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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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Topic Starter
GIDZ

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
  2. 01:06:834 (5,1) - swap nc
  3. 01:37:945 (1) - remove nc
Normal
  1. 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
  2. 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
  3. 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Hard
  1. 00:54:611 (3,4) - 太近了 是1.5x DS orz :v
  2. 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?我觉得不需要lol
Insane
  1. 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
  2. 01:55:352 (4,5,6,1) - ^
  3. 01:45:722 - 这个clap音挺明显的,不该漏 我在这里想跟vocal,所以我没放note.

TheLukay wrote:

I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
well I compared these two mp3s, it's not necessary to change imo. My mp3 is fine~
No comment=fixed
Koiyuki
no.1 comment after qualify
Topic Starter
GIDZ

Koiyuki wrote:

no.1 comment after qualify
:D/
Chaoslitz
G rGaetez !
meii18
wew this song xD
gratz!
Nakano Itsuki
Gratz gideon!
fieryrage
wen th efuck was this going for rank
DeRandom Otaku
Grats Gidz
Kimitakari
Delete please
Renumi
we have gone too far as a species
Soul Evans
Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?
_DT3

Soul Evans wrote:

Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?

- G I D Z - wrote:



Confirmed metadata with KwaN~
This ^

Also, here it starts.
Soul Evans
hmmm
Surono
we are n°1
Ankanogradiel
B L E S S E D
headphonewearer
Maybe you should add Robbie Rotten to tags. Also, shouldn't the title be "We Are Number One"? It's with capital A in every video of the song except for the original, but in LazyTown's new videos featuring the song, it's with a capital A.
fieryrage
i know for a fact capitalization is weird as fuck in terms of metadata and i guarantee you it's probably wrong on the music video

ie pierce the veil has "the" uncapitalized literally everywhere but it has to be capitalized in osu
vipto
Just pointing out things that i saw on first glance

Offset +10

00:33:871 (1,1,2) - nitpick, equal spacing please, 00:34:241 (1) - looks really unpolished as well
00:36:463 (3,4) - this is a repeating issue. 00:36:648 - CLEARLY has a sound that the first slider should end on instead of doing a weird 1/4 gap 3/4 slider thing here. i wont mention this every single time but you did it a lot.
I do realize that 00:36:741 - has a small hihat sound as well but the sound on 00:36:648 - is way more prominent and therefore should be where the sldiers end.
00:37:204 (1,3,5) - this is one of many inconsistencies this map is riddled with. you dont seem to have any kind of pattern or concept of how you place and/or execute jumps and i highly suggest you look into using distance snap since the song pretty much doesnt do anything out of the ordinary that would warrant a hightly variable spacing.
00:45:352 - i suggest following the lyrics here. you've done it with 00:44:611 (1,2) - so it's a waste not continuing and instead spamming jumps that are way too big anyways.
00:49:056 (1,2) - because i mentioned it above, i am ok with it here.
00:49:797 (3,4,5) - i really dont see why you chose to use jumps here? if anything a slider following the lyrics would be the most appropriate here since this part of the song heavily relies on lyrics and is rather quiet when it comes to the music itself.
00:49:056 - quickly looking over it you chose to mostly ignore lyrics in this entire part up until 01:00:908 -
I wont explain it again because i have done so above but i will give you some examples that should emphasise lyrics.
00:57:019 - 00:59:982 - 00:49:797 - 00:52:760 - 00:54:056 - (1/1 slider here)
00:55:908 (4,5) - random jump.
00:57:945 (1,2,3) - you go with ridiculously large jumps pretty much throughout the entire song and then decide to space this as closely as it is? i dont see any reason behind why you would do so. Either adjust those or adjust the rest of the map to better reflect the song and not force difficulty. I suggest the latter.
01:05:908 - ignoring lyrics again, this should have a 1/1 slider
01:06:834 (1) - totally ignoring lyrics here. 1/2 sliders on 01:06:834 - and 01:07:204 -
01:11:648 (1,2,3) - multiple issues with this. first of all 01:11:648 (1,2) - doesnt fall in with your trend of very large spacing. then you follow it up with a pattern that exceeds even some 1/2 you have done in 1/4. i do not see why you would do this because the song does not even closely suggest either a kicklslider nor a jump out of one.
01:15:722 (1,2,3,4) - in direct contrast with 01:21:648 (1,2,3,4) -
01:18:685 (1,2,3) - huge spacing error
01:24:611 (1,2,3,4,5,6,7,8) - this pattern is okay by itself, but it's executed poorly. mainly because 01:25:352 (5,6,7) - all of a sudden has a way sharper angle than the rest of the pattern. additionally the transition into the next pattern 01:25:908 (8,1) - is, again, done with an angle that is way to sharp following a pattern that should flow rather smoothly.
01:29:056 (1,2,3,4) - throughout the entire map you have resorted to mostly circular flow, this heavily falls out of line
01:33:500 (1) - the song is very weird here, i see that, but i would suggest adding a circle on 01:33:500 (1) - to remedy that, it seems to work fine.
01:34:889 - skipped lyrics
01:37:945 (1) - this should be a 1/2 with a circle on 01:37:945 (1) - to resemble the lyrics more closely.
01:45:722 (2,3,4) - seemingly random spacing here, adjust for consistency please.
01:46:093 (4,5) - as above
01:47:389 (2) - 1/1 slider for lyrics additionally 01:47:389 (2,3) - is a spacing error again
01:50:537 (3,4) - i dont hear anything that would warrant 1. such a large spacing increase 2. such a large change in direction.

Anything else i could say would be a repetition of what i already have said.
I dont know why this got ranked at all, your spacing is random at best, you ignore lyrics all over the place and a heavy amount of forced difficulry went into this map.

Please respond accordningly. I will not be satisfied with

- G I D Z - wrote:

Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
Topic Starter
GIDZ

peitschzwei wrote:

Just pointing out things that i saw on first glance

Offset +10 I dun see a problem in the offset.. BNs have checked as well. Use local offset?

00:33:871 (1,1,2) - nitpick, equal spacing please, 00:34:241 (1) - looks really unpolished as well 00:34:797 (2) - has 1/2 rhythm interval and 00:33:871 (1) - has 1/1 so the spacing is reasonable. For 00:34:241 (1) - , I followed the slider ball at 00:34:426 - cuz this is the center of the slider. (red tick=1/2 of a 1/1 slider)
00:36:463 (3,4) - this is a repeating issue. 00:36:648 - CLEARLY has a sound that the first slider should end on instead of doing a weird 1/4 gap 3/4 slider thing here. i wont mention this every single time but you did it a lot.I do realize that 00:36:741 - has a small hihat sound as well but the sound on 00:36:648 - is way more prominent and therefore should be where the sldiers end. I intentionally held the slider. Listen to the bass in the music.
00:37:204 (1,3,5) - this is one of many inconsistencies this map is riddled with. you dont seem to have any kind of pattern or concept of how you place and/or execute jumps and i highly suggest you look into using distance snap since the song pretty much doesnt do anything out of the ordinary that would warrant a hightly variable spacing. 00:37:204 (1,2,3,4,5) - is a triangle if u didnt notice. I spaced 00:37:389 (2,3,4) - a bit further cuz triplets stop momentum, so its weird to place it closer to 00:37:204 (1) - . So I put it further to let the player's cursor lose some momentum before the triplet is hit, where it plays more comfortably..
00:45:352 - i suggest following the lyrics here. you've done it with 00:44:611 (1,2) - so it's a waste not continuing and instead spamming jumps that are way too big anyways. There are no lyrics starting from 00:45:352 - LOL
00:49:056 (1,2) - because i mentioned it above, i am ok with it here. Why u agree here then lol, I've followed the same thing on the other part as well.
00:49:797 (3,4,5) - i really dont see why you chose to use jumps here? if anything a slider following the lyrics would be the most appropriate here since this part of the song heavily relies on lyrics and is rather quiet when it comes to the music itself. Since 00:49:056 (1,2) - is mapped to the music, I believe its better to also follow up with mapping to the music in the same combo. Otherwise, it feels inconsistent within the stanza.
00:49:056 - quickly looking over it you chose to mostly ignore lyrics in this entire part up until 01:00:908 - 00:52:019 (1,2,3,4,5,6) - vocal+drums, and 00:54:797 (1,2,3,4,5,6) - vocals. 00:58:685 (3,4,5,6) - Vocals.
I wont explain it again because i have done so above but i will give you some examples that should emphasise lyrics. Maybe you want to follow the lyrics more, but I want to emphasize drums as well, and most of the jumps in my map follows vocals so I dun see why I have to only map to vocals according to ur timestamps.
00:57:019 - 00:59:982 - 00:49:797 - 00:52:760 - 00:54:056 - (1/1 slider here) Why?
00:55:908 (4,5) - random jump. This is on vocals as mentioned.
00:57:945 (1,2,3) - you go with ridiculously large jumps pretty much throughout the entire song and then decide to space this as closely as it is? i dont see any reason behind why you would do so. Either adjust those or adjust the rest of the map to better reflect the song and not force difficulty. I suggest the latter. I didnt force difficulty, I placed this pattern upon the consideration of flow, since the patterns are pretty much the same.
01:05:908 - ignoring lyrics again, this should have a 1/1 slider But then I could say u're ignoring the drums again. :v
01:06:834 (1) - totally ignoring lyrics here. 1/2 sliders on 01:06:834 - and 01:07:204 - ^
01:11:648 (1,2,3) - multiple issues with this. first of all 01:11:648 (1,2) - doesnt fall in with your trend of very large spacing. then you follow it up with a pattern that exceeds even some 1/2 you have done in 1/4. i do not see why you would do this because the song does not even closely suggest either a kicklslider nor a jump out of one. If I put large spacing on the pattern after a break, it will be overmapped.... As for 01:12:019 (2,3) - , the kick slider gives momentum hitting 01:12:204 (3) - and since this note has a drum tom in the music supporting it; the spacing is therefore larger.
01:15:722 (1,2,3,4) - in direct contrast with 01:21:648 (1,2,3,4) - As explained in previous mods, this pattern is to make players aware that the pattern is changing and so is the song. Basically to make them aware of 01:17:204 (1,2,3,4,5,1,2) - in the next combo.
01:18:685 (1,2,3) - huge spacing error why?
01:24:611 (1,2,3,4,5,6,7,8) - this pattern is okay by itself, but it's executed poorly. mainly because 01:25:352 (5,6,7) - all of a sudden has a way sharper angle than the rest of the pattern. additionally the transition into the next pattern 01:25:908 (8,1) - is, again, done with an angle that is way to sharp following a pattern that should flow rather smoothly. Take it as scaling notes of 0.2x DS moving in a circle, I didnt prioritize flow here because the music stands out here quite a bit so I mapped it to the music accordingly with distance scaling notes.
01:29:056 (1,2,3,4) - throughout the entire map you have resorted to mostly circular flow, this heavily falls out of line Wats wrong with using left right flow?
01:33:500 (1) - the song is very weird here, i see that, but i would suggest adding a circle on 01:33:500 (1) - to remedy that, it seems to work fine. Music doesnt start till 01:33:500 - ...
01:37:945 (1) - this should be a 1/2 with a circle on 01:37:945 (1) - to resemble the lyrics more closely. I used more 1/1s here cuz I dun want the rhythm to be so dense as the music is calm.
01:34:889 - skipped lyrics Like I said, this part has less rhythm density.
01:45:722 (2,3,4) - seemingly random spacing here, adjust for consistency please. 01:45:722 (2) - Percussion.
01:46:093 (4,5) - as above Expressing the vocals with spacing.
01:47:389 (2) - 1/1 slider for lyrics additionally 01:47:389 (2,3) - is a spacing error again Why is this a spacing error?
01:50:537 (3,4) - i dont hear anything that would warrant 1. such a large spacing increase 2. such a large change in direction. To make flow consistent with prev pattern 01:49:056 (3,4,5) - .

Anything else i could say would be a repetition of what i already have said.
I dont know why this got ranked at all, your spacing is random at best, you ignore lyrics all over the place and a heavy amount of forced difficulry went into this map.
Please respond accordningly. I will not be satisfied with

- G I D Z - wrote:

Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
Shmiklak
I'm not actually sure that "LazyTown" must be on source. This song is just remix but it wasn't created for this cartoon. Anyway congratulations on qualifying this song
I thought it's living tombstone. Congrats then
Shiirn
00:36:463 (3,4) - Still makes no sense with the bass because you never follow it anywhere else. See Hard's 00:36:463 (3,4,5,6) - to see how fucking randomly you're mapping the music. Come on.

00:37:389 (2,3,4) - is a made-up rhythm that is followed inconsistently, better to just get rid of it

00:49:797 (3,4,5) - viptwo is right in pointing out that the spacing you use makes zero bloody sense in context. It's playable and plays fine but there's some serious fuckery going on when the sliders have little to no spacing changes while the circles are all over the place.

contrast 00:35:722 (1,2) - with 00:41:648 (1,2) - and the same musical patterns in the kiai, namely 01:14:241 (1,2) - and 01:20:167 (1,2) - , and you'll see that they're drastically different despite being musically and rhythmically the same.

If you say "well the later kiais are more energetic and thus are mapped differently", there's this kicker:

contrast 00:37:204 (1,2,3,4,5,6,7) - and 00:43:130 (1,2,3,4,5,6,7,8,9) - with the same musical patterns in the kiai later, namely 01:15:722 (1,2,3,4) - 01:21:648 (1,2,3,4) - etc etc. They're actually far weaker in the later kiais! wow!


the sad part is that you actually do pretty cool things here and there like 00:59:426 (1,2) - fits perfectly fine and does well
but a lot of the map is completely fucking random and incoherent, especially the parts where you ignore the vocals entirely

01:24:611 (1,2,3,4,5,6,7,8) - this is fucking hideous and would be better off with an actual real pattern to it rather than "lol distance snap is 0.3x higher every time"

01:12:760 - the kiai should start here, not at 01:11:648 - . This is a rather significant musical error as the first combo is clearly a pre-chorus roll but starts the kiai early. it just makes no god damn sense to have the kiai start so early. You don't start the kiai at 00:33:871 - , you don't start it at 02:19:056 - , you start it when the chorus starts. This is a major flop and should be reason enough to DQ on its own.



I could really list things on and on and on, but it's clear that the mapper in question has entered the "Bullshit shuffle" stance and will refuse any and all changes until a DQ is forced, in which case they will again become receptive to suggestions and improvement.


I applaud and appreciate that you're making a map of this song in support of the creator's health, but don't use it as an excuse to rank a shitty map full of errors and dumb choices. That's just disrespectful.
Kyouren
Gratzz! :o
Myxo
Taking this down, because Shiirn brought up some really valid points. The map looks quite random as it is now, so please improve it.

Please take another look at peitschzwei's mod, too, as most of your reasons for denial don't really seem justified. He is pointing out a lot of inconsistencies in the map (jumps that are too large compared to others nearby for what they emphasize, rhythm inconsistencies, flow inconsistencies etc.) and in your reply you just justify the patterns themselves mostly, but not in the context of the whole map.
Zetera
Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
Soul Evans
Can kwan explain her choices?
Topic Starter
GIDZ

Shiirn wrote:

00:36:463 (3,4) - Still makes no sense with the bass because you never follow it anywhere else. See Hard's 00:36:463 (3,4,5,6) - to see how fucking randomly you're mapping the music. Come on. I dun see why I cant follow the bass -> snare drum. Also its consistently on the whole map... 00:42:389 (3,4) - , 00:49:056 (1,2) - , 00:59:426 (1,2) - , 01:14:241 (1,2) - , 01:20:167 (1,2) - , 01:26:093 (1,2) - , 01:27:574 (1,2) - , 01:48:315 (1,2) - , 01:49:797 (1,2) - , etc....

00:37:389 (2,3,4) - is a made-up rhythm that is followed inconsistently, better to just get rid of it It's no where near made up.. 00:37:389 - has a strong sound, 00:37:482 - is a hi-hat, and 00:37:574 - follows snare drum.

00:49:797 (3,4,5) - viptwo is right in pointing out that the spacing you use makes zero bloody sense in context. It's playable and plays fine but there's some serious fuckery going on when the sliders have little to no spacing changes while the circles are all over the place. Fair enough, I reduced spacing.

contrast 00:35:722 (1,2) - with 00:41:648 (1,2) - and the same musical patterns in the kiai, namely 01:14:241 (1,2) - and 01:20:167 (1,2) - , and you'll see that they're drastically different despite being musically and rhythmically the same.

If you say "well the later kiais are more energetic and thus are mapped differently", there's this kicker: I think its the opposite, since 01:11:648 - doesnt bring as much energy to the music than the intro.

contrast 00:37:204 (1,2,3,4,5,6,7) - and 00:43:130 (1,2,3,4,5,6,7,8,9) - with the same musical patterns in the kiai later, namely 01:15:722 (1,2,3,4) - 01:21:648 (1,2,3,4) - etc etc. They're actually far weaker in the later kiais! wow! 01:15:722 (1,2,3,4) - This was explained before as I wanna make players aware of the upcoming change in pattern of 01:17:204 (1,2,3,4,5,1,2) - . Furthermore, 01:21:648 (1,2,3,4) - is to make the part consistent with the previous rhythm choice and thus chose not to follow the slider + triplet pattern like the beginning. I could say the same about the beginning as well, the intro actually has a lot of energy so I chose to go with 00:37:204 (1,2,3,4,5,6,7) - . The energy basically blew up at 00:33:871 (1,1) - , then the next Kiai also has the same section at the beginning 00:39:982 - which has a lot of energy imo when compared with 01:11:648 - . Even though 01:18:500 - has the same "HEY" + crash symbol in the music, like I mentioned earlier, I wanted to keep consistent with the previous pattern.


the sad part is that you actually do pretty cool things here and there like 00:59:426 (1,2) - fits perfectly fine and does well
but a lot of the map is completely fucking random and incoherent, especially the parts where you ignore the vocals entirely I dun understand why I have to follow vocals when I have other rhythm choices. You might say it stands out more but I just dun wanna follow too much drums + vocals at the same time to avoid dense rhythms and overmapping imo. Also I've been following the same thing over and over again on the whole map, like 00:59:426 (1,2) - basically is the same as any other 3/4 slider + 1/2 slider in the whole map of what Im following in the music.

01:24:611 (1,2,3,4,5,6,7,8) - this is fucking hideous and would be better off with an actual real pattern to it rather than "lol distance snap is 0.3x higher every time" oh 0.3x then my bad lol. Also I strongly believe that this pattern suits the music pretty well, since the pitch is getting higher and the music stands out than most of the other parts in the song, so I believe I should make something that stands out in the map as well; even if its hideous. As long as it follows the music, its fine.

01:12:760 - the kiai should start here, not at 01:11:648 - . This is a rather significant musical error as the first combo is clearly a pre-chorus roll but starts the kiai early. it just makes no god damn sense to have the kiai start so early. You don't start the kiai at 00:33:871 - , you don't start it at 02:19:056 - , you start it when the chorus starts. This is a major flop and should be reason enough to DQ on its own. Thats my error, fixed.



I could really list things on and on and on, but it's clear that the mapper in question has entered the "Bullshit shuffle" stance and will refuse any and all changes until a DQ is forced, in which case they will again become receptive to suggestions and improvement. Well Im always open to opinions, Im not like how I was in the prev dq. I dun mind getting it dqed, it just improves my map; however, I just reject stuff simply cuz I already have a concept or idea behind the pattern, not cuz I was angry or anything about viptwo's mod or yours. I rly appreciate you guys spending time on my map. So tks~


I applaud and appreciate that you're making a map of this song in support of the creator's health, but don't use it as an excuse to rank a shitty map full of errors and dumb choices. That's just disrespectful.
Topic Starter
GIDZ

Zetera wrote:

Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
I have already confirm metadata with IamKwaN. Also, the artist is the singer and not the composer in this case.

Source: https://soundcloud.com/user-847444/tracks

Edit: Updated map
Okoratu
still makes no sense to not tag them then... right?
vipto

- G I D Z - wrote:

Zetera wrote:

Additionally, neither artist nor tags credit the composer of the song, Máni Svavars/Máni Svavarsson. Are you sure this meta is 100% valid?
I have already confirm metadata with IamKwaN. Also, the artist is the singer and not the composer in this case.

Source: https://soundcloud.com/user-847444/tracks

Edit: Updated map

Zetera wasn't talking about putting the composer as the artist but rather in the tags.
Topic Starter
GIDZ
Zetera wasn't talking about putting the composer as the artist but rather in the tags.
oops, ok sure I'll add them to the tags. I misread lol.

Edit: Updated tags
Cryptic
Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
Topic Starter
GIDZ

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
Removed and updated~

Edit: Metadata update

vipto

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
Topic Starter
GIDZ

peitschzwei wrote:

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
why not? It relates. https://www.reddit.com/r/dankmemes/comm ... _the_year/
Topic Starter
GIDZ


Good to go again~
Cryptic

peitschzwei wrote:

Cryptic wrote:

Why are funny, gag and lmao legitimate tags? I get meme as other internet memes have been tagged in the past, but those three don't really make much sense to me.
"meme" shouldnt be there either.
I'd say that overall it makes more sense than the other tags did. Meme has been used as a tag in more than a few cases prior to this map and it does make sense to have it tagged as a "meme" because, well, it is. Personally, if those other maps weren't tagged with meme, I'd say this one shouldn't be tagged with meme either, but they were, so this probably should be too for consistency's sake.
unko
stop ranking this bad map and rank scuttttlebug insteaf
Shiirn
gidz, the qat is not who you're supposed to satisfy


it's me and viptwo.


generally speaking the DQing modders should reach some form of consensus with the mapper to help their map fix its perceived problems, you're not supposed to just go to the QAT, who doesn't give a shit about the map anyway, and ask for permission to pursue requalification.

and looking at the map, you did the bare minimum required to "fix" the map and as such i can safely say, fuck you, get some more polish done.



A zero effort meme map shouldn't be allowed. Put some effort into it.
vipto
Looking at how much you actually changed, mapping wise it's exactly one thing excluding the kiai thing.

This got dq'd for a reason and one lowely change certainly does not suffice in order to achieve proper quality.
Topic Starter
GIDZ

Shiirn wrote:

gidz, the qat is not who you're supposed to satisfy


it's me and viptwo.


generally speaking the DQing modders should reach some form of consensus with the mapper to help their map fix its perceived problems, you're not supposed to just go to the QAT, who doesn't give a shit about the map anyway, and ask for permission to pursue requalification.

and looking at the map, you did the bare minimum required to "fix" the map and as such i can safely say, fuck you, get some more polish done.



A zero effort meme map shouldn't be allowed. Put some effort into it.
But I've already responded and explained why I didnt apply some of ur thoughts :v
If u keep saying "polish", pls suggest how and not just pointing out the issues and flaming. Cuz I already thought out the map before mapping it.

Seems u're not happy yet, so I'll keep self modding for now~
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