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Junichi Masuda - Sentou! Mew [CatchTheBeat]

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JBHyperion
I made you endure enough rechecks for now, so enjoy your hard-earned bubble

Bubbled~
MBomb
I got called. Not modding much at all right now due to real life stuff, but this is the least I can do.

[Cup]

00:08:506 (1) - Maybe a slightly higher distance to emphasise the strength of this sound which you even emphasised yourself with a finish hitsound. x:228 works well.
00:16:462 (1) - Considering the significant pitch change to this, a higher distance both to and from it would be well fitting for emphasis on that. Try x:120.
00:18:451 (2,3) - Again, distance to 2 here feels very underwhelming because of the strength of that note. Try moving this section to x:96.
00:21:766 (1,2,3) - Two things here, once again, the distancing feels kinda underemphasised, but also, the movement has felt quite repetitive here, and this'd be a nice time for a quick direction change to try to make it feel less so. Try Ctrl+H on this section and move it to x:368.
00:28:396 (1) - For the higher pitch here, a slightly higher distance would be nice. Maybe try x:236.
00:44:307 (1) - Maybe move it a bit more to the left for more emphasis on this than the previous double, x:228 works well.

[Salad]

00:03:203 (1) - Try x:460 on here. It's a very minor change, but I think it's a nice slight adjustment for dash movement.
00:09:832 (1) - Slightly uncomfortable movement as it is now, try x:412 instead to make it slightly more comfortable.
00:23:092 (1,2) - Hmm, I think this section would be nice to move to the left, both because to it, the movement is slightly uncomfortable, and from it, the dash is a little too ambiguous. Try x:208 on this section.
00:29:722 (1,2,1,2) - Very repetitive movement here, maybe try a slight pattern change but with similar distances? Curving sliders and such could be a nice way to do this.
00:36:352 (1,2) - Not really a fan of having a dash to 1 and a dash to 2, I think just a dash to 2 would be nicer for a salad difficulty. Try x:84 on this section.
00:41:656 (1) - This one isn't very strong, probably best to avoid having a dash to this. Try x:368.

[Platter]

00:22:263 (2) - Maybe to show the increase in intensity in the music, have a dash between these ones to have some variance compared to previous sections. x:192 would be nice.
00:44:307 (1) - A HDash to this would be nice for the pitch change, try x:480 and making it a vertical slider, that plays really nice in my opinion.

Really nice platter.

[Rain]

00:08:175 (4) - Flow on this backforth feels a little off, try x:356 is good.
00:18:948 (6) - Moving this to the left makes the flow of the stream feel a lot better. x:244 would be really good.
00:24:252 (6) - Here, the flow of the stream could be nicer too, because currently there's a speedup followed by a slowdown which leads to weird play. Try x:56 on this.
00:45:468 (6) - Flow on this stream is also really bad due to the distance to 7 being shorter than distance to 6 despite the fact that should be a speedup for preparation for the HDash. Try moving this note to x:404, makes the flow on this stream a lot better.

Alright done. Call me back.
Topic Starter
Cowboy

- Magic Bomb - wrote:

I got called. Not modding much at all right now due to real life stuff, but this is the least I can do.

[Cup]

00:08:506 (1) - Maybe a slightly higher distance to emphasise the strength of this sound which you even emphasised yourself with a finish hitsound. x:228 works well.
00:16:462 (1) - Considering the significant pitch change to this, a higher distance both to and from it would be well fitting for emphasis on that. Try x:120.
00:18:451 (2,3) - Again, distance to 2 here feels very underwhelming because of the strength of that note. Try moving this section to x:96.
00:21:766 (1,2,3) - Two things here, once again, the distancing feels kinda underemphasised, but also, the movement has felt quite repetitive here, and this'd be a nice time for a quick direction change to try to make it feel less so. Try Ctrl+H on this section and move it to x:368.
00:28:396 (1) - For the higher pitch here, a slightly higher distance would be nice. Maybe try x:236.
00:44:307 (1) - Maybe move it a bit more to the left for more emphasis on this than the previous double, x:228 works well.

(All suggestion were applied.)

[Salad]

00:03:203 (1) - Try x:460 on here. It's a very minor change, but I think it's a nice slight adjustment for dash movement.(Done)
00:09:832 (1) - Slightly uncomfortable movement as it is now, try x:412 instead to make it slightly more comfortable. (Done too.)
00:23:092 (1,2) - Hmm, I think this section would be nice to move to the left, both because to it, the movement is slightly uncomfortable, and from it, the dash is a little too ambiguous. Try x:208 on this section.(Moved)
00:29:722 (1,2,1,2) - Very repetitive movement here, maybe try a slight pattern change but with similar distances? Curving sliders and such could be a nice way to do this. (Well, I did something, but I'm not so satisfied, maybe ask for options, since none are coupled with the patterns.)
00:36:352 (1,2) - Not really a fan of having a dash to 1 and a dash to 2, I think just a dash to 2 would be nicer for a salad difficulty. Try x:84 on this section. (Dash removed.)
00:41:656 (1) - This one isn't very strong, probably best to avoid having a dash to this. Try x:368. (I do not want them to be so close, I decided to move them a bit of what was suggested.)

[Platter]

00:22:263 (2) - Maybe to show the increase in intensity in the music, have a dash between these ones to have some variance compared to previous sections. x:192 would be nice. (Sure.)
00:44:307 (1) - A HDash to this would be nice for the pitch change, try x:480 and making it a vertical slider, that plays really nice in my opinion. (Done, but slider made it semi-vertical.)

Really nice platter.

[Rain]

00:08:175 (4) - Flow on this backforth feels a little off, try x:356 is good. (I feel it's not a bad idea to cut back a little, done.)
00:18:948 (6) - Moving this to the left makes the flow of the stream feel a lot better. x:244 would be really good. (I feel very close, I feel that 254 would be better, in neutral term.)
00:24:252 (6) - Here, the flow of the stream could be nicer too, because currently there's a speedup followed by a slowdown which leads to weird play. Try x:56 on this. (Don't see a critical change, but sure.)
00:45:468 (6) - Flow on this stream is also really bad due to the distance to 7 being shorter than distance to 6 despite the fact that should be a speedup for preparation for the HDash. Try moving this note to x:404, makes the flow on this stream a lot better. (It looks like a ladder, but done.)

Mod replied with the consent of Xinely.


Alright done. Call me back.
Thanks for the mod, was really helpful, just waiting for Nely and go ahead, an JBH thanks for the first bubble.
MBomb
Everything here looks good to me now.

Qualified <3
Kimitakari
Congrats
Xinnoh
Set doesn't show up when you type "pokemon" bc the one in the tags has the accented é lol

if you want to quick fix you can just get a qat to dq/requalify since it's minor
Topic Starter
Cowboy
Thanks all for the support, sure Sinnoh, will be fixed right now, If there is anything else that stands out, say it now or keep it quiet forever.
Xinnoh
nah, set is good. just data stuff

ポケットモンスター エメラルド should be also removed from tags since it's in the source, but keep ポケモン

that said zirox wants to look at it
Kurokami
Actually, "pokémon" is correct as the original title has an accented e as well. It would be better to add both type of tag instead.
Xinnoh
Yeah both are meant to be there, didn't mean to imply removing it.

also cup 00:16:462 (1,1) - 00:24:418 (1,1) - 00:40:827 (1,1) - are these ncs really needed
Topic Starter
Cowboy
Thanks Sinnoh, NC's removed, and tags are updated, so we can try again.
Yuii-
Hello, no kds please!

Cup: 00:22:263 (2) - Could be spaced further because they look like previous 1/1 patterns when this is an actual 3/2 pattern :(
00:37:678 (1,1) - Also, these 2 spinners look kinda lazy actually. Hmm, would suggest replacing the first one for a slider, or just merge them into a single spinner.

Rest looks pretty solid.
Good luck~
Topic Starter
Cowboy
All fixed Yuii, thank you very much.
JBHyperion
Re:pairing
ZiRoX
I said I wanted to take a look, sorry for taking so long. Still, better doing it now than after it's qualified. Popping over some concerns in Salad (ambiguous distances) and Platter (HDashes into antiflow), with some minor suggestions for the Rain.

[Cup]
  1. 00:29:390 (2,1) - Rather underwhelming distance to mark the beginning of the Kiai. I'd try increasing the distance here, maybe by moving (1) to the right?
  2. 00:37:678 (1,1) - I know there's a 3/2 distance between the spinner and the slider, but the timing to do this might be a bit to tight should players take the rightmost route in the spinner, which has the most bananas. Maybe moving 00:40:827 (1) - to the right and reworking 00:41:656 (2,3) - a bit (for example, making (2) horizontal and (3) vertical instead) could improve this.
[Salad]
  1. 00:04:362 (4,1,2) - Kinda harsh movement for a Salad: (4,1) is walkable, although that's hard, meaning that players only need to hold the dash key for a tiny amount of time. You can't expect that kind of control of the dash at this level. Furthermore, this short dash is followed by an antiflow movement, which can be quite hard to catch for players should they overshoot the dash. I suggest moving (1) a bit to the right, to make the dash even clearer, and also moving the next few objects to reduce the distance (compared to the current distance) between (1,2), to add some leniency. And if you never intended this to be a dash, then you should reduce the distance instead.
  2. 00:05:523 (3,1,2) - This pattern also suffers from a similar issue, with the addition of the dash being preceded by an antiflow movement between 00:05:523 (3,1) - . I'd suggest you move (1) to the right instead, making sure that the dash is clear enough, as suggested previously (or reduce the distance, if you never intended it to be a dash)
  3. 00:09:666 (4,1) - This is totally walkable, which makes it inconsistent with the patterns mentioned above, as the sounds are the same.
  4. 00:12:484 (2,3) - Kinda ambiguous distance here. I would reduce it, since having a dash to and from the slider feels a bit too much. You can do so by moving the sliderhead to x:160
  5. 00:13:810 (1,2,3,1,2,3) - The 1/2 distances between these objects are a bit ambiguous. They are large compared to 1/2 distances that are clearly walkable (e.g. 00:19:114 (1,2,3) - ), so they should be reduced to make it clear that they're intended to be walked.
  6. 00:14:805 (3,1) - Do you intend this to be dashed? If so, you should try increasing the distance to make it clearer.
  7. 00:20:109 (3,1) - If you intended this to be dashed, I'd try to make it a bit larger, as it feels a bit short compared to 00:18:451 (3,1) - and 00:21:435 (3,1) - . If you intended it to be walked, reduce the distance a bit.
  8. 00:26:241 (4,5) - This distance feels a bit large for a walk, compared with other 1/2 walkable distances (e.g. 00:28:396 (1,2,3,4) - ), so I would make it shorter.
  9. 00:24:418 (1,2) - I'd make the distance a bit larger (take 00:26:738 (5,1) - as reference) to make the dash clearer.
