Hmm, will do that.
Makasih banyak ya mbak.
Makasih banyak ya mbak.
Thanks Kocari!Kocari wrote:
Hello from Modding Queue [Sol Ciel] Timing was a little off to my ear. It seemed rather delayed for the first couple seconds - will get a check
01:18:222 (2,4) - You can make these the same. The violin element in the music helps making this part better than holding on to it like that - makes sense, will do~
01:21:751 (4) - I believe you can make this slider the same as 01:20:575 (2) - Basically same as ^ - done
01:26:163 - Such a strong piano sound. I believe the rhythm here is more on the lines of http://puu.sh/sQUUp/fb2fec5e41.jpg - good catch but this rhythm feels lacking, changed to a triple instead
01:31:016 (4,5) - I think using the same spacing as before with the stacks like this is better than creating a space where it doesn't feel as great. Since the spacing 01:31:163 (5,1) - already gives a great emphasis - not really sure what you mean but i found a better way to do this specific part
05:56:624 (1,2) - Spacing problems to this 05:57:800 (4,5) - moved it closer
Definitely gonna do a timing check. Thanks Sakata!Mako Sakata wrote:
Hello from the other side
Sugestion,
GeneralDiff
- Check aimod - the beginning snapping issues are unavoidable due to bpm changes mid-slider. if it can be fixed in the next timing check it will be, but for now we can't really do anything about it
Double check the timing is highly recomended before pushing this any further, gl~
- 00:38:223 (2) - Nice slider art actually but you missed so many potential beat like orgel sound here 00:38:811 - and vocal here 00:39:399 - 00:39:693 - . So maybe you can slightly improve the rhythmical into http://puu.sh/sR9Bg/801ea9d85e.jpg so it can cover those beats - changed slightly
- 00:46:163 (4) - Move slightly to right for a better diamond shape - i made a kite! \o/
- 03:19:104 (5) - Why use 1/6? shouldn't that on 1/8 instead like the rest? - no this is 1/6 if you listen closely
- 03:45:575 (1) - Such a weird ending if you end that slider on blue tick here 03:48:369 - literally that just an echo of the long vocal, the vocal itslef stop on the big tick 03:48:222 - so better to end the slider on big tick in this case - i think this is fine because i like how it goes off of the tick to emphasize the vocal fadeout. If it's a big problem I'll change it but I like this.
- 04:27:812 (1,2,1) - The transition sounds not right imo, better recheck your timing here 04:28:413 - the offset seems weird rather too fast than it should be - nothing i can do since i'm shit at timing, but it will be fixed.
- 04:43:100 (1,2,3,1) - The stream shape better not a curve imo it flows weird on 04:42:163 (2,1,2,3,1) - . I think a shape like http://puu.sh/sRb4b/f30da89290.jpg could be play more natural - this is fine, it follows a circular motion which flows nicely with the vocals
- 04:44:663 (3,4) - Bad polarity imo, I think it could be replace with 4/6 with reverse like http://puu.sh/sRb9o/1b43adaf8f.jpg - done
- 04:45:834 (4) - Why that one on 1/8? and how that slider end is weird imo, better check your timing I guess - because the singer sings off and it's weird and i don't know what im doing send help (but i won't fix it because it is accurate at least from what i can hear)
- 04:55:447 (1) - Try to extend to next blue tick 04:55:889 - , the transition on 1/8 here 04:55:815 - not good for vocal transition - nice catch, done
- 05:41:183 (1) - Due to vocal that slider should be stop on red tick here 05:43:389 - as the vocal really stop on that point - it fades out over that red note so this is okay for now unless it becomes a big problem
Thanks for the mod Battle!Battle wrote:
[General]
04:50:741 - Maybe check timing from this point on? They sound a bit early and it sounds like the music speeds up a bit
[Sol]
00:37:634 (1) - Extended slider doesn't really work here since there's a beat audible on the red tick, which you had at least mapped with the 1/2 sliders like 3,4 before this - i get what you mean and i do realize i skip that red beat, but i want the violin to be encompassed fully, since it's especially strong here i skipped it intentionally and mapping it would feel like overdone rhythm for the idea i'm going with here
00:38:223 (2) - mm I kinda dislike that it's going over the things on the white ticks, but I feel it should at least end on 00:39:399 - instead since it feels awkward to have the second syllable of "asa" clickable instead of the first - fixed in a previous mod, thanks for catching that too though!
