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Kevin Manthei - "Invader Zim" Theme Song

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Juiceys
Light Insane:
00:37:598 (1) - Make it a slider
00:08:123 (1) - I can't find any merit to make this slider any length other than 1/2 a beat
00:17:365 (2,3) - The spacing is much different here from all the jumps around them, have 00:17:615 (3) - stack with the beginning of 00:16:116 (1) - instead so the spacing stays somewhat consistent
00:20:113 (1,1) - Remove 00:20:113 (1) - and extend the spinner
00:24:109 (1,1) - ^

Easy:
00:17:369 - Add a 1/2 beat slider to fill this awkward delay
00:21:112 (1) - Delete NC because none of the others have one here
00:30:635 - There should be an object here
00:33:102 (1) - Try a Circle and then a full beat slider

Normal:
00:02:128 (1) - I feel all of the sliders like these play awkwardly and should be shortened to just a full beat
00:17:372 - Like in the easy diff there really should be something here, only more so in this diff

Irre's Hard:
00:06:124 (1,2,3) - The spacing in between these is different
00:16:116 (1,1,1) - These could all nicely blanket if the non blanket isn't intentional
00:30:104 (1,2) - Try this 00:30:104 (1,2) -
Topic Starter
Hollow Delta

Juiceys wrote:

Easy:
00:17:369 - Add a 1/2 beat slider to fill this awkward delay
00:21:112 (1) - Delete NC because none of the others have one here
00:30:635 - There should be an object here
00:33:102 (1) - Try a Circle and then a full beat slider

Normal:
00:02:128 (1) - I feel all of the sliders like these play awkwardly and should be shortened to just a full beat
00:17:372 - Like in the easy diff there really should be something here, only more so in this diff

Thanks for the mod. Response:
SPOILER
Easy

Done.
That was a goof. Fixed.
Fixed. There originally was a spinner here which was why I had a delay.
The reason I didn't do what you suggested was because this slider compliments the change in the music. If you listen you'll hear a slight dip, which is building up for the next verse.


Normal
I don't know. It's very subjective so I'll think about it.
Agreed.

Also a a lesson for the future, note why you're modding at the very top.
Ex. 'From #modreqs doing m4m'
Irreversible
Jonawaga: I removed the first triplet, but the second one sounds like a string too, good point though! The kiai feels fitting like this.

Juiceys: No fixes, because I don't understand what spacing is different. The blanketting should be more a 120° degree pattern and that last suggestion didn't make sense XD

Thx!

http://puu.sh/sfObI/2e3e3b7372.txt
Ashton
[Canada]
  1. I know the map is short, but this is supercentered:
    who the hell cares if a map is "super centered" or not? Shouldn't you care MORE about what the map actually is? Kind of judging-a-book-by-the-cover sort of thing
  2. 00:02:128 (1,4) - improve the blanket Fixed~
  3. 00:19:613 (2,3,4,5) - Why is the spacing so strange here? owo Fixed~
  4. 00:20:237 (1) - Refer to my suggestion on easy about spinners. Remove it and map it normally. The way I made 00:20:113 (1,1,1,1) - these are supposed to emphasize the spinners. So no, i'm not going to change it.
  5. 00:23:610 (2,3,4,5) - same as 2 above Fixed~
  6. 00:27:606 (1,2,3,4) - ^ etc. Fixed~


update
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianB's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
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CircleSize:4.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tDjFmHx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Dilectus
Invader

- 00:06:998 (3,1) - Looks like you wanted to blanket these. So do fix that.
- 00:09:871 (1,2,3) - Any reason why these aren't spread out like you did at 00:01:878 (1,2,3) - since they're the same sound.
- 00:29:979 (8,1) - You can increase the spacing slightly just like you've done for previous parts like 00:05:250 (4,5) -
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

CanadianB's Light Insane

- 00:02:128 (1,2) - Looks like you wanted to blanket these. So do fix that.
- 00:08:123 (1,1) - You're missing the beats on the red ticks. What do you say about replacing them with 1/2 sliders?
- 00:18:114 (1) - Move to x:296 y:260
- 00:23:610 (2,3,4,5,1) - Ctrl+H?
- 00:35:600 (1,3) - Convert these sliders into streams. This part is pretty ipassive for being the climax.
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Irre's Hard

- 00:15:866 (3,1) - Slight spacing issue (2 to 3 is 2.0 and 3 to 1 is 1.95)
- 00:19:613 (2,3,4,5) - Streams in a hard? I suppose it's ok because of the bpm. But it's just because it's a hard difficulty that made me wonder xD
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Normal

- 00:06:124 (4) - NC to keep consistency
- 00:12:119 (3) - ^
- 00:15:616 (3) - ^
- 00:17:115 (1) - ^
- 00:20:113 (1) - NC because new section
- 00:24:109 (3) - ^
- 00:28:106 (3) - ^
- 00:31:103 - The NC is inconsistent in this part. Either do NC on after each 1/2 or 1/4.
- 00:37:598 (1) - Move down to x:256 y:36
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Easy

- 00:02:128 (1,1) - Distance snap has to be consistent throughout the difficulty. Especually in easy difficulties.
- Dont have anything else to say about this diff. But I think all notes are way too close. I'd suggest using 1.1 ds.
- NC is also inconsistent, so either do NC after each 1/2 or 1/4
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

-------------

Neat set.

Good luck!
Ashton
CanadianB's Light Insane

- 00:02:128 (1,2) - Looks like you wanted to blanket these. So do fix that. You probably modded it after I took in the other mod, I fixed it
- 00:08:123 (1,1) - You're missing the beats on the red ticks. What do you say about replacing them with 1/2 sliders? Fixed~
- 00:18:114 (1) - Move to x:296 y:260 I want the notes close together
- 00:23:610 (2,3,4,5,1) - Ctrl+H? nty
- 00:35:600 (1,3) - Convert these sliders into streams. This part is pretty ipassive for being the climax. I see your point, but I like the current way I have the notes
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.


Update
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianB's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:4.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tDjFmHx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Hollow Delta

DavidEd wrote:

Invader

- 00:06:998 (3,1) - Looks like you wanted to blanket these. So do fix that.
- 00:09:871 (1,2,3) - Any reason why these aren't spread out like you did at 00:01:878 (1,2,3) - since they're the same sound.
- 00:29:979 (8,1) - You can increase the spacing slightly just like you've done for previous parts like 00:05:250 (4,5) -
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

CanadianB's Light Insane

- 00:02:128 (1,2) - Looks like you wanted to blanket these. So do fix that.
- 00:08:123 (1,1) - You're missing the beats on the red ticks. What do you say about replacing them with 1/2 sliders?
- 00:18:114 (1) - Move to x:296 y:260
- 00:23:610 (2,3,4,5,1) - Ctrl+H?
- 00:35:600 (1,3) - Convert these sliders into streams. This part is pretty ipassive for being the climax.
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Irre's Hard

- 00:15:866 (3,1) - Slight spacing issue (2 to 3 is 2.0 and 3 to 1 is 1.95)
- 00:19:613 (2,3,4,5) - Streams in a hard? I suppose it's ok because of the bpm. But it's just because it's a hard difficulty that made me wonder xD
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Normal

- 00:06:124 (4) - NC to keep consistency
- 00:12:119 (3) - ^
- 00:15:616 (3) - ^
- 00:17:115 (1) - ^
- 00:20:113 (1) - NC because new section
- 00:24:109 (3) - ^
- 00:28:106 (3) - ^
- 00:31:103 - The NC is inconsistent in this part. Either do NC on after each 1/2 or 1/4.
- 00:37:598 (1) - Move down to x:256 y:36
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

Easy

- 00:02:128 (1,1) - Distance snap has to be consistent throughout the difficulty. Especually in easy difficulties.
- Dont have anything else to say about this diff. But I think all notes are way too close. I'd suggest using 1.1 ds.
- NC is also inconsistent, so either do NC after each 1/2 or 1/4
- Disable widescreen support and letterbox since you're not using a storyboard nor breaks.

-------------

Neat set.

Thanks for the mod. Response:
SPOILER
Invader

Fixed.
I don't know what I was thinking here, but you're right it should be spread out. Fixed.
Fixed.


Normal

Fixed all NC issues.
I moved this note down lower.


Easy

We already went over the snapping thing. ;)
Good luck!
ErunamoJAZZ
[General]
30% volume at start feels very low for me. Consider up to 45%.

[Easy]
00:37:098 (2) - end feel strange for me... I wanna suggest:


[Normal]
  1. 00:02:128 (1) - LAZY, its same as in easy xDDD
  2. 00:14:118 - 00:16:116 - Consider add a note. Because feels very empty (its a normal, not a easy xD)
  3. 00:23:610 (2) - 00:27:606 (2) - Those notes feels weird for me because its not possible to follow all drums here, imo, just delete and kee the most string rhythm (as in 00:20:113 (1,2,3,4,1) - )
  4. 00:30:604 - missing note!, its the kiai man xD
  5. For kiai, I suggest to change DS to 1.35x (I know it is not recommended in Guidelines, but imo, many overlaps in normal diffs will be difficult to read). This will help with spread balance (Normal - Hard feels a bit away for me).
  6. Same about hitsound at end.
[Irre's Hard]
  1. 00:31:603 (4) - this overlap look a bit ugly, imo.
  2. 00:38:098 - {suggestion in easy}
[CanadianB's Light Insane]
  1. REPLAY: https://puu.sh/sgksl/fe2935ff72.osr
  2. 00:09:621 (4,5) - 00:13:618 (6,7) - imo, keep DS in 2.2x is better. For me, it looks a bit as bad spaced.
  3. 00:16:116 (1) - remove one repeat please. This feels following the violins melody.
  4. 00:19:988 (5) - 00:23:984 (5) - 00:27:981 (4,1) - :( this diff could be perfect except for those, imo.
    ( )
    I know its not exactly the saaaame case, but I remembered this https://www.youtube.com/watch?v=yRW8EGbdfLA xD
  5. 00:37:598 (1) - please, consider a slider from here to 00:38:098 -
[Invader]
  1. REPLAY (after like 10 tries): https://puu.sh/sgkGn/fa488e28d7.osr
  2. idk, I am bad with streams, so, the way you used to map this is not "natural?" for me.
  3. 00:29:105 (1,2,3,4,5,6,7,8) - here you increase spacing, but then, back to old spacing in 00:30:354 (2,3) - ... Its really confusing. Most of my deaths was in 00:32:103 - , cuz confusion with weird spacing xD
  4. remap kudo plz (? memes

Good luck!
Topic Starter
Hollow Delta

ErunamoJAZZ wrote:

[General]
30% volume at start feels very low for me. Consider up to 45%.

[Easy]
00:37:098 (2) - end feel strange for me... I wanna suggest:


[Normal]
  1. 00:02:128 (1) - LAZY, its same as in easy xDDD
  2. 00:14:118 - 00:16:116 - Consider add a note. Because feels very empty (its a normal, not a easy xD)
  3. 00:23:610 (2) - 00:27:606 (2) - Those notes feels weird for me because its not possible to follow all drums here, imo, just delete and kee the most string rhythm (as in 00:20:113 (1,2,3,4,1) - )
  4. 00:30:604 - missing note!, its the kiai man xD
  5. For kiai, I suggest to change DS to 1.35x (I know it is not recommended in Guidelines, but imo, many overlaps in normal diffs will be difficult to read). This will help with spread balance (Normal - Hard feels a bit away for me).
  6. Same about hitsound at end.
[Invader]
  1. REPLAY (after like 10 tries): https://puu.sh/sgkGn/fa488e28d7.osr
  2. idk, I am bad with streams, so, the way you used to map this is not "natural?" for me.
  3. 00:29:105 (1,2,3,4,5,6,7,8) - here you increase spacing, but then, back to old spacing in 00:30:354 (2,3) - ... Its really confusing. Most of my deaths was in 00:32:103 - , cuz confusion with weird spacing xD
  4. remap kudo plz (? memes

Good luck!
Thanks for the mod. Response:
SPOILER
General
I don't know, seems a little too loud. I'll try 40%


Easy
Fixed.


Normal
?
Fixed.
Fixed.
I think 1.35x might be too big of a change, so I'll try 1.2x
*Note to the modder who suggested the clockwise flow change* There isn't enough room for me with this new sv to change the direction of the flow, so I'll have to change it back. :(


Invader

The increase in spacing was to rise with the song as it built up for the Kiai. Whether this drop in spacing makes sense or should be just as long is opinionated, so we'll see after a while.
While the spacing is hard to play, it does make sense, and it is justified. Plus it's low-BPM too so that doesn't help.
Memes.
Ashton
hey i'll reply to the mod later today, also I didn't get responded too for the mod I did. Thanks~
Akitoshi
hey

Easy
  1. 00:33:102 (1) - just a nitpick thingy for the slidershape, consider to move the red anchor to center for symmetrical matter with 00:31:103 (1) -
  2. 00:38:098 - silence? that hitnormal was noisy even it's soft sample imo
Normal
  1. 00:02:128 (1) - 00:10:121 (1) - yeah i think you did this as variation but consider to trim this with 1/1 slider since the strong intruments are on white ticks, in change of that maybe 00:03:127 (2) - 00:11:120 (2) - can be 2 circles to keep the objective of variation
  2. 00:13:618 (1,2) - swap NC regardless of the patterns you doing, or idk, maybe those NC patterning works
    or
  3. 00:38:098 - same as easy
Irre's Hard
  1. 00:30:104 (1,2,3,4,1,2,3,4) - consider to add some 2 cirlces anywhere from here or even some 1/4 on 00:31:603 - and 00:33:601 - imo, plays a bit meh for sliderfest on starting of the kiai
  2. 00:38:098 - reduce volume?
CanadianB's Light Insane
  1. 00:03:876 (6,7,1) - so for the whole beginning section 00:01:878 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - this is the only one you didn't stacked anything with 1/4, consider to stack this triples for consistency i guess
  2. 00:08:123 (1,1) - why 3/4? The strong instruments are on red ticks. Even your 00:15:616 (3) - is following the red tick. Plus I think NC on 00:08:622 (1) - is unnecessary.
  3. 00:16:615 (2,3,1,2,3) - you can improve this somewhat related to squares thingy to make emphasis on 00:17:365 (2,3) - better (I mean, 00:17:365 (2,3) - should have more spacing than 00:17:115 (1,2) - as my opinion)
  4. 00:19:613 (2,3,4,5,1) - 00:23:610 (2,3,4,5,1) - 00:27:606 (1,2,3,4,1) - can you use the same disntance settings here z
  5. 00:30:604 (1) - 00:32:602 (1) - 00:34:600 (1) - 00:35:600 (1) - idk maybe you dont even need to spam NC here, if you want to spam then do it on 00:36:599 (2,3) - instead orz
Invader
  1. 00:08:622 (1,2) - this jump is too sudden imo, consider to nerf the spacing
  2. 00:10:620 (1,2) - vs. 00:11:620 (1,2) - can cause inconsistency since they have somewhat same music strength
  3. 00:29:355 - idk maybe 1/8 thingy works here than 00:27:606 (1,2,3,4) - imo, current one feels overmapped since the audio is too weak or idk even they had 1/8 beats on first place (well im on pretty noisy environment so I apologize if there's actual 1/8 lo)
  4. 00:38:098 - silence the sliderend pls
goodluck :)
Topic Starter
Hollow Delta

Akitoshi wrote:

hey

Easy
  1. 00:33:102 (1) - just a nitpick thingy for the slidershape, consider to move the red anchor to center for symmetrical matter with 00:31:103 (1) -
  2. 00:38:098 - silence? that hitnormal was noisy even it's soft sample imo
Normal
  1. 00:02:128 (1) - 00:10:121 (1) - yeah i think you did this as variation but consider to trim this with 1/1 slider since the strong intruments are on white ticks, in change of that maybe 00:03:127 (2) - 00:11:120 (2) - can be 2 circles to keep the objective of variation
  2. 00:13:618 (1,2) - swap NC regardless of the patterns you doing, or idk, maybe those NC patterning works
    or
  3. 00:38:098 - same as easy
Irre's Hard
  1. 00:30:104 (1,2,3,4,1,2,3,4) - consider to add some 2 cirlces anywhere from here or even some 1/4 on 00:31:603 - and 00:33:601 - imo, plays a bit meh for sliderfest on starting of the kiai
  2. 00:38:098 - reduce volume?
CanadianB's Light Insane
  1. 00:03:876 (6,7,1) - so for the whole beginning section 00:01:878 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - this is the only one you didn't stacked anything with 1/4, consider to stack this triples for consistency i guess
  2. 00:08:123 (1,1) - why 3/4? The strong instruments are on red ticks. Even your 00:15:616 (3) - is following the red tick. Plus I think NC on 00:08:622 (1) - is unnecessary.
  3. 00:16:615 (2,3,1,2,3) - you can improve this somewhat related to squares thingy to make emphasis on 00:17:365 (2,3) - better (I mean, 00:17:365 (2,3) - should have more spacing than 00:17:115 (1,2) - as my opinion)
  4. 00:19:613 (2,3,4,5,1) - 00:23:610 (2,3,4,5,1) - 00:27:606 (1,2,3,4,1) - can you use the same disntance settings here z
  5. 00:30:604 (1) - 00:32:602 (1) - 00:34:600 (1) - 00:35:600 (1) - idk maybe you dont even need to spam NC here, if you want to spam then do it on 00:36:599 (2,3) - instead orz
Invader
  1. 00:08:622 (1,2) - this jump is too sudden imo, consider to nerf the spacing
  2. 00:10:620 (1,2) - vs. 00:11:620 (1,2) - can cause inconsistency since they have somewhat same music strength
  3. 00:29:355 - idk maybe 1/8 thingy works here than 00:27:606 (1,2,3,4) - imo, current one feels overmapped since the audio is too weak or idk even they had 1/8 beats on first place (well im on pretty noisy environment so I apologize if there's actual 1/8 lo)
  4. 00:38:098 - silence the sliderend pls
goodluck :)
Thanks for the mod. Response:
SPOILER
23:15 Bubblun: 00:33:102 (1) - I like the idea of making this symmetrical. Fixed.
23:17 Bubblun: 00:37:098 (2) - How loud this is is kind of subjective, so unless I get more reasons this'll stay the same.
23:17 Bubblun: btw this is the easy diff
23:17 Akitoshi: ya sure
23:17 Bubblun: Now onto Normal.
23:18 Akitoshi: and that will be applied on all other diffs about sliderend then w
23:18 Bubblun: I'll see what other modders say about it, because I don't agree.
23:18 Akitoshi: well ok
23:19 Bubblun: 00:10:121 (1) - Could you elaborate on this mod please?
23:20 Akitoshi: basically this kind of [http://puu.sh/shzP0/fc861216bc.jpg pattern]
23:21 Akitoshi: since you used red ticks like 00:10:870 - was only 2 places which is pretty awkward to hear
23:21 Bubblun: What if I just shorten the slider?
23:21 Bubblun: To the white tick.
23:21 Akitoshi: idk that will cause something related "too repetitive" but still fine imo
23:22 Bubblun: Maybe, but I think it'll turn out better.
23:22 Akitoshi: i just want to keep ur variation so i did 2circles after the 1/1 xd
23:22 Bubblun: Well the 2 circles have different levels of exaggeration so that's why I don't wanna do 2 circles.
23:22 Bubblun: And why it was a slider instead.
23:23 Akitoshi: if different levels of exaggeration then 00:13:618 (1,2,3,4,1,2,3) - was for?
23:23 Akitoshi: i cant hear anything new from previous part lol
23:24 Bubblun: You're right, so I should fix that part.
23:24 Akitoshi: well then u can move to invader since last one is same as easy
23:24 Bubblun: After I apply the changes.
23:26 Bubblun: I fixed the NC.
23:26 Bubblun: Alright, onto Invader.
23:27 Bubblun: 00:08:622 (1,2,3) - Reasonm for my spacing here is to wind-up the player for 00:09:372 (1,2) - these.
23:28 Bubblun: Also notice how it goes from large to small spacing, that's so it flows better into the upcoming kick sliders.
23:28 Akitoshi: hmm ok
23:29 Bubblun: 00:10:620 - I need to fix this slight-consistency issue however.
23:30 Akitoshi: ya that was pretty extreme compared to other kicks lol
23:30 Bubblun: Good find.
23:31 Bubblun: Alright I fixed it.
23:31 Bubblun: 00:27:606 (1,2,3,4) - It's not overmap because these exaggerate the drums.
23:32 Bubblun: Because of how short they are, they don't have any special motion to them either.
23:32 Akitoshi: then maybe you can 1/8 on 00:29:355 - as well ?
23:32 Akitoshi: looks great for entering kiai iguess
23:33 Bubblun: That's why.
23:33 Bubblun: But they both sound completely different.
23:33 Bubblun: While they're both exaggerated, the 1/8 sliders are where they're at now because there's a unique sound.
23:33 Akitoshi: well fine
23:33 Bubblun: Compared to the gradual stream where it just gets louder.
23:34 Bubblun: Thanks for the help.
Ashton
CanadianB's Light Insane
  1. 00:03:876 (6,7,1) - so for the whole beginning section 00:01:878 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - this is the only one you didn't stacked anything with 1/4, consider to stack this triples for consistency i guess Fixed~
  2. 00:08:123 (1,1) - why 3/4? The strong instruments are on red ticks. Even your 00:15:616 (3) - is following the red tick. Plus I think NC on 00:08:622 (1) - is unnecessary. Fixed~
  3. 00:16:615 (2,3,1,2,3) - you can improve this somewhat related to squares thingy to make emphasis on 00:17:365 (2,3) - better (I mean, 00:17:365 (2,3) - should have more spacing than 00:17:115 (1,2) - as my opinion) I'm not sure, but I think I fixed a little bit~
  4. 00:19:613 (2,3,4,5,1) - 00:23:610 (2,3,4,5,1) - 00:27:606 (1,2,3,4,1) - can you use the same disntance settings here z Fixed~
  5. 00:30:604 (1) - 00:32:602 (1) - 00:34:600 (1) - 00:35:600 (1) - idk maybe you dont even need to spam NC here, if you want to spam then do it on 00:36:599 (2,3) - instead orz Fixed~




Thanks~

update
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianB's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:4.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tDjFmHx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-100,4,3,1,30,0,0


[Colours]
Combo1 : 155,64,78
Combo2 : 235,155,255
Combo3 : 140,178,80
Combo4 : 206,155,130

[HitObjects]
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289,271,37598,5,0,0:0:0:0:

sorry for late reply, so addicted with wizard101 :D





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





I also decided to mod the diffs

[Easy]

00:05:125 (2) - remove the slider, and just make this a circle to emphasize the beat 00:05:375 - here
00:31:103 (1,1) - these should both be a similar shape, for structure and aesthetically reasons.
00:33:102 (1,2,3) - inconsistant spacing
00:37:098 (2) - curve slider for better blanket?

