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nano.RIPE - Hana no Iro (TV Size)

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AngelHoney
JauiPlaY 音效太可怕了o.o..其他都很好:3
kanpakyin

gdeath wrote:

[KPY]:
  1. 00:22:811 (7) - What about changing to a slider of 1/4 beat and reverse once? X.I think it's fine now.
  2. 00:30:311 (6) - Switch combo? k
  3. 01:00:811 (3) - Stack it completely on the start of the previous slider? Would look better. X.Stack here looks bad :<
  4. 01:04:811 (1) - Suggest removing finish (sound not good)
  5. 01:08:978 (2) - ^
  6. 01:15:811 (3) - Suggest removing whistle(sound not good)Hitfinish all fixed!
Download: nano.RIPE - Hana no Iro (TV Size) (Disoy) [KPY].osu
Topic Starter
Disoy
感謝大家的MOD~~XD
亂射KD中~XD
wcx19911123
HI

[skin]
the default hit50.png is blue,your hit50.png is yellow,kinda confusing

[impossiblexu]← rename to Xu's Easy ?
bpm180 sv0.76 orz
00:58:311 (1) - to a 3/2 repeat slider and circle at 00:59:645
01:00:978 (1) - around (2)?

[JauiPlaY]←rename to JiPianYa's Normal ?
00:34:312 (1) - end at 00:34:645 and circle at 00:34:811
I think it's kinda easy to a Normal 0.0

[Hard]
00:03:670 (2) - start at 00:03:503 ?
00:19:311 (1) - 1 gird left
00:54:978 (3) - to 1/2 repeat slider , circle at 00:55:478
01:12:978 (5,6) - symmetrical

[KPY]
00:03:003 (6) - not vertical
00:28:478 (7,1) - x not the same
00:41:645 (3) - to circles
00:43:645 (5) - not vertical
00:44:978 (1) - ^
00:45:478 (3) - nc
00:52:812 (13) - to circles

[Dis]
00:07:420 (6,7,8,1) - 0.0
00:24:145 (2,3) - on a line?
00:41:312 (1,2,3,4,5) - to circles

awesome
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. You have a silent .wav file in your map that you use as a hitsound for notes (like 00:50:311 (1,2) - in Hard...), which is unrankable.I understand why you have this though, but you can't use it alone, you need to add other hitsounds on top of it.
impossiblexu
  1. Lower the AR by 1 ? Such high AR is rather mean for an Easy.
JauiPlaY
Seems fine too.

Hard
  1. 00:13:645 (3,4) - Very confusing and unexpected jump. Why would you place this note so far from the previous one ? If you don't want to change the spacing, at least add a new combo on (4) to make the jump readable.
KPY
  1. Remove countdown since the other diffs don't have it.
  2. Huh. Why the streams ?...
Dis
This feels so... artificial. The difficulty feels forecefully added to the map. I mean, these jumps and 1/4 seem so unintuitive to me. I have the feeling this Insane was made only for the sake of adding an Insane to the mapset. When I play it, I have to sightread all the patterns, because I can't trust what I feel of the song, and this results in me having little fun when playing.

Kana's Taiko Oni
Plays fine, although it's rather uneven.
kanpakyin
Countdown你幫我remove把...
Numbers 596108
Mod Request from KanaRin(From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:01:004 180.00 BPM - N - -> OK
00:10:312 180.00 BPM - N - -> OK
00:52:983 1.0x - K - -> OK

01:26:150 1.0x - N - -> Currect to 01:26:311

Notes :

01:14:978 (402) -

Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max

Overall Difficulty - 4 -> OK

Total Result
Song favorite degree : 6 / 10
Note Pattern : 69 / 70
Other wrong : 8 / 10
Timing wrong : 8 / 10

Score : 91 / 100

:OOOOOOOOOOOOOOOOOOO
Dotsu
Topic Starter
Disoy
thanks~^ ^ every one~~
I fix somthing~~
Topic Starter
Disoy

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. You have a silent .wav file in your map that you use as a hitsound for notes (like 00:50:311 (1,2) - in Hard...), which is unrankable.I understand why you have this though, but you can't use it alone, you need to add other hitsounds on top of it.
impossiblexu
  1. Lower the AR by 1 ? Such high AR is rather mean for an Easy.
JauiPlaY
Seems fine too.

Hard
  1. 00:13:645 (3,4) - Very confusing and unexpected jump. Why would you place this note so far from the previous one ? If you don't want to change the spacing, at least add a new combo on (4) to make the jump readable.
KPY
  1. Remove countdown since the other diffs don't have it.
  2. Huh. Why the streams ?...
Dis
This feels so... artificial. The difficulty feels forecefully added to the map. I mean, these jumps and 1/4 seem so unintuitive to me. I have the feeling this Insane was made only for the sake of adding an Insane to the mapset. When I play it, I have to sightread all the patterns, because I can't trust what I feel of the song, and this results in me having little fun when playing.

Kana's Taiko Oni
Plays fine, although it's rather uneven.
impossiblexu
ower the AR by 1 ? ~~
I think this AR 1 is so good~~^ ^

Hard
00:50:311 (1,2) - fix the hitsound~
00:13:645 (3,4) -fix the jump~~ this is a mistake QAQ...

KPY
Remove countdown since the other diffs don't have it.~~
I fix it~
KanaRin
Disoy幫我在我的diff改這個
01:14:978 (402) - 改做紅
即是去走這note的hitsound(clap/whishle)就是紅了
麻煩了
Squidifications
~
Void
Great stuff.
happy30
[JauiPlaY]

00:02:337 (1,2,3) - This rhythm feels a bit weird,the slider ends don't really follow the song. Maybe don't use the red ticks here
00:07:670 (1,2) - ^

[Hard]

00:08:003 (1,2,3,1,2) - The first 2 sliders feel weird (Overmapped?) and the spacing here seems a bit random
00:15:645 (1) - Too far from (5), make the distance bigger if a jump was intended, it looks a bit sloppy now.

[KPY]

00:03:670 (1,2,3,4) - try to keep the rhythm simple in the intro
00:51:645 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Maybe remove the repeat sliders as they make the stream a bit confusing for me ><
01:25:645 (1,2,1,2) - I personally find this spacing a bit unfitting for the end, the jump between 2 and 1 just seems weird for me ><

[Dis]

00:07:420 (6,7,8,1) - What is this? xD I think you should keep the rhythm a bit simpler in the intro
00:37:311 (2,3) - Place these closer together?
00:38:645 (2,3) - ^
00:41:312 (1,2,3,4,5) - this doesn't play nice, some people like me end up clicking random on the sliders as fast as possible so they won't miss ><. A normal stream would be much better.
00:51:645 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The distance between the new combo's makes this stream somewhat confusing to play, there is nothing wrong with normal streams ><
Miu Matsuoka
花開ww
NatsumeRin
好图.
Topic Starter
Disoy
[JauiPlaY]
00:02:337 (1,2,3) - Add a volume 5's green line^ ^
00:07:670 (1,2) - ^

[Hard]
00:08:003 (1,2,3,1,2) - Fix~^ ^
00:15:645 (1) - FIX distance~^ ^

[Dis]
00:07:420 (6,7,8,1) - this~XD I think it's ok~^ ^ but I fix a little distance^ ^
00:41:312 (1,2,3,4,5) -well~0.0 I think it's FUN~QAQ
00:51:645 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^

thanks~ happy30's mod^ ^
kanpakyin

happy30 wrote:

[b][KPY]

00:03:670 (1,2,3,4) - try to keep the rhythm simple in the intro Fixed
00:51:645 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Maybe remove the repeat sliders as they make the stream a bit confusing for me >< Well..Remove the beginning one..
01:25:645 (1,2,1,2) - I personally find this spacing a bit unfitting for the end, the jump between 2 and 1 just seems weird for me >< O_OReally? anyway..I just use a square jump to instead of..
Thanks for modding..

Download: nano.RIPE - Hana no Iro (TV Size) (Disoy) [KPY].osu
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Disoy

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Kana's Taiko Oni]

Cancel kiai from 01:14:311 to 01:22:311 ?

Suggested patterns
These are all suggestions only. Change them if you want to

00:10:312 ( 18 ) Add finish ?

00:12:978 ( 27 ) ^

00:32:145 ( 119, 121 ) Blue note ?

00:36:145 ( 140 ) ^

00:41:478 ( 167, 168 ) o o ?

01:12:645 ( 389 ) Add finish ?

The map is very well-made overall ~

Like the part at 00:50:311 ~ 00:56:978 in the diff

Rating : 9/10

Star and good luck ~ ;)
KanaRin
eg91022a71w
This is pleasant map.


---My Pending map---
http://osu.ppy.sh/s/30882-ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007-Sugita Tomokazu - Mousou Senshi Miyamae Kanako
val0108
yaaaaaaaaay o/

[impossiblexu]
01:02:645 (2) - here.(nazi) http://puu.sh/2idU

[JauiPlaY]
00:38:978 (4,1,2) - here? http://puu.sh/2ie3
01:14:311 - kiaitime end

[Hard]
00:35:145 (1) - remove new combo
00:35:311 (2) - new combo
00:36:645 (1) - remove new combo
00:36:978 (2) - new combo
00:41:978 (1) - remove new combo
00:42:478 (2) - new combo
00:51:311 (1) - remove new combo
00:52:311 (3) - new combo
00:54:978 (3) - put 1/8.if you put,add note here00:55:478 -
00:59:145 (3,1,2,3,4,5,1) - I can't understand timing >_>
00:54:978 (3,1) - remove new combo
01:10:645 (1) - ^
01:18:311 (1) - ^

[KPY]
00:02:337 (5) - new combo
01:03:645 (5) - ^
01:04:811 (1) - remove new combo
01:06:478 (4) - new combo
01:07:311 (1) - remove new combo
01:11:145 (1) - ^
01:11:811 (3) - new combo
01:17:311 (2,3,4,5) - Right star

[Dis]
HP+1
00:07:420 (6,7,8) - ahhhhh>_> hard!
00:26:978 (1) - remove new combo
00:28:311 (1) - ^
00:32:145 (2) - here?:3 in the slider body. http://puu.sh/2ieK

Hmm.I do not really know a timing.There are a lot of jumps at an unnecessary place.It is necessary to improve spacing D:
HeatKai
Hello ;)

[General]

Remove sherrie_fay from tags.

Make taiko diff kiai time same as other diff :)

Why taiko diff doesn't have source and tags ? Fix please :P

Different score between "impossiblexu" and "jauiplay" is 40,000 . O.O ????
Why easy almost same score as normal ?

[impossbilexu]
Approach rate - 1 o/

00:14:311 (1) - delete
00:30:978 (4) - make it align ~
00:57:978 (3) - new combo
00:58:311 (1) - remove new combo

[jauiplay]
Slider velocity = 1.00 better ?

00:02:337 (1,2) - make it shorten , end at the white tick. and delete the timing that reduce the volume O.O
00:07:670 (1,2) - ^
00:26:312 (4) - spacing
00:27:312 (2,3,4) - ^
01:01:478 (3) - delete ?
01:08:645 (1,2,3) - spacing

[hard]
Approach rate -1
OD +1

00:08:003 (1,2,3) - Ninja jump ~! Go check spacing
00:09:503 (1,2) - this 2 maybe can make people confuse :3 better move it other place ?
00:54:978 (3) - doesn't follow the rhythm :P try to change it to 2 circle :D its better :D follow the singer ~~
00:56:978 (4,5) - ^

[KPY]
00:04:337 (10) - new combo
00:32:145 (1) - move it to other place ? make it visible ~
00:47:395 (9) - new combo

[Kana's Taiko]

Hp Drain rate --> 5
OD ---> 5

Remove video from this diff ;)
People cannot watch video when playing taiko ;) It doesn't have break time though :3
So damn cute T_T



[Dis]
seems fine @_@

[overall]
star ~ *

Go go Dis ~
Mucha_old
:)
NoHitter
impossiblexu
Maybe you can rename this to have Easy in its name? impossiblexu's Easy?
00:14:978 (x) - Add note here?

JauiPlaY
Maybe you can rename this to have Normal in its name? JauiPlaY's Normal?
00:02:337 (1,2) - What's with the silenced sliderticks? IMO don't silence them.
00:07:670 (1,2) - Same as above.

Hard
Preview Point is different from other difficulties.
Some parts in the chorus sound odd as they don't quite follow the lyrics.
00:09:503 (1,2) - The anti-jumps don't fit.
00:13:645 (3) - Slider end hitsound sounds awkward. Perhaps revert it to the default hitsound for that part?
00:22:145 (1) - The jump is not quite readable. Not to mention it looks like a later pattern (00:30:311 (3,1)).
00:43:645 (4) - Surprising jump IMO.
00:54:978 (3) - Sounds awkward. Something like this instead?
01:05:311 (1,2) - Sudden jump?

KPY
I don't like how a lot of hitobjects are snapped at the beginning of the slider instead of the end. This is confusing IMO.
00:27:978 (6) - You should move this to the end of the slider instead.
00:45:478 (3) - Unexpected jump IMO.
00:49:145 (4) - Maybe not make (4) and (1) overlap? Looks ugly IMO.
01:04:311 (7) - This spacing is just plain confusing, this time you snapped the next slider by it's end. Very confusing IMO.

Kana's Taiko Oni
No Preview Point has been set

Dis
I'm disliking the symmetry jumps here.
00:06:337 (2) - IDK about this spacing. Move it closer to (1).
00:09:003 (1,2,3) - Anti-jump doesn't fit.
00:13:312 (1,2,3,4) - Unintuitive spacing IMO.
00:14:978 (1,2,3) - Anti-jump doesn't fit.
01:25:645 (2,3,4,1) - Too few notes for accelerated spacing, in my opinion.
kanpakyin

NoHItter wrote:

KPY
I don't like how a lot of hitobjects are snapped at the beginning of the slider instead of the end. This is confusing IMO.
00:27:978 (6) - You should move this to the end of the slider instead.
00:45:478 (3) - Unexpected jump IMO.
00:49:145 (4) - Maybe not make (4) and (1) overlap? Looks ugly IMO.
01:04:311 (7) - This spacing is just plain confusing, this time you snapped the next slider by it's end. Very confusing IMO.
Sorry.I refuse all suggestion.Don't naizi the jump please :/ These jump are fair to players.
Topic Starter
Disoy

NoHItter wrote:

impossiblexu
Maybe you can rename this to have Easy in its name? impossiblexu's Easy?
00:14:978 (x) - Add note here?

JauiPlaY
Maybe you can rename this to have Normal in its name? JauiPlaY's Normal?
00:02:337 (1,2) - What's with the silenced sliderticks? IMO don't silence them.
00:07:670 (1,2) - Same as above.

Hard
Preview Point is different from other difficulties.
Some parts in the chorus sound odd as they don't quite follow the lyrics.
00:09:503 (1,2) - The anti-jumps don't fit.
00:13:645 (3) - Slider end hitsound sounds awkward. Perhaps revert it to the default hitsound for that part?
00:22:145 (1) - The jump is not quite readable. Not to mention it looks like a later pattern (00:30:311 (3,1)).
00:43:645 (4) - Surprising jump IMO.
00:54:978 (3) - Sounds awkward. Something like this instead?
01:05:311 (1,2) - Sudden jump?

KPY
I don't like how a lot of hitobjects are snapped at the beginning of the slider instead of the end. This is confusing IMO.
00:27:978 (6) - You should move this to the end of the slider instead.
00:45:478 (3) - Unexpected jump IMO.
00:49:145 (4) - Maybe not make (4) and (1) overlap? Looks ugly IMO.
01:04:311 (7) - This spacing is just plain confusing, this time you snapped the next slider by it's end. Very confusing IMO.

Kana's Taiko Oni
No Preview Point has been set

Dis
I'm disliking the symmetry jumps here.
00:06:337 (2) - IDK about this spacing. Move it closer to (1).
00:09:003 (1,2,3) - Anti-jump doesn't fit.
00:13:312 (1,2,3,4) - Unintuitive spacing IMO.
00:14:978 (1,2,3) - Anti-jump doesn't fit.
01:25:645 (2,3,4,1) - Too few notes for accelerated spacing, in my opinion.
impossiblexu
00:14:978 (x) - Add note here?
I fix~^ ^

JauiPlaY
00:02:337 (1,2) - What's with the silenced sliderticks? IMO don't silence them.
00:07:670 (1,2) - Same as above.
fix all~XD

Hard
Preview Point is different from other difficulties.
I fix^ ^
00:09:503 (1,2) - The anti-jumps don't fit.
I think so~QAQ...so I fix th distance
00:13:645 (3) - Slider end hitsound sounds awkward.
I fix hitsound^ ^
0:22:145 (1) - The jump is not quite readable.
ok, fix distance^ ^
00:43:645 (4) - Surprising jump IMO.
yes,I think so~^ ^ fix distance
00:54:978 (3) - Sounds awkward. Something like this instead?
fix the hitsound add note^ ^
01:05:311 (1,2) - Sudden jump?
fix the distance~^ ^

Kana's Taiko Oni
No Preview Point has been set
fix~XD

Dis
00:06:337 (2) - IDK about this spacing. Move it closer to (1).
fix~distance^ ^
00:09:003 (1,2,3) -
I think this is OK^ ^
00:13:312 (1,2,3,4) - Unintuitive spacing IMO.
fix~
00:14:978 (1,2,3) - Anti-jump doesn't fit.
I fix a little distance
01:25:645 (2,3,4,1) - Too few notes for accelerated spacing, in my opinion.
ok~I fix^ ^

thanks NoHItter's mod^ ^
kanpakyin
All right.then..
latest version here.

Download: nano.RIPE - Hana no Iro (TV Size) (Disoy) [KPY].osu
NoHitter
Bubbled after some more minor changes.
Topic Starter
Disoy

NoHItter wrote:

Bubbled after some more minor changes.
thanks NoHItter's mod and bubble^ ^
lkp
rank前留星xD
Ex Boy
I love this song!!! :D
xeare_old
;)
SoulPrism
star~
Kyonko Hizara
:)
intermu
神歌,先放個星
amihatsune
:) star~
blissfulyoshi
IRC mod

Changelog:
Added tags and sources to taiko (popped over this)
Made taiko have consistent combo colors and kiai timing
Fixing 1ms differences in kiai sections......
Removed default-dot, default-comma, default-x.png, default-percent
KPY: 01:25:311 (1,1,2,3,4) - made the ending a little easier
Changed first offset from 1004 to 998 (not exactly sure about this, so I advise the next person to recheck this)

With that, here is a rebubble. For the next BAT, please recheck the timing.
Topic Starter
Disoy
~thanks~blissfulyoshi's mod^ ^
Aquacherry
:D
gat1toneku
star
whymeman
Hmmmm....

[impossiblexu]

00:41:311 - I can see the spacing falling apart after this point. Did you forget you was using a different distance snap rate before this? It would be nice to adjust the space for the notes either before or after this point.
00:50:311 (5,1) - Too close together.
01:00:645 (3,1) - Too close together.

Please make sure the spacing is even and neat.

[Hard]

00:31:978 (4) - Shouldn't this be a new combo.....?

[Dis]

01:06:645 (6,7,8) - It doesn't sound good at all as if it was forced to be there...

If you force a map to be more difficult, it can ruin how it plays. Take the time to figure out other options that can still keep a harder map difficult, but also able to stay with the beat smoothly.
Topic Starter
Disoy

whymeman wrote:

Hmmmm....

[impossiblexu]

00:41:311 - I can see the spacing falling apart after this point. Did you forget you was using a different distance snap rate before this? It would be nice to adjust the space for the notes either before or after this point.
00:50:311 (5,1) - Too close together.
01:00:645 (3,1) - Too close together.

Please make sure the spacing is even and neat.

[Hard]

00:31:978 (4) - Shouldn't this be a new combo.....?

[Dis]

01:06:645 (6,7,8) - It doesn't sound good at all as if it was forced to be there...

If you force a map to be more difficult, it can ruin how it plays. Take the time to figure out other options that can still keep a harder map difficult, but also able to stay with the beat smoothly.
[impossiblexu]

spacing fixed^ ^

[Hard]

I give everyone little remind^ ^~ so I add a new combo~XD

[Dis]
I think this be ok~I just become little tempo^ ^

thanks~ whymeman's mod
I go to fix~XD
whymeman
Hmmm..... fair enough. Though keep in mind for future maps that grid level 4 can help with the spacing accuracy better so you don't actually have to fight with it too much. *Bubbled*
blissfulyoshi
After leaving our comfort zone of Tokyo to work in random tourist attractions, this map is finally ranked.

Changelog:
JauiPlaY: made another 1 ms kiai sfit for consistency
Dis: 00:51:311 (3,1) - made less of an antijump
Waryas
gratz

ugh those streams on dis ;_;
Leader
Finally this opening is ranked, 'gratz xD
NatsumeRin
不容易...
wcx19911123
屌爆了
Sugisaki Ringo
That's great!!
Natteke
26k plays 0.0
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