PinocchioP - SLoWMoTIoN

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PyroBear
5.47 * map yet I feel like I can somehow pass it...
[General]
  1. Pure black combo colors are a big no no, especially when your storyboard's pure black. Use something similar like 43,43,43.
  2. There's a lot of awkward overlaps to play, this map's not my skill range but I feel like this won't get an fc for a while.
  3. There's also a lot of awkward spacing, I was playing on autopilot and plenty of times I wondered if this was half a beat or a quarter of a beat apart.

[Communication!l]
  1. 01:24:439 this feels awkward to play.
  2. 02:33:252 oh god :o forget passing this song... There's plenty of space to place streams, overlapping streams aren't that great of an idea anyways...
  3. 02:40:470 the spacing seems a bit too far and the flow seems kinda wonky.
  4. 02:43:470 ^
  5. 03:01:658 too far apart.
  6. 04:34:752 there's a sound here, why isn't it mapped?
  7. 04:48:252 spacing + flow


Kinda reminds me of old mapping, somewhere along the lines of 2009 and 2010?
Topic Starter
Nostalgic

PyroBear wrote:

5.47 * map yet I feel like I can somehow pass it...
[General]
  1. Pure black combo colors are a big no no, especially when your storyboard's pure black. Use something similar like 43,43,43. Removed
  2. There's a lot of awkward overlaps to play, this map's not my skill range but I feel like this won't get an fc for a while. Those overlaps are intended but some parts will be fixed
  3. There's also a lot of awkward spacing, I was playing on autopilot and plenty of times I wondered if this was half a beat or a quarter of a beat apart.The spacing problem u mentioned is not really a big deal, but I will recheck if there really is awkward spacing

[Communication!l]
  1. 01:24:439 this feels awkward to play. fixed
  2. 02:33:252 oh god :o forget passing this song... There's plenty of space to place streams, overlapping streams aren't that great of an idea anyways...changed
  3. 02:40:470 the spacing seems a bit too far and the flow seems kinda wonky. Remapped
  4. 02:43:470 ^
  5. 03:01:658 too far apart. fixed
  6. 04:34:752 there's a sound here, why isn't it mapped? I am following the percussion sound there.
  7. 04:48:252 spacing + flow The spacing is intended as for the rhythm


Kinda reminds me of old mapping, somewhere along the lines of 2009 and 2010? So cool u notice this. I am indeed intimating those old styles!
Thanks so much! :D
Anmiy
M4M ※ I can't speak English sorry.... mod → Japanese

あくまで私個人の視点のmodですので、変えたくない場所はお断りしていただいて結構です!

  • Communication!

  1. 00:07:564 (5,6,7) - snapの間隔を統一した方がいいかもしれません
  2. 00:08:033 (1,2) -  ^
  3. 00:08:689 (1) - スライダー曲げない方が個人的に好きです
  4. 00:17:502 (1,2) - 前の00:16:752 (1,2) - これから少し距離を置いた方がいいかも・・・?
  5. 00:24:814 (1) - 強い音が鳴っているのでcircleにしたほうがいいかもしれないです。
  6. 00:31:752 (1) - slider end 00:32:127 -
  7. 00:33:252 (1) - ^
  8. 00:34:752 (2) - slider end 00:34:939 -
  9. 00:36:252 (2) - ^
  10. 00:39:627 - add circle
  11. 00:41:127 - ^
  12. 00:42:627 - ^
  13. 00:44:127 - ^
  14. 00:45:627 - ^
  15. add slider 00:49:752 - slider end 00:50:033 -
  16. 02:41:877 (1,2,3,4) - 分かりにくいかもしれません、スタックを避けましょう!
  17. 02:49:658 (6) - slider end 02:49:752 -
  18. 03:51:252 (1) - 前のストリームに間隔をあわせた方がいいです
  19. 04:07:658 (4) - slider end ^


Fight ~ ;)
Topic Starter
Nostalgic

eLy wrote:

M4M ※ I can't speak English sorry.... mod → Japanese

あくまで私個人の視点のmodですので、変えたくない場所はお断りしていただいて結構です!

  • Communication!

  1. 00:07:564 (5,6,7) - snapの間隔を統一した方がいいかもしれません
  2. 00:08:033 (1,2) -  ^
  3. 00:08:689 (1) - スライダー曲げない方が個人的に好きです
  4. 00:17:502 (1,2) - 前の00:16:752 (1,2) - これから少し距離を置いた方がいいかも・・・?
  5. 00:24:814 (1) - 強い音が鳴っているのでcircleにしたほうがいいかもしれないです。
  6. 00:31:752 (1) - slider end 00:32:127 -
  7. 00:33:252 (1) - ^
  8. 00:34:752 (2) - slider end 00:34:939 -
  9. 00:36:252 (2) - ^
  10. 00:39:627 - add circle
  11. 00:41:127 - ^
  12. 00:42:627 - ^
  13. 00:44:127 - ^
  14. 00:45:627 - ^
  15. add slider 00:49:752 - slider end 00:50:033 -
  16. 02:41:877 (1,2,3,4) - 分かりにくいかもしれません、スタックを避けましょう!
  17. 02:49:658 (6) - slider end 02:49:752 -
  18. 03:51:252 (1) - 前のストリームに間隔をあわせた方がいいです
  19. 04:07:658 (4) - slider end ^


Fight ~ ;)
All fixed. Since I only understand the Kanji and English words, I hope I haven't misinterpreted them wrong. Thank you so much and good luck to your set!!!! 8-)
Logic Agent
returning m4m