Actually really well-made diff

[Normal]

00:07:123 (5) - move this higher up so it lines up with 00:06:124 (4) - this
00:13:618 (1,2,3,4) - why is there an all of a sudden note density loss? I mean yes I know the song is quite repetetive and you want to change the rhythm up more, but there really is no need to undermap, but more of just a different change of rhythm.

would suggest you go through the kiai time in normal diff and polish the triangle sliders and such

[Irre's Hard]

00:27:606 (2,3,4,5,6) - put this in the middle of the slider for easier reaction when the slider appears


Good luck


here's the mod you forgot to respond to, give me kudosu for this post please
Topic Starter
Hollow Delta

CanadianBaka wrote:

CanadianB's Light Insane
  1. 00:03:876 (6,7,1) - so for the whole beginning section 00:01:878 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - this is the only one you didn't stacked anything with 1/4, consider to stack this triples for consistency i guess Fixed~
  2. 00:08:123 (1,1) - why 3/4? The strong instruments are on red ticks. Even your 00:15:616 (3) - is following the red tick. Plus I think NC on 00:08:622 (1) - is unnecessary. Fixed~
  3. 00:16:615 (2,3,1,2,3) - you can improve this somewhat related to squares thingy to make emphasis on 00:17:365 (2,3) - better (I mean, 00:17:365 (2,3) - should have more spacing than 00:17:115 (1,2) - as my opinion) I'm not sure, but I think I fixed a little bit~
  4. 00:19:613 (2,3,4,5,1) - 00:23:610 (2,3,4,5,1) - 00:27:606 (1,2,3,4,1) - can you use the same disntance settings here z Fixed~
  5. 00:30:604 (1) - 00:32:602 (1) - 00:34:600 (1) - 00:35:600 (1) - idk maybe you dont even need to spam NC here, if you want to spam then do it on 00:36:599 (2,3) - instead orz Fixed~




Thanks~

update
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sorry for late reply, so addicted with wizard101 :D





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





I also decided to mod the diffs

[Easy]

00:05:125 (2) - remove the slider, and just make this a circle to emphasize the beat 00:05:375 - here
00:31:103 (1,1) - these should both be a similar shape, for structure and aesthetically reasons.
00:33:102 (1,2,3) - inconsistant spacing
00:37:098 (2) - curve slider for better blanket?

Actually really well-made diff

[Normal]

00:07:123 (5) - move this higher up so it lines up with 00:06:124 (4) - this
00:13:618 (1,2,3,4) - why is there an all of a sudden note density loss? I mean yes I know the song is quite repetetive and you want to change the rhythm up more, but there really is no need to undermap, but more of just a different change of rhythm.

would suggest you go through the kiai time in normal diff and polish the triangle sliders and such

here's the mod you forgot to respond to, give me kudosu for this post please
Thanks for the mod. Response:
SPOILER
Sorry, I didn;t even realize you modded the map. ANd I'll make sure to update your diff.


Easy
If I add a circle here it would be a 1/2, and would make the difficulty inconsistent, so I don't know of any better ways to go about this.
I like it.
Fixed.
I don't want to curve it, because it'll stick out compared to the rest of the sliders being cornered / straight.

Normal
Fixed.
I fixed up the rhythm choice a bit here, but the reason the density decreases is because the song dies down a bit into the next verse.
I've done some changing to the Kiai.
small fish
M4M from modreqs
easy
00:15:117 -
00:16:116 - i think these sounds are important and should be mapped even in an easy difficulty.
invader
general:
i think this plays better with ar9
this difficulty fits the rhythm of the song but the spacing\flow are uncomfortable.

00:19:613 (5,6,7,8) - the sliders here fit the music, but they feel super bad to play. maybe replace with one or two repeat sliders instead of the 4 kicksliders?
00:22:111 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this section could do with some breaking up with sliders.
00:23:485 (4,1) - i don't see the reason behind the jump in the middle of this stream
00:27:606 (1,2,3,4) - same as 00:19:613 (5,6,7,8)
00:32:602 (4,5,6,7) - the flow here is really uncomfortable
00:33:601 (3,4) - ^
00:35:849 (6,7) - stream jumping and turning at this angle feels really bad
00:37:098 (1,2,3,4) - same as the last two points
00:37:598 (1) - sv on this feels too high compared to general spacing of the map.

looked through the rest of the difficulties and didn't notice anything
Vespirit
Hey, here is the mod from #modreqs
[ Easy]
  1. 00:13:618 (4) - unsure why this is the only 1/1 slider in the section that ends on a downbeat. imo what you should do is change 00:12:119 (3,4) to the "double slider" pattern that you did at 00:04:126 (1,2), because they are the same in the music (and also, add an nc to whatever you end up having at 00:12:119 for consistency in ncs)
  2. for the whole kiai, im pretty sure the ncs are on the wrong 2/1 beats. for example, at 00:31:103 (1,2), I believe (2) should be nc and not (1) (and same for every other pair of 1/1 sliders in the kiai, up until 00:35:100 (3) (00:33:102 (1,2) is the last pair i think should be changed.)) This is because they are the start of each measure in the kiai
  3. 00:37:098 (2) - lower the volume on the end? its really awkwardly loud atm since its a different sound than ive been used to for the duration of the map
[ Normal]
  1. 00:07:123 (1) - take off the nc here? its very out of place in terms of the regularity of ncs
  2. 00:17:365 (1) - ^
  3. 00:22:111 (1) - better not to nc this imo, first of all you didnt in the easy diff and secondly, since tag coop alternates on ncs, one player is going to get only 1 circle to click while the other one gets a much harder pattern.
  4. 00:26:107 (1) - ^
  5. same kiai thing i said in easy, and also same volume thing
[ Irre's Hard]
  1. 00:02:877 (5,6) - why have a slider end on strong beats as you do? its the only time you dont put clicking emphasis on similar sounds throughout the first section (not including the second half which is a copy)
  2. 00:10:870 (5,6) - ^
  3. 00:09:122 (1) - imo a better spacing idea is to have it the same number of pixels away from (2) as (2) is from (1), to increase readability (no overlap), since the decrease in pitch is already shown with the slider velocity.
  4. 00:34:601 (1,2,1,2,1,2) - does each stack need its own nc? better to go with nc consistency here (or maybe i just dont understand why you did it :/)
  5. 00:12:619 (5) - aimod telling me the slider end isnt snapped
[ CanadianB's Light Insane]

  • ayy =P
  1. 00:08:123 (1,2) - cant tell what you are going for with (2), since (1) is clearly following the main melody i expected you to do the same with (2)
  2. 00:16:116 (1) - 1/2 slider is better i think, for the same reason as the previous point
  3. 00:31:603 (1) - no need to nc?
  4. 00:33:601 (1) - ^
  5. 00:36:599 (1,1,1) - ^
[ Invader]
  1. 00:35:600 (4,5) - should this be a 1/4 slider to be consistent with 00:36:099 (1,2,3,4,5,6)?

overall really solid map, sorry my mod was mostly ncs...

anyway, good luck :)
Ashton
[ CanadianB's Light Insane]

  • ayy =P Neko-san da! :)
  1. 00:08:123 (1,2) - cant tell what you are going for with (2), since (1) is clearly following the main melody i expected you to do the same with (2) The reason (2) is 1/4 is because I want to emphasize 00:09:122 (3) - this, however I did silence the slider end.
  2. 00:16:116 (1) - 1/2 slider is better i think, for the same reason as the previous point I honestly think the rhythm choice I chose here is suitable for the song, i'm not going to change it.
  3. 00:31:603 (1) - no need to nc? different instruments, nc.
  4. 00:33:601 (1) - ^ ^
  5. 00:36:599 (1,1,1) - ^ ^


sorry for reject all

osu @bubblun is my diff even hitsounded?
Topic Starter
Hollow Delta

HydroCannon13 wrote:

Hey, here is the mod from #modreqs
[ Easy]
  1. 00:13:618 (4) - unsure why this is the only 1/1 slider in the section that ends on a downbeat. imo what you should do is change 00:12:119 (3,4) to the "double slider" pattern that you did at 00:04:126 (1,2), because they are the same in the music (and also, add an nc to whatever you end up having at 00:12:119 for consistency in ncs)
  2. for the whole kiai, im pretty sure the ncs are on the wrong 2/1 beats. for example, at 00:31:103 (1,2), I believe (2) should be nc and not (1) (and same for every other pair of 1/1 sliders in the kiai, up until 00:35:100 (3) (00:33:102 (1,2) is the last pair i think should be changed.)) This is because they are the start of each measure in the kiai
  3. 00:37:098 (2) - lower the volume on the end? its really awkwardly loud atm since its a different sound than ive been used to for the duration of the map
[ Normal]
  1. 00:07:123 (1) - take off the nc here? its very out of place in terms of the regularity of ncs
  2. 00:17:365 (1) - ^
  3. 00:22:111 (1) - better not to nc this imo, first of all you didnt in the easy diff and secondly, since tag coop alternates on ncs, one player is going to get only 1 circle to click while the other one gets a much harder pattern.
  4. 00:26:107 (1) - ^
  5. same kiai thing i said in easy, and also same volume thing
[ Irre's Hard]
  1. 00:02:877 (5,6) - why have a slider end on strong beats as you do? its the only time you dont put clicking emphasis on similar sounds throughout the first section (not including the second half which is a copy)
  2. 00:10:870 (5,6) - ^
  3. 00:09:122 (1) - imo a better spacing idea is to have it the same number of pixels away from (2) as (2) is from (1), to increase readability (no overlap), since the decrease in pitch is already shown with the slider velocity.
  4. 00:34:601 (1,2,1,2,1,2) - does each stack need its own nc? better to go with nc consistency here (or maybe i just dont understand why you did it :/)
  5. 00:12:619 (5) - aimod telling me the slider end isnt snapped
[ CanadianB's Light Insane]

  • ayy =P
  1. 00:08:123 (1,2) - cant tell what you are going for with (2), since (1) is clearly following the main melody i expected you to do the same with (2)
  2. 00:16:116 (1) - 1/2 slider is better i think, for the same reason as the previous point
  3. 00:31:603 (1) - no need to nc?
  4. 00:33:601 (1) - ^
  5. 00:36:599 (1,1,1) - ^
[ Invader]
  1. 00:35:600 (4,5) - should this be a 1/4 slider to be consistent with 00:36:099 (1,2,3,4,5,6)?

overall really solid map, sorry my mod was mostly ncs...

anyway, good luck :)
Thanks for the mod. Applied everything in my diffs. :)
Irreversible
[quote="HydroCannon13"]
[ Irre's Hard]
  1. 00:02:877 (5,6) - why have a slider end on strong beats as you do? its the only time you dont put clicking emphasis on similar sounds throughout the first section (not including the second half which is a copy) Because it follows that special instrument
  2. 00:10:870 (5,6) - ^
  3. 00:09:122 (1) - imo a better spacing idea is to have it the same number of pixels away from (2) as (2) is from (1), to increase readability (no overlap), since the decrease in pitch is already shown with the slider velocity. the decrease in spacing should indicate the slowdown tho :/
  4. 00:34:601 (1,2,1,2,1,2) - does each stack need its own nc? better to go with nc consistency here (or maybe i just dont understand why you did it :/) Just a simple 12 12 pattern!
  5. 00:12:619 (5) - aimod telling me the slider end isnt snapped done
/quote]

Everyone else: Thanks for the mods! I fixed something every now and then, but sometimes the explanations were kind of not clear..
Added hitsounds too.

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314,80,7623,1,8,0:0:0:0:
373,20,7873,1,0,1:0:0:0:
432,79,8123,6,0,P|444:135|436:171,1,70,4|0,0:0|0:0,0:0:0:0:
493,197,8622,6,0,P|469:232|446:247,1,59.5000011348725,2|0,0:0|0:0,0:0:0:0:
448,284,9122,6,0,P|413:291|392:286,1,45.4999979171754,2|2,2:0|1:0,0:0:0:0:
256,192,9621,1,2,1:0:0:0:
362,77,9871,5,0,0:0:0:0:
362,77,9996,1,0,0:0:0:0:
362,77,10121,2,0,L|432:72,1,70
284,44,10620,1,8,0:0:0:0:
224,104,10870,2,0,P|212:168|220:188,1,70
260,240,11370,2,0,P|236:214|204:200,1,70,0|8,0:0|0:0,0:0:0:0:
115,225,11869,5,0,0:0:0:0:
115,225,11994,1,0,0:0:0:0:
115,225,12119,1,0,0:0:0:0:
84,148,12369,1,0,0:0:0:0:
4,124,12619,2,0,L|88:128,1,70,8|0,0:0|0:0,0:0:0:0:
124,60,13118,5,0,0:0:0:0:
256,120,13368,1,2,0:0:0:0:
388,60,13618,1,0,1:0:0:0:
448,120,13867,1,0,0:0:0:0:
448,120,13992,1,0,0:0:0:0:
448,120,14118,6,0,L|456:208,1,70,0|0,1:0|0:0,0:0:0:0:
454,274,14617,1,8,0:0:0:0:
368,160,14867,1,0,0:0:0:0:
368,160,14992,1,0,0:0:0:0:
368,160,15117,6,0,L|376:248,1,70,0|0,1:0|0:0,0:0:0:0:
374,314,15617,1,0,0:0:0:0:
255,247,15866,1,0,0:0:0:0:
138,314,16116,6,0,P|88:328|46:318,1,70,4|0,0:0|0:0,0:0:0:0:
207,181,16615,6,0,P|244:217|256:258,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
72,192,17115,6,0,P|85:139|116:107,1,97.9999970092774,2|2,2:0|1:0,0:0:0:0:
256,40,17614,1,2,1:0:0:0:
256,40,17864,1,2,0:0:0:0:
420,148,18114,5,4,1:0:0:0:
420,148,19613,1,0,1:0:0:0:
416,168,19737,1,0,1:0:0:0:
412,189,19862,1,0,1:0:0:0:
409,210,19987,1,0,1:0:0:0:
404,232,20113,6,0,L|308:244,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
236,272,20612,6,0,L|340:258,1,97.9999970092774
452,300,21112,6,0,L|317:316,1,112,4|0,0:0|0:0,0:0:0:0:
160,372,21611,6,0,L|294:355,1,125.999996154785
92,148,22111,5,4,1:0:0:0:
92,148,23610,1,0,1:0:0:0:
96,168,23734,1,0,1:0:0:0:
100,189,23859,1,0,1:0:0:0:
103,210,23984,1,0,1:0:0:0:
108,232,24109,6,0,L|204:244,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
276,272,24609,6,0,L|171:258,1,90.9999958343508
60,300,25108,6,0,L|194:316,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
352,372,25608,6,0,L|217:355,1,119.000002269745
420,148,26108,5,4,1:0:0:0:
420,160,27606,1,0,1:0:0:0:
409,156,27731,1,0,1:0:0:0:
409,144,27856,1,0,1:0:0:0:
420,141,27981,1,0,1:0:0:0:
426,150,28106,1,4,1:0:0:0:
256,192,28231,12,0,29605,0:0:0:0:
68,192,30104,6,0,P|56:152|60:100,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
144,56,30604,2,0,P|156:96|152:148,1,83.9999974365235
240,192,31103,2,0,L|328:188,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
368,328,31603,2,0,L|280:332,1,83.9999974365235
444,192,32103,6,0,P|456:232|452:284,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
368,328,32603,2,0,P|356:288|360:236,1,83.9999974365235
272,192,33102,2,0,L|184:196,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
144,56,33601,2,0,L|232:52,1,83.9999974365235
356,191,34102,5,4,0:0:0:0:
356,191,34351,1,0,0:0:0:0:
252,296,34600,5,8,0:0:0:0:
252,296,34850,1,0,0:0:0:0:
156,192,35101,5,4,0:0:0:0:
156,192,35350,1,0,0:0:0:0:
260,88,35600,5,8,0:0:0:0:
260,88,35849,1,0,0:0:0:0:
356,191,36099,6,0,P|412:208|416:208,2,41.9999987182618,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,92,36599,2,0,P|272:36|272:32,2,41.9999987182618,2|0|0,0:0|0:0|0:0,0:0:0:0:
156,192,37098,2,0,P|100:176|97:176,2,41.9999987182618,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,292,37598,2,0,P|237:360|237:365,1,70,2|0,1:2|2:0,0:0:0:0:
Ashton
@bubblun


Do you want me to hitsound my own diff, or can you? you can just use hitsound copier... Thanks :)
Topic Starter
Hollow Delta

spooky fish wrote:

M4M from modreqs
easy
00:15:117 -
00:16:116 - i think these sounds are important and should be mapped even in an easy difficulty.
invader
general:
i think this plays better with ar9
this difficulty fits the rhythm of the song but the spacing\flow are uncomfortable.

00:19:613 (5,6,7,8) - the sliders here fit the music, but they feel super bad to play. maybe replace with one or two repeat sliders instead of the 4 kicksliders?
00:22:111 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this section could do with some breaking up with sliders.
00:23:485 (4,1) - i don't see the reason behind the jump in the middle of this stream
00:27:606 (1,2,3,4) - same as 00:19:613 (5,6,7,8)
00:32:602 (4,5,6,7) - the flow here is really uncomfortable
00:33:601 (3,4) - ^
00:35:849 (6,7) - stream jumping and turning at this angle feels really bad
00:37:098 (1,2,3,4) - same as the last two points
00:37:598 (1) - sv on this feels too high compared to general spacing of the map.

looked through the rest of the difficulties and didn't notice anything
Thanks for the mod. Response:
SPOILER
Easy
The reason I undermap this part is because the song dies down.
^

Invader
AR9 is too high for 120BPM because you can't forsee the upcoming streams, and with how technical it is the player needs time to think.
That's too weak for an insane, and it doesn't have as much umpf to it as 4 kick sliders.
I want to keep the round structure of the sliders, and they 'could' pose a challenge reading wise, so I made them close together. I don't have much space to move them anyway.
00:23:610 (1) - It's because of the exaggeration here I space the stream.
Same response as before.
I improved this part.
Because of the exaggeration, the square is justified.
It is hard, but if you treat them like sliders they flow fine.
It's the most intense part of the song, the patterns can be a bit challenging. Think of streams like sliders.
It's justified. Since it's the very last note, and it wouldn't be intense enough it if was any slower.

I didn't apply much sadly, but I respect you for trying to mod a diff that some modders didn't even dare try. ;P
Affirmation
m4m

[Easy]
00:14:118 - add a beat
00:34:101 (1) - delete NC

[Normal]
00:31:103 (1,3) - swap NC
too many 1/2 terms, you can delete 00:32:852 (4) - ,00:35:849 (5) -

[Invader]
00:17:864 (3,1) - don't stack looks hard toread
00:19:613 (5,6,7,8) - ^ don't make this overlap.
00:23:485 (4,1) - why you made jump with circles?

Goodluck
Topic Starter
Hollow Delta

Neoskylove wrote:

m4m

[Easy]
00:14:118 - add a beat
00:34:101 (1) - delete NC

[Normal]
00:31:103 (1,3) - swap NC
too many 1/2 terms, you can delete 00:32:852 (4) - ,00:35:849 (5) -

[Invader]
00:17:864 (3,1) - don't stack looks hard toread
00:19:613 (5,6,7,8) - ^ don't make this overlap.
00:23:485 (4,1) - why you made jump with circles?

Goodluck
Thanks for the mod. I didn't apply much mainly because you didn't explain why I would have to apply your mods, or I had different reasoning. I suggest explaining your mods in the future. Thanks again. Response:
SPOILER
Easy
Done.
If I deleted the NC, the pattern wouldn't make sense.

Normal
If I deleted the NC the pattern wouldn't make sense.
Deleting both of these notes sounds weird.

Invader
No?
Why?
I made this jump because the song shifts at this part.
Ashton
I fixed one thing in my diff, you probably won't even see it


https://puu.sh/suj71/7254feae73.osu
Topic Starter
Hollow Delta

CanadianBaka wrote:

I fixed one thing in my diff, you probably won't even see it


https://puu.sh/suj71/7254feae73.osu
Thanks! But uh, you sent me the easy diff. lol

*Get me your diff please?
Affirmation
I saw too bad overlaps in your map.
For example, Invader diff 00:19:613 (5,6,7,8) -
And When you edit maps, Think about what beat you should emphasize.
Emphasizing is important for expressing the map.
So totally Invader diff, Delete bad looking overlaps, and wrong emphasize.
And your maps' quality could be better, absolutely.
Topic Starter
Hollow Delta

Neoskylove wrote:

I saw too bad overlaps in your map.
For example, Invader diff 00:19:613 (5,6,7,8) -
And When you edit maps, Think about what beat you should emphasize.
Emphasizing is important for expressing the map.
So totally Invader diff, Delete bad looking overlaps, and wrong emphasize.
And your maps' quality could be better, absolutely.
Sorry, but no changes.

Those overlaps aren't supposed to be perfect. They're spread out so the player can differentiate.
But yea, it could be better.
Ashton
I will give REAL osu!coins to the BN who bubbles this.
Topic Starter
Hollow Delta

CanadianBaka wrote:

I will give REAL osu!coins to the BN who bubbles this.
I will give succ to the BN that bubbles this.
Ashton

Bubblun wrote:

CanadianBaka wrote:

I will give REAL osu!coins to the BN who bubbles this.
I will give succ to the BN that bubbles this.
hot
Finshie
m4m

[CanadianB's Light Insane]

00:04:126 (1) - change slider's direction to make it like this https://osu.ppy.sh/ss/6761137 for better flow.
00:16:116 (1,2) - new players might sliderbreak/miss on this one. consider changing it.
00:18:114 (1) - remove this and extend 00:17:864 (4) - to 00:18:114 (1) -

[Invader]

00:19:613 (5,6,7,8) - sliderbreak heaven. cosider changing this.
00:27:606 (1,2,3,4) - ^same
00:29:105 (1,2,1,2,3,1,2) - ???
00:29:105 (1,2,1,2,3,1,2) - descrease the spacing for these. might be fine if 00:33:601 (3,4) - is a slider
Topic Starter
Hollow Delta

Finshie wrote:

m4m

[Invader]

00:19:613 (5,6,7,8) - sliderbreak heaven. cosider changing this. Why else should I change it besides it's easy to sliderbreak?
00:27:606 (1,2,3,4) - ^same ^
00:29:105 (1,2,1,2,3,1,2) - ??? What's wrong with it? lol-
00:29:105 (1,2,1,2,3,1,2) - descrease the spacing for these. It's a gradual rise to compliment the song better. might be fine if 00:33:601 (3,4) - is a slider I was thinking that too, but the variation made sense as well. It's flow isn't the best so in the end I might have to apply that.
Thanks buddy.
Ashton
I will not be returning to osu! for a while now due to IRL issues, if you can take the suggestions in for me, but remember my mapping style.


Good luck!

And when I return I hope this is close to ranking
Topic Starter
Hollow Delta

CanadianBaka wrote:

I will not be returning to osu! for a while now due to IRL issues, if you can take the suggestions in for me, but remember my mapping style.


Good luck!

And when I return I hope this
is close to ranking
I'll keep a copy of your diff incase you're not happy with what I apply. Thanks for telling me, and happy holidays!
Topic Starter
Hollow Delta

Finshie wrote:

m4m

[CanadianB's Light Insane]

Filling in for CanadianBaka until they get back.

00:04:126 (1) - change slider's direction to make it like this https://osu.ppy.sh/ss/6761137 for better flow. It's not curved enough to influence the player's direction. Just because it's not directly aiming at the next note doesn't mean it's bad flow.
00:16:116 (1,2) - new players might sliderbreak/miss on this one. consider changing it. I agree, but I also don't agree. Since no motion is required to play the reverse slider, the player is given a chance to focus in on the upcoming note. At the same time, they can't tell when the slider's going to end, so they might miss-click. I'm gonna keep it this way for now, will change if this gets suggested anymore.
00:18:114 (1) - remove this and extend 00:17:864 (4) - to 00:18:114 (1) -
It's a strong enough note to have a hit circle.
Ashton
can you change "canadinaB's light insane" to "CanadianBaka's light insane" ? Thanks!
Topic Starter
Hollow Delta

CanadianBaka wrote:

can you change "canadinaB's light insane" to "CanadianBaka's light insane" ? Thanks!
Why the change? Your name is already in the tags, so this wouldn't improve the search in any way.
Ashton
Because I want all of my GD's to be called "CanadainBaka's [enter diff name here]" Thanks!!! Just an OCD thing
Topic Starter
Hollow Delta

CanadianBaka wrote:

Because I want all of my GD's to be called "CanadainBaka's [enter diff name here]" Thanks!!! Just an OCD thing
Sure, I'll change it.
Ashton
thanks, and from now on just take replies in for me as I wont be returning for 6 months XD


Thanks! :D
Topic Starter
Hollow Delta

CanadianBaka wrote:

thanks, and from now on just take replies in for me as I wont be returning for 6 months XD


Thanks! :D
Sure.
Ashton
actually i'm back

lol/
Parachute
Hey, heres the mod from m4m!

SPOILER
Easy
00:30:104 (3) - 00:34:101 (1) - Why no finishes here? I think it would be better, and also 00:37:098 (2) - At the beginning at least, if you leave this slider
00:37:098 (2) - I dont really get why you made a repeat slider here o.o it really doesnt fit imo and i think putting this slider without repeat at
00:37:598 - and then a circle before this beat would be much better to follow the music since then you got this slider for this ending sound, which wouldnt be really played with this repeat slider

Normal
00:30:104 - From this section id recommend doing the finishes i said as in easy :/ you even did one here 00:34:101 (1) - and 00:37:098 (4) - this time.. idk this really seems weird.. just do it at 00:30:104 (1) - Too for consistency, and its sounds better imo.
00:34:850 (2) - This circle seems off, put it at x:368 y:160 and adjust 00:35:100 (3,4,5) - one grid to left, 5 will have normal spacing then again.
00:36:599 (2,3,4) - This also looks really bad. I think it would be better like this for example: https://osu.ppy.sh/ss/6959161


Irre's Hard
00:07:623 (5,6) - Ich find die solltest du stacken oder so machen wie 00:06:624 (2,3,4) - aber so sind sie iwie komisch geplaced ^^
00:09:122 (1) - Den vll so dass er nicht überlappt einfach weiter runter? Find dass das spacing so klein wird eh jetz nich die beste idee, weil die musik hier ja auch nich iwie leiser wird oder so..
00:09:122 (1,2) - Pls hitsounds... schau auf geros insane wie ich das mit den hitsounds da gesagt hab weil die whistles.. pls nein xD
00:36:599 (2) - Stack?
00:37:598 (4) - ^ ( Du hast 3 und 1 gestackt, also warum nich die 2 auch ^^)

CanadianBaka's Light Insane
00:01:878 (1) - x:176 y:248 would be better flow imo.
00:08:622 (2) - Dont really see a reason to extend this slider till the blue tick, it actually goes badly with the music imo and 2 1/2 sliders would be better with jumps, instead of 1 1/2 and one that ends on blue tick :x
00:23:610 (2) - Ctrl+h maybe, kinda weird when its just on the same place again o.o
The only thing id say about this diff is to add some more hitsounds, you got some nice examples in other diffs ^^


Gero's Insane
First of all: the biggest issue here imo is the hitsounding.
I think they could be improved by using the soft whistles at points like 00:02:627 (4) - and 00:03:626 (2) - instead of 00:02:128 (3) - for example
And honestly, i really think these are bad: 00:05:625 (1,2) - ... please remove these :c.. I would do the first one into a soft whistle, you can even keep the normal sampleset. Then i would do auto sampleset for the second slider and remove hitsounds. Sounds muuuch better imo
00:17:864 (1) - This one would be better if it was facing straight down and not diagonal
00:17:864 - From here also the hitsounds are good besides of:
00:29:105 (1) - , 00:33:601 (1,1) - These hitsounds... o.o' Remove whistle pls it just doesnt fit like this to the song and without the whistle it just sounds much better.
00:37:598 (1) - And this one.. change it, maybe do soft whistle at the beginning but otherwise id just leave hitsounds for this slider too.


Invader
00:01:878 (1,2,3,4) - Why wouldnt you just drag it down so 00:01:878 (1) - stacks with 00:03:002 (2) - ?
00:09:372 (1) - This could be ctrl+g, better flow imo.
00:15:616 (1) - seems a bit clumped with how it touches the next slider.. but just a random comment because it makes it look a bit weird
00:19:113 (1,2,3,4) - You did the stream round and then these 4 circles linear without the music changing in any way o.o idk this just looks very bad imo, but oh well..
00:21:861 - 100% Hitsounds here is a bit too much here imo, 80 would be enough already (00:25:858 - you didnt use 100 here either and i think its better like that, since its literally the same musical part)
00:23:110 (1,2,3,4) - Same here.. id do this one round which would look so much better..
00:26:108 (2) - NC
00:27:357 (3,4) - o.o sorry but this looks.. bad .. so i would do
00:26:108 (2,3,4,5,6,7,8,9,1,2,3,4) - like https://osu.ppy.sh/ss/6959766 .. just move the stream a bit to the left and make it more round
00:28:106 (5) - NC
00:30:604 (4,5,6,7) - Also would change this short stream, it looks weird and its playing is weird too.. maybe something like
http://osu.ppy.sh/ss/6956715
00:31:603 (4,5,6,7) - This could maybe be 2-3 grids left for better flow from the stream before

Oh well, overall this map is pretty already so gl with it :)
Topic Starter
Hollow Delta

Parachute wrote:

Hey, heres the mod from m4m!

SPOILER
Easy
00:30:104 (3) - 00:34:101 (1) - Why no finishes here? I think it would be better, and also 00:37:098 (2) - At the beginning at least, if you leave this slider I applied hitsounds all 3 notes.
00:37:098 (2) - I dont really get why you made a repeat slider here o.o it really doesnt fit imo and i think putting this slider without repeat at
It's a repeat slider because it felt awkward when it was just a 1/2 slider, without going along with the rest of the sound here.

00:37:598 - and then a circle before this beat would be much better to follow the music since then you got this slider for this ending sound, which wouldnt be really played with this repeat slider I don't agree. It's a held sound, so a circle here wouldn't compliment the song all the way. Every single diff, even the guest diffs, have a slider here, so I think this is fine.


Normal
00:30:104 - From this section id recommend doing the finishes i said as in easy :/ you even did one here 00:34:101 (1) - and 00:37:098 (4) - this time.. idk this really seems weird.. just do it at 00:30:104 (1) - Too for consistency, and its sounds better imo. Mistake on my part. Fixed.
00:34:850 (2) - This circle seems off, put it at x:368 y:160 and adjust 00:35:100 (3,4,5) - one grid to left, 5 will have normal spacing then again. Done.
00:36:599 (2,3,4) - This also looks really bad. I think it would be better like this for example: https://osu.ppy.sh/ss/6959161 I think that might be too sharp for this diff. :(

Invader
00:01:878 (1,2,3,4) - Why wouldnt you just drag it down so 00:01:878 (1) - stacks with 00:03:002 (2) - ? Good point.
00:09:372 (1) - This could be ctrl+g, better flow imo. If anything, doing that would make it play worse. Even if I do apply it, that doesn't change the fact the player is still moving in a counter-clockwise direction here. All that would do is make the clickable part of the first slider slightly farther.
00:15:616 (1) - seems a bit clumped with how it touches the next slider.. but just a random comment because it makes it look a bit weird I adjusted the pattern a bit so it didn't do that.
00:19:113 (1,2,3,4) - You did the stream round and then these 4 circles linear without the music changing in any way o.o idk this just looks very bad imo, but oh well..
There was a shift here, but it shouldn't be this sharp, I agree.

00:21:861 - 100% Hitsounds here is a bit too much here imo, 80 would be enough already (00:25:858 - you didnt use 100 here either and i think its better like that, since its literally the same musical part) An error on my part. Fixed.
00:23:110 (1,2,3,4) - Same here.. id do this one round which would look so much better.. Actually this time I'm keeping it straight, because I need to show that shift in the stream, but curving it would make it unjustifiably play bad.
00:26:108 (2) - NC Done.
00:27:357 (3,4) - o.o sorry but this looks.. bad .. so i would do
00:26:108 (2,3,4,5,6,7,8,9,1,2,3,4) - like https://osu.ppy.sh/ss/6959766 .. just move the stream a bit to the left and make it more round I didn't do exactly as you said, but I made it more round.
00:28:106 (5) - NC Done.
00:30:604 (4,5,6,7) - Also would change this short stream, it looks weird and its playing is weird too.. maybe something like
http://osu.ppy.sh/ss/6956715 I mean, it's the Kiai. It's supposed to play a little weird.
00:31:603 (4,5,6,7) - This could maybe be 2-3 grids left for better flow from the stream before Done.

Oh well, overall this map is pretty already so gl with it :) Thanks.
Thanks for the mod.
Ashton

Parachute wrote:

CanadianBaka's Light Insane
00:01:878 (1) - x:176 y:248 would be better flow imo. Sure
00:08:622 (2) - Dont really see a reason to extend this slider till the blue tick, it actually goes badly with the music imo and 2 1/2 sliders would be better with jumps, instead of 1 1/2 and one that ends on blue tick :x ok
00:23:610 (2) - Ctrl+h maybe, kinda weird when its just on the same place again o.o Alright!!!
The only thing id say about this diff is to add some more hitsounds, you got some nice examples in other diffs ^^


CanadianBaka's Light Insnae
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
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edit: just change it back to standard osu! lol
Rizia
[Invader]
  1. ar9 for better read
  2. 00:02:252 - my personal opinion this sound is unnecessary
  3. 00:10:246 - ^
[Gero's Insane]
  1. 00:34:975 (8,1) - its too far
  2. 00:35:600 (1,2,3,4) - it should be nc spam like you did before (00:31:603 (1,1,1,1) - )
[CanadianBaka's Light Insane]
  1. 00:23:610 (2) - maybe move to right side (ctrl+h)
  2. 00:37:598 (1) - soft sampleset at the tail like hardest diff?
[Easy]
  1. 00:15:616 (3,4) - spacing should be fix
.
Topic Starter
Hollow Delta

Rizia wrote:

[Invader]
  1. ar9 for better read AR9 just seems a bit high. I'll try 8.9 instead.
  2. 00:02:252 - my personal opinion this sound is unnecessary The sound here is held. Certain conditions I mapped a kick slider instead of a circle for variation.
  3. 00:10:246 - ^ ^
[Easy]
  1. 00:15:616 (3,4) - spacing should be fix Fixed.
Gero
Parachute
Gero's Insane
First of all: the biggest issue here imo is the hitsounding.
I think they could be improved by using the soft whistles at points like 00:02:627 (4) - and 00:03:626 (2) - instead of 00:02:128 (3) - for example
And honestly, i really think these are bad: 00:05:625 (1,2) - ... please remove these :c.. I would do the first one into a soft whistle, you can even keep the normal sampleset. Then i would do auto sampleset for the second slider and remove hitsounds. Sounds muuuch better imo
00:17:864 (1) - This one would be better if it was facing straight down and not diagonal
00:17:864 - From here also the hitsounds are good besides of:
00:29:105 (1) - , 00:33:601 (1,1) - These hitsounds... o.o' Remove whistle pls it just doesnt fit like this to the song and without the whistle it just sounds much better.
00:37:598 (1) - And this one.. change it, maybe do soft whistle at the beginning but otherwise id just leave hitsounds for this slider too. I've applied everything.

Rizia
[Gero's Insane]
  1. 00:34:975 (8,1) - its too far It's not, check this 00:32:103 (1,2,1,2) - pattern, and you'll notice that it has almost the same distance, which is consistent for me.
  2. 00:35:600 (1,2,3,4) - it should be nc spam like you did before (00:31:603 (1,1,1,1) - ) You're right, fixed.

Gero's Insane
osu file format v14

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[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:Gero's Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1168340
BeatmapSetID:530071

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Ashton

Rizia wrote:

[CanadianBaka's Light Insane]
  1. 00:23:610 (2) - maybe move to right side (ctrl+h) sure
  2. 00:37:598 (1) - soft sampleset at the tail like hardest diff? ok


UPPPDAAAATTEE
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Irreversible

Parachute wrote:

Hey, heres the mod from m4m! omg para O_O meld dich doch abundzu mal! D:

Irre's Hard
00:07:623 (5,6) - Ich find die solltest du stacken oder so machen wie 00:06:624 (2,3,4) - aber so sind sie iwie komisch geplaced ^^
00:09:122 (1) - Den vll so dass er nicht überlappt einfach weiter runter? Find dass das spacing so klein wird eh jetz nich die beste idee, weil die musik hier ja auch nich iwie leiser wird oder so.. nee den findi ch passend wegen der musik
00:09:122 (1,2) - Pls hitsounds... schau auf geros insane wie ich das mit den hitsounds da gesagt hab weil die whistles.. pls nein xD
00:36:599 (2) - Stack?
00:37:598 (4) - ^ ( Du hast 3 und 1 gestackt, also warum nich die 2 auch ^^)

rest gefixt, thx!
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Rizia
About the metadata

IamKwaN wrote:

hao

Title: "Invader Zim" Theme Song
Artist: Kevin Manthei
Source: Invader Zim

References:
http://www.kmmproductions.com/mu_zim.html (this is official)
https://www.youtube.com/watch?v=WgX2cu9N6_8
http://www.nick.com/videos/clip/zim-son ... -song.html
Topic Starter
Hollow Delta

Rizia wrote:

About the metadata

IamKwaN wrote:

hao

Title: "Invader Zim" Theme Song
Artist: Kevin Manthei
Source: Invader Zim

References:
http://www.kmmproductions.com/mu_zim.html (this is official)
https://www.youtube.com/watch?v=WgX2cu9N6_8
http://www.nick.com/videos/clip/zim-son ... -song.html
Kwan sent me this as well, thanks to both of you.
So, do I call the beatmap 'Invader Zim Theme Song' or 'Theme Song'? And if I call it 'Invader Zim Theme Song' do I still need Invader Zim in the source?
Ashton
Hi!


I re-did the hitsounds in my diff...

here you go
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

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OverallDifficulty:6
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Irreversible
I'd just do as kwan said, seems legit
Rizia
[Gero's Insane]
i notice the 00:34:975 (8,1) - , it should be compare with 00:30:979 (8,1) - , the spacing is change too huge although its a strong beat , in case if you want some spacing change on a strong beat, you should do some consistent thing here

[CanadianBaka's Light Insane]
00:17:864 (4) - 1/8
Ashton

Rizia wrote:

[CanadianBaka's Light Insane]
00:17:864 (4) - 1/8

Fixed!
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

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Thanks!
Gero
Rizia
[Gero's Insane]
i notice the 00:34:975 (8,1) - , it should be compare with 00:30:979 (8,1) - , the spacing is change too huge although its a strong beat , in case if you want some spacing change on a strong beat, you should do some consistent thing here I've decreased the spacing a bit, just like I did it 00:32:852 (2,1) - here, I see nothing wrong with the spacing to be honest, I won't change the pattern, it's playable and looks great.

Gero's Insane
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:Gero's Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1168340
BeatmapSetID:530071

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ApproachRate:9
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Topic Starter
Hollow Delta
Whoops, forgot to reply. Diff already got updated. ;)
Xinely
sorry for late

General :
- http://puu.sh/troOC/20a930239e.png unused files

Easy :
- 00:14:118 (1,2) - nazi, make them straight?

Normal :
- 00:08:872 - you can add note here
- 00:33:851 (3) - remove pls, ur rhythm is too long

Irre :
- 00:18:134 - unsnapped greenline
- 00:05:125 - i think a jump would be nice here to emphasis the music? even (2) one is harder but having jump for both would be nice imo, if u agree then 00:13:118 (1) - same
- 00:08:622 (1) - maybe move to 480,192 to keep the spacing and make those sliders have overlap on tails together?
- 00:37:598 (4) - nc for sv change and for kiai's end?

Light Insane :
- 00:08:622 (2) - redtick has strong sound there, extended slider doesnt fit
- 00:16:615 (2,1) - swap nc for change to jump pattern?
- 00:19:613 (2) - ctrl+g for more fit 1/4 jump to next? 00:23:610 (2) - 00:27:606 (2) - same
- 00:32:103 (1) - keep use 1,2x spacing
- 00:33:726 (2) - ^

Gero :
- 00:05:874 - normal sampleset doesnt fit here
- 00:13:618 (1) - ^

Invader :
- 00:19:613 (5) - nc pls for consistency with 00:27:606 (1) -

good luck ~
Ashton
I'll reply when I get home from school :)

(i'll edit this post)
Topic Starter
Hollow Delta

Xinely wrote:

sorry for late You modded it earlier than I thought you would. lol

General :
- http://puu.sh/troOC/20a930239e.png unused files According to the wikia I had to skin all elements, even if it meant using the template. Also, it's not very clear what needs to be deleted. I'll ask you about this later.

Easy :
- 00:14:118 (1,2) - nazi, make them straight? They're not straight so they can form a diamond pattern with 00:12:119 (1,2,1,2) -

Normal :
- 00:08:872 - you can add note here There are other parts I could apply this too, but I think this part's too weak for that. I could maybe throw in some 1/2 circles in the Kiai.
- 00:33:851 (3) - remove pls, ur rhythm is too long
I changed them to hit circles so the player doesn't get tired out from playing too many sliders.


