wkyik's Insane
00:04:838 (2,3) - Polarity is bad and there's no sounds on the blue tick where 2 ends. Shorten to 1/2 slider.
00:08:438 (1,2) - I don't hear anything on the repeat of the second slider, and the sound on the repeat of the first slider is extremely soft. I'd just use 1/1 sliders here.
00:09:638 (4) - Don't hear anything here, either.
00:10:495 (2) - Or here.
00:10:838 (4) - Could use more emphasis, i'd space this more.
00:14:610 (3,4,5,6) - Pattern doesn't look good. Could make 5 and 6's positions more symmetrical across 3 and 4 (Using a slider to illustrate the lack of symmetry): https://halfslashed.s-ul.eu/fnQ5uBb7
00:19:410 (1,2) - Song hasn't calmed down, why is this such a simple rhythm, with a 1/1 gap even. The second slider doesn't even start on vocals, so it sounds like you're mapping drums. Map more of the guitar and use spacing to reflect the drums.
00:23:352 (5) - I don't think mapping this is a good idea, since this is a fairly calm section of the song, and it sounds like you switched to vocals earlier.
00:24:038 (2,3) - Could use some more emphasis.
00:26:267 (1,2) - This overlap doesn't look good and the blanket looks forced.
00:52:838 (2,1) - Broken stack.
01:14:267 (1) - This repeat kinda kills the intensity in this section.
01:16:410 - There's no note here for the repeat to land on.
00:08:438 (1,2) - I don't hear anything on the repeat of the second slider, and the sound on the repeat of the first slider is extremely soft. I'd just use 1/1 sliders here.
00:09:638 (4) - Don't hear anything here, either.
00:10:495 (2) - Or here.
00:10:838 (4) - Could use more emphasis, i'd space this more.
00:14:610 (3,4,5,6) - Pattern doesn't look good. Could make 5 and 6's positions more symmetrical across 3 and 4 (Using a slider to illustrate the lack of symmetry): https://halfslashed.s-ul.eu/fnQ5uBb7
00:19:410 (1,2) - Song hasn't calmed down, why is this such a simple rhythm, with a 1/1 gap even. The second slider doesn't even start on vocals, so it sounds like you're mapping drums. Map more of the guitar and use spacing to reflect the drums.
00:23:352 (5) - I don't think mapping this is a good idea, since this is a fairly calm section of the song, and it sounds like you switched to vocals earlier.
00:24:038 (2,3) - Could use some more emphasis.
00:26:267 (1,2) - This overlap doesn't look good and the blanket looks forced.
00:52:838 (2,1) - Broken stack.
01:14:267 (1) - This repeat kinda kills the intensity in this section.
01:16:410 - There's no note here for the repeat to land on.
Insane
00:00:210 (1) - Feels a bit dense for a slow section.
00:02:952 (2,3) - Try a 1/1 slider. You're in a slow section and 3 isn't really on any important sound, so it doesn't deserve a click.
00:09:810 (1,2) - Second note could use more emphasis. Having the player use slider leniency to hit this doesn't really put more emphasis on the circle, it takes away emphasis from the leading drum beat, but not enough. I'd just add more spacing.
00:31:581 (4,1) - How about something neater, like having this overlap in the center of one of the straight parts of 4, or on the tip of the sharp bend of 4, or with the slider tail/end? Right now it just looks arbitrarily placed.
00:32:267 (2,3,4,5) - I don't really care that it's unevenly placed, but rather that the stronger notes are closer together here, as opposed to the weaker ones. If they started closer together then got farther spaced, it would work better than what you have now.
00:45:295 (5,1) - Not a fan of the visuals that this has, since it breaks circular flow. If you try to fix this, be mindful of your triangle pattern.
00:54:381 (3,4) - Similar thing to the above applies here.
01:10:324 (1,2,3,1,2,3,4) - If you're going to do this, why not reduce the spacing on the first set of 3? Right now it looks completely backwards, even though I recognize that the last 4 notes are lower spacing to contrast with the next beat.
01:11:524 (1,3) - These are really close..
00:02:952 (2,3) - Try a 1/1 slider. You're in a slow section and 3 isn't really on any important sound, so it doesn't deserve a click.
00:09:810 (1,2) - Second note could use more emphasis. Having the player use slider leniency to hit this doesn't really put more emphasis on the circle, it takes away emphasis from the leading drum beat, but not enough. I'd just add more spacing.
00:31:581 (4,1) - How about something neater, like having this overlap in the center of one of the straight parts of 4, or on the tip of the sharp bend of 4, or with the slider tail/end? Right now it just looks arbitrarily placed.
00:32:267 (2,3,4,5) - I don't really care that it's unevenly placed, but rather that the stronger notes are closer together here, as opposed to the weaker ones. If they started closer together then got farther spaced, it would work better than what you have now.
00:45:295 (5,1) - Not a fan of the visuals that this has, since it breaks circular flow. If you try to fix this, be mindful of your triangle pattern.
00:54:381 (3,4) - Similar thing to the above applies here.
01:10:324 (1,2,3,1,2,3,4) - If you're going to do this, why not reduce the spacing on the first set of 3? Right now it looks completely backwards, even though I recognize that the last 4 notes are lower spacing to contrast with the next beat.
01:11:524 (1,3) - These are really close..
Gizia
Dunno who collab what, so I won't be able to seperate parts by modder :p.
00:10:495 (2) - There's no note here.
00:10:667 (3,4) - Emphasis was a problem in both the other diffs, so I guess that applies here too.
00:43:752 (4) - Why not try a curved repeating 1/4 slider here, you'll be able to capture both the drums and the vocal without increasing difficulty.
01:06:552 (3,4) - Polarity is bad. I didn't point this out in higher difficulties because players can get used to that, but here, hard difficulty players will struggle I really recommend you try a rhythm like https://halfslashed.s-ul.eu/a0nNPX7x to at least give the a player a chance to get used to the 2/3 snap.
00:10:495 (2) - There's no note here.
00:10:667 (3,4) - Emphasis was a problem in both the other diffs, so I guess that applies here too.
00:43:752 (4) - Why not try a curved repeating 1/4 slider here, you'll be able to capture both the drums and the vocal without increasing difficulty.
01:06:552 (3,4) - Polarity is bad. I didn't point this out in higher difficulties because players can get used to that, but here, hard difficulty players will struggle I really recommend you try a rhythm like https://halfslashed.s-ul.eu/a0nNPX7x to at least give the a player a chance to get used to the 2/3 snap.
Normal
00:54:381 (3,1,2) - Ugly overlaps.
Easy
00:13:924 (1,2,3) - Could make a neat triangle here.
00:22:152 (1,2,3,4) - How about some 3/1 sliders here instead? Intensity goes down so I think that would work out better.
00:23:524 (3,4,1) - Making these neater would work out as well.
01:08:781 - Add a break?
01:25:238 (1,2,3) - Nazi DS error.
00:22:152 (1,2,3,4) - How about some 3/1 sliders here instead? Intensity goes down so I think that would work out better.
00:23:524 (3,4,1) - Making these neater would work out as well.
01:08:781 - Add a break?
01:25:238 (1,2,3) - Nazi DS error.
Good luck!