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TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (TV SIZE)

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ShinodaYuu
Hi, from my queue

[Easy]
00:19:234 (3) - This slidershape is hardly rankable on easy

[Normal]
00:54:875 (2) - Instead of this make it a circle + slider, it will better represent vocals
01:03:080 (2,3) - Better should be circle on 01:03:080 - and 01:04:106 - and slider from 01:03:337 - to 01:03:849 -
01:11:285 (2) - ^^

[Hard]
00:24:875 (4,5,1) - If you stack 3 objects here player may think it's a stream, so it can be problematic
00:39:490 - Fill

Hope it will be helpful :)
Topic Starter
Cheri

Milar001 wrote:

Hi, from my queue

[Easy]
00:19:234 (3) - This slidershape is hardly rankable on easy change into a simple slider shape just in case

[Normal]
00:54:875 (2) - Instead of this make it a circle + slider, it will better represent vocals
01:03:080 (2,3) - Better should be circle on 01:03:080 - and 01:04:106 - and slider from 01:03:337 - to 01:03:849 -
01:11:285 (2) - ^^
No change here - the reason why it is what it is because 00:55:003 - right here is a sound on the blue tick - it a bubble sound (I don't what to call it) but it is a normal so I can't map it - so instead of mapping it - I turn the slider in a reverse slider so it may not exactly mapped to that bubble part - but I just wanted to make it feel that way - I hope what just said made sense...
[Hard]
00:24:875 (4,5,1) - If you stack 3 objects here player may think it's a stream, so it can be problematic I didn't get what you mean until I realize I made all the other ones like this into triple stacks - Fix it
00:39:490 - Fill the sound ain't even that noticeable for me to ruin the pattern with 1 more circle

Hope it will be helpful :)
thanks for the mod :)
josh1024
From M4M:

To Save Space
Easy
  1. 00:13:080 (1,2,3,4) I prefer this rhythm (cursor on 00:14:619) bcuz of vocal on 00:15:131
  2. 00:31:542 ^ maybe not a slider end here.
  3. 01:08:465 (3,4) might be a good place for a blanket.
Normal
  1. 00:15:131 (1,1,1) isn't the most comfortable. maybe do zigzag rather than a wide angle.
  2. 00:54:875 (2) imo 00:50:773 (2,3) is better cuz you can still click on 00:51:029 but there's no action on 00:55:131
  3. 01:11:285 (2) ^ I would emphasize the "flip flap" I mean it is the title.
  4. 01:24:875 (1,2,3) maybe have them like this? right now they seem a bit crammed.
Hard
  1. 00:05:901 (3,4,5) feels unnecessarily far apart. this part has pretty much the same intensity as 00:01:798 (3,4)
  2. 00:09:747 (2,3,4) dunno why circle 4 gets a larger gap than 2 3.
  3. 00:47:311 add note here?
  4. 00:56:157 (1,2,3) blanket?
Insane
  1. 00:35:131 (1) doesn't seem like a note which deserves a hitsound, large spacing, nc and overlap at the same time. maybe change this.
  2. 00:47:311 same as in Hard add a note cuz there's vocal here.
  3. 00:59:234 (3,5) consider not overlapping these?
Topic Starter
Cheri

josh1024 wrote:

From M4M:

To Save Space
Easy
  1. 00:13:080 (1,2,3,4) I prefer this rhythm (cursor on 00:14:619) bcuz of vocal on 00:15:131 kept the same for now - may or may not change it later
  2. 00:31:542 ^ maybe not a slider end here.
  3. 01:08:465 (3,4) might be a good place for a blanket. adjusted but remember this is an easy so can't have exactly a blanket
Normal
  1. 00:15:131 (1,1,1) isn't the most comfortable. maybe do zigzag rather than a wide angle. adjusted
  2. 00:54:875 (2) imo 00:50:773 (2,3) is better cuz you can still click on 00:51:029 but there's no action on 00:55:131
  3. 01:11:285 (2) ^ I would emphasize the "flip flap" I mean it is the title. No change but might change since had a few had bring this up
  4. 01:24:875 (1,2,3) maybe have them like this? right now they seem a bit crammed.
change
Hard
  1. 00:05:901 (3,4,5) feels unnecessarily far apart. this part has pretty much the same intensity as 00:01:798 (3,4)
  2. 00:09:747 (2,3,4) dunno why circle 4 gets a larger gap than 2 3. because after that note is a jump and I still wanted four to be on top of it so I had to represent it like that - I will change maybe
  3. 00:47:311 add note here? Not really following vocals so no change
  4. 00:56:157 (1,2,3) blanket? change
Insane
  1. 00:35:131 (1) doesn't seem like a note which deserves a hitsound, large spacing, nc and overlap at the same time. maybe change this. no change - if I didn't do it like this the whole finish and all will lose the emphasis that it originally had
  2. 00:47:311 same as in Hard add a note cuz there's vocal here. no change - same reason before
  3. 00:59:234 (3,5) consider not overlapping these? rather have it like it is
thanks for the mod
Affirmation
Q

[Insane]
00:00:773 (1,4) - try to avoid this linear overlap.
00:26:926 (6,7,1) - weird flow.
00:28:978 (6,7,1) - ^
00:30:388 (3) - delete this beat.
01:04:875 (1,1) - Unnecessary NC here.
01:11:414 (3) - why you added a beat here? this part doesn't have any beat.
01:20:516 (1,2,3) - stack.

GL
Topic Starter
Cheri

Neoskylove wrote:

Q

[Insane]
00:00:773 (1,4) - try to avoid this linear overlap. fix
00:26:926 (6,7,1) - weird flow.
00:28:978 (6,7,1) - ^ adjusted both but nothing more
00:30:388 (3) - delete this beat. there is a sound here (bubble type one)
01:04:875 (1,1) - Unnecessary NC here. I already explain this before so no
01:11:414 (3) - why you added a beat here? this part doesn't have any beat. same reason as the first 1 u told to delete
01:20:516 (1,2,3) - stack. fix

GL
thanks for mod
Suissie
hoi. Sry for the late m4m.

Some things first. I think your spread is not balanced enough between Hard and Normal, they almost share the same Object number.
The Normal has a too dense rhythm density from what I can see. Im not good in low diffs so I wont mod them.

[Insane]

Stuff like 00:10:516 (5,6,7) - 00:12:567 (5,6,7) - 00:17:183 (1,2,3) - 00:19:234 (1,2,3) - 00:25:388 (1,2,3) - and so on flow kind akward. It would give more emphasize if you would stack them because it forces a stop motion which creates contrast to the rest movement since its also not the thing you mainly follow in the rhythm too. That also makes it more comfortable to play especially on this slow tempo.

00:04:362 (4,5,6,7) - same for stuff like there. But there I would suggest just to lower the spacing, that spacing is rly awkward at this speed.

Generally your maps seems to focus on 90° angel sliders. Its not well executed tho if that's the case. On problem would be some sliders like 00:01:798 (4) - do not look perfectly vertical while this one 00:00:773 (1) - perfectly horizontal is. 00:19:490 (3,5) - Like those two seem to be horizontal flipped, well made. Also this 00:21:798 (3,5) - and this 00:42:824 (1,1) - yeah I hope you get what I mean. You could solve that problem by copy and rotate sliders by 90.

second problem would be that you don't seem to use sliders forms consistently. 00:00:773 (1,4,1,3) - those are all the same shape while you change it there 00:04:875 (1) - . Also I don't quite get why this on 00:06:926 (1) - suddenly changes in form. It looks inconsistent. That angle 00:08:978 (1) - also pops out of nowhere and looks out of place. Try to copy and rotate you sliders more and get a logic behind changing sliders form so that it looks cleaner and more structured.

Im not quite sure if you create your streams 00:20:773 (6,7,8,9,1) - 00:33:080 (1,2,3,4,1) - 00:38:465 (3,4,5,6,7,8,1) - 00:40:516 (3,4,5,6,7,8,1) - 01:05:388 (1,2,3,4,5,6,7,8) - with the slider to stream tool. They look not clean to me sometimes.

00:29:490 (1) - That slider is kinda out of place since you never use that concept in that map.

00:41:798 (1,1) - That overlap looks kinda disturbing, also you never use this kind of pattern in the map. Something like this already would look more consistent imo http://puu.sh/xrtHE/7887ce1a6f.jpg

00:43:849 (1,2,3,4) - That pattern looks a bit random because you overlap those 00:44:362 (2,4) - but not those 00:43:849 (1,3) - . Something like this http://puu.sh/xrtNp/b99eed1ad8.jpg would already look more like a actual pattern dont you agree ? because it uses symmetry

01:03:849 (4,1,1) - Pattern looks not well executed because there 01:03:849 (4,1) - you change angle but there 01:04:362 (1,1) - not.

01:12:567 (1) - That slider is weird because you never use this shape also are you skipping the vocal on the red tick which you always emphasize usually.

Its kinda sad that you the kiai doesn't rly distinguish from the rest of the map besides using more spacing. Rhythm density looks quite similar. I mean it works but yeah kinda weak. I'd suggest to use a bit more 1/2 circles in the kiai like replacing 00:53:593 (6) - with two circles would solve the problem and also give more emphasize on the next downbeat because circle to slider has more contrast. Some examples: 00:55:644 (5) - reverse and 3 circles from there 00:56:414 - there 00:58:208 (1,2,3,4,5,6) - you did well actually. 01:09:490 (5,6) - replacing with circles good idea imo and so on.

01:08:465 (1,2,3) - There kinda isn't a triple actually, just a weird bubble noise which you dont notice anyway. Wouldn't map it tbh.

01:16:670 (1,2,3) - I think this is not so good because triples emphasize on the last note and you have a strong vocal on the downbeat. Also yeah there isn't rly a triple from what I can hear.