  10. 00:31:711 (2,1) - Kinda underwhelming distance for an object that's emphasized with a finish. I'd try to make the distance larger.
  11. 00:41:324 (3,1) - Ambiguous distance once again, if you intend this to be walked I'd reduce it a bit.
  12. 00:43:976 (3,1) - This is also ambiguous to play, as players wouldn't expect a dash based on 00:41:324 (3,1) - , which are similar sounds but don't require a dash. If you intended this to be a dash, you could try making the distance larger by moving (1) to the left.
[Platter]
  1. 00:03:700 (3,4,5) - Not clear whether you want to have these dashed or walked. Also, it's kinda weird that the distance to the downbeat at 00:04:528 - is smaller than the distance to the previous object.
  2. 00:05:854 (1,2) - This distance is rather ambiguous, as in most cases it requires a tiny dash press, and it's followed by a dash in the other direction. I think it would be better if you make it walkable instead. I think that, in order to keep the HDash between 00:06:186 (2,3) -, you could move 00:04:860 (1,2,3,4,5,1) - to the left a bit (maybe x:224).
  3. 00:12:153 (4,1,2,3,4) - To me this is a HDash followed by an antiflow movement, and therefore unrankable under the current RC. Maybe you can move (1) to the left, to stack it vertically with the following circle.
  4. 00:16:131 (3,1) - ^Same. In this case, you could curve the slider so that the initial part is vertical or goes slightly to the left.
  5. 00:25:744 (1,2,3,4,5) - Distances don't look that different (comparing (1,2) with (2,3) and (3,4) with (4,5)), so the pattern might be looked as walkable, which it is not. I suggest you move (2) and (4) closer to the previous slider a bit, making those distances ((1,2) and (3,4) more walkable, and the dashes ((2,3) and (4,5)) clearer.
  6. 00:30:053 (2,3) - , 00:31:379 (2,3) -, 00:35:357 (2,3) - and 00:36:020 (4,1) - could all be considered antiflow movement following an HDash. Making the sliders more vertical and tweaking the ones following them should do it.
  7. 00:33:202 (5,6,1) - I don't get why (5,6) is larger than (6,1). It should be the other way around, as (1) is the downbeat.
[Rain]
  1. 00:00:522 (1,2,3,4,5,6,1,2,3,4) - Aren't these a bit harsh considering this is the begining of the song? The way these streams are shaped require a slight antiflow movement (for (3,4,5)) or a more intense one (for (6,1,2)). Maybe starting with easier, normal flowing variants like 00:01:527 (5,6,7,8,1,2,3,4,5,6,7,8) - would be better.
  2. 00:10:827 (4) - I'd move this slightly to the right, as to give some leniency. It might be hard to catch at times should players overshoot the 1/4 HDash.
  3. 00:32:374 (1,2,3,4,5) - The distances between these objects feels a bit tight considering the antiflow movements involved. Maybe reducing the distance to ~x1.4, like other dashes, could make the pattern more comfortable to play.
  4. 00:37:678 (1,2,3,4) - ^Similar stuff for these, for those that have larger distances, i.e. (1,2) and (3,4)
  5. 00:39:004 (1,2) - The sound at (2) doesn't feel that strong to require this type of antiflow movement. I'd put it closer to (1).
Xinely
changed everything on zirox's mod

