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Junichi Masuda - Viridian City

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Topic Starter
HeatKai

DJPop wrote:

~Easy~
01:02:218 (4,5) - move right & up 1 grid (Lv3)
01:11:541 (1) - make the curve more smooth
01:15:126 (5,7) - move right 1 grid (Lv3)
TIMING 545 - remove
TIMING 117,667 - move to 116,720

~Bourdon's Normal~
00:19:190 (6) - move the end of slider down 2 grids (Lv3)
TIMING 545 - remove
TIMING 117,667 - move to 116,720

~Collab Hard~
00:33:054 (1,5) - make the curve more smooth
00:36:879 (1) - ^
01:56:481 (6,7) - move left 1 grid (Lv3)
TIMING 545 - remove
TIMING 117,667 - move to 117,198


+Star


DONE
Kurai
General
- Add "OST" in the tags ?
- As you don't use the countdown, disable it in each difficulties
- Try to get your background 1024x768 ?

Easy
- Approach Rate +1,it will increase the readability
00:02:696 (5) - Extand it by 1/2 and move 00:04:369 (6) 1/2 later ?
00:10:345 (1) - Extand it by 1/2 (Make it curvilinear) and remove 00:12:019 (2) ?
00:14:648 (4) - This note is hided by 00:13:453 (2), it's bad in easy difficulties, you should move it somewhere else.
00:47:875 (1) - Isn't this spinner a bit long ? :/
01:05:086 (5) - Remove the reverse and add a note at 01:05:803 ?
01:14:170 (3) - Add a new combo mark ?
01:26:839 (1) - Reduce this slider by 1/2, move 01:28:035 (2) 1/2 earlier and add a note at 01:28:274 ?
01:30:425 - Maybe add a spinner here who ends at 01:32:337 ?

Bourdon's Normal
- Approach Rate +1,it will increase the readability
00:03:652 (2) - This slider doesn't have any sense and 1/4 are bad in normal difficulties, extand is lenght by 1/4 to get something like http://puu.sh/1TZA , it will fit the music. (Don't forget to fix the spacing between (2) and (3) after
00:05:564 (2) - Remove this note and add one at 00:05:086 ?
00:28:513 (5) - Don't do that kind of slider in normal :(
00:28:513 (5) - Add a note here ?

Collab Hard
- Approach Rate +1,it will increase the readability
01:31:859 (1) - Add a finish ?

That's all, sta~r :)
The 08 team_Bourdon
Topic Starter
HeatKai

KuraiPettan wrote:

General
- Add "OST" in the tags ?
- As you don't use the countdown, disable it in each difficulties
- Try to get your background 1024x768 ?
cannot find any better BG

Easy
- Approach Rate +1,it will increase the readability
00:02:696 (5) - Extand it by 1/2 and move 00:04:369 (6) 1/2 later ?
00:10:345 (1) - Extand it by 1/2 (Make it curvilinear) and remove 00:12:019 (2) ?
00:14:648 (4) - This note is hided by 00:13:453 (2), it's bad in easy difficulties, you should move it somewhere else.
00:47:875 (1) - Isn't this spinner a bit long ? :/
01:05:086 (5) - Remove the reverse and add a note at 01:05:803 ?
01:14:170 (3) - Add a new combo mark ?
01:26:839 (1) - Reduce this slider by 1/2, move 01:28:035 (2) 1/2 earlier and add a note at 01:28:274 ?
01:30:425 - Maybe add a spinner here who ends at 01:32:337 ?

Bourdon's Normal
- Approach Rate +1,it will increase the readability
00:03:652 (2) - This slider doesn't have any sense and 1/4 are bad in normal difficulties, extand is lenght by 1/4 to get something like http://puu.sh/1TZA , it will fit the music. (Don't forget to fix the spacing between (2) and (3) after
00:05:564 (2) - Remove this note and add one at 00:05:086 ?
00:28:513 (5) - Don't do that kind of slider in normal :(
00:28:513 (5) - Add a note here ?

Collab Hard
- Approach Rate +1,it will increase the readability
01:31:859 (1) - Add a finish ?

That's all, sta~r :)
done
DJPop
~Easy~
Fine.

~Bourdon's Normal~
01:13:214 (5,6) - move right 1 grid (Lv3)

~Collab Hard~
01:57:198 (1) - remove whistle


Edit: Bubbled
Topic Starter
HeatKai

DJPop wrote:

~Easy~
Fine.