Well yeah. Cute map. I like your use of wide angles. Makes the map more interesting to play but the map can Improve in structure and variation.

Good luck ~
Topic Starter
Cheri

Suissie wrote:

hoi. Sry for the late m4m.

Some things first. I think your spread is not balanced enough between Hard and Normal, they almost share the same Object number.
The Normal has a too dense rhythm density from what I can see. Im not good in low diffs so I wont mod them. I have too many mixed feeling for Normal to change it - Hard is more jumpy and has 1/4 in it while Normal used consistently low DS - Even though the object number is similar - Normal is still much easier to play than Hard

[Insane]

Stuff like 00:10:516 (5,6,7) - 00:12:567 (5,6,7) - 00:17:183 (1,2,3) - 00:19:234 (1,2,3) - 00:25:388 (1,2,3) - and so on flow kind akward. It would give more emphasize if you would stack them because it forces a stop motion which creates contrast to the rest movement since its also not the thing you mainly follow in the rhythm too. That also makes it more comfortable to play especially on this slow tempo. I did stack the first 2 but the others one wells the bubble sound (you 1 you basically hear in majority) is not getting the emphasis if it stacked tbh - I know it is strange but I rather change the rhythm

00:04:362 (4,5,6,7) - same for stuff like there. But there I would suggest just to lower the spacing, that spacing is rly awkward at this speed.
that because I change some stuff here... This will be fixed
Generally your maps seems to focus on 90° angel sliders. Its not well executed tho if that's the case. On problem would be some sliders like 00:01:798 (4) - do not look perfectly vertical while this one 00:00:773 (1) - perfectly horizontal is. 00:19:490 (3,5) - Like those two seem to be horizontal flipped, well made. Also this 00:21:798 (3,5) - and this 00:42:824 (1,1) - yeah I hope you get what I mean. You could solve that problem by copy and rotate sliders by 90.
been going back in forth working on this map so yea everything isn't completely polish like it was before
second problem would be that you don't seem to use sliders forms consistently. 00:00:773 (1,4,1,3) - those are all the same shape while you change it there 00:04:875 (1) - . Also I don't quite get why this on 00:06:926 (1) - suddenly changes in form. It looks inconsistent. That angle 00:08:978 (1) - also pops out of nowhere and looks out of place. Try to copy and rotate you sliders more and get a logic behind changing sliders form so that it looks cleaner and more structured. same as above - they was copy&paste (at least majority) but I had to rearrange patterns so yea...

Im not quite sure if you create your streams 00:20:773 (6,7,8,9,1) - 00:33:080 (1,2,3,4,1) - 00:38:465 (3,4,5,6,7,8,1) - 00:40:516 (3,4,5,6,7,8,1) - 01:05:388 (1,2,3,4,5,6,7,8) - with the slider to stream tool. They look not clean to me sometimes. clean them up

00:29:490 (1) - That slider is kinda out of place since you never use that concept in that map. change it to a curve slider since your right

00:41:798 (1,1) - That overlap looks kinda disturbing, also you never use this kind of pattern in the map. Something like this already would look more consistent imo http://puu.sh/xrtHE/7887ce1a6f.jpg I have use that pattern in the begining but I had to change it up because gave good points about it - the reason why I did here and kept it because I thought it was more fitting and actually works - I did however adjusted the overlap and may change it later

00:43:849 (1,2,3,4) - That pattern looks a bit random because you overlap those 00:44:362 (2,4) - but not those 00:43:849 (1,3) - . Something like this http://puu.sh/xrtNp/b99eed1ad8.jpg would already look more like a actual pattern dont you agree ? because it uses symmetry
I i'm not to found of this pattern

01:03:849 (4,1,1) - Pattern looks not well executed because there 01:03:849 (4,1) - you change angle but there 01:04:362 (1,1) - not.
adjusted
01:12:567 (1) - That slider is weird because you never use this shape also are you skipping the vocal on the red tick which you always emphasize usually.
Will likely change

Its kinda sad that you the kiai doesn't rly distinguish from the rest of the map besides using more spacing. Rhythm density looks quite similar. I mean it works but yeah kinda weak. I'd suggest to use a bit more 1/2 circles in the kiai like replacing 00:53:593 (6) - with two circles would solve the problem and also give more emphasize on the next downbeat because circle to slider has more contrast. Some examples: 00:55:644 (5) - reverse and 3 circles from there 00:56:414 - there 00:58:208 (1,2,3,4,5,6) - you did well actually. 01:09:490 (5,6) - replacing with circles good idea imo and so on. I do know the Kiai can be harder but since I didn't map it like that in the get go - I don't want to force change anything for the sake of making it harder - I am most likely ain't going to change this

01:08:465 (1,2,3) - There kinda isn't a triple actually, just a weird bubble noise which you dont notice anyway. Wouldn't map it tbh.
but I been mapping the bubble noise for almost all the triples in the map so I don't see how this is any different
01:16:670 (1,2,3) - I think this is not so good because triples emphasize on the last note and you have a strong vocal on the downbeat. Also yeah there isn't rly a triple from what I can hear. it is and I had change this because of someone telling their was (and me confirming it) so it either staying or going but for it is what it is

Well yeah. Cute map. I like your use of wide angles. Makes the map more interesting to play but the map can Improve in structure and variation.

Good luck ~
Thank you for the mod
SPOILER
- I am feeling more motivated for this mapset and at this point besides my stubbornness of changing certain things (which honestly I can get over fast if it the only thing preventing due to how bad it may truly be), the only thing I have left is repolish the difficulties again(at least that what I think..)

EDIT: Wow I haven't realize how many typos I did until now :o
nextplay
henlo
#dedreeqs

[General]

Hard and Insane AR+1 because those current ones are too slow imo and easy ar -1 since ar4 don't make sense

[Easy]

  1. okay tbh the current rhythm is a mess as example this 00:02:311 (2) - ignores the rhythm the music provides here skipping the big white tick is not good would make it like this: Circle , Slider , Circle and so on not always circle , slider , circle but I hope you get it what I mean
  2. actual map
  3. the sv you use here is 1.20 im okay with that since low bpm but on the other side is 1.00ds with this sv way too huge spaced with this ds ds'ing all objects with 0.80ds would be easier for new players
  4. 00:23:337 (3,1) - overlap
  5. 00:26:414 (2,4) - don't do sliders like these they might be hard to follow
  6. 00:34:619 (2) - ^
  7. 00:32:055 (3,4,5) - a reverse 1/1 would fit more imo since this is like one of the calmest parts in the map and emphasing that with 3 circles is way too dense
  8. 00:58:208 (1,3) - make this one 01:00:260 (3) - consistent with this one 00:58:208 (1) -
  9. 01:24:362 (4,1,2,3) - would make this a square instead
you really need more mods on this diff it's pretty bad at it's current state

[Insane]

  1. 00:04:747 (7) - here isn't any sound
  2. 00:08:849 (5) - ^
  3. 00:21:157 (9) - ^ pls look at them yourself don't wanna point any overmapped point out
  4. 00:24:362 (3) - just copy this one it ill look aestheticely better
  5. 01:03:337 (3) - make this consistent with 01:02:311 (1) -
gonna end here even the mod is short but take a look at all of your diffs and look at things like I pointed out
Gl with the Map
Topic Starter
Cheri

My Angel Kanan wrote:

henlo
#dedreeqs

[General]

Hard and Insane AR+1 because those current ones are too slow imo and easy ar -1 since ar4 don't make sense eh I change this because the ar was said to be high... - I don't see what is wrong with ar 4 since I have seen easy with similar bpm with this

[Easy]

  1. okay tbh the current rhythm is a mess as example this 00:02:311 (2) - ignores the rhythm the music provides here skipping the big white tick is not good would make it like this: Circle , Slider , Circle and so on not always circle , slider , circle but I hope you get it what I mean reworking it -might not be how you said though
  2. actual map
  3. the sv you use here is 1.20 im okay with that since low bpm but on the other side is 1.00ds with this sv way too huge spaced with this ds ds'ing all objects with 0.80ds would be easier for new players eh I am on a disagreement - as u said that this is low bpm and I think that .8x is too low even for this difficulty - What will do to balance things out is to lower the sv to 1.10 and keep the same ds
  4. 00:23:337 (3,1) - overlap map getting rework
  5. 00:26:414 (2,4) - don't do sliders like these they might be hard to follow
  6. 00:34:619 (2) - ^
  7. 00:32:055 (3,4,5) - a reverse 1/1 would fit more imo since this is like one of the calmest parts in the map and emphasing that with 3 circles is way too dense eh I am a bit on a disagree but I might consider
  8. 00:58:208 (1,3) - make this one 01:00:260 (3) - consistent with this one 00:58:208 (1) -
  9. 01:24:362 (4,1,2,3) - would make this a square instead
you really need more mods on this diff it's pretty bad at it's current state ya know I actually forgot that I was gonna change this difficulty... I already know that I undermap it too much - I can easily fix this without the need of mods (except for minor issues) as I already know the problems at hand

[Insane]

  1. 00:04:747 (7) - here isn't any sound
  2. 00:08:849 (5) - ^ There actually is 1 so I didn't got rid of
  3. 00:21:157 (9) - ^ pls look at them yourself don't wanna point any overmapped point out Eh I already went through this and as much as I like to keep them - I will change them because it most likely me that is hearing things - I will change all that really need to be
  4. 00:24:362 (3) - just copy this one it ill look aestheticely better sure
  5. 01:03:337 (3) - make this consistent with 01:02:311 (1) - No because there is additional sounds right there which is why they are different
gonna end here even the mod is short but take a look at all of your diffs and look at things like I pointed out
Gl with the Map
thanks for the mod :)

EDIT: Easy has been rework (even the SR went lower) and pretty much the problems it had is mostly gone and just need to be a bit polish up and a few touchups

I haven't done nothing to Insane just yet but will in a sec

EDIT2: Remove all overmap streams and made triple stack (I didn't see a problem with everything else since most was map to the bubble and other sound on blue tick)
should be good now
Asuka_-
nm
im not good at english sorry xd

Easy
looks fine

Normal
01:11:285 (2) - 00:54:875 (2) - super questionable rhythm.
Clickable objects (sliderheads, circles) give a lot more feedback as they require player to press a button, whereas spinners and slidertails (as well as reverse-arrows) give less feedback as they require a lot less accuacy and action.