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 13802
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12642,37670,45625
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Sentou! Mew
TitleUnicode:戦闘!ミュウ
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Jusenkyo
Version:Nely's Rain
Source:ポケットモンスター エメラルド
Tags:Pokémon Pokemon Emerald Pocket Monsters Nintendo Game Freak Go Ichinose Mewtwo Legendary ポケモン Xinely
BeatmapID:1178901
BeatmapSetID:549036

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CircleSize:3.8
OverallDifficulty:9
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44,180,20440,6,0,P|16:100|88:24,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
296,116,20937,2,0,L|92:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
244,40,21435,2,0,L|352:36,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
72,80,21766,6,0,P|20:176|80:236,1,181.999991668702,2|0,0:0|1:0,0:0:0:0:
332,76,22263,2,0,P|380:160|328:240,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
220,280,22761,2,0,L|104:280,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
384,164,23092,6,0,P|436:168|488:208,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
308,168,23423,2,0,L|184:172,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
372,132,23755,2,0,P|360:196|316:244,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
300,224,24004,1,0,0:0:0:0:
140,216,24086,2,0,L|68:216,1,45.4999979171754,2|0,1:2|0:0,0:0:0:0:
60,168,24252,2,0,L|120:168,1,45.4999979171754,0|0,1:2|0:0,0:0:0:0:
293,164,24418,6,0,L|385:164,2,90.9999958343508,4|2|0,0:0|0:0|1:0,0:0:0:0:
56,144,24915,2,0,L|268:144,1,181.999991668702
356,140,25412,1,0,1:0:0:0:
244,144,25578,1,0,0:0:0:0:
480,152,25744,6,0,P|424:188|400:208,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
252,100,26241,2,0,L|132:100,2,90.9999958343508,0|0|0,1:0|0:0|0:0,0:0:0:0:
364,100,26738,2,0,L|456:96,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
196,176,27070,6,0,L|84:188,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
224,256,27401,2,0,L|328:248,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
440,220,27733,2,0,P|436:156|420:120,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
280,148,28064,2,0,L|392:144,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
116,56,28396,6,0,L|120:168,1,90.9999958343508,0|0,1:0|0:0,0:0:0:0:
264,56,28727,2,0,L|268:176,1,90.9999958343508,0|2,1:0|0:0,0:0:0:0:
88,264,29059,1,2,3:0:0:0:
48,248,29142,1,0,3:0:0:0:
40,200,29225,1,0,3:0:0:0:
84,176,29307,1,0,3:0:0:0:
280,260,29390,1,2,3:0:0:0:
320,244,29473,1,0,0:0:0:0:
328,196,29556,1,0,0:0:0:0:
284,172,29638,1,0,0:0:0:0:
64,172,29722,6,0,P|52:108|76:64,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
196,72,30053,1,2,3:0:0:0:
156,68,30136,1,0,0:0:0:0:
120,68,30219,1,0,0:0:0:0:
448,172,30385,6,0,P|460:108|436:64,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
316,72,30716,1,2,3:0:0:0:
356,68,30799,1,0,0:0:0:0:
392,68,30882,1,0,0:0:0:0:
144,92,31048,6,0,L|40:40,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,31545,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,31711,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
