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Soraru x Mafumafu - Zen Zen Zense

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Topic Starter
Chibi Maruko

FruityEnLoops wrote:

from my queue
Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it sorry but it's look unsuitable to remove it instead use long slider. in fact, i'm not expert making long slider :p

Insane :
00:55:712 (1,2,3) - maybe you should continue jumps here instead of a line (imo) k, fixed

All your diffs are really consistent. nothing to say for normal/hard
maybe it's time to find some BNs i will do it
thanks for mod!
updated ayyffy's diff
blobdash

FruityEnLoops wrote:

Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it
Whoops, my bad, I was talking about removing the circle after the spinner ^^ (and maybe doing this for the normal diff also? not sure, but as you want)
aru-
Mod from my q:

First of all i didnt really find much from the timing aspekt so ill concentrate on the cosmetic part :D
(also my knowledge about easy/normal/hard diffs isnt that great)

Easy:

00:07:712 (3,4,5,1) - You could try to make this more like a circle
00:35:186 (2) - Maybe put this circle a little bit higher (seems more "flowy" to me)
00:44:344 (1,2,3) - Try to make it more circular
01:15:765 (2,3,4,1) - More circular

Ayyffy's Normal:

00:12:133 (3) - Overall these sliders could have their knot in the middle so they look better
01:04:554 (1,2,3,4,5,6,7,8,1) - This whole pattern looks meh to me :/
01:10:554 (2,3) - Maybe swap it around so that the reverse slider comes first
01:14:344 (4,1) - Try to let the slider point towards the 1

Im sorry i couldnt fin that much :(
Hopefully some of it was helpful tho c:
blobdash
Also, you should put (movie ver.) in the title, guess it matters since there's a difference betweens these 2 ranked maps https://osu.ppy.sh/b/1070687 https://osu.ppy.sh/b/1093529
or maybe ask a BN when you'll find one.
Topic Starter
Chibi Maruko

FruityEnLoops wrote:

FruityEnLoops wrote:

Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it
Whoops, my bad, I was talking about removing the circle after the spinner ^^ (and maybe doing this for the normal diff also? not sure, but as you want)
ok, i fixed your problem

Shifu Touka wrote:

Mod from my q:

First of all i didnt really find much from the timing aspekt so ill concentrate on the cosmetic part :D
(also my knowledge about easy/normal/hard diffs isnt that great)

Easy:

00:07:712 (3,4,5,1) - You could try to make this more like a circle well, i'm not going to that bcs this would making more harder
00:35:186 (2) - Maybe put this circle a little bit higher (seems more "flowy" to me) fixed
00:44:344 (1,2,3) - Try to make it more circular will fix another way bcs not interest for me
01:15:765 (2,3,4,1) - More circular same

Im sorry i couldnt fin that much :( that's fine. You're doing well
Hopefully some of it was helpful tho c:

FruityEnLoops wrote:

Also, you should put (movie ver.) in the title, guess it matters since there's a difference betweens these 2 ranked maps https://osu.ppy.sh/b/1070687 https://osu.ppy.sh/b/1093529
or maybe ask a BN when you'll find one.
i will add if bn tell about this bcs i'm not sure that like gom map doesn't has 'movie ver.' in tags, but the radwimps has.
-CD
I can't find/pick out anything terribly wrong in this map sorry for the lack of mod.

I will shoot a kudosu though!

Good Luck
Topic Starter
Chibi Maruko

JayJay-San wrote:

I can't find/pick out anything terribly wrong in this map sorry for the lack of mod.

I will shoot a kudosu though!

Good Luck
That's okay thought. I just need to find bn but... idk, too hard lel
Noffy

Shifu Touka wrote:

Ayyffy's Normal:

00:12:133 (3) - Overall these sliders could have their knot in the middle so they look better Having them in the middle for this area was not my intent, the way it is was inspired by the similar sliders on hard, no change ><
01:04:554 (1,2,3,4,5,6,7,8,1) - This whole pattern looks meh to me :/ This looks fine to Ayyri and I, so I'm not sure what to change, if anything.
01:10:554 (2,3) - Maybe swap it around so that the reverse slider comes first Tried, but it felt awkward. No change
01:14:344 (4,1) - Try to let the slider point towards the 1 Changed a little bit~

Im sorry i couldnt fin that much :(
Hopefully some of it was helpful tho c: Yes, thank you :>
edit:

small updoot
osu file format v14

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AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1397,46870,94870
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
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Rad-
Hello from m.

Easy
Instead of making the slider velocity so low and making the spacing of objects in between higher, i suggest increascing the slider velocity overall, as i did notice sliders being too small, and some cases some weird distancnig between objects, like 00:07:712 (3) - or 00:11:818 (1) - , you should make spacings more precise between each other, also increasing velocity avoids slider ticks like these 01:23:344 (2) - to be so close to the end of the object.
01:32:423 (1,1) - I think the circle is too close in rhythm to the spinner for an easy, you could just make the spinner end here, but if this is really allowed, at least make circle closer to the middle of the spinner, as beginners after spinning have the mouse all over the place and need to adjust, and the middle spot is perfect for that.

Overall this diff actually felt like a Normal to me, with so many objects in the map and short sliders, even though it doesnt occupy red ticks, its the bpm that gives that impression, so you could tecnically make a lower diff for this if you wanted and call this one Normal. (Might just be me though)

Ayyfyy's Normal
The slider speed on this difficulty and overall should actually be reduced, as it feels more like a Hard, specially with the AR being 6, which you could name this Advanced, the current easy to Normal and have made a new Easy for this.
01:09:607 (1,2) - Distancing here is a bit way too close, space them more
01:10:554 - Replace this:

To this:

Fits better to the song and causes less confusion in following the rhythm, also dont forget the new combo on 01:12:133 (1) - instead

01:13:554 (2) - This circle also is confusing as it has a weird pause afterwards, move slider 01:13:870 (3) - to 01:13:712 - to fix this issue
01:21:449 (5) - These lonely red ticks really sound awkward, move this circle to 01:21:291 - and place another on 01:21:607 - for example.

Insane
00:25:239 (1) - Remove NC
00:26:028 (8) - NC
00:35:502 (1) - Remove NC
00:36:133 (10) - NC

That's all i could find really, please consider what i talked about difficulty spreading Easy/Normal/Advanced, it would make the mapset have a more appropriate and balanced spread names

Good Luck!
UndeadCapulet
From my queue:

Extra

Ok so every once in a while you map those quiet cymbal sounds that only show up in one ear, places like 00:33:528 (3,4,5,6,7,8,9,10,1) - . But there are also a ton of times where you just don't, like 00:38:344 (3,4) - , 00:40:554 (1,2) - , 00:43:554 (2,3,4,5) - , 00:35:502 (1,2) - , etc. I think you should either always follow them or not follow them at all. Or at the very least, have some obvious reason to follow/skip them, it seems really random rn.

Think you should make it a lot more obvious that 01:30:291 (2) - is supposed to be separate from the 01:30:449 (3,4,5) - drums, it looks more like an accident rn

Since you followed the 00:23:502 (3,4,5,6) - 3/4 vocal rhythm in Insane, I wish you did in this diff as well ;w;

---

Insane

01:16:870 (5,1) - This 1/1 gap is almost the same spacing as the 1/2 jump before it, and it really kills the pacing of the kiai imo.

---

Hard

Really think you should rework the rhythms at 00:46:870 (1,2,3,4,1,2,3,4) - to better show off how the song effectively switches to 3/4 time. Putting 00:47:818 - on a repeat arrow is super lame imo. Also this rhythming isn't remotely similar to 00:51:923 (1,2,3,4,5,1,2,3,4) - lol..

---

Ayyffy's Normal

For future mapping please avoid using a base DS that causes the 1/2 beats to barely overlap like this. It's really awkward for normal-level players to play and it looks really silly.

---
Good luck with your future mapping!
Topic Starter
Chibi Maruko

Rad- wrote:

Hello from m.

Easy
Instead of making the slider velocity so low and making the spacing of objects in between higher, i suggest increascing the slider velocity overall, as i did notice sliders being too small, and some cases some weird distancnig between objects, like 00:07:712 (3) - or 00:11:818 (1) - , you should make spacings more precise between each other, also increasing velocity avoids slider ticks like these 01:23:344 (2) - to be so close to the end of the object.
01:32:423 (1,1) - I think the circle is too close in rhythm to the spinner for an easy, you could just make the spinner end here, but if this is really allowed, at least make circle closer to the middle of the spinner, as beginners after spinning have the mouse all over the place and need to adjust, and the middle spot is perfect for that. damn, i was very uncomfortable about this, the sv looks clear for me and you much know that this is kinda normal but i just tried to be easy bcs this song has 190bpm :/. But your suggestion are not accepted except the last one. I forgot it to fix it. Anyway, i don't want to make my diff more problem again bcs this is 2nd mapped. Your suggestion like i kinda should remap it imo.

Overall this diff actually felt like a Normal to me, with so many objects in the map and short sliders, even though it doesnt occupy red ticks, its the bpm that gives that impression, so you could tecnically make a lower diff for this if you wanted and call this one Normal. (Might just be me though) lol, i don't want to remap this again. I discussed with noffy that easy change to normal would be weird k.

Insane
00:25:239 (1) - Remove NC why lol, i won't
00:26:028 (8) - NC fixed
00:35:502 (1) - Remove NC no
00:36:133 (10) - NC fixed

That's all i could find really, please consider what i talked about difficulty spreading Easy/Normal/Advanced, it would make the mapset have a more appropriate and balanced spread names

Good Luck!

UndeadCapulet wrote:

From my queue:

Extra

Ok so every once in a while you map those quiet cymbal sounds that only show up in one ear, places like 00:33:528 (3,4,5,6,7,8,9,10,1) - . But there are also a ton of times where you just don't, like 00:38:344 (3,4) - , 00:40:554 (1,2) - , 00:43:554 (2,3,4,5) - , 00:35:502 (1,2) - , etc. I think you should either always follow them or not follow them at all. Or at the very least, have some obvious reason to follow/skip them, it seems really random rn. dmn, this is first person modded hitsounds lol.. oh yeah, your suggestion are very noticeable. I just didn't add either i was too lazy for that moment or it just didn't suitable. fixed

Think you should make it a lot more obvious that 01:30:291 (2) - is supposed to be separate from the 01:30:449 (3,4,5) - drums, it looks more like an accident rn idk what are talking about. a circle (2) adjusted a more higher that means i fixed it

Since you followed the 00:23:502 (3,4,5,6) - 3/4 vocal rhythm in Insane, I wish you did in this diff as well ;w; pls, do not consider same about insane and extra bcs it have different jump, rythm, flow, etc.

---

Insane

01:16:870 (5,1) - This 1/1 gap is almost the same spacing as the 1/2 jump before it, and it really kills the pacing of the kiai imo. meh, i just followed the vocals only bcs the rest are pretty soft

---

Hard

Really think you should rework the rhythms at 00:46:870 (1,2,3,4,1,2,3,4) - to better show off how the song effectively switches to 3/4 time. Putting 00:47:818 - on a repeat arrow is super lame imo. Also this rhythming isn't remotely similar to 00:51:923 (1,2,3,4,5,1,2,3,4) - lol.. oh yea, at that time, i was shooting all reverse sliders bcs i didn't know about emphasize. but talking about emphasize are important. fixed

---

---
Good luck with your future mapping!
thanks for mod, guys!
Noffy

Rad- wrote:

Ayyfyy's Normal
The slider speed on this difficulty and overall should actually be reduced, as it feels more like a Hard, specially with the AR being 6, which you could name this Advanced, the current easy to Normal and have made a new Easy for this. I get what you're saying, though this is really Chibi Maruko's decision. Normal was made this way to sit comfortably between the Easy and Hard. So if easy were changed to normal, calling this advanced would make sense. That said, I think the current names work as well.
01:09:607 (1,2) - Distancing here is a bit way too close, space them more Fixed this, thanks for pointing it out >w<! Fixed 01:19:712 (2,3,4) - as well.
01:10:554 - Replace this:

To this:

Fits better to the song and causes less confusion in following the rhythm, also dont forget the new combo on 01:12:133 (1) - instead

01:13:554 (2) - This circle also is confusing as it has a weird pause afterwards, move slider 01:13:870 (3) - to 01:13:712 - to fix this issue
01:21:449 (5) - These lonely red ticks really sound awkward, move this circle to 01:21:291 - and place another on 01:21:607 - for example. All of these were mapped on red ticks in this way to emphasize vocals, no change ><
Good Luck!

UndeadCapulet wrote:

From my queue:
---

Ayyffy's Normal

For future mapping please avoid using a base DS that causes the 1/2 beats to barely overlap like this. It's really awkward for normal-level players to play and it looks really silly. I have to disagree here. The overlap indicates the 1/2 which is faster than a normal's typical set of 1/1 rhythms, but the overlap must not be too much else it'd interfere with the player's ability to read the map by making everything more cluttered and difficult to make out. I do not think it looks silly.

---
Thank you both for looking at normal!!! :)

code >w<
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
BeatmapID:1179373
BeatmapSetID:547946

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400,301,38659,2,0,P|438:246|437:188,1,110,2|2,0:1|0:1,0:0:0:0:
443,143,39133,1,0,1:0:0:0:
397,103,39291,6,0,B|346:85|346:85|273:109,1,110,4|2,0:0|0:0,0:0:0:0:
195,175,39923,2,0,B|144:193|144:193|71:169,1,110,2|2,0:0|0:0,0:0:0:0:
90,54,40554,2,0,B|143:36|143:36|194:54,1,110,2|2,2:0|2:0,0:0:0:0:
299,114,41186,1,2,2:0:0:0:
405,171,41502,1,2,2:0:0:0:
445,284,41818,6,0,L|486:319,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
397,320,42291,1,0,0:0:0:0:
344,350,42449,2,0,P|286:363|216:344,1,110,2|2,0:0|0:0,0:0:0:0:
123,313,43081,2,0,L|95:360,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
97,258,43554,1,0,0:0:0:0:
71,204,43712,2,0,L|132:98,1,110,2|2,0:1|0:1,0:0:0:0:
162,60,44186,1,0,1:0:0:0:
207,99,44344,6,0,P|266:122|331:103,1,110,4|2,0:0|0:0,0:0:0:0:
396,28,44975,2,0,P|429:88|427:138,1,110,2|2,0:0|0:0,0:0:0:0:
429,189,45449,1,8,0:0:0:0:
433,309,45765,2,0,L|481:371,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
373,292,46239,2,0,L|308:293,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
456,192,46870,5,4,0:0:0:0:
400,80,47186,1,8,0:0:0:0:
352,192,47502,1,10,0:0:0:0:
246,145,47818,2,0,B|190:135|190:135|117:148,1,110,8|2,0:0|0:0,0:0:0:0:
80,250,48449,2,0,B|136:260|136:260|188:250,1,110,8|10,0:0|0:0,0:0:0:0:
304,215,49081,2,0,L|315:274,1,55,8|0,0:0|0:0,0:0:0:0:
333,326,49397,6,0,P|358:352|468:249,1,220,4|10,0:0|0:0,0:0:0:0:
439,153,50344,2,0,L|370:150,1,55,8|0,0:0|0:0,0:0:0:0:
340,108,50660,1,10,0:0:0:0:
256,192,50975,1,8,0:0:0:0:
167,108,51291,2,0,L|105:111,1,55,2|2,0:0|0:0,0:0:0:0:
68,153,51607,1,4,0:0:0:0:
22,265,51923,6,0,L|109:344,1,110,10|8,0:0|0:0,0:0:0:0:
150,377,52397,2,0,P|184:352|218:342,1,55,0|10,0:0|0:0,0:0:0:0:
316,347,52870,2,0,P|341:359|362:377,1,55,8|0,0:0|0:0,0:0:0:0:
408,338,53186,2,0,L|490:265,1,110,10|8,0:0|0:0,0:0:0:0:
494,204,53660,1,0,0:0:0:0:
491,143,53818,2,0,L|409:69,1,110,10|8,0:0|0:0,0:0:0:0:
289,36,54449,6,0,B|257:37|235:25|235:25|182:49|182:49|134:14|57:37,1,220,4|10,0:0|0:0,0:0:0:0:
115,149,55397,1,10,0:0:0:0:
102,207,55554,2,0,P|107:249|204:217,1,165,0|4,0:0|0:0,0:0:0:0:
237,187,56186,2,0,L|234:122,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
268,239,56660,1,2,0:0:0:0:
316,352,56975,6,0,P|367:341|426:347,1,110,4|2,0:0|0:0,0:0:0:0:
472,235,57607,2,0,B|463:162|463:162|495:99|495:99|487:8,1,220,8|0,0:0|0:0,0:0:0:0:
368,6,58554,1,2,0:0:0:0:
289,97,58870,2,0,P|236:112|181:107,1,110,8|2,0:0|0:0,0:0:0:0:
93,48,59502,6,0,P|82:152|168:213,1,220,2|8,0:0|0:0,0:0:0:0:
281,255,60449,1,2,0:0:0:0:
386,213,60765,2,0,P|452:203|498:205,2,110,0|0|8,0:0|0:0|0:0,0:0:0:0:
281,255,61712,1,4,0:0:0:0:
225,147,62028,5,4,0:0:0:0:
176,257,62344,2,0,L|98:269,1,55,2|0,0:0|0:0,0:0:0:0:
43,172,62818,1,0,0:0:0:0:
64,115,62975,2,0,P|108:92|175:100,1,110,2|2,0:0|0:0,0:0:0:0:
278,143,63607,1,4,0:0:0:0:
279,21,63923,2,0,L|357:20,1,55,2|2,0:0|0:0,0:0:0:0:
362,74,64239,2,0,L|440:73,1,55,2|2,0:0|0:0,0:0:0:0:
477,73,64554,5,4,0:0:0:0:
408,168,64870,1,2,0:1:0:0:
466,272,65186,1,2,0:0:0:0:
360,331,65502,1,2,0:1:0:0:
256,271,65818,1,2,0:0:0:0:
152,331,66133,1,0,0:0:0:0:
46,272,66449,1,2,0:0:0:0:
104,168,66765,1,2,0:0:0:0:
56,56,67081,6,0,P|79:44|130:40,1,55,12|0,0:0|0:0,0:0:0:0:
168,34,67397,1,8,0:0:0:0:
217,144,67712,1,10,0:0:0:0:
287,45,68028,1,8,0:0:0:0:
391,106,68344,2,0,L|401:177,1,55,8|8,0:0|0:0,0:0:0:0:
403,221,68660,2,0,L|393:292,1,55,8|8,0:0|0:0,0:0:0:0:
381,334,68975,1,8,0:0:0:0:
139,356,69607,6,0,P|100:330|70:273,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
191,246,70554,1,8,0:0:0:0:
236,285,70712,2,0,L|306:298,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
149,196,71344,1,0,0:0:0:0:
218,97,71660,6,0,L|218:42,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
229,156,72133,2,0,P|265:200|319:220,1,110,4|8,0:0|0:0,0:0:0:0:
374,221,72607,1,0,0:0:0:0:
405,169,72765,2,0,L|412:35,1,110,2|8,0:0|0:0,0:0:0:0:
413,0,73239,5,4,0:0:0:0:
497,86,73554,1,0,0:0:0:0:
405,169,73870,2,0,L|399:278,1,110,0|2,0:0|0:0,0:0:0:0:
415,337,74344,2,0,L|469:340,1,55,8|8,0:0|0:0,0:0:0:0:
503,289,74660,5,4,0:0:0:0:
510,168,74975,1,8,0:0:0:0:
441,68,75291,2,0,P|410:42|338:24,1,110,2|8,0:0|0:0,0:0:0:0:
282,23,75765,1,4,0:0:0:0:
162,42,76081,1,0,0:0:0:0:
146,100,76239,2,0,L|110:229,2,110,8|2|8,0:0|0:0|0:0,0:0:0:0:
282,23,77186,5,4,0:0:0:0:
382,69,77502,1,8,0:0:0:0:
398,127,77660,2,0,L|427:232,1,110,0|2,0:0|0:0,0:0:0:0:
456,350,78291,2,0,P|410:335|335:343,1,110,4|0,0:0|0:0,0:0:0:0:
290,353,78765,1,8,0:0:0:0:
231,339,78923,1,4,0:0:0:0:
109,336,79239,6,0,L|56:361,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
158,301,79712,2,0,P|177:247|167:186,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
54,237,80659,1,8,0:0:0:0:
30,292,80817,2,0,L|1:349,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
85,183,81449,1,2,0:0:0:0:
202,213,81765,6,0,L|174:272,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
232,160,82239,1,4,0:0:0:0:
281,50,82554,2,0,L|352:43,1,55,8|0,0:0|0:0,0:0:0:0:
406,143,83028,1,2,0:0:0:0:
361,255,83344,1,4,0:0:0:0:
256,192,83660,1,0,0:0:0:0:
151,255,83975,6,0,P|101:271|30:243,1,110,0|2,0:0|0:0,0:0:0:0:
6,210,84449,1,8,0:0:0:0:
48,97,84765,1,4,0:0:0:0:
168,109,85081,1,8,0:0:0:0:
256,192,85397,6,0,P|306:208|377:180,1,110,2|8,0:0|0:0,0:0:0:0:
399,146,85871,1,4,0:0:0:0:
343,38,86186,2,0,L|343:-30,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
303,84,86660,2,0,P|246:97|185:79,1,110,2|8,0:0|0:0,0:0:0:0:
144,54,87133,1,8,0:0:0:0:
92,85,87291,1,4,0:0:0:0:
126,201,87607,1,8,0:0:0:0:
256,192,87923,5,2,0:0:0:0:
386,183,88239,2,0,L|415:249,1,55,8|4,0:0|0:0,0:0:0:0:
325,329,88712,1,0,0:0:0:0:
275,293,88870,2,0,P|251:239|265:176,1,110,8|2,0:0|0:0,0:0:0:0:
275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
65,191,90133,1,2,0:0:0:0:
130,292,90449,2,0,L|140:364,1,55,2|2,0:1|0:1,0:0:0:0:
193,370,90765,1,2,0:1:0:0:
244,338,90923,2,0,P|299:327|364:344,1,110,2|0,0:0|0:0,0:0:0:0:
406,362,91397,1,2,0:0:0:0:
475,260,91712,2,0,L|482:205,1,55,2|0,0:0|0:0,0:0:0:0:
492,145,92028,1,2,0:0:0:0:
472,87,92186,1,0,0:0:0:0:
256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
Topic Starter
Chibi Maruko
updated ayyffy's diff!
Stack
NM form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here.

01:10:712 (1) - This reverse slider feels to calm for this part of the music

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4)

00:17:818 (1) - This sliderend should be clickable

00:18:291 (2,4) - Overlap

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit

00:29:502 (2,3,4) - Unequal spacing

01:10:554 (4,1) - Why overlap these 2?

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5)

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1)

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments.

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes.

The rest of the map is quite solid except for some awkward jumps but thats just mapping style
Topic Starter
Chibi Maruko

gottagof4ast wrote:

M4M form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here. this is another modder suggestion that asked me to fix it bcs idk what his/her reason. Maybe i will find another way to fix it

01:10:712 (1) - This reverse slider feels to calm for this part of the music it's fine tho since the rest of the percussions are pretty soft

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important lel, if i fix, the flow would be baddest in this diff bcs i stucked for this that modders complain about this

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4) unstacked and stacked are same unless the flow are bad

00:17:818 (1) - This sliderend should be clickable fixed

00:18:291 (2,4) - Overlap fixed

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit a vocal starts here 1/2. i don't want to seem them looks bad emphasize. no fix

00:29:502 (2,3,4) - Unequal spacing i don't think so this looks like unequal spacing. no fix

01:10:554 (4,1) - Why overlap these 2? idk but unstaked is good idea though

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5) pretty not interested for me :<

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png intead of about emphasize, definitely fixed as your suggestion

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle i don't what are you saying, but i stacked them

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1) fixed

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds seem pretty fine instead making stream. no fix

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments. according to effects, i won't fix it. sometimes i feel insecure for this situation

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes. no

The rest of the map is quite solid except for some awkward jumps but thats just mapping style yeah, mapping in grid size for small aren't good idea
thanks for mod for these 3 diffs!
i will mod your map asap
Stack

Chibi Maruko wrote:

gottagof4ast wrote:

M4M form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here. this is another modder suggestion that asked me to fix it bcs idk what his/her reason. Maybe i will find another way to fix it

01:10:712 (1) - This reverse slider feels to calm for this part of the music it's fine tho since the rest of the percussions are pretty soft

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important lel, if i fix, the flow would be baddest in this diff bcs i stucked for this that modders complain about this

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4) unstacked and stacked are same unless the flow are bad

00:17:818 (1) - This sliderend should be clickable fixed

00:18:291 (2,4) - Overlap fixed

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit a vocal starts here 1/2. i don't want to seem them looks bad emphasize. no fix

00:29:502 (2,3,4) - Unequal spacing i don't think so this looks like unequal spacing. no fix

01:10:554 (4,1) - Why overlap these 2? idk but unstaked is good idea though

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5) pretty not interested for me :<

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png intead of about emphasize, definitely fixed as your suggestion

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle i don't what are you saying, but i stacked them

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1) fixed

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds seem pretty fine instead making stream. no fix

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments. according to effects, i won't fix it. sometimes i feel insecure for this situation

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes. no

The rest of the map is quite solid except for some awkward jumps but thats just mapping style yeah, mapping in grid size for small aren't good idea
thanks for mod for these 3 diffs!
i will mod your map asap
i accidently said M4M when it was actually an NM sorry)
You don't have to mod my map (unless u really want to :) )
Ill also correct it in my mod
Topic Starter
Chibi Maruko

gottagof4ast wrote:

i accidently said M4M when it was actually an NM sorry)
You don't have to mod my map (unless u really want to :) )
Ill also correct it in my mod
lol, i accidentaly modded your map before you yell it.
so, no need to worry
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. In Easy, Insane and Extra there is a uninherited timing point that overlaps with the red timing point here, They have different volume settings and sample settings, therefore it's unrankable according to the RC

Timing
  1. Check!

Hitsounds
  1. Pointed out during mod if any


Easy
  1. 00:02:660 (3) - Across the map i see that sometimes your spacing kinda goes off by small amounts, yet those small amounts make it look rather offputting and random and of course not intended. The spacing difference is small but still noticable, taking into account this is a easy too stuff like that or 00:07:081 (2,3) - this could be easily fixable if you stick with using a constant DS. Putting aside visual spacing this is still hella noticable, check your map for re-occurring things like this
  2. 00:10:239 (2) - I would strongly recommend you to change this slider shape up, it's kind of... unpleasing to look at? It doesn't really reflect music in any way and tbh with you a shape like this would look more aesthetically pleasing than the current one.
  3. 00:11:818 (1) - I think it would be pretty cool that before this section you could use 1.1x DS to account for less intense music and starting from that point you could increase it to 1.2x that would be a pretty dank addition imo and would reflect the song pretty well :o
  4. 00:16:239 (5,3) - you could stack thees owo
  5. 00:21:607 (1) - you could rotate this by 5 degrees for better flow imo, it will be more circular going into 00:22:554 (2) -
  6. 00:24:133 (1) - you could keep this curvy shaped like you did to this slider here 00:23:502 (4) - to reflect on the vocals better
  7. 00:24:765 (2,3) - did you mean to put a custom setting on these things? Imo sounds rather off, if this was intentional you could put a normal hitsound on this too 00:26:028 (5) -
  8. 00:31:712 (1) - see tbh with you, you could experiment with volume settings across the whole map here to account for the music better. Like fore example you use the same volume here 00:11:502 - as you do in the kiai, which imo is kinda meh, what you could do is make this section like 70% volume and on section like this 00:21:607 (1) - show it more clearer that there has been a drop in music by going down to like 60% volume then gradually increasing it to follow the music better
  9. 00:44:975 (3) - you could place this red anchor more in the middle of the slider rather than near the end of it would look nicer imo
  10. 00:57:923 (2,3,4) - since there isnt a lot going on you could keep the movement here more linear, like so that would reflect the vocals a bit better :o
  11. 01:10:397 - There's not really a reason for these green lines being here, delet
  12. 01:09:607 (1) - you could rotate this by -50 for better flow into the next object since atm its kinda sloppy, not needing to be as sharp as it is and since there is a large gap between the previous object this would be very good to change movement like that
  13. 01:17:186 (1,3) - for strong vocals like these i would strongly suggest you to use sharper sliders like these 01:15:765 (2) - to put on that extra emphasis, rather than placing them at almost dying out sounds xd
  14. 01:20:502 - green lines :o


Ayyffy's Normal
  1. 00:10:239 (4,5) - these sliders are 1/3 not on normal rhythm, what i would suggest you to do if you wish to go outside of normal rhythm a little bit is to start a nc on the (4) and change them to 1/3 sliders that way it would be pretty cool but again i do understand why you went with 1/4 beat rather than the proper 1/3 since it's a normal you wanted to keep the simplisity of the map, but imo the difference is rather small and visual spacing is kept the same and introducing slowly a player into different possible rhythms woudnt be a bad idea too
  2. Offscreen slider - this slider is offscreen on the mod HR hence unrankable


Hard
  1. Unsnapped green line - the green line in the beginning of the music 00:01:397 (1) - is unsnapped hence unrankable, but idk why it's like that all of your other diffs didn't have issues like that. When you snap it to the beginning again make sure to change the volume and sample setting to match the herited red timing point
  2. 00:10:765 - useless green line xd
  3. 00:27:291 (4) - you could rotate this by 40 to improve flow, it will be more circular
  4. 00:28:712 (4) - you could rotate by 10 and blanket with 00:28:554 (3) - xd
  5. 01:07:712 (3) - why would you change the last shape of the slider when you were going for constant straight sldiers aa, change it for consistency


Insane
  1. 00:17:186 (4,5) - for some reason you decided to decrease the spacing here somehow even though the previous patterns like 00:14:660 (4,5) - had a larger emphasis on spacing.
  2. 00:20:028 (6,7) - you could surely increase this spacing here, the section hasnt died out that much yet, you need to control spacing more to achieve a good effect on a map like this, so gradually leading into the other section rather than instantly decreasing the spacing and killing off all built emphasis through out the section
  3. 00:33:607 (3) - this isnt a 3/4 repeat btw, the rhythm is more along the lines of this the current repeat sounds off and the vocals you were trying to emphasise on the blue tick actually change noticable pitch on the white tick, also speaking of the white tick you are missing a strong beat on it too
  4. 00:35:344 (6,7) - did you mean for these to have a custom normal hitsound set? sounds rather offputting imo, and isnt really fitting since you only done it once for similar patterns a
  5. 00:37:712 (6,3) - yea at first i thought it was something minor but now i see that the maps structure isn't really at it's finnest stuff like this or 00:39:133 (5,3) - make your map looked hella rushed and not really thought through 100%, although it's not visible during gameplay as much in the editor it looks unpolished and easily fixable for every single instance. Moving objects just so that they dont overlap like that to just overlap consistently when they do or not overlap at all will give your map a increase in visuals. Up to you ofc but if you care look through all of your maps and check them over so that nothing like that is visible as such
  6. 00:41:186 (3) - the spacing of this note appears to be pretty high, but tbh the visual spacing is nothing compared to this. During gameplay players won't go to the end of the sldier to go to the next object so they will just finish maybe 1/2 through the slider then move on, as much as it counts and with this od that stuff is possible, and with doing so this note feels very underemphasised compare to 00:41:502 (5) - which has the same intensity. I'd suggest you to experiment with the slider, maybe something like this (rotation by -60) to actually provide feedback to the player about the next upcoming beats since the intensity is building up to the next following beats rather than instantly appearing, otherwise maybe change the whole pattern from 3 to 6
  7. 00:49:397 (1) - would be pretty cool if you decreased the sv here to like 0.7 to make the vocals actually stand out
  8. 01:09:607 (1,2,3) - imo it would be much cooler and much more fitting if you kept all 3 of these sliders the same shape rather than all of them being different, would fit a lot better with the music and provide huge aesthetic feedback to the player. You could do this for all instances tbh
  9. 01:12:765 (4) - currently it plays and flows really weirdly, try something like thisinstead
  10. 01:16:870 (5,1) - your spacing is very similar to normal 1/2 jump and therefore really easily missreadable, i recommend you to increase the spacing to the (1) to show that a difference in snapping has been made, you need to watch out for stuff like this it can really change a good readable map to a bad one with a couple of patterns like these
  11. 01:21:923 (5) - i really dont think a clap spam here is necessary 01:14:344 (5,6,7) - you didnt do it here and its similar intensity so i doubt that repeat slider needs as many, besides its pretty distracting


Extra
  1. 00:23:660 (4) - this doesnt get as strong vocal emphasis therefore giving it a jumping pattern is kinda wrong tbh, the vocals only appear
  2. 00:33:765 (5,6,7,8,9,10) - is there a need for this stream? there is nothing there, this is overmapped unfortunatelly, you will have to change this since it is mapped to nothing at all and the change in vocals isn't justifiable. Stick to normal 1/2 jumps he as the music actually supports rather than making streams just to increase difficulty.
  3. 00:40:554 (1,2,3,4) - any reason why these are so highly spaced? the section is building up but that doesnt mean that it has to have higher spacing that most of the map, its not that intense.
  4. Whilst on the subject of spacing starting from here 00:31:712 - to 00:46:870 - has a very high usage of spacing for more or less sound that i woudn't agree with the way you mapped but i don't point out since they're subjective like this 00:36:133 (3,4,5,6,1,2,3,4,5,6) - but thats besides the point. This big time stamp has a usage of high spacing, it would have been fine if and only if you used it so that this would be used as spacing representing the smaller intensity sections yet starting from here 00:46:870 - the spacing is kept similar if not identical to the previous section yet the music has changed so much and you can tell instantly that this section is going to be harder. If you don't believe me take a look at the graph, the first red line indicates the start of section at 00:31:712 - up until the second red line at 00:56:975 - you can see that nothing has changed on the aim difficulty part of the map and it's kept mostly the same without if any change at all, that my friend is called mapping without a lot of thought process going into the map, I would strongly recommend rework the entire section stated in this point or at least the section startign at 46 seconds otherwise the map will just seem like a for grave jumping map without a lot of work put into it. I know that isn't true so prove everybody wrong and change stuff so that the intensity matches the song in every way!
  5. 01:08:660 (5) - you could nc this to show that a increase in spacing has occured and to underline the strong beats in the music
  6. 01:09:607 (1,2,3) - This is exactly what i was talking about look at how well this fits, do this to previous ones as well :>


Final Words
  1. My main concerns go towards your Easy, Insane and Extra diffs, mainly to the last 2 diffs (Easy was more or less pointing out obvious stuff and nitpicking) your spacing usage is uncoordinated and therefore appears random across the board, I don't say this a lot but i strongly recommend you to rework your insane and specifically Extra diff, Insane can maybe go through if stuff is fixed accordingly but the Extra needs reworking especially regarding spacing and overall pattern usage, emphasis and most importantly section intensity. I can only say and this is my opinion that the current state of the last 2 diffs can be really really improved if you actually care enough to do something about it, since the playability part is pretty good it plays fine, it doesn't repeat too much it flows ok it's just lacks emphasis and structure if you get the grasp of those concepts as much as you do with playability patterns i can really see you becoming a very good mapper. But until then i wish you good luck with this mapset ^^

    Also I know I'm no bn, but if you wish i can recheck this mapset once you find some more mods and it's coming closer to being qualified, I could gladly look again at the map just to nitpick and look for more stuff ^^

    Again Good Luck!
Ethan
modding only highest diff

00:21:607 (1,2) - fix blanket
01:16:397 (4,1) - why not just move 4 to 1's tail

no kd pls this is a really quick mod bc im busy
Noffy

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found


Ayyffy's Normal
  1. 00:10:239 (4,5) - these sliders are 1/3 not on normal rhythm, what i would suggest you to do if you wish to go outside of normal rhythm a little bit is to start a nc on the (4) and change them to 1/3 sliders that way it would be pretty cool but again i do understand why you went with 1/4 beat rather than the proper 1/3 since it's a normal you wanted to keep the simplisity of the map, but imo the difference is rather small and visual spacing is kept the same and introducing slowly a player into different possible rhythms woudnt be a bad idea too Changed this to the 1/3 snapping, since it doesn't change how it is played much at all and following the music where possible makes total sense.
  2. Offscreen slider - this slider is offscreen on the mod HR hence unrankable I fixed the note at 01:26:186 (3) - , but your point did not specify any note in particular. Were there others?


