forum

*namirin - Odore Orchestra

posted
Total Posts
6
Topic Starter
alden
This beatmap was submitted using in-game submission on Saturday, July 29, 2017 at 1:26:21 PM

Artist: *namirin
Title: Odore Orchestra
Tags: ProEzreal vocaloid IA cover dance orchestra
BPM: 180
Filesize: 4026kb
Play Time: 02:25
Difficulties Available:
  1. Easy (1.55 stars, 181 notes)
  2. Melody(old) (5.28 stars, 597 notes)
  3. Melody (5.21 stars, 592 notes)
  4. Normal (2.13 stars, 179 notes)
Download: *namirin - Odore Orchestra
Information: Scores/Beatmap Listing
---------------
almost there
Rieri
irc
22:36 ProEzreal: alrighty
22:36 ChronoNig: my body is ready
22:37 ProEzreal: are you mapping for ranked?
22:37 ProEzreal: or
22:37 ProEzreal: just for fun
22:37 ProEzreal: okay
22:37 ChronoNig: uhh it was for fun but ppl said if i got enough mods and good gd's it could rank
22:37 ProEzreal: yea
22:37 ProEzreal: this has potential
22:38 ProEzreal: well read the ranking criteria
22:38 ProEzreal: its gonna take too long if i explain everything
22:38 ProEzreal: to make it short
22:38 ChronoNig: okey dokey will do
22:38 ProEzreal: cut the mp3 to about where you ended, get a higher res bg if possible
22:38 ProEzreal: alright now to the map
22:39 ChronoNig: k noted
22:39 ProEzreal: 00:04:159 (1,1,1,1,1,2,3) - really impressed with the build up ehre
22:39 ProEzreal: 00:06:159 (1,2) - and how you decreased distance here cuz these are quiet sounds
22:39 ChronoNig: :o ty
22:40 ProEzreal: 00:06:826 (1) - but i think it would have better emphasis if you added distance here because
22:40 ProEzreal: you can here the sudden blast of cymbals and instruments
22:40 ProEzreal: 00:07:159 (2) - maybe here too
22:41 ChronoNig: hbt somethig like this https://osu.ppy.sh/ss/6754002
22:41 ProEzreal: 00:12:826 (1) - i feel like this nc is unnecessary
22:41 ProEzreal: better
22:42 ChronoNig: 00:07:159 (2) - i think it's ok since now the spacing is consistent between the sliders here
22:42 ProEzreal: alright fair enough
22:42 ChronoNig: that's true, i did that just cuz i disliked how the follow point looked
22:42 ChronoNig: but removed
22:42 ProEzreal: 00:12:826 (1) - the nc here is inconsistent 00:07:492 (3) -
22:42 ProEzreal: so yea
22:43 ChronoNig: yea true
22:44 ProEzreal: 00:16:326 (1,2) - this should have about the same distance or more compared to 00:15:826 (1,2) - since the pitch didn't really go down
22:45 ProEzreal: 00:22:326 (1,2,3) - equilateral triangle pls thx
22:45 ProEzreal: lol
22:45 ProEzreal: and see how you made the jump for 00:26:992 (1,2) -
22:45 ProEzreal: same parts different distance
22:46 ProEzreal: and just a suggestion but it would be good to have a base distance for when you aren't emphasizing any notes
22:46 ProEzreal: its not a huge problem on an extra difficulty like this
22:47 ChronoNig: ok noted!
22:47 ProEzreal: but then again, there's no backbone to the map if there isnt one
22:47 ProEzreal: its more of a structure type of thing
22:47 ChronoNig: o yea i just eye balled it LOL
22:47 ProEzreal: lol
22:47 ProEzreal: distance snap is your friend
22:47 ProEzreal: use your friends >:)
22:48 ChronoNig: >:) i fight alone
22:48 ChronoNig: kappa
22:48 ChronoNig: ok! new best friend
22:48 ProEzreal: 00:34:159 (1,2,3) - this was actually slightly hard to read
22:48 ProEzreal: i recommend a different placement
22:48 ChronoNig: stack 1 with 3?
22:49 ChronoNig: hbt like this https://osu.ppy.sh/ss/6754040
22:50 ProEzreal: tbh i would make it like this http://puu.sh/sI4YB/2ff29ddbe4.jpg but only if you can make the part after work
22:50 ProEzreal: thats okay
22:50 ProEzreal: that would work just as well
22:51 ChronoNig: ok!
22:51 ChronoNig: also for 00:16:326 (1,2) - i ended up copying and pasting https://osu.ppy.sh/ss/6754048
22:52 ProEzreal: 00:43:826 (6,2) - just a note, make sure the blankets are nice
22:52 ProEzreal: oh
22:52 ProEzreal: okay that would work
22:53 ChronoNig: ight will note
22:53 ChronoNig: cant wait for nazi mods to point allt he fail blankets
22:53 ChronoNig: :D
22:53 ProEzreal: 00:47:159 (1,2,1,2,1,2) - hmm i dont think the vocals call for such big jumps
22:53 ProEzreal: if it was to the percussion
22:53 ChronoNig: it was
22:53 ProEzreal: then
22:54 ProEzreal: i would redo the nc and the placements
22:54 ProEzreal: because
22:54 ProEzreal: 00:46:826 (1,2,1) - for these three notes, you can hear the percussion
22:54 ProEzreal: but not for 00:47:326 (2) - this
22:54 ProEzreal: id undo the nc on 00:47:159 (1) - 00:47:826 (1) -
22:55 ProEzreal: and make it so that 00:46:826 (1,2,1) - these three notes have similar distance with 00:47:326 (2) - being a bit shorter from that
22:58 ChronoNig: https://osu.ppy.sh/ss/6754078 like this?
22:59 ChronoNig: there's the reworked pattern
22:59 ChronoNig: http://puu.sh/sI5qt/732b7c4f7d.jpg
22:59 ChronoNig: i also nerfed it a bit
22:59 ProEzreal: i was thinking more of like http://puu.sh/sI5tN/9a0b17f6d0.jpg this which is similar to what you had but i just like teh triangle patter lul
22:59 ProEzreal: pattern*
23:00 ProEzreal: 00:47:492 (1,2,3,4) - and for these four
23:00 ProEzreal: 00:47:492 (1,2,4) - these have the percussion and 00:47:826 (3) - this doesnt sooo id say 00:47:492 (1,2) - jump 00:47:659 (2,3) - decreased spacing 00:47:826 (3,4) - big jump
23:01 ProEzreal: something like this http://puu.sh/sI5zU/f55b869166.jpg
23:01 ProEzreal: idk
23:01 ProEzreal: your choice
23:01 ChronoNig: that's basically what i did int he second ss D:
23:01 ChronoNig: o
23:01 ChronoNig: althought
23:01 ChronoNig: not as defined
23:01 ChronoNig: as that
23:02 ProEzreal: oh i didnt see the second one
23:02 ProEzreal: that ones not that bad either
23:02 ProEzreal: if it fits your style more, go for it
23:02 ChronoNig: ok! will do
23:02 ProEzreal: 00:48:826 (1) - this is still part of the piano, im not sure about a new combo on that one
23:03 ChronoNig: i just wanted to emphasize the change in spacing
23:03 ProEzreal: 00:49:159 (1,1) - maybe a bit more distance
23:03 ChronoNig: idk if it's needed tho
23:03 ProEzreal: hmm
23:03 ProEzreal: yeah i know what you mean
23:04 ChronoNig: 00:49:492 (1) - shifted to the right a bit more
23:04 ProEzreal: it would be better if you sorta pull it down so it blankets 00:49:826 (2) -
23:05 ChronoNig: uh could u ss an example
23:05 ChronoNig: kinda lost there
23:06 ProEzreal: http://puu.sh/sI5PQ/8c13ce9da7.jpg
23:06 ProEzreal: sorta like that
23:06 ChronoNig: o i can do that
23:07 ProEzreal: 00:56:159 (1,2,3,1,2,3,4) -
23:07 ProEzreal: the nc here is a bit questionable
23:08 ChronoNig: i guess readability? i'll leave that until someone also suggests that
23:08 ProEzreal: 00:56:326 (2) - this is where vocal starts and setting an nc 00:56:659 (1) - here
23:08 ProEzreal: would
23:08 ProEzreal: confuse me
23:08 ProEzreal: a lot
23:08 ChronoNig: o true
23:08 ProEzreal: you could simply change the pattern if possible
23:08 ChronoNig: i kinda liked that pattern D:
23:09 ProEzreal: i dont mind the nc 00:56:159 (1) - here, but on 00:56:659 (1) - this i just dont understand
23:09 ChronoNig: ok i'll remove that nc then aslong as i can keep pattern :o
23:10 ProEzreal: http://puu.sh/sI623/a8e8522045.jpg hows that
23:10 ProEzreal: xd
23:10 ProEzreal: oh
23:10 ProEzreal: okay then
23:10 ProEzreal: i just hope people can read that
23:11 ProEzreal: 00:58:992 (1) - this would be more readable if you either stacked it with 00:58:493 (3) - or just slightly overlapped it
23:11 ProEzreal: 01:09:492 (1,1,1,1) - for these
23:12 ProEzreal: i get that you followed the pitch of the instrumentals
23:12 ProEzreal: but this part should be a build up and get more intense
23:13 ProEzreal: but making the sliders decrease in sv sorta destroys the intensity
23:13 ChronoNig: hbt circles but decreasing spacing?
23:14 ProEzreal: alright try that and show me the ss
23:15 ProEzreal: i tried it and it may be a good alternative
23:15 ChronoNig: 00:58:992 (1) - as for this i thought the motions of 00:57:492 (1,2,3) - left 00:58:159 (1,2,3) - right would give the player enough of a hint that the next circle would be on the right side
23:16 ProEzreal: uhh
23:16 ProEzreal: actually
23:16 ProEzreal: they would be thinking it would be coming from the left
23:16 ProEzreal: quite the opposite
23:16 ChronoNig: o
23:17 ChronoNig: maybe it's just me and my pp sense
23:17 ProEzreal: thats a flow problem actually
23:17 ProEzreal: oh
23:17 ProEzreal: yea
23:17 ChronoNig: me and my *broken flow* sense
23:17 ProEzreal: if you watch pishifat's videos
23:17 ProEzreal: it may help you a lot
23:17 ProEzreal: so basically what he states is that
23:18 ProEzreal: bigger the angle of 3 notes, the flow is worse and harder to hit
23:18 ProEzreal: thats why flow also gives a big impact on emphasis
23:18 ChronoNig: oho i see
23:18 ProEzreal: not only distance and sv
23:18 ChronoNig: thats sueful
23:18 ChronoNig: *useful
23:19 ChronoNig: so i did what u said and stacked 1 with 3 but can i make 00:59:326 (2) - NC?
23:20 ProEzreal: what for?
23:20 ProEzreal: did you not change the pattern 00:59:326 (2,3,4,5) - ?
23:21 ChronoNig: no i didnt D:
23:21 ProEzreal: oh
23:21 ChronoNig: shoul i of?
23:21 ProEzreal: probably, an easy solution is to select 00:59:326 (2,4) - these two and ctrl-g
23:22 ChronoNig: hmm i could do that
23:22 ChronoNig: would the flow of 00:59:659 (4,5) - be an issue if I did?
23:23 ProEzreal: nah not really
23:23 ChronoNig: ok then done
23:23 ProEzreal: 01:09:492 (1,1,1,1) - what are you going to do for these
23:24 ChronoNig: o u mentioned so much stuff I couldnt make the rework LOL
23:24 ChronoNig: ill try rn
23:24 ProEzreal: lol
23:24 ProEzreal: take your time
23:27 ChronoNig: ok i did something like this http://puu.sh/sI6OQ/f3037c4f88.jpg
23:27 ChronoNig: changed this to help flow a bit 01:10:826 (1) -
23:29 ChronoNig: o i like this better 01:10:159 (1,2,1,2) - flip horizontal and ctrl+g 01:10:159 (1,2) -
23:29 ChronoNig: that way i get a circular motion
23:30 ChronoNig: that slowly decreases
23:32 ProEzreal: hmm
23:33 ProEzreal: http://puu.sh/sI76J/7647178f33.jpg
23:33 ProEzreal: this is how i mapped it
23:33 ProEzreal: but
23:33 ChronoNig: it's like this now https://osu.ppy.sh/ss/6754191
23:33 ChronoNig: o yea
23:33 ChronoNig: LOL
23:33 ProEzreal: yea your choice
23:34 ChronoNig: that's how i had it before roo
23:34 ChronoNig: prob is
23:34 ChronoNig: i use that sorta thign a lot
23:34 ChronoNig: like here 01:41:659 (1,2,1,2,1,2) -
23:34 ProEzreal: well
23:34 ProEzreal: its good to be consistent
23:34 ProEzreal: tbh
23:34 ProEzreal: but if you want diversity
23:34 ChronoNig: like i use back and forths quite a bit
23:34 ChronoNig: i just want a bit
23:35 ProEzreal: you can do that if you want
23:35 ChronoNig: if that pattern doesn't work out i'll do what u did since i also think that works fine
23:35 ProEzreal: 01:17:159 (4) - this is the only time you use a 3/4 slider, pretty inconsistent
23:35 ProEzreal: okay then
23:36 ChronoNig: o yea true
23:36 ChronoNig: there's one here too so it's sorta consistent 02:21:159 (4) -
23:36 ChronoNig: although that one flows a lot better imo
23:36 ProEzreal: hmm if so
23:36 ProEzreal: id say add an extra 3/4 if possible in the first kiai section
23:36 ChronoNig: it's to emphasize the long vocals
23:37 ChronoNig: o ok
23:37 ChronoNig: i wouldnt know where tho
23:37 ChronoNig: i dont see much that would call for it
23:37 ProEzreal: hmm
23:37 ChronoNig: 01:17:159 (4) - i could make this a 1/2 slider but so many sliders in one section i was told is pretty Zzz
23:38 ProEzreal: lol
23:38 ProEzreal: hmm
23:38 ProEzreal: id make it a 1/2 for the sake of quality
23:38 ProEzreal: idk
23:39 ChronoNig: ok i'll note that as a potential fix
23:39 ChronoNig: i'll try to defend it but if ppl keep asking for change i'll do it
23:39 ProEzreal: KK
23:39 ProEzreal: kk
23:39 ProEzreal: 01:23:326 (4,5,1,2,3,1) - uhm
23:40 ProEzreal: *coughs* nc *coughs*
23:40 ProEzreal: okay so this part here
23:40 ProEzreal: 00:19:326 (4,1,2,3,1,2,3,1,2) - is similar to this part here
23:40 ChronoNig: o ok nc'd 01:23:326 (1) -
23:41 ProEzreal: you can hear that the instrumentals are the same
23:41 ProEzreal: id make it so the nc follows this rhythms
23:41 ProEzreal: rhythm
23:42 ChronoNig: o im a bit confused on what u mean now :(
23:42 ProEzreal: oh
23:43 ProEzreal: 00:19:659 (1,2,3,1,2,3,1,2) - this section has the same instrumentals as 01:23:326 (4,5,1,2,3,1,2,3,4) - this section here but has different nc patterns
23:43 ProEzreal: i would make 01:23:326 (4,5,1,2,3,1,2,3,4) - the nc pattern here the same as 00:19:659 (1,2,3,1,2,3,1,2) -
23:44 ChronoNig: ok so just nc 4
23:44 ChronoNig: sorry if im incorrect there
23:44 ChronoNig: ;w;
23:44 ProEzreal: what i would do is
23:44 ProEzreal: 01:23:326 (4) - make this into a 1/2
23:45 ProEzreal: 01:23:659 (1) - add a note here
23:45 ProEzreal: with nc
23:45 ChronoNig: OOO
23:45 ChronoNig: ic now
23:45 ProEzreal: 01:23:992 (1) - disable nc here 01:24:326 (2) - add nc here
23:45 ChronoNig: cuz vocals start on red tick
23:46 ProEzreal: yea
23:46 ProEzreal: so something like that
23:47 ProEzreal: well since the next part is somewhat similar to the parts in front
23:47 ProEzreal: i think you can handle it well
23:48 ChronoNig: so 01:23:659 (1,2,3) - should have the same pattern as 01:24:326 (1,2,1) -
23:48 ProEzreal: since i should go to sleep now xd
23:48 ChronoNig: ok
23:48 ChronoNig: got it
23:48 ChronoNig: lemme try
23:48 ProEzreal: not exactly the same pattern
23:48 ProEzreal: it doesnt have to be the same pattern
23:48 ChronoNig: yea ik but for consistency sake
23:48 ProEzreal: okay
23:48 ProEzreal: sure
23:48 ChronoNig: since thats what i did with the other one
23:48 ProEzreal: but it may seem cramped
23:49 ProEzreal: eh your choice
23:49 ProEzreal: good luck with this
Topic Starter
alden
updated xd looking for gds now
jms8720
have a star~
Topic Starter
alden
Change history: bottom = most recent

  • General
  1. cut mp3 (thank doormat) offset changed fixed
  2. spicy bg change
  3. oops mp3 swapped back ill cut myself later
  4. mp3 cut again lol (thanks ezreal)
  5. hitsounds are WIP
  6. offset changed

  • Melody
  1. changed some patterns to not be completly copypasta
  2. changed a little bit of the second half (1 pattern in the slow part in particular) and increased od by 0.1 lol
  3. changed some stuff i didnt like looking back at this after being sick for so long xd changed to simple shapes
  4. remapped 6/24/2017

  • Normal
  1. working on learning structure
  2. structure finished now hitsounding
  3. completed hitsounds
  4. remap in progress
  5. 50% finished

  • Easy
  1. Finished 7/28/2017
  2. NC fixes
xLolicore-
:thinking:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply