Don't fart around. It is stated that IRC/IM mods should be outlined with a summary or log. People being given kudosu without any obvious reason only ends up looking like the mapper is sucking up to people. That just looks silly.
Thanxspboxer3 wrote:
[Normal]
00:24:940 (2) - right 1 grid(size2)? Fix'd
01:05:546 (1,2,3,4) - Let is more like square? Nah!
01:41:909 (1,2,3,4) - ^ Nah!
02:30:697 (2,4) - not pretty really Fix'd
[Hard]
00:57:061 (1,2,3,4,5) - Let is more like square? Nah!
01:32:212 (1,2) - not pretty... No its good <3
[Collab]
01:01:606 (4) - NC ? Nah!
01:01:909 (1) - Remove NC ? Fix'd
Thanx a lot but u missed starLizzehb wrote:
Nice skin and SB. <3
[Normal]
-The reason why I'm telling you to space out these notes blow is because the rest of your map is so nicely spaced, it would be awesome if that continued through the map. Take is as a suggestion if you want.
-Also, when I say that I dislike this slider shape I mean it's not appealing to the eye.
00:51:000 (3) - Space this out a little more so it's not touching the (2).
01:15:243 (6) - Dislike this slider shape.
01:24:333 (5) - Space this note more so it's not touching the (6).
01:38:879 (4,5) - Space these out so they are not touching the (6)
01:39:485 (6) - If you arch this slider a LITTLE more it should look better.
01:40:697 (7) - ^
02:50:697 (2) - Space this out a little more so it doesn't overlap the (1).
03:04:333 (1,2,3) - Space these like one grid more so they don't touch so much.
03:29:485 (4) - Strange slider shape.
03:52:818 (1,2,3) - Space these out a little more.
04:07:364 (1,2,3,4) - ^
04:09:788 (7) - Dislike this slider shape.
04:11:303 (1) - Space this note away from the slider.
04:18:273 (6,7) - Space these out like 2 grids to the right.
04:19:182 (8) - Space it out.
04:19:485 (9) - Move this to the right a little.
04:21:000 (1,2,3) - See how these notes aren't touching the slider? That's the spacing I'd like to se continued!
I fixed some suggestion
[Hard]
-Ahh the spacing is so nice here. <3
01:00:394 (2) - Move this so it's not touching the (1).
01:32:212 (1,2) - Nice sliders, overlap is actually nice here.
01:44:333 (3) - Move a little bit to the left.
02:29:788 (1) - Ooo I like this slider.
02:38:273 (7) - Don't really like this one though.
04:16:758 (1) - Move this away from (5).
All fixedI don't play insanes or taiko so I don't mod them.
Don't mind me being a nazi I don't normally mod this extensively, I really like this song that's why. :3
Good luck on ranking. <3
Thank youNotShinta wrote:
General:
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at. Fix'd
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.ok
- Might as well edit the capitalisation of the topic title to match the beatmap. Fix'd
Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn) Fix'd
Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks. no
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there. no
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond. Fix'd
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally. Fix'd
Normal:
- Please set tick rate 2 for consistency with the other difficulties. Fix'd- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.Fix'd
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty. no
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_ no
02:11:000 (2) - I think a finish works well here. Fix'd
02:37:667 (3) - Once again, a finish would be nice. Fix'd
02:43:727 (6) - Whistle? no
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3)) Fix'd
Cool work.
All fixedabalee wrote:
[collab]
still haver unsnapped notes.
01:46:758 (1,2) - spacing?
normal:
02:30:697 (2) - ,02:31:909 (4) - are they missed claps?
Thanx a lotBreeze wrote:
well, this time it's pink and yellow
This time it's pink and white
OMG thanks abalee -.-abalee wrote:
that's the real snapped diff.i start to think that ask ppy to remove the limint for bats
Thanx Abalee <3abalee wrote:
Finally.
bubbled.
SliderBorder : 60,60,60
SliderBorder : 210,210,210
Im waiting <3Sakura Hana wrote:
I was going to mod this, and i see you kudosu'd narakucrimson's post so if you make any changes, you could ask abalee to rebubble it and then i can mod it.
Thanks for mod ~RandomJibberish wrote:
Collab
00:32:817 (1,1) - Sort out this accidental new combo thing To HellDawn : I already fixed this part
03:41:908 (1,2,3,4) - Well these jumps are completely out of nowhere I suppose it's readable enough with the new combo? :3
03:52:666 (1,2,3) - ^ Same as above
03:59:939 (6) - Well this 1/8 is completely out of nowhere Changed into two notes
04:00:393 (1,1,1) - This rhythm is kind of random. Also the comboing is weird Removed all the NC. The weird rhythm seems to come from the clap I overuse (I removed the clap from the second slider anyway, sounds better)
RandomJibberish wrote:
General
Errors in the lyrics SB:
"Nothing to Loose" should be "Nothing to Lose"
Read this and embed it firmly into your mind to avoid potential future embarrassment
"a halo 'around her finger" should be "a halo 'round her finger" or "a halo around her finger"
"He's gotta firefight, Got-cool the bad", as well as being an atrocious lyric, should be "He's gonna' firefight, Gonna' cool the bad"
Also arguably every Gotta and Gonna should have an apostrophe after it
The SB gets significantly less cool in the last chorus - no moving around and way less Alejandros all over the place. Make it more like the previous choruses.
The spinner is in a completely different visual style to the rest of the map, as are the collab names.
Collab
00:32:817 (1,1) - Sort out this accidental new combo thing
02:47:363 (1) - The redpoint corner shouldn't touch the rest of the slider - it could be hard to gauge the direction of the slider without snaking sliders enabled. I suggest something like this
Normal
The low spacing compared to slider speed making everything overlap everywhere is annoying but whatever
Might help if I say that I feel okay with this patterns. Also the velocity is fine for me since they are not messi.RandomJibberish wrote:
Taiko
the 1/8 is all over the place and doesn't match the intensity of the song in the slightest :<
The velocity is also extremely high but I would assume it's a fixing the above issue with another issue situation
03:47:969 - kiai time fix hereRandomJibberish wrote:
Taiko
the 1/8 is all over the place and doesn't match the intensity of the song in the slightest :<
- Well while mapping I noticed that a taiko difficulty without these 1/8 would be plain boring to play, because the main Background Rythm is very simple. I would have had to map d k d k d k most of the time, so I tried to place 1/8 along the Lyrics to make it more interesting.
And for what I believe, it turned out very well. The patterns combine the fast movements of the Lyrics along with that simple and slow beat in the Background.
The velocity is also extremely high but I would assume it's a fixing the above issue with another issue situation
- You're right with that. To make these 1/8-patterns readable I had to increase the Slider Velocity very much. This may not be the usuall Taiko mapping stile, but it gave me the chance to add extra slowdowns and speed ups that would not have been readable with a "normal" SV
in a 99 BPM map.
03:09:181 - End the kiai here. - fixed
- Changed a few things Neo mentioned though.OzzyOzrock wrote:
[Taiko]
- Keep the volume consistent at 60% . - done
tl;dr destroy kdd and kdk, map with more structure.
- Actually, you're the first one to say that o.0 Most Players were fine with it till now. Asked NeoRainier and OnoHito about it again, both reassured me that its anjoyable and ok the way it is :/
Or you could ignore this and make the world cry. - You tell me <.<