Invader :
- 00:19:613 (5) - nc pls for consistency with 00:27:606 (1) - Applied.

good luck ~
Thanks for the mod.
Ashton

Xinely wrote:

Light Insane :
- 00:08:622 (2) - redtick has strong sound there, extended slider doesnt fit Fixed the slider, but added a note 00:08:997 (3) - here because I constantly hear the 1/4.
- 00:16:615 (2,1) - swap nc for change to jump pattern? ok
- 00:19:613 (2) - ctrl+g for more fit 1/4 jump to next? 00:23:610 (2) - 00:27:606 (2) - same I did both of them exept the last one, I didn't do the last one because I feel the spacing between: 00:27:606 (2,1) - these two notes would be too high and wouldn't work with the build up i'm trying to do through 00:27:606 (2,1,2,3,4,1,2,3) - this whole pattern.
- 00:32:103 (1) - keep use 1,2x spacing Fixed
- 00:33:726 (2) - ^ ^

UPDATE!
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
SampleSet: None
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
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TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

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Topic Starter
Hollow Delta
Updated.

About the unused skin files: I deleted the 2x files because for some odd reason I thought I needed them. Removed some skins, and made sure only the required ones are in, so the skin's good now.
Irreversible
Fixed all except second last, because i feel like mine fits better

http://puu.sh/tv1v7/9c12ff3e75.txt
thanks!
Topic Starter
Hollow Delta
Updated
Mismagius
[General]
  • spread does seem fine, but the diff jump between normal and irre's hard kinda bothers me a bit, since normal doesn't even have 1/4s and hard has 1/4s and jumps
[Easy]
  1. 00:14:118 (1,2,3) - i would probably make this pattern look a bit nicer by making it more straight, like this
  2. 00:16:615 (4) - following your NCing pattern, this should have a NC
  3. 00:37:098 (2) - would be cool if you silenced the sliderend like in Hard
[Normal]
  1. 00:07:123 (2) - move to 105;230 to make it straight with (1)?
  2. 00:13:618 (3) - doesnt feel straight with next note, i think the right position would be 100;240
  3. 00:16:116 (1) - 368;216 to make it straight? (dont forget to fix the blanket)
  4. 00:24:109 (1) - may be just me but this sliderstart sounds much quieter than the one in 00:20:113 (1) -
  5. 00:37:598 (1) - would be cool if you silenced the sliderend like in Hard²
[Irre's Hard]
  1. 00:08:123 (1,1,1) - i think it would make more sense if the spacing for these 3 was the same (like this or something idk
[CB's Light Insane]
  1. 00:09:372 (5,6,7) - i feel like the normal spacing between 6,7 makes the player lose a lot of momentum. I'd space these three equally or at least make the spacing between 6 and 7 slightly larger
  2. 00:12:619 (2,3,4) - any reason why you used 0,9x here instead of 1,2x like the rest of the 1/4s? o:
  3. 00:13:368 (5,6,7,8,1) - same as before
  4. 00:16:116 (1,1,2,1) - the NC usage here feels slightly confusing to me lol, but I know it's intentional
  5. 00:27:606 (2) - *oh my ocd* slider here isn't straight
  6. 00:37:598 (1) - silence sliderend?
[Gero's Insane]
  • AR feels WAY too high for me, ar8 should be enough, really, but if you don't want 8 then at least 8.5 please D:
  1. 00:19:613 (1,1,1,1) - this is just my opinion as a player (because as a mapper it does look nice), but zig-zagging through this as a player is gonna be a pain, you should maybe map this in a way that makes it easier for a player to do without zig-zagging (kinda like this but consistent, you get the idea
  2. 00:23:610 (1,1,1,1) - this one seems a bit easier but if you wanna apply here too
  3. 00:27:606 (1,1,1,1) - oh dear lol
[Invader]
  1. 00:23:610 (1,2,3,4) - not gonna use 1/8s here? o:
  2. 00:29:105 (1,2,1,2,3,1,2,1,1) - this does look a bit confusing with the spacing, i'd probably make the spacing consistent around here (also the NCs are a bit weird)
  3. 00:37:598 (1) - maybe silence sliderend?
Ashton

Blue Dragon wrote:

[CB's Light Insane]
  1. 00:09:372 (5,6,7) - i feel like the normal spacing between 6,7 makes the player lose a lot of momentum. I'd space these three equally or at least make the spacing between 6 and 7 slightly larger
  2. 00:12:619 (2,3,4) - any reason why you used 0,9x here instead of 1,2x like the rest of the 1/4s? o:
  3. 00:13:368 (5,6,7,8,1) - same as before
  4. 00:16:116 (1,1,2,1) - the NC usage here feels slightly confusing to me lol, but I know it's intentional [color=#FF0000]WELL LEARN TO PLAY OSS (it's fine to me/color]
  5. 00:27:606 (2) - *oh my ocd* slider here isn't straight
  6. 00:37:598 (1) - silence sliderend?

no reply = fix

updaterino
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

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Kibbleru
m4m

invade
00:08:622 (1,2) - i think the spacing is a little big, can be easily misread as 1/2 also the angle is a little sharp for it to play well
00:11:120 (3,1) - i would move it a part a bit for cleanliness
00:29:105 (1,2,1,2,3,1,2) - maybe i would face the sliders inwards instead? it would be cleaner and a bit more readable
00:32:602 (4,5,6,7) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:35:600 (4,5,6,7) - ^
00:37:098 (1,2,3,4) -
00:14:867 (2,3,4) - i think it would be interesting to ctrl G this
i think alot of the streams can be made cleaner using the convert slider to stream tool, seriously polish it up a bit xD

gero
00:08:997 (1) - i dont think u need this nc

whirl
00:17:115 (1,2) - swap nc, strong sound is on 00:17:365 -
00:16:116 (1) - remove nc tbh

irre
00:23:610 (2,3,4,5,1,1,1,1,1) - could at least make the effort to ctrl h loll

easy
00:37:098 (2) - why not just remove the repeat
Topic Starter
Hollow Delta

Blue Dragon wrote:

[General]
  • spread does seem fine, but the diff jump between normal and irre's hard kinda bothers me a bit, since normal doesn't even have 1/4s and hard has 1/4s and jumpsYou do prove a valid point. It's a guest diff so I didn't even bother to think about that. Worst case scenario this is no where close to ready and I'll fill in the spread.
[Easy]
  1. 00:14:118 (1,2,3) - i would probably make this pattern look a bit nicer by making it more straight, like this
    These 2 notes along with the 2 sliders create a diamond pattern, so whether I keep this straight our not is subjective.
  2. 00:16:615 (4) - following your NCing pattern, this should have a NC Done.
  3. 00:37:098 (2) - would be cool if you silenced the sliderend like in Hard Done.


[Normal]
  1. 00:07:123 (2) - move to 105;230 to make it straight with (1)? Done.
  2. 00:13:618 (3) - doesnt feel straight with next note, i think the right position would be 100;240 Done.
  3. 00:16:116 (1) - 368;216 to make it straight? (dont forget to fix the blanket) Done.
  4. 00:24:109 (1) - may be just me but this sliderstart sounds much quieter than the one in 00:20:113 (1) - Didn't notice that. Fixed.
  5. 00:37:598 (1) - would be cool if you silenced the sliderend like in Hard² I'll just apply that to all the diffs.
[Invader]
  1. 00:23:610 (1,2,3,4) - not gonna use 1/8s here? o: Good catch. Idk why I thought differently.
  2. 00:29:105 (1,2,1,2,3,1,2,1,1) - this does look a bit confusing with the spacing, i'd probably make the spacing consistent around here (also the NCs are a bit weird) Yea the spacing is a bit weird. Kibbleru had a good suggestion in their mod which I think I'll use.
  3. 00:37:598 (1) - maybe silence sliderend?
    Done.
Topic Starter
Hollow Delta

Kibbleru wrote:

m4m

invade
00:08:622 (1,2) - i think the spacing is a little big, can be easily misread as 1/2 also the angle is a little sharp for it to play wellThere's enough exaggeration here to justify that spacing.
00:11:120 (3,1) - i would move it a part a bit for cleanliness
I don't understand how it isn't clean as is.

00:29:105 (1,2,1,2,3,1,2) - maybe i would face the sliders inwards instead? it would be cleaner and a bit more readable I think it looks really cool. I'll try that.
00:32:602 (4,5,6,7) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:35:600 (4,5,6,7) - ^
00:37:098 (1,2,3,4) - There's a shift every 2 circles which justifies that jump. According to this vid, 'a map is built around this' I believe that, which this map is. There are very few streams in the beginning, which is why I couldn't introduce this concept. Only during the Kiai was I able to introduce it.
You've proven I was consistent with it as well by pointing out 00:35:600 (4,5,6,7) - and 00:37:098 (1,2,3,4) - Same parts, same concept. Yea, it plays like shit, but that's the intent. No changes to any of these as I just explained why these are as is.

00:14:867 (2,3,4) - i think it would be interesting to ctrl G this It's the same instrument, so it has a similar pattern.
i think alot of the streams can be made cleaner using the convert slider to stream tool, seriously polish it up a bit xD

easy
00:37:098 (2) - why not just remove the repeat It's because this is where the song ends.
Ashton
Gero
Xinely
Gero :
- 00:05:874 - normal sampleset doesnt fit here
- 00:13:618 (1) - ^ I like them, no changes.

Kibbleru
gero
00:08:997 (1) - i dont think u need this nc You're right, removed.

Gero's Insane
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
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[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:Gero's Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1168340
BeatmapSetID:530071

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Irreversible
fixed
Topic Starter
Hollow Delta
All updated.
Ashton
your avatar scares me
Topic Starter
Hollow Delta

CanadianBaka wrote:

your avatar scares me
OBEY WEEGEEE DESTROY MARIO
Ashton
I think i sent the wrong link after kibbleru's mod


UPDATE!
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:4.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tDjFmHx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

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140,316,37598,70,0,L|111:356,1,50

