General:
https://osu.ppy.sh/ss/9817771 - I get that it's only a hard diff and blah blah but how is it that for a 3 minute song only ~75% of the editor space is used up? Makes me kinda sad. Even the Normal diff manages to capture more area with less density so I mean, yknow..
my bad00:24:694 (1) - Overmapped repeat? Sounds really off here should probably be either a circle or 1/4 slider at most
fixed00:24:906 (1) - Also feels a bit weird since the crash is on a repeat. Maybe a triple on white and on the red tick you have a 1/4 slider it could work better to capture the song
fixed00:27:441 (1) - Finish
fixed00:31:666 (1,2,3,4,5) - Can't say I understand much of the spacing differences here. Only thing I can make out is that (3) is a finish with higher relative spacing but so is (5), yet, (5) is weaker?
fixed spacing on (3)00:39:061 (1) - I don't believe this is 1/8. Seems overmapped to me, especially for a low diff like this will throw players off easily.
fixed00:41:596 (1) - Seems incorrect too as I stated once before
fixed00:41:807 (1) - And of course can also try the triple -> kick thing so that the Finish sound is clickable and not covered up by a repeat slider
oki owo00:49:624 (1,1,1) - This is bound to cause issues to the diff's intended audience... Like, three sliders that all look the same but the repeats are so unusual. I guess it's more of the first repeat slider since the last two are even with each other. I dunno, I'd try find a better way to make this not be so confusing to the player. To me, really, this doesn't sound like repeat slider rhythms. Just typical 1/2 or even 1/1 slider stuff. It's a Hard diff afterall
changed the pattern into 1\2 thingies :v00:51:525 (1,1) - You'd also think these would be similar but the latter slider is one 1/4 shorter so it's kind of like huh? well thats odd.. brings more surprise to the player. The first slider could just be a 1/2 with a 1/4 circle at the end. Cuz then like, you have this stuff 00:55:751 (3,4) - which looks almost the same as what i pointed out initially but this one has two 1/4 double repeats e.e
fixed01:13:920 (1,2,3,4,1,1,1,2,3,4) - imo this is poor space usage. everything feels too cluttered around this area for seemingly no reason. why not just move elsewhere with 01:15:610 (1) - it can point in a different direction and not clutter everything up.
i tried01:21:103 (3,4,5,6,1,1,2,3,4,5,6,1,1,1) - I guess the same can be said about this overall space. It's so confined...
^01:23:955 (7) - NC this since it's the same as (6)
fixed01:36:314 (1) - Triple repeat?! Oh my.. why can't it just be double repeat and circle at the end.
fixed01:57:230 (1,1,1) - Same possible confusion regarding snaps as I mentioned before.
fixedDunno, I didn't get to point out as much as I would have liked to with this difficulty because I feel similar things recur too often. There are probably a lot of snapping inaccuracies for the sake of... im not sure :< I understand all the drum nuances but for a Hard diff, it tries a bit too much to 'trip' the player up with odd snappings. The space usage is very restrictive too, so... i dunno how to feel