01:17:634 (1,2) - It sounds more natural if this ends on the red ticks, string instruments are present, and although I can't hear their exact snapping, 1/2 sliders make it at least feel like the strings are being played instead of being ignored, (3,4) is fine tho - most of these are fixed in kocari's mod, thanks for noticing these too though :3
04:22:812 (4) - Seems like you're following strings, rhythm suggested follows it a bit better - actually i don't think this rhythm does, i did fix it according to kocari's mod though, so this part should be less of an issue
06:03:389 (7,8,1) - Spacing lol - fixed lol
GL~
trims trimsAnxient wrote:
ar tonelico?! in 2016?! cuz f aniem,cory,meem song in 2k16Sol Ciel
01:44:398 (4) - dont forget to NC! o, right
01:44:986 (7) - ^ this one is not necessary
01:50:281 (6) - looks better if you move it up a bit tbh http://puu.sh/sTnmj/aed2b8bdec.jpg yes
01:57:634 (1) - i think you can play more riskier coz its 1/3 + 102 bpm. try doing this ot improve emphasis, apply to all similar parts in the part.http://puu.sh/sTnoF/c3d51639ef.jpg thanks for the buff yo
02:14:104 (1) - try being more bold with low bpm maps ;3 you can make stuff more interesting if you risk a little http://puu.sh/sTnPj/cbdafdc151.jpg thanks again
02:15:869 (4) - ctrl g for flow + better entry to 02:16:457 (1) - not every flow has to be linear. just sayin right
02:34:398 (5) - i think you can improve this part by doing something like this? displays more impact http://puu.sh/sTnTA/5bd32e835e.jpg naah, can't do that at here, since I don't have any reason to do that
02:42:339 (1) - i think its better if you made this a straight slider, like these two 02:41:751 (5,6) - you like 'em straight , I like 'em curved
02:52:928 (3,4) - i think theres a better rhythm for this? http://puu.sh/sTnYT/7b9b4385cf.jpg hmmmm, I like it but I still prefer the current one
02:55:722 (4,5) - maybe? .w. nay
05:44:271 (2) - try doing it like this instead. more stylistic and works better with emphasis for 05:44:859 (1) - imo this.. what?
06:10:594 (7) - try this? http://puu.sh/sTojU/1e763ca402.jpg did something similar llike yours intead
06:12:800 (4,5) - why .w. just make it like you usually would to emphasize 1 moar
06:30:153 (2) - ctrl g to give 06:30:447 (3) - a slight emphasis? sure
good luck uwu
My savior.Faust wrote:
On Request
Link to timing fix: https://puu.sh/sZL9x/8d47b7d30f.zip
110.00 BPM - 24,450
78.00 BPM - 24,995
128.00 BPM - 25,379
80.00 BPM - 25,847
135.00 BPM - 26,222
72.00 BPM - 26,666
64.00 BPM - 27,082
85.00 BPM - 27,550
98.00 BPM - 27,726
77.00 BPM - 29.409
102.00 BPM - 30,577
Rest of the un-inherited/inherited sections ought to snap 1ms more after 102.00 BPM
Thanks for the mods guys~CelsiusLK wrote:
[general][diff]
- not sure if the timing got checked or not but i think that the timing is kinda off at some point like 00:08:702 - 04:09:062 - 04:33:413 - 04:51:918 -
- the aimod report about unsnapped on sliderend can only be fixed by editing .osu btw kinda complex if you want more detail you can try contact me but would be better to make sure timing are all fine first lol - we have a fix incoming so we'll see what happens
- 05:07:212 - i think it would be better to start kiai here instead 05:07:212 - cus this part 04:48:389 - feel more like a calm bulidup part to transist the actual verse there
- 00:53:810 (7,2) - minor but stack to improve aesthetic a bit - done
- 01:18:810 (3,4) - the 1/4 spacing here is really different from the one you introduce here 01:17:634 (1,2) - which can make the player confuse and think it's the 1/2 spacing instead imo due to how high the spacing ii there , i think it would be better to make the 1/4 spacing there consistent with 01:17:634 (1,2) - just like what you did here 01:21:163 (3,4) - that will make player a bit less confused - fair enough
- 03:10:869 (2,3) - not a good rhythm transition tbh it's a similiar case like 02:52:928 (3,4) - imo 1/4 gap are always something that will make player feel really awkward when playing them due to the nature of it being something that kinda hard to recognize imo unless the song really called for it a lots , i think the longer slider would canemphasis beat on 2 better with the hold feeling also improve rhythm transition a lots too so i think this rhythm would work better - i get what you mean, but this whole section is 1/4 with 1/2 gaps, the song calls for it a lot, and this isn't the first time the player encounters 1/4 rhythm like at 02:41:751 (5,6,1) - or 02:48:516 (4,5,6) - so this imo isn't a huge problem
SPOILER[img]puu.sh/sYLnk/64caf8e99a.jpg[/img]- 03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:20:281 (2,3) - 03:22:634 (2,3) - 03:24:986 (2,3) - 03:27:339 (2,3) - same ^ as above
- 04:45:834 (4) - should start on white tick , i think that where the beat start - done
- 04:48:389 (1) - can improve curve here a bit to make it curve well with stream - done
- 05:27:212 (3,4) - 05:29:565 (3,4) - 05:31:918 (3,4) - 05:36:624 (3,4) - 05:38:977 (3,4) - same as 02:52:928 (3,4) - i will comment on this despite it not being my part, merely because i already did 1/4 rhythm before in the map at the same spot you reference, thus this shouldn't be a surprise because rhythm similar to this appears before in the map, so i don't think this needs to be changed unless it's a massive problem
- 05:41:183 (1) - i think ending this at white tick sound better for me and make the rhythm transition here 05:41:183 (1,2) - sound better too - done
- 06:02:212 (4,5) - i think make the spacing consistent with the 1/4 spacing before would make looks more consistent so the flow will ge better imo - fair enough, done
Yoshino-- wrote:
from q
Sol Ciel:
Dunno how much you care but most of the triangles at the start are a little off - it's really minor I find, like a few pixels, so it's not a big deal
00:54:987 (2) - stack with 00:53:810 (7) - ? - previously fixed
03:10:575 (1,2) - this and the other sliders like that may be hard to read for newer players, since the start of the 2nd slider is kinda hidden under the reverse arrow, so why not ctrl+g them? - i kinda worried about this, but yeah i think a ctrl+g for these should be okay
04:57:702 (6,1) - spacing intentional? - yep, as a small jump for emphasis
05:04:859 (1,2) - looks kinda ugly, blanket this maybe - done
Short mod, couldn't find more - was good tho, thanks
Good luck with the map!
doneCelsiusLK wrote:
[general][diff]
- not sure if the timing got checked or not but i think that the timing is kinda off at some point like 00:08:702 - 04:09:062 - 04:33:413 - 04:51:918 -
- the aimod report about unsnapped on sliderend can only be fixed by editing .osu btw kinda complex if you want more detail you can try contact me but would be better to make sure timing are all fine first lol Faust finally make the finalized timing. Finally..
- 05:07:212 - i think it would be better to start kiai here instead 05:07:212 - cus this part 04:48:389 - feel more like a calm bulidup part to transist the actual verse there done
- 02:12:634 (5,1,2,3,4,5,6) - I think the rhythm in the music still 1/6 here , i don't hear any beat on 1/4 , you can try this rhythm did follow the 1/6 suggestion but not the other rhythm since I prefer to follow the drum sound on here
- 02:47:928 (3,4,5,6) - make these spacing a bit more consistent with 1/4 spacing before would make thing looks more consistent which make the flow feel better imo whoops
- 02:52:928 (3,4) - the weird rhythm gap here play pretty awkward imo , i don't think the 1/4 beat here 02:53:369 - standout much that it need to be mapped much , imo mapping the red tick here instead 02:53:222 - would give quite a better impact on the rhythm here and make the rhythm flow a lots better so i think this rhythm would work better I see your point but for me it's kinda make the rhythm out of sync with the song. And also I prefer something like this cause for some reasons
- 02:55:281 (3,4) - 02:57:634 (3,4) - same ya
- 03:02:045 (2,3) - the blue tick beat there doesn't deserve high spacing imo it doesn't sound very emphasized tbh so i think just low spacing 02:59:692 (2,3) - would be enough now ( for consistent tho lol) yep, thanks for pointing it out
- 03:04:398 (2,3) - uhh similiar i still think this is a bit too high tho done
- 06:10:153 (6,7,1) - use spacing like 06:07:800 (7,8,1) - ? to make them consistent so it make patterning a bit more solid currently it looks random a bit yep
- 06:28:683 (3,4,5) - the flow here is the only flow that flow different from the others similiar rhythm like 06:23:977 (3,4,5) - 06:33:389 (3,4,5) - , i think that make thing feel inconsistent and weird for some reason i think with the same flow it make the patterning here feel more solid so try to ctrl+g 06:28:977 (4) - ?sure
Thanks!Yoshino-- wrote:
from q
Sol Ciel:
02:12:339 (2,3,4) - NC to indicate 1/6 ? mmh sure
Short mod, couldn't find more
Good luck with the map!
18670,1020.94915254237,4,2,99,15,1,0
23122,590.235294117647,4,2,99,24,1,0
27550,697.882352941176,4,2,99,20,1,0
Thanks a ton for modding this!Logic Agent wrote:
at mir's request. thanks <3
[General][Forgotten]
- 04:08:438 (1) - think this is snapped incorrectly, everything else looks okay though
- 00:01:123 (3) - I personally find this hitsound sort of intrusive on such a quiet part of the song. It seems very drastic against the very music box feel of this intro. - ongaku did the hitsounding so ye
- 00:13:648 - Starting here the nc's seem sort of random to me? I think you were trying to make sure the player knows that these snappings are weird due to the song, but I don't think so many nc's are necessary. I would personally remove all of these 00:13:648 (1) - 00:17:638 (1) - 00:21:976 (1) - done
- 00:30:577 (1,2) - make the visual distance between these two the same as 00:32:047 (4,5) - because a little bit of space looks nicer - done
- 00:33:812 (4,5,6) - again, consistent visual distance but this isn't as noticeable as the last one - fixed while fixing the last one
- 00:35:577 - Why did you skip this sound? There's no noticeable 1/1 rhythm imo and would be better to just continue with the 1/2 sliders - I wanted to bring out the violin a lot more than the 1/2 rhythm since it's much more noticeable when it starts here
- 00:37:047 (4) - Move this to the left some to better follow the path from the slider before it? - sure i guess but it's not that noticeable
- 00:56:163 (5,1) - Higher spacing between these two? - done
- 00:58:516 (2) - Maybe you avoided doing this on purpose but this should be a 1/6 repeater I think - nope, this is definitely 1/4
- 01:12:339 (5,2) - stack - nerd <3 thanks
- 01:19:987 (1,2) - blanket the 2 around the end of 1? - was intended but bad blanket
- 01:23:957 (4) - the sound that this slider is following actually starts 01:23:810 - here, maybe try a rhythm like this? - uuuuuuuum im pretty sure the violin starts where it does
- 01:30:869 - again, the sound starts here - i can agree here, changed
- 03:29:398 - This section started off good rhythmically but then you stopped doing this and I dunno why - because the vocals are more noticeable, the song is soft, and it's not supposed to be a difficult section either, so i didn't map constant 1/3 or 1/4 :3
- 04:34:664 (2) - do this instead? - i don't feel like this vocal trill needs that much focus , but i did add a note at 04:35:601 -
d[/img]http://i.imgur.com/LjZ8o4s.png[/img]- 04:47:164 (1) - try this isntead? I don't like the double repeater in this stream and I think this rhythm is easier - yeah i agree, changed
d[/img]http://i.imgur.com/iDlsA2A.png[/img]- 04:49:566 (3) - same suggestion as 04:34:664 (2) - same reply as before
- 04:54:272 (3) - d - the vocals here aren't even the same xD
- 04:57:801 (1) - another rhythm suggestion, the only time I think it's okay to completely ignore the music in favor of the vocals is if the vocals are doing something completely different from usual - this one i can agree with
- 05:06:919 (8) - 1/6 repeater or something? - i can't hear a sound there so i don't think this needs a repeater
- 05:10:595 - ignoring this sound makes me sad - i do it consistently tho, so it's not a big deal. I don't think it's strong enough to warrant a sound, if i were mapping this for a higher sr i probably would include it, but not for 3.1*
overall the map is okay, i couldn't pay attention to object placement too much because a lot of the rhythms imo need to be improved. good luck!
Thank youu!Logic Agent wrote:
at mir's request. mir best waifu
[General][Forgotten]
- 04:08:438 (1) - think this is snapped incorrectly, everything else looks okay though woops sorry
- 00:01:123 (3) - I personally find this hitsound sort of intrusive on such a quiet part of the song. It seems very drastic against the very music box feel of this intro. if you say so
- 01:36:898 - circle here? right
- 01:40:722 - I would put a circle here and just stack it on the head of the repeater tbh naaah, it's kinda awkward for me to play
- 01:48:222 (1,2) - the small spacing starting here could lead to misreads as players might think the rhythm changed to 1/4 stuff when it hasn't alright made the distance between 'em larger.
- 02:02:339 (1) - Starting here what do you think about changing the rhythm to play like this? It's more interesting than continuing the same rhythm throughout this entire section and it plays well as a leadin to the change of the section after it
let's give it a try then- 02:04:692 - On the topic of this section, I don't really like the rhythm here. There are better ways to implement the vocals without completely ignoring the 1/3 stuff entirely, and I would really like to see the music reflected better rather than ignored. Here is an idea you could work with, at the same timestamp, but again I reccomend changing this entire section to a more fitting rhythm
dya[/img]http://i.imgur.com/EsvCWnq.png[/img]- 02:11:751 (1) - shouldn't this end 02:12:143 - here? Also again not a fan of the nc spam maybe remove it from this slider and only use it for the stream after it there
- 02:12:339 - Speaking of this part, again, I think a rhythm like this fits better because these different snapped streams aren't going to play well for your target audience. I think this is a better way of going about this rhythm
dhmm, i don't know but I already in love with the current rhythm[/img]http://i.imgur.com/niBZyFQ.png[/img]- 02:14:104 - Reeaaallly don't like how you're ignoring literally all of the interesting music in favor of vocals. Please find a way to implement both lol there are like 934593 sounds in this song makes me really hard to do a perfect rhythm choice so I'll just try to map the most obvious one which is the vocal and also for me the current one is also fine since it's giving players some calm time
- 02:51:751 - Starting here it gets kinda better, but I still think it could be improved on. Maybe play around with it a bit until you find something that works out same like the previous one, already love this one.
overall the map is okay, i couldn't pay attention to object placement too much because a lot of the rhythms imo need to be improved. good luck! i should map more camellia then
Thanks!GenDoNL wrote:
Heya~!
Great map and song. Thank you
I'm not that good at mapping/modding lower difficulties, so bear with me!
[Sol Ciel]Feel free to deny anything!
- 02:08:614 (4,5,6) - Quite difficult to see you're switching from 1/3 to 1/2 here. Maybe new combo the 6 instead of 02:09:398 (1) ? sure
- 02:09:986 (2,3) - Was this supposed to be a blanket? If so, it's off! Mir's gonna hate me for this
- 02:11:555 (5) - If you place it somewhere around x:214 and y:44, you could make a nice triangle with the repeat part of 3 and the circle of 4. Would also look more flowy, since it looked quite linear before! alright
- 02:20:869 (4,1) - Blanket is off! ya
- 02:52:634 (2,3) - You follow that background noise here, but 02:53:222 here you suddenly ignore it! Feels a bit off. (if you were actually following the vocals then these shouldn't be 2 sliders) naah, this rhythm is good.
- ^ This repeats a lot in the following section. I won't mention them again, just know that they're there!
- 06:06:919 (3,4,5,6) - Don't really know what this is mapped to. There is a lot of noise here, but you're also ignoring 06:06:772 and 06:07:507 for example. So could you please look at this again to make sure it is as intended? and that "a lot of noises" makes this part kinda hard to map so I try to make the most fitting one for me.
- 06:23:978 (3,4,5) - Visual spacing is off. 3-4 is higher DS than 4-5. there
- 06:50:154 (5,1) - This blanket could use a cleanup. uuuhh
GL with rank!
Thanks for modding!~GenDoNL wrote:
Heya~!
Great map and song.
I'm not that good at mapping/modding lower difficulties, so bear with me!
[Sol Ciel]Feel free to deny anything!
- 00:14:384 (1) - Just something visual, but if you put 1 a little bit to the left you'd have the same visual spacing to 3. (difficult to explain, put it at x:360, y:340 and you might see what I'm trying to say here) - changed slightly
- 00:21:181 (1) - Feels like this is a bit too early (5ms), might want to recheck timing here! - tbh this feels fine
- 00:41:163 (3,4) and 00:41:751 (5,6), just want to make sure the difference in spacing here is on purpose? - Yeah it's intentional for the higher pitches of the music box
- 01:30:575 (3) - I think it would flow better if you were to place this around x:96, y:247. Would also create a nice blanket with - yea true
- 04:29:664 (3,4) - Blanket! - wew how'd i miss that
GL with rank!
All applied, thanks again.~CelsiusLK wrote:
03:13:663 (3) - i see this is the only rhythm that different from the others and it make rhythm overall inconsistent which make the rhythm flow don't good imo
i think it would be better to use the same rhythm like others (example:03:16:016 (3,4) - ) since the song and instrument play pretty much same so make them consistent would be nice
03:10:869 (2,3) - i think that spacing here should be higher in visual like 03:20:281 (2,3) - or 03:22:634 (2,3) - since the current looks pretty much like the others slider jumps 03:17:045 (2,3) - 03:12:339 (2,3) - and can make thing quite confusing imo so i think higher spacing would be better
03:13:222 (2,3) - 03:15:575 (2,3) - 03:17:928 (2,3) - 03:24:986 (2,3) - ,etc same
Will fix the green's after Mir's updatejonathanlfj wrote:
[General]
first red point is 94.5bpm, 95 is slightly too fast causing beats to go off sync with vocals
04:30:289 - +28ms, way too early atm
04:28:414 - +10ms (this will have to be further adjusted, see mod)
[Sol Ciel]
02:09:104 (1) - this was really hard to time correctly since you completely skipped over the drums to follow the vocals, i would suggest you fill it out or swap 02:08:810 (5) for a slider that ends on the vocals so players dont have to click for it did something a bit different instead
02:13:222 (1,2,3,4,5,6) - the rhythm switched without warning, and the slight spacing change is not good enough of an indicator. swapping out the first 2 notes for a slider and up the spacing for the rest would solve this problem did a slider but the distance should be clear enough.
make sure to fix all your green lines after applying timing changes
Shurelia will fix timing and stuffs o/jonathanlfj wrote:
[Sol Ciel]
00:11:497 - i would add a 1/6 repeat slider here for a nice drum leadin into the next section, it also serves as a warning that are are actually dense rhythm in the map - alrighty, done
01:23:369 (3) - this kinda caught me by surprise, not a big problem since you already have similar setup before but fix the spacing inconsistency here - i'm not sure what you mean but this is hard to play anyways so i just stacked it
04:28:424 (1) - if you listen carefully this slider is supposed to start later (like its supposed to be on the downbeat for the previous timing section), you probably have to move the red line to start later and then do a measure reset (so red line at 04:29:049 and 04:30:924, then delete current red line) - shurelia-samaaa
make sure to fix all your green lines after applying timing changes
So... yeah.Mako Sakata wrote:
04:47:799 (1,2,3,4) - I think the shape could be neater, like a curve http://puu.sh/tjuOM/1161a5aa22.jpg - alriggghht
06:54:272 - I doubt that 5% volume on those part barely hearable for circles feedback, since they are not spinner or slider end so using mute or 5% volume not a good choice in this case. Also I kinda confuse what to follow there actually, since the orgel sound start to be hear louder than the fade vocal itself. I think you need new timing or sth there to resync the part - we really tried to do our best with what to follow here but it really can't be helped when you have 96 bpm and 89 bpm playing at once. we just chose to follow what we've been following the whole song so it's not a weird transition but we increased it to 10%
Just a quick overlook, you probably want to reconsider the last thing I point out above
If you're still have doubt with the timing and snap, why rushing to qualified this map? Not everyone on the bng available atm when you asking that matter, also why not make a new topic on beatmap management forum? so even the qat can give their opinion too lol.SPOILER2017-01-18 15:13 Doyak: Would you like to IRC?
2017-01-18 15:13 Doyak: (mod)
2017-01-18 15:13 Shurelia: ooh, sure.
2017-01-18 15:14 Shurelia: alright, I'm redy.
2017-01-18 15:14 Doyak: 00:58:222 (1,2) - I can hear 5 sounds here
2017-01-18 15:14 Doyak: including 00:58:810 -
2017-01-18 15:15 Shurelia: means there's a sound around 00:58:737 - here?
2017-01-18 15:15 Doyak: I think it's not a 1/4+1/6 thing
2017-01-18 15:15 Doyak: more likely be 5 equal beats
2017-01-18 15:16 Shurelia: ooh, means I should change the 1/4 slider into a circles?
2017-01-18 15:16 Doyak: so idk actually
2017-01-18 15:16 Doyak: hmm
2017-01-18 15:16 Doyak: this kind of case sucks
2017-01-18 15:16 Shurelia: probably the current one is already the most fit.
2017-01-18 15:16 Shurelia: since
2017-01-18 15:17 Shurelia: 00:58:222 (1,2) - these two did play well on following the violins.
2017-01-18 15:17 Shurelia: or probably 00:58:810 (1) - is lack of emphasis?
2017-01-18 15:19 Doyak: Well
2017-01-18 15:19 Doyak: http://puu.sh/tqg5S/8de44e87a4.png
2017-01-18 15:19 Doyak: it's like this
2017-01-18 15:20 Doyak: with the first 5 being in 1 1/1 beat
2017-01-18 15:20 Shurelia: I'm not a musician but I'll try to understand.
2017-01-18 15:20 Doyak: I'm not sure what to do in these cases
2017-01-18 15:20 Doyak: I'll just ask other BNs
We already done that and got some answers that the current thing is already fine.Mako Sakata wrote:
If you're still have doubt with the timing and snap, why rushing to qualified this map? Not everyone on the bng available atm when you asking that matter, also why not make a new topic on beatmap management forum? so even the qat can give their opinion too lol.SPOILER2017-01-18 15:13 Doyak: Would you like to IRC?
2017-01-18 15:13 Doyak: (mod)
2017-01-18 15:13 Shurelia: ooh, sure.
2017-01-18 15:14 Shurelia: alright, I'm redy.
2017-01-18 15:14 Doyak: 00:58:222 (1,2) - I can hear 5 sounds here
2017-01-18 15:14 Doyak: including 00:58:810 -
2017-01-18 15:15 Shurelia: means there's a sound around 00:58:737 - here?
2017-01-18 15:15 Doyak: I think it's not a 1/4+1/6 thing
2017-01-18 15:15 Doyak: more likely be 5 equal beats
2017-01-18 15:16 Shurelia: ooh, means I should change the 1/4 slider into a circles?
2017-01-18 15:16 Doyak: so idk actually
2017-01-18 15:16 Doyak: hmm
2017-01-18 15:16 Doyak: this kind of case sucks
2017-01-18 15:16 Shurelia: probably the current one is already the most fit.
2017-01-18 15:16 Shurelia: since
2017-01-18 15:17 Shurelia: 00:58:222 (1,2) - these two did play well on following the violins.
2017-01-18 15:17 Shurelia: or probably 00:58:810 (1) - is lack of emphasis?
2017-01-18 15:19 Doyak: Well
2017-01-18 15:19 Doyak: http://puu.sh/tqg5S/8de44e87a4.png
2017-01-18 15:19 Doyak: it's like this
2017-01-18 15:20 Doyak: with the first 5 being in 1 1/1 beat
2017-01-18 15:20 Shurelia: I'm not a musician but I'll try to understand.
2017-01-18 15:20 Doyak: I'm not sure what to do in these cases
2017-01-18 15:20 Doyak: I'll just ask other BNs
For the time being congrats I guess, let's hope for the best!