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Refresh - Summertime

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Topic Starter
AndreasHD
This beatmap was submitted using in-game submission on 13. desember 2011 at 19:59:31

Artist: Refresh
Title: Summertime (ekowraith remix)
Tags: Techno Trance ztrot galvenize dance
BPM: 144
Filesize: 4625kb
Play Time: 03:29
Difficulties Available:
  1. Easy (2,89 stars, 262 notes)
  2. galvenize's Hard (4,9 stars, 583 notes)
  3. Insane (5 stars, 683 notes)
  4. ztrot's Normal (3,84 stars, 311 notes)
Download: Refresh - Summertime (ekowraith remix)
Information: Scores/Beatmap Listing
---------------
Enjoy ~ (^_^) ~

~Special thanks to: osuplayer111, ztrot and Daru for letting me use their skin.

Insane~> done!
Easy~> done!
Hitsounds done!
SB done!

galvenize is done with hard and ztrot is done with normal. : D
SB load fixed ~ same as removed lag: )
galvenize
making hard :)
Chickenchief
Star'd and stuff yo
kriers
Nice to see you working together :D
ztrot
Then I come in a ruin everything TT.TT
name the diff what ever you want it is a normal - hitsounds tooo lazzy atm

Download: Nightcore - Summertime (AndreasHD) [ztrot's Light Summer Time].osu
Topic Starter
AndreasHD
Thank you ztrot!
eddieee
\:D/
Shana Aisaka
Whoa... Nice background from shinkyoku soukai polyphonica >w<''
And Nice song you pick . I Like it :)

Cyril Scarlet
:shock:
galvenize
Topic Starter
AndreasHD
Thank you galvenize, for your diff. : D
Shiirn
General
While it is acceptable to have one strobe bg the same size as the normal bg, i do believe it's not allowed to have two. So make both of the strobe bgs 640x480?

Easy
Simple and boring, nothing much

ztrot
bleh

galvenize
AR-1


Insane
your combos are pretty long, look for ways to split them up?
I notice you're using tons of timing sections just to use hitnormal as a hitsound, make a custom sound? discussed in irc, just use this for future reference, k?
Astonishingly, there's nothing really worth mentioning in the map itself. The 1/4th jumpstreams were kind of iffy in my opinion, but they should be fine.
TheVileOne
General
Ztrot and galvenize should be added to tags in all difficulties.

02:36:866 - Storyboard load is 5.27. You should try to reduce this. Might be fine as is though. Ask an MAT for an opinion.

Maps became less playable as storyboard load increased. :(

Easy
00:22:699 (3,1) - Your patterns can still work with this conforming to distance snap. Use distance snap here?

00:39:783 (5,6) - This doesn't play right to me. It sounds weird. Eh I'm not exactly sure what you should do here. maybe move half a beat forward?

00:52:699 (2) - Finish?

01:35:408 - I'm not sure I like this gap. It feels empty. How about adding a slider here 01:35:720 - and add a repeat and then add a note here 01:36:449 -

Reposition your notes according to distance snap an it plays fine to me.

BTW yes I'm suggesting you start a note on a blue tick and No I'm not crazy.

01:59:158 - Why is there a gap in the beat? I think you should add notes appropriately to fill this gap.

02:05:824 - perhaps add a note here.
02:06:449 - and here

02:16:866 (1,2,3,4,5) - These gaps plays strangely. The patterns slow down and change rhythm spontaneously. I don't see a reason for this.

ztrot's Light Summertime

00:23:949 (2) - I think this note is unnecessary.

01:31:033 - add note?

02:02:283 (2) - Unnecessary

02:11:658 (1,2,3,4) - Shouldn't this be 1,2,1,2 like the rest of your combos?

galvenizes hard

Map became less playable as the storyboard load got larger.

Drain - 1

00:19:783 (8,9) - Doesn't sound like a jump to me.

00:23:533 (2,3,1) - A jump going into an anti stack is awkward. Please change this.

00:26:449 (6,1) - Doesn't sound like a jump to me.

00:56:033 (4) - I suggest you remove the repeat. The jump into the next pattern is a tad too large and I feel that this slider repeats one too many times.

01:00:199 (1,2,3) - Resnap to 1.20 (Use grid 4 to do so)

01:54:991 (1,2) - These sequences fit better with jumps unlike the starting sequence. I don't suggest you change these.

02:01:658 (1,2,3) - Increased spacing here is awkward. Use regular spacing please.