[Communication!]
  1. 00:19:752 (1,2) - I understand why things like this are close together to show the 3/4, however I think 00:18:627 (3,1) the spacing between these sections where there is a gap in the rhythm could use more space. 00:19:752 (1,2,1) this is easily misreadable as all being 3/4 because of the spacing.
  2. 00:24:064 (4,1) - I feel like the small spacing here is underemphasizing 00:24:252 (1) because this is where the rhythm you were following reaches the highest point. In my opinion it could use more space, by either moving the slider or adjusting 00:23:502 (1,2,3,4) this
  3. 00:25:283 - I'm fairly sure there should be a circle here but I'm not positive maybe I'm hearing things
  4. 00:26:314 (1,3) - stuff like this is pretty overmapped or snapped to some really weird stuff in the background that I can't make out even when I delete the object and listen for it.
  5. 00:32:689 - If you wanted to use those weird snapping sliders, here would be the place. I'm also confused as to what this part is following, because 00:30:814 (1,2,3,1) is obviously mapped to lyrics, however 00:32:314 (1,2,3,1) this sounds like it's mapped to nothing.
  6. 01:07:752 - this section the music is gradually increasing in intensity, however the object placement and spacing overall is the same throughout. I think it'd be more interesting if you increased the spacing with the music to help build up to the chorus.
  7. 01:19:752 - doing the same eight sliders throughout this entire section feels very under representative of what the song is actually doing, there's no personality or anything to make this part feel connected to the map.
  8. 02:19:752 (1) - these sliders are unrankable as the path they follow is unclear to the player
  9. 02:28:564 (3,4,1) - stacking this part under 02:28:002 (2) is pretty bad in my opinion because you've done some 3/4 stuff like this before and it could be misinterpreted as another instance of that.
  10. 02:29:033 (2,3) - Also I wouldn't space these circles so far away from the slider they come after
  11. 02:36:064 (5) - this should end on the white tick
  12. 02:45:252 - same as first kiai
  13. 03:01:752 (1,2,3) - this spaced triple is an enormous diffspike, unfitting to the song. I would make the spacing smaller
  14. 03:19:002 (1) - nc this to make the snapping change more obvious
  15. 04:02:877 (5,6) - delete this circle and move the slider over and make it repeat one more time. the current rhythm is pretty bad
  16. 04:03:252 - again, same as other two


Overall the map is alright... there are a lot of very questionable choices and "foundational" mistakes that make it look sloppy, but at the same time some interesting gimmicky things throughout the map that made it fun to look at. Good luck!
Log Off Now
m4m req from q

not very good at modding these kind of maps (as i said in pm) but gonna give it a shot anyway

[COmMUnICaTIoN!]

00:18:627 (3,1) - Tiny overlap, either remove overlap or make it more obvious it's meant to be one
00:20:127 (2,1) - ^
00:37:658 (1,1) - These really slow sliders feel really misleading to me considering the vocals that you're following
00:42:252 (1) - The red tick here should be clickable imo, since thats the stronger vocal, maybe swap out 00:41:877 (4,1) - for some jumps?
00:52:377 (1) - Shorten this to the blue tick, and have a faster linear slider leading into the next circle afterwards. This emphasises what I think you were trying to go for in the vocal + drum patterning
00:54:627 (1,2,3) - This would work better as a triangle pattern, as each pitch is different, where I feel back and forth jumps should be where the music is the same/very similar
00:55:377 (1) - Same comment as 00:52:377 (1) - (you actually did something similar to what I'm suggesting here 00:56:877 (1,1) - )
01:36:064 (2,1) - This blanket is triggering me xd
01:58:752 (1,1) - This is a really really reaaally short recovery time even for a diff like this, might be unrankable
02:50:314 (2) - I would NC this since the time between clicks is changing
02:54:064 (1) - Make this stack under 02:53:877 (3) - ?
02:54:252 (1) - ^
03:19:002 (5) - NC
03:19:752 (8) - Slider to accent the guitar maybe?
03:25:002 (5,6,7,8,9) - Have a gap between the slider end and the stream/nc the stream, since atm its misleading when you should start clicking

Sorry if my mod wasn't much use, I don't normally mod these kinds of maps :P GL!
Topic Starter
Nostalgic

Log Off Now wrote:

m4m req from q

not very good at modding these kind of maps (as i said in pm) but gonna give it a shot anyway

[COmMUnICaTIoN!]

00:18:627 (3,1) - Tiny overlap, either remove overlap or make it more obvious it's meant to be one i changed this already in logic agent's mod, just haven't got enough time to update. but i have to say u both r correct.
00:20:127 (2,1) - ^
00:37:658 (1,1) - These really slow sliders feel really misleading to me considering the vocals that you're following nope
00:42:252 (1) - The red tick here should be clickable imo, since thats the stronger vocal, maybe swap out 00:41:877 (4,1) - for some jumps?nope
00:52:377 (1) - Shorten this to the blue tick, and have a faster linear slider leading into the next circle afterwards. This emphasises what I think you were trying to go for in the vocal + drum patterning great idea, changed
00:54:627 (1,2,3) - This would work better as a triangle pattern, as each pitch is different, where I feel back and forth jumps should be where the music is the same/very similar yes and no. back and forth jumps work just as u said but i wanna keep everything linear here to overlap with the sliders
00:55:377 (1) - Same comment as 00:52:377 (1) - (you actually did something similar to what I'm suggesting here 00:56:877 (1,1) - )
01:36:064 (2,1) - This blanket is triggering me xd sure tried my best to look better
01:58:752 (1,1) - This is a really really reaaally short recovery time even for a diff like this, might be unrankable milan did the same in his ranked diff
02:50:314 (2) - I would NC this since the time between clicks is changing nope. nc is not about click time but sv change / end of a rhythm
02:54:064 (1) - Make this stack under 02:53:877 (3) - ? this is intended
02:54:252 (1) - ^
03:19:002 (5) - NC fixed
03:19:752 (8) - Slider to accent the guitar maybe?nope
03:25:002 (5,6,7,8,9) - Have a gap between the slider end and the stream/nc the stream, since atm its misleading when you should start clickingu r right, fixed with nc

Sorry if my mod wasn't much use, I don't normally mod these kinds of maps :P GL!
Thank you so much! :)
Topic Starter
Nostalgic

Logic Agent wrote:

returning m4m

[Communication!]
  1. 00:19:752 (1,2) - I understand why things like this are close together to show the 3/4, however I think 00:18:627 (3,1) the spacing between these sections where there is a gap in the rhythm could use more space. 00:19:752 (1,2,1) this is easily misreadable as all being 3/4 because of the spacing.fixed
  2. 00:24:064 (4,1) - I feel like the small spacing here is underemphasizing 00:24:252 (1) because this is where the rhythm you were following reaches the highest point. In my opinion it could use more space, by either moving the slider or adjusting 00:23:502 (1,2,3,4) this fixed
  3. 00:25:283 - I'm fairly sure there should be a circle here but I'm not positive maybe I'm hearing thingsfixed
  4. 00:26:314 (1,3) - stuff like this is pretty overmapped or snapped to some really weird stuff in the background that I can't make out even when I delete the object and listen for it.now they all follow the lyric
  5. 00:32:689 - If you wanted to use those weird snapping sliders, here would be the place. I'm also confused as to what this part is following, because 00:30:814 (1,2,3,1) is obviously mapped to lyrics, however 00:32:314 (1,2,3,1) this sounds like it's mapped to nothing.
  6. 01:07:752 - this section the music is gradually increasing in intensity, however the object placement and spacing overall is the same throughout. I think it'd be more interesting if you increased the spacing with the music to help build up to the chorus.changed
  7. 01:19:752 - doing the same eight sliders throughout this entire section feels very under representative of what the song is actually doing, there's no personality or anything to make this part feel connected to the map. u r totally right i m just too lazy
  8. 02:19:752 (1) - these sliders are unrankable as the path they follow is unclear to the playeri slightly adjusted the shape but i still don't think they are unrankable
  9. 02:28:564 (3,4,1) - stacking this part under 02:28:002 (2) is pretty bad in my opinion because you've done some 3/4 stuff like this before and it could be misinterpreted as another instance of that.fixed
  10. 02:29:033 (2,3) - Also I wouldn't space these circles so far away from the slider they come afterfixed
  11. 02:36:064 (5) - this should end on the white tickfixed
  12. 02:45:252 - same as first kiai
  13. 03:01:752 (1,2,3) - this spaced triple is an enormous diffspike, unfitting to the song. I would make the spacing smaller fixed
  14. 03:19:002 (1) - nc this to make the snapping change more obviousfixed
  15. 04:02:877 (5,6) - delete this circle and move the slider over and make it repeat one more time. the current rhythm is pretty badchanged the pattern
  16. 04:03:252 - again, same as other two


Overall the map is alright... there are a lot of very questionable choices and "foundational" mistakes that make it look sloppy, but at the same time some interesting gimmicky things throughout the map that made it fun to look at. Good luck!
I basically fixed all, thank you so much! :)
Affirmation
My queue was closed, But anyway you requested, I 'll mod really short.

[a]
00:01:939 (1,2,3,1,2,3) - this stack could be hard to read,
00:28:377 (1) - why SV is fast?
03:58:377 - add a beat
04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - really hard to play
GL
Topic Starter
Nostalgic

Neoskylove wrote:

My queue was closed, But anyway you requested, I 'll mod really short.

[a]
00:01:939 (1,2,3,1,2,3) - this stack could be hard to read,could be, but stil playable
00:28:377 (1) - why SV is fast? for emphasis
03:58:377 - add a beat not the instrument i m following
04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - really hard to play challenging but definitely playable
GL
Haven't really changed anything but thanks anyway :)
hanyuu_nanodesu
Hey, M4M from my modding Q
My map https://osu.ppy.sh/s/472194
This is my first mod after 4 months hiatus so let's hope I still can mod

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Communication!]
  1. 00:11:877 (4) - This note somehow feels so extra because the previous notes cover big sounds while this one covers nothing. I suggest to just delete this note to make a little break feeling. It would emphasize the big sounds better.
  2. 00:11:502 (3) - Maybe you can change this slider to two circles to emphasize the second sound better. Considering the first sound is as big as the second but the second got totally less emphasized than the first. If you apply this and the mod above ^, you can try doing pattern like this http://puu.sh/sKvSP/d8503ce0b3.jpg you know, to make a little pound form short break. And ah, add finish to both notes (even if you don't apply, add finish to the tail as well) because they both covers the same sound.
  3. 00:13:002 - umm, very big sound here. Maybe you can just end this spinner 00:12:252 (1) - there to emphasize it better. Then you can add two notes here 00:13:377 and here 00:13:564 to emphasize the sounds before entering the chorus. It would be a nice lead up. If you think the spinner become to short, maybe you could just remove it entirely and replace it with a long slowed slider.
  4. 00:13:752 (1) - You can hear that the last two sounds, I mean here 00:14:314 and here 00:14:408 are slightly different from the other sound this slider has been following so I think it might be pretty weird to merge it in one slider. So maybe you can do something like this http://puu.sh/sKw6K/59cf0f7bc4.jpg that way you can also slightly emphasize that part better too because there is also vocal there.
  5. 00:24:252 (1,2,3) - Well I kinda see your intention but scrunching 1/2 pattern like this while you usually use this pattern for 1/4 stuff is kinda... surprising? I suggest just to move them apart.
  6. 00:25:752 (1) - Since there's no sound at the tail currently, I highly suggest to just end the slider here 00:25:939 because there's actually a sound there.
  7. 00:31:564 (3,1) - Be careful, the last time I made something like this, someone said reverse may not be covered.
  8. 00:33:064 (1,2) - Make this similar to the previous rhythm. Simply talking, ctrl+g this. Because the big sound is here 00:33:252 and here 00:33:439 so it would be weird if it's only being emphasized with reverse and slider tail while the small sound here 00:33:064 is covered with the head.
  9. 00:35:877 (1) - Uhh, nope, ignored very big sound here 00:36:064 Since the sound is pretty much different from previous, it's no use to make symmetrical rhythm. I suggest to change this so you can emphasize that big sound properly. Try something like this http://puu.sh/sKwst/b2a68cb460.jpg and if you do so, I think you better change this 00:36:814 (1) - to three circles to emphasize the sound better and make it different from previous 1/2 patterns.
  10. 00:49:002 (5) - Place this under (3), not under (4). Well, because previously it's been jump jump jump, and suddenly antijump. It's a total distraction that the pattern also suggest another jump sooo.... If you don't want to move (5), maybe you can move the previous note 00:48:252 (1,2,3,4) - . What I mean by moving is simply reverse them http://puu.sh/sKwLp/9f20d158e4.jpg It would emphasize (1) better too considering the current position is terrible. And if you actually do that, maybe move (5) slightly so the distance change would be equal and it would be easier to hit http://puu.sh/sKwQM/df9217ba9b.jpg Change the shape too if necessary to make a better flow. And btw, (5) should be in 1/3, not 1/4 http://puu.sh/sKwT5/a28cb38b20.jpg try to play with 25% playback and you can hear the miss. Better change it.
  11. 00:49:752 The final big sound is here and it's currently ignored. Better add a circle (yes it must be a circle, another 1/8 slider would be too extra) to cover it. Try to listen with 25% playback rate.
  12. 00:50:689 (4,1) - Same case as before, try to use the same technique.
  13. 00:52:189 adding a circle here would be a nice lead up to the next verse~
  14. 00:53:689 (4,1) - Y
  15. 00:57:627 (1) - The things about reverse slider is real you know.
  16. 01:06:533 Add a circle to make triplet because there's actually triplet sound
  17. 01:18:252 (3,1,2,1,2,1,2) - Maybe just make this into swastika pattern... I mean make this 01:18:252 (3) - parallel to this 01:19:002 (2) - and adjust their shape to make a swastika-ish box.
  18. 01:47:127 (3,4,1,2,3) - Make this into a perfect star maybe... use ctrl+shift+D command in case you don't know.
  19. 01:50:502 (3,4,5,6,7,8,9,10,11,12) - Move this 1/2 beat forward... The sound is here 01:50:314 and so on But I don't know, it seems become unfit nearing the end, you can check it yourself. I think it's around here 01:52:752 (10,11,12) - if you apply, you could try to move these 1/2 beat forward too. And add one or two extra notes here 01:53:877 (and here 01:54:064 -)
  20. 01:54:252 (1,2,1,2,1,2,1,2) - What. Remove this. No sound suggest a 1/4 pattern. Not even 1/2 pattern. Just map it simple for simple part, don't overmap it.
  21. 02:08:127 (2) - Reverse slider is covered~
  22. 02:08:689 (3,4) - yeah, the current would fit the vocal better but if you ctrl+g these, it would fit the drum better. Maybe you could try it.
  23. 02:09:627 (2,3) - You can ctrl+g these so 02:09:627 (2) - would cover the vocal better.
  24. 02:13:752 (1) - Lol'd
  25. 02:33:252 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Add NC somewhere.
  26. 02:38:502 (1) - End this at red tick because there's big drum sound there.
  27. 02:39:252 (1) - This is undermapped I guess, considering the next pattern is pretty complex so this part make it kinda misleading. Just map it normally if you want to keep it simple with ending this at white tick and add a circle at the red tick afterwards. It would also emphasize the drum sound here 02:39:627 which you currently ignored.
  28. 03:15:064 (2) - NOPE. Very big sound here 03:15:252 and you ignored it.... Do it like this http://puu.sh/sKxE1/f4e250cf8d.jpg you can fill the other part up to you, but please do this part like this.
  29. Well I guess I'll end it here. You will need more practice in deciding which should be emphasized more and placement as well. But this map is actually not badm just need more polishing I guess~


Good luck ^^
Topic Starter
Nostalgic

hanyuu_nanodesu wrote:

Hey, M4M from my modding Q
My map https://osu.ppy.sh/s/472194
This is my first mod after 4 months hiatus so let's hope I still can mod

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Communication!]
  1. 00:11:877 (4) - This note somehow feels so extra because the previous notes cover big sounds while this one covers nothing. I suggest to just delete this note to make a little break feeling. It would emphasize the big sounds better. ur kinda right but at the same time if i delete the note it feels empty, so i'd rather keep it.nvm ur right, fixed
  2. 00:11:502 (3) - Maybe you can change this slider to two circles to emphasize the second sound better. Considering the first sound is as big as the second but the second got totally less emphasized than the first. If you apply this and the mod above ^, you can try doing pattern like this http://puu.sh/sKvSP/d8503ce0b3.jpg you know, to make a little pound form short break. And ah, add finish to both notes (even if you don't apply, add finish to the tail as well) because they both covers the same sound.I changed the sv of the slider instead, finish added
  3. 00:13:002 - umm, very big sound here. Maybe you can just end this spinner 00:12:252 (1) - there to emphasize it better. Then you can add two notes here 00:13:377 and here 00:13:564 to emphasize the sounds before entering the chorus. It would be a nice lead up. If you think the spinner become to short, maybe you could just remove it entirely and replace it with a long slowed slider.but i was following the different track
  4. 00:13:752 (1) - You can hear that the last two sounds, I mean here 00:14:314 and here 00:14:408 are slightly different from the other sound this slider has been following so I think it might be pretty weird to merge it in one slider. So maybe you can do something like this http://puu.sh/sKw6K/59cf0f7bc4.jpg that way you can also slightly emphasize that part better too because there is also vocal there.ur right, fixed
  5. 00:24:252 (1,2,3) - Well I kinda see your intention but scrunching 1/2 pattern like this while you usually use this pattern for 1/4 stuff is kinda... surprising? I suggest just to move them apart. slightly fixed
  6. 00:25:752 (1) - Since there's no sound at the tail currently, I highly suggest to just end the slider here 00:25:939 because there's actually a sound there. fixed
  7. 00:31:564 (3,1) - Be careful, the last time I made something like this, someone said reverse may not be covered. fixed
  8. 00:33:064 (1,2) - Make this similar to the previous rhythm. Simply talking, ctrl+g this. Because the big sound is here 00:33:252 and here 00:33:439 so it would be weird if it's only being emphasized with reverse and slider tail while the small sound here 00:33:064 is covered with the head. that was my orignial version but someone said i should follow the lyric. nvm fixed
  9. 00:35:877 (1) - Uhh, nope, ignored very big sound here 00:36:064 Since the sound is pretty much different from previous, it's no use to make symmetrical rhythm. I suggest to change this so you can emphasize that big sound properly. Try something like this http://puu.sh/sKwst/b2a68cb460.jpg and if you do so, I think you better change this 00:36:814 (1) - to three circles to emphasize the sound better and make it different from previous 1/2 patterns.fixed
  10. 00:49:002 (5) - Place this under (3), not under (4). Well, because previously it's been jump jump jump, and suddenly antijump. It's a total distraction that the pattern also suggest another jump sooo.... If you don't want to move (5), maybe you can move the previous note 00:48:252 (1,2,3,4) - . What I mean by moving is simply reverse them http://puu.sh/sKwLp/9f20d158e4.jpg It would emphasize (1) better too considering the current position is terrible. And if you actually do that, maybe move (5) slightly so the distance change would be equal and it would be easier to hit http://puu.sh/sKwQM/df9217ba9b.jpg Change the shape too if necessary to make a better flow. And btw, (5) should be in 1/3, not 1/4 http://puu.sh/sKwT5/a28cb38b20.jpg try to play with 25% playback and you can hear the miss. Better change it.fixed, my original slider is on 1/3 snap
  11. 00:49:752 The final big sound is here and it's currently ignored. Better add a circle (yes it must be a circle, another 1/8 slider would be too extra) to cover it. Try to listen with 25% playback rate.fixed
  12. 00:50:689 (4,1) - Same case as before, try to use the same technique.fixed
  13. 00:52:189 adding a circle here would be a nice lead up to the next verse~fixed
  14. 00:53:689 (4,1) - Yfixed
  15. 00:57:627 (1) - The things about reverse slider is real you know.fixed
  16. 01:06:533 Add a circle to make triplet because there's actually triplet soundfixed
  17. 01:18:252 (3,1,2,1,2,1,2) - Maybe just make this into swastika pattern... I mean make this 01:18:252 (3) - parallel to this 01:19:002 (2) - and adjust their shape to make a swastika-ish box.fixed
  18. 01:47:127 (3,4,1,2,3) - Make this into a perfect star maybe... use ctrl+shift+D command in case you don't know.the rhythm of first 4 notes are quite different from the later, so no change
  19. 01:50:502 (3,4,5,6,7,8,9,10,11,12) - Move this 1/2 beat forward... The sound is here 01:50:314 and so on But I don't know, it seems become unfit nearing the end, you can check it yourself. I think it's around here 01:52:752 (10,11,12) - if you apply, you could try to move these 1/2 beat forward too. And add one or two extra notes here 01:53:877 (and here 01:54:064 -)
  20. 01:54:252 (1,2,1,2,1,2,1,2) - What. Remove this. No sound suggest a 1/4 pattern. Not even 1/2 pattern. Just map it simple for simple part, don't overmap it.i know this is overmap but i'd keep it so as to reflect the sound effects
  21. 02:08:127 (2) - Reverse slider is covered~fixed
  22. 02:08:689 (3,4) - yeah, the current would fit the vocal better but if you ctrl+g these, it would fit the drum better. Maybe you could try it.fixed
  23. 02:09:627 (2,3) - You can ctrl+g these so 02:09:627 (2) - would cover the vocal better. fixed
  24. 02:13:752 (1) - Lol'd
  25. 02:33:252 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Add NC somewhere.added
  26. 02:38:502 (1) - End this at red tick because there's big drum sound there.
  27. 02:39:252 (1) - This is undermapped I guess, considering the next pattern is pretty complex so this part make it kinda misleading. Just map it normally if you want to keep it simple with ending this at white tick and add a circle at the red tick afterwards. It would also emphasize the drum sound here 02:39:627 which you currently ignored. fixed
  28. 03:15:064 (2) - NOPE. Very big sound here 03:15:252 and you ignored it.... Do it like this http://puu.sh/sKxE1/f4e250cf8d.jpg you can fill the other part up to you, but please do this part like this.fixed in my own way
  29. Well I guess I'll end it here. You will need more practice in deciding which should be emphasized more and placement as well. But this map is actually not badm just need more polishing I guess~


Good luck ^^
Big thanks!! :)
blueloniess
00:01:752 - 00:10:658 - 开头这里的一段3连个人觉得做得很丑
00:15:064 (1,2,3,4,5,6,7,8,9) - 这3个也是,我是觉得这样放还不如就放一个原地不动的3连,看起来感觉要舒服的多
00:19:377 (1,2,3,4) - 这样叠也是,觉得不好看,放个直的也许好一些
00:27:814 (1,1,2) - 可以叠的话还是叠一下节约空间吧?
00:30:814 (1) - 这个真心丑
00:32:314 (1) - ↑
00:33:814 (1) -
00:38:033 (1,2) - ???突然变距?
00:41:877 (4) - 不好看
01:33:627 (1,1) - ↑
02:07:752 (1,2,3,4,1,2,3) - 完全挤在一起
02:51:252 (1,3) - 02:57:252 (1,2,3,1) - 怪怪的
03:07:752 (2) - 03:07:189 (1,2) - 这里可以用一下对称的
03:44:689 (2,3,4,5,6,7) - 等距
03:50:689 (1,2,3,4,5,6,1) - 等距
04:26:502 (1) - 04:36:814 (1) -
04:42:439 (2,3,1) -
04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
======================================================
整体来说吧,没感觉到什么整洁性,大多数都是十分的拥挤,而且感觉排列都没怎么注意,节奏做的很好,但是整体来说真心觉得不好看,有些滑条奇形怪状的,看起来意义不明,物件之间的联系不明显,flow做的也不明显,整体图的难度感觉就是后面一段乱跳拉上去的,,难度分布不均匀,建议把难度分布搞均匀一点吧,3个kiai段,前面两个简单,后面一个太嗨感觉也不好.
感觉要注意一下排列的整洁性,再就是把flow做的明显一点吧?

我只是说说我的感受了,至少我现在看不懂你的图.
Topic Starter
Nostalgic

blueloniess wrote:

00:01:752 - 00:10:658 - 开头这里的一段3连个人觉得做得很丑
00:15:064 (1,2,3,4,5,6,7,8,9) - 这3个也是,我是觉得这样放还不如就放一个原地不动的3连,看起来感觉要舒服的多好像你是對的
00:19:377 (1,2,3,4) - 这样叠也是,觉得不好看,放个直的也许好一些因為滑條是弧形
00:27:814 (1,1,2) - 可以叠的话还是叠一下节约空间吧? 好像是清唱的部份我不想疊呀
00:30:814 (1) - 这个真心丑這個我覺得蠻可以 :cry:
00:32:314 (1) - ↑
00:33:814 (1) - 改了這個一點
00:38:033 (1,2) - ???突然变距?fixed
00:41:877 (4) - 不好看
01:33:627 (1,1) - ↑
02:07:752 (1,2,3,4,1,2,3) - 完全挤在一起 因為這段比較平靜,ds不用太遠
02:51:252 (1,3) - 02:57:252 (1,2,3,1) - 怪怪的
03:07:752 (2) - 03:07:189 (1,2) - 这里可以用一下对称的fixed
03:44:689 (2,3,4,5,6,7) - 等距fixed
03:50:689 (1,2,3,4,5,6,1) - 等距fixed
04:26:502 (1) - 04:36:814 (1) - fixed
04:42:439 (2,3,1) - 這個是故意的,因為04:42:627 (1) - 的聲音有很明顯的區別
04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 這個地方很多人都說要改,但其實那部份的音樂都1,2/1,2/1,2那樣分開,而它們之間的間距是根據pitch的不同而相應的調整
======================================================
整体来说吧,没感觉到什么整洁性,大多数都是十分的拥挤,而且感觉排列都没怎么注意,节奏做的很好,但是整体来说真心觉得不好看,有些滑条奇形怪状的,看起来意义不明,物件之间的联系不明显,flow做的也不明显,整体图的难度感觉就是后面一段乱跳拉上去的,,难度分布不均匀,建议把难度分布搞均匀一点吧,3个kiai段,前面两个简单,后面一个太嗨感觉也不好.
感觉要注意一下排列的整洁性,再就是把flow做的明显一点吧?
我表示很理解,當初做這張圖時想刻意模仿一些舊圖沒有怎麼理會flow,但我覺得現在挺好的,整潔性方面我大致上改了一點。至於很多地方不好看⋯⋯我覺得這些蠻主觀的,所以都沒有怎麼改。音樂到後面真的很激昂所以難度分佈方面我覺得還可以。但我很詫異前面居面沒有人覺得很擁擠,這個我是故意的,而且有大量的linear jump顯得所有notes都很集中,所以我現在索性cs+0.3

我只是说说我的感受了,至少我现在看不懂你的图. 其實比較主觀的摸至少可以讓我知道你們對這張圖的觀感
Thanks for your mod :):)
Hobbes2
im tired and dont really like this song that much so...short mod incoming lol

00:07:752 (7) - I'm pretty sure this should be NC'd.

00:13:752 (1,1,2,1) - This plays pretty weird, because it basically plays like a stream jump. not sure if that really fits the intensity of the sound. A fix is to move 00:14:314 (1,2) - so they attach to 00:14:502 (1) - instead

00:14:877 - By the way, I think this should be clickable.

00:24:252 (1,2,3) - More space between these? Kinda underwhelming at the moment. No reason for it to be that small.

00:33:814 (1) - pretty ugly shape

These SV changes don't really make much sense to me in general, like I don't get why 00:39:252 (1) - deserves to be slower than 00:40:377 (2) - or why 00:40:752 (1) - deserves to be slower than 00:41:877, just feels kinda random for me. Maybe you have a good explanation.

01:03:814 (1,2) - this spaced like 1/4 but its actually 1/2 so might case some reading issues

01:12:252 (5) - this is like the most intense part here but the slider's slow

dont really feel like modding more lol

uh...sorry...this had like no motivation behind it. take some stars instead!

good luck!
LeeSinOrAfk
Hey, NM from queue

[General]

  1. normal-hitwhistle2.wav has over 5ms delay according to modding assistant, try to check this and if it does, remove the delay
  2. 04:29:127 (3) - The slider body is really borderline offscreen, move it a bit towards the top to be safe


[Communication!]

  1. 00:07:752 (7,1,2) - Is there a reason why this one is placed this way while 00:08:314 (1,2,3,1,2,3,1,2,3) - use the same pattern and all of these are for the same sound, at least the guitar sound. Also i would NC 00:07:752 (7) - instead of 00:08:033 (1) - for consistency with the rest of this section
  2. 00:11:502 (3) - I think you should turn this into 2 circles because the sound isn't a hold like 00:10:752 (1,2) - and it would emphasize the 2 snare hits
  3. 00:19:002 (1,1,1) - I don't really understand the extended slider here, there's a vocal sound on the white tick and i'm pretty sure you can shorten all of these to the red tick and add a note on the blue tick instead
  4. 01:12:627 (1) - Not a fan of the spinner here, you're missing some sounds before it starts and you skip vocals + 5 notes burst at the end, my opinion but http://puu.sh/sMFZu/4a574f3165.jpg this rhythm would be more interesting to play
  5. 01:24:064 (6,7) - Swapping them on the time line would emphasize the stop a lot more imo, making it clickable feels more intuitive than having it on a slider end (applies to 2nd chorus aswell)
  6. 01:46:752 (1,2,3,4) - Really wide angle for strong drum beats, also it's a bit uncomfortable because the spacing is decently high imo, try to ctrl g 2 and 3 and readjust the distances a bit but having them that way makes more sense, emphasizes drums more and is more comfortable
  7. 02:00:064 - You're missing a lot of 1/4 sounds here, how about doing something like you did at 01:54:252 (1,2,1,2,1,2,1,2,1) - so the rhythm isn't too dense but more interesting, would work great as a transition imo
  8. 02:01:845 - There's a vocal beat here, i would extend 02:01:564 (4) - to the blue tick or simply add a note
  9. 02:05:314 - I would add a note here for consistency with 02:06:627 (4,5) - and also to avoid the 1/1 pause since this section uses a 1/2 rhythm in majority
  10. 02:25:377 (1,2,3,4) - This looks a bit unintuitive to read, if you take how you mapped it at 00:49:377 (1,2,3,4,1) - and how much you use SV changes during the whole map, this could be easily mistaken as 1/4, just an idea but you could do something like this https://osu.ppy.sh/ss/6789110
  11. 02:26:877 (1) - I would delete the reverse arrow and add circle instead to make the downbeat/really strong beat clickable, having it on a slider end is a bit of an awkward rhythm imo
  12. 03:05:127 - 03:05:689 - Add a circle for both of them, there's a really mappable beat imo
  13. 03:16:189 (5,6,7,8,9,10) - This looks kinda messy, try to use visual distances and make them more or less equal so they form a pattern like this https://osu.ppy.sh/ss/6789129 (did it kinda fast but you'll see my point) see how every slider looks more or less spaced equally from 6, you can of course rearrange this how you want, just an example but this looks more structured
  14. 03:19:314 (1) - Pretty sure you meant to snap this on the blue tick and not the 1/6 tick
  15. 04:50:877 - 04:51:064 (1) - This section is a build up, i would make this as 4 circles, simply to make the rhythm more dense since the song gets more and more intense, you don't always have to focus on the strongest sound because if you do it makes you skip sounds that would make the rhythm more interesting
  16. 05:05:502 (1) - Really opinion based here but to me this note is really unnecessary and i would delete it, players expect the spinner to be the last note and this can easily catch them off guard. Imo the sound isn't strong enough to map it after the ending spinner


I think that's it, I didn't want to touch aesthetics much because i don't think i could do that without forcing my style on you but i tried to give you examples on things that i could

Good luck :)
Affirmation
Ummm....I can't understand your intention, So I'll write more opinion.

Nostalgic wrote:

Neoskylove wrote:

[a]
00:01:939 (1,2,3,1,2,3) - this stack could be hard to read,could be, but stil playableBut perfectly stacking is really dangerous for ranking. Almost impossible to read. I meant "This stack could be unrankable because it is hard to read"
00:28:377 (1) - why SV is fast? for emphasisAre you sure? But your emphasizing was wrong imo. I don't know why this part should be stressed.
03:58:377 - add a beat not the instrument i m followingBut this is really strong beat.
04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - really hard to play challenging but definitely playableI was just tiring modder for you.......
GL
Haven't really changed anything but thanks anyway :)
I think I was Just tiring modder for you because you refused My mods because "playable". All maps for rank maps are playable.
Topic Starter
Nostalgic

Neoskylove wrote:

Ummm....I can't understand your intention, So I'll write more opinion.

GL

Haven't really changed anything but thanks anyway :)
I think I was Just tiring modder for you because you refused My mods because "playable". All maps for rank maps are playable.
Okay let's do this. Speaking of which, I genuinely believe every map is rankable as long as it is polished, playable and doesn't break any ranking criteria.

  1. 00:01:939 (1,2,3,1,2,3) - I refused your mod not only because I think it's playable, but also OTHER MODDERS think those parts are playable and rankable. My concept of the whole map is stacking. It is fine if u don't like it but it is definitely not objectively unreadable. At least I didn't receive a single complaint about the readability of that part except u. That being said, if there are mods suggesting those notes are hard to read later on, I may consider changing it.
  2. 00:28:377 (1) - Because I am emphasizing the drum instead of lyric.
  3. 03:58:377 - check this ranked map https://osu.ppy.sh/b/988793&m=0
    I do the exact same snapping as Milan-
  4. 04:48:064 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it is controversial, but if you listen carefully the rhythm is 1,2/1,2/1,2... this is why I don't stack them and their ds vary as for the pitch change and rhythm.