Hard
HP is too high. 5 better.
00:37:183 (4) - hm Why is this a right curve? lol https://i.gyazo.com/487478d68ece7722264 ... 272180.png
01:11:285 (2,3,4) - stackmiss
01:18:208 (5,4) - ugly overlap. pls stack them

Insane
00:34:619 (3,1) - players may confuse 1/2 gap. maybe https://i.gyazo.com/71e732e2949b02ac77b ... 36860c.png
01:04:362 (1,1) - vs 01:03:849 (4) - not same pattern. pls change placement of them. maybe https://i.gyazo.com/046f4c1691e2af095f84fe7c1e20764b.png
01:14:747 (2) - remove better. jump match music here imo.

ok insane need 2~3 mod i think. good luck.
Topic Starter
Cheri

Asuka_- wrote:

nm
im not good at english sorry xd

Easy
looks fine

Normal
01:11:285 (2) - 00:54:875 (2) - super questionable rhythm.
Clickable objects (sliderheads, circles) give a lot more feedback as they require player to press a button, whereas spinners and slidertails (as well as reverse-arrows) give less feedback as they require a lot less accuacy and action. I was doing the reverse to represent the bubble sound but at the same time I figure that I might as well change since it really isn't a problem

Hard
HP is too high. 5 better. ugh then I gotta change Normal too D: - Done
00:37:183 (4) - hm Why is this a right curve? lol https://i.gyazo.com/487478d68ece7722264 ... 272180.png
01:11:285 (2,3,4) - stackmiss
01:18:208 (5,4) - ugly overlap. pls stack them fix all above

Insane
00:34:619 (3,1) - players may confuse 1/2 gap. maybe https://i.gyazo.com/71e732e2949b02ac77b ... 36860c.png I believe that ur right and it better to change before I have to force change if a BN ever look at it - did something similar to the picture
01:04:362 (1,1) - vs 01:03:849 (4) - not same pattern. pls change placement of them. maybe https://i.gyazo.com/046f4c1691e2af095f84fe7c1e20764b.png
Yea I didn't even thought about it when I mapped it but I change the 4 into a Curve and change the direction so it won't be confuse as the same pattern since (4) is mapped to the instrumental
01:14:747 (2) - remove better. jump match music here imo. eh I rather not

ok insane need 2~3 mod i think. good luck.
Thanks for the mod :)
FinL
irc mod
2017-09-12 11:37 FinL: hello
2017-09-12 11:38 DJ Lucky: hey
2017-09-12 11:38 FinL: I saw you needed modding in #modreqs
2017-09-12 11:38 FinL: Even though you asked for specific people or w/e, I'm glad to help out if I can. :)
2017-09-12 11:39 FinL: I'm mostly just doing this to learn myself tbh, so yeah. xd
2017-09-12 11:39 DJ Lucky: if ya want to mod - go ahead :D I don't mind any type of help
2017-09-12 11:40 FinL: sick!
2017-09-12 11:40 FinL: I'm looking at your flip flap song rn
2017-09-12 11:40 FinL: ACTION is editing [https://osu.ppy.sh/b/1150384 TO-MAS feat.Chima - FLIP FLAP FLIP FLAP [Insane]]
2017-09-12 11:40 DJ Lucky: k
2017-09-12 11:41 FinL: I gots a question btw cause I see its obviously your view of the map, but is there a reason why you're using a VERY slight slider in the opposite way of some hitcircles
2017-09-12 11:41 FinL: 00:01:798 (1,2) and 00:02:824 (1,2) are some examples
2017-09-12 11:41 FinL: :|
2017-09-12 11:41 FinL: lemme fix that
2017-09-12 11:41 FinL: 00:01:798 (1,2) -
2017-09-12 11:41 DJ Lucky: give me a sec so I can see
2017-09-12 11:41 FinL: 00:02:824 (1,2)
2017-09-12 11:42 FinL: those are some examples, and it does it throughout the entire map I was just curious
2017-09-12 11:44 DJ Lucky: ah i'm bad at explaing but it just a way I map mostly
2017-09-12 11:44 FinL: okie, it would make a bit more sense to have them curve towards the next note, even if its such a slight curve
2017-09-12 11:44 FinL: 00:00:773 (1,2) -
2017-09-12 11:45 FinL: thats an example where you had it curve towards the next circle
2017-09-12 11:45 FinL: 00:03:337 (2,3) - this one too it curves towards each respective slider
2017-09-12 11:45 DJ Lucky: Oh that a problem - I can easily change that
2017-09-12 11:46 DJ Lucky: no problem*
2017-09-12 11:46 FinL: I can list the ones that I see real fast
2017-09-12 11:46 FinL: I'm gonna spam notes real fast. xd
2017-09-12 11:46 FinL: 00:04:875 (1) -
2017-09-12 11:47 FinL: 00:05:901 (4) - hmm... this one is different though
2017-09-12 11:47 FinL: Actually... nvm about that one
2017-09-12 11:47 FinL: 00:12:055 (4)
2017-09-12 11:47 FinL: 00:13:080 (1) - theres a lot of them. sry ;w;
2017-09-12 11:48 FinL: this would probably be less annoying if I posted on the forum. XD
2017-09-12 11:48 DJ Lucky: ah I think the problem with them is that I forgot to flip them when I copy the sliders..
2017-09-12 11:48 FinL: Could be owo
2017-09-12 11:49 FinL: 00:17:439 (3) - this note I would personally make it look like [https://osu.ppy.sh/ss/9075380 this]
2017-09-12 11:50 DJ Lucky: I change it
2017-09-12 11:53 FinL: 00:19:490 (3) - Maybe have it look like [https://osu.ppy.sh/ss/9075394 this]? Or something similar (My slider looks wack imo >w<)
2017-09-12 11:54 DJ Lucky: change and I gonna change the others too
2017-09-12 11:59 DJ Lucky: alrighty I think I fix majority of what ya pointed out and more
2017-09-12 11:59 FinL: okie
2017-09-12 11:59 FinL: I'm gonna give it a testplay real quick
2017-09-12 11:59 FinL: see how it plays on dt :^)
2017-09-12 12:00 DJ Lucky: k lol
2017-09-12 12:02 FinL: lol this song is so hard to acc xp
2017-09-12 12:02 FinL: Its the song, you had the offset right
2017-09-12 12:02 FinL: There are two other flip flap maps that are ranked, and the full version there isn't even a hddt ss on it yet
2017-09-12 12:02 FinL: Its just a slow bpm that most players can't really acc for some reason. its funny xp
2017-09-12 12:03 DJ Lucky: really? lol I thought this song is is an easy map to hddt
2017-09-12 12:03 FinL: tbh it is
2017-09-12 12:03 FinL: but its just hard to acc just cause of the song's nature
2017-09-12 12:04 FinL: that and you have the od at 6 so it might be easier to acc
2017-09-12 12:04 DJ Lucky: ah I see - it was od 7 at first I think
2017-09-12 12:05 FinL: I'm an acc player tbh, so I'm bias over od
2017-09-12 12:05 FinL: I honestly think 7 is good for an insane
2017-09-12 12:05 FinL: but I'm an acc player xp
2017-09-12 12:06 DJ Lucky: hmm I could change it back - it isn't a big deal to me
2017-09-12 12:09 FinL: Okie
2017-09-12 12:17 FinL: 00:47:952 (3) - on your easy diff, I would remove the nc
2017-09-12 12:18 FinL: 01:20:773 (1) - ^
2017-09-12 12:19 FinL: 01:22:824 (5) - nc
2017-09-12 12:19 DJ Lucky: ah I did even realize how short they was lol
2017-09-12 12:19 FinL: 01:24:875 (3) - remove nc
2017-09-12 12:19 FinL: :3
2017-09-12 12:19 DJ Lucky: change them all
2017-09-12 12:20 FinL: other than that I saw no problems really for that diff myself
2017-09-12 12:21 FinL: Now for the normal diff, you're generally starting a new combo too early imo, like after every 4th note
2017-09-12 12:21 FinL: 00:02:824 (1) - like here
2017-09-12 12:21 FinL: 00:06:926 (1) - and here and so forth. you know what I mean
2017-09-12 12:22 FinL: 00:11:029 (1) - this one is fine though since its after that melody or w/e the flute or w/e it is. LOL
2017-09-12 12:22 FinL: 00:15:131 (5) - remove nc
2017-09-12 12:22 FinL: 00:16:670 (6) - ^
2017-09-12 12:23 FinL: and then there are some other ones in there that I'm sure you'll pin point too with how I'm pointing out these notes
2017-09-12 12:23 DJ Lucky: I figure it was fine to start them like normal on this diff
2017-09-12 12:23 FinL: It could be, I'm just saying that I would do that, but its your map :p
2017-09-12 12:24 FinL: like you can keep it unless a bunch of others find it as an issue
2017-09-12 12:24 DJ Lucky: I will get rid of the extra ncs on the map
2017-09-12 12:25 FinL: okie
2017-09-12 12:25 FinL: Like the way I see it is you should put a nc at the tallest white bar on top or w/e its called. xd
2017-09-12 12:26 FinL: other than that no issues with the normal diff that I see
2017-09-12 12:26 DJ Lucky: That what did here lol (I think they call downbeats)
2017-09-12 12:27 FinL: you're putting nc on the 2nd tallest white bar
2017-09-12 12:27 FinL: actually they're the same size. lol
2017-09-12 12:27 DJ Lucky: yea lol
2017-09-12 12:28 FinL: Most maps that I see in normal diffs they start a nc on every 2nd downbeat
2017-09-12 12:28 FinL: if that makes sense
2017-09-12 12:29 DJ Lucky: I know what u mean
2017-09-12 12:30 DJ Lucky: The Normal is a bit dense compare to other normals since it was the first diff so it the reason it like that
2017-09-12 12:31 FinL: ahh :p
2017-09-12 12:31 DJ Lucky: I can change it if it is a problem to others
2017-09-12 12:31 FinL: thats fine
2017-09-12 12:34 FinL: and the nc issue that I have is also in the hard diff, but its subjective unless others bring it up as an issue
2017-09-12 12:35 FinL: 0uhh other than that I don't see anything else
2017-09-12 12:35 DJ Lucky: oh it been brought on Hard lol...
2017-09-12 12:35 DJ Lucky: up*
2017-09-12 12:35 FinL: ahh okie
2017-09-12 12:36 FinL: 01:20:773 (1) - ctrl+g
2017-09-12 12:36 DJ Lucky: I think it fine since it harder than Normal
2017-09-12 12:36 FinL: 01:20:516 (5)- and this one too
2017-09-12 12:36 DJ Lucky: oh k i'll do that
2017-09-12 12:36 FinL: oh lemme look at it real fast
2017-09-12 12:36 FinL: That might fuck up the flow. xd
2017-09-12 12:37 FinL: oh wait
2017-09-12 12:37 FinL: ...
2017-09-12 12:37 FinL: like here gimme a second
2017-09-12 12:37 DJ Lucky: k - I will consider since it bad at it current state
2017-09-12 12:37 FinL: https://osu.ppy.sh/ss/9075721 like maybe like that??? o.o
2017-09-12 12:38 FinL: but the problem with that is the spacing is too close x.x
2017-09-12 12:39 DJ Lucky: it ain't no problem - all it take is a bit rearranging
2017-09-12 12:39 FinL: yeah for sure
2017-09-12 12:39 FinL: There NOW I don't think I have anything else. XDDDD
2017-09-12 12:40 DJ Lucky: k I finish with that lol - thanks for the help :D
2017-09-12 12:40 DJ Lucky: if ya want - ya can post this on the forum to get kd
2017-09-12 12:40 FinL: Yeah no problem man. Thanks for letting my noob ass mod this for ya. xd
2017-09-12 12:40 FinL: I can do that. no worries
Kanzaki H Aria
Hello, from my queue.
General