304,140,32208,1,0,0:0:0:0:
44,120,32374,6,0,P|20:168|48:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
164,220,32705,2,0,L|48:224,1,105.000004005432
124,200,32954,1,0,0:0:0:0:
168,172,33037,2,0,L|280:188,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
420,200,33368,2,0,L|284:228,1,105.000004005432,0|2,0:0|0:0,0:0:0:0:
176,224,33700,6,0,P|168:168|208:116,1,105.000004005432,0|0,0:0|3:0,0:0:0:0:
224,104,33948,1,0,3:0:0:0:
188,80,34031,1,2,3:0:0:0:
44,96,34197,1,0,0:0:0:0:
184,132,34363,2,0,L|324:132,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
424,52,34694,2,0,L|396:192,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
64,168,35026,6,0,P|52:104|76:60,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
212,72,35357,1,2,3:0:0:0:
172,68,35440,1,0,0:0:0:0:
136,68,35523,1,0,0:0:0:0:
448,172,35689,6,0,P|460:108|436:64,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
316,72,36020,1,2,3:0:0:0:
356,68,36103,1,0,0:0:0:0:
392,68,36186,1,0,0:0:0:0:
144,96,36352,6,0,L|20:84,2,105.000004005432,2|0|2,0:0|0:0|3:0,0:0:0:0:
292,172,36849,2,0,L|348:176,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
180,224,37015,2,0,B|92:200|92:200|192:136,1,210.000008010865,2|2,0:0|3:0,0:0:0:0:
304,140,37512,1,0,0:0:0:0:
44,120,37678,6,0,P|32:184|52:264,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
172,212,38009,2,0,L|56:216,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
248,152,38341,2,0,L|360:168,1,105.000004005432,2|0,3:0|0:0,0:0:0:0:
212,168,38672,2,0,L|196:36,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
432,104,39004,5,0,0:0:0:0:
320,116,39169,2,0,L|268:112,2,52.5000020027161,0|0|4,0:0|0:0|3:0,0:0:0:0:
428,144,39501,1,4,3:0:0:0:
240,172,39667,1,0,0:0:0:0:
200,172,39749,1,0,0:0:0:0:
192,120,39832,1,0,0:0:0:0:
240,116,39915,1,0,0:0:0:0:
416,168,39998,1,0,3:0:0:0:
456,168,40080,1,0,0:0:0:0:
464,116,40163,1,0,0:0:0:0:
416,112,40246,1,0,0:0:0:0:
232,112,40330,6,0,P|172:100|60:172,1,181.999991668702,4|0,0:0|1:0,0:0:0:0:
244,200,40827,2,0,L|368:208,2,90.9999958343508,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,224,41324,2,0,L|4:188,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
288,208,41656,5,2,0:0:0:0:
36,112,41821,2,0,L|260:112,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
360,108,42319,1,2,0:0:0:0:
400,128,42401,1,0,0:0:0:0:
404,176,42484,1,0,0:0:0:0:
372,208,42567,1,0,0:0:0:0:
212,224,42650,1,0,1:2:0:0:
172,224,42733,1,0,0:0:0:0:
172,248,42816,1,0,0:0:0:0:
208,252,42899,1,0,0:0:0:0:
360,312,42982,6,0,P|416:272|332:208,1,181.999991668702,2|0,0:0|1:2,0:0:0:0:
232,192,43479,2,0,L|141:186,2,90.9999958343508,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,196,43976,2,0,L|453:226,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
220,240,44308,5,2,0:0:0:0:
488,124,44473,2,0,L|306:124,1,181.999991668702,2|0,0:0|0:0,0:0:0:0:
168,124,44970,2,0,L|112:128,2,45.4999979171754,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,128,45302,1,0,1:0:0:0:
432,136,45385,1,0,0:0:0:0:
396,144,45468,1,0,0:0:0:0:
344,152,45551,1,0,0:0:0:0:
132,152,45633,5,4,3:2:0:0:
Topic Starter
Cowboy

