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ATSUMI UEDA - Harmonia

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Topic Starter
Starfy
This beatmap was submitted using in-game submission on 2017年8月25日 at 2:52:15

Artist: ATSUMI UEDA
Title: Harmonia
Source: pop'n music ラピストリア
Tags: starforyou PON BeatStream Lapistoria 22 Power Of Nature bemani ポップンミュジック Nostalgia ノスタルジア
BPM: 177
Filesize: 3730kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.44 stars, 114 notes)
  2. Extra (4.98 stars, 481 notes)
  3. Hard (3.28 stars, 271 notes)
  4. Insane (4.25 stars, 388 notes)
  5. Normal (2.21 stars, 192 notes)
  6. Sonata (5.48 stars, 526 notes)
Download: ATSUMI UEDA - Harmonia
Information: Scores/Beatmap Listing
---------------
Easy
Normal
Hard
Insane
Extra
Sonata
http://puu.sh/sMG2i/c7ced93537.jpg
History: sahuang Chaoslitz
CucumberCuc
Hi :3

Easy
00:15:349 (2,3) slider (2) up 1 square and move the sliders 1 square to the right
00:22:977 (1) You can extend the slider to 00:25:010
00:30:265 (3) move the slider 1 square to the up and right
00:36:536 (1) move the slider 1 square down and right
00:44:671 (1) it is possible to finish the slider at 00:45:180 and add new from 00:45:688 to 00:46:027
01:29:078 (4) move the circle 1 square to the left
01:31:790 (3,4) level of difficulty Easy circles should not overlap each other, so beginners to it easier

Normal
nothing

Hard
00:08:400 put circle

Insane
00:56:536 (5) This circle can be put closer to the next slider

Extra
00:06:366 (4) This circle can be put at the end of the slider
00:16:366 (1,2) ^
01:22:807 (1,2) ^
01:02:638 (2) This circle can be put closer to the next slider

Sonata
00:36:197 (4) I think this circle is very far away, to make a closer
Kensuke
q

[General]
  1. Your map is still in WIP section. If it's ready, then move it.
  2. Maybe add "Nostalgia, ノスタルジア" in tags too? It's an arcade which has this song too!
  3. Tick out "Widescreen Support"in Hard and Insane diffs
[Easy]
  1. 00:35:858 (4,1) - DS 0.95x
  2. I think you shouldn't use 1/2 slider (like 00:59:756 (3) ). Try to avoid this.
[Normal]
  1. 00:13:316 (4) - the slider is going down but next slider is going up. (idk how to explain) Maybe try to ctrl+j 00:12:977 (3,4).
  2. 00:29:078 (2,3) - overlap. try to avoid this. this can make the player misunderstand.
[Hard]
  1. 00:08:570 (6,7) - not perfectly blanket. curve (7)'s slider a little bit.
  2. 00:20:773 - add a note here? since there is a sound here
  3. 00:22:128 - ^
  4. 00:33:061 - ^
  5. 01:27:214 - ^
  6. 01:28:570 - ^
[Insane]
  1. Check AiMod
  2. 00:06:705 (1,2,4) - not perfectly triangle. move (4) to x:379 y:235
  3. 00:25:265 - Add a note? since there is a sound here
  4. 00:33:400 - ^
  5. 00:45:688 (1,3) - not perfectly blanket. curve (1)'s slider a little
[Extra]
  1. It doesn't look like extra because you mostly use ds here :o
[Sonata]
  1. 01:34:078 (4) - there isn't a sound here so i think you should delete it.
GL~
Mitkoff
Hello
Nm from q

[General]
Your BG is unrankable if i remember correctly. Edit: https://puu.sh/vtsaf.png i'm talking about it, but it's old rules, so who cares?
it's unrankable too -> https://puu.sh/vtrCB.png recheck it please


[Easy]
00:03:994 (1) - why did You snap it on 00:06:027 - ? Thers is vocal and noticable sound. In current situation doesn't metter what 00:05:858 - stronger
than 00:06:027 - because you skip a lot ~power sounds during this slider, really imortant moment where this intro instrumantal part ends, and time of
end -> 00:06:027 - (actually 00:05:943 - but echo goes to white tick and it's easy so... ), also ivoid 3/2 spacing, will be more intuitive for player imo.
00:22:977 (1) - same question ^ , end it there 00:25:010 - , also You can try to follow music better by trying emphasize strong beats by curving slider, smthing like https://puu.sh/vtqoS.jpg 00:23:485 - 00:23:994 - 00:24:502 -
00:37:044 - end slider here it will avoid uncommon 3/2 spacing wich can be reading problem for newbies. And actually there we have strong beat for it https://puu.sh/vtqAj.jpg
00:59:756 (3) - i guess will be more consistant use same slider on 01:05:858 (4) -
01:07:722 (3,4) - Can You make more accurate blanket?


[Normal]
00:10:095 (3,4,5,6) - looks like You mainly follow vocal so it's more close to it variation - > http://puu.sh/vtqVx.jpg
00:36:705 (1) - too tense for that moment imo. 00:36:705 (1,2,3) - music goes higher to 00:37:383 - that point, in your map beginning of this section more emphraised than 00:37:383 - , i suggest to make slider insted of two circles
00:42:977 (3) - same suggestion^
01:30:943 (5,7,1) - if possible avoid this off screen stuff... https://puu.sh/vtrwf.jpg


[Hard]
00:05:349 (1,2) - avoid overlap please, ds it by stacked 00:05:349 (1) - it's just badly aesthetically.
00:16:875 (9,10,11,12) - ^
01:33:400 (7,1,2) - ^
01:09:417 (3,4) - ^ ,also ds
00:12:638 (3,4,5) - uncomfortable to read this especially with default skin 00:13:146 (4) - why did You stack it? Imo it's not necessary
00:24:332 (8,1) - blanket could be better
00:48:739 (1,2) - ^
00:23:485 - i suggest to make it clicable , cause 00:22:977 - 00:23:485 - 00:23:994 - important equal beats wich shold give same feedback from music
00:50:604 (3,4) - i guess it's a mistake, fix stack, otherwise use same overlaps during all kiai 00:56:027 (3,4) - etc
01:17:722 (5,6) - i suggest use ame angle as 01:17:214 (4,5) - https://puu.sh/vtsHo.jpg as it equal beats
01:19:926 (3,4) - urve 3 a bit https://puu.sh/vtsIM.jpg
01:20:604 (4,1) - avoid overlap if possible 01:20:604 (4,1,2) - and use same angles


[Insane]
AI mod really don't like this diff
00:03:994 (1,2,3,4,5,6,7,8,1,2) - same suggestion as earlier about slightly overlaps
00:41:451 (4,1) - ^
00:25:349 (4) - stack a bit off
00:29:417 - why did You misse note,it's quite noticeable beat
01:29:756 (2,3) - imo it should be emphrasize more by ds,
01:29:417 (1,1) - If You are make accent on two this beat make sense to map it equal like https://puu.sh/vttjv.jpg
01:30:943 (2) - about rhythm https://puu.sh/vttqc.jpg


[Sonata]
Nerf HP to 6, This diff have reading and stream challenging at same time. if i miss read beggining of stream - i was dead.... Make sense to be a bit easier with someones who can't ss it... tbh with Hr it's really hard to pass... all of those space streams...
00:05:265 (3,1) - ds as 1.4 pls , it's kinda chaotic part (on first look) let it be consistant on ds at least
00:07:214 (4) - move penultimate point on x248 y352x - visually more neat
00:12:129 (1) - ctl-g for flow , this anti flow slider separately make no sense imo
00:36:112 - noticable soud wich shouldn't be missed imo
00:35:180 - Imo kick sliders for this sections works better. i'll d map like https://puu.sh/vtunJ.jpg , sure pattern only for example of beat priority
00:50:265 (2,4) - Stack them
00:49:756 (1,1) - i guess You could make stack like 00:50:265 (2,4) -
http://puu.sh/vtux4.jpg it's artificial stack, just for visual same identity
01:32:299 (2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4) - i saw it somewhere already... 3 times.... Imo Coping same patterns 4 times for 1,30 map is too much...
Same for 01:08:399 (1,2,3,4,1,2,3,4,1) -

[]
That's it.
Gl
polka


[General:]
  • Seriously you had to pick the most lewd wallpaper? Jeez...
[Easy:]
  • 00:14:841 (1,2,3,4) - Beginners can't and dont know how to play over laps. Just make these repeat sliders.
    00:19:926 (4) - Touches the HP Bar
    00:29:078 (2,3) - Again with the overmapping for beginners. Simplify this.
    [list:1337]00:35:858 (4,1) - ^ >_>
    00:58:231 (1,2,3) - Like every beginner is gonna fail here. Please simplify.
    01:04:332 (2,3) -
    01:09:078 (1,2) -
    01:12:468 (2,1) - Its like almost a normal mode at this point
    01:21:282 (1,2,3) - Ya normal mode
    01:31:282 (3,4) - Yuppppp
00:37:214 - Skipping an important beat.
01:00:943 (1) - Random ting sound should be removed?
01:09:587 (2) - Circles map this better.[Normal:]
  • 00:35:180 (5,6,7,8) - Whoaaaaa maybe make the second 1/2 slider a repeat slider
    01:06:366 (1,2) - Linear flow would be nice.
[Hard:]
  • 00:11:282 (6,7) - Kick sliders are way too advanced. Just go with a triplet.
    [list:1337]00:54:671 (6) - ^
    01:24:502 (2) - ^
00:24:332 (8,1) - Save this poor blanket.
00:51:790 - should be mapped imo especially since you want to keep the note density up during the kiai time.
  • 00:54:671 (6) - ^
[Afteword:]
  • Interesting patterns. This just needs some polishing.
7ambda
this drain is a bitch
Topic Starter
Starfy
Sorry for late reply!

CucumberCuc wrote:

Hi :3

Easy
00:15:349 (2,3) slider (2) up 1 square and move the sliders 1 square to the right But it would break the 1.0x DS so I would rather keep the current one
00:22:977 (1) You can extend the slider to 00:25:010 I think 00:25:010 doesn't worth emphasis since the sound there is not strong and intense enough
00:30:265 (3) move the slider 1 square to the up and right Alright fixed
00:36:536 (1) move the slider 1 square down and right Fixed
00:44:671 (1) it is possible to finish the slider at 00:45:180 and add new from 00:45:688 to 00:46:027 The rhythm will be too complicated if i do so
01:29:078 (4) move the circle 1 square to the left Fixed
01:31:790 (3,4) level of difficulty Easy circles should not overlap each other, so beginners to it easier I did some overlap before so i think it's fine for this one

Normal
nothing

Hard
00:08:400 put circle i don't add a circle deliberately since i want to simply the rhythm and i want to emphasize that i'm following vocal in the difficulty

Insane
00:56:536 (5) This circle can be put closer to the next slider i just follow the ds pattern that i'm using before so no change here : P

Extra
00:06:366 (4) This circle can be put at the end of the slider i think this kind of overlapping is fine, and i had already stack a lot things so i wanna make sth different
00:16:366 (1,2) ^ same here
01:22:807 (1,2) ^ same here
01:02:638 (2) This circle can be put closer to the next slider same as insane, just following the ds pattern that i'm using before

Sonata
00:36:197 (4) I think this circle is very far away, to make a closer Adjusted the distance

- Frontier - wrote:

q
[General]
  1. Your map is still in WIP section. If it's ready, then move it.
  2. Maybe add "Nostalgia, ??????" in tags too? It's an arcade which has this song too!
  3. Tick out "Widescreen Support"in Hard and Insane diffs
    All fixed!
[Easy]
  1. 00:35:858 (4,1) - DS 0.95x Whoops fixed
  2. I think you shouldn't use 1/2 slider (like 00:59:756 (3) ). Try to avoid this. I think some minor uses of 1/2 sliders are acceptable so no change here
[Normal]
  1. 00:13:316 (4) - the slider is going down but next slider is going up. (idk how to explain) Maybe try to ctrl+j 00:12:977 (3,4). but it's really hard to adjust the ds, and the current flow is not bad then maybe leave it
  2. 00:29:078 (2,3) - overlap. try to avoid this. this can make the player misunderstand. i think it should be readable..
    let me collect more opinion first
[Hard]
  1. 00:08:570 (6,7) - not perfectly blanket. curve (7)'s slider a little bit. Improved the blanket
  2. 00:20:773 - add a note here? since there is a sound here
  3. 00:22:128 - ^
  4. 00:33:061 - ^
  5. 01:27:214 - ^
  6. 01:28:570 - ^
    I ignored those key notes since they are not worthy enough to be emphasized in Hard imo and that's why i don;t may them
[Insane]
  1. Check AiMod
  2. 00:06:705 (1,2,4) - not perfectly triangle. move (4) to x:379 y:235 Fixed
  3. 00:25:265 - Add a note? since there is a sound here ohhh yyaaa
  4. 00:33:400 - ^ But it is really for me to add that note since it's hard to connect those sliders so no change atm
  5. 00:45:688 (1,3) - not perfectly blanket. curve (1)'s slider a little Fixed
[Extra]
  1. It doesn't look like extra because you mostly use ds here :o xD It depends on the real difficulty of a map
[Sonata]
  1. 01:34:078 (4) - there isn't a sound here so i think you should delete it. Alright deleted
GL~

Mitkoff wrote:

Hello
Nm from q

[General]
Your BG is unrankable if i remember correctly. Edit: https://puu.sh/vtsaf.png i'm talking about it, but it's old rules, so who cares?
it's unrankable too -> https://puu.sh/vtrCB.png recheck it please So I'm not gonna change the background