~Bourdon's Normal~
01:13:214 (5,6) - move right 1 grid (Lv3)

~Collab Hard~
01:57:198 (1) - remove whistle


Edit: Bubbled
thanks :D
Kenezz
Heat-kuun~~
This map is really great, I can't see any problems :)

Starred!
Topic Starter
HeatKai

Kenezz wrote:

Heat-kuun~~
This map is really great, I can't see any problems :)

Starred!

Kenezz-chan :D

Thanks
Kurai
oh Gratz for your bubble :D
James2250
-If you are going to keep (FR/LG) in the title I don't really see a need to have the source as 'Pokemon FireRed/LeafGreen'. I would just change it to 'Pokemon"
-I would lower all of the hitsounds slightly, stuff like the finishes sound out of place in the at the moment (the slider slides are pretty loud too..)
-It is advised to keep the combo colors the same on every difficulty unless you have a specific reason to change them

Easy:
00:20:863 (3) - might as well separate the start/end points slightly more so it doesn't confuse beginner players
00:30:186 (3,4) - finishes here don't really fit being this loud
00:47:875 (1) - not a big fan of long spinners on Easy, beginners have trouble with them and they can be mapped in much more interesting ways
00:55:525 (1) - some sliders like this could look nicer in general
01:08:194 (3,4,1) - keep your spacing equal
01:15:843 (4,5,1,2,3) - again finishes sound out of place
01:45:963 (2) - better to try and avoid long repeating sliders on the easiest difficulty when possible

Bourdon's Normal:
-Same comment about finishes, turn them down and use them slightly less often
At least HP + 1 to make it more than Easy?

Collab Hard:
-Would be nice to have at least 1 small break for this difficulty

One of the main things you need to do at the moment is to go through and try to make sure your hitsounds flow correctly with the song, at points they sound ok but they still could use some work
Try and get a few more mods before you call me back for a rebubble
Topic Starter
HeatKai

James2250 wrote:

-If you are going to keep (FR/LG) in the title I don't really see a need to have the source as 'Pokemon FireRed/LeafGreen'. I would just change it to 'Pokemon"
-I would lower all of the hitsounds slightly, stuff like the finishes sound out of place in the at the moment (the slider slides are pretty loud too..)
-It is advised to keep the combo colors the same on every difficulty unless you have a specific reason to change them

Easy:
00:20:863 (3) - might as well separate the start/end points slightly more so it doesn't confuse beginner players
00:30:186 (3,4) - finishes here don't really fit being this loud
00:47:875 (1) - not a big fan of long spinners on Easy, beginners have trouble with them and they can be mapped in much more interesting ways
00:55:525 (1) - some sliders like this could look nicer in general
01:08:194 (3,4,1) - keep your spacing equal
01:15:843 (4,5,1,2,3) - again finishes sound out of place
01:45:963 (2) - better to try and avoid long repeating sliders on the easiest difficulty when possible

Bourdon's Normal:
-Same comment about finishes, turn them down and use them slightly less often
At least HP + 1 to make it more than Easy?

Collab Hard:
-Would be nice to have at least 1 small break for this difficulty

One of the main things you need to do at the moment is to go through and try to make sure your hitsounds flow correctly with the song, at points they sound ok but they still could use some work
Try and get a few more mods before you call me back for a rebubble

DONE
JoJo
Hi hi HeatKai~>w</ As the request by in-game PM. ;)

Red-You must fix it.
Blue-You'd better to fix it.
Black-Suggestion only.

I suck at hitsound so sorry I can't help you about that.. :o
Looks better now so let me do a nazi mod.

[General]
Current BG resolution is not regular.You'd better to make it 1024*768 or 800*600.
01:56:720 (1) - I suggest to slience this spinner step by step in all diffs.

[Easy]
00:02:457 (5) - Make it nicer.Example for this:00:16:799 (3) - ^
00:52:656 (1) - Remove this note because it's not a god idea to put a circle which is so close to the spinner in an easy diff.
01:00:305 (1,2) - I suggest to transfer them to a slider with a reverse.

[Bourdon's Normal]
00:02:696 (1) - No new combo.
00:04:369 (3) - New combo.
00:25:644 (1) - No new combo.
00:27:317 (3) - New combo.


[Collab Hard]
01:38:074 (1) - Don't like this very much imo.BTW,a long slider like this will spend a lot of HP. :o Plz change another pattern? In addition.. It looks not round enough..
01:43:811 (5) - New combo.

