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Soraru x Mafumafu - Zen Zen Zense

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[Senshi]
Heyo :)

just some little things that i noticed my osu res is 1920x1080

reminding you that it is my opinion and i could be wrong :P

i like the map and the way you map it great, because it is completely diffrent from the ranked version (orig. song)

Easy

01:10:554 - starting there i think that clircles are missing on the first part of the vocal, maybe its intended, correct me if im wrong
ill give you all the times here : 01:10:554 - 01:13:081 - 01:15:607 - 01:19:239 - 01:20:660 - 01:23:186 - 01:25:712 - 01:30:765 -

Hard

00:03:291 - far out of the grid
00:49:397 - move it slightly to the right so most of it is in the grid
01:23:975 - move it a bit down maybe

Insane

00:20:975 - move it a bit up
00:38:660 - move it a bit down
01:18:923 - move it a bit up

Extra

00:14:028 - here you use a triple for a bit and for the same beat here 00:16:870 - you dont use it and there is one less note change either of them a bit same goes for the repetition right afterwards
00:25:239 - move it to the right
00:37:081 - move it a bit down
00:44:186 - move it a bit up
00:48:291 - to far out again move it a bit down
00:51:923 - same goes here to far out move it down
01:00:291 - same here
01:10:712 - move it a bit up
01:19:712 - the spacing is a bit of 01:19:239 (5,6,7) - got the same space but 01:19:712 (1) - is further away maybe adjust the distance
01:25:081 - to far out of the grid again move it down
01:28:870 - move it a bit up
01:32:347 - I like the idea behind the big slider however in the middle of it it moves far out of the grid so maybe move it down a bit
Topic Starter
Chibi Maruko

[Senshi] wrote:

Heyo :) hai!

just some little things that i noticed my osu res is 1920x1080 lol, dat's okay bcs i mapped dat same resolution as you

reminding you that it is my opinion and i could be wrong :P

i like the map and the way you map it great, because it is completely diffrent from the ranked version (orig. song) ikr bcs mapper have different style, different map

Easy

01:10:554 - starting there i think that clircles are missing on the first part of the vocal, maybe its intended, correct me if im wrong
ill give you all the times here : 01:10:554 - 01:13:081 - 01:15:607 - 01:19:239 - 01:20:660 - 01:23:186 - 01:25:712 - 01:30:765 - hehe, i won't do it bcs at the timing you gave were not corretly and no sound. ikr should always put note for each white tick, but not only white tick. in fact this rhythm were do bad ryhthm such as the big white tick are no sound. so, i don't have idea to get more better. I just copied battle's ez from monstrata ver bcs his diff can ranked lel. so, my map wanted to rank too.

Hard

00:03:291 - far out of the grid probably if fix, would be error ds, mayb your suggestion or someone screenshot to help this..
00:49:397 - move it slightly to the right so most of it is in the grid it's fine appointment the white dot are not put at offscreen, mayb should look aimod too
01:23:975 - move it a bit down maybe players can see and ez to play

Insane

00:20:975 - move it a bit up nope bcs looks cool i copied the before that
00:38:660 - move it a bit down fixed
01:18:923 - move it a bit up no bcs you can look a slider (1) they're good flow i guess

Extra

00:14:028 - here you use a triple for a bit and for the same beat here 00:16:870 - you dont use it and there is one less note change either of them a bit same goes for the repetition right afterwards lol, random question but i was deafed man bcs i just put a triple note, fixed!
00:25:239 - move it to the right if do, would be overlap. Mayb i can try my best way to fix dat
00:37:081 - move it a bit down that's fine i sees
00:44:186 - move it a bit up fixed
00:48:291 - to far out again move it a bit down it's fine
00:51:923 - same goes here to far out move it down won't bcs need to keep pattern at 00:52:554 (3,5,6) and yeah, monstrata should sees this :D
01:00:291 - same here it's fine since this is extra but goes to insane. It must be boring tho :/
01:10:712 - move it a bit up keeping this bcs slider tail was stacked
01:19:712 - the spacing is a bit of 01:19:239 (5,6,7) - got the same space but 01:19:712 (1) - is further away maybe adjust the distance lel, i'm much rarely uses ds bcs you know, can use for slow part, streams, etc. so, possibly this would no problem for players including me. no fix
01:25:081 - to far out of the grid again move it down keeping this bcs you can looks a geometry
01:28:870 - move it a bit up fixed, didn't noticed dat the old flow looks a linear flow
01:32:347 - I like the idea behind the big slider however in the middle of it it moves far out of the grid so maybe move it down a bit would be easier than old. no fix
thanks for mod! xD
damn 64 posts about 1 months ago dud, getting fast tho
-NanoRIPE-
hi from q

[Normal]
00:12:765 (4.5) - this pattern too edge imo,maybe make the slider curve?
00:19:081 (1) - 1/2 reverse slider for emphatize to guitar sound?
00:30:765 (4,5) - this too dense for normal diff imo,just delete the circle 5 for solve the issue
00:45:607 (4) - ^ just del this circle (theres no sound on this tick even though this is a big white tick)
00:47:502 (3,4) - swap it? because its more sense if you put the circle on the big white tick
00:51:291 (5,6,7) - wth is this? just put 1/2 reverse slider here,dont put 3 circles here its too dense
00:56:660 (5) - ds
00:57:607 (2) - i think long slider make the rhythm little bit odd,maybe del this slider and add a 1/1 slider then a circle?
01:02:344 (2,3,4) - ok i understand you follow vocal here but its too odd cause these pattern make the player confuse,here my suggestion http://prntscr.com/e1pbzi
01:03:923 (6) - i dont think if this slider put on 2k17 map,maybe just del the reverse (2 1/2 sliders i mean)
01:04:554 (1,2,3,4,5,6,7,8) - considering to put some slider here cause its too boring if you just put circles here
01:08:660 (6) - this is not hard diff so i think 1/4 reverse slider its not a good idea.my suggestion http://prntscr.com/e1pczy (make object (4) a circle so its make the pattern looks neat)

ok enough for normal xd

[Hard]
00:08:975 (1) - 1/3 reverse slider for guitar?
00:16:239 (4) - ctrl g and move to 250,320? because i think the slider 4 need more emphatize
01:10:712 (1) - this slider doesnt fit to vocal (quite odd),if you try to emphatize to vocal.maybe try this http://prnt.sc/e1pezv
01:20:818 (1) - ^ (if you think my suggestion is not good for you,you just convert the slider into 2 circles and then make the circle (3) stack to slider (4) for make it sense)
01:29:186 (4) - convert this slider into a 1/2 slider and a circle for drum

i like the flow and the pattern on this diff ~

[Insane]
00:05:028 (1) - this slider break the flow (idk what do you want from this slider because the slider tail of this slider doesnt connect to the next object)
here my suggestion http://prnt.sc/e1pgif i choose straight slider because its more sense than curve slider
00:08:975 (1) - triplet here for guitar? since this is insane diff so why not?
00:17:502 (5) - ctrl g? because if you ctrl g this thats make the flow look better
00:18:291 (2) - move to 337,98? because i think if you put the circle under slider (1) its quite odd (idk im just feel it weird)
00:18:923 (5) - move little bit down? its too close imo if you compare with 00:16:081 (5,6) - that have same guitar sound
00:35:186 (5) - move to 217,360 for make the flow better lol
00:35:818 (2) - triplet here? cause for cymbal?

ok thats enough im so tired ;w;
GL with your map~
Topic Starter
Chibi Maruko

-NanoRIPE- wrote:

hi from q

[Hard]
00:08:975 (1) - 1/3 reverse slider for guitar? no bcs more harder
00:16:239 (4) - ctrl g and move to 250,320? because i think the slider 4 need more emphatize fixed exept the coordinated you said bcs not interested
01:10:712 (1) - this slider doesnt fit to vocal (quite odd),if you try to emphatize to vocal.maybe try this http://prnt.sc/e1pezv i wont do it for a some reason
01:20:818 (1) - ^ (if you think my suggestion is not good for you,you just convert the slider into 2 circles and then make the circle (3) stack to slider (4) for make it sense) same as above
01:29:186 (4) - convert this slider into a 1/2 slider and a circle for drum fixed

i like the flow and the pattern on this diff ~ the secret is always uses ds :3

[Insane]
00:05:028 (1) - this slider break the flow (idk what do you want from this slider because the slider tail of this slider doesnt connect to the next object)
here my suggestion http://prnt.sc/e1pgif i choose straight slider because its more sense than curve slider fixed as well.
00:08:975 (1) - triplet here for guitar? since this is insane diff so why not? i just ignored triple guitar for need slow part (idk i much lazy and describe for making reason why)
00:17:502 (5) - ctrl g? because if you ctrl g this thats make the flow look better gud, fixed
00:18:291 (2) - move to 337,98? because i think if you put the circle under slider (1) its quite odd (idk im just feel it weird) fixed anoher coordinated
00:18:923 (5) - move little bit down? its too close imo if you compare with 00:16:081 (5,6) - that have same guitar sound fixed
00:35:186 (5) - move to 217,360 for make the flow better lol more better, fixed
00:35:818 (2) - triplet here? cause for cymbal? nope

ok thats enough im so tired ;w; so, sleep to get energy :D
GL with your map~
thanks for mod! xD
Morgar
Hi! Here from the NM request on my mod queue
Found just 1 thing on each of the difficulties, hope it helps!

Easy

00:11:502 - To 00:21:607 - Should be 70% volume, almost no difference when you play it like this but with DT on you can clearly hear.



Normal

01:03:923 (6) - This slider shouldn't return twice. It should last until 01:04:239 - because the half beat after that is not a note and in vocals is used for breathing in.
Topic Starter
Chibi Maruko

Morgar wrote:

Hi! Here from the NM request on my mod queue
Found just 1 thing on each of the difficulties, hope it helps!

Easy

00:11:502 - To 00:21:607 - Should be 70% volume, almost no difference when you play it like this but with DT on you can clearly hear. mayb 70% kinda not interest for me instead 70& for normal parts, 60 for slow part and 80% for chorus or kiai or hard part.

will give kudosu if noffy and ayyri fix his diff
Noffy

-NanoRIPE- wrote:

hi from q hii~

[Normal]
00:12:765 (4.5) - this pattern too edge imo,maybe make the slider curve? I think this fits fine in the section overall, which is intentionally filled with edgy angles and straight sliders.
00:19:081 (1) - 1/2 reverse slider for emphatize to guitar sound? I'll keep this in consideration, but no change for now, as I think the slider shape in the pattern emphasizes it already
00:30:765 (4,5) - this too dense for normal diff imo,just delete the circle 5 for solve the issue changed for now since that does fit pretty well with the difficulty's pacing.
00:45:607 (4) - ^ just del this circle (theres no sound on this tick even though this is a big white tick) changed back, had it like this before.
00:47:502 (3,4) - swap it? because its more sense if you put the circle on the big white tick No change, as it is currently this way to both follow the guitar and simply lead into following the vocals.
00:51:291 (5,6,7) - wth is this? just put 1/2 reverse slider here,dont put 3 circles here its too dense changed a different way.
00:56:660 (5) - ds fixed aa
00:57:607 (2) - i think long slider make the rhythm little bit odd,maybe del this slider and add a 1/1 slider then a circle? No change, as this section being relatively calmer is meant to be emphasized by having fewer 1/1 rhythms.
01:02:344 (2,3,4) - ok i understand you follow vocal here but its too odd cause these pattern make the player confuse,here my suggestion http://prntscr.com/e1pbzi I'm sorry, I couldn't tell what you were trying to suggest by this screenshot, as it is unclear to me where this suggested rhythm is taking place x_x
01:03:923 (6) - i dont think if this slider put on 2k17 map,maybe just del the reverse (2 1/2 sliders i mean) Changed as suggested, but as a note.. it's kind of weird to use "2k17 map" as a reason.. when we're only a month into 2017.... uhhhh
01:04:554 (1,2,3,4,5,6,7,8) - considering to put some slider here cause its too boring if you just put circles here I disagree, as it fits very well with the song's build-up, which is emphasized by it being an all-circles section, which is less common than simply having sliders for the sake of it.
01:08:660 (6) - this is not hard diff so i think 1/4 reverse slider its not a good idea.my suggestion http://prntscr.com/e1pczy (make object (4) a circle so its make the pattern looks neat) this has been changed as suggested.

ok enough for normal xd xd

Morgar wrote:

Normal

01:03:923 (6) - This slider shouldn't return twice. It should last until 01:04:239 - because the half beat after that is not a note and in vocals is used for breathing in. No change, as this point was addressed while applying the previous mod.