Inconsistency in combo colours: [Easy]
Hard

SPOILER
00:03:849 (3,4) - imo,
00:08:978 (1,2,3,4,1,2,3,4) - you can make it more smoother, like it.
00:11:029 (1) - I think following the vocals would be better.
00:17:183 (1,2,3) - maybe uses the 1/1 slider at here?
00:19:234 (1,2,3) -
00:27:439 (1) - maybe following the vocals?
00:33:080 (1) - I think here should uses the 1/2 slider.
00:34:619 (3) - remove the "finish".
00:49:490 (1) - remove the "finish", (just my view, you can still keep it.)
Insane

SPOILER
00:01:798 (1) - ctrl + j
00:24:362 (3,4,1) - the flow looks not so good, make it more smoother.
00:37:952 (2,3,4,5,6,7,8,1) - hmm...... I think here is no need to using the stream.
00:40:003 (2,3,4,5,6,7,8,1) - ^ same.

That's all, good luck with it.
Topic Starter
Cheri

KanpanRin wrote:

Hello, from my queue.
General

Inconsistency in combo colours: [Easy]
Fixed
Hard

SPOILER
00:03:849 (3,4) - imo,
00:08:978 (1,2,3,4,1,2,3,4) - you can make it more smoother, like it. change it up but not like how u did it
00:11:029 (1) - I think following the vocals would be better.
00:17:183 (1,2,3) - maybe uses the 1/1 slider at here?
00:19:234 (1,2,3) -
00:27:439 (1) - maybe following the vocals? Much rather keep my map like it is so no change with none of above
00:33:080 (1) - I think here should uses the 1/2 slider. Nah this is the hard and much have it like that than to simplify it like I did on Normal
00:34:619 (3) - remove the "finish".
00:49:490 (1) - remove the "finish", (just my view, you can still keep it.) keeping both
Insane

SPOILER
00:01:798 (1) - ctrl + j no change
00:24:362 (3,4,1) - the flow looks not so good, make it more smoother. change the direction
00:37:952 (2,3,4,5,6,7,8,1) - hmm...... I think here is no need to using the stream.
00:40:003 (2,3,4,5,6,7,8,1) - ^ same. tbh due to how the song is - I don't see there isn't a need for 1

That's all, good luck with it.
thanks for the mod :)
Peter
Hello From my queue

Easy
00:30:516 (2) - looks off to previous slider
00:34:619 (2) - too sharp
01:05:901 (4) - al little little bit off to previous
01:14:106 (4) - off make more visible blanket also you can make 01:12:567 (3) less sharper
01:18:208 (4) - little bit off
Normal
00:00:773 (1,3) - too sharp for beginning for normal diff might be not ok
00:20:260 (3) - pls change curve maybe to something like this : https://osu.ppy.sh/ss/9087518
00:45:644 (4) - little bit too off
Hard
00:24:875 (4) - change position to : https://osu.ppy.sh/ss/9087547 for better flow
00:42:824 (3) - make this less sharp or closer to next circle because that fits more to insane diff
Insane
00:18:208 (5) - how about flipping this one vertically
00:20:003 (4,5) - looks weird
Chalwa
Hello! From #modreqs

[General]
  1. Disable "Widescreen Support" since you haven't used a storyboard in your map.
[Easy]
  1. 00:05:901 (2) - Please make Ctrl + H and stack it with 00:04:875 (1) and look they aren't the same. For better look and aesthetics I think you should just copy 00:04:875 (1) slider, do the Ctrl + H and it will be nicer i think.
  2. 00:29:490 (1,2) - I know this one can be kinda nazi point, but yea. Why this sliders have that big curve, when pattern beafore and on 00:31:542 (3) slider you've made it less? I think it's unreasonable to make that big curve here, so I prefer you to make it a bit smaller.
  3. 00:39:747 (3,4) - This two aren't good aesthetics to be honest. Let's make this the with the same shape maybe? It will looks great I think.
  4. 01:25:901 (5) - New Combo, cause really loud sound and you've used all hitsounds here.

Sorry for that short mod, but I don't really like the song, but I wanted to help you to push this map forward, cause this map have potential I've looked at all diffs.
Topic Starter
Cheri

PeterEU wrote:

Hello From my queue

Easy
00:30:516 (2) - looks off to previous slider it the same slider and isn't off when I look at it
00:34:619 (2) - too sharp
01:05:901 (4) - al little little bit off to previous
01:14:106 (4) - off make more visible blanket also you can make 01:12:567 (3) less sharper
01:18:208 (4) - little bit off
Normal
00:00:773 (1,3) - too sharp for beginning for normal diff might be not okMade less curvy
00:20:260 (3) - pls change curve maybe to something like this : https://osu.ppy.sh/ss/9087518
00:45:644 (4) - little bit too off
Hard
00:24:875 (4) - change position to : https://osu.ppy.sh/ss/9087547 for better flow
00:42:824 (3) - make this less sharp or closer to next circle because that fits more to insane diff change because I didn't like how it look tbh
Insane
00:18:208 (5) - how about flipping this one vertically rather have it like it is
00:20:003 (4,5) - looks weird adjusted
No reply = Fixed/Change

Thanks for mod

EDIT: Oh dangit - I'll edit this post to reply to you Chalwa - Didn't see ya mod until now lol

EDIT2:

Chalwa wrote:

Hello! From #modreqs

[General]
  1. Disable "Widescreen Support" since you haven't used a storyboard in your map. oooh - disable now
[Easy]
  1. 00:05:901 (2) - Please make Ctrl + H and stack it with 00:04:875 (1) and look they aren't the same. For better look and aesthetics I think you should just copy 00:04:875 (1) slider, do the Ctrl + H and it will be nicer i think. change
  2. 00:29:490 (1,2) - I know this one can be kinda nazi point, but yea. Why this sliders have that big curve, when pattern beafore and on 00:31:542 (3) slider you've made it less? I think it's unreasonable to make that big curve here, so I prefer you to make it a bit smaller. made it less curvy
  3. 00:39:747 (3,4) - This two aren't good aesthetics to be honest. Let's make this the with the same shape maybe? It will looks great I think. made the same shape
  4. 01:25:901 (5) - New Combo, cause really loud sound and you've used all hitsounds here. No problem with me so change

Sorry for that short mod, but I don't really like the song, but I wanted to help you to push this map forward, cause this map have potential I've looked at all diffs.
Thank you for the mod
HelloSCV
flip flap flop flup flep

requested from my queue

[General]
  1. try moving the offset to 766 (-7). I think it's the right offset
  2. 01:24:612 - What about moving the kiai endpoint to 01:24:868 - here? It's much better in my opinion and finishing kiai time on white tick is recommended
[Easy]
  1. 00:43:337 (2) - It currently has 1.1x DS. Maybe it's because of grid snap? idk
[Normal]
  1. 01:17:952 (4) - Same opinion with the Insane, try adding clap on start
[Hard]
  1. 00:27:439 (1) - Idk why you placed 1/1 slider with a repeat even there is proper vocal sound to place more objects. Consider splitting this
  2. 00:56:157 (1) - Same as the above
  3. 01:17:696 (3) - Same opinion with the Insane

    What about deleting some inapposite triplets? for example, like 00:17:183 (1,2,3) -, 00:19:234 (1,2,3) - and more. Since you used quite big distance snap on this diff, I think it's hard enough not to add many triplets on it
[Insane]
  1. OD -1 feels much better while playing
  2. 00:35:124 (1) - I don't really recommend using this kind of patterns because this can be a problem when rank according to the ranking criteria, please use different patterns.
  3. 00:39:234 (1) - I think adding NC on this isn't a good idea even you added it to emphasize this part. most of other objects with NC are quite reasonable for it while this isn't. Consider deleting the NC
  4. 00:41:285 (1) - ^
  5. 01:04:362 (1,1) - It seems that you placed NC on these objects to have consistency with former objects, 00:47:952 (1,1,1) - this, if so, what about giving variety to SV? use x0.7 and x0.9 SV variation would be great for them
  6. 01:16:926 (3) - Try adding finish on end. It feels nice
  7. 01:17:696 (5) - Similar opinion with above, try adding clap on end
good luck :>
Topic Starter
Cheri

HelloSCV wrote:

flip flap flop flup flep

requested from my queue

[General]
  1. try moving the offset to 766 (-7). I think it's the right offset
  2. 01:24:612 - What about moving the kiai endpoint to 01:24:868 - here? It's much better in my opinion and finishing kiai time on white tick is recommended change both -
[Easy]
  1. 00:43:337 (2) - It currently has 1.1x DS. Maybe it's because of grid snap? idk must of been since I always have to cut it off
[Normal]
  1. 01:17:952 (4) - Same opinion with the Insane, try adding clap on start
[Hard]
  1. 00:27:439 (1) - Idk why you placed 1/1 slider with a repeat even there is proper vocal sound to place more objects. Consider splitting this
  2. 00:56:157 (1) - Same as the above change both - the 2nd one I had to rearrange the other pattern :c
  3. 01:17:696 (3) - Same opinion with the Insane

    What about deleting some inapposite triplets? for example, like 00:17:183 (1,2,3) -, 00:19:234 (1,2,3) - and more. Since you used quite big distance snap on this diff, I think it's hard enough not to add many triplets on it Eh I am a bit skeptic on this and since this something I can easily remove without messing with anything - I will wait till I get BNs to look at it and see how they think of this situation because I much rather keep them
[Insane]
  1. OD -1 feels much better while playing I keep changing this back and forth so keeping like it is for now
  2. 00:35:124 (1) - I don't really recommend using this kind of patterns because this can be a problem when rank according to the ranking criteria, please use different patterns. I move the slider so you can see it more clearly
  3. 00:39:234 (1) - I think adding NC on this isn't a good idea even you added it to emphasize this part. most of other objects with NC are quite reasonable for it while this isn't. Consider deleting the NC deleted
  4. 00:41:285 (1) - ^ deleted
  5. 01:04:362 (1,1) - It seems that you placed NC on these objects to have consistency with former objects, 00:47:952 (1,1,1) - this, if so, what about giving variety to SV? use x0.7 and x0.9 SV variation would be great for them change the DS
  6. 01:16:926 (3) - Try adding finish on end. It feels nice eh rather not (If I did this to the other diffs and I didn't notice - I will)
  7. 01:17:696 (5) - Similar opinion with above, try adding clap on end change
good luck :>
No reply = Fixed

Thanks for the mod <3
Xiaolin
Sorry for delay reeeeeee

Easy

  1. 00:34:612 (2) - Minor, but I'd make this less curvier, because throughout the diff you used less curved sliders, so it feels like that this one is a bit random.
Normal

  1. 00:25:381 (1,2,3) - Improving blanket here would make the visuals here look better. Same here 00:27:432 (1,2,3) -.
Hard

  1. 00:03:330 (2,3,4) - I personally feel like reducing jumps here would fit better since this part of the sounds calm. And also because the spacing between (3) and (4) is different from 00:09:996 (3,4) - when these two sound the same, so it's really weird that they have different spacings..
  2. 00:39:996 (2,3,4) - The reverse of these sliders don't really land on anything that sounds special, so I'd keep these 2/1 sliders instead since there isn't 1/4 sounds.
  3. 00:47:945 (1,1,1,1) - 01:24:868 (1,1,1) - NC spam here feels unnecessary since there aren't any major changes other then finish sounds, but it's up to you if you wanna keep it or not, this is just an opinion. (This also applies to Insane.)
  4. 00:49:996 (1) - 00:54:099 (1) - 01:06:407 (1) - 01:10:509 (1) - I'd emphasise these with 2 1/2 sliders to emphasise flip flap better, and since that's the title of the song, I personally think that it needs to be emphasised better instead of emphasised it with a 1/1 slider.
Insane

  1. 00:08:842 (5) - This lands on nothing, it's a fading sound from the previous slider, and since it's not really noticeable, it'd feel like as it's clicking on nothing. I'd highly suggest removing this.
  2. 00:30:894 (5) - ^
  3. 00:31:535 (1,2,3) - I'd space these like 00:15:124 (1,2,3) - since these two have similar sounds, so I don't see why they should be spaced differently.
  4. 00:34:612 (3,1) - How about making (1) more readable? This is the only overlap that looks like this throughout the diff, so it's kinda of odd..
  5. 00:40:637 - 00:41:150 - From what I hear with 25% playback rate, these land on nothing other than a high note, which is better to emphasise with a slider since streams don't really fit.
  6. 01:04:355 (1,1) - Why NC? It really feels random over here.
  7. 01:14:740 (2) - And again, this one doesn't land on anything either.
  8. 01:18:073 (6) - ^
  9. 01:24:227 (6) - ^
Good luck!
Altuth
Insane

Check AI mod for the objects that are not snapped.

Nice diff

Hard

01:04:355 (1,2) - Make them identical and rotate them like this http://puu.sh/xBa1C/f1da61d482.jpg

other than that it looks good

Normal

Cant find anything to improve

Easy

good diff

Good luck, nice mapset.
Topic Starter
Cheri

Xiaolin wrote:

Sorry for delay reeeeeee

Easy

  1. 00:34:612 (2) - Minor, but I'd make this less curvier, because throughout the diff you used less curved sliders, so it feels like that this one is a bit random.
Normal

  1. 00:25:381 (1,2,3) - Improving blanket here would make the visuals here look better. Same here 00:27:432 (1,2,3) -.
Hard

  1. 00:03:330 (2,3,4) - I personally feel like reducing jumps here would fit better since this part of the sounds calm. And also because the spacing between (3) and (4) is different from 00:09:996 (3,4) - when these two sound the same, so it's really weird that they have different spacings..
  2. 00:39:996 (2,3,4) - The reverse of these sliders don't really land on anything that sounds special, so I'd keep these 2/1 sliders instead since there isn't 1/4 sounds. I am keeping it like it is since 1/2 slider doesn't do a good job here either and the 1/4 slider isn't hard at all for me to change it (I might do it though with some convincing since I can get over it)
  3. 00:47:945 (1,1,1,1) - 01:24:868 (1,1,1) - NC spam here feels unnecessary since there aren't any major changes other then finish sounds, but it's up to you if you wanna keep it or not, this is just an opinion. (This also applies to Insane.) the music is getting louder each time - I wanted to make this clear with the usage of that - it may not seem that important in hard but Insane it does - I kept it in hard so when player will get adjusted in Insane that this spot is going to have NC - I understand people don't like NC spam (as I keep getting mods about them lol) but I have my reason to not get rid of them
  4. 00:49:996 (1) - 00:54:099 (1) - 01:06:407 (1) - 01:10:509 (1) - I'd emphasise these with 2 1/2 sliders to emphasise flip flap better, and since that's the title of the song, I personally think that it needs to be emphasised better instead of emphasised it with a 1/1 slider. Eh I have done this in Insane so I don't think I am going to do this here - I wanted it be more simple since this is just the hard diff and the 1/1 slider still is cool for the flip flap sound -
    it basically how I did it in normal but higher spacing when it comes to that
Insane

  1. 00:08:842 (5) - This lands on nothing, it's a fading sound from the previous slider, and since it's not really noticeable, it'd feel like as it's clicking on nothing. I'd highly suggest removing this.
  2. 00:30:894 (5) - ^ change both
  3. 00:31:535 (1,2,3) - I'd space these like 00:15:124 (1,2,3) - since these two have similar sounds, so I don't see why they should be spaced differently.
  4. 00:34:612 (3,1) - How about making (1) more readable? This is the only overlap that looks like this throughout the diff, so it's kinda of odd.. It actually suppose to be like that atleast 2 times in this part but I didn't notice it until now - this is the only part of the song where I had to do something like that- I change it not because of what you said - but because I wasn't consistent during this section by not mapping the other time the same way so now it just 2 curve sliders since I have no time to just redo a bunch of patterns for something this minor
  5. 00:40:637 - 00:41:150 - From what I hear with 25% playback rate, these land on nothing other than a high note, which is better to emphasise with a slider since streams don't really fit. you are right with the 1st one but the other does land on something else so - 1st one was change into a slider since it not affecting the pattern while the other stays the same
  6. 01:04:355 (1,1) - Why NC? It really feels random over here. I explain this already - the music gradually get stronger here -
  7. 01:14:740 (2) - And again, this one doesn't land on anything either. it does land on something - I had always map the bubble sound on the blue tick (except in special cases if I didn't) so this shouldn't be a problem here
  8. 01:18:073 (6) - ^ Eh it lands on something but i'll change it since it always bother me
  9. 01:24:227 (6) - ^ same as the 1 before
Good luck!

thanks for the mod

No reply = fixed

Altuth - Did what ya said - thanks :)

Edit: Fix Minor typos
victorfernando
Hi from my mod queue

General

  1. About hitsounds, I think on start don't have any clap, using clap this way make the sound horrible the claps start here 00:35:124 in every map, consider remove clap before this, and the hitsound which one starts on 00:35:124 is this one : https://puu.sh/xBVkr/e8eaa707ef.wav

Easy

  1. Consider remaking with slider speed 1.00 or slow down CS, to be possible to make more blanket, this spacing on easy is hard for beginner's
  2. 00:02:353 the vocal start's here and end's here 00:03:376
  3. 00:06:453 start's ends here 00:07:479
  4. 00:22:864 if you follow the background sound ignoring the vocal he starts here and finish here 00:23:889
  5. 00:29:017 make a slider reverse here? until 00:31:069 because vocals go and back
  6. I'm gonna mark all claps for you :
  7. 00:34:658 . 00:36:710 . 00:38:761 . 00:40:812 . 00:42:864 every 4 ticks white

Normal

  1. the same thing with hitsounds , remove all claps before 00:35:124
  2. nerf cs to 3.0
  3. 00:09:740 overlap with 00:11:022
  4. 00:13:073 this overlap is bad bro
  5. 00:18:714 overlap with 00:20:253
  6. 00:52:817 overlap with 00:54:099

Hard

  1. 00:24:099 is better this way :
  2. 00:29:996 overlap with 00:31:278
  3. 00:48:458 move to X:448 Y:176
  4. 01:14:868 is a triple or a quick slider , because has sound on blue tick
  5. 01:25:894 move to X:368 Y:272
Topic Starter
Cheri

victorfernando wrote:

Hi from my mod queue

General

  1. About hitsounds, I think on start don't have any clap, using clap this way make the sound horrible the claps start here 00:35:124 in every map, consider remove clap before this, and the hitsound which one starts on 00:35:124 is this one : https://puu.sh/xBVkr/e8eaa707ef.wav

Easy

  1. Consider remaking with slider speed 1.00 or slow down CS, to be possible to make more blanket, this spacing on easy is hard for beginner's this isn't too hard for beginner and I am not gonna change the SV (this map is bit strange anyways - the sr isn't going to show the actually difficulty due to the song nature and the way I map in general)
  2. 00:02:353 the vocal start's here and end's here 00:03:376
  3. 00:06:453 start's ends here 00:07:479 ya do realize that everything gotta be on the white tick right? Unless you have an outdated version -
    there isn't nothing wrong here
  4. 00:22:864 if you follow the background sound ignoring the vocal he starts here and finish here 00:23:889 ^
  5. 00:29:017 make a slider reverse here? until 00:31:069 because vocals go and back there is already a reverse slider after that slider so no
  6. I'm gonna mark all claps for you :
  7. 00:34:658 . 00:36:710 . 00:38:761 . 00:40:812 . 00:42:864 every 4 ticks white

Normal

  1. the same thing with hitsounds , remove all claps before 00:35:124
  2. nerf cs to 3.0 CS 3.5 is fine for normals
  3. 00:09:740 overlap with 00:11:022
  4. 00:13:073 this overlap is bad bro fixed both above
  5. 00:18:714 overlap with 00:20:253 the slider disappear (I have hit animation off) before this 1 so this is extremely minor
  6. 00:52:817 overlap with 00:54:099 it barely touches now

Hard

  1. 00:24:099 is better this way rather have my own way and that looks more uncomfortable than it is now (preferring to 2nd picture)
    :
  2. 00:29:996 overlap with 00:31:278 not changing - not really messing with anything...
  3. 00:48:458 move to X:448 Y:176 I want a back and forth type pattern - Not a straight up triangle
  4. 01:14:868 is a triple or a quick slider , because has sound on blue tick I know this but I am just leaving those to Insane
  5. 01:25:894 move to X:368 Y:272 I wanted it go down
The hitsounds is not going to be change in the map - I am sticking to how it is until I find a better hitclap which I probably won't - I will just lower a bit instead a bit


thanks for the mod
Nozhomi
Flip~

[General :]
  1. You have some unsnaped greenlline who could change stuff on your volume hitsounding like at 00:48:458 - so check and fix them. Also on Hard they're also diplicated 00:47:945 - / 00:47:945 - so remove unnecesarry one.
  2. Your hitsounding sounds really random at some points. For example from here 00:23:330 - whisle use seems super inconsistent, and on kiai I don't know why you stoped to use finish drum who was good. I would suggest you to take a look again on what you did for it and adjust hitsounds. If needed poke me.
[Easy :]
  1. AR4 is too high for that BPM and for the diff. AR2 or 3 is much more balanced for it.
  2. 00:04:868 (1,2) - If you blanket one, blancket the other pls (like you did on 00:29:483 (1,2) - who could be a bit better btw).
  3. 00:10:509 (2) - Flow would be much better if you move it at 312:96.
  4. 00:53:586 (4) - Once again, movement would feel more natural if was moved at 228:156
  5. 01:12:560 (3) - Could be less curved to blanket 01:14:099 (4) - .
[Normal :]
  1. 00:04:099 (4) - No sound starts from there, so that slider have no reason to be. You should more do a 1/2 slider who starts from 00:04:355 - who is the strong beat, or do like you did for 00:20:253 (3,4) - . Same for others like 00:10:253 (4) - / 00:12:304 (4) - / etc...
  2. 00:25:381 (1) - A 1/1 slider would matches more the vocal here.
  3. 01:02:304 (1,2,3) - Do the same rhythm than you did for Hard diff, the reverse don't fit at all vocal, and that's what you follow the most on your diff.
  4. 01:20:766 (1,2,3) - A newbie won't go for 01:21:278 (2) - with that movement but for 01:21:535 (3) - . A more simple movement to catch 01:21:278 (2) - would be better here.
[Insane :]
  1. 00:01:535 (3,1) - You didn't changed that, even if I told you about it irc lol (you know inconsistent spacing).
  2. 00:28:971 (6,7,1) - The curve created by the pattern movement could be more smooth.
  3. 01:06:407 (1,4) - You could stack them but not a necessity at all.
  4. 01:14:740 (2) - Hmmmm I don't agree with this one, it would have much more sense to put it on vocal at 01:14:996 - .
  5. 01:18:586 - Maybe add a circle here for vocal but as you want.

Mukyu~
Topic Starter
Cheri

Nozhomi wrote:

Flip~

[General :]
  1. You have some unsnaped greenlline who could change stuff on your volume hitsounding like at 00:48:458 - so check and fix them. Also on Hard they're also diplicated 00:47:945 - / 00:47:945 - so remove unnecesarry one. Shouldn't be none no more
  2. Your hitsounding sounds really random at some points. For example from here 00:23:330 - whisle use seems super inconsistent, and on kiai I don't know why you stoped to use finish drum who was good. I would suggest you to take a look again on what you did for it and adjust hitsounds. If needed poke me.I wen't back over them (may need to check it again..) - the beat here 00:01:278 - for an example is low and not that noticeable for a clap which I didn't realize until the mod above - So I use the drum finish instead - the kiai however - the beat on every 2nd white tick is much louder and the drum finish didn't capture it so that is why I stop using it and use the clap since it more fitting to the music -
[Easy :]
  1. AR4 is too high for that BPM and for the diff. AR2 or 3 is much more balanced for it. change
  2. 00:04:868 (1,2) - If you blanket one, blancket the other pls (like you did on 00:29:483 (1,2) - who could be a bit better btw). change
  3. 00:10:509 (2) - Flow would be much better if you move it at 312:96.
  4. 00:53:586 (4) - Once again, movement would feel more natural if was moved at 228:156
  5. 01:12:560 (3) - Could be less curved to blanket 01:14:099 (4) - .
[Normal :]
  1. 00:04:099 (4) - No sound starts from there, so that slider have no reason to be. You should more do a 1/2 slider who starts from 00:04:355 - who is the strong beat, or do like you did for 00:20:253 (3,4) - . Same for others like 00:10:253 (4) - / 00:12:304 (4) - / etc... I had to remap a lot for this :c - I use a 1/1 slider and move it unto the white tick
  2. 00:25:381 (1) - A 1/1 slider would matches more the vocal here.
  3. 01:02:304 (1,2,3) - Do the same rhythm than you did for Hard diff, the reverse don't fit at all vocal, and that's what you follow the most on your diff.
  4. 01:20:766 (1,2,3) - A newbie won't go for 01:21:278 (2) - with that movement but for 01:21:535 (3) - . A more simple movement to catch 01:21:278 (2) - would be better here. change
[Insane :]
  1. 00:01:535 (3,1) - You didn't changed that, even if I told you about it irc lol (you know inconsistent spacing). Forgot tbh - I move it down so it should be consistent
  2. 00:28:971 (6,7,1) - The curve created by the pattern movement could be more smooth. change
  3. 01:06:407 (1,4) - You could stack them but not a necessity at all. didn't do much so might as well
  4. 01:14:740 (2) - Hmmmm I don't agree with this one, it would have much more sense to put it on vocal at 01:14:996 - . I guess the bubble sound is just not that noticeable to anyone so I did what you said
  5. 01:18:586 - Maybe add a circle here for vocal but as you want. kept the same

Mukyu~
I ain't updating yet because I had to do a lot of changes to Normal and I gotta polish it and make sure it looks good

Didn't say nothing to = fixed/change (would had say something to all but I lost my reply twice so I didn't wanted to waste time doing it again)

thank you <3

EDIT: ok I updated - Normal may or may not need to be adjusted... (I will probably just update again if I have to)

Hitsounds should be fixed (at least I hope so)
Nozhomi
Ok recheck no kd ofc

  1. Remove audio from video file.
[Easy :]
  1. 00:04:868 (1,2) - This is what I asked for https://puu.sh/xEpeY/4367f412fc.png / https://puu.sh/xEpg6/2d72fd5734.png (I CTRL+G the slider for the example).
  2. 01:12:560 (3) - Almost good, move end of slider at 182:380
[Insane :]
  1. 00:01:535 (3,4) - So sorry I was talking about this spacing who is inconsistent with stuff you did like 00:05:637 (3,4) - . It probably imply changing the pattern.
Topic Starter
Cheri

Nozhomi wrote:

Ok recheck no kd ofc

  1. Remove audio from video file.
[Easy :]
  1. 00:04:868 (1,2) - This is what I asked for https://puu.sh/xEpeY/4367f412fc.png / https://puu.sh/xEpg6/2d72fd5734.png (I CTRL+G the slider for the example). did it similar to above
  2. 01:12:560 (3) - Almost good, move end of slider at 182:380this took longer than it really should to fix it... so I just adjusted the slider and the other 1
[Insane :]
  1. 00:01:535 (3,4) - So sorry I was talking about this spacing who is inconsistent with stuff you did like 00:05:637 (3,4) - . It probably imply changing the pattern. Oooh - I just changed the pattern and did some flipping and rotating so it be similar to the other pattern
should be all good except the video...
I did use a program but it said it had no audio to begin with when I used it
-I also use several others but they was all acting like crap and 1 even crash my game twice...

I will find a way to do it(or just get the rank version since all i gotta do is adjust the video offset since this is a different mp3 I think)
edit: I just took the rank one..

Also I did something to the Insane so it gonna have to be redownload since it gonna say it has 0 objects if you don't
(well it did to me when I almost f up the whole map...)
Nozhomi
K did a small discussion with Okorin about last diff.

  1. 00:04:355 (4,5,6) - Bad stack.
  2. 00:17:432 (3,4) - You should swap them in order to have vocal on the slider who would make the rhythm less akward here. Apply to 00:25:637 (3,4) -
    About hitsounds, seems you put some wrong one like 00:37:176 (7,1) - you invert hitsounds, 00:40:766 (1,2) - why double clap, ect. Check again pls.
  3. Also you have some weird NCs like 00:35:124 (1,1) - who seems totally unecessary.
  4. And last he said "kiai wastes potential a lot sad life" so if you want to know more for that point I suggest you to contact him directly ^^
Topic Starter
Cheri

Nozhomi wrote:

K did a small discussion with Okorin about last diff.

  1. 00:04:355 (4,5,6) - Bad stack. fix
  2. 00:17:432 (3,4) - You should swap them in order to have vocal on the slider who would make the rhythm less akward here. Apply to 00:25:637 (3,4) -
    I change it into a reverse slider so I at least get the emphasis on the blue tick like I wanted while the vocals is no longer at the end of the slider
    - now whether or not this is fine - I have it save with the original pattern on my computer

    About hitsounds, seems you put some wrong one like 00:37:176 (7,1) - you invert hitsounds, 00:40:766 (1,2) - why double clap, ect. Check again pls.adjusted them on all difficulties again...
  3. Also you have some weird NCs like 00:35:124 (1,1) - who seems totally unecessary. gotten rid of the 1st one mention here since that really was unnecessary
    - I am not quite sure if the others is a problem as well - I explained them with other mods but I may consider changing it since it been brought up too much
  4. And last he said "kiai wastes potential a lot sad life" so if you want to know more for that point I suggest you to contact him directly ^^

I know about the kiai being like it is by someone that modded it previously and a few in game
- I just didn't wanted to force changes to it when I never had the intentions myself to do the kiai any other way than it is now
(not that I have a problem changing it btw)
Ill talk to okorin about it since I may misunderstood

EDIT: Summarize since it was too wordy
Topic Starter
Cheri
Double post - I Tried get another response from oko but I think my word choice may had been poor and so I decided to spend some hours brainstorming ideas instead since the map wasn't going nowhere like it is

- I can always revert back to the old version if needed -

I just went on ahead and increase the overall spacing to the kiai - Change up some patterns in a way that still work with the map while keeping the ones that is fine as is -

Basically the kiai shouldn't feel exactly like everything else in the song like it was previously so hope it is ok now...

EDIT: went with the only suggestion I disagree with u since I might as well
- I add a NC here 01:18:458 (1) - because the ds is .8x not .7x like the other part of stream due to how intense the vocal gets
(this is minor so I can get rid of it not affecting anything)
Mir
Hitsounds
- 00:04:355 - Soft whistles on these whistle-y things would be cute.

Light Insane
- 01:20:253 - Unsnapped slider end.

- 00:00:766 (1,3) - How about doing this for 00:01:791 (4,6) - as well as 00:05:894 (4,6) - since they're also repetitions of the previous phrase?
- 00:28:971 (4,5,1) - 1 doesn't get that much emphasis. I think spacing it more would be nice. At least 2.2x from the previous object.
- 00:52:048 (1,2,3) - These downbeat triples seem really off, since the song isn't emphasizing the red tick at all here. The downbeat is getting the emphasis and the vocal comes in on the offbeat. If anything a triple on 00:51:919 - would work better. Apply for all if you agree.
- 01:09:996 (6,7,1) - Intensity is increasing so it'd make sense for 1 to have more spacing. Right now it has the same spacing as 6>7.
- 01:17:689 (5,6) - Honestly a reverse slider might work better than having the finish on a sliderend. 01:18:201 - Doesn't have a finish either so it checks out. You could even do this instead https://i.imgur.com/INckFMH.png but up to you.

You said you wanted to avoid the kiai feeling the same as the rest of the song? It does still feel the same. Mainly due to the same type of patterning used and generally equal spacing to parts before. You could alleviate this by reducing spacing of all the pre-kiai parts like 00:04:868 (1,2,3,4,5,6) - 00:06:919 (1,2,3,4) - 00:08:971 (1,2,3,4) - etc and maybe using angled/straight sliders for the kiai instead of the same types of curves. If you wanted a bigger change, up the SV to 1.3 or something so there's even more noticeable intensity increase.

Hard
- 00:49:483 (1) - Could be a stream, it's low bpm and the topdiff uses a lot more 1/4 so introducing more in the Hard would be appropriate. Stack the stream if you want as well.
- 01:05:381 (1,2) - One of these could be a stream as well.

Other diffs are fine.

Work on the topdiff, make the kiai more distinct. Then you can possibly call me back.
Topic Starter
Cheri

Mir wrote:

Hitsounds
- 00:04:355 - Soft whistles on these whistle-y things would be cute. would had done it but can't have soft and drum at the same time
- What i'll do is get a soft whistle and change the name to drum whistle and add them like that


Light Insane
- 01:20:253 - Unsnapped slider end. fixed

- 00:00:766 (1,3) - How about doing this for 00:01:791 (4,6) - as well as 00:05:894 (4,6) - since they're also repetitions of the previous phrase? done
- 00:28:971 (4,5,1) - 1 doesn't get that much emphasis. I think spacing it more would be nice. At least 2.2x from the previous object. done
- 00:52:048 (1,2,3) - These downbeat triples seem really off, since the song isn't emphasizing the red tick at all here. The downbeat is getting the emphasis and the vocal comes in on the offbeat. If anything a triple on 00:51:919 - would work better. Apply for all if you agree. there isn't any noticeable sound moving it back to 00:51:919 - and then the downbeat wouldn't get no emphasis and the more noticable sound on the blue tick 00:52:176 - won't be clickable anymore since by applying that would mean to put those 2 notes 00:52:048 (1,2) - on the end of the previous slider and I would rather avoid that
- I understand the red tick is mainly just the vocal starting though - I will get rid of the note on the blue tick and move the slider instead of doing that above if u are not fine with my reasoning

- 01:09:996 (6,7,1) - Intensity is increasing so it'd make sense for 1 to have more spacing. Right now it has the same spacing as 6>7. changing
- 01:17:689 (5,6) - Honestly a reverse slider might work better than having the finish on a sliderend. 01:18:201 - Doesn't have a finish either so it checks out. You could even do this instead https://i.imgur.com/INckFMH.png but up to you. I will try to do the 2nd one

You said you wanted to avoid the kiai feeling the same as the rest of the song? It does still feel the same. Mainly due to the same type of patterning used and generally equal spacing to parts before. You could alleviate this by reducing spacing of all the pre-kiai parts like 00:04:868 (1,2,3,4,5,6) - 00:06:919 (1,2,3,4) - 00:08:971 (1,2,3,4) - etc and maybe using angled/straight sliders for the kiai instead of the same types of curves. If you wanted a bigger change, up the SV to 1.3 or something so there's even more noticeable intensity increase.

Hard
- 00:49:483 (1) - Could be a stream, it's low bpm and the topdiff uses a lot more 1/4 so introducing more in the Hard would be appropriate. Stack the stream if you want as well. no problem with me
- 01:05:381 (1,2) - One of these could be a stream as well. same as above

Other diffs are fine.

Work on the topdiff, make the kiai more distinct. Then you can possibly call me back.
my goal wasn't exactly to make the kiai feel different - it was to make the kiai feel like an actually kiai
Basically before, the kiai was exactly map the way the non kiai is (the spacing was the same with a few jumps) but with a higher SV and admittedly a bit easier which is what I meant when I said the kiai shouldn't feel like that anymore

I do understand ya point so I will use more straight sliders than almost completely curves and increase the SV
(I honestly wouldn't use angled sliders since it be too much to change to not feel out of place but I will attempt)

- The idea of changing the spacing in non kiai part won't do since the way the map works would require to remap too much and I think the kiai will feel different enough with just doing the changes above to make up for this (I will consider it if I actually manage to do it without me ending up ruining the map since that my biggest concern about that...) ok I will lower spacing in some areas

- I will update the map once I change up the kiai -

thanks :)

EDIT: K I change up the kiai
I use 1.2x instead of 1.3x since the sliders look too big to me
- I used more straights sliders and use some angled slider (still using mainly curve slider but not as bad as before)
- I lower the spacing in the non kiai in most areas so the kiai be more noticeably different
- Change everything except the 1 thing I disagree with
- I feel like I gotta testplay a couple more times and clean up some more and we should be good...

