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Ceui - Asphodelus (Short Ver.)

posted
Total Posts
106
Topic Starter
Nyquill
This beatmap was submitted using in-game submission on Saturday, January 07, 2012 at 4:08:56 PM

Artist: Ceui
Title: Asphodelus (Short Ver.)
Source: Aiyoku no Eustia
Tags: Makar8000 xCherry opening
BPM: 160
Filesize: 11418kb
Play Time: 01:57
Difficulties Available:
  1. Cherry's Hard (4.86 stars, 296 notes)
  2. Insane (4.99 stars, 334 notes)
  3. Makar's Easy (1.6 stars, 97 notes)
  4. Normal (3.1 stars, 124 notes)
  5. Taiko Oni (4.94 stars, 495 notes)
Download: Ceui - Asphodelus (Short Ver.)
Download: Ceui - Asphodelus (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
I hate this song

Thanks to sekai for the taiko bg.

I used to like this song, but then I took 6 arrows to the knee.

(This is the first taiko I've ever made, when I had around 50 total plays in taiko >.<)
Selee
Timing:
BPM: 160.000
Offset: 1381
Timing Signature: 3/4
Melan Blue
^^ sweet song. please keep it up!

SPOILER
Combo colors:
Combo1 : 65,75,105
Combo2 : 26,45,81
Combo3 : 124,37,79
Combo4 : 204,51,74

good luck :D
James2250
Revived~
Topic Starter
Nyquill

Leyko wrote:

^^ sweet song. please keep it up!

SPOILER
Combo colors:
Combo1 : 65,75,105
Combo2 : 26,45,81
Combo3 : 124,37,79
Combo4 : 204,51,74

good luck :D
Not sure if this still applies, since theres a new bg. ^^. Kudosing anyways.
Grimoire Queen
NICE! 8-)
star
starstarstarstarstarstarstarstarstarstar
lchgeorge
nice song nice game 8-)
star
starstarstarstarstarstarstarstarstarstar

but i cannot find the button of star-==-
Makar
Modding Hard since its finished
"?" or "imo" indicates a suggestion and doesn't have to be fixed

[Hard]
00:02:881 (7) - Copy the previous slider and paste it here. Remove the repeat and rotate 90 degrees anti-clockwise?
00:17:506 (2,3) - This jump is really unfitting and hard to predict unless you know the music. Please change :s
00:47:131 (6) - If you are going to do this kind of slider it would be nice if you made it symmetrical imo
00:50:506 (3,1) - Spacing is confusing because of the previous pattern imo
01:11:131 (1,2,3,4,5,6,7,8,9) - To many stacks imo. Replace the last few notes with small jumps or something?
01:21:256 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Not sure if this is okay for a Hard diff. It would be nice if you did slider repeats where it fits imo
01:25:756 (8) - New combo?
01:26:506 (1) - Remove new combo if you do the above
01:26:974 (6) - New combo if you do the above
01:27:631 (8) - New combo?
01:28:006 (1) - Remove new combo if you do the above
01:36:256 (1) - Remove new combo?
01:37:006 (9) - New combo if you do the above
01:59:506 - Make hitsounds louder here please
02:01:756 (10) - New combo?
02:02:318 (1) - Remove new combo if you do the above
02:04:381 (6) - New combo?
02:08:506 (1) - This blanket could be a lot better. Please check out this guide.
02:23:693 (6,7) - These are only 1/4 apart yet you space it like 1/2. Please fix
02:40:381 (1,2,3,4,5,6,7,8) - Too many stacks :s. As said before I would suggest doing some kind of jump pattern in the last few notes.
02:44:131 (7) - New combo? If you do this remove the one at 02:45:631 (1) - and add one at 02:45:912 (5) -
02:49:006 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - Once again this is questionable for Hard.
02:53:506 (8) - Please fix this slider using the guide I linked before?
02:53:506 (8) - New combo?
02:58:006 (1) - Spinner doesn't fit here imo and it makes the hitsound pattern weird...
03:07:006 - End Kiai here?
03:11:506 - Don't use breaks in Kiai Time if you keep how long it is.
03:20:506 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - For hard? I suggest changing this orz.
03:25:006 - Again, a break in Kiai Time ._.
03:36:256 - Slightly louder hitsounds here?
03:55:756 (5) - New combo?
03:56:506 (5) - ^
03:59:693 (1,2) - Spacing?
04:03:068 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - These streams on hard diff orz
04:04:381 (13) - If you keep the stream, New combo here
04:05:693 (1) - Remove new combo?
04:07:756 (7) - New Combo?
04:20:693 (1,2) - Jump is to big for Hard imo.
04:46:006 - Pointless timing point. Please remove

Nice difficulty though it is a little hard for a "Hard"

lchgeorge wrote:

but i cannot find the button of star-==-
loool they removed the star system. You can only kudosu star now
Xakyrie
hey there~ :)

all of these are suggestions ><

General~.
no problem here. :D

Easy~.

00:09:256 (4) - I suggest moving the slider kinda like this: http://puu.sh/4Ysf
00:10:381 (5,1) - new combo, remove new combo.
00:12:631 (5,1) - ^
00:14:881 (5,1) - ^
00:17:131 (5,1) - ^
00:18:256 (3,4,5,6) - you could do something like this if you wanted to (using distance snap): http://puu.sh/4YsH
00:40:568 (2,3) - maybe move above like this: http://puu.sh/4Yu1 or http://puu.sh/4Yu4 ? Just so it doesn't confuse easy players.
00:42:818 (2) - remove note.
00:59:881 (3,1) - new combo, remove new combo?
01:02:131 (5,1) - ^
01:23:506 (5,1) - ^
01:25:568 (3) - remove note.
01:28:943 (3) - move slider so that it is parallel with (2), it looks more clean, like so: http://puu.sh/4YA9

I feel that this would be better as a normal, but it's not too much of a problem right now.

This is all for now, since it is unfinished :3 oh, and if you'd like a suggestion to continue this diff: http://puu.sh/4YwM
SPOILER

^notice how (2) and (3) are parallel to each other? :D


some badass quality, but at least you can see it. I also managed to put (3) in the middle without any spacing issues or anything of the sort, so it still flows and is still clean c:

Hard~.

I'll mod this later seeing as Makar beat me to the post :cry:
update the hard and I'll mod it then (I'll come back and edit post for later) :P

I'd just like to point out that I've played through it and I think it'd be better off as an insane diff :)
Mara
Hello, I just want to say that I will mod your map once you get your Easy difficulty ready.
Topic Starter
Nyquill
SPOILER

Makar8000 wrote:

Modding Hard since its finished
"?" or "imo" indicates a suggestion and doesn't have to be fixed

[Hard]
00:02:881 (7) - Copy the previous slider and paste it here. Remove the repeat and rotate 90 degrees anti-clockwise? Nice one.
00:17:506 (2,3) - This jump is really unfitting and hard to predict unless you know the music. Please change :s made it slightly easier... but not really LOL
00:47:131 (6) - If you are going to do this kind of slider it would be nice if you made it symmetrical imoRe-arranged a bit and fixed.
00:50:506 (3,1) - Spacing is confusing because of the previous pattern imo eh...... did something about that but not sure if its better.
01:11:131 (1,2,3,4,5,6,7,8,9) - To many stacks imo. Replace the last few notes with small jumps or something? that would make it inconsistant... I'll see what I can do though.
01:21:256 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Not sure if this is okay for a Hard diff. It would be nice if you did slider repeats where it fits imo I agree, I mapped this when I was a complete novice at osu in general. This is what I would consider "Overmapping" LOL. I'll fix it later.
01:25:756 (8) - New combo? Done
01:26:506 (1) - Remove new combo if you do the above ^
01:26:974 (6) - New combo if you do the above ^
01:27:631 (8) - New combo? I'll leave that as it is for now... one of the reasons I want to remap this is because the combos were COMPLETELY random LOL
01:28:006 (1) - Remove new combo if you do the above
01:36:256 (1) - Remove new combo?
01:37:006 (9) - New combo if you do the above
01:59:506 - Make hitsounds louder here please
02:01:756 (10) - New combo?
02:02:318 (1) - Remove new combo if you do the above
02:04:381 (6) - New combo?
02:08:506 (1) - This blanket could be a lot better. Please check out this guide.
02:23:693 (6,7) - These are only 1/4 apart yet you space it like 1/2. Please fix
02:40:381 (1,2,3,4,5,6,7,8) - Too many stacks :s. As said before I would suggest doing some kind of jump pattern in the last few notes.
02:44:131 (7) - New combo? If you do this remove the one at 02:45:631 (1) - and add one at 02:45:912 (5) -
02:49:006 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - Once again this is questionable for Hard.
02:53:506 (8) - Please fix this slider using the guide I linked before?
02:53:506 (8) - New combo?
02:58:006 (1) - Spinner doesn't fit here imo and it makes the hitsound pattern weird...
03:07:006 - End Kiai here? This actually popped up in one of the remaps I did... it wasn't kiaied before.
03:11:506 - Don't use breaks in Kiai Time if you keep how long it is.
03:20:506 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - For hard? I suggest changing this orz.
03:25:006 - Again, a break in Kiai Time ._.
03:36:256 - Slightly louder hitsounds here?
03:55:756 (5) - New combo?
03:56:506 (5) - ^
03:59:693 (1,2) - Spacing?
04:03:068 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - These streams on hard diff orz
04:04:381 (13) - If you keep the stream, New combo here
04:05:693 (1) - Remove new combo?
04:07:756 (7) - New Combo?
04:20:693 (1,2) - Jump is to big for Hard imo.
04:46:006 - Pointless timing point. Please remove