[Easy]
00:03:994 (1) - why did You snap it on 00:06:027 - ? Thers is vocal and noticable sound. In current situation doesn't metter what 00:05:858 - stronger
than 00:06:027 - because you skip a lot ~power sounds during this slider, really imortant moment where this intro instrumantal part ends, and time of
end -> 00:06:027 - (actually 00:05:943 - but echo goes to white tick and it's easy so... ), also ivoid 3/2 spacing, will be more intuitive for player imo.
Fixed, extend the slider to 00:06:027 -
00:22:977 (1) - same question ^ , end it there 00:25:010 - , also You can try to follow music better by trying emphasize strong beats by curving slider, smthing like https://puu.sh/vtqoS.jpg 00:23:485 - 00:23:994 - 00:24:502 -
However i don't think emphasizing in 00:25:010 - is not a good idea since it is not worthy to be emphasized. It is less strong compare with other sounds so, not gonna change it
00:37:044 - end slider here it will avoid uncommon 3/2 spacing wich can be reading problem for newbies. And actually there we have strong beat for it https://puu.sh/vtqAj.jpgIt would become complicated and this was not my purpose
00:59:756 (3) - i guess will be more consistant use same slider on 01:05:858 (4) - Fixed
01:07:722 (3,4) - Can You make more accurate blanket? Should be fixed


[Normal]
00:10:095 (3,4,5,6) - looks like You mainly follow vocal so it's more close to it variation - > http://puu.sh/vtqVx.jpg I can't give a specific answer but i like the current one more xd
00:36:705 (1) - too tense for that moment imo. 00:36:705 (1,2,3) - music goes higher to 00:37:383 - that point, in your map beginning of this section more emphraised than 00:37:383 - , i suggest to make slider insted of two circles Fixed
00:42:977 (3) - same suggestion^ Fixed
01:30:943 (5,7,1) - if possible avoid this off screen stuff... https://puu.sh/vtrwf.jpg It didn't off-screen xd


[Hard]
00:05:349 (1,2) - avoid overlap please, ds it by stacked 00:05:349 (1) - it's just badly aesthetically. Made some changes to avoid stacking
00:16:875 (9,10,11,12) - ^ I think it's okay with this one since it didn't not affect the aesthetics
01:33:400 (7,1,2) - ^Same with this
01:09:417 (3,4) - ^ ,also ds Same
00:12:638 (3,4,5) - uncomfortable to read this especially with default skin 00:13:146 (4) - why did You stack it? Imo it's not necessary I stacked them in other parts as well and i want to variate the pattern to make the map more interesting
00:24:332 (8,1) - blanket could be better Fixed
00:48:739 (1,2) - ^Adjusted the blanket
00:23:485 - i suggest to make it clicable , cause 00:22:977 - 00:23:485 - 00:23:994 - important equal beats wich shold give same feedback from music imo It would be too hard if i turn too many objects to clickable so keep it now
00:50:604 (3,4) - i guess it's a mistake, fix stack, otherwise use same overlaps during all kiai 00:56:027 (3,4) - etc Yes i explained in the previous point xd
01:17:722 (5,6) - i suggest use ame angle as 01:17:214 (4,5) - https://puu.sh/vtsHo.jpg as it equal beats I think the current pattern could emphasize the feeling in a better way
01:19:926 (3,4) - urve 3 a bit https://puu.sh/vtsIM.jpg Not really tend to do that xd...
01:20:604 (4,1) - avoid overlap if possible 01:20:604 (4,1,2) - and use same angles It would be boring if they turn to the same angle


[Insane]
AI mod really don't like this diff ORZ FIXED
00:03:994 (1,2,3,4,5,6,7,8,1,2) - same suggestion as earlier about slightly overlaps I still think that it is not really a big problem so keep it atm
00:41:451 (4,1) - ^Same
00:25:349 (4) - stack a bit off I guess it is not really necessary
00:29:417 - why did You misse note,it's quite noticeable beat imo The sound is really light since it is just a soft hit hat so I decided to ignore the sound to make a better emphasis for other sounds
01:29:756 (2,3) - imo it should be emphrasize more by ds, I think I already did a good emphasis on 01:29:926 (3,4) -

01:29:417 (1,1) - If You are make accent on two this beat make sense to map it equal like https://puu.sh/vttjv.jpg Fixed
01:30:943 (2) - about rhythm https://puu.sh/vttqc.jpg It seems a bit overmapped so not going to change it


[Sonata]
Nerf HP to 6, This diff have reading and stream challenging at same time. if i miss read beggining of stream - i was dead.... Make sense to be a bit easier with someones who can't ss it... tbh with Hr it's really hard to pass... all of those space streams... It is still playable even with HR but i would nerf HP in order to make it more playable
00:05:265 (3,1) - ds as 1.4 pls , it's kinda chaotic part (on first look) let it be consistant on ds at least Actually I'm not going to adjust the ds since my purpose was keep the same distance of 00:04:671 (2,3,2) -
00:07:214 (4) - move penultimate point on x248 y352x - visually more neat Hmm I think the current one is already neat...
00:12:129 (1) - ctl-g for flow , this anti flow slider separately make no sense imo Keep this first since i'm not really sure
00:36:112 - noticable soud wich shouldn't be missed imo Not really noticeable for me since i can't even hear a hit hat sound orz
00:35:180 - Imo kick sliders for this sections works better. i'll d map like https://puu.sh/vtunJ.jpg , sure pattern only for example of beat priority Agree, good idea
00:50:265 (2,4) - Stack them Editor's bug orz
00:49:756 (1,1) - i guess You could make stack like 00:50:265 (2,4) -
http://puu.sh/vtux4.jpg it's artificial stack, just for visual same identity Both are okay but I think my version is better xdd
01:32:299 (2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4) - i saw it somewhere already... 3 times.... Imo Coping same patterns 4 times for 1,30 map is too much...
Same for 01:08:399 (1,2,3,4,1,2,3,4,1) -
No. I'm not directly copying. If you watch carefully and you will find that they are slightly different since i'm not directly copied from previous part. Indeed I made very similar pattern to emphasize this part but I would tell they are unique and different in different section!

[]
That's it.
Gl

PolkaMocha wrote:



[General:]
  • Seriously you had to pick the most lewd wallpaper? Jeez...Not really lewd...
[Easy:]
  • 00:14:841 (1,2,3,4) - Beginners can't and dont know how to play over laps. Just make these repeat sliders. Not really sure about this... Just keep it by now for further modding
    00:19:926 (4) - Touches the HP Bar Fixed
    00:29:078 (2,3) - Again with the overmapping for beginners. Simplify this.
    [list:1337]00:35:858 (4,1) - ^ >_>
    00:58:231 (1,2,3) - Like every beginner is gonna fail here. Please simplify.
    01:04:332 (2,3) -
    01:09:078 (1,2) -
    01:12:468 (2,1) - Its like almost a normal mode at this point
    01:21:282 (1,2,3) - Ya normal mode
    01:31:282 (3,4) - Yuppppp
    I don't think 1/2 beats will kill newbie immediately xdd... Putting 1/2 beats pattern occasionally can make the map more interesting and fun to play, and it can also train beginner's ability to play harder rhythm. And I think some 1/2 beats would help a lot for beginner to turn to Normal difficulty.
00:37:214 - Skipping an important beat. Not really noticeable imo...
01:00:943 (1) - Random ting sound should be removed? Nope I place "ting" sound regularly, it is not random xd
01:09:587 (2) - Circles map this better. Using slider can emphasize more noticeable beats[Normal:]
  • 00:35:180 (5,6,7,8) - Whoaaaaa maybe make the second 1/2 slider a repeat slider Not really hard imo, and it is really hard for me to adjust the pattern because of the structure and flow that i made
    01:06:366 (1,2) - Linear flow would be nice. Fixed

[Hard:]
  • 00:11:282 (6,7) - Kick sliders are way too advanced. Just go with a triplet. As far as I know using kick sliders in Hard is quite common and not too hard for players
    [list:1337]00:54:671 (6) - ^ Same
    01:24:502 (2) - ^ Same
00:24:332 (8,1) - Save this poor blanket. Fixed in the previous mod
00:51:790 - should be mapped imo especially since you want to keep the note density up during the kiai time.I want to focus more on vocal and I did some "pause" here to emphasize the vocal
  • 00:54:671 (6) - ^ Same
[Afteword:]
  • Interesting patterns. This just needs some polishing. Thank you!
Thanks for mod!
Kawa
Heya, NM from my queue!

I'm still very inexperienced so don't take everything I mention too objectively

[General]
  1. Max allowed resolution for backgrounds is 1920 x 1200 while yours is 1366 x 768 (Not that it's a problem or anything).
    Here's a higher res version (along with a full sized one if you want to crop it differently).
[Easy]
  1. 00:30:265 (3) - There are strong beats on both ends of the slider, I suggest you turn swap it for 2 circles which better represent equally strong sounds without being too difficult
  2. 00:36:366 (1,2) - The 3 / 2 gap between the sliders feels pretty odd. You could fix that by adding a circle to 00:37:044 - and with that also covering the strong previously unmapped beat on the red tick.
  3. 00:56:875 (3,4,1) - There's some pretty sharp movement from 3 -> 4 -> 1 and looks a bit odd compared to the rest. Maybe rotate 3 a bit upwards to keep the spacing between 00:56:197 (2,3) - and move 00:57:892 (4) - between the two sliders to form a straighter movement line.
  4. 01:25:349 (3,4,1) - Same thing here, it's probably just me but this sharp movement seems somewhat uncomfortable. You could rotate 01:26:705 (1) - 90° clockwise so you have a more straight movement from one slider to another.
    It doesn't really look great but I couldn't come up with anything better...
  5. 01:15:858 (1) - All the other 2/1 or 3/1 sliders had a clap on the first slidertick. Is the omitted clap on 01:16:197 - intentional?
[Normal]
  1. 00:18:061 (2) - There's a pretty strong beat on 00:18:231 - that's completely hidden by the slider and may seem confusing. I'd suggest changing the slider into a circle + 1/2 slider kind of like this
  2. 00:43:316 - It really feels like there's a circle missing here. While I understand the omitted circle at 00:41:282 - since you focused on the vocals and there's a distinct pause there, this seems really confusing to me.
    You could try moving 00:43:485 (4) - to the white tick at 00:43:316 - since the sound at that point is a lot more audible than what it's currently mapped to.
  3. 01:03:994 (2,3) - Very subjective but I think swapping the circle and slider would emphasize the sounds at 01:03:994 - and 01:04:332 - better.
[Hard]
  1. Can't find anything, looks great! :)
[Insane]
  1. 00:03:994 (1,2,3,4,5,6,7,8,1,2) - I feel like spacing between the stacks and the following sliders could be somewhat bigger. The pattern seems pretty packed tight and the strong beats these sliders follow justifies slightly larger jumps, I believe.
    Same goes for all the similar patterns at 00:22:977 - 00:47:383 - 01:32:129 -
    Take this from a very subjective point of view though since the pattern itself looks great, plays well and changing them all might mess up the charm this diff has.
  2. 00:36:027 (4,5) - Spacing between these two could be smaller. 00:35:858 (3,4,1) - These 3 objects are placed on the stronger sound while 00:36:197 (5) - follows up on a quieter snare.
    By bringing 5 closer to 4 you could imitate a short stop before jumping onto the next stronger beat which would better emphasize it too.
  3. 01:17:214 (1,2,3) - These return sliders cover up some distinct changes in the melody. I would shorten these two 01:17:214 (1,2) - into 2 sets of single return sliders and the 01:18:231 (3) - into 2 small 1/4 slider jumps, which would look something like this
  4. 01:19:926 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream is a bit excessive. You could try using the stronger beats (along with the great hitsounding) in the second half 01:20:604 (1,2,3,4,5,6,7,8) - to create something more interesting like this example
[Extra]
  1. 00:18:400 (8,9,10,11,12,13,1,2,3,4,5,6) - A pretty intense stream, much like in Insane, you could add more diversity by using the hitsounded beats and emphasising them with 1/4 slider jumps
    There's actually a lot of longer streams here that could make a really interesting rhythm by using short pauses or 1/4 slider jumps on stronger beats instead of keeping it in a single stream.
    Then again, that's really debatable since it's mostly just my preference to keep streams shorter.
  2. 00:53:316 (2,3,4,5,1) - Spacing between all of these seems a bit off. Following the intensity of vocals, the jump between 00:53:316 (2,3) - could be bigger, 00:53:655 (4,5) - smaller and then 00:53:824 (5,1) - bigger again.
  3. 01:15:180 (2,3,4) - I would CTRL + G this triple. Having the triple before it 01:14:841 (3,4,1) - flow downwards and immediately following up with another downwards triple can be pretty uncomfortable, especially since the entire pattern only moves up.
[Sonata]
The difficulty was a bit too difficult (hah!) for me so I'm afraid I can't leave any somewhat objective feedback on it.

I hope this was somewhat helpful! Contact me if anything I mentioned doesn't make sense. Good luck~
ReFaller
NM from my queue.

Pretty map, on easy and normal both SS at first time

[Hard]
I had some difficulties here:
00:15:349 (4,5,6,7) - after previous triplet this could be more playable with using a sliders, Insane is better in this moment just because it has a slider there
00:58:739 (4,5,6,7) - this belongs also to it
01:09:587 (4,5,6,7) - this is last this issue

Nothing more tbh. Finally i played non-pp Insane in japanese anime song for what you got a big plus from me. So insane is as clear as easy and normal.

Good luck, kudosu star shoot for map.
Sandrew
as you req
no kd pls
nice map, one star for you, and all I mentioned below is just advice
[hard]
01:12:468 (2) - this slider doesn't have to be so close to the previous slider, you can adjust a little
[insane]
00:33:824 (1,2) - you can change this two into 2 1/1 circles to diff the next 1/2 heavy beat
01:17:214 (1,2,3) - 4 slider with 2 reentry maybe better
blobdash
From my queue!

[General]

Your background is not compressed. Here you go.

[Easy]

Note : You should NOT be on 1/4 beat divisor for an Easy diff.
00:03:994 (1,2) - Fix that blanket.
00:14:841 (1,2) - You should avoid 1/2 spaced beats on Easy difficulty.
00:26:875 (2,2,3) - These rythms are really to complex for an Easy diff. An Easy diff should only use 1 beat spaced rythms (except for REALLY clear sounds, like here 00:35:858 (4,1) - or vocals, like you do with the 1/2 pattern) so the player can just synchronise on the BPM of the song.

[Normal]

00:09:417 (1) - Remove this circle, and put NC on 00:09:756 (2) - since you were following the vocals.
00:29:078 (2,3) - This looks better. (rotate every slider by -30 and the last slider by 30)
01:29:417 (1,2,3) - Flows bad. Ctrl J these 01:29:756 (2,3) -

[Hard]

00:20:858 (2,3) - Where's the triplet?

Extra diff looks like an Insane difficulty with CS5 and a little bit more complex rythms.

Sonata diff's little streams seems hard to read to me, maybe too technical for a "non wubby" song?

Anyway, really good map! Get some advanced modders and it'll be ready for BN.
GIDZ
Hell.
Topic Starter
Starfy
Kawa

Kawa wrote:

Heya, NM from my queue!

I'm still very inexperienced so don't take everything I mention too objectively

[General]
  1. Max allowed resolution for backgrounds is 1920 x 1200 while yours is 1366 x 768 (Not that it's a problem or anything).
    Here's a higher res version (along with a full sized one if you want to crop it differently). Changed a BG with a higher resolution
[Easy]
  1. 00:30:265 (3) - There are strong beats on both ends of the slider, I suggest you turn swap it for 2 circles which better represent equally strong sounds without being too difficult I think using 1/2 beat here is already a bit over... Changing them to circle would give a disaster result for beginners so not gonna change it xd
  2. 00:36:366 (1,2) - The 3 / 2 gap between the sliders feels pretty odd. You could fix that by adding a circle to 00:37:044 - and with that also covering the strong previously unmapped beat on the red tick. There is already a 1/2 slider before this slider. Adding a circle here would make the pattern too difficult for beginner.
  3. 00:56:875 (3,4,1) - There's some pretty sharp movement from 3 -> 4 -> 1 and looks a bit odd compared to the rest. Maybe rotate 3 a bit upwards to keep the spacing between 00:56:197 (2,3) - and move 00:57:892 (4) - between the two sliders to form a straighter movement line. It is really hard for me to move the slider because of the size of playfield. Moreover, imo a sharp flow could able to emphasize the strong beat well.
  4. 01:25:349 (3,4,1) - Same thing here, it's probably just me but this sharp movement seems somewhat uncomfortable. You could rotate 01:26:705 (1) - 90° clockwise so you have a more straight movement from one slider to another.
    It doesn't really look great but I couldn't come up with anything better... Yes, same with this. It located in the edge position of the playfield. And it is really hard for me to move slider or reconstruct the flow
  5. 01:15:858 (1) - All the other 2/1 or 3/1 sliders had a clap on the first slidertick. Is the omitted clap on 01:16:197 - intentional? Yes xd, I did it intentionally.
[Normal]
  1. 00:18:061 (2) - There's a pretty strong beat on 00:18:231 - that's completely hidden by the slider and may seem confusing. I'd suggest changing the slider into a circle + 1/2 slider kind of like this Hmm But not really strong compared to other sounds that I emphasized. I think using a 1/1 slider to cover that sound is already good since the rhythm would be messy and out of focus if I try to emphasize all of the sound
  2. 00:43:316 - It really feels like there's a circle missing here. While I understand the omitted circle at 00:41:282 - since you focused on the vocals and there's a distinct pause there, this seems really confusing to me.
    You could try moving 00:43:485 (4) - to the white tick at 00:43:316 - since the sound at that point is a lot more audible than what it's currently mapped to. Since the sound that I want to emphasize in this difficulty is vocal. I might try to ignore sound drum sound to prevent out of focus. Moreover, adding another element or converting 00:43:485 (4) - to a slider would complicate the rhythm dramatically. In order to higher the playability, the current sound pattern would be great enough to emphasize imo!
  3. 01:03:994 (2,3) - Very subjective but I think swapping the circle and slider would emphasize the sounds at 01:03:994 - and 01:04:332 - better. As I said before, vocal would be the first priority to emphasize. In order to achieve that, making vocal sound as a clickable object would be the best way. Therefore I use the current sound pattern to emphasize vocal sound and using the slider tail to emphasize the second priority, drum sound
[Hard]
  1. Can't find anything, looks great! :)
[Insane]
  1. 00:03:994 (1,2,3,4,5,6,7,8,1,2) - I feel like spacing between the stacks and the following sliders could be somewhat bigger. The pattern seems pretty packed tight and the strong beats these sliders follow justifies slightly larger jumps, I believe.
    Same goes for all the similar patterns at 00:22:977 - 00:47:383 - 01:32:129 -
    Take this from a very subjective point of view though since the pattern itself looks great, plays well and changing them all might mess up the charm this diff has. Personally I fond of using low distance to make Insane, just my personal preference. And 00:03:994 (1,2,3,4,5,6,7,8,1,2,3,4) - is the beginning of the sound. Using large distance is not good for emphasizing the whole sound since it would loss the progressive part to express the song. So I think the current one would be great to emphasize.
  2. 00:36:027 (4,5) - Spacing between these two could be smaller. 00:35:858 (3,4,1) - These 3 objects are placed on the stronger sound while 00:36:197 (5) - follows up on a quieter snare.
    By bringing 5 closer to 4 you could imitate a short stop before jumping onto the next stronger beat which would better emphasize it too.
    The original purpose of making this pattern is that I want to follow the slight distance change in the previous part. And it would be great to follow the "trend" since it would make the map more consistent, and it would be more readable for player. I got your point but I think the current pattern already gives a sufficient emphasis. Strong emphasis would be achieve in high difficulty but not really my purpose in Insane
  3. 01:17:214 (1,2,3) - These return sliders cover up some distinct changes in the melody. I would shorten these two 01:17:214 (1,2) - into 2 sets of single return sliders and the 01:18:231 (3) - into 2 small 1/4 slider jumps, which would look something like this
  4. 01:19:926 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream is a bit excessive. You could try using the stronger beats (along with the great hitsounding) in the second half 01:20:604 (1,2,3,4,5,6,7,8) - to create something more interesting like this example You emphasis is one of the proper way to emphasize but from my point of view, making stream here could match what the pattern that I did in Extra and Sonata. It is a good sigh to make a consistent mapping style and each difficulty could able to be coherent
[Extra]
  1. 00:18:400 (8,9,10,11,12,13,1,2,3,4,5,6) - A pretty intense stream, much like in Insane, you could add more diversity by using the hitsounded beats and emphasising them with 1/4 slider jumps
    There's actually a lot of longer streams here that could make a really interesting rhythm by using short pauses or 1/4 slider jumps on stronger beats instead of keeping it in a single stream.
    Then again, that's really debatable since it's mostly just my preference to keep streams shorter.
    The position of Extra was a streamy difficulty, so I would use a lot of circle (stream) to emphasize different sounds by changing the direction / distance / combo. Therefore using slider jumps would not be really appropriate because of the position
  2. 00:53:316 (2,3,4,5,1) - Spacing between all of these seems a bit off. Following the intensity of vocals, the jump between 00:53:316 (2,3) - could be bigger, 00:53:655 (4,5) - smaller and then 00:53:824 (5,1) - bigger again. Well I could explain my thought.
    First of all, 00:52:807 (1,2) - was the pattern that i made before for simple emphasis. Just like what I did in 00:50:604 (2,3,1,2) - . And 00:53:485 (3,4,5) - was a new part of pattern that is independent from 00:52:807 (1,2) - to represent the feeling of vocal. And the vocal turn down in 00:53:994 (1) - and therefore I put of closer distance here. Hope it could explains xd
  3. 01:15:180 (2,3,4) - I would CTRL + G this triple. Having the triple before it 01:14:841 (3,4,1) - flow downwards and immediately following up with another downwards triple can be pretty uncomfortable, especially since the entire pattern only moves up. Ahh I did it intentionally since I love making consistent pattern so no change xd
[Sonata]
The difficulty was a bit too difficult (hah!) for me so I'm afraid I can't leave any somewhat objective feedback on it.

I hope this was somewhat helpful! Contact me if anything I mentioned doesn't make sense. Good luck~

ReFaller

ReFaller wrote:

NM from my queue.

Pretty map, on easy and normal both SS at first time

[Hard]
I had some difficulties here:
00:15:349 (4,5,6,7) - after previous triplet this could be more playable with using a sliders, Insane is better in this moment just because it has a slider there But imo using circle here would give a better emphasis on the drum sound. It would be really cool if I put clickable stuff here
00:58:739 (4,5,6,7) - this belongs also to it Same with this
01:09:587 (4,5,6,7) - this is last this issue Same

Nothing more tbh. Finally i played non-pp Insane in japanese anime song for what you got a big plus from me. So insane is as clear as easy and normal.

Good luck, kudosu star shoot for map. Thanks for your kds!

Sandrew

Sandrew wrote:

as you req
no kd pls
nice map, one star for you, and all I mentioned below is just advice Thank you!
[hard]
01:12:468 (2) - this slider doesn't have to be so close to the previous slider, you can adjust a little I think it would not affect the readability so no change here xd
[insane]
00:33:824 (1,2) - you can change this two into 2 1/1 circles to diff the next 1/2 heavy beat I think the current pattern could emphasize more sound. Using 1/1 circles would loss the build up of the sound imo
01:17:214 (1,2,3) - 4 slider with 2 reentry maybe better The current sound pattern could emphasize the instrument sound in a better way. Using 4 sliders here would probably be weird since it doesn't really match the instrument which is really noticeable

FruityEnLoops

FruityEnLoops wrote:

From my queue!

[General]

Your background is not compressed. Here you go. Fixed the background in the previous mod

[Easy]

Note : You should NOT be on 1/4 beat divisor for an Easy diff. xdd Using 1/4 divider is my habit
00:03:994 (1,2) - Fix that blanket. Not suppose to be making a blanket here because of the shape of slider
00:14:841 (1,2) - You should avoid 1/2 spaced beats on Easy difficulty. But both of the sound is absolutely worth to be emphasized. I think some 1/2 pattern would be acceptable in Easy
00:26:875 (2,2,3) - These rythms are really to complex for an Easy diff. An Easy diff should only use 1 beat spaced rythms (except for REALLY clear sounds, like here 00:35:858 (4,1) - or vocals, like you do with the 1/2 pattern) so the player can just synchronise on the BPM of the song. But I can't think of any good alternative way to replace the current pattern... Keep this first

[Normal]

00:09:417 (1) - Remove this circle, and put NC on 00:09:756 (2) - since you were following the vocals. But ignore the drum sound here suddenly would be weird... The rhythm would be fragmented
00:29:078 (2,3) - This looks better. (rotate every slider by -30 and the last slider by 30) Fixed, it looks better
01:29:417 (1,2,3) - Flows bad. Ctrl J these 01:29:756 (2,3) - Fixed

[Hard]

00:20:858 (2,3) - Where's the triplet? 00:20:773 (2) - does have sound so not going to put triplet here

Extra diff looks like an Insane difficulty with CS5 and a little bit more complex rythms.

Sonata diff's little streams seems hard to read to me, maybe too technical for a "non wubby" song?

Anyway, really good map! Get some advanced modders and it'll be ready for BN. Thank you!
Thanks for mod!
Changed Extra to Another

- G I D Z - wrote:

Hell.
Blobshrug
sahuang
Hello

Easy
00:12:807 (2,3) - the antiflow is real. Maybe try ctrl+H (2)

00:46:027 - why not use a 1/1 slider? The gap is kind of annoying imo

01:21:790 (2,3) - they almost touched, same 01:26:705 (1,2) -

Sometimes objects are too "close" to each other as you might have noticed yourself. Next time try to use a suitable DS.

Normal

00:20:265 (1,2,3) - this really looks bad lol might as well adjust 3's tail

00:46:027 - missing beat

00:46:197 (4,5) - the rhythm here is weird since you are following vocal. http://puu.sh/xbrcE/d0b725e4fe.jpg try this

01:00:773 - add a circle as well, its the most intense part

01:03:316 (6,1) - why dont you ctrl+G these? 01:03:485 - has a strong vocal

01:03:994 (2,3) - same..swap the rhythm to make the rhythm better

01:14:163 (3,4) - stack them? seems a bit hard now

01:17:044 (3,5) - separate a bit more

01:31:282 (6,7) - same as mentioned at the beginning

Hard

One thing you can and I recommend you do is to recheck the spacing because with the stacking on things are different.
Visualisation:



00:35:010 - missing beat

00:41:112 (5) - i think its better to use 1/1 slider because there's no obvious reverse sound, like 00:40:604 (4) -

00:46:027 - hey...why dont you map this.

00:45:688 (4,5,6) - rhythm is screwed.
what i've done: (this is only for rhythm reference, feel free to adjust patterns lol)
175,119,45688,2,0,L|71:130,1,80,8|4,0:0|0:3,0:0:0:0:
33,178,46027,1,0,0:0:0:0:
11,255,46197,2,0,P|-3:293|3:333,1,80,8|4,0:0|0:3,0:0:0:0:
77,301,46536,2,0,P|165:292|241:312,1,160
291,379,47044,1,0,0:0:0:0:
291,379,47129,1,0,0:0:0:0:
291,379,47214,1,0,0:0:0:0:

01:15:010 (7) - this isn't supposed to be reversing on 3/4. slider till 01:15:349 - and make 01:15:519 - clickable(downbeat)

01:16:366 - why do you empty this..

01:17:214 (4,5) - why do you follow that 3/4 instrument here, im very confused. imo you should continue following the drums as you did. It's difficult to play if you are switching rhythm in Hard :(

01:20:604 (4,1) - more aesthetics pls

Generally speaking you need to improve a bit on the rhythm, it's not good enough!

Insane

01:18:570 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is nice, however it is definitely too hard here in Insane. You should nerf this by using some simpler sliders. In hard I don't even see a 5 circle stream so there's a super big gap if you are doing such a stream here.

The rest is really nice, but you must fix the gap problem. Since Another is difficult(streamy) as well, maybe what you can do is to nerf insane "a bit" (say, a stream is no longer than 8-10 circles) and add a few 5-circle streams in hard.

Another

01:17:213 (1,2,3,1,2,3,1,2,3,1,2,3,1) - there's some overmapping here, and again, too hard.You can follow the other instrument so you dont have to map so many 1/4 drums

01:18:400 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - hmm again too difficult imo.

The density of this difficulty is really high.

Sonata

01:18:400 (10,11,1) - seems a bit too sudden here due to spaced stream..

Decent map.
Topic Starter
Starfy

sahuang wrote:

Hello

Easy
00:12:807 (2,3) - the antiflow is real. Maybe try ctrl+H (2) Fixed

00:46:027 - why not use a 1/1 slider? The gap is kind of annoying imo But there is no noticeable sound here. I'm afraid that it would be overmapped

01:21:790 (2,3) - they almost touched, same 01:26:705 (1,2) - Fixed

Sometimes objects are too "close" to each other as you might have noticed yourself. Next time try to use a suitable DS.

Normal

00:20:265 (1,2,3) - this really looks bad lol might as well adjust 3's tail Fixed

00:46:027 - missing beat But the song is not strong enough to be emphasized in Normal difficulty imo...

00:46:197 (4,5) - the rhythm here is weird since you are following vocal. http://puu.sh/xbrcE/d0b725e4fe.jpg try this Adjusted the sound pattern but I didn't map 00:46:027 - since this is not really strong and worth to be emphasized

01:00:773 - add a circle as well, its the most intense part Added a note

01:03:316 (6,1) - why dont you ctrl+G these? 01:03:485 - has a strong vocal Agree, fixed

01:03:994 (2,3) - same..swap the rhythm to make the rhythm better Fixed

01:14:163 (3,4) - stack them? seems a bit hard now Change the two notes to a slider

01:17:044 (3,5) - separate a bit more Adjusted the pattern to separate them

01:31:282 (6,7) - same as mentioned at the beginning Fixed

Hard

One thing you can and I recommend you do is to recheck the spacing because with the stacking on things are different. Fixed
Visualisation:



00:35:010 - missing beat Fixed

00:41:112 (5) - i think its better to use 1/1 slider because there's no obvious reverse sound, like 00:40:604 (4) - okay cancelled the reverse and make an 1/1 slider instead

00:46:027 - hey...why dont you map this. I really don't think this sound is that mappable orz...

00:45:688 (4,5,6) - rhythm is screwed. Discussed with Chaoslitz and we don't think the rhythm is screwed ;w;... But I swap 00:46:367 (5,6) - for better sound emphasis
what i've done: (this is only for rhythm reference, feel free to adjust patterns lol)
175,119,45688,2,0,L|71:130,1,80,8|4,0:0|0:3,0:0:0:0:
33,178,46027,1,0,0:0:0:0:
11,255,46197,2,0,P|-3:293|3:333,1,80,8|4,0:0|0:3,0:0:0:0:
77,301,46536,2,0,P|165:292|241:312,1,160
291,379,47044,1,0,0:0:0:0:
291,379,47129,1,0,0:0:0:0:
291,379,47214,1,0,0:0:0:0:

01:15:010 (7) - this isn't supposed to be reversing on 3/4. slider till 01:15:349 - and make 01:15:519 - clickable(downbeat) Fixed

01:16:366 - why do you empty this.. Since there's no strong drum sound... It is more noticeable for Insane or above difficulty imo

01:17:214 (4,5) - why do you follow that 3/4 instrument here, im very confused. imo you should continue following the drums as you did. It's difficult to play if you are switching rhythm in Hard :( Remapped this part

01:20:604 (4,1) - more aesthetics pls Should be fixed since I remapped this part

Generally speaking you need to improve a bit on the rhythm, it's not good enough! Remapped some part to improve the rhythm

Insane

01:18:570 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is nice, however it is definitely too hard here in Insane. You should nerf this by using some simpler sliders. In hard I don't even see a 5 circle stream so there's a super big gap if you are doing such a stream here. Nerfed some stream to 1/4 reverse slider to lower the difficulty

The rest is really nice, but you must fix the gap problem. Since Another is difficult(streamy) as well, maybe what you can do is to nerf insane "a bit" (say, a stream is no longer than 8-10 circles) and add a few 5-circle streams in hard. Nerfed the stream in Insane and added some stream in Hard in the remapped part

Another

01:17:213 (1,2,3,1,2,3,1,2,3,1,2,3,1) - there's some overmapping here, and again, too hard.You can follow the other instrument so you dont have to map so many 1/4 drums I am actually mapping the instrument sound. Since 01:17:213 (1,1,1,1,1) - are really noticeable, it is cool for me to put this kind of stream here to emphasize the intense instrument sound. I considered using reverse slider in before but I realize that it is not quite good to accentuate the instrument sound

01:18:400 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - hmm again too difficult imo. Since I designed this map as a streamy diff, so I would put 1/4 notes in stream as much as possible. To clearer and emphasize the focus (a streamy difficulty)

The density of this difficulty is really high.

Another was an Extra diff of the set but so many opinion said that it did't look like an Extra so I decided to change it's name to Another, but keep the original things. Therefore, there are so many high density stream remains here.

Sonata

01:18:400 (10,11,1) - seems a bit too sudden here due to spaced stream.. I think the intensity of 01:18:400 (10,11) - matches the distance. And I believe it is readable if players can get passed the previous stream

Decent map.
Thanks for mod!
[ Drop ]
hi ;DD

[Hard]
00:16:366 (7) - NC maybe ?
00:20:773 (2) - i think you missed a note here?
00:25:688 (1) - i think you can improve this slider :pp
00:43:316 (4) - NC?
01:19:248 (6,7) - 01:20:604 (6,7) - i think you can stack them,to make that easier to read ;w;??? (idk)
01:27:299 (2,3) - ^
01:33:655 (2) - i think you can do this (00:24:502 (1) - same here)
Topic Starter
Starfy

[ Drop ] wrote:

hi ;DD

[Hard]
00:16:366 (7) - NC maybe ? My NC pattern is that placing NC every two white line. So this is not necessary for me to place NC here
00:20:773 (2) - i think you missed a note here? The sound is not that strong so I'm not gonna map it. Just like what i did in 01:27:299 (2,3) -
00:25:688 (1) - i think you can improve this slider :pp Should be fixed
00:43:316 (4) - NC? ya I place NC in every two white line so not gonna NC it
01:19:248 (6,7) - 01:20:604 (6,7) - i think you can stack them,to make that easier to read ;w;??? (idk) Hmm agreed... Fixed
01:27:299 (2,3) - ^ yaa Same with this
01:33:655 (2) - i think you can do this (00:24:502 (1) - same here) Just keep what I did in 00:05:519 (2) - to keep consistency
Thanks kapooo!!

