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"Ghost" score!

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
Backstabber
Ok, this is my idea. In the "settings" panel or maybe somewhere else you can add an option to change the score mode to "ghost score".
"Ghost score" can have 3 modes. Local, online and champion. What it does is that it changes the ingame score counter to show the difference between your score at the given time and the score of top local/person over you on online rankings/top score online ranking.The score will be updated real time. I see how that can drain some computer power and speed but it should not really be a problem. The score should also have color to make it more visible. But that can probably be an option. And I am not saying one should phase out the "old" score system. One should just make it optional.


So if you are 3/4 in to a song which gives 4 million points with no mods have 2,3 million points the stats might look like this.

Local +150000
Online +1700
Champion -500000

I might have explained this in a bad way, but the concept is really simple and not so hard to make (I know nothing of this).

------------------ UPDATED WITH BAD PHOTOSHOPS -------------------------------
These are pictures of how I imagine this could work with the local score setting.
EDIT: Story got backwards.... Oh well, you should hopefully get the point now :D





blissfulyoshi
There have been similar request before.

viewtopic.php?f=4&t=11114&st=0&sk=t&sd=a&hilit=ghost
viewtopic.php?f=30&t=6301

The only real difference I see on this one is how the scoreboard is implemented, but the other ones don't really talk about that topic much. Since everything else feels similar, I guess I will deny this one as a duplicate. If I made a mistake, feel free to post.
Topic Starter
Backstabber
Ok, we might have an misunderstanding here. The examples you posted are different because they are only about ghosting as it is in other games where you can see the courser of the player you ghost while you are playing. This is ONLY about the ingame score in the top right corner. It is not mentioned in either of the examples. If you still think they are too similar or if you feel like denying it for some other reason I am fine with that.
blissfulyoshi
My train of thought when I denied this was that if you were to score a ghosting mode, it would be exactly the same as you described above. If you really think that it is different, I'll move this back to the incomplete request side.
Kitsunemimi
The first thing I thought of is IIDX, and that's probably what you're implying as well.

Personally, I would really like this to be added as well. I have a feeling it might not be as easy as it seems, but it would definitely be a welcome idea in my opinion.
blissfulyoshi
Okay, moved back.
arien666
I wonder if this would be good with 'Skill system' orz
Like, my goal : 98.00% acc or 1,500,000 points or 700 combos

Dunno but I would be shut up ;_;
Starrodkirby86
This is like many racing games where they compare your time to your competitors after passing through a lap (Such as, +10 seconds from that guy in 1st place :v).

To me, this is only a nice little bell and jingle to have. Being serious of the scores relative to me can just be done with a simple approximation (Like only looking how many million or hundred-thousand points I'm away from)...
Kitsunemimi

Starrodkirby86 wrote:

To me, this is only a nice little bell and jingle to have. Being serious of the scores relative to me can just be done with a simple approximation (Like only looking how many million or hundred-thousand points I'm away from)...
Exactly, doing that's perfectly fine for me, but I find being able to see exactly how much away a lot more convenient. Perhaps some players just prefer to not have to estimate as much, they're used to seeing precisely how much they're off by.

Then again, I'm not sure where the number should go, and I'm not sure if beatmania is the only game with realtime ghost score... So maybe.
Topic Starter
Backstabber
Updated first post.
awp

Starrodkirby86 wrote:

This is like many racing games where they compare your time to your competitors after passing through a lap (Such as, +10 seconds from that guy in 1st place :v).
Yes, but the difference between this and racing is that racing gaps are linear, whereas osu! scoring is exponential. The information being presented is only useful to you as long as you maintain the same streak as your opponent's score. This might be useful for a "no miss" sort of affair, but everything else probably won't be informative. It shouldn't be too expensive to calculate, though.
TKiller

awp wrote:

Starrodkirby86 wrote:

This is like many racing games where they compare your time to your competitors after passing through a lap (Such as, +10 seconds from that guy in 1st place :v).
Yes, but the difference between this and racing is that racing gaps are linear, whereas osu! scoring is exponential. The information being presented is only useful to you as long as you maintain the same streak as your opponent's score. This might be useful for a "no miss" sort of affair, but everything else probably won't be informative. It shouldn't be too expensive to calculate, though.
then what about something like

Target score
Currently maximum possible score (decreased each time you 100/50/break the combo)
Current score

Actually, this'd help a lot when aiming for a #1.
Waryas
Great idea.
Ijah_old
I fully support this,
I would love to see such a feature implemented.

(perhaps optionally using another number set if defined in skin.ini?)
Sakura
I like this idea, looks cool, not sure how many others would like it tho
Miu Matsuoka
Oh +1 Support :D
Topic Starter
Backstabber
Thanks for the support :)

It should of course be skinable. A mode where it takes the maximum score (with the current modes on) and then takes away all the 100/50/0 is really nice as well :) It can also be reversed, making it count upwards, adding the score you have lost. Ergo if you 100 the first note the score says "100" and not 6mill - 100. I realize this can be done in multiple ways. I am not good nor experienced in this game, so I will leave it to the pros to figure out a good way to improve this idea :)
CXu
I just noticed you were norwegian...
yo owo/

anyway, sure, why not. I only see this useful for chasing scores that aren't really FC'd. Or I could be wrong, but w/e.
Topic Starter
Backstabber
It is also quite nice for just improving local scores :)

Now I have to memorize were I get 100/50/0s or how many of them I got on my local record. It's filling up my long term memory :P

I'm Norwegian indeed :) Vet bare om deg og AndreasHD som er norsk og er på osu! forumet... Er det noe norsk community for osu!? Er det noen som intressert i å starte noe? Er lite vits om vi bare er 3-4 stykk da >_>
CXu
off-topic off-topic~~

Mange av oss stalker hverandre in-game istedenfor :p
Neruell
Do I understand it correctly?

You want "this" to be shown on the top right near your score instead of to the left where it is now?

Also:

awp wrote:

Yes, but the difference between this and racing is that racing gaps are linear, whereas osu! scoring is exponential. The information being presented is only useful to you as long as you maintain the same streak as your opponent's score. This might be useful for a "no miss" sort of affair, but everything else probably won't be informative. It shouldn't be too expensive to calculate, though.
While playing maps in osu (at least it is my opinion) it is already a bit of distracting when something on the monitor happens/changes/blinking except the gameplay itself (no wonder people play with "No Video" and also turn off that score stats). As said above, it is a bit hard in Osu! to check that kind of score because it does get multiplied with the combo and accuracy. It it no real statistick if you would concern "accuracy" since it doesn't play a big role on the score tab (better score with a lower accuracy or worse score with a better accuracy).

The end results will be "interesting" to compare (in real time) more to the end of them map because only there you start getting #1-40. Also coming closer to the end of the song your score changes so fast compared to others (same as local and champion score and people who are "better" on the scoreboard) that you barely see what place you will get because the score difference between the players is mostly not THAT big. Also updating it in real time and checking how you are doing so far on the map will be only possible on slow songs or if there are any pause in between.

P.S. This system although does work in other games because they "don't" multiply the score with the combo count. For example this feature will work for Taiko but not for Osu!.
Topic Starter
Backstabber

Neruell wrote:

Do I understand it correctly?
-snip
First, no you dont :P

As I have imagined it, it will have 2 primary modes. But they are in theory very similar.

One of the modes will take your local highscore on the given beatmap. Se what the score was at any given time in the map, and compare it to your current score. In real time as you play. So if your highscore is 1000 points after 10 notes. And you score when you have played 10 notes is 9000 points it will show -1000 in the top right. If your highscore is 10000 after 150 notes and you currently have 8000 when you play it will show -2000 in the top right. So the total score will not be shown, but the real time difference between your highscore and your current score will be shown instead.

It will have another mode, but that will be exactly the same. The only difference is that it will compare it to the 1. place on the online rankings, instead of your highscore.

EDIT: My idea is that it will replace the normal score in the top right corner. So there will be no extra blinking. As for misses. I don't really know how to deal with that, but I believe it's a lot better than the current system at least.
Neruell

Backstabber wrote:

Neruell wrote:

Do I understand it correctly?
-snip
First, no you dont :P

As I have imagined it, it will have 2 primary modes. But they are in theory very similar.

One of the modes will take your local highscore on the given beatmap. Se what the score was at any given time in the map, and compare it to your current score. In real time as you play. So if your highscore is 1000 points after 10 notes. And you score when you have played 10 notes is 9000 points it will show -1000 in the top right. If your highscore is 10000 after 150 notes and you currently have 8000 when you play it will show -2000 in the top right. So the total score will not be shown, but the real time difference between your highscore and your current score will be shown instead.
Hmm, so for example I have 10 different local scores. It will take the highest as the "ghost" score to compare with my current in real time. Let's say my "ghost" score was 99.99% accuracy all notes were 300* except for 1x100* at the beginning. I retry and play the whole map again. All the way to the last note I hit all notes x300* and the "ghost" score shows me that I am playing better than I was but suddenly I hit the last not x100* which makes me worse than my local score and it also means that the "ghost" score was "lying" to me? (It won't of course lie because it will show me playing worse after I hit the last note but will that make any sense to even make this "ghost" score because the score can change way too fast especially on maps over 1k combo) At least I don't see any use of it.

It is a good idea for other games/mods (for example Taiko) because not only you have time to "react" on your current run you can also still improve by playing "better" but not for Osu! where your "previous" run or someone else run can't be compared to anything because of the score calculation. Also if you don't want to compare yourself to the local score but let's say to the #1 person. You maybe will play again all notes x300 and be best till the last note compared to the #1 but maybe the last note will decide (because you were so sure about your chance to win because the ghost score was showing that to you).


Also if you want to add more than just comparison to 1 person or more than just +/- statistic then it will take too much space on the "playfield"/monitor which will most likely end in being turned off by players especially if it will disturb players while playing.
Topic Starter
Backstabber
It will off course not have the 2 options I have mentioned at the same time. You will have only one at the time. Since it will be instead of the usual "you have 10million score" score. There will be practically no visual difference.

Regarding your example. This score mode is for seeing wither or not you are doing better then your local highscore. I see no flaw (as you mention) in the example you posted. In a song you are that close to SS you should kinda notice on your own if things are going bad or not. The ghost score does not show you if you will win or not. It shows you if you are playing better then you highscore at a given moment. Now, on a map that you only get 100 on, its pretty useless i agree. But so is the score system that is currently in use. On a map with anything from 5 100s to x misses it is quite useful to decide if you perhaps should just start over. The last note will always decide on maps that you FC. But if you on a map with a local score of all 300s exept one start to wonder "hmmm did I have that 100 a little longer in to the map on my local highscore?" the ghost score will hold the answer. Same thing goes for basically any other combination of 50s/100s/300s/Xs. The fact that its so hard to make up for an early miss in osu! normal makes the ghost score even more valuable. Lets say you miss and after 10 notes you see that you are 70k points behind. Then you might as well restart. It can be altered to go after accuracy for a more linear and not so swinging number. But in the end, acc don't really mean a lot if you miss 3 times. In my opinion anything is better than the current score showing method at least.
Chaotic_old
The real score itself gets rid of any point in this feature i think? You can see when you overtake people in the Local scores, online or w/e already.

"Ghost mode" also, is where you can see everything like in racing games for example. That kind of thing wouldn't work in Osu to start with really, and putting literally another score tab in the corner seems pointless to me :P
Neruell

Backstabber wrote:

Lets say you miss and after 10 notes you see that you are 70k points behind. Then you might as well restart. It can be altered to go after accuracy for a more linear and not so swinging number. But in the end, acc don't really mean a lot if you miss 3 times. In my opinion anything is better than the current score showing method at least.
No. I had plenty of plays where I had even after the half of the map less accuracy and less score! than the #1 at the same spot but in the end I still achieved a #1 because in most cases (unless you do really miss a note or play WAY too bad) you always play till the last note because only there you truly see whether you manage a #1 (or any other goal) or not.

That is what I am talking about. I had so many times the situation where I was worse then a compared #1 but a lot of people get tired or nervous or w/e which makes them play worse in the end and again with that HUGE score calculation especially on songs over 1k combo even 1 x100 can decide whether you win or not and you don't "need" to know whether you play better or worse till the end, than you or someone else because in most cases nothing is decided till the last note (again if you don't have an accuracy less than 60% :p )

Also

Chaotic wrote:

The real score itself gets rid of any point in this feature i think? You can see when you overtake people in the Local scores, online or w/e already.

"Ghost mode" also, is where you can see everything like in racing games for example. That kind of thing wouldn't work in Osu to start with really, and putting literally another score tab in the corner seems pointless to me :P
Topic Starter
Backstabber

Chaotic wrote:

The real score itself gets rid of any point in this feature i think? You can see when you overtake people in the Local scores, online or w/e already.

"Ghost mode" also, is where you can see everything like in racing games for example. That kind of thing wouldn't work in Osu to start with really, and putting literally another score tab in the corner seems pointless to me :P
The normal score on the middle left side does not show things in real time synced up to the highscore or top player. The real time thing is the major difference here.... Also, this is nothing like "ghost mode", nor is that what I am implying. And as said before, my plan is for it to replace the normal score counter in the top right.

@Neruell
Well, I my self would love to know how I was doing against my local highscore. Almost any highscore can be achieved by a sudden miracle of cookiezi incarnating in my hands, but I usually just start over if my 1/2 of my first 10 notes end up green. This does not force you to restart the second it turns below 0, or below your highscore. It's just there if you want to know how you are doing so far. Nothing more, nothing less. That is information you cant get from the current system. I do not see any reason for it to be worse then the current system.
theowest
Oh my god! I'd love this! :D
Miterosan
I want it too *Bump*
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