Nice difficulty though it is a little hard for a "Hard"

lchgeorge wrote:

but i cannot find the button of star-==-
loool they removed the star system. You can only kudosu star now

Thanks for the mod ROFL, I was not expecting a mod until I moved this to pending. I was sort of hoping to remap this but meh, guess I'll go with this now.

I'll look through the rest of the mod later.

SPOILER

xcherry wrote:

hey there~ :)

all of these are suggestions ><

General~.
no problem here. :D

Easy~.

00:09:256 (4) - I suggest moving the slider kinda like this: http://puu.sh/4Ysf
00:10:381 (5,1) - new combo, remove new combo.
00:12:631 (5,1) - ^
00:14:881 (5,1) - ^
00:17:131 (5,1) - ^
00:18:256 (3,4,5,6) - you could do something like this if you wanted to (using distance snap): http://puu.sh/4YsH
00:40:568 (2,3) - maybe move above like this: http://puu.sh/4Yu1 or http://puu.sh/4Yu4 ? Just so it doesn't confuse easy players.
00:42:818 (2) - remove note.
00:59:881 (3,1) - new combo, remove new combo?
01:02:131 (5,1) - ^
01:23:506 (5,1) - ^
01:25:568 (3) - remove note.
01:28:943 (3) - move slider so that it is parallel with (2), it looks more clean, like so: http://puu.sh/4YA9

I feel that this would be better as a normal, but it's not too much of a problem right now.

This is all for now, since it is unfinished :3 oh, and if you'd like a suggestion to continue this diff: http://puu.sh/4YwM
[spoilerbox]
^notice how (2) and (3) are parallel to each other? :D


some badass quality, but at least you can see it. I also managed to put (3) in the middle without any spacing issues or anything of the sort, so it still flows and is still clean c:

Hard~.

I'll mod this later seeing as Makar beat me to the post :cry:
update the hard and I'll mod it then (I'll come back and edit post for later) :P

I'd just like to point out that I've played through it and I think it'd be better off as an insane diff :)
[/spoilerbox]

The easy diff was unfinished but LOL thanks ^^.

Will look through it later.
Makar

Nyquill wrote:

Thanks for the mod ROFL, I was not expecting a mod until I moved this to pending. I was sort of hoping to remap this but meh, guess I'll go with this now.
I actually only modded because I saw cherry modding + found out you were doing a guest diff for her so... :3

Good luck with the map. If you want I can mod when the other diffs are finished
Xakyrie

Makar8000 wrote:

I actually only modded because I saw cherry modding + found out you were doing a guest diff for her so... :3

Good luck with the map. If you want I can mod when the other diffs are finished
fuuuu Makar, you modded Hard before I even could :? why do you do this to me ;_;

ahh well. Like I said, I'll mod hard once the other diffs are finished as well, like Makar.

Except let me mod before hand, I don't want this to happen again :P


hismodwillmakemineuseless
Topic Starter
Nyquill
I will finish this....... one year or another.

Song is so longggg >.<
Topic Starter
Nyquill
There was a partial submission error with this map, will get around to fixing it.
wmfchris
yeah I also see the problem in the map when I'm trying to download it.

btw it seems that you mapped 4 min for insane, will you maintain the map as "Short ver." or what 0.0

*When you've finished fixing (remember to FULL submit), forum PM me.
Topic Starter
Nyquill

wmfchris wrote:

yeah I also see the problem in the map when I'm trying to download it.

btw it seems that you mapped 4 min for insane, will you maintain the map as "Short ver." or what 0.0

*When you've finished fixing (remember to FULL submit), forum PM me.
Yeah, I'll fix it in about 3 hours. It is now the short ver ;3.
wmfchris
modding taiko here.

[General]
Different from general solo diffs, the taiko sound should be generally noticible to keep the rhythm flow and taiko feeling. The sound variation can be keep, but try to scale the sounding start from 60%? Also, there's no difference between S and S:C1, but S is about 60% as loud as N. [Though the current one sounds like the drum sound in the music, I'm not against the hitsound setting but more modder may talk about this.]


00:28:807 - make the good habit that leave 1/2 beat before spinner, and this note don't sounds very strongly so remvoe it.
00:51:026 - try a K here?
00:52:151 - try d kkd to emphasize the change in vocal tone ?
01:18:213 - k d may fit the vocal better
01:27:401 - the vocal ends at the second white tick so a k->d change should appear there, try kkkkdkddd k k
01:38:776 - There's no need for slowing down this. Even the music gives no signs for it, and slow-> fast ddk is quite misleading. Remove the change in SV.
01:53:276 - a good pattern considering the overall difficulty, but if you want more variation and stay close to the melody, try this?
kdd kkk kdd kkd kdddkkd kdd kkk kdd kkd kdddkdkdk
(actually I prefer ddk than kdd)

despite the SV change it sounds excellent. ~
8.5/10
Topic Starter
Nyquill

wmfchris wrote:

modding taiko here.

[General]
Different from general solo diffs, the taiko sound should be generally noticible to keep the rhythm flow and taiko feeling. The sound variation can be keep, but try to scale the sounding start from 60%? Also, there's no difference between S and S:C1, but S is about 60% as loud as N. [Though the current one sounds like the drum sound in the music, I'm not against the hitsound setting but more modder may talk about this.]


00:28:807 - make the good habit that leave 1/2 beat before spinner, and this note don't sounds very strongly so remvoe it. done
00:51:026 - try a K here? kay
00:52:151 - try d kkd to emphasize the change in vocal tone ? yup
01:18:213 - k d may fit the vocal better yeah it does
01:27:401 - the vocal ends at the second white tick so a k->d change should appear there, try kkkkdkddd k k Nice one~
01:38:776 - There's no need for slowing down this. Even the music gives no signs for it, and slow-> fast ddk is quite misleading. Remove the change in SV. Yeah, fixed
01:53:276 - a good pattern considering the overall difficulty, but if you want more variation and stay close to the melody, try this?
kdd kkk kdd kkd kdddkkd kdd kkk kdd kkd kdddkdkdkDone all~ (With ddk)
(actually I prefer ddk than kdd)

despite the SV change it sounds excellent. ~ Thats gone now so... ^^
8.5/10 \p/ thanks for modding
Xakyrie
Star dumping because I'm a fucking no good lazy ass who can't map fast enough.
kioukiou
Timing is a bit early to me,I suggest you +5~+7 ms to all offset.
If you change the timing,don't forget resnap all notes.

[Cherry's Hard]
01:48:401 - 2 green lines set at same timing point,delete one of them.

Warning
A lot of sliders snap failed,do a full check please.
Example:
00:09:776 (1,2,3) -
00:11:463 (4,5) -
00:13:526 (2,3) -
00:15:776 (2,3) -
00:19:901 (1) -

That's all.

\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/
Topic Starter
Nyquill
I moved the offsets and inherits (+6) on every diff for everyone. Waiting on cherry's response.
Xakyrie

kioukiou wrote:

[Cherry's Hard]
01:48:401 - 2 green lines set at same timing point,delete one of them. didn't realize this, thanks!

Warning
A lot of sliders snap failed,do a full check please.
Example: adjusted all of them, including these. Everything is snapped in place.
00:09:776 (1,2,3) -
00:11:463 (4,5) -
00:13:526 (2,3) -
00:15:776 (2,3) -
00:19:901 (1) -

That's all.

\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/\Ceui/ \Ceui/\Ceui/\Ceui/
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