Change back Another to Extra
sahuang
irc
2017-08-20 22:07 sahuang: ACTION is editing [https://osu.ppy.sh/b/1150685 ATSUMI UEDA - Harmonia [Easy]]
2017-08-20 22:07 sahuang: 00:46:027 - still think 1/1 slider from here is better
2017-08-20 22:08 Starfy: but i can't hear any strong sound here...
2017-08-20 22:08 Starfy: i'm afraid that beginner can't follow the sound
2017-08-20 22:08 sahuang: vocal is from 00:46:027 -
2017-08-20 22:09 Starfy: okay
2017-08-20 22:09 Starfy: https://puu.sh/xeQ0d/06697b3c4a.jpg
2017-08-20 22:10 sahuang: fine
2017-08-20 22:10 sahuang: ACTION is editing [https://osu.ppy.sh/b/1156669 ATSUMI UEDA - Harmonia [Hard]]
2017-08-20 22:10 sahuang: 00:45:688 (4,5,7) - distance issue
2017-08-20 22:12 Starfy: you mean the stacking issue in actual playing?
2017-08-20 22:12 sahuang: nah, just visualisation
2017-08-20 22:12 sahuang: 4 7 are too close to each other
2017-08-20 22:12 sahuang: make then equal would be better
2017-08-20 22:12 Starfy: okay fixed
2017-08-20 22:13 sahuang: ACTION is editing [https://osu.ppy.sh/b/1150687 ATSUMI UEDA - Harmonia [Sonata]]
2017-08-20 22:14 sahuang: 01:21:621 (1,2) - probably swap nc here
2017-08-20 22:14 Starfy: ohh okay
2017-08-20 22:15 sahuang: all good otherwise
2017-08-20 22:15 sahuang: remember to use 30% or sth for sliders stopping at 01:34:078 -
2017-08-20 22:15 Starfy: okay added a green line
2017-08-20 22:15 sahuang: maybe just in top diff you stopped there
2017-08-20 22:15 sahuang: yeah
2017-08-20 22:17 Starfy: okay i can update it

Also fixed the hitsound delays so bubbled.
Chaoslitz
gee

[Easy]
  1. 00:24:841 - 可以補個note或者將00:22:977 (1) 拉長去00:24:841 跟返01:32:129 (1)
  2. 00:14:841 (1,2,3,4) - 呢個bpm 物件之間盡量留返1/1空位, 試下咁樣
  3. 00:29:078 (2,3) - ^物件之間盡量留返1/1空位, 00:29:078 (2)呢個唔使reverse, 然後00:29:926補note 會比較好
  4. 00:35:858 (4,1) - ^ 00:35:858 (4) - 可以縮短去紅線跟返樂器
  5. 01:29:417 (1,2,3,4) - ^ 試下咁樣
[Normal]
  1. 00:18:485 - 點解得呢一個藍線skip左 == (00:21:197 - 01:24:926 - etc)
  2. 00:28:061 (4,1) - 個角度有d大 flow唔係咁順, 試下順時針轉00:28:400 (1) -
  3. 00:37:383 (3) - 縮短去紅線然後加note? 00:37:383 (3) - downbeat最好clickable
  4. 01:17:214 - ^ 同樣downbeat
[Hard]
  1. 00:11:282 (6) - 我覺得呢個位用note就ok冇必要用1/4 slider, 用1/4 slider跟住vocal唔係幾自然
  2. 00:54:671 (6) - ^
  3. 01:16:875 (4,5,6,7,1) - 我覺得呢度未需要用5連, 而且insane都冇咁做 .-.
[Extra]
  1. 00:16:366 (1,2) - failed stack
  2. 00:18:400 (8,9,10,11,12,13) - 中間d音唔係太明顯同埋呢個位開始連打有d違和 (00:20:943 (4,5) - 呢度都冇連打)
  3. 00:34:332 (2,3,4,5,6,1,2,3,4) - ....呢個jump真心毀曬成個diff個theme..
  4. 01:18:231 - 個人認為用1/4slider 會連貫d
  5. 01:24:841 (8,9,10,11,12,13) - same as 00:18:400 (8,9,10,11,12,13)
[Hell]
  1. 00:12:129 (1) - ctrl+g? 個人認為反方向超卡手
  2. 00:57:892 (1,2,3,4) - 可以順時針轉少少, 依家唔夠curve上去
Topic Starter
Starfy

Chaoslitz wrote:

gee gee

[Easy]
  1. 00:24:841 - 可以補個note或者將00:22:977 (1) 拉長去00:24:841 跟返01:32:129 (1) 延長咗條slider
  2. 00:14:841 (1,2,3,4) - 呢個bpm 物件之間盡量留返1/1空位, 試下咁樣 Fixed
  3. 00:29:078 (2,3) - ^物件之間盡量留返1/1空位, 00:29:078 (2)呢個唔使reverse, 然後00:29:926補note 會比較好 Fixed
  4. 00:35:858 (4,1) - ^ 00:35:858 (4) - 可以縮短去紅線跟返樂器
  5. 01:29:417 (1,2,3,4) - ^ 試下咁樣 Fixed
[Normal]
  1. 00:18:485 - 點解得呢一個藍線skip左 == (00:21:197 - 01:24:926 - etc) Fixed同執咗少少pattern, 令前後更加consistent
  2. 00:28:061 (4,1) - 個角度有d大 flow唔係咁順, 試下順時針轉00:28:400 (1) - Rotate咗九度...rotate太多會好難接之後既pattern
  3. 00:37:383 (3) - 縮短去紅線然後加note? 00:37:383 (3) - downbeat最好clickable okayy Fixed
  4. 01:17:214 - ^ 同樣downbeat 成個pattern改咗!!
[Hard]
  1. 00:11:282 (6) - 我覺得呢個位用note就ok冇必要用1/4 slider, 用1/4 slider跟住vocal唔係幾自然 Fixed
  2. 00:54:671 (6) - ^ Fixed
  3. 01:16:875 (4,5,6,7,1) - 我覺得呢度未需要用5連, 而且insane都冇咁做 .-. 轉咗兩個1/2 notes
[Extra]
  1. 00:16:366 (1,2) - failed stack GG Fixedddd
  2. 00:18:400 (8,9,10,11,12,13) - 中間d音唔係太明顯同埋呢個位開始連打有d違和 (00:20:943 (4,5) - 呢度都冇連打) 轉咗做另一個類似00:20:943 (4,5) - 既pattern
  3. 00:34:332 (2,3,4,5,6,1,2,3,4) - ....呢個jump真心毀曬成個diff個theme.. Nerf咗個jump, 令個jump冇大得咁誇張得嚟又可以強調到個節拍
  4. 01:18:231 - 個人認為用1/4slider 會連貫d Fixed
  5. 01:24:841 (8,9,10,11,12,13) - same as 00:18:400 (8,9,10,11,12,13) 呢個都係
[Kind]
  1. 00:12:129 (1) - ctrl+g? 個人認為反方向超卡手 ok Fixed, 順便ctrl+g埋00:12:299 (2) -
  2. 00:57:892 (1,2,3,4) - 可以順時針轉少少, 依家唔夠curve上去 Fixed, 而家應該順手咗好多同睇落好少少
Thanks Chaozzzzz
Chaoslitz

Starfy wrote:

[Kind]
disagree

metadata
Topic Starter
Starfy
Thanks sahuang and Chaoz! \o/
VINXIS
how do u play the first 2 seconds

edit: oh nvm i kinda get it but isnt this quite Super counter-intuitive stuff
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