Chibi Maruko wrote:

will give kudosu if noffy and ayyri fix his diff we're girls o: !
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1397,46870,94870
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
BeatmapID:1179373
BeatmapSetID:547946

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"doesn't watch this movie.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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397,320,42291,1,0,0:0:0:0:
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162,60,44186,1,0,1:0:0:0:
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433,309,45765,2,0,L|481:371,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
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400,80,47186,1,8,0:0:0:0:
352,192,47502,1,10,0:0:0:0:
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115,149,55397,1,10,0:0:0:0:
102,207,55554,2,0,P|107:249|204:217,1,165,0|4,0:0|0:0,0:0:0:0:
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268,239,56660,1,2,0:0:0:0:
316,352,56975,6,0,P|367:341|426:347,1,110,4|2,0:0|0:0,0:0:0:0:
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281,255,60449,1,2,0:0:0:0:
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225,147,62028,5,4,0:0:0:0:
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43,172,62818,1,0,0:0:0:0:
64,115,62975,2,0,P|108:92|175:100,1,110,2|2,0:0|0:0,0:0:0:0:
278,143,63607,1,4,0:0:0:0:
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477,73,64554,5,4,0:0:0:0:
408,168,64870,1,2,0:1:0:0:
466,272,65186,1,2,0:0:0:0:
360,331,65502,1,2,0:1:0:0:
256,271,65818,1,2,0:0:0:0:
152,331,66133,1,0,0:0:0:0:
46,272,66449,1,2,0:0:0:0:
104,168,66765,1,2,0:0:0:0:
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491,299,74660,5,4,0:0:0:0:
495,178,74975,1,8,0:0:0:0:
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275,13,77186,5,4,0:0:0:0:
382,69,77502,1,8,0:0:0:0:
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290,353,78765,1,8,0:0:0:0:
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91,236,80659,1,8,0:0:0:0:
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221,228,81765,6,0,L|226:295,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
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255,53,82554,2,0,L|326:46,1,55,8|0,0:0|0:0,0:0:0:0:
389,138,83028,1,2,0:0:0:0:
364,256,83344,1,4,0:0:0:0:
256,192,83660,1,0,0:0:0:0:
148,256,83975,6,0,P|98:272|27:244,1,110,0|2,0:0|0:0,0:0:0:0:
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48,97,84765,1,4,0:0:0:0:
168,109,85081,1,8,0:0:0:0:
256,192,85397,6,0,P|306:208|377:180,1,110,2|8,0:0|0:0,0:0:0:0:
399,146,85871,1,4,0:0:0:0:
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144,54,87133,1,8,0:0:0:0:
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386,201,88239,1,8,0:0:0:0:
421,250,88397,1,4,0:0:0:0:
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275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
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492,145,92028,1,2,0:0:0:0:
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256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
6th
Hey !

[Easy]
00:36:765 (1,2) - 00:26:660 (1,2,3,4) - Better to have some consistency in easier diffs.
00:52:554 (2,3,4) - Increase the spacing between 2 and 3 to make the pattern look neater.
The kiai has a lot of polarity changes. When you add this + such high note density it rather looks like a Normal considering the BPM tbh...

[Normal]
00:27:923 (4,5) - 00:26:660 (1,2,3) - They sound the same but one is much more intense than the other.
00:57:607 (2) - In what way does this slider follow the song ?
01:13:870 (3) - Sounds better if you place it one tick earlier tbh.

[Hard]
00:08:344 (3,4,5) - I can understand you want to add some diversity but this is actually too difficult compared to a simple reverse slider which makes it inconsistent.
00:28:712 (4) - You should use Soft instead
01:10:712 (1,2) - You may want to add some spacing here since the reverse slider plays really slowly.
01:14:344 (4) - Use 2 circles ? Fits better to the stream.
01:17:660 (2) - Using CTRL+H to it would make it much more intuitive

[Insane]
00:05:028 (1) - Why is it emphasized that much compared to 00:02:502 (1) - / 00:07:554 (1) - ?
00:10:239 (1,2,1,2,1,2) - You may want to use circles because rn it has the same rhythm as Extra and is much harder than Hard.
01:06:449 (3,4,1) - That flow is kinda awkward, consider moving 4 a bit.

[Extra]
I don't really get why you use extended sliders in Insane diff but not in Extra which is supposed to be harder.
00:14:186 (2) - Move it at the left of (3) to give some emphasis to (1) through a direction change.
00:25:239 (1,2,3) - That linear flow with decreasing speed feels rather random and doesn't fit the global style. What is it for ?
01:24:133 (4,5,6,7) - It clearly doesn't deserve that much spacing when there are things like 01:12:449 (2,3,4,5,6) -

Good luck ! Fine set.
SnowNiNo_

i need a mod on hard diff tho =w=


  • [Extra]
  1. the way of how u express the calm part and the kiai part is kinda poor, compare 00:21:607 - and 01:09:607 - , u used some large spacing at 00:26:660 - 00:27:923 - etc, and u used the same spacing in calm part at 01:12:449 - 01:16:081 - etc, and some are even smaller, this isnt how we express the music, spacing in clam part should be smaller at kiai, reducing the spacing in calm part or even remove some notes to slider would improve the map rly well
  2. 00:03:923 (1) - the slider shape here feel a little inconsistent to me, just saying xd
  3. 00:07:081 (3,1) - the shape can be improve a lot
  4. 00:08:975 - try this, can follow the music a lot better, since u are missing a sound at blue tick
  5. 00:11:818 (2,3) - spacing here is too small compare with other part
  6. 00:26:028 - the whistle should at here instead of 00:25:712 -
  7. 00:33:765 - stream here is kinda weird too me, since it isnt rly following anything
  8. 00:46:081 (5,6) - flow would be better if u swap these 2 kicks
  9. 01:28:397 (1) - uh this isnt rly good lol, shape can be improved
  10. 01:29:502 (3,4) - same as 00:46:081 (5,6) -. flw would be better if u swap these kicks
  • [Insane]
  1. same problem as extra
  2. 00:03:923 (1) - a same
  3. 00:13:397 (4,5) - should be ctrl + g here, the sound at 4 should have more emphasis then 5, since the pitch of the sound is higher at 4
  4. 00:26:028 (4) - add a whistle with normal addition here? would sound better
  5. 00:29:186 (1,2) - i would say make the spacing larger here since the spacing rn is similar t 1/2, might cause misread
  6. 00:26:028 (4,5,1) - 00:36:133 (3,4,1) - inconsistent usage
  7. 00:39:923 (2,3) - uh dont overlap lol
  8. 01:17:502 (2) - missing clap
  9. 01:17:660 (3,1) - stack lol
  • [Hard]
  1. 00:26:028 - add a whistle with normal addition here? would sound better
  2. 01:08:975 - suggest to add a note here
  3. 01:26:818 (4,5) - stacking here seems a but inconsistent to me
  • [Easy]
  1. 00:06:449 (1) - spacing slightly off
  2. 00:14:028 (1) - spacing lul
  3. 00:50:660 (3,4) - blanket would be nicer
  4. a lot of small spacing issue in this diff, might want to redo the spacing here lol
gl
sry cant rly mod the normal
a lot of weird gap and inconsistent usage :\
Chatree
From your req (sorry for forget to mod this coz I busy in my college project and Now I have a free-time for you) ( ^ = same as above, Imo = In my opinion)

Normal (Ayyffy)

  1. 00:30:765 (4,5) - change to slider much better Imo
  2. 00:56:660 (5) - replace short slider here bro
  3. 00:58:554 (3) - ^
  4. 01:02:344 (2,3) - change pattern like this (below)

  5. 01:04:554 (1,2,3,4,5,6,7,8) - hard to read it Imo, change them to sliders would be nice
  6. 01:07:396 (2,3) - replace short sliders these one sweetheart
  7. 01:10:712 (3) - remove last combo and stretch this out like first combo woodBnice
  8. 01:20:817 (4) - ^ too, like the second combo
  9. 01:27:923 (1,2,3,4) - change to sliders pls
  10. 01:29:028 (5,6,7) - make pattern like this pls (below)


Hard

Only one, hehe
  1. 00:08:344 (3,4) - change to slider Imo

Insane

  1. 00:18:765 (4,5) - change to slider Imo coz look weird to me
  2. 00:20:976 (4) - turn end slider to right to make good flow Imo
  3. 00:28:239 (3,4) - swap it Ctrl+G, good jump right?
  4. 00:51:607 (5) - replace slider here would be nice Imo
  5. 00:55:712 (1,2) - change to slider pls

Extra

  1. 00:30:765 (2,3,1,2,3,4) - look tricky jump here can u make it better distance? (I know u can do :P )
  2. 00:33:528 (3,4,5,6,7,8,9,10) - those stream does not make good sense to me m8
  3. 00:35:186 (4,5,6,7) - ^ too
  4. 00:46:081 (5,6) - swap it would be nice
  5. 01:16:870 (6,7) - change to slider pls
  6. 01:29:502 (3,4) - swap it would be nice too

P.S #1 Thank for mod my map. I will reply this soon
P.S #2 I Hope this ranked soon
WITH LOVE
Topic Starter
Chibi Maruko
7 days inactive bcs no internet

6th

6th wrote:

Hey !

[Easy]
00:36:765 (1,2) - 00:26:660 (1,2,3,4) - Better to have some consistency in easier diffs. won't do that even this is easy and went to normal :p
00:52:554 (2,3,4) - Increase the spacing between 2 and 3 to make the pattern look neater. fixed
The kiai has a lot of polarity changes. When you add this + such high note density it rather looks like a Normal considering the BPM tbh... before you said that, i don't have idea to make the kiai looks better but k, i just copied battle ez from monstata's mp. would be nice, isn't it :p

[Hard]
00:08:344 (3,4,5) - I can understand you want to add some diversity but this is actually too difficult compared to a simple reverse slider which makes it inconsistent. fixed bcs making jump ds with slow part, sv and ar aren't good enough
00:28:712 (4) - You should use Soft instead meh, added normal for this slider aren't bad thought
01:10:712 (1,2) - You may want to add some spacing here since the reverse slider plays really slowly. fine tho but i might if fix can crash the ds even you said that
01:14:344 (4) - Use 2 circles ? Fits better to the stream. yeah, feels more getting emphasize now, fixed
01:17:660 (2) - Using CTRL+H to it would make it much more intuitive fixed

[Insane]
00:05:028 (1) - Why is it emphasized that much compared to 00:02:502 (1) - / 00:07:554 (1) - ? you just said that instead flow. would be bad thing i guess
00:10:239 (1,2,1,2,1,2) - You may want to use circles because rn it has the same rhythm as Extra and is much harder than Hard. i needed more this part was harder than extra bcs insane are 2 easy and extra would be constantly hard and difficult.
01:06:449 (3,4,1) - That flow is kinda awkward, consider moving 4 a bit. fixed

[Extra]
I don't really get why you use extended sliders in Insane diff but not in Extra which is supposed to be harder.
00:14:186 (2) - Move it at the left of (3) to give some emphasis to (1) through a direction change. changed
00:25:239 (1,2,3) - That linear flow with decreasing speed feels rather random and doesn't fit the global style. What is it for ? didn't know dat lel. fixed
01:24:133 (4,5,6,7) - It clearly doesn't deserve that much spacing when there are things like 01:12:449 (2,3,4,5,6) - can't change for a some reason

Good luck ! Fine set.

snownino

SnowNiNo_ wrote:


i need a mod on hard diff tho =w= wel, you don't tell me to mod that. i always mod for highest diff..


  • [Extra]
  1. the way of how u express the calm part and the kiai part is kinda poor, compare 00:21:607 - and 01:09:607 - , u used some large spacing at 00:26:660 - 00:27:923 - etc, and u used the same spacing in calm part at 01:12:449 - 01:16:081 - etc, and some are even smaller, this isnt how we express the music, spacing in clam part should be smaller at kiai, reducing the spacing in calm part or even remove some notes to slider would improve the map rly well a brief word, will fix but for reduce for spacing are won't bcs extra, right? big jumps, spaced streams. I don't wanted to make this part more harder but instead flow, i can't it. So, you need to think bfor type
  2. 00:03:923 (1) - the slider shape here feel a little inconsistent to me, just saying xd ctrl + g to make more spacing
  3. 00:07:081 (3,1) - the shape can be improve a lot it's fine tho even if fix, would be more space and not good flow for 00:08:028 (2) -
  4. 00:08:975 - try this, can follow the music a lot better, since u are missing a sound at blue tick fine, fixed
  5. 00:11:818 (2,3) - spacing here is too small compare with other part increased jump, fixed
  6. 00:26:028 - the whistle should at here instead of 00:25:712 - meh, no sound here, so, put simple sound here as well
  7. 00:33:765 - stream here is kinda weird too me, since it isnt rly following anything possibly players can hear sound stream here. you'd upgrade your ears
  8. 00:46:081 (5,6) - flow would be better if u swap these 2 kicks idk i can't get it
  9. 01:28:397 (1) - uh this isnt rly good lol, shape can be improved this is gud even should i make a wub slider but for this doesn't fit imo. no fix
  10. 01:29:502 (3,4) - same as 00:46:081 (5,6) -. flw would be better if u swap these kicks same as my comment xd
  • [Insane]
  1. same problem as extra fixed a bit jumps
  2. 00:03:923 (1) - a same fixed
  3. 00:13:397 (4,5) - should be ctrl + g here, the sound at 4 should have more emphasis then 5, since the pitch of the sound is higher at 4 `fixed
  4. 00:26:028 (4) - add a whistle with normal addition here? would sound better jez, i'd follow the extra hitsounds, fixed
  5. 00:29:186 (1,2) - i would say make the spacing larger here since the spacing rn is similar t 1/2, might cause misread reduced spaced, fixed
  6. 00:26:028 (4,5,1) - 00:36:133 (3,4,1) - inconsistent usage won't change it for a some reason
  7. 00:39:923 (2,3) - uh dont overlap lol moved
  8. 01:17:502 (2) - missing clap added
  9. 01:17:660 (3,1) - stack lol fixed
  • [Hard]
  1. 00:26:028 - add a whistle with normal addition here? would sound better already added, lol >_<
  2. 01:08:975 - suggest to add a note here added
  3. 01:26:818 (4,5) - stacking here seems a but inconsistent to me fxed
  • [Easy]
  1. 00:06:449 (1) - spacing slightly off fxed
  2. 00:14:028 (1) - spacing lul fxed
  3. 00:50:660 (3,4) - blanket would be nicer i don't think so blanket an be nice
  4. a lot of small spacing issue in this diff, might want to redo the spacing here lol too lazy fix for spacing
gl
sry cant rly mod the normal
a lot of weird gap and inconsistent usage :\

krastrovlap

KrastrovLap wrote:

From your req (sorry for forget to mod this coz I busy in my college project and Now I have a free-time for you) ( ^ = same as above, Imo = In my opinion)

Hard

Only one, hehe
  1. 00:08:344 (3,4) - change to slider Imo already fixed for 6th, reversed slider are good, right?

Insane

  1. 00:18:765 (4,5) - change to slider Imo coz look weird to me it's fine tho
  2. 00:20:976 (4) - turn end slider to right to make good flow Imo meh, not interest for me
  3. 00:28:239 (3,4) - swap it Ctrl+G, good jump right? i think would make more harder. i don't want to constant jumps for this diff instead flow.
  4. 00:51:607 (5) - replace slider here would be nice Imo no sound at red tick, so, should i silenced that for your suggestion.. idk what i'm going to do
  5. 00:55:712 (1,2) - change to slider pls no bcs kinda fun, aren't they?

Extra

  1. 00:30:765 (2,3,1,2,3,4) - look tricky jump here can u make it better distance? (I know u can do :P ) fxed
  2. 00:33:528 (3,4,5,6,7,8,9,10) - those stream does not make good sense to me m8 you'd upgrade your ears bcs yeah, you know no melody heres but for this part i just added it instead effects. no fix
  3. 00:35:186 (4,5,6,7) - ^ too same as above of my comment
  4. 00:46:081 (5,6) - swap it would be nice i don't get it but your comment same as snownino and yeah, i can't understand it xd
  5. 01:16:870 (6,7) - change to slider pls fxed
  6. 01:29:502 (3,4) - swap it would be nice too same comment

P.S #1 Thank for mod my map. I will reply this soon
P.S #2 I Hope this ranked soon
WITH LOVE

thanks for mod, guys
sorry for late!
updated ayyffy's diff
stUwUpid
hi hi nm from my queueueue

Extra
00:01:397 (1,2) - would look better if blanket
00:17:186 (4) - Might play a little better if you just tilted downward a tad

00:20:818 (3) - NC for emphasis? the hitsound calls for it
00:45:923 (4) - I would NC here simply because a ten note combo seems a bit much for one with lots of kicksliders
00:56:028 (1) - NC off here and 00:56:344 (4) - NC on here because I think that the four note jump is of different sound than the first few
01:12:133 (1,2) - maybe switch these, like circle slider? I think you wanted to emphasize the snare hit, but you mapped to vocals in a lot of other places, like 01:12:133 (1,2,1,5) - here, so it would make sense to do that there as well. You can always put snare on slider end
01:14:660 (1) - maybe point this down to indicate change in tone/change of volume.
01:19:239 (5) - NC for vocal emphasis? Also i think distance might be a little too small for the importance, but it plays fine so it should be ok
01:20:818 (1) - slider end pretty emphasized so maybe make this extended slider and make sliderend clickable
01:28:397 (1) - uncurl(?) this slider a bit so it looks smoother? could also blanket with 01:27:923 (4) -
01:30:291 (2,3,4,5) - Make same distance apart?
01:32:028 (5) - I would make it into two circles

Insane
00:05:818 (4) - I would ctrl h for better flow. 00:05:660 (3,4) - this jump angle looks a bit aesthetically awkward, plus i think this 00:05:818 (4,5) - jump should be bigger because 00:06:133 (5) - is more emphasized compared to 00:05:818 (4) -
00:20:818 (3) - NC, same reason as in extra
00:41:502 (5,6) - Make same distance as 00:41:186 (3,4) - . Best way is to just copy paste and ctrl h
00:45:449 (1) - I would place somewhere around x:330 y:33 because the linear flow added together with the change from 1/2 to 1/1 timing between these 00:44:975 (3,1,2) - seems a bit unpredictable
00:45:923 (4) - Also NC here to make SV more obvious
00:47:502 (5) - Make the slider end clickable. There is both a snare and a vocal note on it so it needs to very emphasized
00:55:712 (1,2,3,4,5,6,7) - I like this, only thing i would suggest is you could make it so 00:55:712 (1,2,3) - seems to be in the center of 00:56:186 (4,5,6,7) - , like so:

01:14:975 (2,3,4,5,6) - Maybe make a perfect star

good luck! always liked utaite covers of popular songs :D
Topic Starter
Chibi Maruko

Kami-senpai wrote:

hi hi nm from my queueueue

Extra
00:01:397 (1,2) - would look better if blanket meh, kinda fine instead flow.
00:17:186 (4) - Might play a little better if you just tilted downward a tad oh yea, sees better now. fixed

00:20:818 (3) - NC for emphasis? the hitsound calls for it idk but not compulsory for it but how about next slider at 00:21:291 (5) ?
00:45:923 (4) - I would NC here simply because a ten note combo seems a bit much for one with lots of kicksliders owh, good idea. added
00:56:028 (1) - NC off here and 00:56:344 (4) - NC on here because I think that the four note jump is of different sound than the first few k, fixed
01:12:133 (1,2) - maybe switch these, like circle slider? I think you wanted to emphasize the snare hit, but you mapped to vocals in a lot of other places, like 01:12:133 (1,2,1,5) - here, so it would make sense to do that there as well. You can always put snare on slider end i might didn't follow the emphasis ;w;w. fixed
01:14:660 (1) - maybe point this down to indicate change in tone/change of volume. why, i hears were sounds here lol. no fix
01:19:239 (5) - NC for vocal emphasis? Also i think distance might be a little too small for the importance, but it plays fine so it should be ok oh yeah, bcs a vocal starting 1/2 here. added
01:20:818 (1) - slider end pretty emphasized so maybe make this extended slider and make sliderend clickable fixed
01:28:397 (1) - uncurl(?) this slider a bit so it looks smoother? could also blanket with 01:27:923 (4) - meh, it's looks good flow thought.
01:30:291 (2,3,4,5) - Make same distance apart? i already checked properly and looked fine dud
01:32:028 (5) - I would make it into two circles end part should be high to low.

Insane
00:05:818 (4) - I would ctrl h for better flow. 00:05:660 (3,4) - this jump angle looks a bit aesthetically awkward, plus i think this 00:05:818 (4,5) - jump should be bigger because 00:06:133 (5) - is more emphasized compared to 00:05:818 (4) - i won't do ctrl + h for that slider bcs of the circle (2,3) were used ds and i don't want to make this part making more problem. another case for circle (5), i should stacked it bcs you can sees that that circle was stacked. It would make good flows, aren't it? So, no fix for this part
00:20:818 (3) - NC, same reason as in extra same comment as in extra
00:41:502 (5,6) - Make same distance as 00:41:186 (3,4) - . Best way is to just copy paste and ctrl h fixed
00:45:449 (1) - I would place somewhere around x:330 y:33 because the linear flow added together with the change from 1/2 to 1/1 timing between these fixed but you gave a coordinated was not perfect flow.
00:44:975 (3,1,2) - seems a bit unpredictable fixed
00:45:923 (4) - Also NC here to make SV more obvious it's fine tho even for 1/4 streams are here
00:47:502 (5) - Make the slider end clickable. There is both a snare and a vocal note on it so it needs to very emphasized fixed
00:55:712 (1,2,3,4,5,6,7) - I like this, only thing i would suggest is you could make it so 00:55:712 (1,2,3) - seems to be in the center of 00:56:186 (4,5,6,7) - , like so: it's emm, good enough even your suggestion looks pretty same like me. no fix

01:14:975 (2,3,4,5,6) - Maybe make a perfect star will fix another way to fix

good luck! always liked utaite covers of popular songs :D thanks for support! just pick this song bcs zen zen zense are popular thought
thanks for mod!
TequilaWolf
mod
Extra-

