hi im modder c:
[YEAH BRO WHAT THE FUCKS UP]
add monstrata to tags
jk
00:06:640 (2,3,4) - thematically wouldn't it fit the song better if this was a triangle instead of square :thinking:
00:10:050 (3,4,5,6,7) - these dont blanket the curvature of any of these 00:10:650 (9,10,1) - , fix for some nice aesthetic
00:31:200 (1) - i think this deserves a flow change, you had one here 00:30:000 (1) -
00:32:400 (1,2,3,4) - SUMMER SQUARE MIGHT AS WELL ADD BLUE DRAGON TO THE TAGS WHILE YOU'RE AT IT
im joking JEEZ bro calm the FUCK down
00:37:950 (5,1) - as indicated by 00:37:950 (5) - the pixel locator, the start of this object is
x:388 y:140 but the red tic on 00:38:400 (1) - is
x:389 y:139, FIX THAT SHIT BROH
00:42:000 (1,2,1,2,3,4) - bloop, bloop, bloop bloop bloop bloop
00:43:500 (2,4) - hoYl BLAKNTSE
00:50:400 (1) - maybe give a flow change from 00:50:250 (6) - ? having 00:50:100 (5,6,1) - be linear makes it hard to distinguish 00:50:400 (1) -
01:02:550 (2,3) - logically, how you follow this section 01:02:400 (1,2,3,4,5,6,7,8) - with increasing jumps, it should have spacing as well and not stack, use your hitsounding as an indicator for jump size here (you did a pretty good job already, just fix this stack tbhaych)
01:24:000 (1,2,3,4,1,2,3,4,1,2,3,4) - use perfect geometry to make it a perfect triangle? im missing some doritos rn tbh lo
01:47:850 (7,8,1,2) - un intuitive stream shape
01:48:900 (5,6,7,8,1) - ^^^
01:50:100 (1,2,3) - PLEASE I JUST WANT 1 TRIANGLE :C (literally nothing wrong here im just bitching, excuse me plz)
01:51:600 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - you managed to make a jump map that doesnt touch a single corner once, let this be an indicator to how much you're restricting yourself in your mapping in terms of space usage
your jump sequences could be much prettier with better formatting, it would take forever to go through all of them so let me just dissect one jump sequence in this first kiai and then you can consider it in other sequences throughout your map
01:56:700 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - sure why not
if this map were exclusively for jump training, then there is nothing wrong with this combo as it is. one reason for that is because flow wise, there's nothing really wrong with it and second because its intuitive... but this is ranked criteria and it looks super cluttered and placed without formatting. here are some reasons i think it looks unformatted (tell me to fuck off if you want this is just my POV tbh lo): #1 the sequence has no shape. not that triangles, squares, and whatever else have you are necessary to making a clean looking jump sequence, but even parts of them can completely clean up your aesthetic with the same flow.01:57:900 (3) - this note awkwardly lands stacked over 01:56:700 (2) - and unevenly distanced between 01:57:000 (4,5,1) - .01:56:850 (3,6,7,2,4,5) - these are rehashed jumps and form a crooked line. 01:58:350 (6) - unevenly distanced between 01:57:900 (3,4) - and has no distinguishable logic to its placement.
if you look at 01:56:700 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - as a unit, you can find glimpses of geometry as it is already that can totally fix this aesthetic and keep the flow (basically, put logic into something that otherwise has none (that i can see)).
01:57:300 (6,7,2) - linear, just copy paste 01:57:450 (7,2) - for a straight line if you wanted it.
01:56:700 (2,5,7) - same.
01:56:700 (2,3,5,6) - nearly 60 degree angles from 6>3>5>2.
01:57:300 (6,1,2,3,5,6,7) - a really awkward looking hexagon
so if i didnt already beat the shit out of this point, let me beat it some more in my conclusion saying that you have the the right outline, just give it some shape because rn it looks goofy
ok back to memes
02:03:150 (5,2) - lo nice stakc
02:27:600 - helblinde what the HOyL lol what is this sample from
02:36:450 (4,5,6,7,8,9,10,11,12,1) - sound very overmapped
02:43:200 (1,2,3,4,5,6,7) - PERFECT PLACE TO USE DORITO GEOMETRY
02:52:650 (3) - lmao if you look at it sideways, it looks like some legs and feet
03:02:775 (6,7,8,1,2) - un intuitive stream shape
03:03:150 (3,4,5,6,7,8,1) - this was pretty close, but 03:03:600 (1) - comes off 03:03:525 (8) - a bit too sharp, no?
03:18:450 (3,4,5,6,7,9) - fix curvature, use the approach circle
04:19:200 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4) - this section flows in a repetetive counter clockwise circle, flow breaks are warranted in here
04:48:450 (4,5,6,7,8,9,10,11,12,13,1) - most natural curved stream in the entire map, this was super comfy
press ctrl a and look how minimal :c the map super is centralized and has some pretty cluttered spots, but the flow is nice and comfy and is definitely salvageable through aesthetic. rhythm choice not an issue, gj
o k x d e n j o i m y d u d e s t a y f r e s h