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Camellia - d:for the DELTA

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Topic Starter
Kensuke
This map has been deleted on the request of its creator. It is no longer available.
Arutsuki
is that you monstrata?
short nm from q

illuminati
00:01:981 - 00:22:498 - too repetitive, gets boring after first few :/
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - pretty much the only thing hard on this, it's still pretty fun tho just doesn't really fit imo
01:06:808 - 01:07:670 - unused sound is bugging me
01:52:325 - 01:54:308 - sounds like 1/4 rhythm to me, I get it's delta but doesn't have to be entirely just triangles. that goes for the rest of the song too
01:57:843 - ^
04:15:429 (1) - no sound to put the slider on
overall pretty fun but too repetitive

good luck mate
[ Lilu ]
Heya!

Im looking forward to this mod :3

Triangle

SPOILER
01:06:463 (1,2,3) - these arent triangley enough. (i mean they aren't properly shaped triangles)

01:25:601 (1) - is theres some sort of custom hit sound on this, because its SOO COOOOL! *edit i realise its the finish sound, but still, its so coooooooooooool

01:43:187 (3,4,5,6,7) - is this stream meant to curve then be straight? because from what ive seen all the other streams are straight.

02:55:601 (4) - Not sure about this one, but would it be better to make this slider shorter, and put it on the red tick in front of where it currently is, then place a circle on the white tick it originally started on, so that the change in pitch of the WHEEEEEOOOO is mapped?

03:29:911 (1,2,3) - again aren't quite triangley enough. (theres an overlap within that triangle which i presume shouldn't be there?)

03:52:498 (1,2,3,1,2,3,1) - i feel like even for this map, this pattern is a little bit ridiculous, imagine trying to aim that with hr, and trying not to slider break with hr as well. and don't even get me started on hidden. Buuuut that's just me, if you wish to have something like that in your map, don't let me stop you, i mean i don't see anything wrong with it from a 'reflection of music through circles and sliders' point of view, i'm just looking at this from a players perspective and im a little concerned for those who wish to fc/pass this map.

03:54:049 (1,2) - This spacing is very very large. maybe make it a bit smaller?

Overall, i think this map is REALLY good :D its a lot of fun to play and visually looks great and i hope you can get it ranked.
Topic Starter
Kensuke

Arutsuki wrote:

is that you monstrata? yep
short nm from q

illuminati
00:01:981 - 00:22:498 - too repetitive, gets boring after first few :/ since the same rhythm so it's ok i think
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - pretty much the only thing hard on this, it's still pretty fun tho just doesn't really fit imo idk how to fix this sry xD/color]
01:06:808 - 01:07:670 - unused sound is bugging me
01:52:325 - 01:54:308 - sounds like 1/4 rhythm to me, I get it's delta but doesn't have to be entirely just triangles. that goes for the rest of the song too obviously, it's 1/2
01:57:843 - ^ ^
04:15:429 (1) - no sound to put the slider on it's a continue sound here so i won't make it stop like the first one.
overall pretty fun but too repetitive just lazy to make many patterns

good luck mate thz

[ Lilu ] wrote:

Heya! hi

Im looking forward to this mod :3

Triangle

SPOILER
01:06:463 (1,2,3) - these arent triangley enough. (i mean they aren't properly shaped triangles) owo i use ctrl+s ;s;

01:25:601 (1) - is theres some sort of custom hit sound on this, because its SOO COOOOL! *edit i realise its the finish sound, but still, its so coooooooooooool im copy from this map lol

01:43:187 (3,4,5,6,7) - is this stream meant to curve then be straight? because from what ive seen all the other streams are straight. no it isn't

02:55:601 (4) - Not sure about this one, but would it be better to make this slider shorter, and put it on the red tick in front of where it currently is, then place a circle on the white tick it originally started on, so that the change in pitch of the WHEEEEEOOOO is mapped? not a bad idea. but it makes a problem

03:29:911 (1,2,3) - again aren't quite triangley enough. (theres an overlap within that triangle which i presume shouldn't be there?) owo i use ctrl+s ;s;

03:52:498 (1,2,3,1,2,3,1) - i feel like even for this map, this pattern is a little bit ridiculous, imagine trying to aim that with hr, and trying not to slider break with hr as well. and don't even get me started on hidden. Buuuut that's just me, if you wish to have something like that in your map, don't let me stop you, i mean i don't see anything wrong with it from a 'reflection of music through circles and sliders' point of view, i'm just looking at this from a players perspective and im a little concerned for those who wish to fc/pass this map. i didn't aim to make the players play with hr (also top players can pass this lol)

03:54:049 (1,2) - This spacing is very very large. maybe make it a bit smaller? ok

Overall, i think this map is REALLY good :D its a lot of fun to play and visually looks great and i hope you can get it ranked. Thz <3
I apologize that i rejected lots of your suggestion. I know map like this is so hard to mod.
And, thank you! :)
[ Drop ]
△△△△△△△△△△△△△△△△△△△△△△△△△△△△△△△△△△
Yamicchi

Top played beatmap late 2016 - early 2017 goes to -Frontier-
Topic Starter
Kensuke

Yamicchi wrote:


Top played beatmap late 2016 - early 2017 goes to -Frontier-
impossible because no bn love me
-NekoNya
-From the modding queue~ (CHANGE ONLY IF YOU WANT TO)

wow... nice map!

-First... I'll suggest you to turn off that countdown. It doesn't fit well with the start
01:13:705 (1) - rotate this slider 25 degrees to the counter clockwise.
01:43:187 (3,4,5,6,7) - These guys are not a perfect curve.
03:35:429 (6,1,2) - rotate these 3 to 18 degree clockwise. so the 03:35:256 (5) jump on 5,6 is vertical to each other.
04:31:636 (3) - Fix this guy's curve.

Other than that~ GOOD!
Topic Starter
Kensuke

-NekoNya wrote:

-From the modding queue~ (CHANGE ONLY IF YOU WANT TO)

wow... nice map!

-First... I'll suggest you to turn off that countdown. It doesn't fit well with the start my mistake xD
01:13:705 (1) - rotate this slider 25 degrees to the counter clockwise. Why? I make it blanket with 01:13:015 (3)
01:43:187 (3,4,5,6,7) - These guys are not a perfect curve. I intend to make these not curve.
03:35:429 (6,1,2) - rotate these 3 to 18 degree clockwise. so the 03:35:256 (5) jump on 5,6 is vertical to each other.
04:31:636 (3) - Fix this guy's curve. ok
Other than that~ GOOD!
Thanks!
edit: also fix stack to 3 to make it more meme
niyuji
from m4m

• 01:43:187 (3,4,5,6,7) - ulgy shape https://osu.ppy.sh/ss/6625185 better
• 01:50:774 (6) - move to 312 158 (disable grid)
• 02:11:981 (3) - - fix slider. make it look like 02:11:291 (1) - but only longer like u did with 02:11:463 (2,5) -
• 02:54:739 (1) - move to 132 292
• 02:55:084 (2) - move to 370 315
• 03:49:567 (1,2,3) - stack with 03:48:446 (2,3) -
• 03:48:187 (1,3) - fix: rotate by 3 https://osu.ppy.sh/ss/6625282
• 03:53:015 (1) - rankable?
• 04:14:394 (1) - fix https://osu.ppy.sh/ss/6625300

good luck
Topic Starter
Kensuke

_Kise wrote:

from m4m

• 01:43:187 (3,4,5,6,7) - ulgy shape https://osu.ppy.sh/ss/6625185 better D:
• 01:50:774 (6) - move to 312 158 (disable grid)
• 02:11:981 (3) - - fix slider. make it look like 02:11:291 (1) - but only longer like u did with 02:11:463 (2,5) -
• 02:54:739 (1) - move to 132 292
• 02:55:084 (2) - move to 370 315
• 03:49:567 (1,2,3) - stack with 03:48:446 (2,3) -
• 03:48:187 (1,3) - fix: rotate by 3 https://osu.ppy.sh/ss/6625282
• 03:53:015 (1) - rankable? yea
• 04:14:394 (1) - fix https://osu.ppy.sh/ss/6625300

good luck
no comment = fixed
Thanks! help a lot!
Blitzfrog
metadata:

Combo 2 & 3 might be too similar in colour
Love how you kept your difficulty in 3s for triangles, why not ar 9.9 lol, I know it's fast but it fits idea better idk