00:08:975 (1) - maybe ctrl+g
00:33:291 (2,3,4,5,6,7,8,9,10) - don't really hear the stream here, maybe consider 3 kicksliders instead? starting from 5
00:41:186 (1,2,3,4,1) - maybe change 'ko ko' to 2 sliders instead and 00:41:818 (1) - to 2 circles
00:44:975 (3) - ctrl+g seems good
00:46:554 (5) - curve slightly more so that it's noticeable maybe
00:51:291 (5) - you think a triple instead is better?
00:56:028 (3,4,5,1) - you can consider this http://puu.sh/uadti/90f5256497.jpg instead
01:32:028 (5) - not a straight slider? previous 3 were all straight
#
Topic Starter
Chibi Maruko

TequilaWolf wrote:

mod
Extra-

00:08:975 (1) - maybe ctrl+g k, fixed
00:33:291 (2,3,4,5,6,7,8,9,10) - don't really hear the stream here, maybe consider 3 kicksliders instead? starting from 5 i won't do that for a some reason
00:41:186 (1,2,3,4,1) - maybe change 'ko ko' to 2 sliders instead and 00:41:818 (1) - to 2 circles k, fixed
00:44:975 (3) - ctrl+g seems good meh, sees easier
00:46:554 (5) - curve slightly more so that it's noticeable maybe fixed
00:51:291 (5) - you think a triple instead is better? doesn't unsuitable lel
00:56:028 (3,4,5,1) - you can consider this http://puu.sh/uadti/90f5256497.jpg instead you just said that those emphasized were good but you didn't check for flow lol. hard to fix it
01:32:028 (5) - not a straight slider? previous 3 were all straight can we just making variety of sliders bcs making of that were cooled
#
thanks for mod!
Pachiru
On Noffy's diff, I noticed sth wrong. On this pattern, 00:10:239 (4,5) - it looks like the length of this slider is too long. Try to find a way to reduce it. :3
Otherwise, the set is very clean, I think you could start finding BNs :)

Good luck with it <3
Topic Starter
Chibi Maruko
will ask noffy when she's online
Noffy

Pachiru wrote:

On Noffy's diff, I noticed sth wrong. On this pattern, 00:10:239 (4,5) - it looks like the length of this slider is too long. Try to find a way to reduce it. :3
Otherwise, the set is very clean, I think you could start finding BNs :)

Good luck with it <3
Hi Pachiru! <3 Those two sliders were extended so as to map the guitar which is leaning towards being on the blue ticks in a way that was appropriate for the difficulty. No change.

6th wrote:

Hey !

[Normal]
00:27:923 (4,5) - 00:26:660 (1,2,3) - They sound the same but one is much more intense than the other. They're not totally the same as the vocal is more strained in the first part than the latter, but made them a bit more similar.
00:57:607 (2) - In what way does this slider follow the song ? By emphasizing the held vocal at this time.
01:13:870 (3) - Sounds better if you place it one tick earlier tbh. But this would ignore the vocals which is what the map largely follows.

KrastrovLap wrote:

Normal (Ayyffy)

  1. 00:30:765 (4,5) - change to slider much better Imo It is this way to emphasize the piano that 00:31:081 (5) - maps. No change.
  2. 00:56:660 (5) - replace short slider here bro No change, having such intensity to the start of a calm section seems inappropriate.
  3. 00:58:554 (3) - ^ ^
  4. 01:02:344 (2,3) - change pattern like this (below) Will keep it in consideration, but no change for now as it feels wrong to map the start of a new word as a sliderend here.

  5. 01:04:554 (1,2,3,4,5,6,7,8) - hard to read it Imo, change them to sliders would be nice It's all 1/1 circles, a player that was handling the 1/2 sections just find should find no trouble with this.
  6. 01:07:396 (2,3) - replace short sliders these one sweetheart If you mean adding 1/2 sliders here, no change as this would be overly dense compared to the map overall.
  7. 01:10:712 (3) - remove last combo and stretch this out like first combo woodBnice I'm sorry, changing the NC pattern in this way doesn't make sense to me, especially removing a nc from the start of the chorus. No change.
  8. 01:20:817 (4) - ^ too, like the second combo ^
  9. 01:27:923 (1,2,3,4) - change to sliders pls changed some
  10. 01:29:028 (5,6,7) - make pattern like this pls (below) This pattern would be inappropriately intense for this difficulty.

code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1397,46870,94870
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
BeatmapID:1179373
BeatmapSetID:547946

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HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

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blobdash
from my queue
Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it

Insane :
00:55:712 (1,2,3) - maybe you should continue jumps here instead of a line (imo)

All your diffs are really consistent. nothing to say for normal/hard
maybe it's time to find some BNs
Topic Starter
Chibi Maruko

FruityEnLoops wrote:

from my queue
Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it sorry but it's look unsuitable to remove it instead use long slider. in fact, i'm not expert making long slider :p

Insane :
00:55:712 (1,2,3) - maybe you should continue jumps here instead of a line (imo) k, fixed

All your diffs are really consistent. nothing to say for normal/hard
maybe it's time to find some BNs i will do it
thanks for mod!
updated ayyffy's diff
blobdash

FruityEnLoops wrote:

Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it
Whoops, my bad, I was talking about removing the circle after the spinner ^^ (and maybe doing this for the normal diff also? not sure, but as you want)
aru-
Mod from my q:

First of all i didnt really find much from the timing aspekt so ill concentrate on the cosmetic part :D
(also my knowledge about easy/normal/hard diffs isnt that great)

Easy:

00:07:712 (3,4,5,1) - You could try to make this more like a circle
00:35:186 (2) - Maybe put this circle a little bit higher (seems more "flowy" to me)
00:44:344 (1,2,3) - Try to make it more circular
01:15:765 (2,3,4,1) - More circular

Ayyffy's Normal:

00:12:133 (3) - Overall these sliders could have their knot in the middle so they look better
01:04:554 (1,2,3,4,5,6,7,8,1) - This whole pattern looks meh to me :/
01:10:554 (2,3) - Maybe swap it around so that the reverse slider comes first
01:14:344 (4,1) - Try to let the slider point towards the 1

Im sorry i couldnt fin that much :(
Hopefully some of it was helpful tho c:
blobdash
Also, you should put (movie ver.) in the title, guess it matters since there's a difference betweens these 2 ranked maps https://osu.ppy.sh/b/1070687 https://osu.ppy.sh/b/1093529
or maybe ask a BN when you'll find one.
Topic Starter
Chibi Maruko

FruityEnLoops wrote:

FruityEnLoops wrote:

Easy :
01:34:870 (1) - Usually, a spinner means the end of the map for new players, consider removing it
Whoops, my bad, I was talking about removing the circle after the spinner ^^ (and maybe doing this for the normal diff also? not sure, but as you want)
ok, i fixed your problem

Shifu Touka wrote:

Mod from my q:

First of all i didnt really find much from the timing aspekt so ill concentrate on the cosmetic part :D
(also my knowledge about easy/normal/hard diffs isnt that great)

Easy:

00:07:712 (3,4,5,1) - You could try to make this more like a circle well, i'm not going to that bcs this would making more harder
00:35:186 (2) - Maybe put this circle a little bit higher (seems more "flowy" to me) fixed
00:44:344 (1,2,3) - Try to make it more circular will fix another way bcs not interest for me
01:15:765 (2,3,4,1) - More circular same

Im sorry i couldnt fin that much :( that's fine. You're doing well
Hopefully some of it was helpful tho c:

FruityEnLoops wrote:

Also, you should put (movie ver.) in the title, guess it matters since there's a difference betweens these 2 ranked maps https://osu.ppy.sh/b/1070687 https://osu.ppy.sh/b/1093529
or maybe ask a BN when you'll find one.
i will add if bn tell about this bcs i'm not sure that like gom map doesn't has 'movie ver.' in tags, but the radwimps has.
-CD
I can't find/pick out anything terribly wrong in this map sorry for the lack of mod.

I will shoot a kudosu though!

Good Luck
Topic Starter
Chibi Maruko

JayJay-San wrote:

I can't find/pick out anything terribly wrong in this map sorry for the lack of mod.

I will shoot a kudosu though!

Good Luck
That's okay thought. I just need to find bn but... idk, too hard lel
Noffy

Shifu Touka wrote:

Ayyffy's Normal:

00:12:133 (3) - Overall these sliders could have their knot in the middle so they look better Having them in the middle for this area was not my intent, the way it is was inspired by the similar sliders on hard, no change ><
01:04:554 (1,2,3,4,5,6,7,8,1) - This whole pattern looks meh to me :/ This looks fine to Ayyri and I, so I'm not sure what to change, if anything.
01:10:554 (2,3) - Maybe swap it around so that the reverse slider comes first Tried, but it felt awkward. No change
01:14:344 (4,1) - Try to let the slider point towards the 1 Changed a little bit~

Im sorry i couldnt fin that much :(
Hopefully some of it was helpful tho c: Yes, thank you :>
edit:

