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posted
This beatmap was submitted using in-game submission on 2017년 10월 11일 수요일 at 오후 8:56:18

Artist: Furimawasare-tai
Title: Heart Purupuru Jiken desu
Source: ご注文はうさぎですか?
Tags: gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ chino syaro rize intoon dailycare
BPM: 172
Filesize: 4479kb
Play Time: 01:34
Difficulties Available:
  1. Dailycare's Hard (3.09 stars, 250 notes)
  2. Easy (1.47 stars, 115 notes)
  3. Insane (4.17 stars, 352 notes)
  4. Normal (2.12 stars, 205 notes)


Download: Furimawasare-tai - Heart Purupuru Jiken desu
Information: Scores/Beatmap Listing
---------------
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posted
collapsed text
04:32 Lami: 갓갓님 그럼 겸사겸사
04:32 Lami: 노말 저 제대로 만들엇는지좀
04:32 Lami: 다만드러씀..
04:34 Yuria: ㅋㅋ
04:35 Lami: 저 노말을 자력으로 만들어본적이 없어서 아직 흠..
04:36 Yuria: 모딩을 해달라는것임 그냥 봐달라는것임?
04:36 Lami: 그냥 봐달라는거죵
04:37 Yuria: 00:40:797 (1) - 이런거는 1/1슬라하고 서클하나 놓으면 좋을거같음
04:37 Yuria: ㅋㅋ
04:38 Lami: 저거 슬라 그리는데 공을 들였는데 흑흑
04:38 Yuria: ;;
04:38 Lami: 근데 긴슬라 필요없겟네용 거기
04:38 Yuria: 제생각에는 괜찬은거같아용
04:38 Yuria: ㅋㅋ
04:39 Lami: 그럼 여기도 아님? 00:29:634 (1) -
04:39 Yuria: 거기는 그래도 들어줄만했는데 저기는 가사도 딱딱 끊어지는느낌이라
04:39 Yuria: 끊어줘야될거같았음
04:40 Yuria: 그냥 재생하면서 말한거라..
04:40 Lami: 00:32:251 (7,1) - 이건 어떤거같음?
04:40 Lami: ㄱㅊ?
04:40 Lami: 헉..
04:40 Lami: 갓갓들만 할수있다는 재생모딩..
04:40 Yuria: 괜찮은거같음그거는
04:40 Yuria: 00:19:867 (4) - 이거는 있어도 되고 없어도 되는데
04:40 Yuria: 음이 그리 크진않아서
04:41 Lami: 있어도 되고 없어도 되는건 머에용
04:41 Yuria: 음이 있긴있는데
04:41 Yuria: 안넣어도 상관없을거같은
04:41 Lami: 아 그러네용
posted
냠냠
00:33 Lami: 니마
00:33 Lami: irc모딩 하고 2쿠도스 ㄱ?
00:33 ProEzreal: ㅋㅋ
00:33 ProEzreal: 각
00:33 *Lami is editing [https://osu.ppy.sh/s/525287 Furi Mawasare Tai - Heart Purupuru Jiken Desu [Dailycare's Hard]]
00:34 Lami: 이지 노말 에뚜뚜라 있는데 아무거나 ㄱㄱ
00:36 ProEzreal: ㅇㅋ
00:38 ProEzreal: 엑라
00:39 ProEzreal: 00:08:181 (2,3) - 거리조정좀 전 리듬땜시 헷갈릴수 있음
00:39 Lami: 아 이거 헷갈리면
00:39 Lami: 히든이면 ㅇㅈ하겠음...
00:39 ProEzreal: 00:17:861 (4) - 소리 없음
00:40 ProEzreal: 00:21:611 (1) -
00:41 ProEzreal: 차라리 여기를 뉴콤하는게 적당할듯
00:41 ProEzreal: 보컬시작점이고
00:41 ProEzreal: 00:21:437 (1,1) -
00:41 ProEzreal: 이렇게 둘다 뉴콤할수있는데
00:41 ProEzreal: 그건 좀 아니라고 생각함
00:42 Lami: 음 이건 고민해보겟
00:42 ProEzreal: 00:42:193 (1,2) - 이게 피니시 소리치곤 강조가 좀 덜됬다는 생각이들음
00:42 ProEzreal: 물론
00:42 ProEzreal: 거리를 더한건 알겠는데
00:42 ProEzreal: 흐름상으로는 아마도
00:43 ProEzreal: 음
00:43 ProEzreal: 뭐라해야할까
00:43 ProEzreal: http://puu.sh/sc19R/50958af300.jpg
00:43 ProEzreal: 이런게 더 어울릴듯한 느낌
00:43 ProEzreal: 그냥 제 의견임
00:44 ProEzreal: 00:56:146 (3,4,5) - 스택하는건 너무 재미없어보임
00:45 ProEzreal: 01:05:390 (4,5,6,7,8,9,10,11) - 악기음이 낮아지고있음요 점점 간격이 줄어들면 ㄹㅇ 좋을듯
00:46 ProEzreal: 01:18:297 (4) - 뉴콤?
00:46 Lami: 음 이것도 다른사람이 더 말하면 생가해보겟
00:47 Lami: ㅇㅇ
00:47 ProEzreal: 01:30:507 (2,3) - 01:31:902 (2,3) - 이런거
00:47 ProEzreal: 좀더 거리 벌려야할듯
00:47 ProEzreal: 01:30:332 (1,2) - 이거랑 강도가 비슷한데
00:47 ProEzreal: 1/1 거리이지만
00:47 ProEzreal: 그래도
00:48 Lami: 그러게여
00:48 Lami: 이것도 생각해봐야겟
00:49 ProEzreal: 음
00:49 ProEzreal: 끝인듯
posted
hi from your m4m queue owo