thanks
Topic Starter
Hollow Delta
Updated
Seijiro
long ass irc mod
00:29 Bubblun: Hi.
01:53 Bubblun: Hey, are you there>
01:53 MrSergio: oh, hi
01:53 MrSergio: sorry xD
01:53 Bubblun: lol
01:54 Bubblun: Long time no see
01:54 MrSergio: not that long I guess
01:54 Bubblun: idk I think 2 months-ish is a long time
01:54 MrSergio: I think 2 years is a long time :p
01:55 Bubblun: When it comes to osu 2 years isn't enough
01:57 Bubblun: I have a really short map that I've been trying to push before even Sexy and I know it. Could you possibly help me out?
01:57 MrSergio: nope
01:57 Bubblun: Okay
01:59 Bubblun: Would you ever be free to look at it?
01:59 MrSergio: >before Sexy and I know it >short map
02:00 MrSergio: that goes against my quality standards
02:00 Bubblun: So, it doesn't matter the quality / how good the song is, if it's short it's out of question?
02:00 MrSergio: well, that's in general. I do make exceptions
02:01 Bubblun: Sexy wasn't my best map, I learned that after it got popped and I had a qat and a bn show me what was wrong.
02:01 Bubblun: This one has had 3 bns look at it, and none of them gave me an explanation to what is wrong with it.
02:01 Bubblun: Except Kibb, but it wasn't a good reason
02:03 MrSergio: wait... that doesn't sound like a good thing =w=
02:03 Bubblun: Yea, 3 bns looked at it.
02:03 Bubblun: None of them iconed it, but explained why they wouldn't.
02:04 MrSergio: "and none of them gave me an explanation to what is wrong with it" ????
02:04 Bubblun: Like, they all gave me a short mod.
02:04 Bubblun: Small stuff, like blankets, etc.
02:04 MrSergio: isn't that contradicting? .-.
02:04 Bubblun: But didn't icon
02:05 MrSergio: ah,. probably the idea behind the map is not appealing or it didn't get through
02:05 MrSergio: aka, structure is not good
02:05 Bubblun: That's a possibility.
02:05 Bubblun: But none of the bns brought up structure.
02:05 MrSergio: by structure I simply mean "planning"
02:05 Bubblun: hmm, might be right
02:05 MrSergio: plannign a map is important
02:06 Bubblun: But another bn, gero, says he thinks the map is ready
02:06 Bubblun: Only problem is he's guesting, so he can't icon it
02:06 MrSergio: gero... gero... tbh I don't know his mapping on a personal level, but I can tell it is old style, which means there's a high chance that a lot of stuff is fine for me
02:07 Bubblun: He's very clean
02:07 MrSergio: being clean is not enough for a map =w=
02:07 Bubblun: So what's holding my map back then?
02:08 MrSergio: https://osu.ppy.sh/s/530071 ?
02:08 Bubblun: Yea that one lol
02:08 MrSergio: I answered myself, nvm'
02:08 MrSergio: 00:08:622 (1,2,3) - yeah, perfectly readable, lol
02:09 MrSergio: check spacing for 00:11:120 (3,4,1) - and tell me how I can read that those are different snaps
02:09 Bubblun: I mean, nobody else said anything about it.
02:09 Bubblun: ?
02:09 MrSergio: so?
02:09 MrSergio: I'm saying something about it, lmao
02:10 Bubblun: I know, but how could I fix it?
02:10 Bubblun: I don't see anything wrong with it, but there needs to be an alternative
02:10 MrSergio: 00:07:998 (2,3) -
02:10 MrSergio: that's your answer
02:10 MrSergio: and what is wrong about that is the comparison in spacing
02:10 MrSergio: in general, spacing = snap
02:10 Bubblun: Hmm, I can explain this
02:10 MrSergio: but if you play around with the visual spacing like that is not good
02:11 Bubblun: 00:07:623 (1,2,3) - There's more emphasis in this compared to 1/4 like 00:06:874 (2,3,4,5,6) -
02:11 MrSergio: 00:18:114 - from here the map sort of dies out imo, and that's probably why others didn't icon this
02:11 MrSergio: what
02:12 MrSergio: that wasn't my point
02:12 Bubblun: So, what is it?
02:12 MrSergio: use 00:07:623 (1,2,3) - this spacing for 00:08:622 (1,2,3) - too, since they are the same: slider - circle - slider (all of the m on 1/4 snap)
02:12 Bubblun: Oh, okay. I get you
02:13 MrSergio: 00:08:997 (2) - this note doesn't even seem to hold such a big emphasis in the song anyway, so why
02:13 Bubblun: Yea that makes sense.
02:13 Bubblun: Fixed
02:13 MrSergio: 00:20:113 (1,1,1,1,1,1,1,1) - you don't need these many NCs
02:14 Bubblun: sv changes, plus it looks flashy
02:14 MrSergio: the fact it looks flashy is what triggers me tho, since NCs shouldn't be used like that
02:14 MrSergio: SV changes of that sort are so small no one will notice or misread them anyway
02:15 Bubblun: What if I do what Gero did and use the Orange / red colors for that part?
02:15 MrSergio: 00:27:606 (1,2,3,4) - how is this similar to 00:29:105 (1,2,1,2,3,1,2,1) - , since you use the same type of objects with the same snap?
02:15 MrSergio: heh... that might work
02:16 Bubblun: lol
02:16 MrSergio: but he didn't have SV changes, which makes sense
02:16 MrSergio: while you have them on each object, at a constant rate
02:16 Bubblun: I was like 'Uhhh' lol
02:16 MrSergio: so it makes sense to group them together
02:16 Bubblun: You're right.
02:18 MrSergio: 00:30:104 - for the red/orange part: you keep using jumps and anti-jumps a bit too quickly
02:18 MrSergio: 00:32:103 (1,2,3,4,5) - example
02:18 Bubblun: Hmm, idk what to say to that.
02:19 MrSergio: this is a bit too hard to read imo and there are no other places where such thing gets introduced in a more firendly manner, so it comes out of nowhere
02:19 Bubblun: I know what you're talking about, but that's been the intent of the kiai
02:19 Bubblun: Hmm, true
02:19 MrSergio: 00:32:602 (4,5) - why not same spacing as 00:32:352 (2,3) - then?
02:19 MrSergio: the jump itself is a concept you used before, so it's fine
02:19 MrSergio: but that anti-jump after the jump is confusing
02:19 MrSergio: 00:32:602 (4,5) - anti-jump
02:20 Bubblun: 00:32:602 (4,5,6,7) - These are slightly harder to play, so the spacing's closer so the player snaps instead of drawing the pattern
02:21 Bubblun: Before it was all the same distance, but that's what made it insanely hard to play
02:21 MrSergio: the problem here is the length of the song tho: it doesn't allow you to build new patterns easily
02:22 MrSergio: and that anti-jump is the proof here imo
02:22 Bubblun: Hmm
02:22 MrSergio: you should have used a pattern with a single (or even two) anti-jump alone, without any jump, to make it understandable
02:22 MrSergio: once you do that, the player keeps it in his memory the pattern and reocgnize it afterwards
02:23 Bubblun: I mean, the streams in general are confusing.
02:23 MrSergio: the way you presented this, it feels like the whole "jump on a 1/4 snap" concept is evolving with the anti-jump
02:23 Bubblun: doubles and quads
02:23 MrSergio: which is clearly contradicting
02:23 MrSergio: btw, little side note: 00:07:623 (1,2,3) - aestehtics are not that good
02:23 Bubblun: idk I think it looks good
02:24 Bubblun: But back to the main picture
02:24 Bubblun: 00:32:602 (4,5,6,7) - So how about I just make this a stream then?
02:25 MrSergio: http://osu.ppy.sh/ss/7363621
02:25 MrSergio: I told you earlier =w=
02:25 Bubblun: 00:08:123 (3,1) - 00:07:623 (1,3) - 3 is a different instrument from 1, which is why I didn't do a pattern like that.
02:26 MrSergio: you didn't introduce the anti-jump before, so adding it out of nowhere makes it harder to read
02:26 Bubblun: So is it an anti-jump because of the spacing or just the angle I mapped it at?
02:26 MrSergio: combos are meant to identify a single rhythm or a defined stanza of the song tho. Using 2 objects of two different combos on the same instrument like that makes both combos lose meaning
02:27 MrSergio: spacing...
02:27 MrSergio: zzz
02:27 Bubblun: Yea mistake on my part. I applied an nc at that little bit you showed me
02:28 Bubblun: 00:32:602 (4,5,6,7) - The doubles are interesting though, so how could I fix this
02:28 MrSergio: 00:29:105 (1,2,1,2,3,1,2,1) - ah, NCs are messed up
02:29 Bubblun: lol I'll fix that
02:30 MrSergio: https://osu.ppy.sh/ss/7363653 ?
02:30 MrSergio: idk, it's an option
02:30 Bubblun: I like it.
02:30 MrSergio: as long as there is a decisive direction change and it gives the punch on each red/white tick, it should be fnie
02:30 Bubblun: Yea, I see your point. I like that change so I'll keep that screenshot
02:31 MrSergio: you might need to change things afterwards in that case
02:31 MrSergio: since you know... http://osu.ppy.sh/ss/7363664
02:31 Bubblun: That's fine
02:31 Bubblun: lol nah that jump's justified
02:31 Bubblun: jk
02:31 MrSergio: 00:35:600 (4,5,6,7) - consistency and blah blah blah
02:32 Bubblun: Alright, I got you.
02:32 MrSergio: 00:34:975 (7,1) - this jump might be a bit bigger considering the strong sound on it
02:32 Bubblun: Hmm, idk.
02:33 MrSergio: actually, each new combo would deserve that probably, but since you did it consistently it might be fine
02:33 Bubblun: I'll keep it the same for now as it's hard to compare 00:34:101 (1,1) - the 2
02:33 MrSergio: I just think it could be bigger
02:33 MrSergio: yeah ^
02:33 Bubblun: It's already hard to play as is, so to make it bigger would be a bit overkill
02:33 MrSergio: it's a pretty slow BPM, dunno how such a spacing would make a difference tho
02:34 MrSergio: anyway, it's fine
02:34 Bubblun: 120 is akward to stream.
02:34 Bubblun: So I just tap it xD
02:35 MrSergio: 00:06:374 (4,1,2) - little notice, you probably don't need to change this (although it would increase quality imo): wide angle jumps like this one have a weak emphasis on beats like 1. The reason is that you need to stop and then continue in the same direction you were going
02:36 Bubblun: hmm, I don't think so
02:36 MrSergio: http://osu.ppy.sh/ss/7363690 stuff like this works better for good emphasis on 1
02:36 MrSergio: just due to flow
02:37 Bubblun: wait nvm wrong part
02:37 Bubblun: let me recheck
02:37 Bubblun: Hmm, I don't think it's an issue.
02:37 MrSergio: it's not an issue
02:37 Bubblun: Although that's an upcoming stream, it doesn't have as much exaggeration.
02:37 MrSergio: but BNs aren't meant to check issues only
02:38 Bubblun: lol I know that
02:38 MrSergio: and I'm talking about small, subjective details that make a change in the whole map's mood
02:38 MrSergio: yeah, mood, not mod :P
02:38 Bubblun: I wanna make this a good map.
02:40 Bubblun: But thanks for the mod, you've helped out a lot.
02:45 Bubblun: Updated
02:46 MrSergio: that thing about the 1/8 sliders in the stream seemed a bit strange tho, not sure why
02:46 MrSergio: 00:07:623 (1,2,1,1) - yeah, great, you messed it up even more lol
02:46 Bubblun: The 00:29:105 (1) - These?
02:46 MrSergio: 00:19:613 -
02:47 Bubblun: lol
02:47 MrSergio: 00:27:606 -
02:47 MrSergio: I mean, 00:29:105 (1,2,3,4,1,2,3,4) - these are fine as they are
02:47 MrSergio: the other spots should be somehow different than 00:29:105 (1,2,3,4,1,2,3,4) -
02:48 Bubblun: Both spots use kick sliders, but different concepts for each instrument.
02:48 MrSergio: 00:27:606 (1,1,1,1) - 00:29:105 (1) - pn Gero's
02:48 MrSergio: on*
02:48 Bubblun: Hold on.
02:48 MrSergio: the spacing and the overlap quantity tells me otherwise tho
02:48 Bubblun: Gero's offline rn
02:48 MrSergio: no
02:48 MrSergio: it was for you, to take as example
02:48 Bubblun: Oh, okay
02:49 MrSergio: your objects have: similar spacing, similar way to overlap and same type of object
02:49 MrSergio: yet they are different in the song
02:49 MrSergio: that's what doesn't feel right to me
02:49 Bubblun: Hmm.
02:50 Bubblun: They're not different enough?
02:50 Bubblun: Yea it's mapped the same with, but with different intentions.
02:50 MrSergio: well, I can't tell your intentions from those patterns tho
02:50 MrSergio: they just look the same for me
02:50 MrSergio: but the song doesn't seem the same in those spots
02:50 Bubblun: Yea you're right
02:51 Bubblun: So what do you suppose I do instead?
02:51 MrSergio: having some intentions is good, but the result is what matters
02:51 Bubblun: I think it works, but so far you've proven me wrong
02:51 MrSergio: idk... Gero used a repeat slider instead, which is really cool for that part
02:51 MrSergio: in your case you should use a bit more of spacing in the other spots probably
02:51 MrSergio: to create the same effect he did on his map, although it is done a bit differently
02:52 Bubblun: I don't wanna use the reverse slider cause I feel that sudden stop would ruin the consistency
02:52 Bubblun: 00:29:105 (1,2,3,4,1,2,3,4) - What if I use a different shape, like a curved slider?
02:54 MrSergio: [http://mrsergio.s-ul.eu/Up2q6YM1.png uhh]
02:54 Bubblun: Oh, okay.
02:55 MrSergio: the amount of movement is probably the main thing there
02:55 MrSergio: and overall, you have the same amount in all spots
02:55 MrSergio: change spacing and it should be fine
02:55 MrSergio: otherwise change objects like Gero did
02:55 Bubblun: Reverse slider seems like the best option right now
02:56 MrSergio: (aka, add a repeat slider in that last spot and leave the others as they are)
02:56 MrSergio: well, your choice
02:56 MrSergio: I'm trying to fix stuff based on what you have right now
02:56 MrSergio: if you prefer that one, sure
02:56 Bubblun: Okay
02:56 MrSergio: I usually try keeping the original intent of the mapper... somehow
02:57 Bubblun: Okay I did something lol
02:59 Bubblun: Updated
03:00 Bubblun: Actually wait ncs screwed up
03:03 MrSergio: umh... now that Ncs changed like that... I was thinking that you may even remove 00:07:623 (1) -
03:04 MrSergio: it doesn't really make sense to have a 2 object combo like that in the whole map
03:04 Bubblun: Yea, probably should lol
03:04 MrSergio: 00:13:368 (1,2) - well, this is fine as a 2 objects combo since the rhythm supports that
03:04 MrSergio: but you get me
03:05 MrSergio: 00:29:105 (1,2,3,4,1) - ok, a lot better now
03:05 Bubblun: oml the colors screw up as soon as I change an nc lol
03:05 MrSergio: 00:35:100 (1,2,3,4,5,6) - direction change is a bit bland tho
03:05 MrSergio: maybe make it a bit more edgy
03:05 MrSergio: because you missed just one NC somewhere
03:05 Bubblun: I'll just bring it up
03:05 MrSergio: you usually need to adjust just one NC and all the others will be the same
03:06 Bubblun: Yea but I wasn't thinking
03:06 MrSergio: the question is "where"
03:06 Bubblun: lol
03:06 MrSergio: and tbh I have no idea myself now
03:06 MrSergio: you might as well select everything and remove all the Combos with Q
03:06 MrSergio: and remake them from scratch if you are lost
03:07 Bubblun: No I have the pattern memorized.
03:07 MrSergio: but usually, the change is right after the pattern you changed
03:07 MrSergio: so you have to look around those patterns
03:07 Bubblun: Yea but the problem is it'll try to apply the red and orange colors
03:08 Bubblun: I think I fixed the colors
03:09 Bubblun: There
03:10 MrSergio: 00:35:725 (5,6) - I was referring to this angle change too, lol
03:10 Bubblun: lol
03:10 MrSergio: 00:35:475 (3,4) - this is more or less fine, but that other is too wide imo
03:10 MrSergio: I have a fix
03:11 MrSergio: http://osu.ppy.sh/ss/7363907
03:11 Bubblun: Yea I was trying to replicate the first pattern
03:11 Bubblun: k
03:11 MrSergio: idk, see how it goes yourself
03:11 MrSergio: but in any case, make sure that angle is not too wide
03:11 MrSergio: the snap has to be there to help the player
03:12 Bubblun: I'm gonna do what you showed me
03:12 MrSergio: side notes: 00:37:098 (1,2,3,4,1) - overlapping like that is not so cool and 00:36:474 (3,1) - this sort of going back and forth is a concept you never used before (and it feels a bit awkward too tbh)
03:13 Bubblun: Yea you're right about the back and forth pattern, I'll fix that.
03:13 MrSergio: 00:37:473 (4,1) - same here, for the back and forth
03:13 Bubblun: 00:37:098 (1,2,3,4,1) - About this, the circular motion and the end of the slider is enough for the player to see it coming.
03:13 MrSergio: ah wait, I saw 3 and 4 being the other way around
03:14 MrSergio: umh...
03:14 Bubblun: lol
03:14 MrSergio: I mean, the circular flow for 00:37:098 (1,2,3,4) - is good, but if you see the jump 00:37:473 (4,1) - and where the slider body goes you notice another back and forth movement
03:15 MrSergio: although... nah, nvm, it's fine like that I suppose
03:15 Bubblun: Not really.
03:15 Bubblun: 00:36:099 (1,2,3,1,2,3) - I will fix this however
03:15 MrSergio: just not as clean as I imagined
03:15 MrSergio: since 00:37:348 (3,4,1) - this overlap is not so defined
03:15 MrSergio: 00:37:223 (2,1) - not even this is so defined either
03:16 MrSergio: I mean, nothing else like that was there in the map
03:16 Bubblun: I didn't think it was an issue cause the player should see the Z unwarp out of that spot.
03:16 Bubblun: unwrap*
03:16 MrSergio: yeah, that's true, but that overlap is just... ugh
03:16 MrSergio: personal preference I suppose
03:17 Bubblun: lol
03:17 Bubblun: If you have a better idea let me know
03:18 MrSergio: I was thinking at something like [http://osu.ppy.sh/ss/7363957 this], just rotated to make the Z shape be noticeable
03:18 Bubblun: If I do that it's not a Z anymore.
03:18 Bubblun: That's an N lol
03:18 MrSergio: that way even if 1,2,1 overlap, they do it in a clean manner
03:18 MrSergio: i said... rotated...
03:18 MrSergio: you gotta change 00:36:099 (1,2,3,1,2,3) - anyway, so...
03:18 Bubblun: Xd Sorry
03:18 MrSergio: you can roatate that somehow maybe
03:18 Bubblun: I kept it the same, but I fixed that little bit
03:19 MrSergio: it's just... that random overlaps feel ugly to me.
03:19 MrSergio: I don't hate overlaps in general tho
03:19 MrSergio: it just depends on how they are done
03:19 Bubblun: True
03:19 MrSergio: is the Z referred to "Zim"?
03:19 MrSergio: (just curious)
03:19 Bubblun: Yea lol
03:21 Bubblun: If it's about the fact it's backwards, you can still identify it's a z because of it's horizontal orientation lol
03:21 MrSergio: yeah
03:21 Bubblun: tbh I feel like non-english players are gonna tease me about that
03:21 MrSergio: 00:31:603 (1,1,1,1,1) - wtf on Gero's =w=
03:21 Bubblun: 'Dumb American can't even write' lol
03:22 Bubblun: I thought it looked cool, so I didn't question
03:22 MrSergio: that NC abuse...
03:22 MrSergio: well, alright... but why
03:22 MrSergio: if I were to play that I would just wonder "if a NC means someting will change, what should I expect to change so drastically and so frequently to warrant so many NCs?"
03:22 Bubblun: You're right.
03:22 Bubblun: Or for this particular one, it could be for exaggeration
03:23 MrSergio: 00:24:109 (1,1,1,1,1,1) - this stuff may be fine, I can agree
03:23 MrSergio: but that stream... uhhh
03:23 MrSergio: that one ^ is supported by the increasing volume of the song, if you notice
03:23 Bubblun: Yea you're right.
03:23 MrSergio: while 00:31:603 (1,1,1,1) - this is pretty... constat in the music
03:24 MrSergio: if we assume players usually listen to the song while playing, it would make sense to follow the song, t hat's all
03:24 MrSergio: 00:33:601 (1,1) - <.<
03:24 MrSergio: and so on
03:24 Bubblun: lol
03:24 Bubblun: I thought it looked cool regardless, so I thought it worked
03:24 MrSergio: it's more or less the same concept you had for your sliders before, the ones with the increasing SV
03:24 MrSergio: the increase is constant, so there isn't really a need to emphasize that on each single beat
03:24 MrSergio: I mean... it works
03:24 Bubblun: Gero and I had conflicting concepts if anything lol
03:25 MrSergio: it just doesn't feel right with his clean style tbh
03:25 MrSergio: actually, in general that wouldn't feel clean anyway
03:25 Bubblun: I'm not clean?! >:(
03:25 Bubblun: jk
03:25 MrSergio: (purely personal preference here)
03:25 MrSergio: it is clean, but your overlaps make it a bit less clean than Gero's
03:25 Bubblun: xD
03:26 MrSergio: and he uses even simpler concepts
03:26 Bubblun: Yea, which I think is good as well.
03:26 MrSergio: and that's fine, I mean, it's not like you need to do it
03:26 MrSergio: it's fine like that
03:26 Bubblun: Sometimes simple's a good option
03:26 MrSergio: the songi s repetitive after all, so it makes sense, yeah
03:26 MrSergio: I wouldn't like to see this on a camellia song tho =w=
03:26 Bubblun: Oh hell no xD
03:27 MrSergio: (just to make a really exaggerated example)
03:27 MrSergio: 00:02:877 (2,3,4,5,6,7,1) - and I get triggered right away on Canadian'
03:27 MrSergio: s
03:27 Bubblun: xDDD
03:27 MrSergio: I wonder why those shapes
03:28 MrSergio: 00:19:613 (2,1) - ugh
03:28 Bubblun: idk he's weird
03:28 MrSergio: 00:16:116 (5,1) - it wasn't like that here
03:28 MrSergio: or 00:17:864 (3,1) - here
03:28 Bubblun: Yea I get you.
03:28 Bubblun: Should I get him?
03:29 MrSergio: 00:28:106 (1,2,3,4,1,2,3,4) - all hail animu style
03:29 MrSergio: ugh... idk
03:29 MrSergio: 00:34:600 (2,3) - not even parallel
03:30 Bubblun: Hand placed objects lol
03:30 MrSergio: because ctrl d is not an option apparently
03:30 MrSergio: zzz
03:30 Bubblun: xDDD
03:30 MrSergio: 00:37:598 (1) - slider end might need silencing considering the strong hitsound and the weak song
03:30 Bubblun: It's supposed to be silenced.
03:30 MrSergio: this map feels so unstructured =w=
03:31 MrSergio: but it is not .-.
03:31 Bubblun: I guess copier didn't pick it up
03:31 MrSergio: ah, you menat that
03:31 MrSergio: sometimes it derps, yeah
03:31 Bubblun: He shouldn't mind me silencing it, so I'll just do that now
03:31 Bubblun: I questioned CanadianB's structure when he first mapped it.
03:31 Bubblun: His reason was because he wanted it to flow well.
03:32 MrSergio: 00:08:123 (1,1,1) - what Irre did here is when you actually need to place those many NCs: the diff is a lower one and moreover the SV change is really noticeable
03:32 Bubblun: So he's aware it's structured like that.
03:32 MrSergio: well, duh
03:32 MrSergio: flow can be achieved anyway
03:32 MrSergio: but structure needs reasoning
03:32 Bubblun: I know.
03:32 Bubblun: But idk about him
03:32 MrSergio: first comes rhythm, then comes structure and then comes flow
03:32 MrSergio: (put aesthetics in there too, if you want)
03:33 Bubblun: I know.
03:33 MrSergio: but flow is the last thing you consider to adjust imo
03:33 MrSergio: since it is easy to achieve
03:33 Bubblun: This is a pretty old map of mine anyway, just happens to be a gem
03:34 Bubblun: I'll talk with him about it.
03:34 Bubblun: If he wants to look at it soon
03:34 MrSergio: Irre managed to not make those NCs piss me off, gg
03:34 Bubblun: He's a very good mapper.
03:35 MrSergio: are there any diamonds-like icons in this game btw?
03:35 MrSergio: inb4 it is not a game
03:35 Bubblun: Oh damn
03:35 Bubblun: Put that on osu suggestions lol
03:36 MrSergio: Nickelodeon... I assume it is a cartoon then
03:36 Bubblun: Yep
03:36 MrSergio: still, are there any diamonds at all?
03:36 MrSergio: idk, I'm just trying to make sense out of something
03:36 Bubblun: idk xD
03:36 Bubblun: What do you mean?
03:36 MrSergio: since this 00:24:109 (1,2,3,4,5) - on Normal looked like a diamond, although it is a bit cramped
03:37 MrSergio: so... normally I would ask if there is a more... "open" version
03:37 MrSergio: but if it was related to the cartoon it would have made sense
03:37 Bubblun: That's not really supposed to be anything, it's just something I thought of
03:37 MrSergio: I tried going too deep then
03:37 Bubblun: But it does look like a diamond lol
03:37 Bubblun: xDD
03:38 Bubblun: At the time I made this map I wouldn't have been smart enough to do that
03:38 Bubblun: But this is the intro to a show that aired in 2004-ish
03:38 MrSergio: 00:02:128 (1,2,1) - maybe aesthetics may be improved, since those shapes altogether feels a bit... random
03:39 MrSergio: as long as spacing is kept intuitive, you can break DS
03:39 Bubblun: I know.
03:39 Bubblun: For this specific map I chose not to
03:40 Bubblun: About that, I didn't think it looked bad so I didn't change it
03:41 MrSergio: 00:36:099 (1,2,3,4) - just personal I suppose, but all this stuff (+ 00:37:598 (1) - ) feels like the same rhythm... like... 00:37:598 (1) - 00:37:598 (1) - 00:37:598 (1) - the same sequence of notes is repeated into the song
03:41 MrSergio: so I was expecting 00:36:099 (1,2,3,4) - 3 sliders instead
03:42 Bubblun: I see what you mean.
03:42 Bubblun: I did that for variation, but that's not the most important part of the map so I can fix that no problem.
03:42 MrSergio: wait, I linked the same one 3 times...
03:42 MrSergio: =w=
03:42 Bubblun: xDD
03:42 MrSergio: well, you got it anyway apparently
03:43 Bubblun: Cause I'm a special little snowflake
03:43 Bubblun: jk don't quote me on that
03:43 Bubblun: Shit
03:44 Bubblun: Anyways, I fixed that bit
03:45 MrSergio: on the Easy you could cut your NC-ing in half, since it feels a bit too flashy :thinking:
03:46 MrSergio: 00:04:126 (1) - like this
03:46 MrSergio: and so on
03:46 Bubblun: Is that really necessary?
03:46 MrSergio: preference once again
03:46 Bubblun: Okay.
03:46 MrSergio: but you use a NC every 2 objects and NCs sort of increase the drain
03:47 Bubblun: Interesting.
03:47 MrSergio: so on lower diffs I just tend to use less
03:47 Bubblun: If it increases that drain, I can lower the hp a bit.
03:47 MrSergio: well, I don't think it makes a big difference anyway
03:47 MrSergio: I just don't like seeing too many NCs after each other lol
03:47 MrSergio: it gives me off a feeling of unstructure
03:48 MrSergio: kiai time works fine with that many NCs btw
03:48 Bubblun: I knew that
03:48 MrSergio: 00:34:101 (1,2,1) - maybe try to improve aesthetics a bit xD
03:48 Bubblun: I just tested it with a mouse (Not a mouse player btw) and the drain seemed okay
03:48 MrSergio: 00:34:101 (1,2,1,2) - wasn't this supposed to be a sort of square? x)
03:49 MrSergio: as I said, drain on lower diffs is not perceivable, I just said it as a general thing
03:49 Bubblun: No, because that last slider is a different bit
03:49 Bubblun: Okay
03:49 MrSergio: no, I mean, the shape is fine
03:49 MrSergio: it's the placement and the littel direction change lol
03:50 Bubblun: The whole kiai goes counter-clockwise
03:50 MrSergio: http://osu.ppy.sh/ss/7364173
03:50 MrSergio: >aesthetics, lmao
03:51 Bubblun: I didn't think to do that cause that shape would've been long gone, but why not
03:51 Bubblun: Done
03:51 MrSergio: http://mrsergio.s-ul.eu/T1Y1Hmmv.png
03:51 MrSergio: basically, that's the reason
03:51 Bubblun: I know, I saw it.
03:52 Bubblun: I applied that.
03:52 MrSergio: on lower diffs we can't build much in general, so the few occasions to build something shouldn't get wasted
03:52 MrSergio: at least imo
03:52 Bubblun: I agree.
03:52 Bubblun: Always go for quality
03:52 MrSergio: (that is part of structure, since it is a reason to keep objects like that due to the meaning they gain, but yeah,..._
03:53 Bubblun: IF that's all there is to easy, I can upload it now
03:53 MrSergio: I guess yeah...
03:53 MrSergio: actually, was this supposed to be straight 00:30:104 (1,2,3) - ?
03:54 Bubblun: Yea it was lol
03:54 Bubblun: I'll fix that
03:54 MrSergio: something's telling me you didn't have space for 00:32:103 (1) - and raised the whole 00:30:104 (1,2,3) - or idk
03:54 MrSergio: oh, nvm
03:54 Bubblun: Nah it fits
03:54 Bubblun: 'Nah it fits' don't take that out of context pls
03:55 MrSergio: I'm not that lewd yet, but you gave me good material :^)
03:55 Bubblun: Oh boy xD
03:57 MrSergio: make Canadian take a look again at his diff please
03:57 Bubblun: Sure
03:58 Bubblun: We both mapped this a long time ago anyway.
04:01 Bubblun: Thanks for all the help, the map looks a lot better now.
04:03 Bubblun: Could I come back to you once me and Canadian fix things?
04:04 MrSergio: why not...

Canadian, take a look at it too, there's something for you too
Topic Starter
Hollow Delta
:?