small updoot
osu file format v14

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Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1.1
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
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265,163,24765,2,0,L|216:261,1,110,2|0,0:1|1:0,0:0:0:0:
252,377,25397,2,0,L|300:278,1,110,0|0,1:0|1:0,0:0:0:0:
358,171,26028,1,2,0:0:0:0:
311,59,26344,1,2,0:0:0:0:
228,147,26660,6,0,P|232:172|246:205,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
218,87,27133,1,0,0:0:0:0:
170,49,27291,2,0,P|142:52|108:68,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
291,39,27923,2,0,L|414:32,1,110,2|2,0:0|0:0,0:0:0:0:
460,45,28397,1,0,0:0:0:0:
506,82,28554,2,0,P|517:141|493:201,1,110,2|0,0:0|0:0,0:0:0:0:
387,222,29186,6,0,P|334:208|281:222,1,110,4|2,0:0|0:0,0:0:0:0:
183,293,29818,2,0,P|130:306|77:292,1,110,2|0,0:0|0:0,0:0:0:0:
15,188,30449,1,2,0:1:0:0:
56,74,30765,1,2,0:0:0:0:
171,60,31081,2,0,P|203:80|231:111,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
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103,338,32186,1,0,0:0:0:0:
159,361,32344,2,0,B|196:369|196:369|292:352,1,110,2|2,0:0|0:0,0:0:0:0:
382,318,32975,1,2,0:0:0:0:
318,215,33291,1,2,0:0:0:0:
385,114,33607,2,0,L|428:42,2,82.5,0|0|2,1:1|1:0|0:1,0:0:0:0:
326,126,34238,6,0,P|262:127|216:110,1,110,2|2,0:0|0:0,0:0:0:0:
113,54,34870,2,0,P|79:97|63:149,1,110,2|2,0:0|0:0,0:0:0:0:
95,266,35502,2,0,P|138:299|190:315,1,110,2|2,0:0|0:0,0:0:0:0:
311,304,36133,1,2,0:0:0:0:
248,200,36449,1,2,0:0:0:0:
322,104,36765,6,0,P|347:127|360:154,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
268,76,37238,1,0,0:0:0:0:
207,86,37397,2,0,P|176:101|157:124,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
248,200,38028,2,0,P|254:253|289:296,1,110,2|2,0:0|0:1,0:0:0:0:
343,321,38501,1,0,1:0:0:0:
400,301,38659,2,0,P|438:246|437:188,1,110,2|2,0:1|0:1,0:0:0:0:
443,143,39133,1,0,1:0:0:0:
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195,175,39923,2,0,B|144:193|144:193|71:169,1,110,2|2,0:0|0:0,0:0:0:0:
90,54,40554,2,0,B|143:36|143:36|194:54,1,110,2|2,2:0|2:0,0:0:0:0:
299,114,41186,1,2,2:0:0:0:
405,171,41502,1,2,2:0:0:0:
445,284,41818,6,0,L|486:319,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
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344,350,42449,2,0,P|286:363|216:344,1,110,2|2,0:0|0:0,0:0:0:0:
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162,60,44186,1,0,1:0:0:0:
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456,192,46870,5,4,0:0:0:0:
400,80,47186,1,8,0:0:0:0:
352,192,47502,1,10,0:0:0:0:
246,145,47818,2,0,B|190:135|190:135|117:148,1,110,8|2,0:0|0:0,0:0:0:0:
80,250,48449,2,0,B|136:260|136:260|188:250,1,110,8|10,0:0|0:0,0:0:0:0:
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333,326,49397,6,0,P|358:352|468:249,1,220,4|10,0:0|0:0,0:0:0:0:
439,153,50344,2,0,L|370:150,1,55,8|0,0:0|0:0,0:0:0:0:
340,108,50660,1,10,0:0:0:0:
256,192,50975,1,8,0:0:0:0:
167,108,51291,2,0,L|105:111,1,55,2|2,0:0|0:0,0:0:0:0:
68,153,51607,1,4,0:0:0:0:
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150,377,52397,2,0,P|184:352|218:342,1,55,0|10,0:0|0:0,0:0:0:0:
316,347,52870,2,0,P|341:359|362:377,1,55,8|0,0:0|0:0,0:0:0:0:
408,338,53186,2,0,L|490:265,1,110,10|8,0:0|0:0,0:0:0:0:
494,204,53660,1,0,0:0:0:0:
491,143,53818,2,0,L|409:69,1,110,10|8,0:0|0:0,0:0:0:0:
289,36,54449,6,0,B|257:37|235:25|235:25|182:49|182:49|134:14|57:37,1,220,4|10,0:0|0:0,0:0:0:0:
115,149,55397,1,10,0:0:0:0:
102,207,55554,2,0,P|107:249|204:217,1,165,0|4,0:0|0:0,0:0:0:0:
237,187,56186,2,0,L|234:122,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
268,239,56660,1,2,0:0:0:0:
316,352,56975,6,0,P|367:341|426:347,1,110,4|2,0:0|0:0,0:0:0:0:
472,235,57607,2,0,B|463:162|463:162|495:99|495:99|487:8,1,220,8|0,0:0|0:0,0:0:0:0:
368,6,58554,1,2,0:0:0:0:
289,97,58870,2,0,P|236:112|181:107,1,110,8|2,0:0|0:0,0:0:0:0:
93,48,59502,6,0,P|82:152|168:213,1,220,2|8,0:0|0:0,0:0:0:0:
281,255,60449,1,2,0:0:0:0:
386,213,60765,2,0,P|452:203|498:205,2,110,0|0|8,0:0|0:0|0:0,0:0:0:0:
281,255,61712,1,4,0:0:0:0:
225,147,62028,5,4,0:0:0:0:
176,257,62344,2,0,L|98:269,1,55,2|0,0:0|0:0,0:0:0:0:
43,172,62818,1,0,0:0:0:0:
64,115,62975,2,0,P|108:92|175:100,1,110,2|2,0:0|0:0,0:0:0:0:
278,143,63607,1,4,0:0:0:0:
279,21,63923,2,0,L|357:20,1,55,2|2,0:0|0:0,0:0:0:0:
362,74,64239,2,0,L|440:73,1,55,2|2,0:0|0:0,0:0:0:0:
477,73,64554,5,4,0:0:0:0:
408,168,64870,1,2,0:1:0:0:
466,272,65186,1,2,0:0:0:0:
360,331,65502,1,2,0:1:0:0:
256,271,65818,1,2,0:0:0:0:
152,331,66133,1,0,0:0:0:0:
46,272,66449,1,2,0:0:0:0:
104,168,66765,1,2,0:0:0:0:
56,56,67081,6,0,P|79:44|130:40,1,55,12|0,0:0|0:0,0:0:0:0:
168,34,67397,1,8,0:0:0:0:
217,144,67712,1,10,0:0:0:0:
287,45,68028,1,8,0:0:0:0:
391,106,68344,2,0,L|401:177,1,55,8|8,0:0|0:0,0:0:0:0:
403,221,68660,2,0,L|393:292,1,55,8|8,0:0|0:0,0:0:0:0:
381,334,68975,1,8,0:0:0:0:
114,330,69607,6,0,P|92:280|109:209,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
186,266,70554,1,8,0:0:0:0:
220,315,70712,2,0,L|290:328,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
165,206,71344,1,0,0:0:0:0:
218,97,71660,6,0,L|218:42,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
229,156,72133,2,0,P|265:200|319:220,1,110,4|8,0:0|0:0,0:0:0:0:
374,221,72607,1,0,0:0:0:0:
405,169,72765,2,0,L|412:35,1,110,2|8,0:0|0:0,0:0:0:0:
413,0,73239,5,4,0:0:0:0:
497,86,73554,1,0,0:0:0:0:
405,169,73870,2,0,L|399:278,1,110,0|2,0:0|0:0,0:0:0:0:
415,337,74344,2,0,L|469:340,1,55,8|8,0:0|0:0,0:0:0:0:
503,289,74660,5,4,0:0:0:0:
510,168,74975,1,8,0:0:0:0:
441,68,75291,2,0,P|410:42|338:24,1,110,2|8,0:0|0:0,0:0:0:0:
282,23,75765,1,4,0:0:0:0:
162,42,76081,1,0,0:0:0:0:
146,100,76239,2,0,L|110:229,2,110,8|2|8,0:0|0:0|0:0,0:0:0:0:
282,23,77186,5,4,0:0:0:0:
382,69,77502,1,8,0:0:0:0:
398,127,77660,2,0,L|427:232,1,110,0|2,0:0|0:0,0:0:0:0:
456,350,78291,2,0,P|410:335|335:343,1,110,4|0,0:0|0:0,0:0:0:0:
290,353,78765,1,8,0:0:0:0:
231,339,78923,1,4,0:0:0:0:
120,343,79239,6,0,L|54:342,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
163,300,79712,2,0,P|185:250|168:179,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
91,236,80659,1,8,0:0:0:0:
57,285,80817,2,0,L|-13:298,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,176,81449,1,2,0:0:0:0:
221,228,81765,6,0,L|226:295,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
217,167,82239,1,4,0:0:0:0:
255,53,82554,2,0,L|326:46,1,55,8|0,0:0|0:0,0:0:0:0:
389,138,83028,1,2,0:0:0:0:
364,256,83344,1,4,0:0:0:0:
256,192,83660,1,0,0:0:0:0:
148,256,83975,6,0,P|98:272|27:244,1,110,0|2,0:0|0:0,0:0:0:0:
5,210,84449,1,8,0:0:0:0:
48,97,84765,1,4,0:0:0:0:
168,109,85081,1,8,0:0:0:0:
256,192,85397,6,0,P|306:208|377:180,1,110,2|8,0:0|0:0,0:0:0:0:
399,146,85871,1,4,0:0:0:0:
343,38,86186,2,0,L|343:-30,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
303,84,86660,2,0,P|246:97|185:79,1,110,2|8,0:0|0:0,0:0:0:0:
144,54,87133,1,8,0:0:0:0:
92,85,87291,1,4,0:0:0:0:
126,201,87607,1,8,0:0:0:0:
256,192,87923,5,2,0:0:0:0:
386,183,88239,2,0,L|415:249,1,55,8|4,0:0|0:0,0:0:0:0:
325,329,88712,1,0,0:0:0:0:
275,293,88870,2,0,P|251:239|265:176,1,110,8|2,0:0|0:0,0:0:0:0:
275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
65,191,90133,1,2,0:0:0:0:
130,292,90449,2,0,L|140:364,1,55,2|2,0:1|0:1,0:0:0:0:
193,370,90765,1,2,0:1:0:0:
244,338,90923,2,0,P|296:332|364:344,1,110,2|0,0:0|0:0,0:0:0:0:
409,362,91397,1,2,0:0:0:0:
475,260,91712,2,0,L|482:205,1,55,2|0,0:0|0:0,0:0:0:0:
492,145,92028,1,2,0:0:0:0:
472,87,92186,1,0,0:0:0:0:
256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
Rad-
Hello from m.

Easy
Instead of making the slider velocity so low and making the spacing of objects in between higher, i suggest increascing the slider velocity overall, as i did notice sliders being too small, and some cases some weird distancnig between objects, like 00:07:712 (3) - or 00:11:818 (1) - , you should make spacings more precise between each other, also increasing velocity avoids slider ticks like these 01:23:344 (2) - to be so close to the end of the object.
01:32:423 (1,1) - I think the circle is too close in rhythm to the spinner for an easy, you could just make the spinner end here, but if this is really allowed, at least make circle closer to the middle of the spinner, as beginners after spinning have the mouse all over the place and need to adjust, and the middle spot is perfect for that.

Overall this diff actually felt like a Normal to me, with so many objects in the map and short sliders, even though it doesnt occupy red ticks, its the bpm that gives that impression, so you could tecnically make a lower diff for this if you wanted and call this one Normal. (Might just be me though)

Ayyfyy's Normal
The slider speed on this difficulty and overall should actually be reduced, as it feels more like a Hard, specially with the AR being 6, which you could name this Advanced, the current easy to Normal and have made a new Easy for this.
01:09:607 (1,2) - Distancing here is a bit way too close, space them more
01:10:554 - Replace this:

To this:

Fits better to the song and causes less confusion in following the rhythm, also dont forget the new combo on 01:12:133 (1) - instead

01:13:554 (2) - This circle also is confusing as it has a weird pause afterwards, move slider 01:13:870 (3) - to 01:13:712 - to fix this issue
01:21:449 (5) - These lonely red ticks really sound awkward, move this circle to 01:21:291 - and place another on 01:21:607 - for example.

Insane
00:25:239 (1) - Remove NC
00:26:028 (8) - NC
00:35:502 (1) - Remove NC
00:36:133 (10) - NC

That's all i could find really, please consider what i talked about difficulty spreading Easy/Normal/Advanced, it would make the mapset have a more appropriate and balanced spread names

Good Luck!
UndeadCapulet
From my queue:

Extra

Ok so every once in a while you map those quiet cymbal sounds that only show up in one ear, places like 00:33:528 (3,4,5,6,7,8,9,10,1) - . But there are also a ton of times where you just don't, like 00:38:344 (3,4) - , 00:40:554 (1,2) - , 00:43:554 (2,3,4,5) - , 00:35:502 (1,2) - , etc. I think you should either always follow them or not follow them at all. Or at the very least, have some obvious reason to follow/skip them, it seems really random rn.

Think you should make it a lot more obvious that 01:30:291 (2) - is supposed to be separate from the 01:30:449 (3,4,5) - drums, it looks more like an accident rn

Since you followed the 00:23:502 (3,4,5,6) - 3/4 vocal rhythm in Insane, I wish you did in this diff as well ;w;

---

Insane

01:16:870 (5,1) - This 1/1 gap is almost the same spacing as the 1/2 jump before it, and it really kills the pacing of the kiai imo.

---

Hard

Really think you should rework the rhythms at 00:46:870 (1,2,3,4,1,2,3,4) - to better show off how the song effectively switches to 3/4 time. Putting 00:47:818 - on a repeat arrow is super lame imo. Also this rhythming isn't remotely similar to 00:51:923 (1,2,3,4,5,1,2,3,4) - lol..

---

Ayyffy's Normal

For future mapping please avoid using a base DS that causes the 1/2 beats to barely overlap like this. It's really awkward for normal-level players to play and it looks really silly.

---
Good luck with your future mapping!
Topic Starter
Chibi Maruko

Rad- wrote:

Hello from m.

Easy
Instead of making the slider velocity so low and making the spacing of objects in between higher, i suggest increascing the slider velocity overall, as i did notice sliders being too small, and some cases some weird distancnig between objects, like 00:07:712 (3) - or 00:11:818 (1) - , you should make spacings more precise between each other, also increasing velocity avoids slider ticks like these 01:23:344 (2) - to be so close to the end of the object.
01:32:423 (1,1) - I think the circle is too close in rhythm to the spinner for an easy, you could just make the spinner end here, but if this is really allowed, at least make circle closer to the middle of the spinner, as beginners after spinning have the mouse all over the place and need to adjust, and the middle spot is perfect for that. damn, i was very uncomfortable about this, the sv looks clear for me and you much know that this is kinda normal but i just tried to be easy bcs this song has 190bpm :/. But your suggestion are not accepted except the last one. I forgot it to fix it. Anyway, i don't want to make my diff more problem again bcs this is 2nd mapped. Your suggestion like i kinda should remap it imo.

Overall this diff actually felt like a Normal to me, with so many objects in the map and short sliders, even though it doesnt occupy red ticks, its the bpm that gives that impression, so you could tecnically make a lower diff for this if you wanted and call this one Normal. (Might just be me though) lol, i don't want to remap this again. I discussed with noffy that easy change to normal would be weird k.

Insane
00:25:239 (1) - Remove NC why lol, i won't
00:26:028 (8) - NC fixed
00:35:502 (1) - Remove NC no
00:36:133 (10) - NC fixed

That's all i could find really, please consider what i talked about difficulty spreading Easy/Normal/Advanced, it would make the mapset have a more appropriate and balanced spread names

Good Luck!

UndeadCapulet wrote:

From my queue:

Extra

Ok so every once in a while you map those quiet cymbal sounds that only show up in one ear, places like 00:33:528 (3,4,5,6,7,8,9,10,1) - . But there are also a ton of times where you just don't, like 00:38:344 (3,4) - , 00:40:554 (1,2) - , 00:43:554 (2,3,4,5) - , 00:35:502 (1,2) - , etc. I think you should either always follow them or not follow them at all. Or at the very least, have some obvious reason to follow/skip them, it seems really random rn. dmn, this is first person modded hitsounds lol.. oh yeah, your suggestion are very noticeable. I just didn't add either i was too lazy for that moment or it just didn't suitable. fixed

Think you should make it a lot more obvious that 01:30:291 (2) - is supposed to be separate from the 01:30:449 (3,4,5) - drums, it looks more like an accident rn idk what are talking about. a circle (2) adjusted a more higher that means i fixed it

Since you followed the 00:23:502 (3,4,5,6) - 3/4 vocal rhythm in Insane, I wish you did in this diff as well ;w; pls, do not consider same about insane and extra bcs it have different jump, rythm, flow, etc.

---

Insane

01:16:870 (5,1) - This 1/1 gap is almost the same spacing as the 1/2 jump before it, and it really kills the pacing of the kiai imo. meh, i just followed the vocals only bcs the rest are pretty soft

---

Hard

Really think you should rework the rhythms at 00:46:870 (1,2,3,4,1,2,3,4) - to better show off how the song effectively switches to 3/4 time. Putting 00:47:818 - on a repeat arrow is super lame imo. Also this rhythming isn't remotely similar to 00:51:923 (1,2,3,4,5,1,2,3,4) - lol.. oh yea, at that time, i was shooting all reverse sliders bcs i didn't know about emphasize. but talking about emphasize are important. fixed

---

---
Good luck with your future mapping!
thanks for mod, guys!
Noffy

Rad- wrote:

Ayyfyy's Normal
The slider speed on this difficulty and overall should actually be reduced, as it feels more like a Hard, specially with the AR being 6, which you could name this Advanced, the current easy to Normal and have made a new Easy for this. I get what you're saying, though this is really Chibi Maruko's decision. Normal was made this way to sit comfortably between the Easy and Hard. So if easy were changed to normal, calling this advanced would make sense. That said, I think the current names work as well.
01:09:607 (1,2) - Distancing here is a bit way too close, space them more Fixed this, thanks for pointing it out >w<! Fixed 01:19:712 (2,3,4) - as well.
01:10:554 - Replace this:

To this:

Fits better to the song and causes less confusion in following the rhythm, also dont forget the new combo on 01:12:133 (1) - instead

01:13:554 (2) - This circle also is confusing as it has a weird pause afterwards, move slider 01:13:870 (3) - to 01:13:712 - to fix this issue
01:21:449 (5) - These lonely red ticks really sound awkward, move this circle to 01:21:291 - and place another on 01:21:607 - for example. All of these were mapped on red ticks in this way to emphasize vocals, no change ><
Good Luck!

UndeadCapulet wrote:

From my queue:
---

Ayyffy's Normal

For future mapping please avoid using a base DS that causes the 1/2 beats to barely overlap like this. It's really awkward for normal-level players to play and it looks really silly. I have to disagree here. The overlap indicates the 1/2 which is faster than a normal's typical set of 1/1 rhythms, but the overlap must not be too much else it'd interfere with the player's ability to read the map by making everything more cluttered and difficult to make out. I do not think it looks silly.

---
Thank you both for looking at normal!!! :)

code >w<
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1397,46870,94870
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
BeatmapID:1179373
BeatmapSetID:547946

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"doesn't watch this movie.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 0,128,0
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325,329,88712,1,0,0:0:0:0:
275,293,88870,2,0,P|251:239|265:176,1,110,8|2,0:0|0:0,0:0:0:0:
275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
65,191,90133,1,2,0:0:0:0:
130,292,90449,2,0,L|140:364,1,55,2|2,0:1|0:1,0:0:0:0:
193,370,90765,1,2,0:1:0:0:
244,338,90923,2,0,P|299:327|364:344,1,110,2|0,0:0|0:0,0:0:0:0:
406,362,91397,1,2,0:0:0:0:
475,260,91712,2,0,L|482:205,1,55,2|0,0:0|0:0,0:0:0:0:
492,145,92028,1,2,0:0:0:0:
472,87,92186,1,0,0:0:0:0:
256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
Topic Starter
Chibi Maruko
updated ayyffy's diff!
Stack
NM form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here.

01:10:712 (1) - This reverse slider feels to calm for this part of the music

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4)

00:17:818 (1) - This sliderend should be clickable

00:18:291 (2,4) - Overlap

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit

00:29:502 (2,3,4) - Unequal spacing

01:10:554 (4,1) - Why overlap these 2?

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5)

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1)

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments.

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes.

The rest of the map is quite solid except for some awkward jumps but thats just mapping style
Topic Starter
Chibi Maruko

gottagof4ast wrote:

M4M form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here. this is another modder suggestion that asked me to fix it bcs idk what his/her reason. Maybe i will find another way to fix it

01:10:712 (1) - This reverse slider feels to calm for this part of the music it's fine tho since the rest of the percussions are pretty soft

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important lel, if i fix, the flow would be baddest in this diff bcs i stucked for this that modders complain about this

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4) unstacked and stacked are same unless the flow are bad

00:17:818 (1) - This sliderend should be clickable fixed

00:18:291 (2,4) - Overlap fixed

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit a vocal starts here 1/2. i don't want to seem them looks bad emphasize. no fix

00:29:502 (2,3,4) - Unequal spacing i don't think so this looks like unequal spacing. no fix

01:10:554 (4,1) - Why overlap these 2? idk but unstaked is good idea though

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5) pretty not interested for me :<

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png intead of about emphasize, definitely fixed as your suggestion

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle i don't what are you saying, but i stacked them

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1) fixed

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds seem pretty fine instead making stream. no fix

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments. according to effects, i won't fix it. sometimes i feel insecure for this situation

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes. no

The rest of the map is quite solid except for some awkward jumps but thats just mapping style yeah, mapping in grid size for small aren't good idea
thanks for mod for these 3 diffs!
i will mod your map asap
Stack

Chibi Maruko wrote:

gottagof4ast wrote:

M4M form queue

Hard
01:08:186 (5,1,2,3) - I tihnk this part is mapped confusingly, I don't see why the stack should be here. this is another modder suggestion that asked me to fix it bcs idk what his/her reason. Maybe i will find another way to fix it

01:10:712 (1) - This reverse slider feels to calm for this part of the music it's fine tho since the rest of the percussions are pretty soft

01:17:660 (2) - I would make this into a reverse slider as the sound on the white tick is important lel, if i fix, the flow would be baddest in this diff bcs i stucked for this that modders complain about this

Insane
00:15:291 (1) - Maybe put this one under the slidertail of 00:14:660 (4) unstacked and stacked are same unless the flow are bad

00:17:818 (1) - This sliderend should be clickable fixed

00:18:291 (2,4) - Overlap fixed

00:26:660 (1,2,3,4) - Putting the largest jump first doesn't really fit a vocal starts here 1/2. i don't want to seem them looks bad emphasize. no fix

00:29:502 (2,3,4) - Unequal spacing i don't think so this looks like unequal spacing. no fix

01:10:554 (4,1) - Why overlap these 2? idk but unstaked is good idea though

01:14:502 (6,7,1) - Angle this triple more towards 01:14:344 (5) pretty not interested for me :<

01:20:818 (1,2,3,4) - Maybe angle it like this to remove overlap https://imgur-archive.ppy.sh/bnsNjDR.png intead of about emphasize, definitely fixed as your suggestion

01:27:212 (7) - I would space this note nicer between the sliders so its more of a curve and less a sharp angle i don't what are you saying, but i stacked them

Extra
00:20:028 (7,8,1) - If you reduce spacing between the jumps up until there, then keep it up until the 00:20:344 (1) fixed

00:31:081 (1,2,3,4) - I don't like that these are so spaced for quiter sounds seem pretty fine instead making stream. no fix

00:33:765 (5,6,7,8,9,10) - I don't know the justification for this stream, as the vocals don't warrant a stream and i feel neither do the instruments. according to effects, i won't fix it. sometimes i feel insecure for this situation

00:35:186 (4) - There is a sound here but not the same sound you mapped your burst to, maybe shorten it to 4 notes. no

The rest of the map is quite solid except for some awkward jumps but thats just mapping style yeah, mapping in grid size for small aren't good idea
thanks for mod for these 3 diffs!
i will mod your map asap
i accidently said M4M when it was actually an NM sorry)
You don't have to mod my map (unless u really want to :) )
Ill also correct it in my mod
Topic Starter
Chibi Maruko

gottagof4ast wrote:

i accidently said M4M when it was actually an NM sorry)
You don't have to mod my map (unless u really want to :) )
Ill also correct it in my mod
lol, i accidentaly modded your map before you yell it.
so, no need to worry
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. In Easy, Insane and Extra there is a uninherited timing point that overlaps with the red timing point here, They have different volume settings and sample settings, therefore it's unrankable according to the RC

Timing
  1. Check!