I do appreciate you modding my map even I posted on your queue after it was closed. However, mappers do not necessarily comply with what modders suggest. I mean, you are certainly not wrong, neither am I. Mods are just opinions. But more importantly, it's never a good idea to force your own opinion on the mappers and try to understand the rationales behind them.
Topic Starter
Nostalgic

Hobbes2 wrote:

im tired and dont really like this song that much so...short mod incoming lol

00:07:752 (7) - I'm pretty sure this should be NC'd. u r right, fixed

00:13:752 (1,1,2,1) - This plays pretty weird, because it basically plays like a stream jump. not sure if that really fits the intensity of the sound. A fix is to move 00:14:314 (1,2) - so they attach to 00:14:502 (1) - instead changed

00:14:877 - By the way, I think this should be clickable. changed

00:24:252 (1,2,3) - More space between these? Kinda underwhelming at the moment. No reason for it to be that small. changed

00:33:814 (1) - pretty ugly shape indeed but i like it lol, i slightly changed the angle but i bet u still think it's ugly

These SV changes don't really make much sense to me in general, like I don't get why 00:39:252 (1) - deserves to be slower than 00:40:377 (2) - or why 00:40:752 (1) - deserves to be slower than 00:41:877, just feels kinda random for me. Maybe you have a good explanation. because sliders with slow sv are the last words of a line and a bit of dragging.

01:03:814 (1,2) - this spaced like 1/4 but its actually 1/2 so might case some reading issues fixed


01:12:252 (5) - this is like the most intense part here but the slider's slow u r right, fixed


dont really feel like modding more lol

uh...sorry...this had like no motivation behind it. take some stars instead!

good luck!
Thanks for your mod and stars, really appreciate that :)my fav Happy tree friend episode is lemonade btw
Topic Starter
Nostalgic

LeeSinOrAfk wrote:

Hey, NM from queue

[General]

  1. normal-hitwhistle2.wav has over 5ms delay according to modding assistant, try to check this and if it does, remove the delay i will check it later
  2. 04:29:127 (3) - The slider body is really borderline offscreen, move it a bit towards the top to be safesure, fixed


[Communication!]

  1. 00:07:752 (7,1,2) - Is there a reason why this one is placed this way while 00:08:314 (1,2,3,1,2,3,1,2,3) - use the same pattern and all of these are for the same sound, at least the guitar sound. they are the same sound but they follow a stream so it'd be better to vary them Also i would NC 00:07:752 (7) - instead of 00:08:033 (1) - for consistency with the rest of this section fixed
  2. 00:11:502 (3) - I think you should turn this into 2 circles because the sound isn't a hold like 00:10:752 (1,2) - and it would emphasize the 2 snare hits ok changed
  3. 00:19:002 (1,1,1) - I don't really understand the extended slider here, there's a vocal sound on the white tick and i'm pretty sure you can shorten all of these to the red tick and add a note on the blue tick instead but the streams follow the drum, i don't want them mixed
  4. 01:12:627 (1) - Not a fan of the spinner here, you're missing some sounds before it starts and you skip vocals + 5 notes burst at the end, my opinion but http://puu.sh/sMFZu/4a574f3165.jpg this rhythm would be more interesting to play your idea is good. i will think about that but not gonna change it atm
  5. 01:24:064 (6,7) - Swapping them on the time line would emphasize the stop a lot more imo, making it clickable feels more intuitive than having it on a slider end (applies to 2nd chorus aswell) changed
  6. 01:46:752 (1,2,3,4) - Really wide angle for strong drum beats, also it's a bit uncomfortable because the spacing is decently high imo, try to ctrl g and readjust the distances a bit but having them that way makes more sense, emphasizes drums more and is more comfortable changed
  7. 02:00:064 - You're missing a lot of 1/4 sounds here, how about doing something like you did at 01:54:252 (1,2,1,2,1,2,1,2,1) - so the rhythm isn't too dense but more interesting, would work great as a transition imogood idea, changed (edit: they are actually 1/6)
  8. 02:01:845 - There's a vocal beat here, i would extend 02:01:564 (4) - to the blue tick or simply add a note extended
  9. 02:05:314 - I would add a note here for consistency with 02:06:627 (4,5) - and also to avoid the 1/1 pause since this section uses a 1/2 rhythm in majority added
  10. 02:25:377 (1,2,3,4) - This looks a bit unintuitive to read, if you take how you mapped it at 00:49:377 (1,2,3,4,1) - and how much you use SV changes during the whole map, this could be easily mistaken as 1/4, just an idea but you could do something like this https://osu.ppy.sh/ss/6789110 changed
  11. 02:26:877 (1) - I would delete the reverse arrow and add circle instead to make the downbeat/really strong beat clickable, having it on a slider end is a bit of an awkward rhythm imo changed
  12. 03:05:127 - 03:05:689 - Add a circle for both of them, there's a really mappable beat imo added
  13. 03:16:189 (5,6,7,8,9,10) - This looks kinda messy, try to use visual distances and make them more or less equal so they form a pattern like this https://osu.ppy.sh/ss/6789129 (did it kinda fast but you'll see my point) see how every slider looks more or less spaced equally from 6, you can of course rearrange this how you want, just an example but this looks more structured yea u r right, fixed
  14. 03:19:314 (1) - Pretty sure you meant to snap this on the blue tick and not the 1/6 tick nope the guitar sound is on 1/6 snap
  15. 03:42:252 (7,1) -
  16. 04:50:877 - 04:51:064 (1) - This section is a build up, i would make this as 4 circles, simply to make the rhythm more dense since the song gets more and more intense, you don't always have to focus on the strongest sound because if you do it makes you skip sounds that would make the rhythm more interesting u r definitely not wrong, but i wanna keep the slow and fast effect by the sliders. I do adjust the sv to make them more interesting tho
  17. 05:05:502 (1) - Really opinion based here but to me this note is really unnecessary and i would delete it, players expect the spinner to be the last note and this can easily catch them off guard. Imo the sound isn't strong enough to map it after the ending spinnerremoved


I think that's it, I didn't want to touch aesthetics much because i don't think i could do that without forcing my style on you but i tried to give you examples on things that i could

Good luck :)
Big thanks! It is really helpful! :)
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