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sphere - Non stop road (TV size)

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Topic Starter
GIDZ
This beatmap was submitted using in-game submission on 2017年11月16日 at 17:04:14

Artist: sphere
Title: Non stop road (TV size)
Source: 夏色キセキ
Tags: Natsuiro Kiseki tv size anime opening Rizia gidz 寿 美菜子 Minako Kotobuki 高垣彩陽 Ayahi Takagaki 戸松 遥 Haruka Tomatsu 豊崎愛生 Aki Toyosaki
BPM: 175
Filesize: 2782kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.47 stars, 106 notes)
  2. Gidzia's Hard (3.22 stars, 227 notes)
  3. Insane (3.95 stars, 285 notes)
  4. Normal (2.18 stars, 186 notes)
  5. wkyik's Insane (3.97 stars, 280 notes)
Download: sphere - Non stop road (TV size)
Information: Scores/Beatmap Listing
---------------
#5

Made a set upon Rizia's request ~

Easy: Me
Normal: Me
Gidzia's Hard: Collab with Rizia (Rizia mapped odds, I mapped evens)
Insane: Me
wkyik's Insane: Rizia
Topic Starter
GIDZ
Moved to pending~
vrnl
mod from q

i started with your insane just because i clicked edit on it first so here u go

insane:

01:04:667 (1) - move to somewhere around x235 y320, to make it like a half circle with the stream
01:05:695 (4,5,1) - this rly threw me off. first the 4 isnt stacked right then them being so close made me think its a triple
01:27:467 (6,7,8,1) - i guess this works, but it'd feel better if it was a little more spaced then it is now like https://osu.ppy.sh/ss/6983945 (not exactly this, just a suggestion) so not too spaced but still a little something

wkyik insane
00:26:781 (2) - this is too up close to the slider, i see its kinda blanketed but its like wrapped super tight so move it and the 4 down a little
01:32:095 - the slider should have lower volume the hitsound sounds out of place with little/basically no music

sry short mod, maps are nicely made!
Topic Starter
GIDZ

cute boy wrote:

mod from q

i started with your insane just because i clicked edit on it first so here u go

insane:

01:04:667 (1) - move to somewhere around x235 y320, to make it like a half circle with the stream I wanna stack on 01:03:295 (1) - head~
01:05:695 (4,5,1) - this rly threw me off. first the 4 isnt stacked right then them being so close made me think its a triple hmm, this is intentional but I'll see wat others have to say about this
01:27:467 (6,7,8,1) - i guess this works, but it'd feel better if it was a little more spaced then it is now like https://osu.ppy.sh/ss/6983945 (not exactly this, just a suggestion) so not too spaced but still a little something Again this is intentional like the previous pattern's concept~

sry short mod, maps are nicely made! Tks o/
Ciyus Miapah
07:56 - G I D Z -: hey do u have time for quick mod? :>
07:57 Fort: maybe
07:57 Fort: i have 1 hour
07:57 - G I D Z -: cool
07:57 - G I D Z -: maybe drop a quick one in thread pls?
07:57 - G I D Z -: https://osu.ppy.sh/s/546703
08:03 Fort: good map
08:03 - G I D Z -: tks :3
08:04 Fort: these blanket too strict
08:04 - G I D Z -: lol
08:04 - G I D Z -: Rizia doesnt do the perfect blankets
08:05 Fort: dunno
08:05 Fort: haha
08:07 Fort: about spinner in the end i think the kiai time on it should be off
08:07 Fort: i mean deactivate that kiai time
08:07 Fort: i mean kill that kiai time
08:07 - G I D Z -: It'll also be great if u check the Easy, Normal, and Hard
08:07 - G I D Z -: oh
08:07 - G I D Z -: Just mention it in ur mod
08:07 - G I D Z -: I'll discuss with Rizia
08:07 Fort: oh
08:07 Fort: i mean you should stop kiai time on 01:27:981 -
08:08 Fort: for all diffs
08:08 - G I D Z -: oh
08:08 - G I D Z -: I see
08:08 - G I D Z -: Just put that in ur mod
08:08 Fort: idk how to say that thing
08:08 - G I D Z -: I know wat u mean
08:09 Fort: let's take a look insane diff
08:10 - G I D Z -: kek
08:10 Fort: 00:37:924 (3,1) - these sliders too close i think
08:11 Fort: move 00:37:924 (3) - to 368|183
08:11 - G I D Z -: its stacked to 00:36:381 (2) - :v
08:11 Fort: `and then move this too 00:38:267 (4,5) -
08:11 Fort: i know :^)
08:12 - G I D Z -: ok moved it
08:13 Fort: 00:44:781 (3,4,5) - looks this triangle didnt effective againts 00:45:467 (1) -
08:14 Fort: maybe rotate 00:45:295 (5,1) - 13 degrees anti clockwise and move them back to normal stack for slider 1
08:15 - G I D Z -: ok
08:15 Fort: i want ctrl+g this 00:46:152 (3) - and it's up to you
08:15 - G I D Z -: nah
08:15 - G I D Z -: I dun want same direction as 00:44:781 (3) -
08:16 Fort: well
08:16 Fort: 01:06:495 (2) - i hope you put these slider on 01:06:381 - and extend the arrow
08:16 Fort: make sense a bit
08:17 - G I D Z -: oh
08:17 - G I D Z -: I snapped wrong
08:17 - G I D Z -: its 1/4
08:17 - G I D Z -: 01:06:552 - to 01:06:724 - now
08:18 Fort: uh?
08:18 - G I D Z -: its supposed to follow the drums
08:18 - G I D Z -: 01:06:381 - this is vocal line
08:18 Fort: okay
08:19 Fort: yeah for me just map that vocal line
08:19 Fort: the rest up to you
08:19 - G I D Z -: hm?
08:19 Fort: want use 1/4 or 1/6, not really sure for me
08:19 - G I D Z -: 01:06:952 (3,4) - these are mapped to drums
08:19 - G I D Z -: so 01:06:552 (2) - should follow drums for me
08:20 Fort: yeah but with a strong vocal, i guess you should follow vocal at first
08:20 Fort: not guessing but it's better
08:21 Fort: cuz these
08:21 Fort: 01:07:410 (1) -
08:21 - G I D Z -: ah
08:21 - G I D Z -: I see
08:21 - G I D Z -: wat u mean
08:21 Fort: and these 01:04:667 (1) -
08:22 Fort: okay enough for that problem
08:22 Fort: 01:27:467 (6,7,8,1) -
08:22 Fort: i strongly suggesting put jumps
08:22 - G I D Z -: lol
08:22 Fort: instead overlaps
08:22 - G I D Z -: ok
08:23 Fort: well ending like that looks passive
08:24 - G I D Z -: I'll change it
08:24 Fort: okay just that
08:24 Fort: sorry if i say something hard to understand
08:25 - G I D Z -: nah its fine

good map, i don't really have much complains with these one
Little
As requested.

[General]
  1. Consider including in tags the members of sphere: 寿 美菜子 Minako Kotobuki 高垣彩陽 Ayahi Takagaki 戸松 遥 Haruka Tomatsu 豊崎愛生 Aki Toyosaki Source: http://www.planet-sphere.jp/sphere.html
[Easy]
  1. 00:00:210 (1) - Whistle on head to match the bell in the song? Also on 00:02:952 (1)
  2. 00:05:695 (1,2,3) - Cool pattern—not sure if the inconsistent distance spacing is intentional though. (1,2) and (2,3) have different distance spacing, and both have higher distance spacing than other parts of the map. I also think it would be cool to make the pattern into a perfect square and have 00:09:810 (1) be part of the pattern instead of blanketed. Visually something like this: http://puu.sh/tfK7H/b3e6de7354.jpg
  3. 00:22:152 - This part of the song is different from the previous part, but I can't feel that contrast in your map. The song here moves to half time feel, and I think your map should reflect that with a change in rhythm. The rhythms you're currently using are exactly the same as the previous section, so it doesn't offer any change in the player's experience. Maybe just for the first combo, cut down on the rhythm density to show that: http://puu.sh/tfKls/e9b8e30877.jpg This way, it builds up nicely through the section.

    Nice, simple Easy with good flow. More variety in slider shapes and rhythm would be nice. More hitsounds would also be nice.
[Normal]
  1. Unsnapped notes at 00:57:123 (6) and 01:01:237 (3)
  2. Right from the start, I noticed this map looks quite messy. Consider using lower distance spacing (I recommend 1.0) so the overlaps between 1/2 beat spaced objects are more substantial. Narrow edge overlaps just don't look good :P
  3. Add some soft whistles in the intro section?
  4. 00:00:210 (1,2) - Maybe change this to a 1/1 repeat slider to match with 00:02:952 (1)
  5. 00:11:181 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't recommend using long chains of 1/2 beat spaced objects like this in Normal. It looks messy, and is also tough for less skilled players to follow. I think it would be better to break it up with a 1/1 beat spacing somewhere in between. For example: http://puu.sh/tfKUE/cb52648250.jpg This also gives better phrasing. Including some 1/2 beat stacks between circle and slider could also help to make it look cleaner (less of a snaking chain).
  6. 01:04:152 (2,3) - Might play better to swap these around since there's a stronger beat at 01:04:324
  7. 01:04:667 (4) - Maybe change to 1/1 slider and 1/2 beat spaced circle for more emphasis on the syncopated note.
[Gizia's Hard]
  1. Some soft whistles in the intro section might sound nice.

    Clean.
[Insane]
  1. Some soft whistles in the intro section might sound nice.
  2. 00:05:695 (1,2,3,1) - The angles seem random. Try to have some visual pattern? Maybe something like this: http://puu.sh/tfLCW/0ae8b73a7c.jpg
  3. 00:50:952 (1,2) - Blanket here could be cleaner.
  4. 01:00:552 - Why use different rhythm in this section? The map was quite clean and intuitive until you introduced this 1/4 spaced section. If you want to use these rhythms, I recommend using slightly larger distance spacing between the objects so it doesn't look so cluttered.
  5. 01:03:295 (1,2) - You can make cleaner blanket. Also at 01:04:667 (1,2)
  6. 01:05:695 (4,5,1) - Make consistent distance spacing? Also at 01:10:324 (1,2,3) Maybe you're trying to have increasing/decreasing spacing to match the music, but it doesn't really work with such a short group of notes. It just looks like a mistake. If you want to have gradually increasing spacing, maybe try some triangle patterns instead. 01:10:667 (3,1) - this jump is also quite extreme when it probably doesn't need to be.

    Most of the map is quite good.
[wkyik]
  1. 00:26:267 (1,2) - Maybe wider blanket without overlap would look nicer.

    Looks fine.
Topic Starter
GIDZ

Little wrote:

As requested.

[General]
  1. Consider including in tags the members of sphere: 寿 美菜子 Minako Kotobuki 高垣彩陽 Ayahi Takagaki 戸松 遥 Haruka Tomatsu 豊崎愛生 Aki Toyosaki Source: http://www.planet-sphere.jp/sphere.html
Tks, added~

[Easy]
  1. 00:00:210 (1) - Whistle on head to match the bell in the song? Also on 00:02:952 (1) ok
  2. 00:05:695 (1,2,3) - Cool pattern—not sure if the inconsistent distance spacing is intentional though. (1,2) and (2,3) have different distance spacing, and both have higher distance spacing than other parts of the map. I also think it would be cool to make the pattern into a perfect square and have 00:09:810 (1) be part of the pattern instead of blanketed. Visually something like this: http://puu.sh/tfK7H/b3e6de7354.jpg It was a DS error, fixed~
  3. 00:22:152 - This part of the song is different from the previous part, but I can't feel that contrast in your map. The song here moves to half time feel, and I think your map should reflect that with a change in rhythm. The rhythms you're currently using are exactly the same as the previous section, so it doesn't offer any change in the player's experience. Maybe just for the first combo, cut down on the rhythm density to show that: http://puu.sh/tfKls/e9b8e30877.jpg This way, it builds up nicely through the section. I actually used straight sliders to emphasize that and I dun think I need to cut down rhythm density here tho :thinking:

    Nice, simple Easy with good flow. More variety in slider shapes and rhythm would be nice. More hitsounds would also be nice.
[Normal]
  1. Unsnapped notes at 00:57:123 (6) and 01:01:237 (3) fixed
  2. Right from the start, I noticed this map looks quite messy. Consider using lower distance spacing (I recommend 1.0) so the overlaps between 1/2 beat spaced objects are more substantial. Narrow edge overlaps just don't look good :P Used 1x
  3. Add some soft whistles in the intro section? ok
  4. 00:00:210 (1,2) - Maybe change this to a 1/1 repeat slider to match with 00:02:952 (1) The music is different on those 2 parts imo.
  5. 00:11:181 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't recommend using long chains of 1/2 beat spaced objects like this in Normal. It looks messy, and is also tough for less skilled players to follow. I think it would be better to break it up with a 1/1 beat spacing somewhere in between. For example: http://puu.sh/tfKUE/cb52648250.jpg This also gives better phrasing. Including some 1/2 beat stacks between circle and slider could also help to make it look cleaner (less of a snaking chain). ok
  6. 01:04:152 (2,3) - Might play better to swap these around since there's a stronger beat at 01:04:324 ok
  7. 01:04:667 (4) - Maybe change to 1/1 slider and 1/2 beat spaced circle for more emphasis on the syncopated note. I wanna just follow the crash symbols here wil less rhythm density cuz the music is claming down.
[Gizia's Hard]
  1. Some soft whistles in the intro section might sound nice. k

    Clean.
[Insane]
  1. Some soft whistles in the intro section might sound nice. k
  2. 00:05:695 (1,2,3,1) - The angles seem random. Try to have some visual pattern? Maybe something like this: http://puu.sh/tfLCW/0ae8b73a7c.jpg cool, applied~
  3. 00:50:952 (1,2) - Blanket here could be cleaner. Its a copy pasta slider so blanket isnt intentional lol
  4. 01:00:552 - Why use different rhythm in this section? The map was quite clean and intuitive until you introduced this 1/4 spaced section. If you want to use these rhythms, I recommend using slightly larger distance spacing between the objects so it doesn't look so cluttered. I've increased the spacing by a slight amount, I think high spacing doesnt play well tho. The pattern is just a build up for the upcoming section.
  5. 01:03:295 (1,2) - You can make cleaner blanket. Also at 01:04:667 (1,2) Like I mentioned earlier^
  6. 01:05:695 (4,5,1) - Make consistent distance spacing? Also at 01:10:324 (1,2,3) Maybe you're trying to have increasing/decreasing spacing to match the music, but it doesn't really work with such a short group of notes. It just looks like a mistake. If you want to have gradually increasing spacing, maybe try some triangle patterns instead. 01:10:667 (3,1) - this jump is also quite extreme when it probably doesn't need to be. Changed the first part. The second part is where I split the patterns into 2 cuz of the drums 01:10:324 (1,2,3) - for only toms and 01:10:838 (1,2,3,4) - for only snares. Spacing further emphasizes on the difference in percussion sounds, and since 01:10:838 (1,2,3,4) - have 0.3x spacing, its actually quite easy to follow up from the jump at 01:10:667 (3,1) - .

    Most of the map is quite good.
Tks for modding!~
-Helium-
here is a low quality mod from a starter modder...hope i can help somehow ^^`
im not a good mod so i dont really find much (most of the points are already modded) but the few things i found i listed here
IMP = in my opinion
mods
Easy

00:26:610 to 00:27:295 woul fit a slider IMP
thats everything

Insane

00:54:552 (4,5,6,7,8,9) - why dont connect the circles with the sliders so it fits together?
01:16:495 (4,5,6,7,8,9) - same

wkyik's Insane

01:15:295 (3,4) - i don't really understands the space...pls explain?
it's not much...sorry
Topic Starter
GIDZ

-Helium- wrote:

here is a low quality mod from a starter modder...hope i can help somehow ^^`
im not a good mod so i dont really find much (most of the points are already modded) but the few things i found i listed here
IMP = in my opinion
[box=mods]
Easy

00:26:610 to 00:27:295 woul fit a slider IMP I think 3 circles fits better for the tom tom snare in the music. Also I want them to be clickable to emphasize those sounds.
thats everything

Insane

00:54:552 (4,5,6,7,8,9) - why dont connect the circles with the sliders so it fits together? They are already connected with 1x DS
01:16:495 (4,5,6,7,8,9) - same ^
Tks for checking! o/
Halfslashed
wkyik's Insane
00:04:838 (2,3) - Polarity is bad and there's no sounds on the blue tick where 2 ends. Shorten to 1/2 slider.
00:08:438 (1,2) - I don't hear anything on the repeat of the second slider, and the sound on the repeat of the first slider is extremely soft. I'd just use 1/1 sliders here.
00:09:638 (4) - Don't hear anything here, either.
00:10:495 (2) - Or here.
00:10:838 (4) - Could use more emphasis, i'd space this more.
00:14:610 (3,4,5,6) - Pattern doesn't look good. Could make 5 and 6's positions more symmetrical across 3 and 4 (Using a slider to illustrate the lack of symmetry): https://halfslashed.s-ul.eu/fnQ5uBb7
00:19:410 (1,2) - Song hasn't calmed down, why is this such a simple rhythm, with a 1/1 gap even. The second slider doesn't even start on vocals, so it sounds like you're mapping drums. Map more of the guitar and use spacing to reflect the drums.
00:23:352 (5) - I don't think mapping this is a good idea, since this is a fairly calm section of the song, and it sounds like you switched to vocals earlier.
00:24:038 (2,3) - Could use some more emphasis.
00:26:267 (1,2) - This overlap doesn't look good and the blanket looks forced.
00:52:838 (2,1) - Broken stack.
01:14:267 (1) - This repeat kinda kills the intensity in this section.
01:16:410 - There's no note here for the repeat to land on.
Insane
00:00:210 (1) - Feels a bit dense for a slow section.
00:02:952 (2,3) - Try a 1/1 slider. You're in a slow section and 3 isn't really on any important sound, so it doesn't deserve a click.
00:09:810 (1,2) - Second note could use more emphasis. Having the player use slider leniency to hit this doesn't really put more emphasis on the circle, it takes away emphasis from the leading drum beat, but not enough. I'd just add more spacing.
00:31:581 (4,1) - How about something neater, like having this overlap in the center of one of the straight parts of 4, or on the tip of the sharp bend of 4, or with the slider tail/end? Right now it just looks arbitrarily placed.
00:32:267 (2,3,4,5) - I don't really care that it's unevenly placed, but rather that the stronger notes are closer together here, as opposed to the weaker ones. If they started closer together then got farther spaced, it would work better than what you have now.
00:45:295 (5,1) - Not a fan of the visuals that this has, since it breaks circular flow. If you try to fix this, be mindful of your triangle pattern.
00:54:381 (3,4) - Similar thing to the above applies here.
01:10:324 (1,2,3,1,2,3,4) - If you're going to do this, why not reduce the spacing on the first set of 3? Right now it looks completely backwards, even though I recognize that the last 4 notes are lower spacing to contrast with the next beat.
01:11:524 (1,3) - These are really close..
Gizia
Dunno who collab what, so I won't be able to seperate parts by modder :p.
00:10:495 (2) - There's no note here.
00:10:667 (3,4) - Emphasis was a problem in both the other diffs, so I guess that applies here too.
00:43:752 (4) - Why not try a curved repeating 1/4 slider here, you'll be able to capture both the drums and the vocal without increasing difficulty.
01:06:552 (3,4) - Polarity is bad. I didn't point this out in higher difficulties because players can get used to that, but here, hard difficulty players will struggle I really recommend you try a rhythm like https://halfslashed.s-ul.eu/a0nNPX7x to at least give the a player a chance to get used to the 2/3 snap.
Normal
00:54:381 (3,1,2) - Ugly overlaps.
Easy
00:13:924 (1,2,3) - Could make a neat triangle here.
00:22:152 (1,2,3,4) - How about some 3/1 sliders here instead? Intensity goes down so I think that would work out better.
00:23:524 (3,4,1) - Making these neater would work out as well.
01:08:781 - Add a break?
01:25:238 (1,2,3) - Nazi DS error.

Good luck!
Topic Starter
GIDZ

Halfslashed wrote:

Insane
00:00:210 (1) - Feels a bit dense for a slow section. There is a strong sound at 00:00:381 - which I think should be emphasized but not clickable. Thus I think reverse slider works best here.
00:02:952 (2,3) - Try a 1/1 slider. You're in a slow section and 3 isn't really on any important sound, so it doesn't deserve a click. Ok
00:09:810 (1,2) - Second note could use more emphasis. Having the player use slider leniency to hit this doesn't really put more emphasis on the circle, it takes away emphasis from the leading drum beat, but not enough. I'd just add more spacing. Ok
00:31:581 (4,1) - How about something neater, like having this overlap in the center of one of the straight parts of 4, or on the tip of the sharp bend of 4, or with the slider tail/end? Right now it just looks arbitrarily placed. Ok
00:32:267 (2,3,4,5) - I don't really care that it's unevenly placed, but rather that the stronger notes are closer together here, as opposed to the weaker ones. If they started closer together then got farther spaced, it would work better than what you have now. I've put more emphasis on 00:32:438 (3) - now.
00:45:295 (5,1) - Not a fan of the visuals that this has, since it breaks circular flow. If you try to fix this, be mindful of your triangle pattern. Changed the flow abit.
00:54:381 (3,4) - Similar thing to the above applies here. This one seems fine to me.
01:10:324 (1,2,3,1,2,3,4) - If you're going to do this, why not reduce the spacing on the first set of 3? Right now it looks completely backwards, even though I recognize that the last 4 notes are lower spacing to contrast with the next beat. 01:10:324 (1,2,3) - Tome accents getting louder in the music, an d 01:10:838 (1,2,3,4) - Snares sound the same so I used same spacing.
01:11:524 (1,3) - These are really close.. Moved them down and to the right a bit.

Gizia
Dunno who collab what, so I won't be able to seperate parts by modder :p. I'll delete the comments that are not my part~
00:43:752 (4) - Why not try a curved repeating 1/4 slider here, you'll be able to capture both the drums and the vocal without increasing difficulty. Vocals, and since 00:32:781 - did not follow drums either.

Normal
00:54:381 (3,1,2) - Ugly overlaps. Using distance snap lol, I'll see wat others say about this.

Easy
00:13:924 (1,2,3) - Could make a neat triangle here. I dun want 00:15:295 (3) -
00:22:152 (1,2,3,4) - How about some 3/1 sliders here instead? Intensity goes down so I think that would work out better. Dun wanna skip the sound at 00:22:838 - tho
00:23:524 (3,4,1) - Making these neater would work out as well. ok
01:08:781 - Add a break? ok lol
01:25:238 (1,2,3) - Nazi DS error. fixed :P

Good luck!
Tks a lot for the mod!~ o/
Starfy
Mo Mut Ye Mod

[Geeneral]
-Widescreen support should be unable
-Higher volume can be used in kiai section, for example, 70% to emphasize the chrous part of the song

[Easy]
-00:01:581 (3) - , 00:04:324 (3) - , 00:05:695 (1,2,3,1) - Add whistle in the slider head
-00:11:181 (1) - Add finish in the slider head
-00:20:781 (3) - Long slider is not really necessary here => http://puu.sh/toWDK/10747cc0a5.jpg, hence you can add a clap here 00:21:124 -
-00:23:524 (3) - You may consider to add a whistle to emphasize that little "ding" sound
-00:31:752 (3) - Move it a little bit down to fit a blanket

[Normal]
-AR5 would fit more... AR3 is too low tbh
-00:02:952 (1) - You sound pattern here is awkward since it can't match the vocal and music well, try => http://puu.sh/toX0l/d8deee20a3.jpg
-00:29:353 (5) - Same here, the sound pattern is not good enough to emphasize both sonund, try => http://puu.sh/toX88/bda251b5e5.jpg
-00:43:067 (2) - Add a clap
-01:27:981 (5) - Place it to x:88, y:328 to fit the flow that you're keeping

[Geezia]
-00:12:552 (1) - http://puu.sh/toXlb/9838716f73.jpg
-00:20:095 (3) - Move it lower a bit may fit the blanket
-00:34:152 - Clap

[Geesane]
-00:01:581 (1) - BLANKET
-00:05:695 (1,2,3,1) - Maybe curve it a bit, otherwise the feeling looks too rigid
-00:34:152 (5) - Clap

[Have son]
-00:53:695 (1) - Stack perfect to 00:52:838 (2) -

Gooooooooooood luckkkkkkkkk
Topic Starter
GIDZ

StarForYou wrote:

Mo Mut Ye Mod

[Geeneral]
-Widescreen support should be unable Ok
-Higher volume can be used in kiai section, for example, 70% to emphasize the chrous part of the song Ok

[Easy]
-00:01:581 (3) - , 00:04:324 (3) - , 00:05:695 (1,2,3,1) - Add whistle in the slider head Added
-00:11:181 (1) - Add finish in the slider head ^
-00:20:781 (3) - Long slider is not really necessary here => http://puu.sh/toWDK/10747cc0a5.jpg, hence you can add a clap here 00:21:124 - I wanna keep consistent to previous pattern here
-00:23:524 (3) - You may consider to add a whistle to emphasize that little "ding" sound Added
-00:31:752 (3) - Move it a little bit down to fit a blanket ok

[Normal]
-AR5 would fit more... AR3 is too low tbh oops fixed
-00:02:952 (1) - You sound pattern here is awkward since it can't match the vocal and music well, try => http://puu.sh/toX0l/d8deee20a3.jpg Drum here is stronger imo so I followed that
-00:29:353 (5) - Same here, the sound pattern is not good enough to emphasize both sonund, try => http://puu.sh/toX88/bda251b5e5.jpg ^
-00:43:067 (2) - Add a clap ok
-01:27:981 (5) - Place it to x:88, y:328 to fit the flow that you're keeping I wanna make square for closing pattern :P

[Geezia]
-00:12:552 (1) - http://puu.sh/toXlb/9838716f73.jpg Should be fine imo
-00:20:095 (3) - Move it lower a bit may fit the blanket ok
-00:34:152 - Clap ^

[Geesane]
-00:01:581 (1) - BLANKET ok
-00:05:695 (1,2,3,1) - Maybe curve it a bit, otherwise the feeling looks too rigid Changed slider shape for visuals~
-00:34:152 (5) - Clap ok

Gooooooooooood luckkkkkkkkk
Tks fy for mod
Anxient
wkyik

00:11:867 (3,4) - i think its better if you stacked these together since 00:12:552 (1) - has a kick sound and i think you should try emphasizing that http://puu.sh/vYDaG/786e1eacb1.jpg

00:26:267 (1,2,3,4,5) - compared to your other notes, these are kinda squeezed together. maybe make it more loose? it looks ugly too ><

00:42:038 - not gonna make this clickable?

00:46:838 (1,2) - imo this plays since [1] isnt giving me that heavy impact feeling. maybe try this? http://puu.sh/vYDjH/1316534962.jpg

00:59:695 (3,4) - i think the DS is too wide. consider ctrl g'ing 00:59:867 (4) - ?

01:12:552 (3) - i think ctrl g here would be more appropriate

01:19:752 (1,2,3) - i think its better if you made these all start from the other side http://puu.sh/vYDq7/a593dfd4bf.jpg

01:22:838 (5) - forgot to NC?

Insane

00:01:581 (1) - i gotta say i was expecting it to start on the other side lol, i think ctrl ging would make it more intuitive.

00:05:695 (1) - same here actually.

00:34:495 (1,3) - sliderblanket properly

00:36:381 (2,3,4) - perfect triangle chance here

00:41:867 (3,4,5) - and here

00:43:410 (3) - this looks so out of place yo. just do this http://puu.sh/vYDz0/f69b7cf7cc.jpg

00:44:781 (3) - ctrl g, it'll play better and youll give 00:45:124 (4) - enough spacing

00:46:152 (3) - same here

00:53:010 (3,4,5) - triangle reeee

00:58:324 (3,4) - whats up with the jump spike?

01:10:667 (3,1) - you sure you wanna do this? i think the DS is too wide. im pretty sure this jump is even larger than whatever rizia/wkyik had

01:19:067 (3) - i suggest you place this here so that 2 --> 3 distance isnt so wide in contrast to the sound and 01:19:410 (4) - actually gets impact http://puu.sh/vYDGX/6f21efc800.jpg

Gizia's Hard

00:23:524 (1,2) - muh blanket

00:36:381 (2,3,1) - perf triangle chance

01:08:781 (1) - just make these 2 clickable notes or jumps. such impact noise doesnt deserve this slider ;;

Normal

00:29:353 (5,6,1) - not gonna make a perfect triangle? im gonna bug ya know
Topic Starter
GIDZ

Anxient wrote:

01:10:667 (3,1) - you sure you wanna do this? i think the DS is too wide. im pretty sure this jump is even larger than whatever rizia/wkyik had I wanted something different to Rizia's jumps cuz I had the same thing before as him, I want to emphasize the low and increasing in dynamics of toms at 01:10:324 (1,2,3) - and to show the consistency of the tone of snares at 01:10:838 (1,2,3,4) - so this is wat I have in mind for this pattern. I'll keep an eye out for other mods but I'll keep for now.

01:19:067 (3) - i suggest you place this here so that 2 --> 3 distance isnt so wide in contrast to the sound and 01:19:410 (4) - actually gets impact http://puu.sh/vYDGX/6f21efc800.jpg 3rd white tick xd

Gizia's Hard

00:23:524 (1,2) - muh blanket Not my part

00:36:381 (2,3,1) - perf triangle chance :v

01:08:781 (1) - just make these 2 clickable notes or jumps. such impact noise doesnt deserve this slider ;; Not my part

Normal

00:29:353 (5,6,1) - not gonna make a perfect triangle? im gonna bug ya know I think its fine lel
Sry for l8 reply tks for mod~
Topic Starter
GIDZ

Anxient wrote:

Insane

00:01:581 (1) - i gotta say i was expecting it to start on the other side lol, i think ctrl ging would make it more intuitive. Vocal emphasis

00:05:695 (1) - same here actually. ^ same but stronger here with music

00:34:495 (1,3) - sliderblanket properly kk

00:36:381 (2,3,4) - perfect triangle chance here :v

00:41:867 (3,4,5) - and here :vv

00:43:410 (3) - this looks so out of place yo. just do this http://puu.sh/vYDz0/f69b7cf7cc.jpg That would ruin the circular flow in place

00:44:781 (3) - ctrl g, it'll play better and youll give 00:45:124 (4) - enough spacing Moved it a bit

00:46:152 (3) - same here This one looks fine imo

00:53:010 (3,4,5) - triangle reeee :vvv

00:58:324 (3,4) - whats up with the jump spike? 3rd white tick like the other parts

01:10:667 (3,1) - you sure you wanna do this? i think the DS is too wide. im pretty sure this jump is even larger than whatever rizia/wkyik had I wanted something different to Rizia's jumps cuz I had the same thing before as him, I want to emphasize the low and increasing in dynamics of toms at 01:10:324 (1,2,3) - and to show the consistency of the tone of snares at 01:10:838 (1,2,3,4) - so this is wat I have in mind for this pattern. I'll keep an eye out for other mods but I'll keep for now.

01:19:067 (3) - i suggest you place this here so that 2 --> 3 distance isnt so wide in contrast to the sound and 01:19:410 (4) - actually gets impact http://puu.sh/vYDGX/6f21efc800.jpg 3rd white tick xd

Gizia's Hard

00:23:524 (1,2) - muh blanket Not my part

00:36:381 (2,3,1) - perf triangle chance :v

01:08:781 (1) - just make these 2 clickable notes or jumps. such impact noise doesnt deserve this slider ;; Not my part

Normal

00:29:353 (5,6,1) - not gonna make a perfect triangle? im gonna bug ya know I think its fine lel
Sry for l8 reply tks for mod~

edit: oops accidental double post
Rizia
Fixed many thing, thank you!!
456642362542654
osu file format v14

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AudioLeadIn: 0
PreviewTime: 33124
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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[Metadata]
Title:Non stop road
TitleUnicode:Non stop road
Artist:sphere
ArtistUnicode:sphere
Creator:- G I D Z -
Version:wkyik's Insane
Source:夏色キセキ
Tags:Natsuiro Kiseki tv size anime opening Rizia gidz 寿 美菜子 Minako Kotobuki 高垣彩陽 Ayahi Takagaki 戸松 遥 Haruka Tomatsu 豊崎愛生 Aki Toyosaki
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Kencho
Hi
[Easy]
  1. 00:37:238 (5) - DS too far

[Normal]
  1. 00:54:381 (3,1) - overlap

[Gidzia's Hard]
  1. 00:00:210 - Timing lines with different setting (volume level) (hitsound set) (custom set number).

[wkyik's Insane]
  1. 00:00:210 - Timing lines with different setting (volume level) (hitsound set) (custom set number).
  2. 00:48:724 (3) - Ctrl+H, make the flow more smoothly https://puu.sh/xVDBt/22effa3b8d.png
  3. 00:18:552 (2,4) - bl
  4. 01:10:324 (1,2,3,1,2,3,4,1) - aaaa

[Insane]
  1. 00:00:210 - Timing lines with different setting (volume level) (hitsound set) (custom set number).
  2. 00:26:781 (2,1) - Make a clean blanket?
  3. 01:06:952 (4) - It is better to NC for the beat changes
  4. 01:16:495 (4,5,6,7,8,9,1) - It is completely the same as 00:54:552 (4,5,6,7,8,9,1) - , so make some pattern change?
Topic Starter
GIDZ

Kencho wrote:

Hi
[Easy]
  1. 00:37:238 (5) - DS too far Fixed

[Normal]
  1. 00:54:381 (3,1) - overlap Fixed

[Gidzia's Hard]
  1. 00:00:210 - Timing lines with different setting (volume level) (hitsound set) (custom set number). Fixed

[Insane]
  1. 00:00:210 - Timing lines with different setting (volume level) (hitsound set) (custom set number). Fixed
  2. 00:26:781 (2,1) - Make a clean blanket? Ok
  3. 01:06:952 (4) - It is better to NC for the beat changes Ok
  4. 01:16:495 (4,5,6,7,8,9,1) - It is completely the same as 00:54:552 (4,5,6,7,8,9,1) - , so make some pattern change? I tried re arranging notes but ruined structure quite a bit and I just wanna keep consistency on this map so no change here.

Tks Kencho!
Rizia
all fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46838,57124
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Non stop road
TitleUnicode:Non stop road
Artist:sphere
ArtistUnicode:sphere
Creator:- G I D Z -
Version:wkyik's Insane
Source:夏色キセキ
Tags:Natsuiro Kiseki tv size anime opening Rizia gidz 寿 美菜子 Minako Kotobuki 高垣彩陽 Ayahi Takagaki 戸松 遥 Haruka Tomatsu 豊崎愛生 Aki Toyosaki
BeatmapID:1157993
BeatmapSetID:546703