MrSergio wrote:

long ass irc mod
00:29 Bubblun: Hi.
01:53 Bubblun: Hey, are you there>
01:53 MrSergio: oh, hi
01:53 MrSergio: sorry xD
01:53 Bubblun: lol
01:54 Bubblun: Long time no see
01:54 MrSergio: not that long I guess
01:54 Bubblun: idk I think 2 months-ish is a long time
01:54 MrSergio: I think 2 years is a long time :p
01:55 Bubblun: When it comes to osu 2 years isn't enough
01:57 Bubblun: I have a really short map that I've been trying to push before even Sexy and I know it. Could you possibly help me out?
01:57 MrSergio: nope
01:57 Bubblun: Okay
01:59 Bubblun: Would you ever be free to look at it?
01:59 MrSergio: >before Sexy and I know it >short map
02:00 MrSergio: that goes against my quality standards
02:00 Bubblun: So, it doesn't matter the quality / how good the song is, if it's short it's out of question?
02:00 MrSergio: well, that's in general. I do make exceptions
02:01 Bubblun: Sexy wasn't my best map, I learned that after it got popped and I had a qat and a bn show me what was wrong.
02:01 Bubblun: This one has had 3 bns look at it, and none of them gave me an explanation to what is wrong with it.
02:01 Bubblun: Except Kibb, but it wasn't a good reason
02:03 MrSergio: wait... that doesn't sound like a good thing =w=
02:03 Bubblun: Yea, 3 bns looked at it.
02:03 Bubblun: None of them iconed it, but explained why they wouldn't.
02:04 MrSergio: "and none of them gave me an explanation to what is wrong with it" ????
02:04 Bubblun: Like, they all gave me a short mod.
02:04 Bubblun: Small stuff, like blankets, etc.
02:04 MrSergio: isn't that contradicting? .-.
02:04 Bubblun: But didn't icon
02:05 MrSergio: ah,. probably the idea behind the map is not appealing or it didn't get through
02:05 MrSergio: aka, structure is not good
02:05 Bubblun: That's a possibility.
02:05 Bubblun: But none of the bns brought up structure.
02:05 MrSergio: by structure I simply mean "planning"
02:05 Bubblun: hmm, might be right
02:05 MrSergio: plannign a map is important
02:06 Bubblun: But another bn, gero, says he thinks the map is ready
02:06 Bubblun: Only problem is he's guesting, so he can't icon it
02:06 MrSergio: gero... gero... tbh I don't know his mapping on a personal level, but I can tell it is old style, which means there's a high chance that a lot of stuff is fine for me
02:07 Bubblun: He's very clean
02:07 MrSergio: being clean is not enough for a map =w=
02:07 Bubblun: So what's holding my map back then?
02:08 MrSergio: https://osu.ppy.sh/s/530071 ?
02:08 Bubblun: Yea that one lol
02:08 MrSergio: I answered myself, nvm'
02:08 MrSergio: 00:08:622 (1,2,3) - yeah, perfectly readable, lol
02:09 MrSergio: check spacing for 00:11:120 (3,4,1) - and tell me how I can read that those are different snaps
02:09 Bubblun: I mean, nobody else said anything about it.
02:09 Bubblun: ?
02:09 MrSergio: so?
02:09 MrSergio: I'm saying something about it, lmao
02:10 Bubblun: I know, but how could I fix it?
02:10 Bubblun: I don't see anything wrong with it, but there needs to be an alternative
02:10 MrSergio: 00:07:998 (2,3) -
02:10 MrSergio: that's your answer
02:10 MrSergio: and what is wrong about that is the comparison in spacing
02:10 MrSergio: in general, spacing = snap
02:10 Bubblun: Hmm, I can explain this
02:10 MrSergio: but if you play around with the visual spacing like that is not good
02:11 Bubblun: 00:07:623 (1,2,3) - There's more emphasis in this compared to 1/4 like 00:06:874 (2,3,4,5,6) -
02:11 MrSergio: 00:18:114 - from here the map sort of dies out imo, and that's probably why others didn't icon this
02:11 MrSergio: what
02:12 MrSergio: that wasn't my point
02:12 Bubblun: So, what is it?
02:12 MrSergio: use 00:07:623 (1,2,3) - this spacing for 00:08:622 (1,2,3) - too, since they are the same: slider - circle - slider (all of the m on 1/4 snap)
02:12 Bubblun: Oh, okay. I get you
02:13 MrSergio: 00:08:997 (2) - this note doesn't even seem to hold such a big emphasis in the song anyway, so why
02:13 Bubblun: Yea that makes sense.
02:13 Bubblun: Fixed
02:13 MrSergio: 00:20:113 (1,1,1,1,1,1,1,1) - you don't need these many NCs
02:14 Bubblun: sv changes, plus it looks flashy
02:14 MrSergio: the fact it looks flashy is what triggers me tho, since NCs shouldn't be used like that
02:14 MrSergio: SV changes of that sort are so small no one will notice or misread them anyway
02:15 Bubblun: What if I do what Gero did and use the Orange / red colors for that part?
02:15 MrSergio: 00:27:606 (1,2,3,4) - how is this similar to 00:29:105 (1,2,1,2,3,1,2,1) - , since you use the same type of objects with the same snap?
02:15 MrSergio: heh... that might work
02:16 Bubblun: lol
02:16 MrSergio: but he didn't have SV changes, which makes sense
02:16 MrSergio: while you have them on each object, at a constant rate
02:16 Bubblun: I was like 'Uhhh' lol
02:16 MrSergio: so it makes sense to group them together
02:16 Bubblun: You're right.
02:18 MrSergio: 00:30:104 - for the red/orange part: you keep using jumps and anti-jumps a bit too quickly
02:18 MrSergio: 00:32:103 (1,2,3,4,5) - example
02:18 Bubblun: Hmm, idk what to say to that.
02:19 MrSergio: this is a bit too hard to read imo and there are no other places where such thing gets introduced in a more firendly manner, so it comes out of nowhere
02:19 Bubblun: I know what you're talking about, but that's been the intent of the kiai
02:19 Bubblun: Hmm, true
02:19 MrSergio: 00:32:602 (4,5) - why not same spacing as 00:32:352 (2,3) - then?
02:19 MrSergio: the jump itself is a concept you used before, so it's fine
02:19 MrSergio: but that anti-jump after the jump is confusing
02:19 MrSergio: 00:32:602 (4,5) - anti-jump
02:20 Bubblun: 00:32:602 (4,5,6,7) - These are slightly harder to play, so the spacing's closer so the player snaps instead of drawing the pattern
02:21 Bubblun: Before it was all the same distance, but that's what made it insanely hard to play
02:21 MrSergio: the problem here is the length of the song tho: it doesn't allow you to build new patterns easily
02:22 MrSergio: and that anti-jump is the proof here imo
02:22 Bubblun: Hmm
02:22 MrSergio: you should have used a pattern with a single (or even two) anti-jump alone, without any jump, to make it understandable
02:22 MrSergio: once you do that, the player keeps it in his memory the pattern and reocgnize it afterwards
02:23 Bubblun: I mean, the streams in general are confusing.
02:23 MrSergio: the way you presented this, it feels like the whole "jump on a 1/4 snap" concept is evolving with the anti-jump
02:23 Bubblun: doubles and quads
02:23 MrSergio: which is clearly contradicting
02:23 MrSergio: btw, little side note: 00:07:623 (1,2,3) - aestehtics are not that good
02:23 Bubblun: idk I think it looks good
02:24 Bubblun: But back to the main picture
02:24 Bubblun: 00:32:602 (4,5,6,7) - So how about I just make this a stream then?
02:25 MrSergio: http://osu.ppy.sh/ss/7363621
02:25 MrSergio: I told you earlier =w=
02:25 Bubblun: 00:08:123 (3,1) - 00:07:623 (1,3) - 3 is a different instrument from 1, which is why I didn't do a pattern like that.
02:26 MrSergio: you didn't introduce the anti-jump before, so adding it out of nowhere makes it harder to read
02:26 Bubblun: So is it an anti-jump because of the spacing or just the angle I mapped it at?
02:26 MrSergio: combos are meant to identify a single rhythm or a defined stanza of the song tho. Using 2 objects of two different combos on the same instrument like that makes both combos lose meaning
02:27 MrSergio: spacing...
02:27 MrSergio: zzz
02:27 Bubblun: Yea mistake on my part. I applied an nc at that little bit you showed me
02:28 Bubblun: 00:32:602 (4,5,6,7) - The doubles are interesting though, so how could I fix this
02:28 MrSergio: 00:29:105 (1,2,1,2,3,1,2,1) - ah, NCs are messed up
02:29 Bubblun: lol I'll fix that
02:30 MrSergio: https://osu.ppy.sh/ss/7363653 ?
02:30 MrSergio: idk, it's an option
02:30 Bubblun: I like it.
02:30 MrSergio: as long as there is a decisive direction change and it gives the punch on each red/white tick, it should be fnie
02:30 Bubblun: Yea, I see your point. I like that change so I'll keep that screenshot
02:31 MrSergio: you might need to change things afterwards in that case
02:31 MrSergio: since you know... http://osu.ppy.sh/ss/7363664
02:31 Bubblun: That's fine
02:31 Bubblun: lol nah that jump's justified
02:31 Bubblun: jk
02:31 MrSergio: 00:35:600 (4,5,6,7) - consistency and blah blah blah
02:32 Bubblun: Alright, I got you.
02:32 MrSergio: 00:34:975 (7,1) - this jump might be a bit bigger considering the strong sound on it
02:32 Bubblun: Hmm, idk.
02:33 MrSergio: actually, each new combo would deserve that probably, but since you did it consistently it might be fine
02:33 Bubblun: I'll keep it the same for now as it's hard to compare 00:34:101 (1,1) - the 2
02:33 MrSergio: I just think it could be bigger
02:33 MrSergio: yeah ^
02:33 Bubblun: It's already hard to play as is, so to make it bigger would be a bit overkill
02:33 MrSergio: it's a pretty slow BPM, dunno how such a spacing would make a difference tho
02:34 MrSergio: anyway, it's fine
02:34 Bubblun: 120 is akward to stream.
02:34 Bubblun: So I just tap it xD
02:35 MrSergio: 00:06:374 (4,1,2) - little notice, you probably don't need to change this (although it would increase quality imo): wide angle jumps like this one have a weak emphasis on beats like 1. The reason is that you need to stop and then continue in the same direction you were going
02:36 Bubblun: hmm, I don't think so
02:36 MrSergio: http://osu.ppy.sh/ss/7363690 stuff like this works better for good emphasis on 1
02:36 MrSergio: just due to flow
02:37 Bubblun: wait nvm wrong part
02:37 Bubblun: let me recheck
02:37 Bubblun: Hmm, I don't think it's an issue.
02:37 MrSergio: it's not an issue
02:37 Bubblun: Although that's an upcoming stream, it doesn't have as much exaggeration.
02:37 MrSergio: but BNs aren't meant to check issues only
02:38 Bubblun: lol I know that
02:38 MrSergio: and I'm talking about small, subjective details that make a change in the whole map's mood
02:38 MrSergio: yeah, mood, not mod :P
02:38 Bubblun: I wanna make this a good map.
02:40 Bubblun: But thanks for the mod, you've helped out a lot.
02:45 Bubblun: Updated
02:46 MrSergio: that thing about the 1/8 sliders in the stream seemed a bit strange tho, not sure why
02:46 MrSergio: 00:07:623 (1,2,1,1) - yeah, great, you messed it up even more lol
02:46 Bubblun: The 00:29:105 (1) - These?
02:46 MrSergio: 00:19:613 -
02:47 Bubblun: lol
02:47 MrSergio: 00:27:606 -
02:47 MrSergio: I mean, 00:29:105 (1,2,3,4,1,2,3,4) - these are fine as they are
02:47 MrSergio: the other spots should be somehow different than 00:29:105 (1,2,3,4,1,2,3,4) -
02:48 Bubblun: Both spots use kick sliders, but different concepts for each instrument.
02:48 MrSergio: 00:27:606 (1,1,1,1) - 00:29:105 (1) - pn Gero's
02:48 MrSergio: on*
02:48 Bubblun: Hold on.
02:48 MrSergio: the spacing and the overlap quantity tells me otherwise tho
02:48 Bubblun: Gero's offline rn
02:48 MrSergio: no
02:48 MrSergio: it was for you, to take as example
02:48 Bubblun: Oh, okay
02:49 MrSergio: your objects have: similar spacing, similar way to overlap and same type of object
02:49 MrSergio: yet they are different in the song
02:49 MrSergio: that's what doesn't feel right to me
02:49 Bubblun: Hmm.
02:50 Bubblun: They're not different enough?
02:50 Bubblun: Yea it's mapped the same with, but with different intentions.
02:50 MrSergio: well, I can't tell your intentions from those patterns tho
02:50 MrSergio: they just look the same for me
02:50 MrSergio: but the song doesn't seem the same in those spots
02:50 Bubblun: Yea you're right
02:51 Bubblun: So what do you suppose I do instead?
02:51 MrSergio: having some intentions is good, but the result is what matters
02:51 Bubblun: I think it works, but so far you've proven me wrong
02:51 MrSergio: idk... Gero used a repeat slider instead, which is really cool for that part
02:51 MrSergio: in your case you should use a bit more of spacing in the other spots probably
02:51 MrSergio: to create the same effect he did on his map, although it is done a bit differently
02:52 Bubblun: I don't wanna use the reverse slider cause I feel that sudden stop would ruin the consistency
02:52 Bubblun: 00:29:105 (1,2,3,4,1,2,3,4) - What if I use a different shape, like a curved slider?
02:54 MrSergio: [http://mrsergio.s-ul.eu/Up2q6YM1.png uhh]
02:54 Bubblun: Oh, okay.
02:55 MrSergio: the amount of movement is probably the main thing there
02:55 MrSergio: and overall, you have the same amount in all spots
02:55 MrSergio: change spacing and it should be fine
02:55 MrSergio: otherwise change objects like Gero did
02:55 Bubblun: Reverse slider seems like the best option right now
02:56 MrSergio: (aka, add a repeat slider in that last spot and leave the others as they are)
02:56 MrSergio: well, your choice
02:56 MrSergio: I'm trying to fix stuff based on what you have right now
02:56 MrSergio: if you prefer that one, sure
02:56 Bubblun: Okay
02:56 MrSergio: I usually try keeping the original intent of the mapper... somehow
02:57 Bubblun: Okay I did something lol
02:59 Bubblun: Updated
03:00 Bubblun: Actually wait ncs screwed up
03:03 MrSergio: umh... now that Ncs changed like that... I was thinking that you may even remove 00:07:623 (1) -
03:04 MrSergio: it doesn't really make sense to have a 2 object combo like that in the whole map
03:04 Bubblun: Yea, probably should lol
03:04 MrSergio: 00:13:368 (1,2) - well, this is fine as a 2 objects combo since the rhythm supports that
03:04 MrSergio: but you get me
03:05 MrSergio: 00:29:105 (1,2,3,4,1) - ok, a lot better now
03:05 Bubblun: oml the colors screw up as soon as I change an nc lol
03:05 MrSergio: 00:35:100 (1,2,3,4,5,6) - direction change is a bit bland tho
03:05 MrSergio: maybe make it a bit more edgy
03:05 MrSergio: because you missed just one NC somewhere
03:05 Bubblun: I'll just bring it up
03:05 MrSergio: you usually need to adjust just one NC and all the others will be the same
03:06 Bubblun: Yea but I wasn't thinking
03:06 MrSergio: the question is "where"
03:06 Bubblun: lol
03:06 MrSergio: and tbh I have no idea myself now
03:06 MrSergio: you might as well select everything and remove all the Combos with Q
03:06 MrSergio: and remake them from scratch if you are lost
03:07 Bubblun: No I have the pattern memorized.
03:07 MrSergio: but usually, the change is right after the pattern you changed
03:07 MrSergio: so you have to look around those patterns
03:07 Bubblun: Yea but the problem is it'll try to apply the red and orange colors
03:08 Bubblun: I think I fixed the colors
03:09 Bubblun: There
03:10 MrSergio: 00:35:725 (5,6) - I was referring to this angle change too, lol
03:10 Bubblun: lol
03:10 MrSergio: 00:35:475 (3,4) - this is more or less fine, but that other is too wide imo
03:10 MrSergio: I have a fix
03:11 MrSergio: http://osu.ppy.sh/ss/7363907
03:11 Bubblun: Yea I was trying to replicate the first pattern
03:11 Bubblun: k
03:11 MrSergio: idk, see how it goes yourself
03:11 MrSergio: but in any case, make sure that angle is not too wide
03:11 MrSergio: the snap has to be there to help the player
03:12 Bubblun: I'm gonna do what you showed me
03:12 MrSergio: side notes: 00:37:098 (1,2,3,4,1) - overlapping like that is not so cool and 00:36:474 (3,1) - this sort of going back and forth is a concept you never used before (and it feels a bit awkward too tbh)
03:13 Bubblun: Yea you're right about the back and forth pattern, I'll fix that.
03:13 MrSergio: 00:37:473 (4,1) - same here, for the back and forth
03:13 Bubblun: 00:37:098 (1,2,3,4,1) - About this, the circular motion and the end of the slider is enough for the player to see it coming.
03:13 MrSergio: ah wait, I saw 3 and 4 being the other way around
03:14 MrSergio: umh...
03:14 Bubblun: lol
03:14 MrSergio: I mean, the circular flow for 00:37:098 (1,2,3,4) - is good, but if you see the jump 00:37:473 (4,1) - and where the slider body goes you notice another back and forth movement
03:15 MrSergio: although... nah, nvm, it's fine like that I suppose
03:15 Bubblun: Not really.
03:15 Bubblun: 00:36:099 (1,2,3,1,2,3) - I will fix this however
03:15 MrSergio: just not as clean as I imagined
03:15 MrSergio: since 00:37:348 (3,4,1) - this overlap is not so defined
03:15 MrSergio: 00:37:223 (2,1) - not even this is so defined either
03:16 MrSergio: I mean, nothing else like that was there in the map
03:16 Bubblun: I didn't think it was an issue cause the player should see the Z unwarp out of that spot.
03:16 Bubblun: unwrap*
03:16 MrSergio: yeah, that's true, but that overlap is just... ugh
03:16 MrSergio: personal preference I suppose
03:17 Bubblun: lol
03:17 Bubblun: If you have a better idea let me know
03:18 MrSergio: I was thinking at something like [http://osu.ppy.sh/ss/7363957 this], just rotated to make the Z shape be noticeable
03:18 Bubblun: If I do that it's not a Z anymore.
03:18 Bubblun: That's an N lol
03:18 MrSergio: that way even if 1,2,1 overlap, they do it in a clean manner
03:18 MrSergio: i said... rotated...
03:18 MrSergio: you gotta change 00:36:099 (1,2,3,1,2,3) - anyway, so...
03:18 Bubblun: Xd Sorry
03:18 MrSergio: you can roatate that somehow maybe
03:18 Bubblun: I kept it the same, but I fixed that little bit
03:19 MrSergio: it's just... that random overlaps feel ugly to me.
03:19 MrSergio: I don't hate overlaps in general tho
03:19 MrSergio: it just depends on how they are done
03:19 Bubblun: True
03:19 MrSergio: is the Z referred to "Zim"?
03:19 MrSergio: (just curious)
03:19 Bubblun: Yea lol
03:21 Bubblun: If it's about the fact it's backwards, you can still identify it's a z because of it's horizontal orientation lol
03:21 MrSergio: yeah
03:21 Bubblun: tbh I feel like non-english players are gonna tease me about that
03:21 MrSergio: 00:31:603 (1,1,1,1,1) - wtf on Gero's =w=
03:21 Bubblun: 'Dumb American can't even write' lol
03:22 Bubblun: I thought it looked cool, so I didn't question
03:22 MrSergio: that NC abuse...
03:22 MrSergio: well, alright... but why
03:22 MrSergio: if I were to play that I would just wonder "if a NC means someting will change, what should I expect to change so drastically and so frequently to warrant so many NCs?"
03:22 Bubblun: You're right.
03:22 Bubblun: Or for this particular one, it could be for exaggeration
03:23 MrSergio: 00:24:109 (1,1,1,1,1,1) - this stuff may be fine, I can agree
03:23 MrSergio: but that stream... uhhh
03:23 MrSergio: that one ^ is supported by the increasing volume of the song, if you notice
03:23 Bubblun: Yea you're right.
03:23 MrSergio: while 00:31:603 (1,1,1,1) - this is pretty... constat in the music
03:24 MrSergio: if we assume players usually listen to the song while playing, it would make sense to follow the song, t hat's all
03:24 MrSergio: 00:33:601 (1,1) - <.<
03:24 MrSergio: and so on
03:24 Bubblun: lol
03:24 Bubblun: I thought it looked cool regardless, so I thought it worked
03:24 MrSergio: it's more or less the same concept you had for your sliders before, the ones with the increasing SV
03:24 MrSergio: the increase is constant, so there isn't really a need to emphasize that on each single beat
03:24 MrSergio: I mean... it works
03:24 Bubblun: Gero and I had conflicting concepts if anything lol
03:25 MrSergio: it just doesn't feel right with his clean style tbh
03:25 MrSergio: actually, in general that wouldn't feel clean anyway
03:25 Bubblun: I'm not clean?! >:(
03:25 Bubblun: jk
03:25 MrSergio: (purely personal preference here)
03:25 MrSergio: it is clean, but your overlaps make it a bit less clean than Gero's
03:25 Bubblun: xD
03:26 MrSergio: and he uses even simpler concepts
03:26 Bubblun: Yea, which I think is good as well.
03:26 MrSergio: and that's fine, I mean, it's not like you need to do it
03:26 MrSergio: it's fine like that
03:26 Bubblun: Sometimes simple's a good option
03:26 MrSergio: the songi s repetitive after all, so it makes sense, yeah
03:26 MrSergio: I wouldn't like to see this on a camellia song tho =w=
03:26 Bubblun: Oh hell no xD
03:27 MrSergio: (just to make a really exaggerated example)
03:27 MrSergio: 00:02:877 (2,3,4,5,6,7,1) - and I get triggered right away on Canadian'
03:27 MrSergio: s
03:27 Bubblun: xDDD
03:27 MrSergio: I wonder why those shapes
03:28 MrSergio: 00:19:613 (2,1) - ugh
03:28 Bubblun: idk he's weird
03:28 MrSergio: 00:16:116 (5,1) - it wasn't like that here
03:28 MrSergio: or 00:17:864 (3,1) - here
03:28 Bubblun: Yea I get you.
03:28 Bubblun: Should I get him?
03:29 MrSergio: 00:28:106 (1,2,3,4,1,2,3,4) - all hail animu style
03:29 MrSergio: ugh... idk
03:29 MrSergio: 00:34:600 (2,3) - not even parallel
03:30 Bubblun: Hand placed objects lol
03:30 MrSergio: because ctrl d is not an option apparently
03:30 MrSergio: zzz
03:30 Bubblun: xDDD
03:30 MrSergio: 00:37:598 (1) - slider end might need silencing considering the strong hitsound and the weak song
03:30 Bubblun: It's supposed to be silenced.
03:30 MrSergio: this map feels so unstructured =w=
03:31 MrSergio: but it is not .-.
03:31 Bubblun: I guess copier didn't pick it up
03:31 MrSergio: ah, you menat that
03:31 MrSergio: sometimes it derps, yeah
03:31 Bubblun: He shouldn't mind me silencing it, so I'll just do that now
03:31 Bubblun: I questioned CanadianB's structure when he first mapped it.
03:31 Bubblun: His reason was because he wanted it to flow well.
03:32 MrSergio: 00:08:123 (1,1,1) - what Irre did here is when you actually need to place those many NCs: the diff is a lower one and moreover the SV change is really noticeable
03:32 Bubblun: So he's aware it's structured like that.
03:32 MrSergio: well, duh
03:32 MrSergio: flow can be achieved anyway
03:32 MrSergio: but structure needs reasoning
03:32 Bubblun: I know.
03:32 Bubblun: But idk about him
03:32 MrSergio: first comes rhythm, then comes structure and then comes flow
03:32 MrSergio: (put aesthetics in there too, if you want)
03:33 Bubblun: I know.
03:33 MrSergio: but flow is the last thing you consider to adjust imo
03:33 MrSergio: since it is easy to achieve
03:33 Bubblun: This is a pretty old map of mine anyway, just happens to be a gem
03:34 Bubblun: I'll talk with him about it.
03:34 Bubblun: If he wants to look at it soon
03:34 MrSergio: Irre managed to not make those NCs piss me off, gg
03:34 Bubblun: He's a very good mapper.
03:35 MrSergio: are there any diamonds-like icons in this game btw?
03:35 MrSergio: inb4 it is not a game
03:35 Bubblun: Oh damn
03:35 Bubblun: Put that on osu suggestions lol
03:36 MrSergio: Nickelodeon... I assume it is a cartoon then
03:36 Bubblun: Yep
03:36 MrSergio: still, are there any diamonds at all?
03:36 MrSergio: idk, I'm just trying to make sense out of something
03:36 Bubblun: idk xD
03:36 Bubblun: What do you mean?
03:36 MrSergio: since this 00:24:109 (1,2,3,4,5) - on Normal looked like a diamond, although it is a bit cramped
03:37 MrSergio: so... normally I would ask if there is a more... "open" version
03:37 MrSergio: but if it was related to the cartoon it would have made sense
03:37 Bubblun: That's not really supposed to be anything, it's just something I thought of
03:37 MrSergio: I tried going too deep then
03:37 Bubblun: But it does look like a diamond lol
03:37 Bubblun: xDD
03:38 Bubblun: At the time I made this map I wouldn't have been smart enough to do that
03:38 Bubblun: But this is the intro to a show that aired in 2004-ish
03:38 MrSergio: 00:02:128 (1,2,1) - maybe aesthetics may be improved, since those shapes altogether feels a bit... random
03:39 MrSergio: as long as spacing is kept intuitive, you can break DS
03:39 Bubblun: I know.
03:39 Bubblun: For this specific map I chose not to
03:40 Bubblun: About that, I didn't think it looked bad so I didn't change it
03:41 MrSergio: 00:36:099 (1,2,3,4) - just personal I suppose, but all this stuff (+ 00:37:598 (1) - ) feels like the same rhythm... like... 00:37:598 (1) - 00:37:598 (1) - 00:37:598 (1) - the same sequence of notes is repeated into the song
03:41 MrSergio: so I was expecting 00:36:099 (1,2,3,4) - 3 sliders instead
03:42 Bubblun: I see what you mean.
03:42 Bubblun: I did that for variation, but that's not the most important part of the map so I can fix that no problem.
03:42 MrSergio: wait, I linked the same one 3 times...
03:42 MrSergio: =w=
03:42 Bubblun: xDD
03:42 MrSergio: well, you got it anyway apparently
03:43 Bubblun: Cause I'm a special little snowflake
03:43 Bubblun: jk don't quote me on that
03:43 Bubblun: Shit
03:44 Bubblun: Anyways, I fixed that bit
03:45 MrSergio: on the Easy you could cut your NC-ing in half, since it feels a bit too flashy :thinking:
03:46 MrSergio: 00:04:126 (1) - like this
03:46 MrSergio: and so on
03:46 Bubblun: Is that really necessary?
03:46 MrSergio: preference once again
03:46 Bubblun: Okay.
03:46 MrSergio: but you use a NC every 2 objects and NCs sort of increase the drain
03:47 Bubblun: Interesting.
03:47 MrSergio: so on lower diffs I just tend to use less
03:47 Bubblun: If it increases that drain, I can lower the hp a bit.
03:47 MrSergio: well, I don't think it makes a big difference anyway
03:47 MrSergio: I just don't like seeing too many NCs after each other lol
03:47 MrSergio: it gives me off a feeling of unstructure
03:48 MrSergio: kiai time works fine with that many NCs btw
03:48 Bubblun: I knew that
03:48 MrSergio: 00:34:101 (1,2,1) - maybe try to improve aesthetics a bit xD
03:48 Bubblun: I just tested it with a mouse (Not a mouse player btw) and the drain seemed okay
03:48 MrSergio: 00:34:101 (1,2,1,2) - wasn't this supposed to be a sort of square? x)
03:49 MrSergio: as I said, drain on lower diffs is not perceivable, I just said it as a general thing
03:49 Bubblun: No, because that last slider is a different bit
03:49 Bubblun: Okay
03:49 MrSergio: no, I mean, the shape is fine
03:49 MrSergio: it's the placement and the littel direction change lol
03:50 Bubblun: The whole kiai goes counter-clockwise
03:50 MrSergio: http://osu.ppy.sh/ss/7364173
03:50 MrSergio: >aesthetics, lmao
03:51 Bubblun: I didn't think to do that cause that shape would've been long gone, but why not
03:51 Bubblun: Done
03:51 MrSergio: http://mrsergio.s-ul.eu/T1Y1Hmmv.png
03:51 MrSergio: basically, that's the reason
03:51 Bubblun: I know, I saw it.
03:52 Bubblun: I applied that.
03:52 MrSergio: on lower diffs we can't build much in general, so the few occasions to build something shouldn't get wasted
03:52 MrSergio: at least imo
03:52 Bubblun: I agree.
03:52 Bubblun: Always go for quality
03:52 MrSergio: (that is part of structure, since it is a reason to keep objects like that due to the meaning they gain, but yeah,..._
03:53 Bubblun: IF that's all there is to easy, I can upload it now
03:53 MrSergio: I guess yeah...
03:53 MrSergio: actually, was this supposed to be straight 00:30:104 (1,2,3) - ?
03:54 Bubblun: Yea it was lol
03:54 Bubblun: I'll fix that
03:54 MrSergio: something's telling me you didn't have space for 00:32:103 (1) - and raised the whole 00:30:104 (1,2,3) - or idk
03:54 MrSergio: oh, nvm
03:54 Bubblun: Nah it fits
03:54 Bubblun: 'Nah it fits' don't take that out of context pls
03:55 MrSergio: I'm not that lewd yet, but you gave me good material :^)
03:55 Bubblun: Oh boy xD
03:57 MrSergio: make Canadian take a look again at his diff please
03:57 Bubblun: Sure
03:58 Bubblun: We both mapped this a long time ago anyway.
04:01 Bubblun: Thanks for all the help, the map looks a lot better now.
04:03 Bubblun: Could I come back to you once me and Canadian fix things?
04:04 MrSergio: why not...

Canadian, take a look at it too, there's something for you too
Thanks
Ashton
here's what i have so far feel free to do w/e you want with it
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gdbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0
38098,-300,4,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

[HitObjects]
76,92,1878,5,0,0:0:0:0:
76,92,2003,1,0,0:0:0:0:
76,92,2128,2,0,L|240:104,1,150
304,204,2877,1,0,0:0:0:0:
304,204,3002,1,0,0:0:0:0:
304,204,3127,2,0,L|148:212,1,150
96,320,3876,1,0,0:0:0:0:
96,320,4001,1,0,0:0:0:0:
96,320,4126,2,0,L|260:328,1,150
360,312,4875,5,0,0:0:0:0:
360,312,5000,1,0,0:0:0:0:
360,312,5125,1,0,0:0:0:0:
340,156,5375,1,0,0:0:0:0:
360,332,5625,5,0,0:0:0:0:
336,128,5874,1,0,0:0:0:0:
336,128,5999,1,0,0:0:0:0:
336,128,6124,6,0,L|172:144,1,150
104,216,6874,1,0,0:0:0:0:
112,224,6998,1,0,0:0:0:0:
112,224,7123,2,0,P|64:224|68:224,2,37.5
216,256,7623,2,0,L|312:256,1,75
396,260,7998,1,0,0:0:0:0:
396,260,8123,6,0,L|396:172,1,75
316,116,8622,2,0,P|276:124|232:116,1,75
164,64,8997,1,0,0:0:0:0:
164,64,9122,1,0,0:0:0:0:
140,280,9372,5,0,0:0:0:0:
172,48,9621,1,0,0:0:0:0:
80,184,9871,1,0,0:0:0:0:
80,184,9996,1,0,0:0:0:0:
80,184,10121,6,0,L|260:164,1,150
336,172,10870,1,0,0:0:0:0:
336,172,10995,1,0,0:0:0:0:
336,172,11120,2,0,P|336:232|392:320,1,150
476,324,11869,1,0,0:0:0:0:
476,324,11994,1,0,0:0:0:0:
476,324,12119,6,0,B|424:316|424:316|308:344,1,150
232,352,12869,1,0,0:0:0:0:
232,352,12993,1,0,0:0:0:0:
232,352,13118,2,0,L|172:364,2,37.5
328,340,13618,1,0,0:0:0:0:
316,200,13868,1,0,0:0:0:0:
316,200,13993,1,0,0:0:0:0:
316,200,14118,6,0,B|288:148|288:148|288:32,1,150
212,208,14867,1,0,0:0:0:0:
212,208,14992,1,0,0:0:0:0:
212,208,15117,6,0,B|248:264|248:264|252:351,1,150
116,196,15866,1,0,0:0:0:0:
116,196,15991,1,0,0:0:0:0:
116,196,16116,6,0,P|144:132|156:124,1,75
212,208,16615,2,0,P|192:252|168:272,1,75
232,64,17115,1,0,0:0:0:0:
232,48,17365,5,0,0:0:0:0:
256,328,17615,1,0,0:0:0:0:
324,184,17864,1,0,0:0:0:0:
324,184,17989,1,0,0:0:0:0:
324,184,18114,5,0,0:0:0:0:


i'm quitting so i won't finish it... you can use it as part of a collab diff or just dispose of it completely
Topic Starter
Hollow Delta

CanadianBaka wrote:

here's what i have so far feel free to do w/e you want with it
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gdbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0
38098,-300,4,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

[HitObjects]
76,92,1878,5,0,0:0:0:0:
76,92,2003,1,0,0:0:0:0:
76,92,2128,2,0,L|240:104,1,150
304,204,2877,1,0,0:0:0:0:
304,204,3002,1,0,0:0:0:0:
304,204,3127,2,0,L|148:212,1,150
96,320,3876,1,0,0:0:0:0:
96,320,4001,1,0,0:0:0:0:
96,320,4126,2,0,L|260:328,1,150
360,312,4875,5,0,0:0:0:0:
360,312,5000,1,0,0:0:0:0:
360,312,5125,1,0,0:0:0:0:
340,156,5375,1,0,0:0:0:0:
360,332,5625,5,0,0:0:0:0:
336,128,5874,1,0,0:0:0:0:
336,128,5999,1,0,0:0:0:0:
336,128,6124,6,0,L|172:144,1,150
104,216,6874,1,0,0:0:0:0:
112,224,6998,1,0,0:0:0:0:
112,224,7123,2,0,P|64:224|68:224,2,37.5
216,256,7623,2,0,L|312:256,1,75
396,260,7998,1,0,0:0:0:0:
396,260,8123,6,0,L|396:172,1,75
316,116,8622,2,0,P|276:124|232:116,1,75
164,64,8997,1,0,0:0:0:0:
164,64,9122,1,0,0:0:0:0:
140,280,9372,5,0,0:0:0:0:
172,48,9621,1,0,0:0:0:0:
80,184,9871,1,0,0:0:0:0:
80,184,9996,1,0,0:0:0:0:
80,184,10121,6,0,L|260:164,1,150
336,172,10870,1,0,0:0:0:0:
336,172,10995,1,0,0:0:0:0:
336,172,11120,2,0,P|336:232|392:320,1,150
476,324,11869,1,0,0:0:0:0:
476,324,11994,1,0,0:0:0:0:
476,324,12119,6,0,B|424:316|424:316|308:344,1,150
232,352,12869,1,0,0:0:0:0:
232,352,12993,1,0,0:0:0:0:
232,352,13118,2,0,L|172:364,2,37.5
328,340,13618,1,0,0:0:0:0:
316,200,13868,1,0,0:0:0:0:
316,200,13993,1,0,0:0:0:0:
316,200,14118,6,0,B|288:148|288:148|288:32,1,150
212,208,14867,1,0,0:0:0:0:
212,208,14992,1,0,0:0:0:0:
212,208,15117,6,0,B|248:264|248:264|252:351,1,150
116,196,15866,1,0,0:0:0:0:
116,196,15991,1,0,0:0:0:0:
116,196,16116,6,0,P|144:132|156:124,1,75
212,208,16615,2,0,P|192:252|168:272,1,75
232,64,17115,1,0,0:0:0:0:
232,48,17365,5,0,0:0:0:0:
256,328,17615,1,0,0:0:0:0:
324,184,17864,1,0,0:0:0:0:
324,184,17989,1,0,0:0:0:0:
324,184,18114,5,0,0:0:0:0:


i'm quitting so i won't finish it... you can use it as part of a collab diff or just dispose of it completely
I'll keep an external link for your diff.
Ashton
remove me from tags
Topic Starter
Hollow Delta

CanadianBaka wrote:

remove me from tags
Your external diff is still there.
_handholding
top diff
00:36:099 (1,2) - The DS between the slider and circle is 1.4x here but it's 00:36:599 (1,2) 1.3x here. I don't know about anyone else but I actually found it quite noticeable that the spacing was different. Even it up to so it looks cleaner

Gero
00:29:105 (1) - You can end the slider at 00:30:011 or somewhere similar. It would decrease the chances of getting annoying slider breaks

I get that the 1,1,1,1 combo pattern are for aesthetics but I still don't think it's really necessary, well guess it doesn't matter either way
[]GL!
Topic Starter
Hollow Delta

Kisses wrote:

top diff
00:36:099 (1,2) - The DS between the slider and circle is 1.4x here but it's 00:36:599 (1,2) 1.3x here. I don't know about anyone else but I actually found it quite noticeable that the spacing was different. Even it up to so it looks cleaner
[]GL!
Applied. Thanks
timemon
M4M
[Doom]
00:06:874 (6) - this slider is held for too long and can be a bit boring, why not make them 2 kick sliders and a circle
00:12:869 (6,7,8,9,10) - more intense spacing? because the first burst in the map is arranged in a pretty brutal way and this one is very similar but arranged in a much tamer way.

00:14:118 (2,1) - a bit of overlap

00:17:615 (2) - I only hear the 1/4 sounds at 00:17:864 - not at the start of the slider. Break it into a normal slider and then a repeat 1/4 at 00:17:864 - ?
the final tick at 00:18:114 - should also be clickable as it's the final note before the short break

00:29:105 (1) - held for too long, should break up into multiple sliders as you have the green lines set up for this, you can get away with 1/8 gap if the spacing is not too large

[Easy]
the intro does not have hitsounds, you should add some whistle or clap.
00:09:122 (2) - change to 1/2 slider with a reverse arrow?
00:33:102 (2,3) - should be a slider but I guess it's for variety

[Normal]
the intro does not have hitsounds, you should add some whistle or clap.
00:05:125 (2,3) - their order should be switched, the slider ends on a strong sound. Also from looking at the diff mostly of this sound ends on the sliderend but this is one of the few that is actually clickable
00:13:118 (2,3) - ^

00:08:123 (1) - slider shape is a bit too weird
00:09:122 (2) - change to 1/2 slider with a reverse

[Irre's Hard]
00:02:877 (5,6) - both slider ends should be clickable
00:10:870 (5,6) - ^

00:27:606 (2,3,4,5,6) - this shape might confuse newbie players as the diff is only 2.7* but that pattern is quite complex
00:34:600 (1,2,1,2) - both get the same spacing emphasis when 00:35:101 (1) - is quite the stronger sound

[Gero's Insane]
00:11:120 (1,2,3,4,5,1) - visual spacing, the (3) circle looks off
00:15:117 (1,2,3,4,5,1) - ^ the same copy pasted pattern from before, your call.
00:12:869 (1,2,3,4,5) - should be a spaced burst they sound intense.

00:19:613 (1,1,1,1) - technically speaking, these are actually 1/2 but they're arranged with spacing like as if they are streams. Could space out more they look to clumped up together
00:23:610 (1,1,1,1) - ^

00:33:851 (1) - why NC on this repeat slider? I don't see the need to.

Good luck!
Topic Starter
Hollow Delta

timemon wrote:

M4M
[Doom]
00:06:874 (6) - this slider is held for too long and can be a bit boring, why not make them 2 kick sliders and a circle I think it fits the intensity of the song. It's a variant so it still fits.
00:12:869 (6,7,8,9,10) - more intense spacing? because the first burst in the map is arranged in a pretty brutal way and this one is very similar but arranged in a much tamer way. The first pattern you simply aim at the center and hit them all, so intensity wise I think the spacing is okay.

00:14:118 (2,1) - a bit of overlap Fixed

00:17:615 (2) - I only hear the 1/4 sounds at 00:17:864 - not at the start of the slider. Break it into a normal slider and then a repeat 1/4 at 00:17:864 - ?
the final tick at 00:18:114 - should also be clickable as it's the final note before the short break It's faint, but it's supported. I clarify this by dampening the hitsounding as well.

00:29:105 (1) - held for too long, should break up into multiple sliders as you have the green lines set up for this, you can get away with 1/8 gap if the spacing is not too large Not really, because it fits the feel of the song better this way.

[Easy]
the intro does not have hitsounds, you should add some whistle or clap. Forgot to copy the hitsounds. whoops
00:09:122 (2) - change to 1/2 slider with a reverse arrow? Fixed
00:33:102 (2,3) - should be a slider but I guess it's for variety It's for variety, but it especially fits here because 2 circles is more intense than a slider.

[Normal]
the intro does not have hitsounds, you should add some whistle or clap. whoops
00:05:125 (2,3) - their order should be switched, the slider ends on a strong sound. Also from looking at the diff mostly of this sound ends on the sliderend but this is one of the few that is actually clickable It's hard to tell because they're similar in strength. Even then, this rhythm still fits.
00:13:118 (2,3) - ^

00:08:123 (1) - slider shape is a bit toIt's just for a slight variation. I don't see anything wrong with it though.g wrong with it though.[/color]
00:09:122 (2) - change to 1/2 slider with a reverse Fixed

Good luck!
Thanks for the mod!
Einja
m4m
my map: https://osu.ppy.sh/s/629277

[general]
why is canadianbaka in the tags?

[easy]
00:09:122 (2) - with the overlap this has with 00:10:121 (1) - it can be confusing for new players. also it's not good to overlap in easy :c

00:28:106 (1) - touches hp bar xd (i wouldn't want to see that in an easy diff)


[normal]
during kiai, ds becomes really inconsistent. in the first half, these notes 00:30:104 (1,2,1,2,3,4,1,2,3,1,2,3,4,5) - all have about 1.0 ds, but then 00:36:099 (1,2,3,1) - starts to have less than .9

[dooooooooom]
00:02:127 (1) - this object is unsnapped, but for some reason it doesn't state in aimod.

00:06:873 (6) - slider is held too long imo, i'd rather have this slider go like http://prntscr.com/fqi7xz since the last 2 beats of the reverse arrow are more intense and should be clicked.

00:12:869 (6,7,8,9,10) - burst right here is a lot less intense than 00:04:875 (6,7,1,2,1) - i think you should make both the same intensity,

00:33:601 (1,1,1,1) - uhh, what's the point of ncing the notes other than aesthetics? it looks cool, but i don't see a purpose in it.


ok 30 second map = 30 second mod, gl!
Topic Starter
Hollow Delta

Einja wrote:

m4m
my map: https://osu.ppy.sh/s/629277

[general]
why is canadianbaka in the tags? CanadianBaka was one of the gders before I had to remove his diff. He's still there because his diff's external now.

[easy]
00:09:122 (2) - with the overlap this has with 00:10:121 (1) - it can be confusing for new players. also it's not good to overlap in easy :c Fixed

00:28:106 (1) - touches hp bar xd (i wouldn't want to see that in an easy diff) I don't think it's an issue as the player can clearly see the slider body roll out and it's antipated due to the previous groups.


[normal]
during kiai, ds becomes really inconsistent. in the first half, these notes 00:30:104 (1,2,1,2,3,4,1,2,3,1,2,3,4,5) - all have about 1.0 ds, but then 00:36:099 (1,2,3,1) - starts to have less than .9 I can't find the issue. They look fine.

[dooooooooom]
00:02:127 (1) - this object is unsnapped, but for some reason it doesn't state in aimod. Resnapped all notes to stay safe

00:06:873 (6) - slider is held too long imo, i'd rather have this slider go like http://prntscr.com/fqi7xz since the last 2 beats of the reverse arrow are more intense and should be clicked. For this case your method is unintuitive because while yes it's correct, the player won't be prepared to hit this as it'd be a one time occurence.

00:12:869 (6,7,8,9,10) - burst right here is a lot less intense than 00:04:875 (6,7,1,2,1) - i think you should make both the same intensity, You can aim at the center of the harder pattern, so it balances out.

00:33:601 (1,1,1,1) - uhh, what's the point of ncing the notes other than aesthetics? it looks cool, but i don't see a purpose in it. Aesthetics? lol. For real though, multiple parts used 1/8 and so does this part. Only this is the rare case where there are actual beats on the 1/8 ticks, so I get my idea across as clear as possible with the unique pattern and coloring.


ok 30 second map = 30 second mod, gl!
Thanks
MrMan
Hey, I was playing through your map and noticed one small thing in your [Doom] Difficulty.

00:17:614 - This slider here seems to be 1/2 beat overmapped while missing another beat.


Maybe consider changing it to something like this.


I think it follows the beat of the song as it should, But I do see what you're trying to do, I just can't really put it into words right now. But in my personal opinion I think the two circles and then a slider would follow the song much nicer.

Anyways, fun map.
Topic Starter
Hollow Delta

-CerealBox- wrote:

Hey, I was playing through your map and noticed one small thing in your [Doom] Difficulty.

00:17:614 - This slider here seems to be 1/2 beat overmapped while missing another beat.


Maybe consider changing it to something like this.


I think it follows the beat of the song as it should, But I do see what you're trying to do, I just can't really put it into words right now. But in my personal opinion I think the two circles and then a slider would follow the song much nicer.

Anyways, fun map.
Either way works because it still fits the vibe of the song. There are audible sounds in the first half of the hold slider, they're just not as up front as the ones at the second half. Even the hitsounds compliment that.

Thanks for checking.
Fursum
hi

[Hitsounds]

00:29:104 - Should probably increase the hitsound volume more, currently its not really noticeable.

[Easy]

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis.

[Normal]

00:30:104 - The patterns linearity feels off in this section, why not make it angled like the straight sliders on previous sections?
If thats what you are going for;
00:33:601 (2,3) - These aren't leveled with the previous two objects, move them up 4 pixels.

00:32:852 (4) - and 00:34:850 (2) - The linear patterns are inconsistent with the NC's. (4) is in line with the next combo but (2) isn't.
or
00:34:100 - This pattern should be rounder as this 00:31:103 -

[Hard]

00:27:606 (2,3,4,5,6) - This could be a bit hard to read, maybe open up the pattern more?

[Light Insane]

00:08:372 (2,4,5) - This looks off because of the stack but don't have any suggestion for that :d

00:26:107 (1) - If you put this closer to middle it feels more anti-climactic to me.

00:37:597 (1) - This movement is kind of unexpected because you don't have anything like this with 3 reverse sliders, closest one is 00:31:602 (5,1) - this.
Something like this would fit better imo.

[Insane]

00:19:613 (1,1,1,1,1) - I think this stream pattern needs more overlap, the spike is kinda big and doesn't fit at this part of the song.
same for other ones

00:15:117 - This pattern should be more different from 00:11:120 - this because of the pitch change.

[Doom]

00:31:602 - Hitsounds are different from here 00:35:599 -
checked the other diffs for this, they were fine.

00:06:373 (4) - Why not make this a slider as well?

00:18:114 - Considering this is the last diff, making this clickable wouldn't hurt.

00:21:611 - The hitsounds on slider ends are very offputting. 00:23:609 (1,2,3,4) - They are clickable on this part however they have something to get mapped, though my point still stands.

00:33:601 - Clickable parts could be on the other ends of the sliders, that way theres less chance of notelocks and movement fits better imo, also you did a similar thing here 00:37:098 (1,1,1,1) -

My map if you feel like modding xd
Topic Starter
Hollow Delta

Fursum wrote:

hi

[Hitsounds]

00:29:104 - Should probably increase the hitsound volume more, currently its not really noticeable.
I've checked every diff, and it seems fine to me. Note I have all my audio settings at 100%


[Easy]

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL

[Normal]

00:30:104 - The patterns linearity feels off in this section, why not make it angled like the straight sliders on previous sections?
If thats what you are going for;
00:33:601 (2,3) - These aren't leveled with the previous two objects, move them up 4 pixels. I think you meant down 4 pixels, but fixed

00:32:852 (4) - and 00:34:850 (2) - The linear patterns are inconsistent with the NC's. (4) is in line with the next combo but (2) isn't. 00:33:102 (1,2,3) - The dip you hear here makes this a unique part of the song, which is why I had the nc on the different note.
or
00:34:100 - This pattern should be rounder as this 00:31:103 - I think it's okay. It doesn't need to be exactly the same as it keeps the player interested.

[Light Insane]

00:08:372 (2,4,5) - This looks off because of the stack but don't have any suggestion for that :d

00:26:107 (1) - If you put this closer to middle it feels more anti-climactic to me. I don't think how close it is to the middle matters as I only placed the upcoming notes there because I needed room.

00:37:597 (1) - This movement is kind of unexpected because you don't have anything like this with 3 reverse sliders, closest one is 00:31:602 (5,1) - this.
Something like this would fit better imo. The reason I didn't do your suggestion is it's because it's meant to be unexpected. I used the slower sv and different color to contrast that this note signifies the end, so to bring it out like in your suggestion removes it's purpose.

[Doom]

00:31:602 - Hitsounds are different from here 00:35:599 -
checked the other diffs for this, they were fine. That whistle was a result of a copier. My ideas weren't exactly the same as Gero's so it didn't perfectly apply the hitsounds. Removed it.

00:06:373 (4) - Why not make this a slider as well? Because it's variation. It doesn't have to be the same because it keeps the player engaged.

00:18:114 - Considering this is the last diff, making this clickable wouldn't hurt. What good would that do though? I feel it fits the vibe of the song better this way.


00:21:611 - The hitsounds on slider ends are very offputting. 00:23:609 (1,2,3,4) - They are clickable on this part however they have something to get mapped, though my point still stands. Result of the copier. Removed.

00:33:601 - Clickable parts could be on the other ends of the sliders, that way theres less chance of notelocks and movement fits better imo, also you did a similar thing here 00:37:098 (1,1,1,1) - Well, I didn't want to randomly throw in 1/8 streams as they were very subtle anyway. Also this and 00:37:098 (1,1,1,1) - are variations of the same idea. They share the same rhythm because they're part of the same chorus. Instead you map a variation of the pattern to keep the player interested while still being accurate.

My map if you feel like modding xd
I'll check it out later. thx for the mod
Fursum

Bubblun wrote:

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL
I mean you skipped a lot of notes with the long sliders, could be mapped with a similar rythm as before
Topic Starter
Hollow Delta

Fursum wrote:

Bubblun wrote:

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL
I mean you skipped a lot of notes with the long sliders, could be mapped with a similar rythm as before
Yea, but I don't know if that'll improve the map as a whole.
Weedy
m4m heydad
Easy

00:05:125 (2) - this would be better as 1/2 to cover the synth
00:13:118 (1) - this might be a little hard to read (plus it doesn't look too good) i suggest straightening it or making the curve less pronounced https://osu.ppy.sh/ss/8911948
00:33:102 (2,3) - imo this should be a 1/2 reverse slider to cover the sound in between
00:37:098 (4) - why is this a reverse slider when there isn't any sound at the end, should be just a normal slider or two circles

Normal

00:02:128 (1,2) - what is so different about the sounds that these two sliders represent that warrants different styles of sliders? make them both straight sliders thanks
00:08:123 (1) - make the stub more pronounced because it looks really ugly rn https://osu.ppy.sh/ss/8911973
00:10:121 (3) - u forgot to nc here nerd
00:17:115 (2,3) - all of your other instances have slider - circle :/ consistency
00:30:104 - did you forget to turn on kiai or something (wait you also fucked up your slider velocity too hmm)

Irre's Hard

00:06:998 - add note for background noise
00:17:614 (2,3,1) - (3) should be stacked on (1) because the railroad clanking sound is only on (2)
00:27:606 (2,3,4,5,6) - is this even legal
the kiai feels bland because you barely emphasize the synth sounds :<

Gerblun's Light Insane

00:06:623 (2) - is this slider rankable
00:17:864 (1,1,2,3,4,1,2,3,4,1,2,3,4,1) - 13 note streams in a light insane with a confusing buzz slider at the start :HMMMM:
00:23:609 (1,2,3,4,1) - is this rankable
kiai is also bland like Hard as the synths aren't emphasized at all

Gero's Insane

00:13:618 (1,2,3,1) - there isn't anything in the song to support this kind of jump tbh, just move the stack to the right (a lot) to like 132|342
00:16:116 (1,2,1,2) - the kickslider worthy sounds are only present in the first combo, make the second combo circles
00:19:613 (1,1,1,1,1) - jumpstreams in an insane, great. the kickslider stream is also pretty unintuitive as the clickable notes aren't in a clear path. i'd just reduce the spacing on the kickslider stream and connect it to the next slider (somehow)
00:20:113 (1,1,1,1,1,1) - this is bland and doesn't mechanically represent the rising pitch of the song
00:23:610 (1,1,1,1,1) - see kickslider stream
00:24:109 (1,1,1,1,1,1) - see mechanical representation
00:33:601 (1,1) - map to the song and not to the imaginary drum in your head, these sounds are 1/4 not 1/8
00:35:600 (1,1,1,1) - why are these lower spaced than the stream following it when there's no noticeable sound change

Doom

this diff has problems and like
a lot of fucking problems
you have absurd jumpstreams and happy-go-lucky new combo usage that basically makes this map a complete nightmare to read for players that this map is supposedly suited towards (based of SR)

00:01:877 (1,2,3,1) - (1) and (2) are off-center, select both and move to 209|114
00:02:626 (1,1) - this isn't even a jumpstream anymore
00:03:376 (1,1) - this is incredibly misleading because the slow slider blocks off most of the faster slider
00:05:124 (1) - completely ignores synth, nice. could just do 1/4 slider into circle zz
00:08:122 (1,2) - this isn't overmapped enough, make into 4 separate high sv 1/4 sliders
00:09:371 (1,2) - why are these different sliders on the same sound, just use some sv magic
00:10:870 (1,2,3,4) - this rhythm doesn't even match the song in any way
00:12:119 (1,2,3,4) - lame when compared to your previous stuff
00:16:615 (1,2) - flip the places of (2) and (1) because that's what your jumpstream tower says
00:17:864 (1) - finish spam and a weird buzzslider ok_hand
00:21:611 (3,4) - why not copy 00:25:607 (1,2) - and raise SV to cover the sounds that you're skipping
00:23:609 (1,2,3,4) - (3) and (4) should be the same distance as (1) and (2) for consistency and because there's really no reason for them to be higher spaced
00:30:478 (2) - why to this and all of the other random little kicksliders
00:32:352 (1,2,1,2,1,2) - overmapped to hell
00:33:601 (1,1,2,1) - 00:33:975 (1) - this should be the third note not 00:33:850 (2) - this for flow and because it's misleading (this is also overmapped to hell)
00:36:099 (1,2,3,4,5,6,7,8) - shouldn't this be a lot higher spaced or just be jumps instead of a slow stream
00:37:098 (1,1,1,1,1) - might wanna just nc the first and last note for readability
00:37:597 (1) - this slider isn't even the same length as the others :/ rip aesthetic

jesus christ this diff
Topic Starter
Hollow Delta
;)

[[Pika]] wrote:

m4m heydad
Easy

00:05:125 (2) - this would be better as 1/2 to cover the synth
I don't see how what I have now is an issue.

00:13:118 (1) - this might be a little hard to read (plus it doesn't look too good) i suggest straightening it or making the curve less pronounced https://osu.ppy.sh/ss/8911948 Fixed
00:33:102 (2,3) - imo this should be a 1/2 reverse slider to cover the sound in between
Again, I don't think that's enough justification for me to apply your suggestion. It seems like an alternative, but atm I'm keeping my idea.

00:37:098 (4) - why is this a reverse slider when there isn't any sound at the end, should be just a normal slider or two circles Because the song ends at 00:38:097 - so to not have a beat there would cut to the scoreboard early.

Normal

00:02:128 (1,2) - what is so different about the sounds that these two sliders represent that warrants different styles of sliders? make them both straight sliders thanks I think you're over analyzing it. There is no 'interesting' idea behind this besides the fact it's two 1/2 sliders. I just used 2 different shapes because I felt it looked good.
00:08:123 (1) - make the stub more pronounced because it looks really ugly rn https://osu.ppy.sh/ss/8911973 Fixed
00:10:121 (3) - u forgot to nc here nerd Right. Thanks
00:17:115 (2,3) - all of your other instances have slider - circle :/ consistency 00:17:364 - Hear those 2 sounds? Highlighting these makes the map more interesting, so keeping the same rhythm would be boring.
00:30:104 - did you forget to turn on kiai or something (wait you also fucked up your slider velocity too hmm)Whoops. I think I deleted the line by accident. Fixed

Irre's Hard

00:06:998 - add note for background noise
00:17:614 (2,3,1) - (3) should be stacked on (1) because the railroad clanking sound is only on (2)
00:27:606 (2,3,4,5,6) - is this even legal
the kiai feels bland because you barely emphasize the synth sounds :<

Gerblun's Light Insane

00:06:623 (2) - is this slider rankable
00:17:864 (1,1,2,3,4,1,2,3,4,1,2,3,4,1) - 13 note streams in a light insane with a confusing buzz slider at the start :HMMMM:
00:23:609 (1,2,3,4,1) - is this rankable I don't see how it would be. Even if the player can't see it, the player can 'feel' for it because of repetition.
kiai is also bland like Hard as the synths aren't emphasized at allYea you're helpful. Maybe point out specific points I could make more interesting.

Gero's Insane

00:13:618 (1,2,3,1) - there isn't anything in the song to support this kind of jump tbh, just move the stack to the right (a lot) to like 132|342
00:16:116 (1,2,1,2) - the kickslider worthy sounds are only present in the first combo, make the second combo circles
00:19:613 (1,1,1,1,1) - jumpstreams in an insane, great. the kickslider stream is also pretty unintuitive as the clickable notes aren't in a clear path. i'd just reduce the spacing on the kickslider stream and connect it to the next slider (somehow)
00:20:113 (1,1,1,1,1,1) - this is bland and doesn't mechanically represent the rising pitch of the song
00:23:610 (1,1,1,1,1) - see kickslider stream
00:24:109 (1,1,1,1,1,1) - see mechanical representation
00:33:601 (1,1) - map to the song and not to the imaginary drum in your head, these sounds are 1/4 not 1/8
00:35:600 (1,1,1,1) - why are these lower spaced than the stream following it when there's no noticeable sound change

Doom

this diff has problems and like
a lot of fucking problems
you have absurd jumpstreams and happy-go-lucky new combo usage that basically makes this map a complete nightmare to read for players that this map is supposedly suited towards (based of SR) Before I get into responding to the mods, let me remind you SR isn't accurate.
While the sr isn't high, I used mapping concepts of an Extra. (Spaced streams, 1/4 jumps, sv manipulation)
SR isn't good at calculating gimmicks or anything technical, which is why the map ends up like this.


00:01:877 (1,2,3,1) - (1) and (2) are off-center, select both and move to 209|114 Fixed. Tho applied differently.
00:02:626 (1,1) - this isn't even a jumpstream anymore Okay, point being?
00:03:376 (1,1) - this is incredibly misleading because the slow slider blocks off most of the faster slider You don't need to see the rest of the fast slider because it's quick enough to act as a kick slider.
00:05:124 (1) - completely ignores synth, nice. could just do 1/4 slider into circle zz If you could point out where the 'synth' is, that'd be great. I feel this rhythm works because there are 3 distinct sounds on each end of the slider.
00:08:122 (1,2) - this isn't overmapped enough, make into 4 separate high sv 1/4 sliders This doesn't seem like a serious point so no response.
00:09:371 (1,2) - why are these different sliders on the same sound, just use some sv magic They don't have to be exactly the same to represent the same sound. Mapping it this way is no different than if it was two straight sliders in the same motion.
00:10:870 (1,2,3,4) - this rhythm doesn't even match the song in any way It's variation I decided to add in. I feel it still fits because even though I'm ignoring the sounds at 00:11:494 - 00:11:119 - I cover them up with hitsounds.
It's more new, interesting patterns to keep the player on edge.

00:12:119 (1,2,3,4) - lame when compared to your previous stuff idc how lame you think it is. It's a new pattern that sticks out, and that's what will keep the player engaged.
00:16:615 (1,2) - flip the places of (2) and (1) because that's what your jumpstream tower says There's extra emphasis on 00:16:615 (1) - which is why I didn't place it where the player expected it to be.
00:17:864 (1) - finish spam and a weird buzzslider ok_hand Okay. Tell me how to fix it.

00:21:611 (3,4) - why not copy 00:25:607 (1,2) - and raise SV to cover the sounds that you're skipping It only seems like there are sounds there because of the hitsounds. Let me remove the hitsounds from the first pair, but keeping them on the second.
00:23:609 (1,2,3,4) - (3) and (4) should be the same distance as (1) and (2) for consistency and because there's really no reason for them to be higher spaced It's just a visual effect. 3-4 are not far enough to have more emphasis than 1-2.
00:30:478 (2) - why to this and all of the other random little kicksliders Because it makes the jump to 00:30:603 (3) - easier to hit. Slider leniency.
00:32:352 (1,2,1,2,1,2) - overmapped to hell I don't get what you mean, there are sounds on there, and I caught the emotion of the song by having the spacing decrease. What's wrong with this section?
00:33:601 (1,1,2,1) - 00:33:975 (1) - this should be the third note not 00:33:850 (2) - this for flow and because it's misleading (this is also overmapped to hell) I don't agree. Although subtle, there are 1/8 sounds on the ends of those sliders. Also I think the coloring (while misleading) is still interesting because it creates a neat visual.
00:36:099 (1,2,3,4,5,6,7,8) - shouldn't this be a lot higher spaced or just be jumps instead of a slow stream Not really, because the motion of playing streams is different then stream jumps, so I justify them based on variety. It's a new pattern to keep the player interested.
00:37:098 (1,1,1,1,1) - might wanna just nc the first and last note for readability The sliders gradually get faster, which is why they go through the colors.
00:37:597 (1) - this slider isn't even the same length as the others :/ rip aesthetic It's not meant to be like the others. It's offset because it's a strange place for the sound. The awkward positioning makes it stand out, which is why I say it's supported.



jesus christ this diff
Thanks for modding
Sotarks
Sorry for late!

[Doom]
00:03:126 (1) - why you ended the slider here, there's like no sound ? finish it on the 1/8 tic 00:03:313 -

00:08:122 (1,2,1) - oh please clean this up, the overlap here looks messy

00:11:119 - here you skip a beat, 00:10:994 (2) - just end this slider there, makes more sense.

00:17:864 (1) - equalize that triangle xd

00:36:598 (5) - nc here

00:36:973 (8,1,1,1,1,1) - make this flow like a star jump pattern pls, reading will be easier and smoother to play.

[Another]
00:05:374 (1) - this is barely not readable imo

00:06:623 (5) - x200 y53

00:06:873 (6) - can you maybe do an alternative than a long reverse, it's zzz
00:08:871 (2) - ^

good diff

[Gero's Insane]
00:35:600 (1,1,1,1) - spam nc is useless tbh

other than that, nothing to say

[Gerblun's Light Insane]
00:09:870 (1) - remove nc

00:20:112 (1) - maybe unstackl slightly for better readability

00:27:106 (1,2,1,2,1,1,1,1) - keep consistency with nc pls 00:23:109 (1,2,1,2,3,4,1) -

good

[]

rest is ok nthing to say
gl
Topic Starter
Hollow Delta

Sotarks wrote:

Sorry for late!

[Doom]
00:03:126 (1) - why you ended the slider here, there's like no sound ? finish it on the 1/8 tic 00:03:313 -

I ended it here because 2-3 are not in the same group. Easiest way to explain it is I could replace 1 with a circle and it'd still fit.


00:08:122 (1,2,1) - oh please clean this up, the overlap here looks messy I don't agree. I didn't perfectly overlap them because it wouldn't be a new pattern. I'm not afraid to get a bit messy for the sake of sticking out.

00:11:119 - here you skip a beat, 00:10:994 (2) - just end this slider there, makes more sense. I think the rhythm still fits. It's extended because it forces the player to freeze longer, putting more emphasis on 1. I tried covering the beat on the white tick with the hitsounding tho.

00:17:864 (1) - equalize that triangle xd lol. fixed

00:36:598 (5) - nc here I don't think I need an nc here, because unlike the doubles, the jumps are close enough for the player to know it's 1/4, but spaced enough to show the beat there.

00:36:973 (8,1,1,1,1,1) - make this flow like a star jump pattern pls, reading will be easier and smoother to play. I'm not doing that, because it's completely different than my intended pattern. To make them jumps would take away the vibe it gives off, which is this 'final build-up' only for the anti-clamatic ending with 1.


[Another]
00:05:374 (1) - this is barely not readable imo Even if the player can't see it completely, they can 'feel' for it because of the rhythm. Also they can see the approach circle, so they're not completely blind.

00:06:623 (5) - x200 y53 Done

00:06:873 (6) - can you maybe do an alternative than a long reverse, it's zzz
00:08:871 (2) - ^ Fixed first one. The second one is essential for the buildup I was suggesting with 00:08:122 (3,4,1,2) -

good diff

gl
Thanks for the mod
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