Hi DeeN~
Random mod, I love DJ YOSHITAKA's songs :3
[General]->
There is no space between "feat." and "A/I" - look at this bmIIDX14 CS screenshot:
-> The most critical error imo is the offset -
the offset should be on 00:01:081 to make the metronome sounds correctly >_<
-> Set lead-in time manually for all diffs (except beginner) to 1500? (currently is 1511)
-> Yes,
this song comes first from GuitarFreaks & DrumMania, so source should be "GuitarFreaks & DrumMania" ("beatmania IIDX" should be in tags)
-> As this song shares a connectivity to
this map, add that map's link in creator's words? (:
-> And finally, not a must but it would be nice if you create a lyrics storyboard for this xD (especially on 01:19:081 and so on, it goes
really dramatic together with the video... I know some words are "Have you ever heard of two people of the time?" and so on :3)
[Beginner]-> About the difficulty gap... Hmm, yeah, I feel it too, however I think it's best to
make this diff harder (around ~2.75 in star rating, so the diff spread will be N-I-I instead of E-I-I, current Hyper is great already imo) - to start with it,
AR and OD +1? (I'll give suggestions how to make this diff harder in this mod, don't worry ^^)
- 00:15:081 (2,3,4) - In play mode, (3)'s hitburst still covers your 00:17:748 (3)'s start, perhaps create symmetry like this to avoid overlap?
- 00:19:415 (x), 00:19:748 (x) - The music continues here - add a circle here and start the spinner 1/4 or 1/2 after?
- 00:29:081 (x) - Again here, the music continues - I really recommend to add a note with finish and new combo here, and start the spinner 1/4 or 1/2 after (:
- 00:32:081 (1) - This is too early after spinner for the easiest diff >_< - uhm, end the spinner on 00:30:915 instead? (you can add whistle there!) and add a circle on 00:31:748 (1) :3
- 00:37:748 (5) - (optional) Would be fancy imo if you made this encircle (2) (: - also, whistle on slider's start as well for consistency?
- 00:39:748 (1) - Same here also, add circle with finish and start spinner 1/4 or 1/2 after~
- 00:43:748 (1) - Make this as a 1/2 slider, and put the finish on slider's end to fit the song (:
- 00:58:415 (x) - (optional) Add circle here on ~x:345 y:364? The slight arc there is good for building flow imo :3
- 00:59:748 (1,3) - Also try to apply this shape to these two if you want, it's fancy to build some flow~
- 01:02:415 (1) - Add finish here - there's clearly a finish from the song here :3
- 01:06:415 (3) - (optional) Add a slight arc here (midpoint on ~x:144 y:304, endpoint on ~x:110 y:288)?
- 01:07:748 (x) - Also here, please add circle with finish, the rhythm feels discontinued without it ):
- 01:13:581 (2,4) - Is it intentional to make these two's curve unsymmetrical? If you want to keep this, I think it's best to use a slider wave instead, it gives a more distinctive copy-paste effect imo >_<
- 01:16:248 (2,4,5) - Don't discontinue the whistle here - please add whistle on these three (especially on (4)'s start) to make the part before the break more dramatic :3
- 01:17:081 (4) - (optional) I personally disliked how it overlaps with (5) - make it encircle (3) instead?
- 01:18:415 (6) - Why no finish here orz ._.
- 01:33:081 (3,4) - Hmm, is the whistle on both slider's end required? imo it's best to only use whistles on both slider's start to follow the piano~
- 01:37:081 (1,2,3,4) - (optional) For variation here, try a slider fan for the ending pattern? Also try to gradually increase the whistles' volume, it sounds great (:
- 01:39:748 (1) - Hmm, yep~ Add note with whistle/finish here and start spinner 1/4 or 1/2 after?
...now the difficulty spread should be more balanced (especially if you followed the spinners' suggestion xD) - rename to Normal also if you want (:
[Hyper]-> Why drain rate so low o.o
- 00:01:748 (3) - Add whistle also to accompany the accoustic guitar? :3
- 00:07:081 (3) - Same as above~
- 00:09:081 (1,2,3,4) - (optional) Maybe try manual stacking like this? It'll make the map more dramatic imo xD
- 00:14:081 (x) - Add note here, as the guitar continues here? (you can just put it at ~x:281 y:260, so (4)'s end, (6)'s end, and this note forms a diagonal formation)
- 00:19:415 (x) - Same as above, but for this one I suggest to put on x:256 y:47 so there will be a small jump (plays great before the spinner imo (: )
- 00:25:581 (7) - (optional) Create an elbow slider here to make this slider tidier?
- 00:31:581 (1,2,3,4,5,6) - Select these six and move it more to the left? This is to create a diagonal movement from (3) to (1) :3
- 00:40:748 (3) - Rather than a straight slider here, I prefer to slightly curve it like this to continue (2)'s flow:
- 00:43:748 (4,5,6,7,8) - (optional) Create something centered on (3) instead like this? (the key here is rotating each slider by 72° xD)
- 00:57:081 (1) - CTRL+R? It can give a more unique flow imo~
- 00:59:748 (1) - Starting from here idk your whistles sounded quite random... I think it's best to put whistles every time the vocals go high, for example (2,3)'s start, 01:01:081 (1), 01:01:581 (4)'s start, and so on :3
- 01:02:415 (1) - Move it a bit more to the upper-left (~x:239 y:88) to give more space between this slider and (2)?
- 01:03:748 (1,2,3) - (optional) I think for variation something like this won't hurt :3
- 01:10:415 (1) - Why no whistle on repeat as well here? The vocals' pitch even goes higher from (1)~
- 01:12:415 (4) - CTRL+R to create a circular movement on (4,5)?
- 01:17:331 (2,2) - (optional) imo it will play better if you moved the (2)s down a bit, (1,2,3) will form a good arc this way ^^
- 01:37:081 (1,2,3,4) - Would be beautiful if you make the ending part more hectic by increasing the jump's distance, but of course it's not a must~
[Another]- 00:00:915 (3,4,1) - On these three, try to use whistle only on (4) - it will be more dramatic this way imo because of the accoustic guitar's start xD
- 00:05:415 (1) - (optional) Stack this below your previous slider's end instead? I think it will also make the map more dramatic :3 (a manual stacking like I pictured on Sprosive's Hyper is also usable~)
- 00:13:415 (3) - Uhm, if you're following the guitar for the N soundsample, there should be N soundsample here as well >_<
- 00:13:748 (6,7,8,9) - (optional) Create a symmetry jump here? I think it flows better:
- 00:17:832 (2,3) - Move 1/4 after and stack to (4) - the guitar's triple are there, actually :3
- 00:21:415 (5) - The N soundsample should be on this slider's start instead of (4) xD
- 00:26:581 (2,3) - Hmm, I think you can play around more with stacking here - I suggest to put (2)'s start stacked to your purple (3) and put 00:26:915 (3)'s end stacked to 00:27:581 (1) :3
- 00:28:748 (2) - Uhm, isn't this should be on x:152 y:216 instead to create a perfect triangle >_<
- 00:29:581 (6) - Please move this upper (~x:255 y:107) because in play mode, 00:28:915 (1) will cover up this note if you don't move this upper (due to stacking's nature xD)
- 00:31:248 (1,2,3) - This clustering is really uncomfortable to read - perhaps a power jump like this would work better? ((1) is a repeating slider, stacked above your pink combo)
- 00:39:081 (6) - Hmm, I don't think putting a soft-hitfinish this early after your previous one is a good idea, if you want to use a soft-hitfinish here perhaps try to remove the one on here and add soft-hitfinishes on 00:39:248 (1,3,4,6) ?
- 00:40:581 (1,1) - (optional) Personally I don't think facing these two downward flows good, I prefer to put the endpoint of 00:40:581 (1) to ~x:480 y:73 and the endpoint of 00:41:248 (1) to ~x:102 y:79 :3
- 00:46:415 (1,2,3,4,5) - Uhm, create a star jump here (few adjustments with CTRL+R will do) to keep it moving? (because your previous (1,2,3,4,5) is a moving flow~)
- 00:49:331 (3) - Move 1/4 earlier - the bass appears 1/4 earlier :3
- 00:59:748 (2) - Stack to (9) instead to make this tidier?
- 01:02:415 (1) - Add finish on slider's start here as there's a cymbal from the song~
- 01:07:915 (3,5) - (optional) Add a slight curve on these two (to the right for (3) and the left for (5)) to improve flow here?
- 01:10:081 (9) - Arrange like this, so (1) will continue the direction given from (9)?
- 01:18:415 (2,4) - Put finish on (2) as there's a cymbal there. Also, (optional) move (2) and (4) further from (6) so there will be a progressive fan pattern here? xD
- 01:25:498 (8,10,12) - Also on these three, move these three a bit so the stream will be zig-zag? Will be fancier this way imo :3
- 01:33:415 (1,2,3,4) - Another fancy thing that you can do here, CTRL+R one by one to improve the circular movement here~
- 01:35:248 (1) - Personally I disliked the cluster with your brown (1) here... Moving this to x:80 to avoid cluster isn't that hard, though (:
Sprosive's Hyper is amazing >_< (I'm a fan of his mapping style, to be honest :3) - I can't mod taiko, but I've tested it in AutoPlay and KumaTaiko seems fine~
But I agree with CDFA here about the highest diff kinda looks weird, imo the weirdness comes from the hitsound (which is being quite random) - I didn't mod Another's hitsound much here, well if you need reference you can just see how Sprosive hitsounded his diff ^^
Good luck DeeN (: