extremm
first thing that jumped out to me was the density of the whole thing; i feel as if there were sections that were tad too, well, over the top in that sense. i might just be really bad at jacks, but i think that lightening up this difficulty could potentially make it play out more smoothly (to me, at least)
e.g. 1, sections like 00:00:912 - 00:01:814 - the hands at the start are really really menacing, to say the least; it wasnt too much of a smooth ride as it was like playing a variant of electric butterfly. while that might be a hyperbole (it is), i thought that having these runningmen patterns actually not only smoothen this section up a bit, it also follows along with the pitch of the synths too. you can apply this for the whole starting section, just keep the jacks on columns [1] and [4] as far as possible.
did a variant of this, made it a little more jacky than what you suggested thoughe.g.2, after the first jack wallshaving 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be the same intensity as 00:09:596 (9596|0,9596|3,9596|2,9708|0,9708|2,9708|3,9821|3,9821|2,9821|0) - is a real waste, i feel. you couldve reserved the handjacks for sounds like 00:09:596 - 00:09:708 - 00:09:821 - sknce theyre clearly the thing that jumps out at you when you hear the music here. would suggest making 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be doubles like [14]s, or at least have the first two be doubles.
also did a variant of this, made the first instance a [134][23][124] and the second instance like a [14][14][123]those were the two main things that popped out to me, now onto the rest of the mod things
00:11:513 (11513|2,11513|3,11569|1,11569|0,11626|3,11626|2,11682|0,11682|1,11739|2,11739|3) - not sure if youre willing to keep this, this is a pretty intense spike, i could just be bad at this game though - your call
keeping it i think, don't really see much reason to change it00:15:122 (15122|2,15122|3,15178|0,15178|1,15235|2,15235|3,15291|1,15291|0,15348|3,15348|2) - do flip this to the other hand if you kept the last one
didn't really want to flip this since it results in a rather long anchor on [1], i did flip the hands after it though00:16:081 - note here, you can do a 2323 thing if you wish to be nice (which is what i recommend), else you can just do it as a simple jumpstream. thing applies for the whole chorus
i'd prefer to keep this pattern without the note, since adding the note either changes the pattern into a pretty boring one where the same chord is repeated through the whole pattern or into a jumpstream, which is significantly harder i think00:15:799 (15799|3,15799|0,15799|1,15911|1,15911|3,15911|0,16024|0,16024|1,16024|3) - same thing as listed in e.g.1, you can choose to make the first chord a hand though
keeping this i think, pitch relevancy + this is the first kiai after all so it may as well increase in intensity here00:18:731 (18731|0,18731|1,18787|3,18787|2,18844|0,18844|1,18900|3,18900|2,18957|0,18957|1) - change this to a thrill, too intense for the rhythm imo
good point, changed to a [2][4] trill00:19:013 (19013|3,19069|2,19126|1) - could just do a chord on the red tick and get rid of the notes to lead into the stream
did chords on the white and red ticks00:19:633 (19633|3,19690|2,19746|3) - this is p.mean, could rearrange to have the trill be on two hands
fair enough, moved the last note there to [1]00:20:987 - 00:21:212 - 00:21:438 - 00:21:663 - would propose to have a 131 or similar thing on these ticks and after since the current pattern is pretty mean too
actually had no idea what you meant, but i did rearrange this to make it significantly less mean00:22:622 (22622|1,22678|3,22678|0,22791|1,22791|2) - you can do a kinda like TLDNE thing - have a 1/4 stream between 00:22:566 - 00:22:791 - and the like and cap both start and end off with jumps
did this, also rearranged the stuff around it00:24:032 (24032|2,24088|0) - could crtl-g since theres that trill there
aye00:29:220 (29220|2,29333|2,29445|2) - hmmmmm
that looks good, changed to that i guesspreceding jack walls seem alright to me, since there are those little breaks in between
00:36:212 - from here - the right hand literally dies - 00:36:438 (36438|1,36438|2,36438|0,36438|3,36551|2,36551|1,36551|3,36551|0,36663|3,36663|2,36663|1,36663|0) - i do get the rationale behind the quads here but it does get a little too demanding esp. after all those walls, perhaps id suggest to spread the load out here evenly
flipped the hands before this part and also flipped the 1/8 bit after this part, hopefully that does something in the form of helping. was the best i could do without removing the quads, which i think are a nice accent00:47:885 (47885|3,47942|1,47998|3,48054|1,48111|2,48167|0,48224|2,48280|0,48336|3,48393|1,48449|3,48505|1,48562|2,48618|0,48675|2,48731|0) - these are pretty mean, i do get why they are like this but man is this hard to hit. id suggest a much smoother stream-like thing with little trills scattered throughout it, but it could just be me crying about how bad i am - your call on this one
i think it's supposed to be that hard, actually 00:52:791 (52791|0,52791|1,52848|3,52848|2,52904|1,52904|0) - i do think that this and 00:54:596 (54596|0,54652|1,54708|2,54765|1) - arent all that equivalent but you can argue that one is more long drawn than the other - either way, id suggest changing the first one to be a minor trill thing
changed the first one to [1][4][1]00:57:302 (57302|0,57302|3,57415|2,57415|0) - maybe you could reflect the fading out of the synths better by breaking the jacking here, same applies to 00:57:979 (57979|0,57979|1,58092|1,58092|0) -
did this, good idea! :d01:03:844 (63844|1,63844|0,63900|3,63957|0,63957|1,64013|2) - do think that this should be a normal trill too
did want to keep the chord on the first tick but i changed the rest to a normal trill01:04:182 (64182|2,64295|2,64521|3,64633|3) - minor thing, but you could spread this out to the other hand
did exactly that, haha :d