Illu
00:23:015 (3) - Stack this on 00:22:325
00:26:463 (1) - up till 00:26:808 can be bent to be similar shaped to 00:25:429 (1,2) to actually complete the triangle
00:55:774 (4,5,6) - Why make these overlap with previous pattern?
01:03:705 (1,1) - Isn't this jump too big for the time-gap compared to the previous? The music is building up not quite finished build up yet
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - This is viable but not good, maybe you're looking at Monstrata's version? It's very very very hard to read which way to go, especially at this speed. Monstrata made it so that you only need to stay at the center and don't actually need to move. This should be like that as well, otherwise it really is hard to play. Also 01:06:635 (3,1,2) - Is not in proportion
01:10:084 (1,2,3,4,5) - Maybe this can complete the previous triangle 01:08:705 (1,2,3,4,5,6), by arranging the shape around
01:13:015 (3,4,5,6,7) - I would continue with the triangle theme rather than stacking notes 01:13:187 (4,5)
01:16:636 (2) - What does this slider do?
01:21:981 (1) - The speed up here is fine but I think the slider shape makes it not fine, the music itself shows no sign of a sudden speed up prior to this, so at this speed up point, players won't be able to react. Think this slider should be done in a way which allows player to hold the circle and let the slider run, or moving only a bit
01:36:981 (1) - You didn't map to the electric thingy here but you did 01:38:187 (1), makes it hard to read
01:50:946 (1) - Should seperate this to a note and a fast triangle and other stuff, slow triangle doesn't fit imo
01:56:636 (2) - Think this fits better on the head of (1)
02:11:894 (2,3,4,5) - Really think these should be moved somewhere else
02:14:049 (1,2,1,2,3) - This might be just me, but it feels too quick considering normally you would read this as a even timed jump
02:46:118 (1,2,1) - Could make it like before and complete a triangle
02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - like before
04:06:463 (2,3,4,5,6,7) - Pizza.
04:56:291 (1,2,3,1,2) - Same as before

Thank concludes my mod
I haven't actually DELT with A lot of these maps before
Gl for ranking
Topic Starter
Kensuke

Blitzfrog wrote:

metadata:

Combo 2 & 3 might be too similar in colour no it's different D:
Love how you kept your difficulty in 3s for triangles, why not ar 9.9 lol, I know it's fast but it fits idea better idk i saw 2 ranked map of this song and they have a low AR (9.3 and 9.4) so i think 9.9 is too much for this song


Illu
00:23:015 (3) - Stack this on 00:22:325 no i can't ;w;
00:26:463 (1) - up till 00:26:808 can be bent to be similar shaped to 00:25:429 (1,2) to actually complete the triangle no
00:55:774 (4,5,6) - Why make these overlap with previous pattern? this is when i made it not overlap
01:03:705 (1,1) - Isn't this jump too big for the time-gap compared to the previous? The music is building up not quite finished build up yet no
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - This is viable but not good, maybe you're looking at Monstrata's version? It's very very very hard to read which way to go, especially at this speed. Monstrata made it so that you only need to stay at the center and don't actually need to move. This should be like that as well, otherwise it really is hard to play. Also 01:06:635 (3,1,2) - Is not in proportion
01:10:084 (1,2,3,4,5) - Maybe this can complete the previous triangle 01:08:705 (1,2,3,4,5,6), by arranging the shape around no
01:13:015 (3,4,5,6,7) - I would continue with the triangle theme rather than stacking notes 01:13:187 (4,5) no
01:16:636 (2) - What does this slider do? as a slider
01:21:981 (1) - The speed up here is fine but I think the slider shape makes it not fine, the music itself shows no sign of a sudden speed up prior to this, so at this speed up point, players won't be able to react. Think this slider should be done in a way which allows player to hold the circle and let the slider run, or moving only a bit no
01:36:981 (1) - You didn't map to the electric thingy here but you did 01:38:187 (1), makes it hard to read please consider about shourt electronic sound and long electronic sound.
01:50:946 (1) - Should seperate this to a note and a fast triangle and other stuff, slow triangle doesn't fit imo this is more unfit.
01:56:636 (2) - Think this fits better on the head of (1) no
02:11:894 (2,3,4,5) - Really think these should be moved somewhere else no
02:14:049 (1,2,1,2,3) - This might be just me, but it feels too quick considering normally you would read this as a even timed jump fck this is easy. even noob like me can pass this without any fail xD
02:46:118 (1,2,1) - Could make it like before and complete a triangle no i can't
02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - like before
04:06:463 (2,3,4,5,6,7) - Pizza. delicious
04:56:291 (1,2,3,1,2) - Same as before no i can't

Thank concludes my mod
I haven't actually DELT with A lot of these maps before
Gl for ranking
no comment = fixed
Thanks!
I don't want 5.92⋆!
Hoa
NM from my Q. Very interesting map I must comment.
Illumination
  1. 01:34:049 (6) - Move it a little bit to the left to avoid touching.
  2. 01:46:463 (6,7,1) - Really difficult reading place. You could make it not overlap with each other to avoid this?
  3. 01:47:498 (3) - Ugly overlap imo. You could move all of 01:47:325 (2,3,4,5) - up and it will be fine.
  4. 01:53:016 (2) - Make it stack with 01:52:498 (2) -
  5. 01:53:360 (1,2,1,2,3) - I don't know how you're gonna fix the overlap here, but maybe just try.
  6. 01:56:636 (1) - NC this one would be nice.
  7. 03:01:636 (2) - Another tiny weird overlap.
  8. 03:36:118 (2) - Make the sliderhead of this blanket with 03:35:429 (6) - would be nice.
  9. 04:02:153 (2) - This should have a NC here. To differentiate the difference in distance.
  10. 04:13:705 (1,2,3,4,1) - Would it look better like this?
  11. 05:18:877 (3) - Just a suggestion, but a hitfinish at the sliderend could be nice.

Hope that helps. Good luck!
Topic Starter
Kensuke

LeKhanhHoa wrote:

NM from my Q. Very interesting map I must comment.
Illumination
  1. 01:34:049 (6) - Move it a little bit to the left to avoid touching. fix 01:33:533 (3,4) instead cuz i can't move it
  2. 01:46:463 (6,7,1) - Really difficult reading place. You could make it not overlap with each other to avoid this? no i can't
  3. 01:47:498 (3) - Ugly overlap imo. You could move all of 01:47:325 (2,3,4,5) - up and it will be fine. move all 01:47:325 (2,3,4,5,1,2,3,4,5,6,7) instead
  4. 01:53:016 (2) - Make it stack with 01:52:498 (2) -
  5. 01:53:360 (1,2,1,2,3) - I don't know how you're gonna fix the overlap here, but maybe just try. no i can't
  6. 01:56:636 (1) - NC this one would be nice. im lazy to put new colour ;w;
  7. 03:01:636 (2) - Another tiny weird overlap. this okay tho
  8. 03:36:118 (2) - Make the sliderhead of this blanket with 03:35:429 (6) - would be nice. they're blanket. isn't it?
  9. 04:02:153 (2) - This should have a NC here. To differentiate the difference in distance. this okay tho
  10. 04:13:705 (1,2,3,4,1) - Would it look better like this?
  11. 05:18:877 (3) - Just a suggestion, but a hitfinish at the sliderend could be nice. and that hitsound couldn't hear since the volume's too low and even that it doesn't fit with the song

Hope that helps. Good luck!
no comment = fixed
yep help a lot!
thanks!
Antalf
LOL, i freaking loved your mapping keep it up! Mod from the queue, hope it helps!!

Illuminati Candy!
Freaking loved it.

From 00:01:981 (1) - to 00:19:566 (3) - Try making combo of 5 instead of those of 2 and 3. For some reason it gives such a nice feel to that part when changing it.

01:29:567 (1,2,3,1,2,3,1,2) - Try nerfing or changing that small stream there just to make it more clear.

01:50:774 (6) - Try changing the position of this circle. Yeah the jump is nice and all but it can be kinda hard to transition to the slider after wards.

02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - Vary from combo color. I tried this like 10 times and when i finally got it felt amazing, but i got very confused when tapping, try using different colors to differ the notes a bit.

03:29:653 (1,2,3,1,2,3,1,2) - Shape here seems a bit off? Try re arranging them again just to have the figure show out nicely.

04:21:118 (9,10,1,2) - Wouldn't feel bad here if instead you added another triangle slider. i dont know why but it gives a special touch to the map that looks and feels amazing

04:48:446 (4,1) - Try not spacing that here.

04:59:912 (1) - to 05:18:877 (3) - Same here like in the beginning, try instead of that 2, 3 combo pattern making them of 5 instead.

I LOVE THIS MAP BTW

Well thats all i have to give, sorry for that rather short mod. Drop some kudos (or not) if this was slightly helpful. Hope to see it ranked soon!
Topic Starter
Kensuke

Antalf wrote:

LOL, i freaking loved your mapping keep it up! Mod from the queue, hope it helps!!

Illuminati Candy!
Freaking loved it.

From 00:01:981 (1) - to 00:19:566 (3) - Try making combo of 5 instead of those of 2 and 3. For some reason it gives such a nice feel to that part when changing it.

01:29:567 (1,2,3,1,2,3,1,2) - Try nerfing or changing that small stream there just to make it more clear.

01:50:774 (6) - Try changing the position of this circle. Yeah the jump is nice and all but it can be kinda hard to transition to the slider after wards. i think it's okay ;w;

02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - Vary from combo color. I tried this like 10 times and when i finally got it felt amazing, but i got very confused when tapping, try using different colors to differ the notes a bit.

03:29:653 (1,2,3,1,2,3,1,2) - Shape here seems a bit off? Try re arranging them again just to have the figure show out nicely.

04:21:118 (9,10,1,2) - Wouldn't feel bad here if instead you added another triangle slider. i dont know why but it gives a special touch to the map that looks and feels amazing that's a bad idea i think

04:48:446 (4,1) - Try not spacing that here. i think it's okay ;w;

04:59:912 (1) - to 05:18:877 (3) - Same here like in the beginning, try instead of that 2, 3 combo pattern making them of 5 instead.

I LOVE THIS MAP BTW

Well thats all i have to give, sorry for that rather short mod. Drop some kudos (or not) if this was slightly helpful. Hope to see it ranked soon! my map can't be ranked xD
Thanks! Help a lot!
Wishkey
Heyo! from the queue

Illlumination
  1. So the intro whisles are really inconsistent atm for being all the same rythm and even pattern wise, I'd keep the whisle hitsounding consistent aswell, I'd follow that synth sound thingy you've been following from the start and place a whisle on that sound only. So stuff like 00:15:429 (5,5) - the ends could use a whistle for example. And stuff like 00:08:359 (4) - this is currently the only (4) in the segment that doesnt have a hitsound yet the music stays the same so that makes it weird aswell since you get mixed feedback while playing. I'd go over the intro again for the whistles, prob same for the outro
  2. 00:23:532 (3,1,2) - pretty insane jumps here while still being in calm intro of the song, guitar and drums have yet to kick in so nerfing this a bit would be better imo
  3. 00:31:981 (3) - extend to red tick here, its the only time you have a 1/1 after these long triangle sliders so would just make this a 1/2 rythm gap aswell to not throw people off
  4. 00:48:187 (1,2) - can be emphasized more like the rest, continuing the flow and that linear jump doenst really fit with the music. I liked what you did with the other similar ones tho, like changing angles/switching from clockwise to counterclockwise so why not do that here aswell
  5. 00:58:532 (1) - would be nice if you changed flow here like 00:59:912 (1) - 01:01:291 (1) - so you have a change on all the strong beats. It'll make these jumps easier to predict to when you decide to change the direction on the sets of (3)
  6. 01:12:670 (2,3,4) - first the 2 circles then the slider sounds a lot better with the music so you have the strong notes all clickable (and sliders both end on the that drum thingy)
  7. 01:14:222 (3) - can you move this a bit more towards (1), will make the rythm gaps between 01:14:222 (3,1,2) - easier to read since its a bit misleading now for 01:14:739 (2) - being smaller ds yet has the larger rythm gap, so this could be mistaken for a 1/4 aswell
  8. 01:14:394 (1,2,3,4,5,1,1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,2,3,4) - realllyy long section of all clockwise flow would recommended to switch to counterclockwise on a strong note somewhere so mouse players won't have it that hard, 01:19:222 (1,2) - this would be a good spot to change the flow imo by like placing 01:19:740 (3,4,5,6,7) - to the right since you alrdy start going that way with the slider
  9. 01:26:981 (4) - lower sv here to make it not the same like (1,2,3)? Pretty unique sound here compared to the rest and you gave the counterpart at 01:25:601 (1) - high sv, so low sv for the lower drop for this slider seems fitting
  10. 01:39:049 (3,1) - kinda kills the momentum here for being the only stack in the kiai, there isnt really anyhing in the music that warrants a hold here compared to the rest of the kiai so I'd just space these instead
  11. 01:43:187 (3,4,5,6,7) - would readjust 4-5-6 a bit like this just looked a bit off when playing atm to me with the 4 sticking out
  12. 01:51:636 - would consinder mapping this, really powerful note your skipping here since this is also where that extended buildup sound stops and the vocals get louder
  13. 02:00:601 (1) - 2 1/4s fit better here, too much change between the extended sounds between white and blue and red and blue aside from the strong red tick
  14. 02:05:256 (1,2,3) - would change pattern a bit here so the pattern doesnt flow the same like all the previous to make it stand out a bit more from the rest like you did at 01:59:739 (1,2,3) -, 01:54:222 (1,2,3) - since playability wise this 02:03:360 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - plays kinda the same with just a bit larger spacing bc of the slider leniency
  15. 02:36:118 - the music kinda drops on that note so I'd rather use low volume instead of 80% tbh
  16. 02:47:498 (1,1) - vs 02:49:912 (1,1) - ending on the the same tick would be better here
  17. 03:07:153 (1) - could use drum whistles if you want for these, the drum cymbal touch is pretty audible here and gains intensity (It sounded hitsounded to me)
  18. 03:11:981 (3,4) - kinda feel the jump should be on (3) instead of (4) since thats where the highpoint is
  19. 03:49:049 (1) - goes offscreen in 4:3
  20. 03:50:429 (4) - sv thingy like mentioned in prev kiai
  21. 04:26:463 (1,2) - 1/8s here
  22. 04:56:291 (1,2,3,1,2) - that pattern kidna came out of nowhere, since its so much more difficult then all the others in this section while the music remains the same, I'd go for something easier like you did here 04:54:912 (2,3,4,5,6) - since there isnt really anything that warrants that pattern in this section of the song
Overal pretty well made diff thats really consisnt, it got some really hard patterns but they fit the map so gl with ranked! :D
Nice difficulty settings btw
Topic Starter
Kensuke

Wishkey wrote:

Heyo! from the queue

Illlumination
  1. So the intro whistles are really inconsistent atm for being all the same rhythm and even pattern wise, I'd keep the whistle hitsounding consistent as well, I'd follow that synth sound thingy you've been following from the start and place a whistle on that sound only. So stuff like 00:15:429 (5,5) - the ends could use a whistle for example. And stuff like 00:08:359 (4) - this is currently the only (4) in the segment that doesnt have a hitsound yet the music stays the same so that makes it weird as well since you get mixed feedback while playing. I'd go over the intro again for the whistles, prob same for the outro okay
  2. 00:23:532 (3,1,2) - pretty insane jumps here while still being in calm intro of the song, guitar and drums have yet to kick in so nerfing this a bit would be better imo i think that's okay D: since the rhythm kinda bit high-pitched here.
  3. 00:31:981 (3) - extend to red tick here, its the only time you have a 1/1 after these long triangle sliders so would just make this a 1/2 rhythm gap as well to not throw people off okay. i try.
  4. 00:48:187 (1,2) - can be emphasized more like the rest, continuing the flow and that linear jump doesn't really fit with the music. I liked what you did with the other similar ones tho, like changing angles/switching from clockwise to counterclockwise so why not do that here as well okayokay
  5. 00:58:532 (1) - would be nice if you changed flow here like 00:59:912 (1) - 01:01:291 (1) - so you have a change on all the strong beats. It'll make these jumps easier to predict to when you decide to change the direction on the sets of (3) it's flow DD;
  6. 01:12:670 (2,3,4) - first the 2 circles then the slider sounds a lot better with the music so you have the strong notes all clickable (and sliders both end on the that drum thingy) i prefer this ;w;
  7. 01:14:222 (3) - can you move this a bit more towards (1), will make the rhythm gaps between 01:14:222 (3,1,2) - easier to read since its a bit misleading now for 01:14:739 (2) - being smaller ds yet has the larger rhythm gap, so this could be mistaken for a 1/4 as well i instead ctrl+j and ctrl+g instead and the slidertail will near to the next slider
  8. 01:14:394 (1,2,3,4,5,1,1,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,2,3,4) - really long section of all clockwise flow would recommended to switch to counterclockwise on a strong note somewhere so mouse players won't have it that hard, 01:19:222 (1,2) - this would be a good spot to change the flow imo by like placing 01:19:740 (3,4,5,6,7) - to the right since you already start going that way with the slider
  9. 01:26:981 (4) - lower sv here to make it not the same like (1,2,3)? Pretty unique sound here compared to the rest and you gave the counterpart at 01:25:601 (1) - high sv, so low sv for the lower drop for this slider seems fitting it's flow DD;
  10. 01:39:049 (3,1) - kinda kills the momentum here for being the only stack in the kiai, there isn't really anything in the music that warrants a hold here compared to the rest of the kiai so I'd just space these instead DD;
  11. 01:43:187 (3,4,5,6,7) - would read just 4-5-6 a bit like this just looked a bit off when playing atm to me with the 4 sticking out
    okayokayokay fixed this -_-
  12. 01:51:636 - would consider mapping this, really powerful note your skipping here since this is also where that extended buildup sound stops and the vocals get louder i saw the other maps and thy didn't mod like this. so better not mapping this.
  13. 02:00:601 (1) - 2 1/4s fit better here, too much change between the extended sounds between white and blue and red and blue aside from the strong red tick and those 1/4 sliders will be ovrlapped together and those are messy
  14. 02:05:256 (1,2,3) - would change pattern a bit here so the pattern doesn't flow the same like all the previous to make it stand out a bit more from the rest like you did at 01:59:739 (1,2,3) -, 01:54:222 (1,2,3) - since playability wise this 02:03:360 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - plays kinda the same with just a bit larger spacing bc of the slider leniency no i prefer thisssss ;w;
  15. 02:36:118 - the music kinda drops on that note so I'd rather use low volume instead of 80% tbh okay
  16. 02:47:498 (1,1) - vs 02:49:912 (1,1) - ending on the the same tick would be better here okay
  17. 03:07:153 (1) - could use drum whistles if you want for these, the drum cymbal touch is pretty audible here and gains intensity (It sounded hitsounded to me) looks bad for me
  18. 03:11:981 (3,4) - kinda feel the jump should be on (3) instead of (4) since thats where the highpoint is this can't fixed D: if i made (3) jump here and how can i make a perfect triangle here??
  19. 03:49:049 (1) - goes off-screen in 4:3 okay
  20. 03:50:429 (4) - sv thingy like mentioned in prev kiai not fixed
  21. 04:26:463 (1,2) - 1/8s here okay my mistake
  22. 04:56:291 (1,2,3,1,2) - that pattern kinda came out of nowhere, since its so much more difficult then all the others in this section while the music remains the same, I'd go for something easier like you did here 04:54:912 (2,3,4,5,6) - since there isn't really anything that warrants that pattern in this section of the song
Overall pretty well made diff that's really consistent, it got some really hard patterns but they fit the map so gl with ranked! :D
Nice difficulty settings btw
Thanks a lot!
My Angel Rize
is this monstrata's map?
Topic Starter
Kensuke
No its mine
Fenza
From Black Vultures Clan
mod
i really cant find many things wrong with this, it's a really well made gimick map
03:50:946 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - please consider nerfing this as it is almost impossible, at the very least way harder than anything else in the map when it shouldn't be.
Nerfs would be lowering spacing and SV

03:57:843 (1,2) - this spacing is a bit small

04:48:187 (1,2,3,4,1,2,3,4,1) - hitsounding these like you hitsounded the other 1/8 is better imo

04:56:636 (5,6) - spacing a bit too small again

jesus monstrata should look at you for advice

Really nice gimick map tho this might get ranked with enough luck.
Topic Starter
Kensuke

Fenza wrote:

From Black Vultures Clan
mod
i really cant find many things wrong with this, it's a really well made gimick map
03:50:946 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - please consider nerfing this as it is almost impossible, at the very least way harder than anything else in the map when it shouldn't be. okay
Nerfs would be lowering spacing and SV

03:57:843 (1,2) - this spacing is a bit small i think it's okay

04:48:187 (1,2,3,4,1,2,3,4,1) - hitsounding these like you hitsounded the other 1/8 is better imo okay

04:56:636 (5,6) - spacing a bit too small again i think it's okay

jesus monstrata should look at you for advice no ;s;

Really nice gimmick map tho this might get ranked with enough luck. i have no luck so this won't get ranked

Thanks!
TheKingHenry
Hello mod from my queue~
General
  1. I would lower the AR to like 9,4 or smth. For this bpm and this kind of map this AR feels somewhat high. Maybe that's just me.
  2. Increase the OD. Like, a lot. Idk if you are having some kind of meme numbers as the values in these 3 but I recommend OD >8 atleast
Illumination
  1. 00:25:946 (2,1) - you could perhaps line the side of the latter slider with the former one, as if blanketing the corner of the long one
  2. 00:28:187 (1,2,3) - fix triangle
  3. 00:44:567 (1,2,1) - ok so I know what theme you are going here with, but this could just be more casual, it would play a lot better, and the looks of it now aren't that magnificent anyways even tho it lives up to the triangle
  4. 00:57:153 - works the way it is currently too, but the transition from 1/1 to 1/2 isn't rly expressed in any way. It could be
  5. 01:06:894 (3) - there isn't rly any sound here to justify continuing the stream to the blue tick
  6. 01:11:981 (4,1) - fix blanket
  7. 01:12:325 (1,2) - ^
  8. 01:35:601 (7,8) - hella high spacing since these are essentially 1/4. You should keep it constant with similar patterns, as in 01:18:877 (1,2,3,4) - for example
  9. 02:14:049 (1,2,1,2,3) - I would tune this down, it's not too comparable to the rest of the map (so far atleast). Most importantly, the music doesn't rly express anything too special compared to what has been, so I see no reason for this pattern to suddenly be so intense
  10. 02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - yeah basically do this to the earlier similar stream
  11. 03:28:877 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - dunno if it was the same case with the others but the triangle shape of this looks little off
  12. 03:59:049 (7,8) - same pattern as earlier. Whatever you do with em, do it the same way with all of em
  13. 04:13:705 (1,2,3,4) - k here there is actually interesting sound to justify interesting spacing. However here the spacing from 1 to 2 and 2 to 3 are like double the spacing for the rest of the pattern, while the sound you are mapping is actually going upwards as if intensifying
  14. 04:22:498 (1,2) - fix blanket
Good luck!
Topic Starter
Kensuke
sorry im late

TheKingHenry wrote:

Hello mod from my queue~
General
  1. I would lower the AR to like 9,4 or smth. For this bpm and this kind of map this AR feels somewhat high. Maybe that's just me. Fixed to 9.36
  2. Increase the OD. Like, a lot. Idk if you are having some kind of meme numbers as the values in these 3 but I recommend OD >8 atleast Fixed to 8.66
Illumination
  1. 00:25:946 (2,1) - you could perhaps line the side of the latter slider with the former one, as if blanketing the corner of the long one im suck at engrish
  2. 00:28:187 (1,2,3) - fix triangle i think they're okay. sinc they're also a triangle
  3. 00:44:567 (1,2,1) - ok so I know what theme you are going here with, but this could just be more casual, it would play a lot better, and the looks of it now aren't that magnificent anyways even tho it lives up to the triangle ้how about stacking?
  4. 00:57:153 - works the way it is currently too, but the transition from 1/1 to 1/2 isn't rly expressed in any way. It could be i made them 1/2 cuz it has 1/2 sound here.
  5. 01:06:894 (3) - there isn't rly any sound here to justify continuing the stream to the blue tick ้my mistake xD
  6. 01:11:981 (4,1) - fix blanket ้k
  7. 01:12:325 (1,2) - ^ ้k
  8. 01:35:601 (7,8) - hella high spacing since these are essentially 1/4. You should keep it constant with similar patterns, as in 01:18:877 (1,2,3,4) - for example they're different rhythm. And I intended to make it emphasize
  9. 02:14:049 (1,2,1,2,3) - I would tune this down, it's not too comparable to the rest of the map (so far at least). Most importantly, the music doesn't rly express anything too special compared to what has been, so I see no reason for this pattern to suddenly be so intense but i prefer this ;w;
  10. 02:57:153 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1) - yeah basically do this to the earlier similar stream what?
  11. 03:28:877 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - dunno if it was the same case with the others but the triangle shape of this looks little off what? ;w; i copied from the previous stream!
  12. 03:59:049 (7,8) - same pattern as earlier. Whatever you do with em, do it the same way with all of em same reason with the previous one
  13. 04:13:705 (1,2,3,4) - k here there is actually interesting sound to justify interesting spacing. However here the spacing from 1 to 2 and 2 to 3 are like double the spacing for the rest of the pattern, while the sound you are mapping is actually going upwards as if intensifying but i prefer this ;w;
  14. 04:22:498 (1,2) - fix blanket i made (2) stack with 04:22:325 (2) so...
Good luck!
Ryuusei Aika
from queue

Arutsuki wrote:

is that you monstrata?

nice_safaleen wrote:

is this monstrata's map?


Illuminati:on

00:23:015 (3) - stack?
00:34:222 (2) - move to 417|216 to fit 00:35:084 (1) - better
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - mmm try not to use a same pattern so many times in a map would be better
01:10:084 (1,2,3,4,5) - stack
01:18:532 (1,2,3,1,2,3,4) - this part is quite interesting, but as 01:18:791 - here is a stop(no beats), so put them that near would possible cause read problems. My suggestion is to move 01:18:877 (1,2,3,4) - right to avoid read problem, or make 01:18:705 (3) - a 1/4 slider, like this would still be interesting:
01:40:601 (1,2,3,1,2,3,4) - ^
03:41:981 (1,2,3,1,2,3,4) - ^
04:04:049 (1,2,3,1,2,3,4) - ^
01:19:740 (3,4,5,6,7) - stack
01:25:515 - you can put a note here on the head of 01:25:601 (1) - just for make it more fluency
01:30:774 (1,2,3,4,5) - stack
01:38:187 (1) - there is no special sound here(not like 01:21:981 (1) - ), so i think there is no need to use a high speed slider here
01:49:222 (1) - ^
04:15:084 (1,1) - ^
01:54:222 (1) - now blame autostack, try to move it to 319|85
02:38:360 (2) - move to 371|316
03:32:153 (1,2,3,4,5) - stack
04:55:946 (2,3) - ctrl+g for a better flow?
05:16:463 - i think you can put a spinner here till 05:19:222 - as sound here is quite low

Good Luck! If this map can rank that will be quite amazing tbh
Rieri
wow. very impressed, mod coming soon.
Topic Starter
Kensuke

Neanmoins wrote:

from queue

Arutsuki wrote:

is that you monstrata?

nice_safaleen wrote:

is this monstrata's map?


Illuminati:on

00:23:015 (3) - stack? no
00:34:222 (2) - move to 417|216 to fit 00:35:084 (1) - better
01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - mmm try not to use a same pattern so many times in a map would be better it's okay
01:10:084 (1,2,3,4,5) - stack
01:18:532 (1,2,3,1,2,3,4) - this part is quite interesting, but as 01:18:791 - here is a stop(no beats), so put them that near would possible cause read problems. My suggestion is to move 01:18:877 (1,2,3,4) - right to avoid read problem, or make 01:18:705 (3) - a 1/4 slider, like this would still be interesting: where should i move those 1/8 sliders?
01:40:601 (1,2,3,1,2,3,4) - ^ ^
03:41:981 (1,2,3,1,2,3,4) - ^ ^
04:04:049 (1,2,3,1,2,3,4) - ^ ^
01:19:740 (3,4,5,6,7) - stack
01:25:515 - you can put a note here on the head of 01:25:601 (1) - just for make it more fluency there's no sound here so idk why i have to xD
01:30:774 (1,2,3,4,5) - stack
01:38:187 (1) - there is no special sound here(not like 01:21:981 (1) - ), so i think there is no need to use a high speed slider here there's an increase sound so i made it fast
01:49:222 (1) - ^ ^
04:15:084 (1,1) - ^ ^
01:54:222 (1) - now blame autostack, try to move it to 319|85
02:38:360 (2) - move to 371|316
03:32:153 (1,2,3,4,5) - stack already
04:55:946 (2,3) - ctrl+g for a better flow?
05:16:463 - i think you can put a spinner here till 05:19:222 - as sound here is quite low

Good Luck! If this map can rank that will be quite amazing tbh That will be impossible :D
Thanks guys!
_DT3

- Frontier - wrote:

this won't be ranked i think D:
Well, it won't with the unrankable issues I'll list up, no kudos for this cause I might mod this in the future:

1. Your settings (AR, OD etc.) are not achievable(?) normally in-game and thus edited by the .osu file which is unrankable because you're not allowed to edit the .osu file (with some exceptions)
2. 00:37:498 (3,1) - This, because the repeat slider is being covered by the other slider's tail and the repeat won't be too visible. It is still visible but I don't recommend keeping this cause it might cause problems in the future
3. 01:27:498 (1,2,3) - Places like here are only barely audible, which isn't good. Objects should have feedback as stated by the RC and these don't have much feedback imo. The case is the same here 02:57:153 -
4. Your normal-hitfinish is not in wave format, you have to ask some file expert because I'm not an expert in stuff like this but all I know is that it isn't openable with music edit programs like audacity

I highly recommend to fix the above if you want this to be in a rankable state.
I like that mapping style referencing the song name
Topic Starter
Kensuke

_DT3 wrote:

- Frontier - wrote:

this won't be ranked i think D:
Well, it won't with the unrankable issues I'll list up, no kudos for this cause I might mod this in the future:

1. Your settings (AR, OD etc.) are not achievable(?) normally in-game and thus edited by the .osu file which is unrankable because you're not allowed to edit the .osu file (with some exceptions) ok
2. 00:37:498 (3,1) - This, because the repeat slider is being covered by the other slider's tail and the repeat won't be too visible. It is still visible but I don't recommend keeping this cause it might cause problems in the future ok so i instead move it away :D but not for 02:41:636 - and the same pattern like this
3. 01:27:498 (1,2,3) - Places like here are only barely audible, which isn't good. Objects should have feedback as stated by the RC and these don't have much feedback imo. The case is the same here 02:57:153 - idk how to fix here ;;
4. Your normal-hitfinish is not in wave format, you have to ask some file expert because I'm not an expert in stuff like this but all I know is that it isn't openable with music edit programs like audacity ok

I highly recommend to fix the above if you want this to be in a rankable state.
I like that mapping style referencing the song name
Sorry i already give that kd ;;
thx ;)
PyroBear
I can hear Monstrata jizzing his pants rn.
[Illumination]
  1. I wish this was named Delta or smth sounds better imo
  2. 00:24:049 (1) - looks ugly, I know you want this to look like a triangle but it looks better as a smaller triangle imo
  3. 00:31:981 (3) - the way it overlaps looks ugly.
  4. 01:10:946 (1) - ruins the aesthetic.
  5. 01:13:705 (1) - ^
  6. 01:42:670 (1) - ^
  7. 01:43:705 (8) - ^
  8. 01:48:015 (1,2) - ^, the curved sliders ruin the aesthetic generally. I'm not gonna point out more of these since you either will agree and find those parts or disagree and not change them.
  9. 02:49:912 (1) - same as the second point
  10. 02:49:912 (1) - Looks better like this imo
  11. there are lots of different triangles, I wish you used them more.
Topic Starter
Kensuke

PyroBear wrote:

I can hear Monstrata jizzing his pants rn. lollololo
[Illumination]
  1. I wish this was named Delta or smth sounds better imo too short diff name D:
  2. 00:24:049 (1) - looks ugly, I know you want this to look like a triangle but it looks better as a smaller triangle imo yours is uglier ;;
  3. 00:31:981 (3) - the way it overlaps looks ugly. :D
  4. 01:10:946 (1) - ruins the aesthetic. how?
  5. 01:13:705 (1) - ^ blanket with 01:13:015 (3)
  6. 01:42:670 (1) - ^ it's okay if i use curve slider since they're still a triangle pattern DDDDDD
  7. 01:43:705 (8) - ^ same pattern there
  8. 01:48:015 (1,2) - ^, the curved sliders ruin the aesthetic generally. I'm not gonna point out more of these since you either will agree and find those parts or disagree and not change them. ^
  9. 02:49:912 (1) - same as the second point so extend it!
  10. 04:23:705 (1) - Looks better like this imo nah
  11. there are lots of different triangles, I wish you used them more. thanks but no
thanks a lot for your suggstion!!!!!!
SLM
Hello, from this post


[▲]

* 05:10:946 - maybe use slower sv & smaller triangles (ctrl+Lshift+S) from here? since the music is fading out
like this
http://puu.sh/tojGq/3fcc855c2e.jpg
http://puu.sh/tojI6/d00705aacf.jpg

* 00:01:981 - ~ 00:07:498 - ^ same as above except that this is intro

* 00:26:463 (1) - remove NC like you didn't NC at 00:37:498 (3) -

* 00:39:222 (1) - why not just use 3 sliders like 00:28:187 (1,2,3) - these? This rhythm fits much better imo since all the important melody is clickable.

* 00:44:739 (1) - unnecessary NC imo

* 00:54:394 (3,1) - swap NC?

* 03:06:808 (3,1) - 03:17:843 (3,1) - ^

* 00:56:636 (1) - remove NC? like you did at 03:09:049 (7) -

* 00:57:153 (1,2,3) - better start with lower spacing, players who don't know the music will misread this as 1/1 (I did) since you used visually similar looking gap at 1/1s right before this (eg. 00:54:739 (2,3,4,5,6,7) - )
maybe like this http://puu.sh/tok7W/55b1ff7ba3.jpg

* 01:13:015 (3) - NC like you did at 01:08:705 (1) - 01:10:084 (1) - 01:11:463 (1) - etc

* 01:16:981 (3) - 01:19:740 (3) - 01:21:118 (3) - 01:22:843 (3) - ^
01:33:533 (3) - 01:34:912 (3) - 01:37:670 (4) - 01:43:187 (3) -
01:44:567 (3) - 01:47:325 (2) - 01:48:705 (3) - 01:50:256 (3) -

* 03:34:912 (3) - 03:36:463 (3) - ^

* 03:55:601 (3) - 03:56:980 (3) - 03:58:360 (3) - 04:06:636 (3) - ^
04:08:015 (3) - 04:09:394 (3) - 04:16:291 (3) - 04:17:670 (3) -
04:19:049 (3) - 04:20:429 (3) - 04:23:187 (3) - 04:23:187 (3) -
04:28:704 (3) - 04:30:084 (3) - 04:31:636 (3) - 04:32:843 (3) -

* 01:14:222 (3,1) - swap NC cuz of same reason ^

* 01:23:705 (1,2) - ^

* 03:37:670 (3,1) - ^

* 01:14:912 (3) - or 01:15:256 (4) - NC

* 03:38:360 (3,4) - ^

* 01:36:981 (1,2) - swap NC

* 02:02:153 (1) - remove NC

* 02:14:049 (1,2,1,2,3) - this is really hard to hit, maybe change like this? http://puu.sh/tokxC/a02148b221.jpg

* 04:13:705 (1,2,3,4) - ^ maybe make this more easier?

* 02:38:877 (1) - remove NC

* 02:44:394 (1) - 02:49:912 (1) - 02:52:670 (1) - ^

* 03:50:429 (4) - NC?

* 04:00:601 (5) - NC

* 04:22:153 (1) - remove NC


That's all! Sorry for being tons of NC mod ;-;
Nice map, Good luck!
F D Flourite
Hi. Late mod from Queue

Music section: 4/1 beats

[Illumination]
  1. I can see your intention of the difficulty name through NCs in this map. However I don't quite agree with your design. NC about every 2/1 beats is too frequent for me, as the music is not running in double bpm. Anyway, the difficulty is TOO colorful lol.
  2. 00:11:636 (1,2,3,4,5) - This triangle should flow anticlockwisely, as you did on previous 3 music sections: 00:07:498 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - , to keep consistency.
  3. 00:15:774 (1,2,3,4,5) - This one should flow clockwisely for the same reason.
  4. 00:18:532 (1,2,3,4,5) - Anticlockwisely, please. I love the design of changing direction for every 4 music sections, as you changed the direction of flow on 00:07:498 (1,2,3,4) - . Same as several following triangles until 00:22:670 (1,2,3) - .
  5. 01:21:462 (7,1) - Perfect stack?
  6. 00:37:498 (3,1) - The upleft side of this triangle is not designed straight :O. Try to fix it?
  7. 00:44:567 (1,2,1) - Remove one NC please. Your current design of NC here makes no color difference between 00:43:360 (1,1) - these two sliders, which could easily mislead players.
  8. 01:23:015 (4,1) - Rhythm here should be swapped.
  9. 01:50:946 (1) - This slider tail breaks the triangle structure lol. Please fix it.
  10. 02:00:601 (1,1) - I think the reverse arrow of 02:00:946 (1) - is somewhat covered by 02:00:601 (1) - . I strongly suggest you fix it.
  11. 02:08:532 (1) - This one should snap to 1/8.
  12. 02:14:049 (1,2,1,2,3) - The flow should be like this to keep the flow.
  13. 03:58:360 (3) - NC?
  14. 04:03:360 (1,2,3) - Weird huge jump... The music doesn't support such huge distance, as it doesn't have a really high pitch or really strong beat here.
  15. 04:13:705 (1,2,3,4) - Same problem as 02:14:049 (1,2,1,2,3) - . I don't like such anti-flow because it is harder for players to react.
  16. 04:26:463 (1,2,1) - Hmm. large 1/8 jumps. I personally don't support it because it appears suddenly and has no implication of such huge distance before. You should ask many players for opinions on this pattern.
Good luck~
Topic Starter
Kensuke
hi! late reply from me lol

F D Flourite wrote:

Hi. Late mod from Queue

Music section: 4/1 beats

[Illumination]
  1. I can see your intention of the difficulty name through NCs in this map. However I don't quite agree with your design. NC about every 2/1 beats is too frequent for me, as the music is not running in double bpm. Anyway, the difficulty is TOO colorful lol. lol thanks >w< but some parts like at the beginning of the song, i will keep the nc because i want to make the players know that it has jump
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2. 00:11:636 (1,2,3,4,5) - This triangle should flow anticlockwisely, as you did on previous 3 music sections: 00:07:498 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - , to keep consistency.
  3. 00:15:774 (1,2,3,4,5) - This one should flow clockwisely for the same reason.
  4. 00:18:532 (1,2,3,4,5) - Anticlockwisely, please. I love the design of changing direction for every 4 music sections, as you changed the direction of flow on 00:07:498 (1,2,3,4) - . Same as several following triangles until 00:22:670 (1,2,3) - .
    -----------------------------------------------------------------------I will remap this part :D -------------------------------------------------------------------------------------
  5. 01:21:462 (7,1) - Perfect stack? ok
  6. 00:37:498 (3,1) - The upleft side of this triangle is not designed straight :O. Try to fix it? fixed! i think it's okay now
  7. 00:44:567 (1,2,1) - Remove one NC please. Your current design of NC here makes no color difference between 00:43:360 (1,1) - these two sliders, which could easily mislead players. ok
  8. 01:23:015 (4,1) - Rhythm here should be swapped. ok
  9. 01:50:946 (1) - This slider tail breaks the triangle structure lol. Please fix it. lol ok
  10. 02:00:601 (1,1) - I think the reverse arrow of 02:00:946 (1) - is somewhat covered by 02:00:601 (1) - . I strongly suggest you fix it. i'm sorry but i have no idea how to fix it
  11. 02:08:532 (1) - This one should snap to 1/8. ok
  12. 02:14:049 (1,2,1,2,3) - The flow should be like this to keep the flow. ok
  13. 03:58:360 (3) - NC? umm... maybe not nc
  14. 04:03:360 (1,2,3) - Weird huge jump... The music doesn't support such huge distance, as it doesn't have a really high pitch or really strong beat here. fixed... but i'm not sure it'll okay
  15. 04:13:705 (1,2,3,4) - Same problem as 02:14:049 (1,2,1,2,3) - . I don't like such anti-flow because it is harder for players to react. ok. stack than :)
  16. 04:26:463 (1,2,1) - Hmm. large 1/8 jumps. I personally don't support it because it appears suddenly and has no implication of such huge distance before. You should ask many players for opinions on this pattern. ok i will
Good luck~
Thanks! :D
Sarawatlism




Topic Starter
Kensuke

[ Lost ] wrote:





mod plz thanks
NeonFrisk
Heya! Noobie Modder/Mapper here.
First of all, this map is really fun! (This coming from someone that dislike triangle jumps xD)

Too bad I can't enjoy the super fast triangle sliders cause I suck :< http://osu.ppy.sh/ss/7603449

Anyway, since I'm still new to modding, this post might not be really useful, but I'll try my best!

01:10:946 (1) - Ehh the curved slider kinda ruins the aesthetics a bit, but it's fine where it is. You can make it to straight if you want though.

01:18:187 (3) - Might be just me, but the slider didn't blanket 01:17:498 (5) - very well, maybe move it a little bit? Something like this: http://osu.ppy.sh/ss/7603552 You can ignore this if you want since it doesn't really affect the map at all, just a nitpick from me :>

01:33:705 (4) - Again, might be just me, but it doesn't really look good. http://osu.ppy.sh/ss/7603576 Something like this looks a it better, Just a nitpick, again :>

01:40:256 (3) - Maybe make this slider straight? So that it can fit in with the map's theme better. You don't have to though.

01:50:946 (1) - The tail of the slider doesn't land on any sound. Make it silent maybe?

02:04:740 (1,2,3) - Changing from clockwise rotation to counter-clockwise rotation so suddenly is kinda brutal. Don't change it if you don't want to though.

02:05:256 (1,2,3) - I don't really like the flow here. Maybe change it to something like this might be better? http://osu.ppy.sh/ss/7603651

02:08:532 (1) - This one is a little bit too far from the next slider, move it a little closer maybe?

03:53:015 (1) - This slider is just a little bit too fast for me >.< Probably doable for other players though so don't change it if you don't want to.

04:03:360 (1,2,3) - I don't hear any signigficant sounds here that warrant such big jumps. Reduce spacing?

04:10:774 (1,2) - These sliders do work, but I think this is a bit better? Maybe? http://osu.ppy.sh/ss/7603707 (Though that might make 4's placement a bit ugly(?) so don't change it if you don't want to.)

04:23:705 (1) - This curved shape looks a bit weird to me since the majority of the red sliders are straight lines. Maybe make it a z shape like this? http://osu.ppy.sh/ss/7603731 (You should know by now that you don't have to change it if you don't want to xD)

04:26:463 (1,2) - This pattern can be pass without breaking combo (I test it in the editor), but the spacing is a bit much. Lower the spacing a bit?

04:48:187 (1,2,3,4,1,2,3,4) - This pattern worries me at first, but when I play it myself I pass it quite easily, so don't worry too much about playability here.

04:58:360 (1,2) - Swap 1 and 2 if you want (I think it looks a bit better this way), this one is up to you.

05:16:506 (1) - This spinner doesn't land on any sound. Make it silent maybe?

And that's all! As you may have noticed everything I said are suggestions. Ignore my suggestions if you want to, or follow them, I don't mind t oo mcuh :>

Anyway! Good luck! I hope this map gets rank soon! I think this map really deserves it!
Topic Starter
Kensuke

NeonFrisk wrote:

Heya! Noobie Modder/Mapper here.
First of all, this map is really fun! (This coming from someone that dislike triangle jumps xD)

Too bad I can't enjoy the super fast triangle sliders cause I suck :< http://osu.ppy.sh/ss/7603449 better than me lol

Anyway, since I'm still new to modding, this post might not be really useful, but I'll try my best!

01:10:946 (1) - Ehh the curved slider kinda ruins the aesthetics a bit, but it's fine where it is. You can make it to straight if you want though. https://osu.ppy.sh/ss/7603878 curve slider is still better xD

01:18:187 (3) - Might be just me, but the slider didn't blanket 01:17:498 (5) - very well, maybe move it a little bit? Something like this: http://osu.ppy.sh/ss/7603552 You can ignore this if you want since it doesn't really affect the map at all, just a nitpick from me :> okay

01:33:705 (4) - Again, might be just me, but it doesn't really look good. http://osu.ppy.sh/ss/7603576 Something like this looks a it better, Just a nitpick, again :> okay

01:40:256 (3) - Maybe make this slider straight? So that it can fit in with the map's theme better. You don't have to though. map's theme is triangle, not straight sliders

01:50:946 (1) - The tail of the slider doesn't land on any sound. Make it silent maybe? There IS a sound

02:04:740 (1,2,3) - Changing from clockwise rotation to counter-clockwise rotation so suddenly is kinda brutal. Don't change it if you don't want to though. okay

02:05:256 (1,2,3) - I don't really like the flow here. Maybe change it to something like this might be better? http://osu.ppy.sh/ss/7603651 It's not a big problem though

02:08:532 (1) - This one is a little bit too far from the next slider, move it a little closer maybe? making it closer looks bad for me

03:53:015 (1) - This slider is just a little bit too fast for me >.< Probably doable for other players though so don't change it if you don't want to. it's normal D:

04:03:360 (1,2,3) - I don't hear any significant sounds here that warrant such big jumps. Reduce spacing? okay

04:10:774 (1,2) - These sliders do work, but I think this is a bit better? Maybe? http://osu.ppy.sh/ss/7603707 (Though that might make 4's placement a bit ugly(?) so don't change it if you don't want to.) (4) is overlap with (1). I don't prefer that one

04:23:705 (1) - This curved shape looks a bit weird to me since the majority of the red sliders are straight lines. Maybe make it a z shape like this? http://osu.ppy.sh/ss/7603731 (You should know by now that you don't have to change it if you don't want to xD) map's theme is triangle, not straight sliders

04:26:463 (1,2) - This pattern can be pass without breaking combo (I test it in the editor), but the spacing is a bit much. Lower the spacing a bit? I will think about it

04:48:187 (1,2,3,4,1,2,3,4) - This pattern worries me at first, but when I play it myself I pass it quite easily, so don't worry too much about playability here.

04:58:360 (1,2) - Swap 1 and 2 if you want (I think it looks a bit better this way), this one is up to you. no

05:16:506 (1) - This spinner doesn't land on any sound. Make it silent maybe? volume 7% is pretty low (almost silent)

And that's all! As you may have noticed everything I said are suggestions. Ignore my suggestions if you want to, or follow them, I don't mind too much :>

Anyway! Good luck! I hope this map gets rank soon! I think this map really deserves it!
Thanks!
My map can't be ranked don't worry
Updated!
BryLego
AWESOME!
Aiseca
01:18:877 (1,2,3,4,1), 01:40:946 (1,2,3,4), 02:03:015 (1,2,3,4), 03:42:325 (1,2,3,4), 04:04:394 (1,2,3,4) - Ah, These needs to be rearranged, make them a convex circles ahead of 01:18:532 (1,2,3) <and similar parts>. the shape of these parts are really weird.

01:50:256 (3,4,5) - In my opinion, these three should be linear...

03:35:429 (6,1,2) - Place these three at the center, it would be great.

04:15:084 (1,1) - Good set.

04:48:187 (1,2,3,4,1,2,3,4) - If possible, make these circles.... I think making them sliders doesn't add anything to it.

04:58:360 (1,2,1) - Stack em up if possible.

01:38:187 (1,1), 01:49:222 (1,1),- Oh mah glob this kind of combo is really amazing :3 I just can't keep my eyes from seeing them.

04:25:774 (3,1,1) - Remove the Slider (3) and change it to a circle because it overlaps with the next slider.


Other things:
>>The others are right, too much repetition on start and end. Try to twist the shapes on interval.
>> Some of the notes i think are too high or too low, make sure that they wont touch the edge cause its pretty hard to recover when your cursor had disappeared because it was at the edge of the screen. Rearrange them on a curved manner (either concave or convex) then, i think that should work.

And by thew way very very cool song you have :) :) :)
Topic Starter
Kensuke

Aiseca wrote:

04:25:774 (3,1,1) - Remove the Slider (3) and change it to a circle because it overlaps with the next slider.

And by thew way very very cool song you have :) :) :)
Sorry T^T My mistake
Topic Starter
Kensuke
I will not fix nc stuff cuz i fixed it already + lazy xD

SLM wrote:

Hello, from this post


[▲]

* 05:10:946 - maybe use slower sv & smaller triangles (ctrl+Lshift+S) from here? since the music is fading out
like this
http://puu.sh/tojGq/3fcc855c2e.jpg
http://puu.sh/tojI6/d00705aacf.jpg

* 00:01:981 - ~ 00:07:498 - ^ same as above except that this is intro okay, but it's pretty bad D:

* 00:39:222 (1) - why not just use 3 sliders like 00:28:187 (1,2,3) - these? This rhythm fits much better imo since all the important melody is clickable. idk

* 00:57:153 (1,2,3) - better start with lower spacing, players who don't know the music will misread this as 1/1 (I did) since you used visually similar looking gap at 1/1s right before this (eg. 00:54:739 (2,3,4,5,6,7) - )
maybe like this http://puu.sh/tok7W/55b1ff7ba3.jpg okay

* 02:14:049 (1,2,1,2,3) - this is really hard to hit, maybe change like this? http://puu.sh/tokxC/a02148b221.jpg okay

* 04:13:705 (1,2,3,4) - ^ maybe make this more easier? i already fix this ^-^

That's all! Sorry for being tons of NC mod ;-; OKAY
Nice map, Good luck!
Thanks! I'm sorry that i didn't reply you. :o
Aiseca

- Frontier - wrote:

Aiseca wrote:

04:25:774 (3,1,1) - Remove the Slider (3) and change it to a circle because it overlaps with the next slider.

And by thew way very very cool song you have :) :) :)
Sorry T^T My mistake

OH mah Glob!!!!!

I will tell ya...

This Map should be Ranked!!!!

And do not be sorry for a mistake, cause mistakes proves that we can still be better more than we are right now :D
Rieri
All I see are similar triangle patterns. The map is lacking in creativity.
Topic Starter
Kensuke

Aiseca wrote:

OH mah Glob!!!!!

I will tell ya...

This Map should be Ranked!!!!

And do not be sorry for a mistake, cause mistakes proves that we can still be better more than we are right now :D
Thanks <3

ProEzreal wrote:

All I see are similar triangle patterns. The map is lacking in creativity.
Yeah :v
Stack
NM from my queue

Illumination
I like the pattern u used at the start but I think u used it a bit too long

00:22:325 (5,1) - Overlap

00:23:532 (3,1) - Overlap

01:02:670 (1,2,3,4,5,6,7,8,9,10,11,12,1) - As much as I see u like triangles, I don't think triangle streams fit

01:03:705 (1,1) - How is this a 1/4 gap while still keeping the spacing of a decent 1/2 jump?

01:05:084 (1,1) - ^

01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - This pattern works if you can clearly see in which corner you have to be but beacause it starts from a stack this is really difficult to hit without perfectly centering your cursor on the stack and keeping it there which is not really what you are meant to do (I think
). The same applies to all other stackstreams(?)

01:21:981 (1,1) - This is just me but I really dislike intersecting sliders

01:46:722 (9) - This circle is not really that visible.

01:50:774 (6,1) - Circles in sliders, not a fan

02:03:015 (1,2,3,4,1) - This pattern would look better if 3 pointed the same way as 1 and 2

02:38:877 (1,1) - This doesn't look nice beacause 02:40:601 (1) goes completly through 02:38:877 (1)

03:03:706 (2,2) - Overlap

03:50:429 (4) - It would make more sense to do something like 03:49:049 (1) here

03:53:015 (1) - This is almost unreadable with the stackstream(?) right on top of it

03:57:498 (8,1) - The smaller spacing here doesn't fit the song

03:58:877 (6,7,8) - weird spacing

04:36:463 (1,1) - Overlap

04:44:049 (4,7,8,1) - make these stack better

04:56:636 (5,1) - Overlap

Then the same as the start, same pattern for 15 sec

Does the mp3 go on for a while after the last spinner beacasue if so you may want to cut a bit off of it?

I like the map and it plays fun but even if you absolutely adore triangles, you use them a bit too much
Topic Starter
Kensuke
I'm not on my computer right now. But I'll answer some mods.

gottagof4ast wrote:

Does the mp3 go on for a while after the last spinner beacasue if so you may want to cut a bit off of it?

I like the map and it plays fun but even if you absolutely adore triangles, you use them a bit too much
1.Thanks for your suggestion but I don"t want to cut the mp3. :)
2.The map's concept is a triangle!
Einja
sorry for being a week late, my wifi got shut off for a week since we were getting a new host installed. I'm back! :D

Illumination
-I think Illumina:tion would be a better diff name, or Illumina:te
-HP should be 6.6 for more illuminati :^) nvm it already is lol

00:39:222 (1) - should be identical like 00:36:463 (1,2) -
00:39:222 (1,1) - put a triangle slider between these, it feels empty here ;-;
01:10:946 (1) - this slider should be a straight slider, just like the rest of the other sliders before it
01:13:705 (1) - ^
01:35:601 (7,8) - should be 1/4 kicksliders here, 1/8 doesn't really follow the beat and spikes the difficulty dramatically out of nowhere.

01:42:670 (1,2,3,4,5,6,7,8) - straighten this, don't curve it
01:44:567 (3,4,5,6,7) - ^
02:58:532 (1,2,3,4,5,6) - should be evenly spaced out like 03:01:291 (1,2,3,4,5,6)
03:53:015 (1) - chill here, 3.75 sv is unrankable i'm pretty sure. Shorten this and put the sv back to 2 or 2.25. This sudden difficulty spike and flow change is completely out of beat.
03:59:049 (7,8) - change these to a 1/4 kickslider pattern, once again
04:26:463 (1,2) - why isn't this part a 1/8 kickslider pattern, should be one just like the other parts of the song


this map is dope, good luck with it!
Topic Starter
Kensuke
lol

gottagof4ast wrote:

NM from my queue

Illumination
I like the pattern u used at the start but I think u used it a bit too long

00:22:325 (5,1) - Overlap

00:23:532 (3,1) - Overlap

01:02:670 (1,2,3,4,5,6,7,8,9,10,11,12,1) - As much as I see u like triangles, I don't think triangle streams fit as i told you, my this map's concept is triangles

01:03:705 (1,1) - How is this a 1/4 gap while still keeping the spacing of a decent 1/2 jump? i think the players should know that it is 1/4 jump because it has stream
01:05:084 (1,1) - ^ ^

01:05:429 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - This pattern works if you can clearly see in which corner you have to be but because it starts from a stack this is really difficult to hit without perfectly centering your cursor on the stack and keeping it there which is not really what you are meant to do (I think
). The same applies to all other stackstreams(?) no :c Actually it isn't pretty hard. And you don't have to center the cursor, you could move a little bit too.

01:21:981 (1,1) - This is just me but I really dislike intersecting sliders lol

01:46:722 (9) - This circle is not really that visible. lol

01:50:774 (6,1) - Circles in sliders, not a fan lol

02:03:015 (1,2,3,4,1) - This pattern would look better if 3 pointed the same way as 1 and 2

02:38:877 (1,1) - This doesn't look nice beacause 02:40:601 (1) goes completly through 02:38:877 (1) lol

03:03:706 (2,2) - Overlap

03:50:429 (4) - It would make more sense to do something like 03:49:049 (1) here it's not as same sound as 03:49:049 (1). It has lower pitch than 03:49:049 (1) so I make the sv slower here

03:53:015 (1) - This is almost unreadable with the stackstream(?) right on top of it lol

03:57:498 (8,1) - The smaller spacing here doesn't fit the song

03:58:877 (6,7,8) - weird spacing 01:35:429 (6,7,8) - same as here

04:36:463 (1,1) - Overlap these are okay

04:44:049 (4,7,8,1) - make these stack better lol no

04:56:636 (5,1) - Overlap

Then the same as the start, same pattern for 15 sec

Einja wrote:

sorry for being a week late, my wifi got shut off for a week since we were getting a new host installed. I'm back! :D

Illumination
-I think Illumina:tion would be a better diff name, or Illumina:te it'l same with monstrata's map so i don't name it
-HP should be 6.6 for more illuminati :^) nvm it already is lol

00:39:222 (1) - should be identical like 00:36:463 (1,2) - no
00:39:222 (1,1) - put a triangle slider between these, it feels empty here ;-; no
01:10:946 (1) - this slider should be a straight slider, just like the rest of the other sliders before it i tried making this straight and it looked pretty ugly so i don't change it
01:13:705 (1) - ^ blanket with 01:13:015 (3)
01:35:601 (7,8) - should be 1/4 kicksliders here, 1/8 doesn't really follow the beat and spikes the difficulty dramatically out of nowhere.
not intense, but i'll think about that
01:42:670 (1,2,3,4,5,6,7,8) - straighten this, don't curve it map's theme is triangle, not straight sliders
01:44:567 (3,4,5,6,7) - ^ map's theme is triangle, not straight sliders
02:58:532 (1,2,3,4,5,6) - should be evenly spaced out like 03:01:291 (1,2,3,4,5,6) fixed 03:01:291 (1,2,3,4,5,6) instead
03:53:015 (1) - chill here, 3.75 sv is unrankable i'm pretty sure. Shorten this and put the sv back to 2 or 2.25. This sudden difficulty spike and flow change is completely out of beat. first, it can be ranked. some of map has been ranked with high sv too (ex. https://osu.ppy.sh/s/517474) look at 02:04:494 (2) - in that map. It's totally 4.15 sv and it's ranked. but i'm not sure about my map.
second, the flow doesn't change but you just have to prepare your pen (or mouse) and move it quickly xD

03:59:049 (7,8) - change these to a 1/4 kickslider pattern, once again not intense, but i'll think about that
04:26:463 (1,2) - why isn't this part a 1/8 kickslider pattern, should be one just like the other parts of the song i tried making it and it looked pretty ugly so i don't change it


this map is dope, good luck with it!
no comment = fixed
red comment = nope

Thanks all ^-^
Einja
could you actually give a reason on why you're leaving empty beats in the beginning instead of just saying "no".

Also about me talking about straitening the curved sliders and streams, I'm doing that to make the pattern look like a triangle
Aiseca
Commentary :

>>I might Probably agree to you in using triangles on some parts of the song... It really kinda fits on the roughness of the sound and the atmosphere of it..
( recently realized)

>>Hey, I checked your map and I noticed that you tweaked the speed down a bit and it makes the notes more visible enough to notice :)

>>May I know the reason why you have a [ Sanguine Red ] combo color? Just curious....



Unsnapped Notes:


05:10:946 (1)
05:11:463 (3)
05:11:980 (5)


Other Things:

Can you consider connecting all the Kiai from:
01:08:187 (1) - up to 02:08:877 (1) so that it has a smooth Kiai effects... I think when the Kiai is off and on frequently makes the players partly distracted because of the effects...
LwL
hey, from my q

Illumination
The intro seems reaaaally monotonous, maybe some flow direction changes could help? At a point like 00:06:980 (4,5) for example.

01:06:635 (3,1,2) - You say you can center your cursor to play these, but that actually doesn't work for the last note if I see it correctly (or if it does, it's an area of like 2 px which I really wouldn't say is enough). Just move it a bit closer so there's a reasonable margin of error for hitting them? Should check the other triangle streams as well I guess. That being said, I haven't playtested it so I can't really say whether these are actually fine to play by just wiggling the cursor around a little, but it does seem unreasonably hard to read.

01:34:394 (1,2) - Don't agree with the emphasis here, there's a held sound starting on (1) that goes to the end of (2), but not really anything to suggest a slider starting where (2) starts, and I think with (2) ending on a stronger sound than it starts on that is an issue.

01:36:636 (5,1) - Same thing pretty much, The previous note being a kickslider makes sense for emphasis, but the slider ending on that strong sound and then there being a circle on a really weak sound after doesn't imo.

01:48:015 (1,2) - Also pretty odd emphasis imo

01:50:946 (1) - I feel like this might be better to end at 01:51:636 and then have a stream until 01:51:981. Wouldn't skip the strong sound and I think a stream would be very fitting there anyway.

01:52:325 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - The first 6 notes feel more intense to me than the last 6, though I guess both interpretations would work. Either way though I don't think 01:53:705 (1) should be part of the same pattern as the previous notes, it stands out in the music and is the beginning of the next section (and you NC it to acknowledge that), so the pattern should reflect that.

I'm waiting for people to hate on you for making "a shitty meme map" because you used a gimmick that made sense with the song's title. I like it, and it seems generally well-executed. Good Luck!
Topic Starter
Kensuke
FUCK WHEN WILL THIS GO TO GRAVEYARD?
I HATE THIS SHIT XD
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