Star~ Fight~ >w</
indyinyou
try this

:arrow:

i add some hitsound guindline

Download: Junichi Masuda - Viridian City (FRLG) (HeatKai) [Easy].osu
Topic Starter
HeatKai

Joshua Lost wrote:

Hi hi HeatKai~>w</ As the request by in-game PM. ;)

Red-You must fix it.
Blue-You'd better to fix it.
Black-Suggestion only.

I suck at hitsound so sorry I can't help you about that.. :o
Looks better now so let me do a nazi mod.

[General]
Current BG resolution is not regular.You'd better to make it 1024*768 or 800*600.
01:56:720 (1) - I suggest to slience this spinner step by step in all diffs.

[Easy]
00:02:457 (5) - Make it nicer.Example for this:
SPOILER
[attachment=0:8dedd]For hk 1.jpg[/attachment:8dedd]
00:16:799 (3) - ^
00:52:656 (1) - Remove this note because it's not a god idea to put a circle which is so close to the spinner in an easy diff.
01:00:305 (1,2) - I suggest to transfer them to a slider with a reverse.

[Bourdon's Normal]
00:02:696 (1) - No new combo.
00:04:369 (3) - New combo.
00:25:644 (1) - No new combo.
00:27:317 (3) - New combo.


[Collab Hard]
01:38:074 (1) - Don't like this very much imo.BTW,a long slider like this will spend a lot of HP. :o Plz change another pattern? In addition.. It looks not round enough.. ITS FINE
01:43:811 (5) - New combo.

Star~ Fight~ >w</
DONE
Topic Starter
HeatKai

indyinyou wrote:

try this

:arrow:

i add some hitsound guindline
thanks
kodomonoyume
:)
mekadon_old
Phone moding lololol xD
Don't expect me to mod much because I do phone modding =3

Tags: FireRed LeafGreen gamefreak [strike]pukimak [strike] (Maybe add fire red and leaf green too just incase)

That is all!

p.s. No kudos plz
Topic Starter
HeatKai

mekadon wrote:

Phone moding lololol xD
Don't expect me to mod much because I do phone modding =3

Tags: FireRed LeafGreen gamefreak [strike]pukimak [strike] (Maybe add fire red and leaf green too just incase)

That is all!

p.s. No kudos plz
HAHAHAHA ! pukimak XD
NoHitter
I disagree with what James220 said, IMO it's better if you keep the source as Pokemon: FireRed/LeafGreen.
See what I did with my Pokemon theme map.
Topic Starter
HeatKai

NoHItter wrote:

I disagree with what James220 said, IMO it's better if you keep the source as Pokemon: FireRed/LeafGreen.
See what I did with my Pokemon theme map.

I follow NoHItter
NoHitter
After some more changes on IRC.
Bubbled.
Aleks719
I played in Leaf Green more than 3 times at GBA , nostalgia :P

General :
2 similar bg in song folder:
delete "veridian_city_map" and.. so, it'll be great if you remove unused *.osb too.
Make full submit after that.

And... Easy :
Make slider-tick 1 in Easy.
My reasons:
1. Max combo in Easy(277) more than in Normal(238).
2. Max score in Easy (537000) a bit lower than in Normal (629802).
3. Slidertick 1 sounds and looks better, imo.

So, that's all, sorry for my post in bubble map ><"
Topic Starter
HeatKai

Aleks719 wrote:

I played in Leaf Green more than 3 times at GBA , nostalgia :P

General :
2 similar bg in song folder:
delete "veridian_city_map" and.. so, it'll be great if you remove unused *.osb too.
Make full submit after that.

And... Easy :
Make slider-tick 1 in Easy.
My reasons:
1. Max combo in Easy(277) more than in Normal(238).
2. Max score in Easy (537000) a bit lower than in Normal (629802).
3. Slidertick 1 sounds and looks better, imo.

So, that's all, sorry for my post in bubble map ><"

NEVER MIND, thanks :D

FIX
Vext_old
And your skin has finally arrived. (shut up I'm lazy)

OMG CLICK
Topic Starter
HeatKai

Vext wrote:

And your skin has finally arrived. (shut up I'm lazy)

OMG CLICK
thanks Vext ~
NoHitter
Skin
You need a hitcircleoverlay.png
Also why does the spinner-background.png have no background and the center?
This causes a black bg to be drawn instead.
Vext_old
Spaced on overlay.
Black was intended but went ahead and colored it in.

