otherwise fixedNao Tomori wrote:
general
oregairu tag
i'll try and look at this from your perspective since it seems very different from mine
insane
00:10:038 (1) - criminally underspaced. the acceleration from 6>7 puts a lot of force on 7 but then 1 is not spaced at all. the sharp angle isn't enough imo because that just makes it a comfortable movement rather than one that needs attention from the player. the angle makes for good emphasis, also since its a slider after a bunch of 1/2 beats it makes this downbeat stronger when playing.
00:12:797 (1) - same deal. same deal.
00:19:176 (5,6,7) - unnecessarily confusing. it does highlight the drums, but that uncomfortable forced movement is not at the same level as the fairly quiet triple it follows. disagreed, I don't think the movement is forced or uncomfortable.
00:31:418 - drum sound here. since you're focusing hard on the drums, this should be at least a slider end if not a clickable object. no drum sound is here, its actually echo of the prior drum sound with a slight guitar noise to define articulation
00:34:176 - same thing. same thing.
00:43:831 - just seems undermapped. unlike the rest of the places that clearly followed drums, this doesn't follow much. if it's following guitar, 00:44:693 - should have objects. if drums, 00:43:831 (2) - should be changed into a pair of circles, since 00:44:004 - has a much stronger drum hit. additionally, i think the piano note at 00:44:866 - is worth at least noticing, so i think that a slider should be on 00:44:693 - for the sake of following the song. I don't find it undermapped because this section is less intense, therefore I used less dense rhythming. the slider where you say the tail has a stronger sound and therefore it should be clickable I disagree with because the slider tail is isolated and there for has its own kind of emphasis that reflects this decrease in rhythm density. I also disagree with mapping the piano as i find it make my rhythming inconsistent to include this sound.
00:57:969 (6) - should be another jump since the string note changes here like at 00:57:624 - the violin is working in groups of 3
01:15:728 (5) - don't think this note is worth highlighting, think it's easier to spread out the 01:15:556 (4) - on the previous pattern. that wasn't the problem but I did find the problem and re worked the pattern to adjust for it
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hardseems like the distance spacing on the "distance snapped" notes in the intro is slightly varying randomly.
ex . 00:08:487 (4) - 1.5x
00:11:245 (5) - same sound, 1.6x
i get that you're doing it with the scale going up and down, but it looks kind of inconsistent since parts like 00:09:176 (3) - have more spacing though they are lower and should have less. its not really scaling going up and down until a phrase later, right now its just some are more highlighted than others because that's how the music does it.
00:12:797 (1) - this is a high note, so it would also have higher spacing. spacing is enough, the angle change from smooth to more rigid works for this case.
00:30:556 (5) - this area seems very high in visual density. i think it would be better to send 00:30:556 (5) - and the other parts to the left side this and patterns following move through themselves.
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normal
00:29:693 - any reason it changes off of 1/1 +circle? i don't hear much of a difference from into there is more involvement from other instruments that call for an increase in note density.
about diff spread.
i think its better to move this "normal" up to an advanced, and add an easy. the reason being, your hard uses a TON of 1/2. it also has triples put in here and there. meanwhile, the normal uses 1/2 quite liberally as well. while i'm not exactly an authority on this, i believe that the lowest diff should be one that sticks to 1/1 and 2/1 type rhythms only. as such, the normal here is a bit too hard to serve as the lowest difficulty in the set.