02:04:991 (1,2,3) - ^ (even more awkward. I can't even hit it.)

02:06:866 (1,2) - Please space these away from the previous combo a tad more. Not exactly 1.9, but perhaps 1.7. I just feel that the increased spacing crashes into the slow pacing and it doesn't transition well.

http://osu.ppy.sh/ss/91362

02:07:699 (1,2) - Increase spacing here. The pacing feels slow.

02:14:783 (8,1) - Please don't have a jump here.

Insane

Drain -1

00:46:033 (5,6,7,8) - Awkward. Watch auto play it. It doesn't play like the beat. Arg most of the map is like this. I'm just going to stop modding this or i risk suggesting potential damaging changes to this difficulty, because I don't agree with how its mapped.

00:48:116 (6,1,2) - Speed up sections are messing with your spacings. Fix this. It's awkward.




Here's your star.
Topic Starter
AndreasHD
Thanks alot TheVileOne... I fixed much of it. and thank you Shiirn for your mod aswell.
Topic Starter
AndreasHD
I am not sure how to make less storyboard load.
I tried to use tweening as much as possible, and not adding too much SB in the mapset.

I found out later that the 1024x768 BG's were the problem :)
Nadina120
8-)
fun as in multi woohoo
Enna Alouette
;)
Elly-chan
Galvenize hard -
1:58:755 ~ Make clap here too :O

~~~

Well.. Let's see.. I cant find much more for you to fix! Very good map! I will support this all the way :)
Star!~
Daru
[Insane]
I would normally say that the spacing is inconsistent, but it's... consistently inconsistent, if that makes any sense.
In other words, it works, and I also couldn't find any nitpicks here.

[galvenize's hard]
00:36:046 (4) - Curve in opposite direction
01:23:546 (1) - Why does the sound get lower in this timing section?
02:49:796 (6) - Difficulty-specific SB to center the burst around this circle, or place this circle in center.
03:02:817 (9) - Touches lifebar.

[ztrot's Light SUmmer Time]
00:23:755 (1) - Remove new combo
02:02:088 (1) - ^
02:48:859 (1) - Place on previous blue tick
Ending feels unfinished

[Easy]
01:21:463 (9) - Make horizontally even with (8)
01:21:463 (9) - Off-screen
03:16:046 (5) - Is overlapped by (3)


Overall, it's quite nice. [Insane] is wonderfully different, and after playing a hundred virtually identical [insane] maps that just map to the lyrics with boringly rigid spacing, it's refreshing.

Also the SB is cool.
Topic Starter
AndreasHD
Thanks Daru ! .. I fixed everything I think.
storm704
Very nice
Hanyuu
very fun and challenging good beatmap. good job ;)

Star~
warwolf
star
MoodyRPG
[Easy]

01:16:880 (1) - Delete whistle and add finish

[ztrot's Light Summer Time]

01:16:880 (1) - Put finish in the beginner of the slider
01:36:880 (2) - Add finish

[galvenise's Hard]

01:29:796 (6) - Put finish in the end of the slider
01:36:880 (5) - Add finish

Good map

Star~
FireballFlame
[General]
  1. The bg image is full of ugly jpeg artifacts :( Can you try to remove them?
  2. The edges of the hitburst images don't look very nice. Try to make them look smoother.
  3. But more importantly, why are they not centered? This bothers me quite a bit.
[Insane]
  1. 00:42:400 (2,3) - This spacing is surprising. Put them closer together to make it more readable. This would be best imo:
    That's because the space between (2) and (3) is the same as the length of (2) from the beginning to the reverse arrow.
  2. 00:45:213 (1,2) - This should also be closer, maybe the same spacing as (3,4,5).
  3. 00:56:880 (1,2) - Starting from here it's fine though, since the player should be used to the rhythm now :)
  4. 01:11:463 (7) - Stack with (3)?
  5. 2:35 - 2:43 - I didn't really like this part... It's more difficult than the rest of the map all of a sudden... More specifically:
  6. 02:39:275 (5,6,7,8,9,10) - Very hard to play. I recommend converting them to stacks of 2 notes each. I think this looks good and plays well:
    Alternatively, you could use sliders.
  7. 02:42:609 (5,6,7,8,9,10) - Same. ^
  8. 02:35:942 (9,10,11) - These should be closer to each other, otherwise the rhythm change is surprising. Possibly like this:
    You might want to move 02:36:671 (1) a bit closer to them as well.