Hitsounds
  1. Pointed out during mod if any


Easy
  1. 00:02:660 (3) - Across the map i see that sometimes your spacing kinda goes off by small amounts, yet those small amounts make it look rather offputting and random and of course not intended. The spacing difference is small but still noticable, taking into account this is a easy too stuff like that or 00:07:081 (2,3) - this could be easily fixable if you stick with using a constant DS. Putting aside visual spacing this is still hella noticable, check your map for re-occurring things like this
  2. 00:10:239 (2) - I would strongly recommend you to change this slider shape up, it's kind of... unpleasing to look at? It doesn't really reflect music in any way and tbh with you a shape like this would look more aesthetically pleasing than the current one.
  3. 00:11:818 (1) - I think it would be pretty cool that before this section you could use 1.1x DS to account for less intense music and starting from that point you could increase it to 1.2x that would be a pretty dank addition imo and would reflect the song pretty well :o
  4. 00:16:239 (5,3) - you could stack thees owo
  5. 00:21:607 (1) - you could rotate this by 5 degrees for better flow imo, it will be more circular going into 00:22:554 (2) -
  6. 00:24:133 (1) - you could keep this curvy shaped like you did to this slider here 00:23:502 (4) - to reflect on the vocals better
  7. 00:24:765 (2,3) - did you mean to put a custom setting on these things? Imo sounds rather off, if this was intentional you could put a normal hitsound on this too 00:26:028 (5) -
  8. 00:31:712 (1) - see tbh with you, you could experiment with volume settings across the whole map here to account for the music better. Like fore example you use the same volume here 00:11:502 - as you do in the kiai, which imo is kinda meh, what you could do is make this section like 70% volume and on section like this 00:21:607 (1) - show it more clearer that there has been a drop in music by going down to like 60% volume then gradually increasing it to follow the music better
  9. 00:44:975 (3) - you could place this red anchor more in the middle of the slider rather than near the end of it would look nicer imo
  10. 00:57:923 (2,3,4) - since there isnt a lot going on you could keep the movement here more linear, like so that would reflect the vocals a bit better :o
  11. 01:10:397 - There's not really a reason for these green lines being here, delet
  12. 01:09:607 (1) - you could rotate this by -50 for better flow into the next object since atm its kinda sloppy, not needing to be as sharp as it is and since there is a large gap between the previous object this would be very good to change movement like that
  13. 01:17:186 (1,3) - for strong vocals like these i would strongly suggest you to use sharper sliders like these 01:15:765 (2) - to put on that extra emphasis, rather than placing them at almost dying out sounds xd
  14. 01:20:502 - green lines :o


Ayyffy's Normal
  1. 00:10:239 (4,5) - these sliders are 1/3 not on normal rhythm, what i would suggest you to do if you wish to go outside of normal rhythm a little bit is to start a nc on the (4) and change them to 1/3 sliders that way it would be pretty cool but again i do understand why you went with 1/4 beat rather than the proper 1/3 since it's a normal you wanted to keep the simplisity of the map, but imo the difference is rather small and visual spacing is kept the same and introducing slowly a player into different possible rhythms woudnt be a bad idea too
  2. Offscreen slider - this slider is offscreen on the mod HR hence unrankable


Hard
  1. Unsnapped green line - the green line in the beginning of the music 00:01:397 (1) - is unsnapped hence unrankable, but idk why it's like that all of your other diffs didn't have issues like that. When you snap it to the beginning again make sure to change the volume and sample setting to match the herited red timing point
  2. 00:10:765 - useless green line xd
  3. 00:27:291 (4) - you could rotate this by 40 to improve flow, it will be more circular
  4. 00:28:712 (4) - you could rotate by 10 and blanket with 00:28:554 (3) - xd
  5. 01:07:712 (3) - why would you change the last shape of the slider when you were going for constant straight sldiers aa, change it for consistency


Insane
  1. 00:17:186 (4,5) - for some reason you decided to decrease the spacing here somehow even though the previous patterns like 00:14:660 (4,5) - had a larger emphasis on spacing.
  2. 00:20:028 (6,7) - you could surely increase this spacing here, the section hasnt died out that much yet, you need to control spacing more to achieve a good effect on a map like this, so gradually leading into the other section rather than instantly decreasing the spacing and killing off all built emphasis through out the section
  3. 00:33:607 (3) - this isnt a 3/4 repeat btw, the rhythm is more along the lines of this the current repeat sounds off and the vocals you were trying to emphasise on the blue tick actually change noticable pitch on the white tick, also speaking of the white tick you are missing a strong beat on it too
  4. 00:35:344 (6,7) - did you mean for these to have a custom normal hitsound set? sounds rather offputting imo, and isnt really fitting since you only done it once for similar patterns a
  5. 00:37:712 (6,3) - yea at first i thought it was something minor but now i see that the maps structure isn't really at it's finnest stuff like this or 00:39:133 (5,3) - make your map looked hella rushed and not really thought through 100%, although it's not visible during gameplay as much in the editor it looks unpolished and easily fixable for every single instance. Moving objects just so that they dont overlap like that to just overlap consistently when they do or not overlap at all will give your map a increase in visuals. Up to you ofc but if you care look through all of your maps and check them over so that nothing like that is visible as such
  6. 00:41:186 (3) - the spacing of this note appears to be pretty high, but tbh the visual spacing is nothing compared to this. During gameplay players won't go to the end of the sldier to go to the next object so they will just finish maybe 1/2 through the slider then move on, as much as it counts and with this od that stuff is possible, and with doing so this note feels very underemphasised compare to 00:41:502 (5) - which has the same intensity. I'd suggest you to experiment with the slider, maybe something like this (rotation by -60) to actually provide feedback to the player about the next upcoming beats since the intensity is building up to the next following beats rather than instantly appearing, otherwise maybe change the whole pattern from 3 to 6
  7. 00:49:397 (1) - would be pretty cool if you decreased the sv here to like 0.7 to make the vocals actually stand out
  8. 01:09:607 (1,2,3) - imo it would be much cooler and much more fitting if you kept all 3 of these sliders the same shape rather than all of them being different, would fit a lot better with the music and provide huge aesthetic feedback to the player. You could do this for all instances tbh
  9. 01:12:765 (4) - currently it plays and flows really weirdly, try something like thisinstead
  10. 01:16:870 (5,1) - your spacing is very similar to normal 1/2 jump and therefore really easily missreadable, i recommend you to increase the spacing to the (1) to show that a difference in snapping has been made, you need to watch out for stuff like this it can really change a good readable map to a bad one with a couple of patterns like these
  11. 01:21:923 (5) - i really dont think a clap spam here is necessary 01:14:344 (5,6,7) - you didnt do it here and its similar intensity so i doubt that repeat slider needs as many, besides its pretty distracting


Extra
  1. 00:23:660 (4) - this doesnt get as strong vocal emphasis therefore giving it a jumping pattern is kinda wrong tbh, the vocals only appear
  2. 00:33:765 (5,6,7,8,9,10) - is there a need for this stream? there is nothing there, this is overmapped unfortunatelly, you will have to change this since it is mapped to nothing at all and the change in vocals isn't justifiable. Stick to normal 1/2 jumps he as the music actually supports rather than making streams just to increase difficulty.
  3. 00:40:554 (1,2,3,4) - any reason why these are so highly spaced? the section is building up but that doesnt mean that it has to have higher spacing that most of the map, its not that intense.
  4. Whilst on the subject of spacing starting from here 00:31:712 - to 00:46:870 - has a very high usage of spacing for more or less sound that i woudn't agree with the way you mapped but i don't point out since they're subjective like this 00:36:133 (3,4,5,6,1,2,3,4,5,6) - but thats besides the point. This big time stamp has a usage of high spacing, it would have been fine if and only if you used it so that this would be used as spacing representing the smaller intensity sections yet starting from here 00:46:870 - the spacing is kept similar if not identical to the previous section yet the music has changed so much and you can tell instantly that this section is going to be harder. If you don't believe me take a look at the graph, the first red line indicates the start of section at 00:31:712 - up until the second red line at 00:56:975 - you can see that nothing has changed on the aim difficulty part of the map and it's kept mostly the same without if any change at all, that my friend is called mapping without a lot of thought process going into the map, I would strongly recommend rework the entire section stated in this point or at least the section startign at 46 seconds otherwise the map will just seem like a for grave jumping map without a lot of work put into it. I know that isn't true so prove everybody wrong and change stuff so that the intensity matches the song in every way!
  5. 01:08:660 (5) - you could nc this to show that a increase in spacing has occured and to underline the strong beats in the music
  6. 01:09:607 (1,2,3) - This is exactly what i was talking about look at how well this fits, do this to previous ones as well :>


Final Words
  1. My main concerns go towards your Easy, Insane and Extra diffs, mainly to the last 2 diffs (Easy was more or less pointing out obvious stuff and nitpicking) your spacing usage is uncoordinated and therefore appears random across the board, I don't say this a lot but i strongly recommend you to rework your insane and specifically Extra diff, Insane can maybe go through if stuff is fixed accordingly but the Extra needs reworking especially regarding spacing and overall pattern usage, emphasis and most importantly section intensity. I can only say and this is my opinion that the current state of the last 2 diffs can be really really improved if you actually care enough to do something about it, since the playability part is pretty good it plays fine, it doesn't repeat too much it flows ok it's just lacks emphasis and structure if you get the grasp of those concepts as much as you do with playability patterns i can really see you becoming a very good mapper. But until then i wish you good luck with this mapset ^^

    Also I know I'm no bn, but if you wish i can recheck this mapset once you find some more mods and it's coming closer to being qualified, I could gladly look again at the map just to nitpick and look for more stuff ^^

    Again Good Luck!
Ethan
modding only highest diff

00:21:607 (1,2) - fix blanket
01:16:397 (4,1) - why not just move 4 to 1's tail

no kd pls this is a really quick mod bc im busy
Noffy

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found


Ayyffy's Normal
  1. 00:10:239 (4,5) - these sliders are 1/3 not on normal rhythm, what i would suggest you to do if you wish to go outside of normal rhythm a little bit is to start a nc on the (4) and change them to 1/3 sliders that way it would be pretty cool but again i do understand why you went with 1/4 beat rather than the proper 1/3 since it's a normal you wanted to keep the simplisity of the map, but imo the difference is rather small and visual spacing is kept the same and introducing slowly a player into different possible rhythms woudnt be a bad idea too Changed this to the 1/3 snapping, since it doesn't change how it is played much at all and following the music where possible makes total sense.
  2. Offscreen slider - this slider is offscreen on the mod HR hence unrankable I fixed the note at 01:26:186 (3) - , but your point did not specify any note in particular. Were there others?


Again Good Luck! thank you!
code
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 68447
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1397,46870,94870
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Soraru x Mafumafu
ArtistUnicode:そらる x まふまふ
Creator:Chibi Maruko
Version:Ayyffy's Normal
Source:君の名は。
Tags:taki mitsuha your name movie cover RADWIMPS cut ver Noffy Ayyri
BeatmapID:1179373
BeatmapSetID:547946

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CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
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352,89,16554,6,0,L|415:197,1,110,4|8,0:0|0:0,0:0:0:0:
437,237,17028,1,0,0:0:0:0:
437,297,17186,2,0,P|408:347|345:375,1,110,10|8,0:0|0:0,0:0:0:0:
242,364,17818,2,0,L|186:268,1,110,10|8,0:0|0:0,0:0:0:0:
127,163,18449,1,10,0:0:0:0:
142,43,18764,1,8,0:0:0:0:
244,108,19081,6,0,B|297:125|297:125|365:104,1,110,4|8,0:0|0:0,0:0:0:0:
451,43,19713,1,10,0:0:0:0:
466,163,20029,1,8,0:0:0:0:
380,245,20344,2,0,B|298:268|298:268|206:239,2,165,12|12|12,0:0|0:0|0:0,0:0:0:0:
417,129,21607,6,0,P|400:77|348:40,1,110,4|2,0:0|0:0,0:0:0:0:
298,29,22081,1,0,0:0:0:0:
239,44,22239,2,0,P|196:78|180:130,1,110,2|2,0:0|0:0,0:0:0:0:
215,245,22870,1,2,0:0:0:0:
158,352,23186,1,2,0:0:0:0:
44,309,23502,2,0,P|14:271|10:221,2,82.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,306,24133,6,0,L|158:196,1,110,2|2,0:0|0:0,0:0:0:0:
265,163,24765,2,0,L|216:261,1,110,2|0,0:1|1:0,0:0:0:0:
252,377,25397,2,0,L|300:278,1,110,0|0,1:0|1:0,0:0:0:0:
358,171,26028,1,2,0:0:0:0:
311,59,26344,1,2,0:0:0:0:
228,147,26660,6,0,P|232:172|246:205,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
218,87,27133,1,0,0:0:0:0:
170,49,27291,2,0,P|142:52|108:68,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
291,39,27923,2,0,L|414:32,1,110,2|2,0:0|0:0,0:0:0:0:
460,45,28397,1,0,0:0:0:0:
506,82,28554,2,0,P|517:141|493:201,1,110,2|0,0:0|0:0,0:0:0:0:
387,222,29186,6,0,P|334:208|281:222,1,110,4|2,0:0|0:0,0:0:0:0:
183,293,29818,2,0,P|130:306|77:292,1,110,2|0,0:0|0:0,0:0:0:0:
15,188,30449,1,2,0:1:0:0:
56,74,30765,1,2,0:0:0:0:
171,60,31081,2,0,P|203:80|231:111,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,170,31712,6,0,B|125:245|125:245|116:294,1,110,4|2,0:0|0:0,0:0:0:0:
103,338,32186,1,0,0:0:0:0:
159,361,32344,2,0,B|196:369|196:369|292:352,1,110,2|2,0:0|0:0,0:0:0:0:
382,318,32975,1,2,0:0:0:0:
318,215,33291,1,2,0:0:0:0:
385,114,33607,2,0,L|428:42,2,82.5,0|0|2,1:1|1:0|0:1,0:0:0:0:
326,126,34238,6,0,P|262:127|216:110,1,110,2|2,0:0|0:0,0:0:0:0:
113,54,34870,2,0,P|79:97|63:149,1,110,2|2,0:0|0:0,0:0:0:0:
95,266,35502,2,0,P|138:299|190:315,1,110,2|2,0:0|0:0,0:0:0:0:
311,304,36133,1,2,0:0:0:0:
248,200,36449,1,2,0:0:0:0:
322,104,36765,6,0,P|347:127|360:154,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
268,76,37238,1,0,0:0:0:0:
207,86,37397,2,0,P|176:101|157:124,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
248,200,38028,2,0,P|254:253|289:296,1,110,2|2,0:0|0:1,0:0:0:0:
343,321,38501,1,0,1:0:0:0:
400,301,38659,2,0,P|438:246|437:188,1,110,2|2,0:1|0:1,0:0:0:0:
443,143,39133,1,0,1:0:0:0:
397,103,39291,6,0,B|346:85|346:85|273:109,1,110,4|2,0:0|0:0,0:0:0:0:
195,175,39923,2,0,B|144:193|144:193|71:169,1,110,2|2,0:0|0:0,0:0:0:0:
90,54,40554,2,0,B|143:36|143:36|194:54,1,110,2|2,2:0|2:0,0:0:0:0:
299,114,41186,1,2,2:0:0:0:
405,171,41502,1,2,2:0:0:0:
445,284,41818,6,0,L|486:319,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
397,320,42291,1,0,0:0:0:0:
344,350,42449,2,0,P|286:363|216:344,1,110,2|2,0:0|0:0,0:0:0:0:
123,313,43081,2,0,L|95:360,2,55,4|0|2,0:0|0:0|0:0,0:0:0:0:
97,258,43554,1,0,0:0:0:0:
71,204,43712,2,0,L|132:98,1,110,2|2,0:1|0:1,0:0:0:0:
162,60,44186,1,0,1:0:0:0:
207,99,44344,6,0,P|266:122|331:103,1,110,4|2,0:0|0:0,0:0:0:0:
396,28,44975,2,0,P|429:88|427:138,1,110,2|2,0:0|0:0,0:0:0:0:
429,189,45449,1,8,0:0:0:0:
433,309,45765,2,0,L|481:371,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
373,292,46239,2,0,L|308:293,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
456,192,46870,5,4,0:0:0:0:
400,80,47186,1,8,0:0:0:0:
352,192,47502,1,10,0:0:0:0:
246,145,47818,2,0,B|190:135|190:135|117:148,1,110,8|2,0:0|0:0,0:0:0:0:
80,250,48449,2,0,B|136:260|136:260|188:250,1,110,8|10,0:0|0:0,0:0:0:0:
304,215,49081,2,0,L|315:274,1,55,8|0,0:0|0:0,0:0:0:0:
333,326,49397,6,0,P|358:352|468:249,1,220,4|10,0:0|0:0,0:0:0:0:
439,153,50344,2,0,L|370:150,1,55,8|0,0:0|0:0,0:0:0:0:
340,108,50660,1,10,0:0:0:0:
256,192,50975,1,8,0:0:0:0:
167,108,51291,2,0,L|105:111,1,55,2|2,0:0|0:0,0:0:0:0:
68,153,51607,1,4,0:0:0:0:
22,265,51923,6,0,L|109:344,1,110,10|8,0:0|0:0,0:0:0:0:
150,377,52397,2,0,P|184:352|218:342,1,55,0|10,0:0|0:0,0:0:0:0:
316,347,52870,2,0,P|341:359|362:377,1,55,8|0,0:0|0:0,0:0:0:0:
408,338,53186,2,0,L|490:265,1,110,10|8,0:0|0:0,0:0:0:0:
494,204,53660,1,0,0:0:0:0:
491,143,53818,2,0,L|409:69,1,110,10|8,0:0|0:0,0:0:0:0:
289,36,54449,6,0,B|257:37|235:25|235:25|182:49|182:49|134:14|57:37,1,220,4|10,0:0|0:0,0:0:0:0:
115,149,55397,1,10,0:0:0:0:
102,207,55554,2,0,P|107:249|204:217,1,165,0|4,0:0|0:0,0:0:0:0:
237,187,56186,2,0,L|234:122,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
268,239,56660,1,2,0:0:0:0:
316,352,56975,6,0,P|367:341|426:347,1,110,4|2,0:0|0:0,0:0:0:0:
472,235,57607,2,0,B|463:162|463:162|495:99|495:99|487:8,1,220,8|0,0:0|0:0,0:0:0:0:
368,6,58554,1,2,0:0:0:0:
289,97,58870,2,0,P|236:112|181:107,1,110,8|2,0:0|0:0,0:0:0:0:
93,48,59502,6,0,P|82:152|168:213,1,220,2|8,0:0|0:0,0:0:0:0:
281,255,60449,1,2,0:0:0:0:
386,213,60765,2,0,P|452:203|498:205,2,110,0|0|8,0:0|0:0|0:0,0:0:0:0:
281,255,61712,1,4,0:0:0:0:
225,147,62028,5,4,0:0:0:0:
176,257,62344,2,0,L|98:269,1,55,2|0,0:0|0:0,0:0:0:0:
43,172,62818,1,0,0:0:0:0:
64,115,62975,2,0,P|108:92|175:100,1,110,2|2,0:0|0:0,0:0:0:0:
278,143,63607,1,4,0:0:0:0:
279,21,63923,2,0,L|357:20,1,55,2|2,0:0|0:0,0:0:0:0:
362,74,64239,2,0,L|440:73,1,55,2|2,0:0|0:0,0:0:0:0:
477,73,64554,5,4,0:0:0:0:
408,168,64870,1,2,0:1:0:0:
466,272,65186,1,2,0:0:0:0:
360,331,65502,1,2,0:1:0:0:
256,271,65818,1,2,0:0:0:0:
152,331,66133,1,0,0:0:0:0:
46,272,66449,1,2,0:0:0:0:
104,168,66765,1,2,0:0:0:0:
56,56,67081,6,0,P|79:44|130:40,1,55,12|0,0:0|0:0,0:0:0:0:
168,34,67397,1,8,0:0:0:0:
217,144,67712,1,10,0:0:0:0:
287,45,68028,1,8,0:0:0:0:
391,106,68344,2,0,L|401:177,1,55,8|8,0:0|0:0,0:0:0:0:
403,221,68660,2,0,L|393:292,1,55,8|8,0:0|0:0,0:0:0:0:
381,334,68975,1,8,0:0:0:0:
139,356,69607,6,0,P|100:330|70:273,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
191,246,70554,1,8,0:0:0:0:
236,285,70712,2,0,L|306:298,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
149,196,71344,1,0,0:0:0:0:
218,97,71660,6,0,L|218:42,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
229,156,72133,2,0,P|265:200|319:220,1,110,4|8,0:0|0:0,0:0:0:0:
374,221,72607,1,0,0:0:0:0:
405,169,72765,2,0,L|412:35,1,110,2|8,0:0|0:0,0:0:0:0:
413,0,73239,5,4,0:0:0:0:
497,86,73554,1,0,0:0:0:0:
405,169,73870,2,0,L|399:278,1,110,0|2,0:0|0:0,0:0:0:0:
415,337,74344,2,0,L|469:340,1,55,8|8,0:0|0:0,0:0:0:0:
503,289,74660,5,4,0:0:0:0:
510,168,74975,1,8,0:0:0:0:
441,68,75291,2,0,P|410:42|338:24,1,110,2|8,0:0|0:0,0:0:0:0:
282,23,75765,1,4,0:0:0:0:
162,42,76081,1,0,0:0:0:0:
146,100,76239,2,0,L|110:229,2,110,8|2|8,0:0|0:0|0:0,0:0:0:0:
282,23,77186,5,4,0:0:0:0:
382,69,77502,1,8,0:0:0:0:
398,127,77660,2,0,L|427:232,1,110,0|2,0:0|0:0,0:0:0:0:
456,350,78291,2,0,P|410:335|335:343,1,110,4|0,0:0|0:0,0:0:0:0:
290,353,78765,1,8,0:0:0:0:
231,339,78923,1,4,0:0:0:0:
109,336,79239,6,0,L|56:361,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
158,301,79712,2,0,P|177:247|167:186,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
54,237,80659,1,8,0:0:0:0:
30,292,80817,2,0,L|1:349,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
85,183,81449,1,2,0:0:0:0:
202,213,81765,6,0,L|174:272,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
232,160,82239,1,4,0:0:0:0:
281,50,82554,2,0,L|352:43,1,55,8|0,0:0|0:0,0:0:0:0:
406,143,83028,1,2,0:0:0:0:
361,255,83344,1,4,0:0:0:0:
256,192,83660,1,0,0:0:0:0:
151,255,83975,6,0,P|100:268|30:243,1,110,0|2,0:0|0:0,0:0:0:0:
10,203,84449,1,8,0:0:0:0:
50,88,84765,1,4,0:0:0:0:
167,117,85081,1,8,0:0:0:0:
260,194,85397,6,0,P|316:206|379:188,1,110,2|8,0:0|0:0,0:0:0:0:
413,155,85871,1,4,0:0:0:0:
377,39,86186,2,0,L|424:9,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
313,49,86660,2,0,P|262:39|202:54,1,110,2|8,0:0|0:0,0:0:0:0:
154,82,87133,1,8,0:0:0:0:
120,132,87291,1,4,0:0:0:0:
147,249,87607,1,8,0:0:0:0:
256,192,87923,5,2,0:0:0:0:
386,183,88239,2,0,L|415:249,1,55,8|4,0:0|0:0,0:0:0:0:
325,329,88712,1,0,0:0:0:0:
275,293,88870,2,0,P|251:239|265:176,1,110,8|2,0:0|0:0,0:0:0:0:
275,133,89344,1,2,0:0:0:0:
245,80,89502,1,2,0:0:0:0:
124,86,89818,5,4,0:0:0:0:
65,191,90133,1,2,0:0:0:0:
130,292,90449,2,0,L|140:364,1,55,2|2,0:1|0:1,0:0:0:0:
193,370,90765,1,2,0:1:0:0:
244,338,90923,2,0,P|299:327|364:344,1,110,2|0,0:0|0:0,0:0:0:0:
406,362,91397,1,2,0:0:0:0:
475,260,91712,2,0,L|482:205,1,55,2|0,0:0|0:0,0:0:0:0:
492,145,92028,1,2,0:0:0:0:
472,87,92186,1,0,0:0:0:0:
256,192,92344,12,0,94239,0:0:0:0:
256,192,94870,5,6,0:0:0:0:
Topic Starter
Chibi Maruko
i'm not able for this week,
i will check if i've time to fix it
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