EDIT2: I gonna find another bg..
EDIT3: I miss the old bg but it was already 2 rank maps with it...
Mir
Light Insane
- 00:52:048 (1,3) - Remove whistle so the blue tick stands out more. I didn't hear it until you pointed it out, but if you hitsounded it more noticeably it would probably be easier to tell why you did what you did. Apply for all of these.

Recheck your hitsounds and provide a metadata source, then call me back once more. I'll talk with Nozhomi first.
Topic Starter
Cheri

Mir wrote:

Light Insane
- 00:52:048 (1,3) - Remove whistle so the blue tick stands out more. I didn't hear it until you pointed it out, but if you hitsounded it more noticeably it would probably be easier to tell why you did what you did. Apply for all of these.

Recheck your hitsounds and provide a metadata source, then call me back once more. I'll talk with Nozhomi first.
k I remove the hitsounds on the insane

I just took the metadata from the rank one 9 months ago tbh... but luckily this is where it came from going by the 1st page on the map when I check it out http://flipflappers.com/goods/

EDIT: 9/25/17 - I went on ahead and made the Insane more polish and organize
meii18
from my q will mod only top diff

insane

drum-hitfinishes does not even fit the song at the first part of the song plus they're a bit louder imo replacing them with hitwhistles (and not drum-hitwhistle) would fit much better the song
00:00:766 (1,3) - // 00:01:791 (4,6) - // 00:04:868 (1,3) - // 00:05:894 (4,6) - etc. they're overlapping each other ugh they don't look really pleasant visually speaking unstacking them would look more visually cleaner tbh
00:09:483 (2,3) - space them a little more it is clearly that the vocal is a little bit intense and some build-up wouldn't hurt // 00:11:535 (2,3) - same
00:15:124 (1,2,3) - flow feels a bit weird to me moving all of them to 132|258 would make the flow more smoothlier tbh
00:18:201 (3) - a 1/2 slider with repeat works here indeed but it is an insane diff so removing the repeat and have the rhythm formed by 1/2 slider + 1/1 note would be much better
00:21:791 (2,3,4) - would be nice if you will space them more as the vocal is clearly intense and it needs some build-up effect
00:30:509 (4) - this could've ended on 1/4 aswell as the vocal is in extension and spamming only 1/2 sliders is pretty boring lol
00:37:689 (1) - this would work much better if this would end on 1/2 instead // same for 00:39:740 (1) -
00:46:407 (3,4,5) - more spacing plsss
00:47:945 (1,1,1) - i know there are every 1/1 gap between notes but you don't need to overuse the NCs
talking about 00:49:996 (1) - and 00:49:996 (1) - (the kiais) they have to be more distinctive because there are more sliders than notes for instance 00:49:996 (1,2,3,4) - can have the rhythm structured like this: 1/2 slider + 1/1 note + doublets + 1/2 sliders picture so you have to replace some 1/2 sliders with notes as the kiai represents the song's chorus (the intense part of the song) so it should be a little bit harder imo
00:52:176 (2) - this 1/4 note doesn't really have any relevance to the song, not to vocal nor instruments // 00:58:330 (2) - same
00:54:612 (2,3,4) - again, space them more as the instruments and the vocal are pretty intense
01:01:278 (3,4,5,6) - this pattern can be improved as it looks not really nice visually speaking at its current state for example you can do a star pattern well...half-star pattern this will improve the flow and it will look much better visually
01:02:304 (1) - cool it down a bit feels a bit forced imo
01:14:996 (4) - there are no triplets in the song so would have more relevance to leave a 1/2 gap between 01:14:868 (2) - and 01:15:124 (3) - (remove the note lol)
01:16:663 (1,2,3,4,5,6) - you have to cool the spacing down a bit as this part of the song has the same intensity as 00:49:996 (1) - part does
01:24:868 (1,1,1) - same as I stated for 00:47:945 (1,1,1) -

needs more work but looks pretty promising tbh the kiai needs to be a bit more distinctive so that would be perfect in order to fit the song chorus' stronger intensity
gl!
Topic Starter
Cheri

ByBy wrote:

from my q will mod only top diff

insane

drum-hitfinishes does not even fit the song at the first part of the song plus they're a bit louder imo replacing them with hitwhistles (and not drum-hitwhistle) would fit much better the song Eh I am at a disagreement - the finish is loud but I don't want it sound to close to the sound that is there -
- the soft hitwhistle is already being use and it does not sound fitting for clap - the drum is just the best option

00:00:766 (1,3) - // 00:01:791 (4,6) - // 00:04:868 (1,3) - // 00:05:894 (4,6) - etc. they're overlapping each other ugh they don't look really pleasant visually speaking unstacking them would look more visually cleaner tbh The overlap looks fine to me and there is nothing wrong flow wise so I am not changing them since I prefer it like this
00:09:483 (2,3) - space them a little more it is clearly that the vocal is a little bit intense and some build-up wouldn't hurt // 00:11:535 (2,3) - same
00:15:124 (1,2,3) - flow feels a bit weird to me moving all of them to 132|258 would make the flow more smoothlier tbh that went off screen some reason so I adjusted it my way
00:18:201 (3) - a 1/2 slider with repeat works here indeed but it is an insane diff so removing the repeat and have the rhythm formed by 1/2 slider + 1/1 note would be much better removed
00:21:791 (2,3,4) - would be nice if you will space them more as the vocal is clearly intense and it needs some build-up effect
00:30:509 (4) - this could've ended on 1/4 aswell as the vocal is in extension and spamming only 1/2 sliders is pretty boring lol i rather not do extension and their isn't nothing on the blue ticks to justify putting it like that
00:37:689 (1) - this would work much better if this would end on 1/2 instead // same for 00:39:740 (1) - the vocals still holds out on til the blue tick 00:38:073 - and so does the other 1 - the flow here is fine
00:46:407 (3,4,5) - more spacing plsss
00:47:945 (1,1,1) - i know there are every 1/1 gap between notes but you don't need to overuse the NCs Honestly I just don't see how could this be abuse - it just 3 NC s and I had explain the reason for it countless times - I am not changing this
talking about 00:49:996 (1) - and 00:49:996 (1) - (the kiais) they have to be more distinctive because there are more sliders than notes for instance 00:49:996 (1,2,3,4) - can have the rhythm structured like this: 1/2 slider + 1/1 note + doublets + 1/2 sliders picture so you have to replace some 1/2 sliders with notes as the kiai represents the song's chorus (the intense part of the song) so it should be a little bit harder imo
I personally don't mind having it harder BUT - I left this part alone because I wanted to emphasis the flip flap part - what you said above will make it harder and it could still work with the map - but this works better for what I was trying to do here
00:52:176 (2) - this 1/4 note doesn't really have any relevance to the song, not to vocal nor instruments // 00:58:330 (2) - same I had already had this talk about this even with the bn above ya - it a sound here and no change
00:54:612 (2,3,4) - again, space them more as the instruments and the vocal are pretty intense this is space enough opps I was looking at something else lol - Change
01:01:278 (3,4,5,6) - this pattern can be improved as it looks not really nice visually speaking at its current state for example you can do a star pattern well...half-star pattern this will improve the flow and it will look much better visually I kind of don't want to use a star pattern if I didn't do one every where else in this entire kiai section and just leave those pattern outside of the kiai and leave it to the non kiai sections but this is not the main reason
- I didn't do that since I just don't see a star pattern in this section fitting. sure it flows well, sure it look cool, but does it actually makes sense? I choose the pattern I had because to give a slight back and forth type flow for intenseness of the vocals - a star pattern can do that too but it feels more random while this feels more organize in a way (Visuals can be debatable since I also just don't like how the star pattern look and this part flows fine considering the bpm of this song)
I hate explaining stuff since I can't put my ideas into words that well at all so what I just said may not make sense to you...

01:02:304 (1) - cool it down a bit feels a bit forced imo Adjusted
01:14:996 (4) - there are no triplets in the song so would have more relevance to leave a 1/2 gap between 01:14:868 (2) - and 01:15:124 (3) - (remove the note lol) it works better with the vocals
01:16:663 (1,2,3,4,5,6) - you have to cool the spacing down a bit as this part of the song has the same intensity as 00:49:996 (1) - part does adjusted
01:24:868 (1,1,1) - same as I stated for 00:47:945 (1,1,1) - No change - same as the other time basically but slightly different

needs more work but looks pretty promising tbh the kiai needs to be a bit more distinctive so that would be perfect in order to fit the song chorus' stronger intensity
gl!
things in purple basically means I disagree (I accidentally used that instead of red so just to clarify )
anything I said nothing to = fixed/change
- I am bad at explaining anything so I really do hope anything I said above made sense...
- I don't feel like editing my grammar mistakes at this time so if ya see some - forgive me :c

thank you for the mod

I am updating after I polish any changes and will edit this post when I am done
EDIT: Done
EDIT2: Hard had different timing for some dumb reason but it is fixed now lmao (already check Aimod with it)
Nozhomi
Reminder to update this post with modding
Topic Starter
Cheri
Although ya haven't mod it yet I saw some inconsistent stuff on the Hard difficulty and have been fixing it slowly

The spacing on the difficulty should be consistent and I remove some 1 time use patterns so it won't be point out

Also I polish the Insane some more

- Just thought I make a post about that since it was a lot of changes I done :)
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