  9. 02:40:942 (3,4,5) - The rhythm is clear now, but maybe do the same here for consistency?
  10. 03:25:942 (1,2,3) - Make this a little easier? Dunno...
[ztrot's Light Summer Time]
  1. I'd assume this map is unfinished, but since it's in pending it can't be?
    At any rate, this feels like a very unfitting moment to end the map. I recommend mapping it all the way to the end of the song.
[Easy]
  1. 3:17 - 3:22 - This break interrupts the epicness of the finale and there's only 8 more notes after it... so, same as on ztrot's diff: map it! :P
Okay, that's it. Star!
rEdo
[Easy]
2:18:546 (1) - add new combo
3:16:880 (1) - delete new combo
3:26:880 (5,1) - swap new combos?

[ztrot's Light Summer Time]
that Light Summer Time phrase... it sounds kinda weird in comparison with the rest of difficulties' names. maybe rename it to ztrot's Normal? also, more importantly, map it until the end!
in terms of errors - nothing really, just those new combos are overused pretty much everywhere.

[galvenize's hard]
capitalize H in the difficulty's name. it should be galvenize's Hard.
0:20:005 (9) - a bit inconsistent, move it higher or give it a new combo
1:03:338 (5,1) - swap new combos
1:07:713 (1,3) - ^
1:16:046 (1) - delete NC
1:32:088 (7) - add NC
1:36:880 (5) - give it a finish?
2:00:213 (7,1) - swap NCs
2:45:213 (6) - a bit inconsistent spacing, move it by one grid to the right
3:29:380 (1) - delete NC

[Insane]
1:19:171 (3,4,5) - make it a little bit more, uh, curly?
1:36:463 (1) - delete NC
3:18:546 (6) - add NC
3:19:692 (1) - delete NC
3:20:213 (6) - add NC
3:21:359 (1) - delete NC
3:22:505 (1,2,3,4,5,6,7,8,9) - maybe move all those higher circles in that stream by one grid lower, so it's easier and smoothier?
3:25:942 (1) - delete NC


also, maybe add 'nightcore' to tags, since this tune's so similar to it?

lovin' this, especially that insane <3
good luck!
galvenize
Topic Starter
AndreasHD
Thanks MoodyRPG, FireballFlame and rEdo
I fixed a lot of things of you'r mods. ! :D
Regou
Hi! :)

[Easy]

00:31:880(6)New combo?
00:33:150(8)1 grid down?
01:08:546(3,4)Both 1 grid down?
01:13:546(6)New combo?
01:26:880(7)^
02:10:213(7)^
02:45:213(1)1 grid right?
03:09:380(5)1 grid left?
03:28:546(3)Make it more beautiful?
03:29:769(4)New combo?

[ztrot's normal]
00:23:755(8)1 grid down?
00:24:796(1)Cancel this hitclap sound?
02:02:088(8)Same as 00:23:755(8)

[galvenize's hard]
Fine.

[Insane]
00:37:088(13)New combo?
00:59:380(5,7)2 grid right?
02:39:275(5,6,7,8,9,10)Do not look good......
02:42:609(5,6,7,8,9,10)^

Good luck~ :)
Topic Starter
AndreasHD
Thanks Regou, you pointed out some good things here : D
Fixed some of it.
Mokka_old
goooooood <3
ztrot
don't forgot to add ki to my diff
Topic Starter
AndreasHD
Oh.. sorry, ~Adding Kaiai to your diff now~
ThePal
Hello there! :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

[General]
I normally put all my SB (not skin) related things into a folder called "SB" in the song folder. That way it's easier for skin and SB modders to mod your map (oh, and for yourself too as well!). Keep that in mind. :)

[Easy]
I see no problems here, great Easy!

[ztrot's Normal]
Same, great Normal!

[galvenize's Hard]
Beautiful as well! Damn.

[Insane]
Damn, These jumps are all lunatic. O.o; They'd be alright if it wasn't like that through the whole map! I'd rename it to "Crazy" or something if I mapped this.
02:28:963 (2,3) - I know you've made average jumps and all, but this jump is out of the league!
03:09:380 (3,4) - ^

That's it! I'm not such a nazi, this is clearly a great go! Amazing map, this should really get ranked soon! Star!
Topic Starter
AndreasHD
Thanks for your mod ThePal
Fixed some jumps on [Insane] ~
Komeiji Yuki
Good ;)
BounceBabe
Haven't star this yet o.O - Let's do that ♥
BounceBabe
Awww...

Remove Letterbox during break :<
there are 7 kiai time parts? omg..

Easy..

Seems fine.. well done ~

Normal..

OD: 4
AR: 6

00:18:338 - Add circle?
00:19:796 - ^
00:25:213 - remove new combo :<
00:26:671 - ^
00:26:880 - Add circle?
01:35:630 - Remove new combo..

01:53:546 - Repeat

03:22:713 - Add circle?
03:23:338 - ^

Hard..

Slider Tick Rate - 1?

01:24:275 - Remove this circle?
