that strong beat
  2. 00:01:854 (1) - Generally from this stream I would like to see a bit more movement. At least connect the two streams so it's a proper curve, 00:02:440 (8,1) - is placed on almost the same grid which looks weird imo. If you move 00:02:525 (1,2,3,4,5,6,7) - alltogether to x:144 it already looks much better
  3. 00:03:027 (7,1) - I would also nerf the distance of this hyper a bit as it's very strong compared to other hypers.
  4. 00:16:454 (1) - I feel like this is quite harsh
  5. 00:17:945 (2) - Maybe make this a 1/1 slider with a jump to the next note
  6. 00:33:029 (3,4,5) - Why is this a triplet? I don't hear any sound here so it feels weird as a trplet when there is an actual triplet on 00:32:946 - and considering the rest of the kiai is all 1/2, I'd just remove this triplet
  7. 00:37:670 (1) - Why doest this have to be a spinner? There are perfectly mappable beats here ):
Nely's Rain
  1. 00:01:184 (1,2,3,4) - This is very antiflowy, consider making it slightly curved to match the other streams, also distance here 00:01:435 (4,5) - is a lot larger than the other hypers
  2. 00:12:642 (2,3) - This doesn't really fit imo, 3 isn't that strong of a beat and doesn't need a hyper, especially when the melody is on slider end
  3. 00:21:758 (1,2) - I would probably curve these a bit cause they're quite snappy
  4. 00:37:007 (3) - Why suddenly 1/1? The rhythm doesn't change at all.. I can somewhat understand this 00:31:703 (3) - being a 1/1 because of the bass-ish sound but then 00:34:189 (4,5) - should also be 1/1 and then change this 00:37:007 (3) - to 1/2 because the bass is building up here and becoming more intense
  5. 00:42:642 (7,8,9,10) - This is a bit cramped, maybe add a tiny bit distance between the notes cause the boost of the previous hyper makes you miss the middle of the stream
This seems like a really good mapset already! GL :)
Topic Starter
Cowboy

Benny- wrote:

aaa sorry for being so slow end me

Cup
  1. Why AR5? Salad Platter Rain is 7, 8, 9 so would make more sense if it was AR6 at least when the BPM is so high! Changed AR/OD to 6.
  2. The NC's are a bit messy. I'd try maybe NC'ing every other big white tick, that leaves every combo with 6-8 fruits which I think is a lot more fitting than combos consisting of 3 fruits. I'd remove NC on spaces like this; 00:04:520 (1) - 00:07:172 (1) - 00:09:824 (1) - and so on 'I'll try to do my best, applied.
  3. 00:12:476 (1,2) - Feels weird that 1 is a slider when on all other places you've used a single note, you could try doing like you did here 00:07:172 (1,2) - in order to make a "buildup" No, it really is not strange, only that compared to other examples similar to this, I wanted to give it a little more variety, and it fits very well.
  4. 00:31:040 (1,2,1) - This stair-alike movement might be a bit too much? In my opinion I do not see it as difficult, it's a very basic pattern, I'll leave it like this.
  5. 00:37:670 (1,1) - eeeee this feels really really weird, especially when you've mapped this sound as a slider previously 00:32:366 (1) - . If you must keep those as spinners I'd just make them one long spinner or alternatively make the first spinner into a slider and keep the last spinner. I added those 2 spinners to balance the difficulty, so you have "a little bit of everything".
Salad
  1. 00:10:487 (3,4,1) - This sudden directionchange mixed with a dash might come surprising for Salad players and 1 isn't even that strong of a note so maybe just remove the dash or something, especially when you've used 2,0x on similar beats 00:05:515 (3,1) - 00:09:658 (4,1) - Fixed.
  2. 00:12:145 (3,1) - This distance is also very overdone compared to similar beats (same examples as above) I feel that it makes good emphasis, it's not such a complicated jump, I'll leave it for now.
  3. 00:27:062 (1) - I'd make this more curved to the right in order to follow the flow from the previous pattern better I like the way it looks with the slider, I'll leave it, I really like it.
  4. 00:44:631 (2) - I'd make this two single notes instead to better emphasise the melody on slider end Same as above.
Platter
  1. 00:01:519 (2,1) - Is this hyperdash necessary? It isn't really that strong beat The sound is not so relevant, but it emphasizes the stream, that's why I added a hdash.
  2. 00:01:854 (1) - Generally from this stream I would like to see a bit more movement. At least connect the two streams so it's a proper curve, 00:02:440 (8,1) - is placed on almost the same grid which looks weird imo. If you move 00:02:525 (1,2,3,4,5,6,7) - alltogether to x:144 it already looks much better ofc! Seems better, done.
  3. 00:03:027 (7,1) - I would also nerf the distance of this hyper a bit as it's very strong compared to other hypers. Nerfed!
  4. 00:16:454 (1) - I feel like this is quite harsh Sound deserves an emphasis.
  5. 00:17:945 (2) - Maybe make this a 1/1 slider with a jump to the next note The void that has that note, makes it move the player more, I'll leave it that way, for now.
  6. 00:33:029 (3,4,5) - Why is this a triplet? I don't hear any sound here so it feels weird as a trplet when there is an actual triplet on 00:32:946 - and considering the rest of the kiai is all 1/2, I'd just remove this triplet Applied in an old mod, and it is audible that a triplet is heard.
  7. 00:37:670 (1) - Why doest this have to be a spinner? There are perfectly mappable beats here ): The spinner is there, to have a balance with the other difficulties.
This seems like a really good mapset already! GL :)
Thanks for the mod, was helpful.
Xinely

Benny- wrote:

Nely's Rain
  1. 00:01:184 (1,2,3,4) - This is very antiflowy, consider making it slightly curved to match the other streams, also distance here 00:01:435 (4,5) - is a lot larger than the other hypers
  2. 00:12:642 (2,3) - This doesn't really fit imo, 3 isn't that strong of a beat and doesn't need a hyper, especially when the melody is on slider end
  3. 00:21:758 (1,2) - I would probably curve these a bit cause they're quite snappy i think straight slider is fine also
  4. 00:37:007 (3) - Why suddenly 1/1? The rhythm doesn't change at all.. I can somewhat understand this 00:31:703 (3) - being a 1/1 because of the bass-ish sound but then 00:34:189 (4,5) - should also be 1/1 and then change this 00:37:007 (3) - to 1/2 because the bass is building up here and becoming more intense consistency with 00:31:703 (3) - , also using 1/4 or 1/2 will be same like prev so sometimes i want variety on rhythm as well. if u ear clearly at the slider time, blue tick has no sound so if i want for consistency with previous, i cant do it either xD
  5. 00:42:642 (7,8,9,10) - This is a bit cramped, maybe add a tiny bit distance between the notes cause the boost of the previous hyper makes you miss the middle of the stream
This seems like a really good mapset already! GL :)
rest is fixed, thanks benny~

SPOILER
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Title:Sentou! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Jusenkyo
Version:Nely's Rain
Source:ポケットモンスター エメラルド
Tags:Pokémon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely
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Sorceress
Mod from pm request

[Cup]
  1. 00:00:514 (1) - Spinners ending on a noticeable sound always feels weird to me, try ending this at 00:02:860 - and adding a new note at 00:03:195 - at about x:200
  2. 00:06:344 (2) - Minor point, think this would look better with the tail in the same position as the head like with 00:08:996 (2) -
  3. 00:19:106 (1) - I feel this would be a better emphasised with some sort of direction change, try doing 00:19:106 (1) - Ctrl+G and moving to x:356
  4. 00:38:996 (1) - Similar thing as the first point about spinners ending on noticeable sounds. I'd end this at 00:39:990 - and then adding a slider starting at 00:40:322 - which then repeats once at 00:40:819 - replacing 00:40:819 (1) - This should fit with the timelining you've done here
[Salad]
  1. 00:00:514 (1,2) - The first note starts quite close to the edge of the playfield and the distance to 00:01:854 (1) - is higher than you've used between the rest of these notes making for an ambiguous looking dash distance. Try moving 00:00:514 (1,2) - to x:376 to help with both of these points
  2. 00:15:128 (1) - A dash to this seems like it would fit well with what you've been doing. Try moving 00:15:128 (1,2,3) - to x:128 Keep in mind you'll want to adjust 00:16:454 (1) - so the spacing isn't too silly
  3. 00:37:007 (2) - The notes are getting higher in pitch here and you have a dash to 00:36:344 (1) - but not to 00:37:007 (2) - Try moving 00:36:344 (1) - to x:64 and 00:37:007 (2) - to x:384 to create more of a build up effect
[Platter]
  1. 00:01:854 (1) - This stream seems pretty tame even for a platter, try spicing it up a bit with something like http://puu.sh/tQfu6/71cd8fbd2f.jpg
  2. 00:24:410 (1) - This is pretty much a cross screen antiflow hyper, I think this is too hard for this difficulty. Try Ctrl+H on 00:24:410 (1) - and move it to x:428 and then move 00:24:907 (2) - to x:188 That should keep the hypers intact but get rid of the antiflow
[Nely's Rain]
  1. 00:01:184 (1,2,3,4) - This antiflow stream feels a bit too harsh, consider reducing the distance between these notes to make this a little easier
  2. 00:33:692 (1,2,3) - These notes are so vertical this is pretty much a standstill, maybe make 00:33:692 (1) - a bit more horizontal and move 00:33:940 (2,3) - accordingly
  3. 00:40:322 (1) - I think a bit more distance to this would fit well, try adjusting the slider shape so the head starts around x:200
Good luck with your map!
Xinely
just decline for last one because i dont want much hdash to catch this and just prefer a normal dash for catch next. thanks :D

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Sentou! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Jusenkyo
Version:Nely's Rain
Source:ポケットモンスター エメラルド
Tags:Pokémon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely
BeatmapID:1178901
BeatmapSetID:549036

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Cowboy

Sorcerer wrote:

Mod from pm request

[Cup]
  1. 00:00:514 (1) - Spinners ending on a noticeable sound always feels weird to me, try ending this at 00:02:860 - and adding a new note at 00:03:195 - at about x:200 I know there is a sound, quite audible, but I prefer to maintain the balance of the spinner, besides, I do not want to force add a note where it can be something complicated.
  2. 00:06:344 (2) - Minor point, think this would look better with the tail in the same position as the head like with 00:08:996 (2) - Sure, why not.
  3. 00:19:106 (1) - I feel this would be a better emphasised with some sort of direction change, try doing 00:19:106 (1) - Ctrl+G and moving to x:356 It is a good suggestion, but I prefer to keep my pattern, since the distances are in accordance with the intensity of each sound.
  4. 00:38:996 (1) - Similar thing as the first point about spinners ending on noticeable sounds. I'd end this at 00:39:990 - and then adding a slider starting at 00:40:322 - which then repeats once at 00:40:819 - replacing 00:40:819 (1) - This should fit with the timelining you've done here Same reason above, it's more fluid.
[Salad]
  1. 00:00:514 (1,2) - The first note starts quite close to the edge of the playfield and the distance to 00:01:854 (1) - is higher than you've used between the rest of these notes making for an ambiguous looking dash distance. Try moving 00:00:514 (1,2) - to x:376 to help with both of these points Alright, done!
  2. 00:15:128 (1) - A dash to this seems like it would fit well with what you've been doing. Try moving 00:15:128 (1,2,3) - to x:128 Keep in mind you'll want to adjust 00:16:454 (1) - so the spacing isn't too silly Previously there was a dash, but it was removed for obvious reasons, a dash does not fit the proper way, therefore it was changed.
  3. 00:37:007 (2) - The notes are getting higher in pitch here and you have a dash to 00:36:344 (1) - but not to 00:37:007 (2) - Try moving 00:36:344 (1) - to x:64 and 00:37:007 (2) - to x:384 to create more of a build up effect You're right, done.
[Platter]
  1. 00:01:854 (1) - This stream seems pretty tame even for a platter, try spicing it up a bit with something like The stream has a fairly simple form, which I like, so I prefer to leave it as it is, I feel that the notes advance in a more fluid way. http://puu.sh/tQfu6/71cd8fbd2f.jpg
  2. 00:24:410 (1) - This is pretty much a cross screen antiflow hyper, I think this is too hard for this difficulty. Try Ctrl+H on 00:24:410 (1) - and move it to x:428 and then move 00:24:907 (2) - to x:188 That should keep the hypers intact but get rid of the antiflow It's much better, done.
Good luck with your map!
Thanks for the mod, was hepful!
Hibari_Yagyu
M4M with Jusenkyo :3

Cup
  1. 00:03:692 (1) - Diria que lo hagas un poco mas recto, no tanto como este 00:05:183 (3) - pero algo masomenos similar, obviamente manteniendo la direccion inicial. Principalmente por que es una nota que se la puede agarrar estando quieto, y si ese fuese el objetivo lo hubieras echo recto y mas facil jaja.
  2. 00:04:520 (2) - Muevelo un poco mas a la izquierda, masomenos en el X276 Y192. Es un salto medianamente facil pero un poco mas de dsitancia lo hara mas complicado a la hora de jugar el mapa con HR o DT
  3. 00:17:780 (1,2,3) - Muevelo un poco mas a la izquierda, no mucho
  4. 00:05:183 (3) - NC
  5. 00:08:996 (1) - NC
Y creo que es todo, esta muy bien la Cup.

Salad
  1. Reduce la distancia de este slider 00:13:802 (32) - con respecto al anterior 00:12:974 (31) - Siento que es un salto un tanto dificil.
  2. Lo mismo, pero con estas notas 00:40:322 (4) - 00:39:989 (3) -
Nada mas, esta de10

Platter
  1. Transforma este salto en HDash 00:09:493 (3,1) -
Es lo unico que note que podias modificar, lo demas esta buenisimo, yo que tu iria buscando algun check para ver si ya lo pueden mandar a Qualified

Nely's Rain
  1. Move this pattern 00:00:849 (4,5,6) - to X340 Y156. I thikn that make a little more hard those jump
  2. Separate this pattern 00:18:692 (4,5,6) - a bit from 00:18:443 (3) -
  3. You can give a bit of curvature to these sliders 00:21:758 (1,2) -
  4. ^ Same 00:32:366 (1) -
Well, i thikn that is all, gl :D

I leave here my first Seal Of Approval :D
Topic Starter
Cowboy

Hibari_Yagyu wrote:

M4M with Jusenkyo :3

Cup
  1. 00:03:692 (1) - Diria que lo hagas un poco mas recto, no tanto como este 00:05:183 (3) - pero algo masomenos similar, obviamente manteniendo la direccion inicial. Principalmente por que es una nota que se la puede agarrar estando quieto, y si ese fuese el objetivo lo hubieras echo recto y mas facil jaja. Siento que la posición tanto como el movimiento del slider están decentes, quiero que el jugador principiante se acostumbre a los movimientos, no tan forzados obviamente, por lo cual lo dejaré como esta.
  2. 00:04:520 (2) - Muevelo un poco mas a la izquierda, masomenos en el X276 Y192. Es un salto medianamente facil pero un poco mas de dsitancia lo hara mas complicado a la hora de jugar el mapa con HR o DT No estoy seguro, ya que al momento de usar HR/DT por inercia será más difícil, quiero mantener mis distancias.
  3. 00:17:780 (1,2,3) - Muevelo un poco mas a la izquierda, no mucho No veo necesidad de mover el slider, siento que no influiría demasiado.
  4. 00:05:183 (3) - NC El NC va donde finaliza la sección u segmento, que es la siguiente nota.
  5. 00:08:996 (1) - NC Básicamente es lo mismo.
Y creo que es todo, esta muy bien la Cup. Muchas gracias.

Salad
  1. Reduce la distancia de este slider 00:13:802 (32) - con respecto al anterior 00:12:974 (31) - Siento que es un salto un tanto dificil. Waaaat, se me hizo raro el ver el 32 de combo, estoy un tanto confundido, me dirige hacia un slider, pero en ese slider la distancia es prominente.
  2. Lo mismo, pero con estas notas 00:40:322 (4) - 00:39:989 (3) - El sonido fuerte que hay entre esas notas amerita esa distancia.
Nada mas, esta de 10. Gracias, de nuevo.

Platter
  1. Transforma este salto en HDash 00:09:493 (3,1) - No puedo, tengo demasiados Hdashes, aparte el sonido es menos denso en comparación con otros Hdashes.
Es lo unico que note que podias modificar, lo demas esta buenisimo, yo que tu iria buscando algun check para ver si ya lo pueden mandar a Qualified Gracias por todo, espero y suceda pronto.


Well, i thikn that is all, gl :D

I leave here my first Seal Of Approval :D
No changes this time, but thanks anyway.
Xinely

Hibari_Yagyu wrote:

Nely's Rain
  1. Move this pattern 00:00:849 (4,5,6) - to X340 Y156. I thikn that make a little more hard those jump i think that would be harder than mine, i prefer giving ez hdash for first time
  2. Separate this pattern 00:18:692 (4,5,6) - a bit from 00:18:443 (3) -
  3. You can give a bit of curvature to these sliders 00:21:758 (1,2) -
  4. ^ Same 00:32:366 (1) -
Well, i thikn that is all, gl :D

I leave here my first Seal Of Approval :D
rest is changed thanks ~

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Source:ポケットモンスター エメラルド
Tags:Pokémon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely
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128,192,17946,2,0,P|80:144|148:64,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
384,92,18443,2,0,L|293:98,1,90.9999958343508,2|0,0:0|3:0,0:0:0:0:
240,104,18692,1,0,3:0:0:0:
200,120,18775,2,0,P|194:155|200:184,1,45.4999979171754,2|0,3:0|3:0,0:0:0:0:
264,168,18940,2,0,L|336:168,1,45.4999979171754,2|0,3:0|0:0,0:0:0:0:
492,284,19106,6,0,L|300:280,1,181.999991668702,4|0,0:0|1:2,0:0:0:0:
56,228,19603,2,0,L|272:232,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
384,212,20101,2,0,L|276:208,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
44,180,20432,6,0,P|16:100|88:24,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
296,116,20929,2,0,L|92:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
244,40,21427,2,0,L|352:36,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
72,80,21758,6,0,P|20:176|80:236,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
332,76,22255,2,0,P|380:160|328:240,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
220,280,22753,2,0,L|104:280,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
384,164,23084,6,0,P|436:168|488:208,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
308,168,23415,2,0,L|184:172,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
372,132,23747,2,0,P|360:196|316:244,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
300,224,23996,1,0,0:0:0:0:
140,216,24078,2,0,L|68:216,1,45.4999979171754,2|0,1:2|0:0,0:0:0:0:
40,168,24244,2,0,L|100:168,1,45.4999979171754,0|0,1:2|0:0,0:0:0:0:
293,164,24410,6,0,L|385:164,2,90.9999958343508,4|2|0,0:0|0:0|1:0,0:0:0:0:
56,144,24907,2,0,L|268:144,1,181.999991668702
356,140,25404,1,0,1:0:0:0:
244,144,25570,1,0,0:0:0:0:
480,152,25736,6,0,P|424:188|400:208,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
252,100,26233,2,0,L|132:100,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
364,100,26730,2,0,L|456:96,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
196,176,27062,6,0,L|84:188,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
224,256,27393,2,0,L|328:248,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
440,220,27725,2,0,P|436:156|420:120,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
280,148,28056,2,0,L|392:144,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
116,56,28388,6,0,L|120:168,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
264,56,28719,2,0,L|268:176,1,90.9999958343508,0|2,1:0|0:0,0:0:0:0:
88,264,29051,1,2,3:0:0:0:
48,248,29134,1,0,3:0:0:0:
40,200,29217,1,0,3:0:0:0:
84,176,29299,1,0,3:0:0:0:
316,260,29382,1,2,3:0:0:0:
356,244,29465,1,0,0:0:0:0:
364,196,29548,1,0,0:0:0:0:
320,172,29630,1,0,0:0:0:0:
64,172,29714,6,0,P|52:108|76:64,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,30045,1,2,3:0:0:0:
172,68,30128,1,0,0:0:0:0:
136,68,30211,1,0,0:0:0:0:
404,148,30377,2,0,L|524:120,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,92,30708,1,2,3:0:0:0:
404,88,30791,1,0,0:0:0:0:
440,88,30874,1,0,3:0:0:0:
172,96,31040,6,0,L|48:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,31537,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,31703,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
304,140,32200,1,0,0:0:0:0:
44,120,32366,6,0,P|20:168|48:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
192,224,32697,2,0,L|76:228,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
124,200,32946,1,0,0:0:0:0:
168,172,33029,2,0,L|280:188,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
440,204,33360,2,0,L|304:232,1,105.000004005432,0|2,0:0|0:0,0:0:0:0:
176,224,33692,6,0,L|208:108,1,105.000004005432,0|0,0:0|3:0,0:0:0:0:
232,84,33940,1,0,3:0:0:0:
208,44,34023,1,2,3:0:0:0:
44,96,34189,1,0,0:0:0:0:
184,132,34355,2,0,L|324:132,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
424,52,34686,2,0,L|396:192,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
64,168,35018,6,0,P|52:104|76:60,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,35349,1,2,3:0:0:0:
172,68,35432,1,0,0:0:0:0:
136,68,35515,1,0,0:0:0:0:
404,148,35681,2,0,L|524:120,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,92,36012,1,2,3:0:0:0:
404,88,36095,1,0,0:0:0:0:
440,88,36178,1,0,0:0:0:0:
172,96,36344,6,0,L|48:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,36841,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,37007,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|2,0:0|3:0,0:0:0:0:
304,140,37504,1,0,0:0:0:0:
44,120,37670,6,0,P|32:184|52:264,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
200,220,38001,2,0,L|84:224,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
248,152,38333,2,0,L|360:168,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
164,172,38664,2,0,L|148:40,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
432,104,38996,5,0,0:0:0:0:
292,132,39161,2,0,L|248:160,2,52.5000020027161,0|0|4,0:0|0:0|3:0,0:0:0:0:
428,168,39493,1,4,3:0:0:0:
240,172,39659,1,0,0:0:0:0:
200,172,39741,1,0,0:0:0:0:
192,120,39824,1,0,0:0:0:0:
240,116,39907,1,0,0:0:0:0:
416,168,39990,1,0,3:0:0:0:
456,168,40072,1,0,0:0:0:0:
464,116,40155,1,0,0:0:0:0:
416,112,40238,1,0,0:0:0:0:
232,112,40322,6,0,P|172:100|60:172,1,181.999991668702,4|0,0:0|1:0,0:0:0:0:
244,200,40819,2,0,L|368:208,2,90.9999958343508,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,224,41316,2,0,L|4:188,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
288,208,41648,5,2,0:0:0:0:
36,112,41813,2,0,L|260:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
360,108,42311,1,2,0:0:0:0:
400,128,42393,1,0,0:0:0:0:
404,176,42476,1,0,0:0:0:0:
372,208,42559,1,0,0:0:0:0:
212,224,42642,1,0,1:2:0:0:
172,224,42725,1,0,0:0:0:0:
140,228,42808,1,0,0:0:0:0:
108,232,42891,1,0,0:0:0:0:
360,312,42974,6,0,P|416:272|332:208,1,181.999991668702,2|0,0:0|1:2,0:0:0:0:
232,192,43471,2,0,L|141:186,2,90.9999958343508,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,196,43968,2,0,L|453:226,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
220,240,44300,5,2,0:0:0:0:
488,124,44465,2,0,L|306:124,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
168,124,44962,2,0,L|112:128,2,45.4999979171754,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,128,45294,1,0,1:0:0:0:
448,132,45377,1,0,0:0:0:0:
376,144,45460,1,0,0:0:0:0:
324,156,45543,1,0,0:0:0:0:
132,152,45625,5,4,3:2:0:0:
wonjae
its been a while since i last modded.

Cup
00:06:344 (2) - i know the slider here is made here to go left with the antiflow but it feels uncomfortable to look at and play. i would consider ctrl+h the slider so the slider shape flows.

00:08:996 (2) - yea same thing here. it feels uncomfortable with the slider flows to the antiflow.

thats it. good cup.

Salad
Most of these suggestions are just to increase or decrease distance for clarity since it might be hard for a new player to distinguish between a walk or a dash.

00:12:145 (3,1) - in my opinion, i dont think that a distance increase should be used here since the music really dosent get much louder or more intense and the increase in distance might throw some newer players off. I would decrease the distance from (1) from (3).

00:12:974 (2) - since theres a ding noise i would increase distance a little.

00:27:062 (1) - this is hard to tell if its a dash or a walk. i would either increase the distance to something like x=405 to make it a dash or decrease the distance for a walk.

00:37:007 (2) - it's weird how this slider doesn't follow the walk pattern of the previous 1/1 slider spam. i would increase the distance if you wanted it to be a dash bc of the music or decrease it into a walk to follow the pattern at 00:29:714 (1,2,1,2,1,2) - .

00:44:299 (1,2) - this section is pretty dash heavy and having a 1/2 dash that antiflow can be pretty disorientating for some new players. I would have the pattern flow left instead of going back right. (basically ctrl+h and then make it a dash.)

platter
00:27:891 (2,1) - imo i dont think this needs a hyper and i think a dash would work fine. I would be careful with putting some hypers here since there are alot of hypers in the section after so it wouldnt hurt to push back on them.

00:44:299 (1) - i think this should be a hyper because of the high pictched and loud noise here.

really well made platter imo.

sorry for the short mod, dont give kds if it wasnt helpful etc...
Topic Starter
Cowboy

Paranoid Grapes wrote:

its been a while since i last modded.

Cup
00:06:344 (2) - i know the slider here is made here to go left with the antiflow but it feels uncomfortable to look at and play. i would consider ctrl+h the slider so the slider shape flows. I prefer to leave at is, atm, don't have more ideas to make different shapes.

00:08:996 (2) - yea same thing here. it feels uncomfortable with the slider flows to the antiflow. I feel like this shape fits well.

thats it. good cup. Thanks dude.

Salad
Most of these suggestions are just to increase or decrease distance for clarity since it might be hard for a new player to distinguish between a walk or a dash.

00:12:145 (3,1) - in my opinion, i dont think that a distance increase should be used here since the music really dosent get much louder or more intense and the increase in distance might throw some newer players off. I would decrease the distance from (1) from (3). I feel that a jump emphasizes the "strange" sound that there is just in that position, I prefer to see more opinions about it, but I made some modifications based on your suggestion

00:12:974 (2) - since theres a ding noise i would increase distance a little. Increased a bit.

00:27:062 (1) - this is hard to tell if its a dash or a walk. i would either increase the distance to something like x=405 to make it a dash or decrease the distance for a walk. I made some minor modifications that may not be so noticeable, but previously in that slider it was very easy to lose a drop, so I moved the slider to make it easier to catch.

00:37:007 (2) - it's weird how this slider doesn't follow the walk pattern of the previous 1/1 slider spam. i would increase the distance if you wanted it to be a dash bc of the music or decrease it into a walk to follow the pattern at 00:29:714 (1,2,1,2,1,2) - . Perhaps the sequence of patterns is not the same as you mentioned, but I want variety, given that distances increase as density advances.

00:44:299 (1,2) - this section is pretty dash heavy and having a 1/2 dash that antiflow can be pretty disorientating for some new players. I would have the pattern flow left instead of going back right. (basically ctrl+h and then make it a dash.) I made some changes based on your suggestion, thank you.

Platter
00:27:891 (2,1) - imo i dont think this needs a hyper and i think a dash would work fine. I would be careful with putting some hypers here since there are alot of hypers in the section after so it wouldnt hurt to push back on them. I made some changes, HDash removed.

00:44:299 (1) - i think this should be a hyper because of the high pictched and loud noise here. It may sound strong, but I have too much HDash, I will comment on that and I will see in the future if it is fit for a HDash, thank you.

really well made platter imo.

sorry for the short mod, dont give kds if it wasnt helpful etc...
Thanks for the mod, you're helpful!
Xinely
as requested

Cup :
- 00:07:172 (3) - why the distance is bigger than 00:08:498 (1) - when 00:08:498 (1) - has cymbal? imo that would be better if you swap it
- 00:08:996 (2) - since it against to the wall, ctrl+h would be nice for the flow
- 00:12:974 - whistle
- 00:16:454 (1) - maybe use 1,4x or 1,5x since the music is stronger than 00:15:128 -
- 00:45:625 (1) - missing finish

Salad :
- 00:04:520 (1) - 00:09:824 (1) - caught in edge, reduce them a bit or make it clearly catch with dash
- 00:16:454 (1) - somehow the flow feels weird due not symmetrical, try rotate 40 degree?
- 00:17:780 (2) - it needs good reflect and movement to catch this w/o dash, i would say reduce this a bit like x:132 and ctrl+g to keep consitent spacing
- 00:23:084 (1) - reduce a bit, caught in edge of plate
- 00:24:410 (1) - same as above but this one you need to make larger spacing since cymbal needs dash to emphasis
- 00:27:062 (1) - i would say no dash for this since the music isnt strong. dash imo is enough for 00:29:714 (1) - only
- 00:28:388 (1,2,3,4) - any reason why 1,8x spacing here when 00:25:736 (1,2,3) - have 1,6x spacing?
- 00:33:692 (1) - why the spacing is big here? i would say x:212
- 00:37:007 (2) - same as above. that should be consistent with 00:29:714 (1,2,1,2) -
- 00:39:658 (2,3) - honestly i dont know what you're following here since you skip to map 00:39:493 - when all are drum and this one is drum too, add circle for 00:39:493 -
- 00:42:642 (3) - same as before, idk why the spacing is so big here for a weak sound
- 00:45:625 (1) - x:60 dash for cymbal?

Platter :
- just my taste if the cs looks quite big which fruits look weird here, personally based on ur placement i prefer use cs 3,7
- 00:04:520 (5) - since the flow is anti flow then pls reduce the spacing a bit
- 00:05:515 (5,1) - that would be weird to see their spacing are same, try to reduce (5) a bit so bigger spacing for (1) can be emphasis it nicely
- 00:10:487 (3) - in here idk why you do jump. i know thats because the music but you dont do at 00:05:018 (2,3,4) - which look so weird and inconsistency
- 00:11:813 (3,4) - same here, idk why their spacing are inconsistent when both are having same music. i mean https://puu.sh/vhBJx/5a6cee5291.png should be consistent
- 00:16:951 (2) - the rhythm is confusing me because that its following for? redtick there has drum but 00:17:117 - has stronger drum which cant be skipped
- 00:18:774 (5,6) - imo you can make triplet instead. you cant make 00:18:443 (3,4,5,6) - into a pattern when 3,4 music and 5,6 music are different
- 00:26:233 (3,5) - maybe reduce their spacing a bit? they have harsh flow to catch them imo
- 00:27:891 (2) - make a repeat since skipping map 00:28:222 - this drum is weird
- 00:34:852 (4) - such as big jump i would like to reduce it x:324 and move 00:35:018 (1) - to keep the hdash
Topic Starter
Cowboy

Xinely wrote:

as requested thanks a lot <3

Cup :
- 00:07:172 (3) - why the distance is bigger than 00:08:498 (1) - when 00:08:498 (1) - has cymbal? imo that would be better if you swap it Woops, fixed.
- 00:08:996 (2) - since it against to the wall, ctrl+h would be nice for the flow Fixed too.
- 00:12:974 - whistle Whistle added.
- 00:16:454 (1) - maybe use 1,4x or 1,5x since the music is stronger than 00:15:128 - I choose 1,4x.
- 00:45:625 (1) - missing finish Added, sorry lol

Salad :
- 00:04:520 (1) - 00:09:824 (1) - caught in edge, reduce them a bit or make it clearly catch with dash Both were converted to dashes.
- 00:16:454 (1) - somehow the flow feels weird due not symmetrical, try rotate 40 degree? Done.
- 00:17:780 (2) - it needs good reflect and movement to catch this w/o dash, i would say reduce this a bit like x:132 and ctrl+g to keep consitent spacing Applied.
- 00:23:084 (1) - reduce a bit, caught in edge of plate Reduced.
- 00:24:410 (1) - same as above but this one you need to make larger spacing since cymbal needs dash to emphasis Atm have dash.
- 00:27:062 (1) - i would say no dash for this since the music isnt strong. dash imo is enough for 00:29:714 (1) - only Maybe the sound is not so prominent, but the end of the section merits a jump to have something to talk about, you understand me.
- 00:28:388 (1,2,3,4) - any reason why 1,8x spacing here when 00:25:736 (1,2,3) - have 1,6x spacing? I wanted to increase the distance due to the approach to kiai time, which is why I increased it.
- 00:33:692 (1) - why the spacing is big here? i would say x:212 Done.
- 00:37:007 (2) - same as above. that should be consistent with 00:29:714 (1,2,1,2) - As is the last note of kiai, I wanted it to be denser than normal, that's my justification.
- 00:39:658 (2,3) - honestly i dont know what you're following here since you skip to map 00:39:493 - when all are drum and this one is drum too, add circle for 00:39:493 - Changed to a slider instead.
- 00:42:642 (3) - same as before, idk why the spacing is so big here for a weak sound I have an approach towards the end of the map, which is why the distance is larger.
- 00:45:625 (1) - x:60 dash for cymbal? lol, i forgot to add a dash here, added.

Platter :
- just my taste if the cs looks quite big which fruits look weird here, personally based on ur placement i prefer use cs 3,7 Changed to a 3,8
- 00:04:520 (5) - since the flow is anti flow then pls reduce the spacing a bit Reduced.
- 00:05:515 (5,1) - that would be weird to see their spacing are same, try to reduce (5) a bit so bigger spacing for (1) can be emphasis it nicely
- 00:10:487 (3) - in here idk why you do jump. i know thats because the music but you dont do at 00:05:018 (2,3,4) - which look so weird and inconsistency You're right, it sounds inconsistent, but I do not have a pattern that suits my structure, I'll see what options I have, but I'll change it.
- 00:11:813 (3,4) - same here, idk why their spacing are inconsistent when both are having same music. i mean https://puu.sh/vhBJx/5a6cee5291.png should be consistent Reduced here.
- 00:16:951 (2) - the rhythm is confusing me because that its following for? redtick there has drum but 00:17:117 - has stronger drum which cant be skipped
- 00:18:774 (5,6) - imo you can make triplet instead. you cant make 00:18:443 (3,4,5,6) - into a pattern when 3,4 music and 5,6 music are differentI'm not sure, I'd rather leave it as it is.
- 00:26:233 (3,5) - maybe reduce their spacing a bit? they have harsh flow to catch them imo The distances are in accordance with the intensity of the sounds, so I do not want to touch those distances.
- 00:27:891 (2) - make a repeat since skipping map 00:28:222 - this drum is weird
- 00:34:852 (4) - such as big jump i would like to reduce it x:324 and move 00:35:018 (1) - to keep the hdash Done.
Thanks for the mod, your time and dedication, I really appreciate it, thank you.
Ponchiwi
Cup
  1. 00:08:996 (2) - Tal vez seria mejor que movieras este slider a la izquierda en x=56 debido a que las notas anteriores por un lapso de tiempo se concentran en el area de la derecha , podrias intentar esto para aprovechar mas el espacio
  2. 00:13:802 (1) - alejar solo un poco este slider para dar enfasis en el cambio de ritmo
  3. 00:19:106 (1) - Lo mismo aca
  4. 00:32:366 (1) - igual podrías alejar un poco mas para enfasis en el cambio de ritmo

Salad
  1. 00:10:819 (4) - Slider a contra-flujo algo difícil para mantener el control y agarrar las proximas notas , por la cuestion de que son notas continuas y como el jugador apenas esta aprendiendo, no podra notar la presencia de un dash ahi,
    sugeriria cambiar de posicion y mantener la distancia, por sonido fuerte en 00:11:150 (1) - para que se sienta mas cómodo el movimiento.
  2. 00:31:040 (1) - Porque no eliminar el NC ? esta seccion tiene el mismo patron en las 4 notas,porque no dejarlo hasta el sonido fuerte en 00:32:366 (1) -
  3. 00:32:366 (1) - Alejar un poco mas el slider para que sea mas notorio hacer un jump aqui
  4. Debido a pones un slider para remplazar un slider/nota final , no debo porque poner tan alejado 00:37:007 (2) - tanto que necesite un dash, seria bueno reducir la distancia
  5. 00:36:344 (1) - Igual aqui en el NC

Platter
  1. 00:04:520 (5) - x64 Alejar para dar un efecto de finish

Rain
  1. 00:29:714 (1) - Como que no me gusta este slider casi vertical para dar comienzo al kiai, debido a que el ryuuta se detiene , podrias considerar ponerlo horizontal/inclinado para darle un efecto mas comodo al hyperdash
Topic Starter
Cowboy

Ponchiwi wrote:

Cup
  1. 00:08:996 (2) - Tal vez seria mejor que movieras este slider a la izquierda en x=56 debido a que las notas anteriores por un lapso de tiempo se concentran en el area de la derecha , podrias intentar esto para aprovechar mas el espacio Estoy confuso con esto, quizás lo más apto para darle fin a esto, sería cambiar la forma del slider, ya que en el mod previo, Xinely me comentó que era mejor en esta posición/color]
  2. 00:13:802 (1) - alejar solo un poco este slider para dar enfasis en el cambio de ritmo
  3. 00:19:106 (1) - Lo mismo aca Lo mismo aplica para esta sugerencia ^.
  4. 00:32:366 (1) - igual podrías alejar un poco mas para enfasis en el cambio de ritmo Fue cambiada a 1,50x en una sugerencia del mod de Xinely, por lo tanto creo que está bien por ahora.

Salad
  1. 00:10:819 (4) - Slider a contra-flujo algo difícil para mantener el control y agarrar las proximas notas , por la cuestion de que son notas continuas y como el jugador apenas esta aprendiendo, no podra notar la presencia de un dash ahí, sugeriria cambiar de posicion y mantener la distancia, por sonido fuerte en 00:11:150 (1) - para que se sienta mas cómodo el movimiento. Debido a la cantidad de comentarios sobre este patrón decidí cambiarlo, para que sea más fácil y más cómodo, hecho.
  2. 00:31:040 (1) - Porque no eliminar el NC ? esta seccion tiene el mismo patron en las 4 notas,porque no dejarlo hasta el sonido fuerte en 00:32:366 (1) - No sé tanto al respecto sobre NC, pero quizás considere agregar uno donde tu lo menciones, pero para ello pediré más opiniones al respecto.
  3. 00:32:366 (1) - Alejar un poco mas el slider para que sea mas notorio hacer un jump aqui Siento que no es necesario un jump allí, debido a que el sonido va en decadencia, por lo tanto es preferible dejarlo tal y como esta.
  4. Debido a pones un slider para remplazar un slider/nota final , no debo porque poner tan alejado 00:37:007 (2) - tanto que necesite un dash, seria bueno reducir la distancia Es lo contrario a tu previa sugerencia, si te das cuenta el sonido es más prominente que el anterior, aparte es un final denso para el kiai time.
  5. 00:36:344 (1) - Igual aqui en el NC Preguntaré si es apto agregar un NC ahí, ya que no tengo conocimiento amplio sobre eso.

Platter
  1. 00:04:520 (5) - x64 Alejar para dar un efecto de finish En el mod previo de Xinely me sugirió que lo moviera hacia la derecha, debido al mal flow que tiene hacia la siguiente nota, por lo tanto veré que puedo hacer.
Gracias por el check, fue de gran ayuda.
LiousPL
Short mod, from my que~

  • General
  1. Colors blend with the background, you must to change this (only 1, and 2)
  2. Maybe add some custom hitsounds? For better play of course~

    Nely's Rain

  3. 00:12:642 (2) - To x:360, for make a bit more ds here
  4. 00:26:233 (2) - Ctrl+H, and take to x:120, for add difficulty in this jumps

    Platter

  5. 00:24:907 (2) - This slider was end at 00:25:570

    Salad

  6. 00:03:692 (2) - Maybe add some curve for this slider?
  7. 00:05:018 (2) - Why not make a 1/4 stream here? I know this is salad, but 1/4 patterns are still rankable~
  8. 00:08:498 (1,2) - Add some curve here, for diversify this diff
  9. 00:23:084 (1,2) - Add a curve again, in this diff are only simple sliders~
  10. 00:24:410 (1) - Again make a 1/4 stream, becouse why not? heh

    Cup

    Didn't see anything wrong, but there are too many simple patterns, like in salad owo
Xinely

Ponchiwi wrote:

  • Rain
  1. 00:29:714 (1) - Como que no me gusta este slider casi vertical para dar comienzo al kiai, debido a que el ryuuta se detiene , podrias considerar ponerlo horizontal/inclinado para darle un efecto mas comodo al hyperdash
help what is this
Ponchiwi

Xinely wrote:

Ponchiwi wrote:

  • Rain
  1. 00:29:714 (1) - Como que no me gusta este slider casi vertical para dar comienzo al kiai, debido a que el ryuuta se detiene , podrias considerar ponerlo horizontal/inclinado para darle un efecto mas comodo al hyperdash
help what is this
00: 29: 714 (1) - Since I don't like this slider almost vertical to start kiai, because the ryuuta stops, you could consider putting it horizontal / inclined to give a more comfortable effect to the hyperdash
Topic Starter
Cowboy

LiousPL wrote:

Short mod, from my que~

  • General
  1. Colors blend with the background, you must to change this (only 1, and 2) Seems ok for me,but i'll ask for some colors.
  2. Maybe add some custom hitsounds? For better play of course~ Yeah, take in count.



    Platter

  3. 00:24:907 (2) - This slider was end at 00:25:570 It ends there because there is a sound 00:25:404 - here, there is a space to increase the distance with the next note.

    Salad

  4. 00:03:692 (2) - Maybe add some curve for this slider? A little would be nice.
  5. 00:05:018 (2) - Why not make a 1/4 stream here? I know this is salad, but 1/4 patterns are still rankable~ I want to keep my variety of patterns, I'd rather leave it that way.
  6. 00:08:498 (1,2) - Add some curve here, for diversify this diff I feel that it flows better horizontally with a curve, because both sliders are together.
  7. 00:23:084 (1,2) - Add a curve again, in this diff are only simple sliders~ Same here.
  8. 00:24:410 (1) - Again make a 1/4 stream, becouse why not? heh I added a 1/2 stream, if that's what you meant.

    Cup

    Didn't see anything wrong, but there are too many simple patterns, like in salad owo
Thanks for the mod, you're helpful.
Kyuare
mod req
Rain
  1. 00:29:299 (6,7) - Consider reducing the spacing here because the HyperDash scaling in your map isn't that big, I advise you to move 00:29:382 (7,8,9,10) - to x:263 to make it more consistent with others HyperDashs
  2. 00:30:377 (5,6,7,8) - Why don't you make it similar with 00:29:714 (1,2,3,4) - , it's funnier and more consistent.
  3. 00:31:040 (1,2,3,4,1) - Try to keep the same timeline, here you follow the instrumental but you just followed the kick before, but you can keep 00:36:344 (1,2,3,4) - since it introduces the new santza.
  4. 00:42:642 (7,8,9,10) - I advise you to curve it because of the difficulty, players at rain level will tend to go too far, something like this would be nice: https://osu.ppy.sh/ss/7905549
Platter
  1. 00:26:233 (3,4) - This one seems too far, I advise you to keep 2.00x spacing scaling, so try to move it to x~96 please.
  2. 00:27:891 (2,3) - I'd like to see more spacing here, to empathize the new santza, something like 2.00x here would work.
Salad
Don't see anything major to point.
Cup
Same.
Clean and simple, but I'd like to see something innovative.
Topic Starter
Cowboy

Kyuare wrote:

mod req

Platter
  1. 00:26:233 (3,4) - This one seems too far, I advise you to keep 2.00x spacing scaling, so try to move it to x~96 please.I feel the distances well, really emphasize the sounds that are presented.
  2. 00:27:891 (2,3) - I'd like to see more spacing here, to empathize the new santza, something like 2.00x here would work. Done, thanks.
Salad
Don't see anything major to point.
Cup
Same.
Clean and simple, but I'd like to see something innovative.
Thanks for the mod, you're helpful.
Dilectus
M4M from queue (sorry for late)

Maybe this is a bit nitpicky but I feel like offset 520 sounds better

Nely's Rain
00:12:808 (3) - x236 so its a part of the stream. this beat doesn't sound heavy enough for emphasize.
00:14:631 (4) - x36 for consistent ds (unless you were emphasizing the snare?)
00:15:957 (3) - x184 ^ (dont forget to trigger hyperdash 00:15:957 (3,4) - )
00:45:460 (6,7) - x396? looks better imo
00:45:708 - add spinner to 00:50:929 - ?

Platter
00:45:708 - add spinner to 00:50:929 - ?

Salad
00:24:741 (3) - these beats sound pretty important, so if you moved this to x322, it would help compliment the intensity.
00:45:708 - add spinner to 00:50:929 - ?

Cup
00:45:708 - add spinner to 00:50:929 - ?

---

Couldn't find much. All difficulties look polished and well made. Well done!
JBHyperion
Whoops I was supposed to check this a whileeeee agooooo

General
  1. Agree with DavidEd that the offset is currently a little early. Somewhere between 520-525 sounds better (and remember to move 00:03:195 - timing point also)

Cup
  1. 00:29:382 (2,1) - Antiflow feels a bit weird to me leading into the kiai as it takes away some emphasis, I'd prefer if this faced right instead, with the antiflow in 00:29:714 (1,2) - for consistency with 00:31:040 (1,2) -
This is my only real suggestion, nothing else to comment on

Salad
  1. 00:04:354 (4,1) - Feels to early to throw in a 1/2 dash here, and this sound is too weak anyway imo. This works better as a walkable spacing with 1/2 dashes saved for more intense parts later on. Same applies to similar such as 00:09:658 (4,1) - 00:12:145 (5,1) -
  2. 00:05:515 (3,1) - Distance is quite far for a walkable spacing, suggest reducing this slightly
  3. 00:06:344 (3) - Droplet formation is kinda edgy and easy to miss, try making this a smoother curve
  4. 00:08:167 (4,1) - Increased distance for a more clear dash
  5. 00:16:123 (3,1) - Nice place to add dash imo, high pitch and quite strong
  6. 00:24:741 (3,4) - 1/2 dash is ok here, but make it a normal flow please, the direction change after sharp jump is really difficult for new players
  7. 00:41:316 (3,1) - Ambiguous spacing, I'd reduce this for a walk since it's not really strong enough for a dash imo
  8. 00:41:648 (1,2,3) - ^

Platter
  1. 00:00:514 (1,2,1,2) - 1.60x DS between these would be more fair for the start of the map, especially with the little antiflow on those repeat sliders
  2. 00:07:007 (4,1,2,3) - Questionable antiflow considering how weak (1) is, Ctrl+H so that these are on the right for better flow
  3. 00:27:891 (2) - Making this horizontal for more movement would help the buildup into the kiai

Nely's Rain
  1. 00:02:441 (8,1) - Kind of strong hyper makes the walk to 00:02:692 (2) - a bit awkward, try moving (1) right a bit for a less strong hyper and better flow
  2. 00:03:195 (1,2) - ^ As above, (2) right slightly please
  3. 00:13:802 (1,2) - Awkward distance after the previous hyper, kinda between walk and dash. This is pretty weak, so I'd reduce the distance for a more comfortable walk
  4. 00:39:161 (2,3) - Same kinda deal, this is expected to be a comfortable walk given the strength but it's quite ambiguous. I'd move 00:39:493 (3,4,5,6,7,8,9,10,11,1) - left slightly and curve (1) more to regain original spacing
Call me back once you have replied to these two and we can try pushing the set forwards.

Good luck! (:
Topic Starter
Cowboy

DavidEd wrote:

M4M from queue (sorry for late)

Maybe this is a bit nitpicky but I feel like offset 520 sounds better (Done)



Platter
00:45:708 - add spinner to 00:50:929 - ? (I feel it is fine without a spinner, it really is not necessary.)

Salad
00:24:741 (3) - these beats sound pretty important, so if you moved this to x322, it would help compliment the intensity. (I like the shape I have now, it gives a good direction to the next slider, so I prefer to leave it that way.)
00:45:708 - add spinner to 00:50:929 - ? (Just like on the platter, it really is not necessary, it would be something forced and I do not want it to be like that, thank you.)

Cup
00:45:708 - add spinner to 00:50:929 - ? (Same comment, I would not like to add a spinner.)

---

Couldn't find much. All difficulties look polished and well made. Well done!
Thanks for the mod, really helpful, and sorry for the late, mod incoming.
Topic Starter
Cowboy

JBHyperion wrote:

Whoops I was supposed to check this a whileeeee agooooo

General
  1. Agree with DavidEd that the offset is currently a little early. Somewhere between 520-525 sounds better (and remember to move 00:03:195 - timing point also) (Alright, done with previous mod.)

Cup
  1. 00:29:382 (2,1) - Antiflow feels a bit weird to me leading into the kiai as it takes away some emphasis, I'd prefer if this faced right instead, with the antiflow in 00:29:714 (1,2) - for consistency with 00:31:040 (1,2) - (Well, I do not quite understand, but I hope I did the right thing.)
This is my only real suggestion, nothing else to comment on

Salad
  1. 00:04:354 (4,1) - Feels to early to throw in a 1/2 dash here, and this sound is too weak anyway imo. This works better as a walkable spacing with 1/2 dashes saved for more intense parts later on. Same applies to similar such as 00:09:658 (4,1) - 00:12:145 (5,1) - (Understood, reduced distances.)
  2. 00:05:515 (3,1) - Distance is quite far for a walkable spacing, suggest reducing this slightly (Reduced.)
  3. 00:06:344 (3) - Droplet formation is kinda edgy and easy to miss, try making this a smoother curve (Shape changed.)
  4. 00:08:167 (4,1) - Increased distance for a more clear dash (Distance increased.)
  5. 00:16:123 (3,1) - Nice place to add dash imo, high pitch and quite strong (Slider moved to increase the distance.)
  6. 00:24:741 (3,4) - 1/2 dash is ok here, but make it a normal flow please, the direction change after sharp jump is really difficult for new players (Pattern changed)
  7. 00:41:316 (3,1) - Ambiguous spacing, I'd reduce this for a walk since it's not really strong enough for a dash imo (Sure, applied)
  8. 00:41:648 (1,2,3) - ^ (Done here.)

Platter
  1. 00:00:514 (1,2,1,2) - 1.60x DS between these would be more fair for the start of the map, especially with the little antiflow on those repeat sliders (Alright, done)
  2. 00:07:007 (4,1,2,3) - Questionable antiflow considering how weak (1) is, Ctrl+H so that these are on the right for better flow (Seems better, thanks.)
  3. 00:27:891 (2) - Making this horizontal for more movement would help the buildup into the kiai (Full or semi horizontal?)


Call me back once you have replied to these two and we can try pushing the set forwards.

Good luck! (:
Thanks for the improved mod, really helpful, waiting for Nely.
SYAHME
You requested a mod but it is already perfect to me. Requested mod, not from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:04:528 (2) - the distance with the previous slider maybe too close, try to use 1.39x for a better catch.
  2. 00:09:832 (4) - with 1.74x distance maybe too far, try to make it closer.
  3. 00:23:092 (1,2) - maybe this pattern is hard for new players?
  4. 00:29:722 (1) - you make a finish on the slider head but the distance is too close.
  5. 00:29:722 (1,2) - Nyan, the distance is too close compare to 00:30:385 (2,1,2) - this one despite having the same sound.
  6. 00:31:048 (1,2) - Nyan
  7. 00:36:352 (1,2) - Nyan too
  8. 00:43:976 (2) - would be good if you can make the distance large a little bit, maybe at x:380.
  9. 00:45:633 (1) - make it larger a little bit by using 1.48x distance.
[Salad]
  1. 00:04:528 (1) - I can catch this without a dash, I don't know if you intentionally make like that.
  2. 00:05:854 (1) - Nyan
  3. 00:07:180 (1,2,3,4) - move on x:376?
  4. 00:09:832 (1) - Nyan
  5. 00:20:109 (3,1) - between this, I can catch without a dash, make it larger a little bit?
  6. 00:41:324 (3) - try to make it larger because I can catch without a dash, try distance between 00:43:976 (3,1) - this.
[Platter]
  1. 00:12:153 (4,1) - it is kinda like hard to control maybe.
  2. 00:16:131 (3,1) - it is anti-flow dash? maybe make it horizontal to the right or make it vertical.
  3. 00:30:053 (2,3) - Nyan
  4. 00:31:379 (2,3) - Nyan too
  5. 00:35:357 (2,3) - Nyan Nyan
  6. 00:36:020 (4,1) - Nyan Nyan too
  7. 00:42:153 (3,1,2,3,4,5,6,7) - maybe too large, try to make it closer a little bit.
[Nely's Rain]
  1. 00:33:700 (1,2,3) - awkward to catch + weird pattern, try to make it neat or add some movements.
  2. 00:38:341 (3,4) - reduce the distance a little bit, it feel like edge dash.
Good luck on ranked this.
Topic Starter
Cowboy

SYAHME wrote:

You requested a mod but it is already perfect to me. Requested mod, not from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 00:04:528 (2) - the distance with the previous slider maybe too close, try to use 1.39x for a better catch. (I honestly do not see the big difference in moving the notes, I'll leave them as they are.)
  2. 00:09:832 (4) - with 1.74x distance maybe too far, try to make it closer.(Ok, I reduced it to 1.60x.)
  3. 00:23:092 (1,2) - maybe this pattern is hard for new players? (Difficult in what aspect? It is one of my basic patterns used on earlier maps, I want to keep it.)
  4. 00:29:722 (1) - you make a finish on the slider head but the distance is too close. (I know it is very close, I prefer to see other opinions on it, since in previous notes with a dense sound I have used more distance.)
  5. 00:29:722 (1,2) - Nyan, the distance is too close compare to 00:30:385 (2,1,2) - this one despite having the same sound.(JBH recommends that I do that to keep my patterns, likeness and variance, but I will look for more comments.)
  6. 00:31:048 (1,2) - Nyan (I prefer to leave it like this, since it has great mobility, and I do not think it affects so much.)
  7. 00:36:352 (1,2) - Nyan too (Same here.)
  8. 00:43:976 (2) - would be good if you can make the distance large a little bit, maybe at x:380. (Sure, why not?)
  9. 00:45:633 (1) - make it larger a little bit by using 1.48x distance. (I feel like this is great, I would not like to add more, thank you.)
[Salad]
  1. 00:04:528 (1) - I can catch this without a dash, I don't know if you intentionally make like that. (JBH recommended I remove the dash I previously had, which is why I decided to move it as it was very early and the sounds were not as dense.)
  2. 00:05:854 (1) - Nyan (Same here.)
  3. 00:07:180 (1,2,3,4) - move on x:376? (It is not necessary to move them, they are appropriate with each distance.)
  4. 00:09:832 (1) - Nyan (Same above, but why Nyan?)
  5. 00:20:109 (3,1) - between this, I can catch without a dash, make it larger a little bit? (Yes, there is no dash, the sound is smaller compared to others...)
  6. 00:41:324 (3) - try to make it larger because I can catch without a dash, try distance between 00:43:976 (3,1) - this. (Same above.)
[Platter]
  1. 00:12:153 (4,1) - it is kinda like hard to control maybe.(Maybe it is, but I have not seen other comments about it, however I will ask for opinions, thank you.)
  2. 00:16:131 (3,1) - it is anti-flow dash? maybe make it horizontal to the right or make it vertical. (I did it semi-horizontal, it's better imo.)
  3. 00:30:053 (2,3) - Nyan (This time I prefer to retain their position.)
  4. 00:31:379 (2,3) - Nyan too (Same too.)
  5. 00:35:357 (2,3) - Nyan Nyan (Same above.)
  6. 00:36:020 (4,1) - Nyan Nyan too (Saaaaaame.)
  7. 00:42:153 (3,1,2,3,4,5,6,7) - maybe too large, try to make it closer a little bit. (I feel like there are no more notes in the stream, so I'll leave it that way.)
Good luck on ranked this.
Thanks for the mod, was helpful.
JBHyperion
Recheck time, no kudosu.

Salad:
  1. 00:20:109 (3,1) - Ambiguous distance here, if you want this to be a dash, increase it to something like 2.2x DS similar to 00:21:435 (3,1) -
  2. 00:24:915 (2,1) - Weird to have no movement here in the kiai buildup, try something like https://osu.ppy.sh/ss/8238137 instead for more movement
  3. 00:31:711 (2,1) - Should really be a dash here for emphasis on the cymbal sound, try 2.2x DS again
  4. 00:35:689 (2,1) - Again here, dash on both of 00:36:352 (1,2) - would be a nice way to emphasise the kiai end
  5. 00:41:324 (3,1) - Dash spacing again
Nely's Rain
  1. 00:33:700 (1,2,3) - Kind of an odd shape, looks a bit squashed and flow could definitely be improved. Try something like https://osu.ppy.sh/ss/8238177 - I put a 2.0x SV section on the head of (1) and moved (2) to the right a little, though this is just one option
That's everything. Checked the mp3 and outro length, ignoring the intro (522ms) the map ends at ~ 80.2% of the total mp3 length so there should be no need to cut it down or map it out, though if worst comes to worst you could opt to map a spinner ending at 00:50:937 - or such like. Would be nice to give Nely's diff some score differentiation but I won't force it if you don't want to.

Call me back!
Topic Starter
Cowboy

JBHyperion wrote:

Recheck time, no kudosu.

Salad:
  1. 00:20:109 (3,1) - Ambiguous distance here, if you want this to be a dash, increase it to something like 2.2x DS similar to 00:21:435 (3,1) - (I'm not sure adding a dash, and that sound is lower compared to the other, which is somewhat ambiguous, but I feel better as is.)
  2. 00:24:915 (2,1) - Weird to have no movement here in the kiai buildup, try something like https://osu.ppy.sh/ss/8238137 instead for more movement (Applied, more movement.)
  3. 00:31:711 (2,1) - Should really be a dash here for emphasis on the cymbal sound, try 2.2x DS again (As I mentioned at the beginning, I feel that it is not necessary to force distances to create a dash, but I will take it into consideration.)
  4. 00:35:689 (2,1) - Again here, dash on both of 00:36:352 (1,2) - would be a nice way to emphasise the kiai end (I think I can make an exception here, since the end of kiai should be denser.)
  5. 00:41:324 (3,1) - Dash spacing again (Done.)
That's everything. Checked the mp3 and outro length, ignoring the intro (522ms) the map ends at ~ 80.2% of the total mp3 length so there should be no need to cut it down or map it out, though if worst comes to worst you could opt to map a spinner ending at 00:50:937 - or such like. Would be nice to give Nely's diff some score differentiation but I won't force it if you don't want to. (Well, for my part I feel that I would not like to add a spinner, it would be a bit forced and I do not like it, but I will comment with Nely about his diff.)

Call me back!
Thanks for the mod, really helpful as always, just waiting for Nely for her replies.
Xinely
fixed all from kyuare's mod until hyperion's recheck

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Sentou! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Jusenkyo
Version:Nely's Rain
Source:ポケットモンスター エメラルド
Tags:Pokémon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン ポケットモンスター エメラルド Xinely
BeatmapID:1178901
BeatmapSetID:549036

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Xinely
jusen move 00:36:352 (1) - to x:144 for me please thanks
JBHyperion
I made you endure enough rechecks for now, so enjoy your hard-earned bubble

Bubbled~
MBomb
I got called. Not modding much at all right now due to real life stuff, but this is the least I can do.

[Cup]

00:08:506 (1) - Maybe a slightly higher distance to emphasise the strength of this sound which you even emphasised yourself with a finish hitsound. x:228 works well.
00:16:462 (1) - Considering the significant pitch change to this, a higher distance both to and from it would be well fitting for emphasis on that. Try x:120.
00:18:451 (2,3) - Again, distance to 2 here feels very underwhelming because of the strength of that note. Try moving this section to x:96.
00:21:766 (1,2,3) - Two things here, once again, the distancing feels kinda underemphasised, but also, the movement has felt quite repetitive here, and this'd be a nice time for a quick direction change to try to make it feel less so. Try Ctrl+H on this section and move it to x:368.
00:28:396 (1) - For the higher pitch here, a slightly higher distance would be nice. Maybe try x:236.
00:44:307 (1) - Maybe move it a bit more to the left for more emphasis on this than the previous double, x:228 works well.

[Salad]

00:03:203 (1) - Try x:460 on here. It's a very minor change, but I think it's a nice slight adjustment for dash movement.
00:09:832 (1) - Slightly uncomfortable movement as it is now, try x:412 instead to make it slightly more comfortable.
00:23:092 (1,2) - Hmm, I think this section would be nice to move to the left, both because to it, the movement is slightly uncomfortable, and from it, the dash is a little too ambiguous. Try x:208 on this section.
00:29:722 (1,2,1,2) - Very repetitive movement here, maybe try a slight pattern change but with similar distances? Curving sliders and such could be a nice way to do this.
00:36:352 (1,2) - Not really a fan of having a dash to 1 and a dash to 2, I think just a dash to 2 would be nicer for a salad difficulty. Try x:84 on this section.
00:41:656 (1) - This one isn't very strong, probably best to avoid having a dash to this. Try x:368.

[Platter]

00:22:263 (2) - Maybe to show the increase in intensity in the music, have a dash between these ones to have some variance compared to previous sections. x:192 would be nice.
00:44:307 (1) - A HDash to this would be nice for the pitch change, try x:480 and making it a vertical slider, that plays really nice in my opinion.

Really nice platter.

[Rain]

00:08:175 (4) - Flow on this backforth feels a little off, try x:356 is good.
00:18:948 (6) - Moving this to the left makes the flow of the stream feel a lot better. x:244 would be really good.
00:24:252 (6) - Here, the flow of the stream could be nicer too, because currently there's a speedup followed by a slowdown which leads to weird play. Try x:56 on this.
00:45:468 (6) - Flow on this stream is also really bad due to the distance to 7 being shorter than distance to 6 despite the fact that should be a speedup for preparation for the HDash. Try moving this note to x:404, makes the flow on this stream a lot better.

Alright done. Call me back.
Topic Starter
Cowboy

- Magic Bomb - wrote:

I got called. Not modding much at all right now due to real life stuff, but this is the least I can do.

[Cup]

00:08:506 (1) - Maybe a slightly higher distance to emphasise the strength of this sound which you even emphasised yourself with a finish hitsound. x:228 works well.
00:16:462 (1) - Considering the significant pitch change to this, a higher distance both to and from it would be well fitting for emphasis on that. Try x:120.
00:18:451 (2,3) - Again, distance to 2 here feels very underwhelming because of the strength of that note. Try moving this section to x:96.
00:21:766 (1,2,3) - Two things here, once again, the distancing feels kinda underemphasised, but also, the movement has felt quite repetitive here, and this'd be a nice time for a quick direction change to try to make it feel less so. Try Ctrl+H on this section and move it to x:368.
00:28:396 (1) - For the higher pitch here, a slightly higher distance would be nice. Maybe try x:236.
00:44:307 (1) - Maybe move it a bit more to the left for more emphasis on this than the previous double, x:228 works well.

(All suggestion were applied.)

[Salad]

00:03:203 (1) - Try x:460 on here. It's a very minor change, but I think it's a nice slight adjustment for dash movement.(Done)
00:09:832 (1) - Slightly uncomfortable movement as it is now, try x:412 instead to make it slightly more comfortable. (Done too.)
00:23:092 (1,2) - Hmm, I think this section would be nice to move to the left, both because to it, the movement is slightly uncomfortable, and from it, the dash is a little too ambiguous. Try x:208 on this section.(Moved)
00:29:722 (1,2,1,2) - Very repetitive movement here, maybe try a slight pattern change but with similar distances? Curving sliders and such could be a nice way to do this. (Well, I did something, but I'm not so satisfied, maybe ask for options, since none are coupled with the patterns.)
00:36:352 (1,2) - Not really a fan of having a dash to 1 and a dash to 2, I think just a dash to 2 would be nicer for a salad difficulty. Try x:84 on this section. (Dash removed.)
00:41:656 (1) - This one isn't very strong, probably best to avoid having a dash to this. Try x:368. (I do not want them to be so close, I decided to move them a bit of what was suggested.)

[Platter]

00:22:263 (2) - Maybe to show the increase in intensity in the music, have a dash between these ones to have some variance compared to previous sections. x:192 would be nice. (Sure.)
00:44:307 (1) - A HDash to this would be nice for the pitch change, try x:480 and making it a vertical slider, that plays really nice in my opinion. (Done, but slider made it semi-vertical.)

Really nice platter.

[Rain]

00:08:175 (4) - Flow on this backforth feels a little off, try x:356 is good. (I feel it's not a bad idea to cut back a little, done.)
00:18:948 (6) - Moving this to the left makes the flow of the stream feel a lot better. x:244 would be really good. (I feel very close, I feel that 254 would be better, in neutral term.)
00:24:252 (6) - Here, the flow of the stream could be nicer too, because currently there's a speedup followed by a slowdown which leads to weird play. Try x:56 on this. (Don't see a critical change, but sure.)
00:45:468 (6) - Flow on this stream is also really bad due to the distance to 7 being shorter than distance to 6 despite the fact that should be a speedup for preparation for the HDash. Try moving this note to x:404, makes the flow on this stream a lot better. (It looks like a ladder, but done.)

Mod replied with the consent of Xinely.


Alright done. Call me back.
Thanks for the mod, was really helpful, just waiting for Nely and go ahead, an JBH thanks for the first bubble.
MBomb
Everything here looks good to me now.

Qualified <3
Nelly
Congrats
Xinnoh
Set doesn't show up when you type "pokemon" bc the one in the tags has the accented é lol

if you want to quick fix you can just get a qat to dq/requalify since it's minor
Topic Starter
Cowboy
Thanks all for the support, sure Sinnoh, will be fixed right now, If there is anything else that stands out, say it now or keep it quiet forever.
Xinnoh
nah, set is good. just data stuff

ポケットモンスター エメラルド should be also removed from tags since it's in the source, but keep ポケモン

that said zirox wants to look at it
Kurokami
Actually, "pokémon" is correct as the original title has an accented e as well. It would be better to add both type of tag instead.
Xinnoh
Yeah both are meant to be there, didn't mean to imply removing it.

also cup 00:16:462 (1,1) - 00:24:418 (1,1) - 00:40:827 (1,1) - are these ncs really needed
Topic Starter
Cowboy
Thanks Sinnoh, NC's removed, and tags are updated, so we can try again.
Yuii-
Hello, no kds please!

Cup: 00:22:263 (2) - Could be spaced further because they look like previous 1/1 patterns when this is an actual 3/2 pattern :(
00:37:678 (1,1) - Also, these 2 spinners look kinda lazy actually. Hmm, would suggest replacing the first one for a slider, or just merge them into a single spinner.

Rest looks pretty solid.
Good luck~
Topic Starter
Cowboy
All fixed Yuii, thank you very much.
JBHyperion
Re:pairing
ZiRoX
I said I wanted to take a look, sorry for taking so long. Still, better doing it now than after it's qualified. Popping over some concerns in Salad (ambiguous distances) and Platter (HDashes into antiflow), with some minor suggestions for the Rain.

[Cup]
  1. 00:29:390 (2,1) - Rather underwhelming distance to mark the beginning of the Kiai. I'd try increasing the distance here, maybe by moving (1) to the right?
  2. 00:37:678 (1,1) - I know there's a 3/2 distance between the spinner and the slider, but the timing to do this might be a bit to tight should players take the rightmost route in the spinner, which has the most bananas. Maybe moving 00:40:827 (1) - to the right and reworking 00:41:656 (2,3) - a bit (for example, making (2) horizontal and (3) vertical instead) could improve this.
[Salad]
  1. 00:04:362 (4,1,2) - Kinda harsh movement for a Salad: (4,1) is walkable, although that's hard, meaning that players only need to hold the dash key for a tiny amount of time. You can't expect that kind of control of the dash at this level. Furthermore, this short dash is followed by an antiflow movement, which can be quite hard to catch for players should they overshoot the dash. I suggest moving (1) a bit to the right, to make the dash even clearer, and also moving the next few objects to reduce the distance (compared to the current distance) between (1,2), to add some leniency. And if you never intended this to be a dash, then you should reduce the distance instead.
  2. 00:05:523 (3,1,2) - This pattern also suffers from a similar issue, with the addition of the dash being preceded by an antiflow movement between 00:05:523 (3,1) - . I'd suggest you move (1) to the right instead, making sure that the dash is clear enough, as suggested previously (or reduce the distance, if you never intended it to be a dash)
  3. 00:09:666 (4,1) - This is totally walkable, which makes it inconsistent with the patterns mentioned above, as the sounds are the same.
  4. 00:12:484 (2,3) - Kinda ambiguous distance here. I would reduce it, since having a dash to and from the slider feels a bit too much. You can do so by moving the sliderhead to x:160
  5. 00:13:810 (1,2,3,1,2,3) - The 1/2 distances between these objects are a bit ambiguous. They are large compared to 1/2 distances that are clearly walkable (e.g. 00:19:114 (1,2,3) - ), so they should be reduced to make it clear that they're intended to be walked.
  6. 00:14:805 (3,1) - Do you intend this to be dashed? If so, you should try increasing the distance to make it clearer.
  7. 00:20:109 (3,1) - If you intended this to be dashed, I'd try to make it a bit larger, as it feels a bit short compared to 00:18:451 (3,1) - and 00:21:435 (3,1) - . If you intended it to be walked, reduce the distance a bit.
  8. 00:26:241 (4,5) - This distance feels a bit large for a walk, compared with other 1/2 walkable distances (e.g. 00:28:396 (1,2,3,4) - ), so I would make it shorter.
  9. 00:24:418 (1,2) - I'd make the distance a bit larger (take 00:26:738 (5,1) - as reference) to make the dash clearer.
  10. 00:31:711 (2,1) - Kinda underwhelming distance for an object that's emphasized with a finish. I'd try to make the distance larger.
  11. 00:41:324 (3,1) - Ambiguous distance once again, if you intend this to be walked I'd reduce it a bit.
  12. 00:43:976 (3,1) - This is also ambiguous to play, as players wouldn't expect a dash based on 00:41:324 (3,1) - , which are similar sounds but don't require a dash. If you intended this to be a dash, you could try making the distance larger by moving (1) to the left.
[Platter]
  1. 00:03:700 (3,4,5) - Not clear whether you want to have these dashed or walked. Also, it's kinda weird that the distance to the downbeat at 00:04:528 - is smaller than the distance to the previous object.
  2. 00:05:854 (1,2) - This distance is rather ambiguous, as in most cases it requires a tiny dash press, and it's followed by a dash in the other direction. I think it would be better if you make it walkable instead. I think that, in order to keep the HDash between 00:06:186 (2,3) -, you could move 00:04:860 (1,2,3,4,5,1) - to the left a bit (maybe x:224).
  3. 00:12:153 (4,1,2,3,4) - To me this is a HDash followed by an antiflow movement, and therefore unrankable under the current RC. Maybe you can move (1) to the left, to stack it vertically with the following circle.
  4. 00:16:131 (3,1) - ^Same. In this case, you could curve the slider so that the initial part is vertical or goes slightly to the left.
  5. 00:25:744 (1,2,3,4,5) - Distances don't look that different (comparing (1,2) with (2,3) and (3,4) with (4,5)), so the pattern might be looked as walkable, which it is not. I suggest you move (2) and (4) closer to the previous slider a bit, making those distances ((1,2) and (3,4) more walkable, and the dashes ((2,3) and (4,5)) clearer.
  6. 00:30:053 (2,3) - , 00:31:379 (2,3) -, 00:35:357 (2,3) - and 00:36:020 (4,1) - could all be considered antiflow movement following an HDash. Making the sliders more vertical and tweaking the ones following them should do it.
  7. 00:33:202 (5,6,1) - I don't get why (5,6) is larger than (6,1). It should be the other way around, as (1) is the downbeat.
[Rain]
  1. 00:00:522 (1,2,3,4,5,6,1,2,3,4) - Aren't these a bit harsh considering this is the begining of the song? The way these streams are shaped require a slight antiflow movement (for (3,4,5)) or a more intense one (for (6,1,2)). Maybe starting with easier, normal flowing variants like 00:01:527 (5,6,7,8,1,2,3,4,5,6,7,8) - would be better.
  2. 00:10:827 (4) - I'd move this slightly to the right, as to give some leniency. It might be hard to catch at times should players overshoot the 1/4 HDash.
  3. 00:32:374 (1,2,3,4,5) - The distances between these objects feels a bit tight considering the antiflow movements involved. Maybe reducing the distance to ~x1.4, like other dashes, could make the pattern more comfortable to play.
  4. 00:37:678 (1,2,3,4) - ^Similar stuff for these, for those that have larger distances, i.e. (1,2) and (3,4)
  5. 00:39:004 (1,2) - The sound at (2) doesn't feel that strong to require this type of antiflow movement. I'd put it closer to (1).
Xinely
changed everything on zirox's mod

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Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Jusenkyo
Version:Nely's Rain
Source:ポケットモンスター エメラルド
Tags:Pokémon Pokemon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン Xinely
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440,220,27733,2,0,P|436:156|420:120,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
280,148,28064,2,0,L|392:144,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
116,56,28396,6,0,L|120:168,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
264,56,28727,2,0,L|268:176,1,90.9999958343508,0|2,1:0|0:0,0:0:0:0:
88,264,29059,1,2,3:0:0:0:
48,248,29142,1,0,3:0:0:0:
40,200,29225,1,0,3:0:0:0:
84,176,29307,1,0,3:0:0:0:
280,260,29390,1,2,3:0:0:0:
320,244,29473,1,0,0:0:0:0:
328,196,29556,1,0,0:0:0:0:
284,172,29638,1,0,0:0:0:0:
64,172,29722,6,0,P|52:108|76:64,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
196,72,30053,1,2,3:0:0:0:
156,68,30136,1,0,0:0:0:0:
120,68,30219,1,0,0:0:0:0:
448,172,30385,6,0,P|460:108|436:64,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
316,72,30716,1,2,3:0:0:0:
356,68,30799,1,0,0:0:0:0:
392,68,30882,1,0,0:0:0:0:
144,92,31048,6,0,L|40:40,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,31545,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,31711,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
304,140,32208,1,0,0:0:0:0:
44,120,32374,6,0,P|20:168|48:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
164,220,32705,2,0,L|48:224,1,105.000004005432
124,200,32954,1,0,0:0:0:0:
168,172,33037,2,0,L|280:188,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
420,200,33368,2,0,L|284:228,1,105.000004005432,0|2,0:0|0:0,0:0:0:0:
176,224,33700,6,0,P|168:168|208:116,1,105.000004005432,0|0,0:0|3:0,0:0:0:0:
224,104,33948,1,0,3:0:0:0:
188,80,34031,1,2,3:0:0:0:
44,96,34197,1,0,0:0:0:0:
184,132,34363,2,0,L|324:132,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
424,52,34694,2,0,L|396:192,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
64,168,35026,6,0,P|52:104|76:60,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,35357,1,2,3:0:0:0:
172,68,35440,1,0,0:0:0:0:
136,68,35523,1,0,0:0:0:0:
448,172,35689,6,0,P|460:108|436:64,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
316,72,36020,1,2,3:0:0:0:
356,68,36103,1,0,0:0:0:0:
392,68,36186,1,0,0:0:0:0:
144,96,36352,6,0,L|20:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,36849,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,37015,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|2,0:0|3:0,0:0:0:0:
304,140,37512,1,0,0:0:0:0:
44,120,37678,6,0,P|32:184|52:264,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
172,212,38009,2,0,L|56:216,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
248,152,38341,2,0,L|360:168,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
212,168,38672,2,0,L|196:36,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
432,104,39004,5,0,0:0:0:0:
320,116,39169,2,0,L|268:112,2,52.5000020027161,0|0|4,0:0|0:0|3:0,0:0:0:0:
428,144,39501,1,4,3:0:0:0:
240,172,39667,1,0,0:0:0:0:
200,172,39749,1,0,0:0:0:0:
192,120,39832,1,0,0:0:0:0:
240,116,39915,1,0,0:0:0:0:
416,168,39998,1,0,3:0:0:0:
456,168,40080,1,0,0:0:0:0:
464,116,40163,1,0,0:0:0:0:
416,112,40246,1,0,0:0:0:0:
232,112,40330,6,0,P|172:100|60:172,1,181.999991668702,4|0,0:0|1:0,0:0:0:0:
244,200,40827,2,0,L|368:208,2,90.9999958343508,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,224,41324,2,0,L|4:188,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
288,208,41656,5,2,0:0:0:0:
36,112,41821,2,0,L|260:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
360,108,42319,1,2,0:0:0:0:
400,128,42401,1,0,0:0:0:0:
404,176,42484,1,0,0:0:0:0:
372,208,42567,1,0,0:0:0:0:
212,224,42650,1,0,1:2:0:0:
172,224,42733,1,0,0:0:0:0:
172,248,42816,1,0,0:0:0:0:
208,252,42899,1,0,0:0:0:0:
360,312,42982,6,0,P|416:272|332:208,1,181.999991668702,2|0,0:0|1:2,0:0:0:0:
232,192,43479,2,0,L|141:186,2,90.9999958343508,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,196,43976,2,0,L|453:226,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
220,240,44308,5,2,0:0:0:0:
488,124,44473,2,0,L|306:124,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
168,124,44970,2,0,L|112:128,2,45.4999979171754,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,128,45302,1,0,1:0:0:0:
432,136,45385,1,0,0:0:0:0:
396,144,45468,1,0,0:0:0:0:
344,152,45551,1,0,0:0:0:0:
132,152,45633,5,4,3:2:0:0:
Topic Starter
Cowboy

ZiRoX wrote:

I said I wanted to take a look, sorry for taking so long. Still, better doing it now than after it's qualified. Popping over some concerns in Salad (ambiguous distances) and Platter (HDashes into antiflow), with some minor suggestions for the Rain.

[Cup]
  1. 00:29:390 (2,1) - Rather underwhelming distance to mark the beginning of the Kiai. I'd try increasing the distance here, maybe by moving (1) to the right?(Sure, moved to the right to add more distance.)
  2. 00:37:678 (1,1) - I know there's a 3/2 distance between the spinner and the slider, but the timing to do this might be a bit to tight should players take the rightmost route in the spinner, which has the most bananas. Maybe moving 00:40:827 (1) - to the right and reworking 00:41:656 (2,3) - a bit (for example, making (2) horizontal and (3) vertical instead) could improve this. (Changed, but i did something similar.)
[Salad]
  1. 00:04:362 (4,1,2) - Kinda harsh movement for a Salad: (4,1) is walkable, although that's hard, meaning that players only need to hold the dash key for a tiny amount of time. You can't expect that kind of control of the dash at this level. Furthermore, this short dash is followed by an antiflow movement, which can be quite hard to catch for players should they overshoot the dash. I suggest moving (1) a bit to the right, to make the dash even clearer, and also moving the next few objects to reduce the distance (compared to the current distance) between (1,2), to add some leniency. And if you never intended this to be a dash, then you should reduce the distance instead. (JBH commented that it was not appropriate to add a dash between those notes, which is why I will reduce distances.)
  2. 00:05:523 (3,1,2) - This pattern also suffers from a similar issue, with the addition of the dash being preceded by an antiflow movement between 00:05:523 (3,1) - . I'd suggest you move (1) to the right instead, making sure that the dash is clear enough, as suggested previously (or reduce the distance, if you never intended it to be a dash) (1 moved a bit to th right, seems better now.)
  3. 00:09:666 (4,1) - This is totally walkable, which makes it inconsistent with the patterns mentioned above, as the sounds are the same. (I will not add a dash there either.)
  4. 00:12:484 (2,3) - Kinda ambiguous distance here. I would reduce it, since having a dash to and from the slider feels a bit too much. You can do so by moving the sliderhead to x:160 (Moved.)
  5. 00:13:810 (1,2,3,1,2,3) - The 1/2 distances between these objects are a bit ambiguous. They are large compared to 1/2 distances that are clearly walkable (e.g. 00:19:114 (1,2,3) - ), so they should be reduced to make it clear that they're intended to be walked. (Distances reduced.)
  6. 00:14:805 (3,1) - Do you intend this to be dashed? If so, you should try increasing the distance to make it clearer. (No, I did not want to add a dash between those notes.)
  7. 00:20:109 (3,1) - If you intended this to be dashed, I'd try to make it a bit larger, as it feels a bit short compared to 00:18:451 (3,1) - and 00:21:435 (3,1) - . If you intended it to be walked, reduce the distance a bit. (I did not want to add a jump there, as compared to the other patterns their sound is not so prominent.)
  8. 00:26:241 (4,5) - This distance feels a bit large for a walk, compared with other 1/2 walkable distances (e.g. 00:28:396 (1,2,3,4) - ), so I would make it shorter. (Distance reduced without losing a dash between (5,1).
  9. 00:24:418 (1,2) - I'd make the distance a bit larger (take 00:26:738 (5,1) - as reference) to make the dash clearer. (Done.)
  10. 00:31:711 (2,1) - Kinda underwhelming distance for an object that's emphasized with a finish. I'd try to make the distance larger.( Distance added.)
  11. 00:41:324 (3,1) - Ambiguous distance once again, if you intend this to be walked I'd reduce it a bit.(Don't want to be walked, dash added.)
  12. 00:43:976 (3,1) - This is also ambiguous to play, as players wouldn't expect a dash based on 00:41:324 (3,1) - , which are similar sounds but don't require a dash. If you intended this to be a dash, you could try making the distance larger by moving (1) to the left.(Dash added too.)
[Platter]
  1. 00:03:700 (3,4,5) - Not clear whether you want to have these dashed or walked. Also, it's kinda weird that the distance to the downbeat at 00:04:528 - is smaller than the distance to the previous object.
  2. 00:05:854 (1,2) - This distance is rather ambiguous, as in most cases it requires a tiny dash press, and it's followed by a dash in the other direction. I think it would be better if you make it walkable instead. I think that, in order to keep the HDash between 00:06:186 (2,3) -, you could move 00:04:860 (1,2,3,4,5,1) - to the left a bit (maybe x:224).
  3. 00:12:153 (4,1,2,3,4) - To me this is a HDash followed by an antiflow movement, and therefore unrankable under the current RC. Maybe you can move (1) to the left, to stack it vertically with the following circle.
  4. 00:16:131 (3,1) - ^Same. In this case, you could curve the slider so that the initial part is vertical or goes slightly to the left.
  5. 00:25:744 (1,2,3,4,5) - Distances don't look that different (comparing (1,2) with (2,3) and (3,4) with (4,5)), so the pattern might be looked as walkable, which it is not. I suggest you move (2) and (4) closer to the previous slider a bit, making those distances ((1,2) and (3,4) more walkable, and the dashes ((2,3) and (4,5)) clearer.
  6. 00:30:053 (2,3) - , 00:31:379 (2,3) -, 00:35:357 (2,3) - and 00:36:020 (4,1) - could all be considered antiflow movement following an HDash. Making the sliders more vertical and tweaking the ones following them should do it.
  7. 00:33:202 (5,6,1) - I don't get why (5,6) is larger than (6,1). It should be the other way around, as (1) is the downbeat.
    (All suggestions were applied, thanks.)


Updated with Nely's changes.
ZiRoX
Repairing.

Rebubbled!
JBHyperion
ok

Requalified~
_handholding
Nely's Rain :eyes:
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