Hi everybody!
After weeks of discussion within the people involved in the United Beat-Knights of Ranking Criteria, I'm happy to announce we've come to an agreement and crafted a draft for a new set of rules and guidelines for osu!mania. Notice this is NOT the final result, as we need the feedback of the community first before getting it officially bumped into the wiki.
Difficult Names
SHD can be used more interchangeably, but Gravity should stick to SDVX themed naming.
Refer to t/178700 for alternative difficult naming.
Gameplay
General
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
Guidelines
Guidelines may be broken under exceptional circumstances. These exceptional circumstances must be warranted by a reasonable explanation as of why the guideline has been broken and why not breaking it will interfere with the overall quality of the creation.
Make sure to read the whole draft and leave a feedback below! The draft will be up to discussion for two weeks and close on the 18th November 2016 UTC+0
After weeks of discussion within the people involved in the United Beat-Knights of Ranking Criteria, I'm happy to announce we've come to an agreement and crafted a draft for a new set of rules and guidelines for osu!mania. Notice this is NOT the final result, as we need the feedback of the community first before getting it officially bumped into the wiki.
Frequently Asked Questions
(read this in all cases before posting)- Is it necessary to read the entire draft before commenting or asking questions?
-> Yes, else you may complain about/mention things that are not related to this draft or are actually already present here. - Is this the entire new Ranking Criteria? I feel like this is missing a lot of things...
-> This is not the entire Ranking Criteria. This draft aims to replace the rules and guidelines currently in effect on the osu!mania-specific Ranking Criteria. - To which difficulties does this criteria apply?
-> All osu!mania difficulties. This draft aims to replace the content on the osu!mania-specific Ranking Criteria. There will be a difficulty-specific part which will apply to the different difficulty levels that osu!mania currently has.
Common terms
Difficult Names
- EZ (Easy, Basic)
- NM (Normal, Standard, Novice)
- HD (Hard, Hyper, Advanced)
- MX (Insane, Another, Exhaust)
- SC (Expert, Black Another, Infinite)
SHD can be used more interchangeably, but Gravity should stick to SDVX themed naming.
Refer to t/178700 for alternative difficult naming.
Gameplay
- Column: Columns are the lines in the editor where the notes get placed. The editor uses 0|1|2|3, but many modders prefer to use 1|2|3|4, which is important for modding in osu!mania. These numbers may vary depending on the beatmap’s keymode.
- Slider Velocity: For osu!mania, Slider Velocity adjusts the speed in which the notes scroll.
- Teleport Note: A note whose motion is quick enough to skip any given location of the play field instantaneously.
General
General
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
- You are not allowed to keep any column empty. If you want to have less keys to use, then change the amount of keys in the Song Setup.
- You are not allowed to put more than 6 notes simultaneously. Most USB-connected keyboards cannot handle 7 inputs at the time and would be unplayable. Note that this rule does not apply to ends of hold notes, as they are released, not pressed.
- Your beatmap can use only 4-Key to 9-Key. Anything else isn’t rankable.
- Every note must be clearly assignable to a musical layer or layer unit it tries to represent. This may either be the exact placement of noises within this layer or the silhouette of its movement, and it may be an attempt to replicate the noise behavior either visually or to make the player execute the motion that would paint the layer or layer unit as its best.
Guidelines
Guidelines may be broken under exceptional circumstances. These exceptional circumstances must be warranted by a reasonable explanation as of why the guideline has been broken and why not breaking it will interfere with the overall quality of the creation.
- Slider Velocities producing teleports are permitted as long as they are sensibly used with the music. Take caution when using higher slider velocity values, as chart readability becomes detrimentally affected.
- It’s widely accepted to use values of 6-8.5 for HP Drain Rate and Overall Difficulty for ranked beatmaps.
- Maps with an HP Drain Rate value of 8.5 or higher should be handled with caution; values of 9 or higher require justification from the beatmapper. A valid reason justifying a higher HP Drain Rate value in a beatmap may include mash prevention.
- Maps with an Overall Difficulty value of 8 or higher should be handled with caution; values of 9 or higher require justification from the beatmapper. Beatmaps with higher concentration of long notes should have their Overall Difficult values reduced to compensate the difficulty in long note release timings.
- The Overall Difficulty/HP Drain Rate should also keep a good spread according to the Mapset spread.
- Avoid using storyboard sampled hitsounds with similar volume to hitsounds on notes. As storyboarded hitsounds can overwhelm and distort audio feedback from objects in the map, reduced volume should be used in identical samples as hitsounds on objects.
Make sure to read the whole draft and leave a feedback below! The draft will be up to discussion for two weeks and close on the 18th November 2016 UTC+0