REVISED
NoHitter
Rebubbled
Though that Charmander comboburst sounds creeps me...
jericho2442
  1. tiny offset change to 541(-4)
  2. you need an approach circle.png in your folder
  3. your not really meant to have elements larger than the template skin versions, a lot of your elements are larger, go through them and make them all match up to the template skin size
Easy
rather hard for a easy >_<
01:39:505 (4,1) - this jump aint really needed and it dont suit the difficulty of this diff, i advise to give it normal spacing

----------------------------

aaaaanyway only tiny stuff so fix them stuff up and i will rank this shizz
Rukario
Alright, because the mapper asked me for skin help according to jeri's mod here is what elements you have to fix:
All of these are mentioned because they exceeded more than one dimension. As far as I know, it is allowed for Skin Elements to exceed one dimension.

Fruit-Drop.png is a little too big. It should be "82x103"
Fruit-Drop-Overlay.png should be the same as ^, so you gotta make it the same size too.
play-warningarrow.png is too big. It should be "147x109"
Ranking-A.png, Ranking-B.png, Ranking-C.png and Ranking-D.png are not neccesary and should be removed because they don't appear throughout the map. They would appear at the result screen and the skin isn't applied there anymore.
^ Same goes for ranking-graph.png, ranking-panel.png, ranking-perfect.png, ranking-replay.png, ranking-retry.png, ranking-S.png, ranking-SH.png, ranking-title.png, Ranking-X.png and ranking-XH.png.
All the sliderball images are too big. They should be "118x118"
spinner-circle.png is a little too big. It should be "666x666"+

And here is the requested approach-circle.png. (Just right click and "Save image as")




Took a while to find everything. Hope I could helpm you.
Topic Starter
HeatKai

Rukarioman wrote:

Alright, because the mapper asked me for skin help according to jeri's mod here is what elements you have to fix:
All of these are mentioned because they exceeded more than one dimension. As far as I know, it is allowed for Skin Elements to exceed one dimension.

Fruit-Drop.png is a little too big. It should be "82x103"
Fruit-Drop-Overlay.png should be the same as ^, so you gotta make it the same size too.
play-warningarrow.png is too big. It should be "147x109"
Ranking-A.png, Ranking-B.png, Ranking-C.png and Ranking-D.png are not neccesary and should be removed because they don't appear throughout the map. They would appear at the result screen and the skin isn't applied there anymore.
^ Same goes for ranking-graph.png, ranking-panel.png, ranking-perfect.png, ranking-replay.png, ranking-retry.png, ranking-S.png, ranking-SH.png, ranking-title.png, Ranking-X.png and ranking-XH.png.
All the sliderball images are too big. They should be "118x118"
spinner-circle.png is a little too big. It should be "666x666"+

And here is the requested approach-circle.png. (Just right click and "Save image as")

[attachment=0:4d486]approachcircle.png[/attachment:4d486]


Took a while to find everything. Hope I could helpm you.
FIX
jericho2442
well all the skin is now fixed up, and since it was only super tiny things and skin fix after the bubble

enjoy your Heart
The 08 team_Bourdon
yeah~!! it's ranked :D
congratz!!! 8-)
Topic Starter
HeatKai

jericho2442 wrote:

well all the skin is now fixed up, and since it was only super tiny things and skin fix after the bubble

enjoy your Heart
THANKS :D
Vext_old
Huzzah!
Kurowolfe
gratz, Kai~ =3
Topic Starter
HeatKai
thanks ~~~
I need to thanks aleks too ;)
Aleks719
XD Gratz too~

Meeehhh. Digits cut rank in breaks :(
And red arrows seems not perfect at pink circles :(
indyinyou
gratz ~ : D
Sekai
heat gretz >w<
ztrot
Good job you earned it
Roddie
Congrats, Bourdon and Kai. 8-)

Nice job on Collab, you two. :D
Sleep Powder
Good work, HeatKai~!

Congrats!
Kaona
Congrats Heat~!! :) <3
Dotsu
:D
Congrats~
Topic Starter
HeatKai
Thanks for you guys support too ;)
mekadon_old
Grtz brah :D
Topic Starter
HeatKai

mekadon wrote:

Grtz brah :D
weeeeeeeeee~
AngelusMist
Good Job :DD
Love Your Map :DD

STAR !
OzzyOzrock

etherealeternity wrote:

Good Job :DD
Love Your Map :DD

STAR !
b-but it's already ranked ;w;
Topic Starter
HeatKai
xD
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