That's exactly what i tried to say, thank you for this helpful summary !Starrodkirby86 wrote:
I am supposing that you want a slider configuration that allows you to adjust the intensity of how hitsounds are panned?
SPOILER
You see a circle on the left or the right and hitsound everytimes comes from center.
This would improve the relationship between what we see and what we hear if osu client could spatialize each hitsound in function of hitobjects horizontal position, just in following first value in .osu file :
0 would be, for example, (have to be evaluated to match the angle of view) 30% left, and 512 would be 30% right, 128 would be 15% left, 256 would be center, etc.
no additionnal work for mappers (just for Peppy...), nothing to change in beatmaps.
It could be great for aiming too, because of : what you hear is where you saw it! (I think i will have to say a lot about this to justify why and how it can be "great for aiming"...)
(RIP english)
This would improve the relationship between what we see and what we hear if osu client could spatialize each hitsound in function of hitobjects horizontal position, just in following first value in .osu file :
0 would be, for example, (have to be evaluated to match the angle of view) 30% left, and 512 would be 30% right, 128 would be 15% left, 256 would be center, etc.
no additionnal work for mappers (just for Peppy...), nothing to change in beatmaps.
It could be great for aiming too, because of : what you hear is where you saw it! (I think i will have to say a lot about this to justify why and how it can be "great for aiming"...)
(RIP english)