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Lady Gaga - Alejandro

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Shohei Ohtani
Download: Lady Gaga - Alejandro (HellDawn) [CDFA's Easy].osu

So HellDawn just kinda go "FINALLY" and /nped the map, so I guess I have to update it or something.

and I still like the name CDFAlejandro ;~;.
Kytoxid
[General]

Needs an approach circle to complete the set.
Countdown doesn't fit that well, since it's pretty loud, and the start of your map's pretty soft.

[Easy]

00:53:424 (3) - Doesn't look too good. When you use a red point on a slider, the two points on both sides of it needs to form a straight line, or it doesn't look smooth. Dunno if I'm saying something you already know.
03:52:818 (1,2) - These two sliders could be made to look neater.
04:21:909 (1) - Repeat's placed in a kinda-weird spot.

[Normal]

00:29:788 (2) - The claps here are quite jarring; they're a lot louder than the normal hitsounds.
00:41:909 (2) - A grid right to lineup with the end of 1?
00:43:727 (1,2) - Your spacing in this diff changes a lot. From 00:41:303 (1,2), which is 0.6x, to 00:36:455 (1,2), which is 0.75-0.8x, and this, which is 1.0x. I think it would be best to go through the diff and make these more consistent, since now some touch, some don't, and that's confusing for Normal. Your lowest is nearly half your highest, and it's the same musical section.
00:48:576 (1) - Change this to not be linear and instead to blanket the 6? http://puu.sh/4An6 (except yours should look nicer than mine, since I took like, 5 seconds for that)
01:16:455 (1,2,3) - A reminder for consistent spacing.
02:11:606 (3,5) - Maybe switch these notes, so that the 3 doesn't end up under the slider?
02:21:909 (2) - Moving the last point a few grids right can line this up with the 3,4.
02:30:697 (2,3) - Hard to read the spacing for, since it's more intuitive to read the head2-3 spacing than the tail2-3 spacing.
02:52:212 (5,6,7) - Line all 3 up, not just the 6,7.
02:57:061 (5) - Curve this a bit more so that 4,5 line up.
02:59:485 (1,2) - 5-point sliders can help you make a better circle here.
03:29:182 (5,6) - More spacing inconsistency.
03:42:212 (1) - Hard pattern to read for Normal.
03:56:758 (6) - Still haven't decided whether 1/2 should touch or not.

[Hard]

00:43:727 (2,1,2) - On all your maps, there's a lot of places where you seem to want to line something up, and then miss by a grid or two. I think you should look over them all and tighten them up; my Normal mod looked a lot longer than it should be because of that (and because of inconsistent spacing), so I'll stop mentioning them everywhere now.
00:58:879 (1,2,3) - This map kinda also suffers from the same inconsistent spacing (anywhere from 0.6 to 1.0) issue, but as a Hard, it's not as noticeable. Should still look over that though, won't keep mentioning it either. Oh, but this 3-4 jump should be marked with a new combo.
01:17:061 (5) - Ignore what I said before, this is really noticeable, and I don't know why spacing suddenly shrinks here.
02:42:818 (8,1) - This blanket could be tightened up too.
03:50:091 (4,5) - I'd recommend not stacking these two notes; stacking breaks your symmetry.
04:24:940 (7) - Stack these two ticks here.

CDFA's sliders were really good, you should ask him to show you how to make awesome sliders; some of these sliders are a bit off from symmetrical, or a bit off from looking "right".

[Taiko]

Needs a resnap.

[Collab]

Drain is too high, you don't have the notes at the beginning to sustain 7 drain. (I was dropping down to 60-80% bar at times when I was SSing, so those 100s will hurt.)
Some parts look/sound better with 4 tick rate, some don't.

HellDawn:
00:43:424 (3) - Concealed slider repeat.
00:50:697 (2) - ^

Pereira006:
01:33:424 (1) - Shorten by 1/4, like the previous one, and add a note?

HellDawn #2:

Hitsounds seem really sparse.

Debbiee:

02:32:818 (1) - Really dangerous with no warning, since the other mappers didn't do this. If you don't, you might as well delete the two timing sections after the first fast slider and before the second one, since it's not like you have any 1.0x sliders in between anyways.

Nivalis:

This one section is significantly harder than everything else. Dunno if this was intentional, but this doesn't usually happen in a collab.

02:49:030 (1) - Caught me offguard; didn't expect this to continue at 1.5x.
03:41:909 (1,2,3,4) - And this jump is brutal. Liveable though.
03:52:667 (1,2,3) - These jumps don't fit the music; they land on points that don't really make sense to have a jump on; in fact they all land on blue ticks. I can clear it on my second try, but it was really surprising on my first.

Poor CDFA, left out of the collab. T_T

Overall, this set needs more modding, imo.
Pereira006
Pereira006:
01:33:424 (1) - Shorten by 1/4, like the previous one, and add a note? Change slide 1/4 and add note

Download: Lady Gaga - Alejandro (HellDawn) [Collab].osu
Niva
Reduced jump's distance, thx ~

message is too short

Download: Lady Gaga - Alejandro (HellDawn) [Collab].osu
Topic Starter
HellDawn

Kytoxid wrote:

[General]

Needs an approach circle to complete the set. Fix'd
Countdown doesn't fit that well, since it's pretty loud, and the start of your map's pretty soft. Fix'd

[Normal]

00:29:788 (2) - The claps here are quite jarring; they're a lot louder than the normal hitsounds. Fix'd
00:41:909 (2) - A grid right to lineup with the end of 1? Fix'd
00:43:727 (1,2) - Your spacing in this diff changes a lot. From 00:41:303 (1,2), which is 0.6x, to 00:36:455 (1,2), which is 0.75-0.8x, and this, which is 1.0x. I think it would be best to go through the diff and make these more consistent, since now some touch, some don't, and that's confusing for Normal. Your lowest is nearly half your highest, and it's the same musical section. Again I did spacing
00:48:576 (1) - Change this to not be linear and instead to blanket the 6? http://puu.sh/4An6 (except yours should look nicer than mine, since I took like, 5 seconds for that) Fix'd
01:16:455 (1,2,3) - A reminder for consistent spacing. Fix'd
02:11:606 (3,5) - Maybe switch these notes, so that the 3 doesn't end up under the slider? Fix'd
02:21:909 (2) - Moving the last point a few grids right can line this up with the 3,4. Fix'd
02:30:697 (2,3) - Hard to read the spacing for, since it's more intuitive to read the head2-3 spacing than the tail2-3 spacing. Fix'd
02:52:212 (5,6,7) - Line all 3 up, not just the 6,7. Fix'd
02:57:061 (5) - Curve this a bit more so that 4,5 line up. Fix'd
02:59:485 (1,2) - 5-point sliders can help you make a better circle here. Fix'd
03:29:182 (5,6) - More spacing inconsistency. Fix'd
03:42:212 (1) - Hard pattern to read for Normal. Fix'd
03:56:758 (6) - Still haven't decided whether 1/2 should touch or not. Fix'd

[Hard]

00:43:727 (2,1,2) - On all your maps, there's a lot of places where you seem to want to line something up, and then miss by a grid or two. I think you should look over them all and tighten them up; my Normal mod looked a lot longer than it should be because of that (and because of inconsistent spacing), so I'll stop mentioning them everywhere now. Fix'd
00:58:879 (1,2,3) - This map kinda also suffers from the same inconsistent spacing (anywhere from 0.6 to 1.0) issue, but as a Hard, it's not as noticeable. Should still look over that though, won't keep mentioning it either. Oh, but this 3-4 jump should be marked with a new combo. Fix'd
01:17:061 (5) - Ignore what I said before, this is really noticeable, and I don't know why spacing suddenly shrinks here. Fix'd
02:42:818 (8,1) - This blanket could be tightened up too. Fix'd
03:50:091 (4,5) - I'd recommend not stacking these two notes; stacking breaks your symmetry. Fix'd
04:24:940 (7) - Stack these two ticks here. Fix'd

CDFA's sliders were really good, you should ask him to show you how to make awesome sliders; some of these sliders are a bit off from symmetrical, or a bit off from looking "right".

[Collab]

Drain is too high, you don't have the notes at the beginning to sustain 7 drain. (I was dropping down to 60-80% bar at times when I was SSing, so those 100s will hurt.) Fix'd
Some parts look/sound better with 4 tick rate, some don't.

HellDawn:
00:43:424 (3) - Concealed slider repeat. Fix'd
00:50:697 (2) - ^ Fix'd

HellDawn #2:

Hitsounds seem really sparse. Fix'd


Poor CDFA, left out of the collab. T_T

Overall, this set needs more modding, imo.
abalee

Kytoxid wrote:

[Collab]

HellDawn:
00:43:424 (3) - Concealed slider repeat.
00:50:697 (2) - ^
seems haven't fixed yet.
and 02:19:485 (1) - too.

01:03:121 (1,2,3,4) -
I supposed it is placed like that..

01:13:121 (2) - move it to(456,320) so that the spacing could be same with 01:13:424 (3,4) -

01:21:606 (2,3) - for me if you want to place a jump it'd better have similar part at other phase(such as01:22:818 (1,2) - ) so it might be a bad jump.

02:13:727 (4) - so.. it doesn't a big issuse but move it up to (256,128) looks better.

part from 02:31:000 (7) - to 02:46:758 - should it have claps in centain notes such as 02:31:000 (7) - & 02:34:637 (2) - ?

03:41:152 (3,4) - finally I think it'd better change.. blue tick note doesn't fits here :?

Taiko:
it neeeeeeeeeeeeeeeeed resnap really.

hard:
00:55:243 (1,2) - spacing?
02:02:212 (4,1) - as a jump it seems not so easy catch...
02:46:455 (3) - should it be 1 grid up...?

normal:
that should be many notes you haven't add clap...
03:32:212 (1,7) - error here~
Topic Starter
HellDawn

abalee wrote:

Kytoxid wrote:

[Collab]

HellDawn:
00:43:424 (3) - Concealed slider repeat. Sorry Fixed
00:50:697 (2) - ^ ^
seems haven't fixed yet.
and 02:19:485 (1) - too. O.o

01:03:121 (1,2,3,4) -
I supposed it is placed like that.. Fix'd

01:13:121 (2) - move it to(456,320) so that the spacing could be same with 01:13:424 (3,4) - Fix'd

01:21:606 (2,3) - for me if you want to place a jump it'd better have similar part at other phase(such as01:22:818 (1,2) - ) so it might be a bad jump. Fix'd

02:13:727 (4) - so.. it doesn't a big issuse but move it up to (256,128) looks better. Fix'd

part from 02:31:000 (7) - to 02:46:758 - should it have claps in centain notes such as 02:31:000 (7) - & 02:34:637 (2) - ? shel fix'd

hard:
00:55:243 (1,2) - spacing? Fix'd
02:02:212 (4,1) - as a jump it seems not so easy catch... Fix'd
02:46:455 (3) - should it be 1 grid up...? Fix'd

normal:
that should be many notes you haven't add clap... Fix'd
03:32:212 (1,7) - error here~ Oh thanx fix'd
Thanx a lot <3
Shohei Ohtani

Kytoxid wrote:

CDFA's sliders were really good, you should ask him to show you how to make awesome sliders; some of these sliders are a bit off from symmetrical, or a bit off from looking "right".
I love you.
Niva

abalee wrote:

03:41:152 (3,4) - finally I think it'd better change.. blue tick note doesn't fits here :? Changed ~
Thanks abalee :3

Download: Lady Gaga - Alejandro (HellDawn) [Collab].osu
Larto
General:
You need a custom sliderball, because you have a sliderfollowcircle. Please either use the one from the templateskin, or create a new one yourself!


Collab:
- The New combos in HellDawn's, Pereira006's and Nivalis' parts are pretty inconsistent, which is easily noticable. Please go through your part once again and look at each new combo and if it makes sense with the way you placed the other new combos!
00:43:424 (3) - The repeat is covered by a previous hitburst. It's readable, because the hitbursts you used were kind of transparent, but for people who delete custom skins, it'd be nice if you just made the repeat more visible.
00:50:697 (2) - ^
00:52:818 (1,2,3,4,5,6,7,8) - The rhythm you mapped to in this section is quite different from the rest of your part. I don't know, you can keep it like this, but I'd prefer it if you mapped to a similar rhythm as in the other places!

01:12:818 (1) - That sudden spacing increase starting here is a little surprising. Maybe make it a bit less extreme, at least at the start of the section, so the player can prepare!
01:20:091 (1) - And starting from here the spacing is very low again. That's very strange :/

01:32:212 (3) - Maybe make this a tilde, like 01:33:424 (4) - ? I mean, if you already used a tilde for the very same word in the lyrics...
01:39:182 (1) - Personally, I don't find this spinner very fitting, and it's also very short. I think you should make it a slider, that'd be more appropriate, since spinners are usually for longer, and for more "epic "sections.

02:32:818 (1) - Nice :P Same for the other two sliders
02:49:030 (1) - Move it a bit farther away from the previous slider, please!

03:03:272 (1) - I find those sliderwhistles sound strange...

Taiko:
I'm.. uhm..
not very good at taiko modding, sir.

Hard:
The New combos are again a bit inconsistent. Try to quickly go through your map maybe and recheck your combos!
00:56:455 (2) - Too close to the previous note!
00:59:788 (1,2) - Jump is a bit surprising. I wouldn't use it, personally.
03:45:546 (5) - Why is this slider so wiggly? :O That's not really necessary...
04:16:758 (1) - That's a bit close to the previous note. Move it away? Or even better, place a note on 04:16:454 - !
04:26:757 - Put a note here? :P

Normal:
02:34:030 (1) - A bit close to the previous note, don't you think? =P

CDFA likes men:
Circle Size +1? Actually your general difficulty settings are just a bit high for Easy. Dunno.
00:39:485 (1) - Spinner feels kind of unfitting, please consider mapping that section with more than a spinner!

General mapping style comments:
HellDawn: What's most important for you is probably that you should try to use prettier sliders :P You mostly use linear ones, which are kind of boring, and when you DO use curved bezier sliders, they aren't really aesthetic. What a pretty slider is, for that you mostly need to rely on your own sense of aesthetics. If you're still not sure what is pretty and what isn't, maybe you should just make the sliders symmetric! ;P
CDFA: That Easy of yours isn't really exciting or pretty. You could have made some pretty patterns with long sliders. I think using bigger circles would have helped that greatly! The screen will look a bit less empty! :P

Generally a neat map with a good enough difficulty spread. Some sliders look iffy and some rhythms were slightly odd, but it's very well playable and I can see that you put effort into it. Keep it up!
-kevincela-
As requested,I'm modding the new combos of the hard diff.

00:34:030 (4) - Add new combo
00:35:243 (1) - Remove new combo
00:37:364 (1) - ^
00:41:909 (1) - ^
00:42:515 (3) - Add new combo
00:43:121 (1) - Remove new combo
00:43:727 (2) - Add new combo
00:45:546 (1) - Remove new combo
00:45:849 (2) - Add new combo
00:48:879 (3) - ^
00:49:182 (1) - Remove new combo
00:51:606 (1) - Remove new combo
00:52:212 (2) - Add new combo
01:14:637 (1) - Remove new combo
01:14:940 (2) - Add new combo
01:16:758 (1) - Add new combo
01:17:667 (4) - Remove new combo
01:19:788 (1) - Remove new combo
01:21:606 (3) - Add new combo
01:23:727 (1) - Remove new combo
01:36:455 (1) - ^
01:37:061 (2) - Add new combo
01:46:152 (1) - Remove new combo
01:46:758 (2) - Add new combo
02:06:455 (7) - ^
02:06:758 (1) - Remove new combo
02:42:515 (7) - Add new combo
02:43:121 (1) - Remove new combo
02:44:637 (5) - Add new combo
02:45:546 (1) - Remove new combo
02:51:000 (1) - ^
02:52:212 (4) - Add new combo
03:03:121 (1) - Remove new combo
03:04:637 (4) - Add new combo
03:05:243 (1) - Remove new combo
04:07:364 (5) - Add new combo
04:18:879 (1) - Remove new combo

Well,that's all.
The rest has been discussed in irc,so good luck!
Topic Starter
HellDawn

-kevincela- wrote:

As requested,I'm modding the new combos of the hard diff.

SPOILER
00:34:030 (4) - Add new combo
00:35:243 (1) - Remove new combo
00:37:364 (1) - ^
00:41:909 (1) - ^
00:42:515 (3) - Add new combo
00:43:121 (1) - Remove new combo
00:43:727 (2) - Add new combo
00:45:546 (1) - Remove new combo
00:45:849 (2) - Add new combo
00:48:879 (3) - ^
00:49:182 (1) - Remove new combo
00:51:606 (1) - Remove new combo
00:52:212 (2) - Add new combo
01:14:637 (1) - Remove new combo
01:14:940 (2) - Add new combo
01:16:758 (1) - Add new combo
01:17:667 (4) - Remove new combo
01:19:788 (1) - Remove new combo
01:21:606 (3) - Add new combo
01:23:727 (1) - Remove new combo
01:36:455 (1) - ^
01:37:061 (2) - Add new combo
01:46:152 (1) - Remove new combo
01:46:758 (2) - Add new combo
02:06:455 (7) - ^
02:06:758 (1) - Remove new combo
02:42:515 (7) - Add new combo
02:43:121 (1) - Remove new combo
02:44:637 (5) - Add new combo
02:45:546 (1) - Remove new combo
02:51:000 (1) - ^
02:52:212 (4) - Add new combo
03:03:121 (1) - Remove new combo
03:04:637 (4) - Add new combo
03:05:243 (1) - Remove new combo
04:07:364 (5) - Add new combo
04:18:879 (1) - Remove new combo
Well,that's all.
The rest has been discussed in irc,so good luck!
Thanx a lot
Sakura
Excuse me helldawn i just had to revoke a lot of kudosu from here for uploaded guest diff, please only kudosu mod posts and not guest diff uploads, thanks for understanding.
Topic Starter
HellDawn

Sakura Hana wrote:

Excuse me helldawn i just had to revoke a lot of kudosu from here for uploaded guest diff, please only kudosu mod posts and not guest diff uploads, thanks for understanding.
Sorry for that but Undermine did irc mod why u revoke it
Sakura

HellDawn wrote:

Sakura Hana wrote:

Excuse me helldawn i just had to revoke a lot of kudosu from here for uploaded guest diff, please only kudosu mod posts and not guest diff uploads, thanks for understanding.
Sorry for that but Undermine did irc mod why u revoke it
Provide a chat log or a summary of what was changed to prove that there was modding
UnderminE

Sakura Hana wrote:

Provide a chat log or a summary of what was changed to prove that there was modding
Okay first of all, I helped about kiai times. Then some sliders looked ugly to me and I helped to him about it. I was modding "Hard" diff then I learned what happened to my kudosu. If you really want a chat log or something, okay look at this. But we're speaking turkish. of course.
http://puu.sh/4Fv7
D33d
Don't fart around. It is stated that IRC/IM mods should be outlined with a summary or log. People being given kudosu without any obvious reason only ends up looking like the mapper is sucking up to people. That just looks silly.
kanpakyin
As per your request:
Here's my Taiko mod.

[Dunskin's Taiko Oni]
Issue/Unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please remove SB in Taiko diff,otherwise,it would shows it like this .The BG can't works normally.
  2. 04:26:455 (119,120,121) - These are really confused during gameplay!Please change it.
  3. Edit:75 notes unsnapped,fixed it please!
Patterns/Suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:32:971 (31,32,33) - Probably change this to kkk?
  2. 01:06:455 (14,15,16) - Please remove this triplet,it doesn't fit the music to much.1/8 here is unnecessary for me,try 1/4 here.
  3. 01:11:304 (39,40) - Remove finish please.I assume finish normally are placed on accent point only.
  4. 01:57:061 (23) - Change this note to k to follow your pattern.
  5. 02:28:879 (39,40) - Same as 01:11:304 -
  6. 03:20:395 (48,49,51,52) - Probably remove these note to follow the music?Because here doesn't have any vocal.
  7. 03:25:849 (68,69,70) - ddk?Remove finish in the same time please.
  8. 03:46:455 (101,102) - Same as previous I mentioned.
wmfchris
taiko mod as requested

D: kpy is a bit faster than me ;_;

- No unrankable problem

00:28:272 - kkd
00:44:939 - d
00:47:969 - (1/2) d k d d k, stopping at red tick would be odd for me.
00:53:424 - k dkd
01:10:394 - d
01:11:606 - K
01:46:151 - d
02:29:787 - k kkd
03:03:727 - d
03:25:848 - Remove finish as they seems to have no meaning. maybe adding a spinner between two combos may work.

- Most 2.0x section seems smooth.
- Consider
01:42:212 - kdd
01:43:424 - kdd / ddd
and similar vocal/arrangment, that reminds me the I-IV chord as incomplete finishing just like ending a phrase with a 1/4 ddk, that sounds "that haven't end" and so odd.
- Overall nice for me.

7/10
-kevincela-
Ok,so by request I'm modding too the combos of the collab.

00:32:212 (1) - Remove new combo
00:32:818 (2) - Add new combo
00:38:273 (1) - Remove new combo
00:39:182 (3) - Add new combo
00:39:788 (1) - Remove new combo
00:48:879 (4) - Add new combo
00:52:818 (1) - Remove new combo
00:53:121 (2) - Add new combo
01:01:606 (1) - Remove new combo
01:01:909 (2) - Add new combo
01:36:758 (1) - Remove new combo
01:37:061 (2) - Add new combo
01:46:152 (1) - Remove new combo
01:46:758 (3) - Add new combo
01:47:667 (1) - Remove new combo
01:47:970 (2) - Add new combo
02:01:303 (3) - ^
02:49:030 (1) - Remove new combo
02:49:485 (2) - Add new combo
03:40:394 (1) - Remove new combo
03:40:697 (2) - Add new combo
04:00:849 (1) - Remove new combo

And,that's it.
spboxer3
[Easy]
00:29:182 (1,2,3) - uneven spacing
00:55:849 (1,2,1) - ^
02:32:819 (4,5,1) - ^
02:55:849 (2) - down 1 grid (size2)[IMO]
03:50:394 (2,3,1) - uneven spacing
04:02:515 (1,2) - not good in easy

[Normal]
00:24:940 (2) - right 1 grid(size2)?
01:05:546 (1,2,3,4) - Let is more like square?
01:41:909 (1,2,3,4) - ^
02:30:697 (2,4) - not pretty really :(

[Hard]
00:57:061 (1,2,3,4,5) - Let is more like square?
01:32:212 (1,2) - not pretty...

[Collab]
01:01:606 (4) - NC ?
01:01:909 (1) - Remove NC ?

[Dunskin's Taiko Oni]
01:03:121 - X1.75 is more better??
01:25:545 - add 1 note?
02:21:000 - X1.75 is more better??
02:29:484 - X2.0 like 01:11:909 -
02:43:121 - add 1 note?
03:09:030 - finish kiai time in here and start X1.5 in this way. Not in 03:07:969 -
03:38:272 - why X2.0 in this time?
04:26:455 (119,120,121,122) - what this... you can play it some time... I think it's not good Idea
Topic Starter
HellDawn

spboxer3 wrote:

[Normal]
00:24:940 (2) - right 1 grid(size2)? Fix'd
01:05:546 (1,2,3,4) - Let is more like square? Nah!
01:41:909 (1,2,3,4) - ^ Nah!
02:30:697 (2,4) - not pretty really :( Fix'd

[Hard]
00:57:061 (1,2,3,4,5) - Let is more like square? Nah!
01:32:212 (1,2) - not pretty... No its good <3

[Collab]
01:01:606 (4) - NC ? Nah!
01:01:909 (1) - Remove NC ? Fix'd
Thanx
DarkDunskin
Sorry for long delay :/
I finally managed to resnapp all notes.
I hope you don't mind.

Download: Lady Gaga - Alejandro (HellDawn) [Dunskin's Taiko Oni].osu
Lizzehb
Nice skin and SB. <3

[CDFA's Easy]

00:39:485 (1) - Spinner y u so random?
00:47:364 (3) - If you do things like this you should continue it through the map. :3
00:53:424 (3) - Eh? what's with this slider? Make the bump larger or get rid of it, it bothers me.
00:58:273 (1) - Slider sounds strange here.
01:01:909 (3) - Do that repeating slider thingy here too.
03:35:849 (3) - This slider sounds strange too, where it repeats I mean.
03:38:273 (1) - ^
03:57:667 (1) - ^

[Normal]

-The reason why I'm telling you to space out these notes blow is because the rest of your map is so nicely spaced, it would be awesome if that continued through the map. Take is as a suggestion if you want.
-Also, when I say that I dislike this slider shape I mean it's not appealing to the eye.

00:51:000 (3) - Space this out a little more so it's not touching the (2).
01:15:243 (6) - Dislike this slider shape.
01:24:333 (5) - Space this note more so it's not touching the (6).
01:38:879 (4,5) - Space these out so they are not touching the (6)
01:39:485 (6) - If you arch this slider a LITTLE more it should look better.
01:40:697 (7) - ^
02:50:697 (2) - Space this out a little more so it doesn't overlap the (1).
03:04:333 (1,2,3) - Space these like one grid more so they don't touch so much.
03:29:485 (4) - Strange slider shape.
03:52:818 (1,2,3) - Space these out a little more.
04:07:364 (1,2,3,4) - ^
04:09:788 (7) - Dislike this slider shape.
04:11:303 (1) - Space this note away from the slider.
04:18:273 (6,7) - Space these out like 2 grids to the right.
04:19:182 (8) - Space it out.
04:19:485 (9) - Move this to the right a little.
04:21:000 (1,2,3) - See how these notes aren't touching the slider? That's the spacing I'd like to se continued!

[Hard]

-Ahh the spacing is so nice here.

01:00:394 (2) - Move this so it's not touching the (1).
01:32:212 (1,2) - Nice sliders, overlap is actually nice here.
01:44:333 (3) - Move a little bit to the left.
02:29:788 (1) - Ooo I like this slider.
02:38:273 (7) - Don't really like this one though.
04:16:758 (1) - Move this away from (5).

I don't play insanes or taiko so I don't mod them.

Don't mind me being a nazi I don't normally mod this extensively, I really like this song that's why. :3
Good luck on ranking. <3
Topic Starter
HellDawn

Lizzehb wrote:

Nice skin and SB. <3

[Normal]

-The reason why I'm telling you to space out these notes blow is because the rest of your map is so nicely spaced, it would be awesome if that continued through the map. Take is as a suggestion if you want.
-Also, when I say that I dislike this slider shape I mean it's not appealing to the eye.

00:51:000 (3) - Space this out a little more so it's not touching the (2).
01:15:243 (6) - Dislike this slider shape.
01:24:333 (5) - Space this note more so it's not touching the (6).
01:38:879 (4,5) - Space these out so they are not touching the (6)
01:39:485 (6) - If you arch this slider a LITTLE more it should look better.
01:40:697 (7) - ^
02:50:697 (2) - Space this out a little more so it doesn't overlap the (1).
03:04:333 (1,2,3) - Space these like one grid more so they don't touch so much.
03:29:485 (4) - Strange slider shape.
03:52:818 (1,2,3) - Space these out a little more.
04:07:364 (1,2,3,4) - ^
04:09:788 (7) - Dislike this slider shape.
04:11:303 (1) - Space this note away from the slider.
04:18:273 (6,7) - Space these out like 2 grids to the right.
04:19:182 (8) - Space it out.
04:19:485 (9) - Move this to the right a little.
04:21:000 (1,2,3) - See how these notes aren't touching the slider? That's the spacing I'd like to se continued!

I fixed some suggestion

[Hard]

-Ahh the spacing is so nice here. <3

01:00:394 (2) - Move this so it's not touching the (1).
01:32:212 (1,2) - Nice sliders, overlap is actually nice here.
01:44:333 (3) - Move a little bit to the left.
02:29:788 (1) - Ooo I like this slider.
02:38:273 (7) - Don't really like this one though.
04:16:758 (1) - Move this away from (5).

All fixed

I don't play insanes or taiko so I don't mod them.

Don't mind me being a nazi I don't normally mod this extensively, I really like this song that's why. :3
Good luck on ranking. <3
Thanx a lot but u missed star :P
Lizzehb
B-But it cost KD to star now. GD just as I start modding again everything changes ahhhh.
NotShinta
General:
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at.
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.
- Might as well edit the capitalisation of the topic title to match the beatmap.

Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn)
02:34:333 (1,2,3,4) - I think I may have pointed this out before, but this spacing increase is far too much compared to the previous combo. Plus, this spacing decrease at 02:39:182 (1,2) equally unexpected. Of course, you could either remap the offending parts or make it more natural by working the rest of the map towards it. (Debbiee)
02:42:515 (4,5,6) - You might want to move this whole thing down a few grids for spacing consistency. Yeah, starting to get nitpicky. (Debbiee)

Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks.
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there.
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond.
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally.

Normal:
- Please set tick rate 2 for consistency with the other difficulties.
- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty.
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_
02:11:000 (2) - I think a finish works well here.
02:37:667 (3) - Once again, a finish would be nice.
02:43:727 (6) - Whistle?
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3))

CDFAlejandro, as he would like it
- Such short repeat sliders may be difficult to read for an Easy difficulty. Most of the time there is enough "recovery time" though, but they could be done better, still.
01:17:667 (1) - Consider adding a finish on the start of this. I expected one. Likewise with 01:37:061 (1), and other similar chorus moments.
02:43:121 (2) - Maybe move a grid left for symmetry. As much as you can get with your silly grids.
- ٩(̾●̮̮̃̾•̃̾)۶

Cool work.
Topic Starter
HellDawn

NotShinta wrote:

General:
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at. Fix'd
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.ok
- Might as well edit the capitalisation of the topic title to match the beatmap. Fix'd
Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn) Fix'd

Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks. no
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there. no
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond. Fix'd
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally. Fix'd

Normal:
- Please set tick rate 2 for consistency with the other difficulties. Fix'd
- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.Fix'd
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty. no
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_ no
02:11:000 (2) - I think a finish works well here. Fix'd
02:37:667 (3) - Once again, a finish would be nice. Fix'd
02:43:727 (6) - Whistle? no
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3)) Fix'd

Cool work.
Thank you
abalee
[collab]
still haver unsnapped notes.
01:46:758 (1,2) - spacing?

normal:
02:30:697 (2) - ,02:31:909 (4) - are they missed claps?

Easy:
need renapped.
Topic Starter
HellDawn

abalee wrote:

[collab]
still haver unsnapped notes.
01:46:758 (1,2) - spacing?

normal:
02:30:697 (2) - ,02:31:909 (4) - are they missed claps?
All fixed
Breeze
well, this time it's pink and yellow

This time it's pink and white

Download: sliderb.7z
Topic Starter
HellDawn

Breeze wrote:

well, this time it's pink and yellow

This time it's pink and white
Thanx a lot
The 08 team_Bourdon
Hi~~

CDFA's Easy
looks fine~

Normal
  1. Circle Size +1?
00:39:182 (2) - overlap at 00:38:879 (1) - ?
01:06:152 (2) - down 2 grid?
other looks fine~

Hard
00:59:182 (2,3) - down 1 grid?
01:17:970 (5) - add a New Combo?
01:24:030 (5) - ^
01:44:333 (3) - this slider looks very strange = =

Collab
looks Good!

---
Good Luck~ ;)
abalee
/me facepain.

unsnapped notes in collab and CDFA's easy.
Shohei Ohtani
Protip: You don't need me to re-snap the notes in my diff for you o-o. You can just just pres the "resnap" button and snap that ish.
Shohei Ohtani
In other news.

SPOILER
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Topic Starter
HellDawn
Done!

SPOILER
You cannot make another post so soon after your last.
abalee
that's the real snapped diff.
i start to think that ask ppy to remove the limint for bats

Download: Lady Gaga - Alejandro (HellDawn) [CDFA's Easy].osu
Topic Starter
HellDawn

abalee wrote:

that's the real snapped diff.
i start to think that ask ppy to remove the limint for bats
OMG thanks abalee -.-
CDFA's sliders were really good :p
abalee
Finally.
bubbled.
i think it really need tp remove the limit for bats
show more
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