General:
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at.
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.
- Might as well edit the capitalisation of the topic title to match the beatmap.
Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn)
02:34:333 (1,2,3,4) - I think I may have pointed this out before, but this spacing increase is far too much compared to the previous combo. Plus, this spacing decrease at 02:39:182 (1,2) equally unexpected. Of course, you could either remap the offending parts or make it more natural by working the rest of the map towards it. (Debbiee)
02:42:515 (4,5,6) - You might want to move this whole thing down a few grids for spacing consistency. Yeah, starting to get nitpicky. (Debbiee)
Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks.
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there.
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond.
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally.
Normal:
- Please set tick rate 2 for consistency with the other difficulties.
- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty.
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_
02:11:000 (2) - I think a finish works well here.
02:37:667 (3) - Once again, a finish would be nice.
02:43:727 (6) - Whistle?
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3))
CDFAlejandro, as he would like it
- Such short repeat sliders may be difficult to read for an Easy difficulty. Most of the time there is enough "recovery time" though, but they could be done better, still.
01:17:667 (1) - Consider adding a finish on the start of this. I expected one. Likewise with 01:37:061 (1), and other similar chorus moments.
02:43:121 (2) - Maybe move a grid left for symmetry. As much as you can get with your silly grids.
- ٩(̾●̮̮̃̾•̃̾)۶
Cool work.
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at.
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.
- Might as well edit the capitalisation of the topic title to match the beatmap.
Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn)
02:34:333 (1,2,3,4) - I think I may have pointed this out before, but this spacing increase is far too much compared to the previous combo. Plus, this spacing decrease at 02:39:182 (1,2) equally unexpected. Of course, you could either remap the offending parts or make it more natural by working the rest of the map towards it. (Debbiee)
02:42:515 (4,5,6) - You might want to move this whole thing down a few grids for spacing consistency. Yeah, starting to get nitpicky. (Debbiee)
Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks.
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there.
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond.
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally.
Normal:
- Please set tick rate 2 for consistency with the other difficulties.
- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty.
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_
02:11:000 (2) - I think a finish works well here.
02:37:667 (3) - Once again, a finish would be nice.
02:43:727 (6) - Whistle?
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3))
CDFAlejandro, as he would like it
- Such short repeat sliders may be difficult to read for an Easy difficulty. Most of the time there is enough "recovery time" though, but they could be done better, still.
01:17:667 (1) - Consider adding a finish on the start of this. I expected one. Likewise with 01:37:061 (1), and other similar chorus moments.
02:43:121 (2) - Maybe move a grid left for symmetry. As much as you can get with your silly grids.
- ٩(̾●̮̮̃̾•̃̾)۶
Cool work.