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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71524,-100,4,2,1,70,0,1
87981,-100,4,2,1,70,0,0
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291,113,39810,1,0,0:0:0:0:
336,294,39981,6,0,P|280:302|149:249,1,180,2|8,0:0|0:0,0:0:0:0:
200,100,40495,2,0,P|256:92|387:145,1,180,2|0,0:0|0:0,0:0:0:0:
499,222,41010,1,8,0:0:0:0:
13,162,41352,6,0,P|62:204|199:209,1,180,2|8,0:0|0:0,0:0:0:0:
344,158,41867,2,0,L|449:145,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
241,109,42381,1,8,0:0:0:0:
208,297,42552,1,0,0:0:0:0:
208,297,42638,1,0,0:0:0:0:
208,297,42724,6,0,P|166:283|106:289,1,90
35,128,43067,2,0,P|77:142|137:136,1,90,8|0,0:0|0:0,0:0:0:0:
344,158,43410,2,0,L|331:53,1,90,12|0,0:0|0:0,0:0:0:0:
196,229,43752,1,8,0:0:0:0:
191,264,43838,1,8,0:0:0:0:
186,299,43924,1,8,0:0:0:0:
182,334,44010,1,8,0:0:0:0:
177,369,44095,5,4,0:0:0:0:
99,167,44438,1,8,0:0:0:0:
274,292,44781,2,0,P|291:241|287:191,1,90,2|0,0:0|0:0,0:0:0:0:
260,119,45124,1,10,0:0:0:0:
184,71,45295,1,0,0:0:0:0:
203,228,45467,6,0,P|251:246|392:177,1,180,2|8,0:0|0:0,0:0:0:0:
468,96,45981,2,0,L|436:308,1,180,2|0,0:0|0:0,0:0:0:0:
389,356,46495,2,0,P|348:371|282:360,1,90,8|0,0:0|0:0,0:0:0:0:
244,194,46838,6,0,P|285:179|351:190,1,90,2|0,0:0|0:0,0:0:0:0:
273,93,47181,1,8,0:0:0:0:
296,287,47352,2,0,P|206:281|119:257,1,180,2|0,0:0|0:0,0:0:0:0:
138,81,47867,2,0,P|227:86|314:110,1,180,8|2,0:0|0:0,0:0:0:0:
384,167,48381,1,0,0:0:0:0:
401,79,48552,1,8,0:0:0:0:
301,194,48724,2,0,P|283:242|356:344,1,180
475,297,49238,2,0,P|490:256|479:193,1,90
387,119,49581,6,0,B|306:80|306:80|207:100,1,180,4|8,0:0|0:0,0:0:0:0:
295,178,50095,2,0,L|496:138,1,180,2|0,0:0|0:0,0:0:0:0:
487,269,50610,1,8,0:0:0:0:
382,339,50781,1,0,0:0:0:0:
275,272,50952,6,0,P|226:252|160:262,1,90,2|0,0:0|0:0,0:0:0:0:
116,199,51295,1,8,0:0:0:0:
116,199,51467,2,0,P|100:246|195:344,1,180,2|0,0:0|0:0,0:0:0:0:
290,264,51981,2,0,L|307:164,1,90,10|0,0:0|0:0,0:0:0:0:
82,71,52324,6,0,P|63:121|43:271,1,180,2|8,0:0|0:0,0:0:0:0:
290,264,52838,2,0,P|256:222|136:130,1,180,2|0,0:0|0:0,0:0:0:0:
152,300,53352,1,8,0:0:0:0:
327,165,53524,1,0,0:0:0:0:
146,52,53695,6,0,P|151:97|158:142,1,90,2|0,0:0|0:0,0:0:0:0:
315,254,54038,2,0,P|322:209|327:165,1,90,8|0,0:0|0:0,0:0:0:0:
279,35,54381,1,8,0:0:0:0:
158,142,54552,1,0,0:0:0:0:
158,142,54638,1,0,0:0:0:0:
158,142,54724,2,0,L|233:154,1,45,8|0,0:0|0:0,0:0:0:0:
319,120,54895,2,0,L|331:195,1,45
249,270,55067,6,0,P|195:279|136:295,1,90,4|0,0:0|0:0,0:0:0:0:
0,274,55410,1,8,0:0:0:0:
76,319,55581,1,0,0:0:0:0:
0,366,55752,6,0,P|62:337|185:315,1,180,2|8,0:0|0:0,0:0:0:0:
252,355,56267,2,0,P|195:315|115:220,1,180,2|0,0:0|0:0,0:0:0:0:
88,148,56781,1,10,0:0:0:0:
105,59,56952,1,0,0:0:0:0:
185,18,57124,6,0,P|239:7|368:67,1,180,2|8,0:0|0:0,0:0:0:0:
309,225,57638,2,0,P|255:236|126:176,1,180,2|0,0:0|0:0,0:0:0:0:
148,102,58152,1,8,0:0:0:0:
12,221,58495,1,2,0:0:0:0:
30,346,58667,1,0,0:0:0:0:
154,332,58838,1,8,0:0:0:0:
136,207,59010,1,0,0:0:0:0:
82,276,59181,6,0,L|97:378,1,90,4|0,0:0|0:0,0:0:0:0:
243,183,59524,1,8,0:0:0:0:
82,276,59695,1,0,0:0:0:0:
126,176,59867,2,0,L|111:74,1,90,4|0,0:0|0:0,0:0:0:0:
248,286,60210,2,0,P|289:277|353:271,1,90,8|0,0:0|0:0,0:0:0:0:
336,271,60467,1,0,0:0:0:0:
336,271,60552,5,6,0:0:0:0:
270,208,60724,1,0,0:0:0:0:
309,364,60895,1,8,0:0:0:0:
439,267,61067,1,0,0:0:0:0:
256,298,61238,6,0,P|166:291|77:279,1,180,2|8,0:0|0:0,0:0:0:0:
98,102,61752,2,0,P|187:108|276:120,1,180,2|0,0:0|0:0,0:0:0:0:
396,77,62267,1,8,0:0:0:0:
378,201,62438,1,0,0:0:0:0:
252,182,62610,2,0,P|247:134|246:66,1,90,2|0,0:0|0:0,0:0:0:0:
378,201,62952,2,0,P|383:249|384:317,1,90,8|0,0:0|0:0,0:0:0:0:
384,290,63210,1,0,0:0:0:0:
384,290,63295,5,4,0:0:0:0:
306,352,63467,1,0,0:0:0:0:
210,326,63638,1,8,0:0:0:0:
176,232,63810,6,0,P|166:175|283:106,1,180,4|0,0:0|0:0,0:0:0:0:
415,196,64324,1,8,0:0:0:0:
397,201,64410,1,8,0:0:0:0:
380,206,64495,1,8,0:0:0:0:
363,212,64581,1,8,0:0:0:0:
346,218,64667,6,0,L|141:200,1,180,4|8,0:0|0:0,0:0:0:0:
332,103,65181,2,0,L|537:85,1,180,4|8,0:0|0:3,0:0:0:0:
485,192,65695,1,4,0:3:0:0:
420,279,65867,1,4,0:3:0:0:
324,328,66038,5,4,0:0:0:0:
126,239,66381,1,0,0:0:0:0:
219,143,66552,1,8,0:0:0:0:
219,143,66638,1,8,0:0:0:0:
219,143,66724,2,0,L|202:290,2,120,8|8|4,0:0|0:3|0:3,0:0:0:0:
140,81,67410,6,0,P|82:66|1:162,1,180,4|0,0:0|0:0,0:0:0:0:
13,231,67924,2,0,L|215:253,1,180,8|8,0:3|0:3,0:0:0:0:
264,304,68438,1,4,0:3:0:0:
358,243,68610,1,4,0:3:0:0:
450,346,68781,5,8,0:0:0:0:
408,142,68952,1,8,0:0:0:0:
408,142,70324,5,8,0:0:0:0:
386,229,70495,1,8,0:0:0:0:
338,305,70667,1,8,0:0:0:0:
241,352,70838,5,8,0:0:0:0:
116,332,71010,1,8,0:0:0:0:
41,209,71181,1,8,0:0:0:0:
81,52,71352,1,8,0:0:0:0:
255,5,71524,6,0,P|325:3|431:73,1,180,4|8,0:0|0:0,0:0:0:0:
512,101,72038,2,0,P|442:99|336:169,1,180,2|0,0:0|0:0,0:0:0:0:
317,326,72552,2,0,P|310:281|299:238,1,90,10|0,0:0|0:0,0:0:0:0:
114,159,72895,6,0,P|184:157|290:227,1,180,2|8,0:0|0:0,0:0:0:0:
223,365,73410,2,0,P|153:367|47:297,1,180,2|0,0:0|0:0,0:0:0:0:
20,222,73924,2,0,P|16:174|27:120,1,90,8|0,0:0|0:0,0:0:0:0:
150,24,74267,6,0,L|333:39,2,180,2|8|2,0:0|0:0|0:0,0:0:0:0:
62,71,75124,1,0,0:0:0:0:
159,150,75295,1,8,0:0:0:0:
329,38,75467,1,0,0:0:0:0:
430,118,75638,6,0,L|412:235,1,90,12|0,0:0|0:0,0:0:0:0:
274,352,75981,2,0,L|287:263,1,90,8|0,0:0|0:0,0:0:0:0:
287,180,76324,2,8,L|331:186,3,45
407,291,76667,2,8,L|363:297,3,45
288,359,77010,6,0,P|299:307|376:200,1,180,4|8,0:0|0:0,0:0:0:0:
451,165,77524,1,0,0:0:0:0:
476,78,77695,2,0,P|438:89|367:94,1,90,2|0,0:0|0:0,0:0:0:0:
284,128,78038,2,0,P|239:123|195:111,1,90,10|0,0:0|0:0,0:0:0:0:
108,47,78381,6,0,P|72:88|84:240,1,180,2|8,0:0|0:0,0:0:0:0:
117,303,78895,2,0,L|324:280,1,180,2|0,0:0|0:0,0:0:0:0:
400,251,79410,2,0,L|386:349,1,90,10|0,0:0|0:0,0:0:0:0:
497,240,79752,6,0,P|450:167|364:158,1,180,2|8,0:0|0:0,0:0:0:0:
250,104,80267,2,0,P|256:184|277:303,1,180,2|0,0:0|0:0,0:0:0:0:
387,340,80781,2,0,P|396:289|405:219,1,90,8|0,0:0|0:0,0:0:0:0:
467,150,81124,6,0,P|416:141|346:132,1,90,2|0,0:0|0:0,0:0:0:0:
277,176,81467,1,8,0:0:0:0:
277,176,81638,2,0,P|269:126|351:31,1,180,2|0,0:0|0:0,0:0:0:0:
467,150,82152,2,0,P|475:200|393:295,1,180,8|4,0:0|0:0,0:0:0:0:
192,363,82838,5,8,0:0:0:0:
192,363,83010,2,0,P|121:359|9:350,1,180
31,243,83524,1,8,0:0:0:0:
132,279,83695,1,0,0:0:0:0:
178,181,83867,6,0,P|88:173|-1:168,1,180,2|8,0:0|0:0,0:0:0:0:
236,264,84381,2,0,P|325:271|415:276,1,180,2|0,0:0|0:0,0:0:0:0:
376,175,84895,2,0,P|322:170|268:167,1,90,8|0,0:0|0:0,0:0:0:0:
144,284,85238,6,0,P|168:332|304:316,1,180,2|8,0:0|0:0,0:0:0:0:
304,117,85752,2,0,P|239:176|236:264,1,180,2|0,0:0|0:0,0:0:0:0:
374,350,86267,1,8,0:0:0:0:
451,208,86438,1,0,0:0:0:0:
451,208,86524,1,0,0:0:0:0:
451,208,86610,6,0,L|354:198,1,90,4|0,0:0|0:0,0:0:0:0:
138,316,86952,2,0,L|235:306,1,90,4|8,0:0|0:0,0:0:0:0:
227,306,87210,1,8,0:0:0:0:
227,306,87295,1,0,0:0:0:0:
289,196,87467,1,8,0:3:0:0:
220,90,87638,1,4,0:3:0:0:
93,95,87810,1,0,0:0:0:0:
38,208,87981,5,4,0:0:0:0:
256,192,88152,12,0,92095,0:0:0:0:
Topic Starter
GIDZ
Updated!
Kencho
Metadata sources : http://www.natsuiro-kiseki.jp/pkg/cd03.html
Title : Non stop road(TV size)
Romanised Title : Non stop road (TV size)
Topic Starter
GIDZ
Updated metadata tks Kencho!
Kencho
Looks good
Bubbled!
Chaoslitz
Gee

[General]
  1. Any metadata proof, i cant find source which includes "(TV size)"
[Hitsounds]
  1. Section from 00:11:181 to 00:22:152 is lacking hitsounds which barely gives any feedback
  2. 00:24:038 - Can add addition drum finish
[Easy]
  1. 00:01:581 (3,1) - Reverse the flow in lower diffs will easily mislead beginners
  2. 00:44:095 (1,3) - prevent overlap which affects reading
[Normal]
  1. 00:16:667 (1,2,3,4) - Try to change the rhythm, the density of rhythm suddenly decreased in here
  2. 00:27:638 (1,2) - Prevent stacking 1/1 00:27:638 (1,2) - 00:29:010 (4,5) - when you actually stacked 1/2s in the entire diff
  3. 00:24:895 (1,2) - ^ etc
  4. 00:29:010 (4,5,6) - Rhythm should follow 00:23:524 (1,2,3,4) - instead?
  5. 00:29:010 (4) - 00:31:753 (5) - missing NCs
  6. 00:31:581 (4) - can actually move this to 00:31:581 (4) so that 00:30:381 (1,2,3) and 00:31:753 (4,5,6) - will be seperated by combo equally
[Hard]
  1. 00:30:724 - Missing clap
[wkyik]
  1. imo ar9 doesn't fit at all considering the pace and difficulty....
  2. 00:49:238 - Missing clap
[Insane]
  1. 01:00:552 (1) - 01:01:581 (6,1) - I don't think it is a good idea to use 3/4 sliders when the vocal on red ticks are skipped
  2. 01:10:838 (1,2,3,4) - why the distance of these notes suddenly decrease?

call me back
Topic Starter
GIDZ

Chaoslitz wrote:

Gee

[General]
  1. Any metadata proof, i cant find source which includes "(TV size)"
http://www.natsuiro-kiseki.jp/pkg/cd03.html

[Hitsounds]
  1. Section from 00:11:181 to 00:22:152 is lacking hitsounds which barely gives any feedback OK
  2. 00:24:038 - Can add addition drum finish
How to add on red tick ?_?

[Easy]
  1. 00:01:581 (3,1) - Reverse the flow in lower diffs will easily mislead beginners Fixed
  2. 00:44:095 (1,3) - prevent overlap which affects reading Fixed
[Normal]
  1. 00:16:667 (1,2,3,4) - Try to change the rhythm, the density of rhythm suddenly decreased in here
  2. 00:27:638 (1,2) - Prevent stacking 1/1 00:27:638 (1,2) - 00:29:010 (4,5) - when you actually stacked 1/2s in the entire diff
  3. 00:24:895 (1,2) - ^ etc
  4. 00:29:010 (4,5,6) - Rhythm should follow 00:23:524 (1,2,3,4) - instead?
  5. 00:29:010 (4) - 00:31:753 (5) - missing NCs
  6. 00:31:581 (4) - can actually move this to 00:31:581 (4) so that 00:30:381 (1,2,3) and 00:31:753 (4,5,6) - will be seperated by combo equally
All fixed

[Hard]
  1. 00:30:724 - Missing clap
[Insane]
  1. 01:00:552 (1) - 01:01:581 (6,1) - I don't think it is a good idea to use 3/4 sliders when the vocal on red ticks are skipped Fixed
  2. 01:10:838 (1,2,3,4) - why the distance of these notes suddenly decrease? Cuz 01:10:324 (1,2,3) - drum toms only and 01:10:838 (1,2,3,4) - has snare so I emphasized them using different spacing :>

call me back After have son apply mod, tks Choz :^)
Topic Starter
GIDZ
Updated Rizia's diff with AR9->8 and added clap~

Chaoslitz
rebubble since metadata is changed
Topic Starter
GIDZ
tks choz :D/
Kencho
replace Chaoslitz's bubble since I can't qualify map now
Chaoslitz
Qualified~
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