ZiRoX wrote:

I said I wanted to take a look, sorry for taking so long. Still, better doing it now than after it's qualified. Popping over some concerns in Salad (ambiguous distances) and Platter (HDashes into antiflow), with some minor suggestions for the Rain.

[Cup]
  1. 00:29:390 (2,1) - Rather underwhelming distance to mark the beginning of the Kiai. I'd try increasing the distance here, maybe by moving (1) to the right?(Sure, moved to the right to add more distance.)
  2. 00:37:678 (1,1) - I know there's a 3/2 distance between the spinner and the slider, but the timing to do this might be a bit to tight should players take the rightmost route in the spinner, which has the most bananas. Maybe moving 00:40:827 (1) - to the right and reworking 00:41:656 (2,3) - a bit (for example, making (2) horizontal and (3) vertical instead) could improve this. (Changed, but i did something similar.)
[Salad]
  1. 00:04:362 (4,1,2) - Kinda harsh movement for a Salad: (4,1) is walkable, although that's hard, meaning that players only need to hold the dash key for a tiny amount of time. You can't expect that kind of control of the dash at this level. Furthermore, this short dash is followed by an antiflow movement, which can be quite hard to catch for players should they overshoot the dash. I suggest moving (1) a bit to the right, to make the dash even clearer, and also moving the next few objects to reduce the distance (compared to the current distance) between (1,2), to add some leniency. And if you never intended this to be a dash, then you should reduce the distance instead. (JBH commented that it was not appropriate to add a dash between those notes, which is why I will reduce distances.)
  2. 00:05:523 (3,1,2) - This pattern also suffers from a similar issue, with the addition of the dash being preceded by an antiflow movement between 00:05:523 (3,1) - . I'd suggest you move (1) to the right instead, making sure that the dash is clear enough, as suggested previously (or reduce the distance, if you never intended it to be a dash) (1 moved a bit to th right, seems better now.)
  3. 00:09:666 (4,1) - This is totally walkable, which makes it inconsistent with the patterns mentioned above, as the sounds are the same. (I will not add a dash there either.)
  4. 00:12:484 (2,3) - Kinda ambiguous distance here. I would reduce it, since having a dash to and from the slider feels a bit too much. You can do so by moving the sliderhead to x:160 (Moved.)
  5. 00:13:810 (1,2,3,1,2,3) - The 1/2 distances between these objects are a bit ambiguous. They are large compared to 1/2 distances that are clearly walkable (e.g. 00:19:114 (1,2,3) - ), so they should be reduced to make it clear that they're intended to be walked. (Distances reduced.)
  6. 00:14:805 (3,1) - Do you intend this to be dashed? If so, you should try increasing the distance to make it clearer. (No, I did not want to add a dash between those notes.)
  7. 00:20:109 (3,1) - If you intended this to be dashed, I'd try to make it a bit larger, as it feels a bit short compared to 00:18:451 (3,1) - and 00:21:435 (3,1) - . If you intended it to be walked, reduce the distance a bit. (I did not want to add a jump there, as compared to the other patterns their sound is not so prominent.)
  8. 00:26:241 (4,5) - This distance feels a bit large for a walk, compared with other 1/2 walkable distances (e.g. 00:28:396 (1,2,3,4) - ), so I would make it shorter. (Distance reduced without losing a dash between (5,1).
  9. 00:24:418 (1,2) - I'd make the distance a bit larger (take 00:26:738 (5,1) - as reference) to make the dash clearer. (Done.)
  10. 00:31:711 (2,1) - Kinda underwhelming distance for an object that's emphasized with a finish. I'd try to make the distance larger.( Distance added.)
  11. 00:41:324 (3,1) - Ambiguous distance once again, if you intend this to be walked I'd reduce it a bit.(Don't want to be walked, dash added.)
  12. 00:43:976 (3,1) - This is also ambiguous to play, as players wouldn't expect a dash based on 00:41:324 (3,1) - , which are similar sounds but don't require a dash. If you intended this to be a dash, you could try making the distance larger by moving (1) to the left.(Dash added too.)
[Platter]
  1. 00:03:700 (3,4,5) - Not clear whether you want to have these dashed or walked. Also, it's kinda weird that the distance to the downbeat at 00:04:528 - is smaller than the distance to the previous object.
  2. 00:05:854 (1,2) - This distance is rather ambiguous, as in most cases it requires a tiny dash press, and it's followed by a dash in the other direction. I think it would be better if you make it walkable instead. I think that, in order to keep the HDash between 00:06:186 (2,3) -, you could move 00:04:860 (1,2,3,4,5,1) - to the left a bit (maybe x:224).
  3. 00:12:153 (4,1,2,3,4) - To me this is a HDash followed by an antiflow movement, and therefore unrankable under the current RC. Maybe you can move (1) to the left, to stack it vertically with the following circle.
  4. 00:16:131 (3,1) - ^Same. In this case, you could curve the slider so that the initial part is vertical or goes slightly to the left.
  5. 00:25:744 (1,2,3,4,5) - Distances don't look that different (comparing (1,2) with (2,3) and (3,4) with (4,5)), so the pattern might be looked as walkable, which it is not. I suggest you move (2) and (4) closer to the previous slider a bit, making those distances ((1,2) and (3,4) more walkable, and the dashes ((2,3) and (4,5)) clearer.
  6. 00:30:053 (2,3) - , 00:31:379 (2,3) -, 00:35:357 (2,3) - and 00:36:020 (4,1) - could all be considered antiflow movement following an HDash. Making the sliders more vertical and tweaking the ones following them should do it.
  7. 00:33:202 (5,6,1) - I don't get why (5,6) is larger than (6,1). It should be the other way around, as (1) is the downbeat.
    (All suggestions were applied, thanks.)


Updated with Nely's changes.
ZiRoX
Repairing.

Rebubbled!
JBHyperion
ok

Requalified~
_handholding
Nely's Rain :eyes:
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