hello, in the original skins follow-point move differently. how to apply the same animation to my skins?
iirc not skinanble[cocoa] wrote:
Hi there, does anyone know this skin element name?
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thankssatriobp wrote:
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
example of mine:[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
[General]I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit
//Version
Version: 2
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0
//Should the cursor sprite rotate constantly?
CursorRotate: 0
//Should the cursor expand when clicked?
CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1
//The number of frames in the slider ball animation
SliderBallFrames: 1
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0
SliderStyle: 2
[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green
//The border colour on slider tracks.
SliderBorder: 255,255,255
//Tint on slider ball?
AllowSliderBallTint=1
//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255
//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117
[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
How did you unpack osu!ui.dll? thanks if you gonna answer ;s[cocoa] wrote:
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer
nah I just tested[cocoa] wrote:
eto..... with 7zip maybe...............Shavit-sama wrote:
How did you unpack osu!ui.dll?
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
[General]
version: 1
Name: User
Author: Shapy
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 15
HitCircleOverlayAboveNumer: 1
SliderStyle: 2
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
[Fonts]
HitCirclePrefix: default
MenuGlow: 234,255,0
hit300.png - a visible oney36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
just add animated hit300 hidden to your skin folder with name "hit300- (number).png" and make it only 1px to make hit300 hidden and add visible one "hit300.png" to you skin folder for exy36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
i have the same issue[cocoa] wrote:
extract ".text"Shavit-sama wrote:
nah I just tested
thx for helpvahn10 wrote:
It is related to skin versioning,
the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"