Again Good Luck! thank you!
code
osu file format v14

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Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
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152,331,66133,1,0,0:0:0:0:
46,272,66449,1,2,0:0:0:0:
104,168,66765,1,2,0:0:0:0:
56,56,67081,6,0,P|79:44|130:40,1,55,12|0,0:0|0:0,0:0:0:0:
168,34,67397,1,8,0:0:0:0:
217,144,67712,1,10,0:0:0:0:
287,45,68028,1,8,0:0:0:0:
391,106,68344,2,0,L|401:177,1,55,8|8,0:0|0:0,0:0:0:0:
403,221,68660,2,0,L|393:292,1,55,8|8,0:0|0:0,0:0:0:0:
381,334,68975,1,8,0:0:0:0:
139,356,69607,6,0,P|100:330|70:273,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
191,246,70554,1,8,0:0:0:0:
236,285,70712,2,0,L|306:298,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
149,196,71344,1,0,0:0:0:0:
218,97,71660,6,0,L|218:42,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
229,156,72133,2,0,P|265:200|319:220,1,110,4|8,0:0|0:0,0:0:0:0:
374,221,72607,1,0,0:0:0:0:
405,169,72765,2,0,L|412:35,1,110,2|8,0:0|0:0,0:0:0:0:
413,0,73239,5,4,0:0:0:0:
497,86,73554,1,0,0:0:0:0:
405,169,73870,2,0,L|399:278,1,110,0|2,0:0|0:0,0:0:0:0:
415,337,74344,2,0,L|469:340,1,55,8|8,0:0|0:0,0:0:0:0:
503,289,74660,5,4,0:0:0:0:
510,168,74975,1,8,0:0:0:0:
441,68,75291,2,0,P|410:42|338:24,1,110,2|8,0:0|0:0,0:0:0:0:
282,23,75765,1,4,0:0:0:0:
162,42,76081,1,0,0:0:0:0:
146,100,76239,2,0,L|110:229,2,110,8|2|8,0:0|0:0|0:0,0:0:0:0:
282,23,77186,5,4,0:0:0:0:
382,69,77502,1,8,0:0:0:0:
398,127,77660,2,0,L|427:232,1,110,0|2,0:0|0:0,0:0:0:0:
456,350,78291,2,0,P|410:335|335:343,1,110,4|0,0:0|0:0,0:0:0:0:
290,353,78765,1,8,0:0:0:0:
231,339,78923,1,4,0:0:0:0:
109,336,79239,6,0,L|56:361,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
158,301,79712,2,0,P|177:247|167:186,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
54,237,80659,1,8,0:0:0:0:
30,292,80817,2,0,L|1:349,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
85,183,81449,1,2,0:0:0:0:
202,213,81765,6,0,L|174:272,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
232,160,82239,1,4,0:0:0:0:
281,50,82554,2,0,L|352:43,1,55,8|0,0:0|0:0,0:0:0:0:
406,143,83028,1,2,0:0:0:0:
361,255,83344,1,4,0:0:0:0:
256,192,83660,1,0,0:0:0:0:
151,255,83975,6,0,P|100:268|30:243,1,110,0|2,0:0|0:0,0:0:0:0:
10,203,84449,1,8,0:0:0:0:
50,88,84765,1,4,0:0:0:0:
167,117,85081,1,8,0:0:0:0:
260,194,85397,6,0,P|316:206|379:188,1,110,2|8,0:0|0:0,0:0:0:0:
413,155,85871,1,4,0:0:0:0:
377,39,86186,2,0,L|424:9,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
313,49,86660,2,0,P|262:39|202:54,1,110,2|8,0:0|0:0,0:0:0:0:
154,82,87133,1,8,0:0:0:0:
120,132,87291,1,4,0:0:0:0:
147,249,87607,1,8,0:0:0:0:
256,192,87923,5,2,0:0:0:0:
386,183,88239,2,0,L|415:249,1,55,8|4,0:0|0:0,0:0:0:0:
325,329,88712,1,0,0:0:0:0:
275,293,88870,2,0,P|251:239|265:176,1,110,8|2,0:0|0:0,0:0:0:0:
275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
65,191,90133,1,2,0:0:0:0:
130,292,90449,2,0,L|140:364,1,55,2|2,0:1|0:1,0:0:0:0:
193,370,90765,1,2,0:1:0:0:
244,338,90923,2,0,P|299:327|364:344,1,110,2|0,0:0|0:0,0:0:0:0:
406,362,91397,1,2,0:0:0:0:
475,260,91712,2,0,L|482:205,1,55,2|0,0:0|0:0,0:0:0:0:
492,145,92028,1,2,0:0:0:0:
472,87,92186,1,0,0:0:0:0:
256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
Topic Starter
Chibi Maruko
i'm not able for this week,
i will check if i've time to fix it
30201102
[General]
  1. Any points concerning hitsounds can apply to all diffs, I don't want to copy paste them into each section
  2. 2 of your combo colours are the same (255,128,0), I would remove one of them so that you don't accidentally use the same color twice in a row. Also, the normal diff is missing the 128,128,192 color
  3. Inconsistent widescreen storyboard
[Hard]
  1. Your normal-hitnormal1.wav is really quiet for a normal sampleset. I recommend choosing a louder one that provides better feedback
  2. The green tick at 00:01:452 should be the start of 00:01:397 (1) -
  3. 00:08:344 (3) - remove whistle to match previous
  4. 00:09:449 (2,3,4) - I think this rhythm would work better reversed (ie, note then 2 sliders). The reason is because on both sliders, the pulse of the musical measure gets placed on the slider tail, which is usually a weaker element than the head. This can be unintuitive for a hard diff
  5. From 00:11:502 (1) - 00:20:028 (5), the clap hitsound is overused and gets annoying. I recommend clapping on every other white tick instead of every one (what you did in the chorus). You can have twice the claps on the last beat of each measure though, it breaks up the monotony
  6. 00:25:239 (1,2,3) - see 2 points above
  7. 00:50:660 (1,2,3,4) - These angles are pretty sharp for singletaps, which can be a little difficult for a Hard. It's fine for sliders but angled singletaps are harder. Consider wider angles for difficulty appropriate cursor movement
[Insane]
  1. 00:01:397 (1) - the 2 timing sections here should be at the same volume
  2. 00:36:765 (1,2,3,4,5) - try making this star pattern look a little nicer
  3. 00:46:870 (1) - 00:56:660 (8), see the "overusing hitsounds" point in the above section
    00:49:397 (1) - for s-shaped sliders, they usually look better if you just use 2 white anchors like this. I think there was a similar slider in the Hard diff as well
  4. This slider slider 01:31:397 (2) - feels too close (horizontally) to 01:30:923 (1) - this slider, I would move it to the right
[Extra]
  1. Similar issues with hitsounds as outlined above
  2. 00:01:397 (1) - the 2 timing sections here should be at the same volume
  3. 00:16:554 (1,2,3,4,5,6,1,2,3,4,5,6) - This section uses the same rhythmic pattern 4 times in a row. Try switching it up a little to keep it fresh
  4. 00:33:765 (5,6,7,8,9,10,1) - I can't hear anything in the music that justifies this stream. 00:35:186 (4,5,6,7) - This one has cymbals but the previous seem to be just put in randomly
  5. Also, if you're going to map the cymbals at 00:35:186 (4,5,6,7,1), you should also map the cymbals that occur during 00:35:818 (2) - and the preceding blue tick in order to maintain consistency
  6. 01:12:133 (1,2) - this jump is really big compared to 01:09:607 (1,2,3,4) - which has the same musical idea. Considering the flow starting from the previous 2 notes (01:11:818 (5,6,1,2)), which goes directly up and down, it's something which doesn't really occur in the rest of the map (most jumps are more star-like, and not so sharp). I'd lower it to ~2.4-2.8x for consistency with the rest of the map
  7. 01:29:502 (3,4,1) - same with this jump. I'd either move 01:29:502 (3) - or 01:29:818 (1) - so that the jump isn't directly back and forth.
BanchoBot
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