01:30:421 - Remove slider?
01:30:734 - Move this circle to 01:30:630 ?
01:34:067 - Remove this circle?
02:31:046 - ^
03:16:046 - Remove new combo
03:16:880 - Add new combo

Insane..

OD: 6?

Spacing :s but it's okay..

... anyway.. Nicely done! Like it :3
Topic Starter
AndreasHD
Thank you BounceBabe
Changed some parts in ztrot's Normal
But I think the OD-6 on Insane can stay... it's fine as it is.

~Uploaded~
Lizbeth
Insane
I don't agree with the distance you left between these objects: 01:10:525 (2,3)(http://puu.sh/2K08) - the slider(2) and circle (3) should be closer, like you did here: 01:07:192 (2,3) (http://puu.sh/2K03)
Same to all cases like this u_u Remember that spacing on chart should be proportional from timeline~~
02:39:275 (5,6,7,8,9,10) - 02:42:609 (5,6,7,8,9,10) - This is a bit confusing in my opinion... in chart seems like there is space between each pair in the timeline. I suggest to reconsider this pattern.
02:40:942 (3,4,5) - this work better :3
03:10:213 - 03:15:005 - This sections kinda threw me off while playing, mainly because of: 03:10:213 (1,2) - 03:11:880 (1,2) - 03:13:546 (1,2) - due to the big distance between them.

galvenize's Hard
Is weird that you use normal hitsound only for a part of kiai, and not to all kiai~~
01:59:171 (2) - Felt weird ><, because you aren't following the main rhythm. what about: http://puu.sh/2K12
02:20:317 - insert break

~
BounceBabe


o.ô
CXu
Uh yo.
Zhanger_old
pretty difficult - star :)
Lesjuh
Remove nightcore from the tags!

galvenize
02:50:213 - Use kiai time here like in the other difficulties.
02:20:213 - Break
Enable epilepsy warning!

ztrot
Enable epilepsy warning!

Easy
Enable epilepsy warning!

Oh and get a thumbnail!

That's it!
ztrot
yay
Topic Starter
AndreasHD
Thank you Lizbeth
Fixed some of it, but I can't go in and destroy every pattern now, and besides, it's a reason why I did the spacing from slider to triple thing.
And thank you Lesjuh
Fixed everything.:)
~uploaded~
Beuchi
Storyboard mod

- Delete the extra .osb from the folder~ (Nightcore - Summertime.osb)

01:36:880 - Maybe fade Beach_BG_anime photoshop at the end? Looks better imo.

Also a little thing I noticed having a quick look at the diffs:
~ztrot's Normal~
03:23:546 (1) - I think this change of beat is pretty confusing and it being right at the end of the song doesn't seem to have any sense imo :/

Nice map overall but I'm sorry I don't like [Insane] at all with those jumps >.<
(no kd please~)
Topic Starter
AndreasHD
Thanks Beuchi-chan
Fixed everything :)


blablablabla.. damn this new thing.. cant have short post :(
Lesjuh
What about adding '(ekowraith remix)' to the song's title?

Insane
02:49:171 (3) - New combo! Makes this pattern alot easier to read.

galvenize
02:55:630 (3) - Make this slider 1/4 shorter and add a beat in the stream. It's different from the previous rythms you placed and surprised me.
DR and OD could be a little harder, it's a hard difficulty and right now they look more like a normal difficulty setting.

Also check your .osu files:
[Events]
//Background and Video events
0,0,"bikini-anime-girl9.jpg"
The song selection screen doesn't show a BG image. Change 'bikini-anime-girl9.jpg' to a BG image in your song folder. This should also fix the thumbnail.

Contact me again when you're done and I'll see if I can bubble.
lolcubes
Andreas \:D
Here we go, some modding action!

Just for the record, this was one of the most refreshing Insanes I played in a while! <3

[General]:
  1. Skin: spinner-circle.png is 763x763 when it should be 666x666 at most. (it's tricky to resize it, because it's background makes it look funky while spinning. You should probably just remove the whole spinner skin from the map)
  2. Skin: hit300 and hit100 are a little too similar. Maybe consider removing the 300/100/50 hitbursts (and their g and k variations) from the skin in general?
[Insane]:
  1. I highly suggest tick rate 2 for this diff. Reason is at the slowed slider below.
  2. All of your timing sections are 14ms too early (careful, some are 13ms too early, so they don't become late hehe). Not a big deal in general, but in this case that makes kiai awkward and wrong. Might take some time to go through and see which ones are 14 and which ones are 13, but it should be fixed. :D
  3. 00:25:213 (5) - I am fine with this, but others might not be. It would be best to place a new combo here, and then another new combo after it (at 00:25:838 (6)). This also means you can remove a new combo at 00:27:088 (1), doesn't fit that nicely with it over there anyway. To make it even more readable, you can just make it a wiggle slider like you did with 00:48:130 (6). Not required though. If you made this diff have tickrate 2, then you would even see a tick on this slider, which is even a bigger indication that it's a slowed one.
  4. 00:38:546 (1) - Remove this NC. Consistency reasons.
  5. 00:48:130 (6) - This slider is being reported as broken. You can fix it by removing some of the end points. Look here how to fix. Just compare it to yours (remove some of the useless endpoints).
  6. 01:51:880 (1,2) - Just a small nazi, make them symmetrical? (might need grid leve 4). Up to you, nothing gamebreaking.
  7. 02:18:546 (1,2,1) - Maybe use 50%~ volume for these finishes? 40% is a little too low imo. (you used 50% later on and was a little better)
  8. 02:39:275 (5,6,7,8,9,10) - This felt a little awkward. Just spread out the notes like you did before and after? Without overlapping those 2 in the middle. It's readable but it makes you think a little, while you should just hit it and move on.
  9. 02:43:130 (10) - This one is less bad than the above one. Still, could be just a nice continuous stream.
  10. 03:02:505 - I strongly suggest to add a circle here. That blue tick (thank god it's a slider) might be a little hard to read. Nothing critical, so only a suggestion. (you could stack it on the slider start, it's readable)
[galvenize's Hard]:
  1. Same deal about timing sections.
  2. 01:23:546 (1) - Finish?
  3. 01:59:171 (2) - This clap is kinda distracting, you should probably remove it. You mapped them on white ticks anyway, this is a red one.
  4. 02:20:213 (6) - Finish?
  5. 02:50:213 (1) - ^
  6. I noticed you tried to minimize the hitsounds, but I feel you minimized them a bit too much, some key finishes could be placed like I suggested.
[ztrot's Normal]:
  1. Didn't really like the hitsounds that much, but they did make some sense, so nothing here.
[Easy]:
  1. Same deal about timing sections.
  2. 00:22:713 (3) - Double repeaters are usually a very bad idea for easy (and normal in some cases) diffs if they used the same slider shapes as all other repeaters. I suggest that you change it's shape to something more unique, so it doesn't cause confusion. Or you can just make 2 sliders instead, same deal.
  3. 00:46:880 (1) - Finish?
  4. 00:48:130 (4) - ^ (at the end of the slider though)
  5. 01:20:213 (6) - New combo (consistency, NC every 2 stanzas).
  6. 01:33:546 (5) - Similarly to the reason above, you could place a NC here and remove it from 01:35:213 (1).
  7. 01:56:880 (4) - New combo. This combo makes sense but it's kinda long for an easy diff.
  8. 02:03:963 (6) - ^
  9. 02:14:380 (3) - Finish at the end?
  10. 02:26:046 (4,5) - 4 already has a whistle, but 5 doesn't. I strongly suggest to put it on 5 as well (listen to the music, the vocals go "SHOW TIME") because it really fits. This also affects everything after this, so everytime you hear SHOW TIME you could place a whistle on both.
  11. 03:18:130 (1) - Remove this new combo, you used a NC ever 2 stanzas, this one breaks that pattern.
  12. In general I thought this diff lacked some hitsounds. I seriously recommend placing claps on every 2nd and 4th white ticks through the kiai sections, will spice things up a little and make it alot more fun. This could also mean you could remove some of the whistles in kiai time as well, unless you want to have every note with a hitsound. Up to you.
About the BG, yeah, here's a new one without that silly watermark. Also I called it the same so you just overwrite your old.

That's it I suppose. Insane was really fun. Have a star! And a pinky!

edit: Hope you get this ranked before Autumn atleast. Cause it's still Summertime.
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