general
  1. i swear this sounds like it could be an asterisk dnb remix if the drums were really wubby
  2. stop kiai at 01:18:820 (2) - and start again at 01:20:041 (1) - ?
  3. this map looks really clean, most problems are subjective.
  4. eventually i couldn't find anything so i looked for pixel stacks to feel like my mod was useful xd


purupuru
  1. 00:02:425 (3) - why do you emphasize this more than 00:02:251 (2) - when they're very similar sounds? if anything, i would emphasize (2) because of the cymbal hit in the background.
  2. 00:03:123 (1) - here it makes sense because of the chord change
  3. 00:03:995 (3) - why is this a different slider than 00:03:646 (2,4) - ?
  4. i'm sure it's fine but 00:07:483 (1,2) - and 00:08:181 (2,3) - have the same spacing, but different rhythms. if i mapped this i would make 00:08:704 (3) - stand out slightly more because of the change in rhtyhm.
  5. 00:31:030 (1) - you can make this follow the stream more, right now it's not on the same path
  6. 01:01:727 (1) - i don't think a 1/1 reverse slider represents this rhythm the best way that it could. this is a very strong sound in the music; it's emphasized by the vocals, the drums, the guitar, everything. i would make all of these clickable. same with 01:12:890 (1) - .
  7. 01:07:309 (1) - these are ok because the sound isn't as strong as before.
  8. if you listen to the drums, the triple at 01:16:379 (7,8,1) - should be on the white tick after, like 01:15:158 (5,6,7) - . it does sound like there's a sound before it though, so making 01:14:983 (4) - and 01:16:379 (7) - kicksliders would fit this rhythm well. kinda like
  9. 01:27:541 (4,5,6,7,8) - this should start on the white tick after
  10. pixel stacks
    1. 00:15:332 (6) - 1 left
    2. 00:42:541 (2) - 1 right
    3. 00:44:634 (5) - 1 down
    4. 00:58:937 (1) - 2 down
    5. 01:04:518 (1) - 1 down


insane
  1. 00:43:239 (6,7) - make these kicksliders?
  2. pixel stacks
    1. 00:26:146 (3,4) - each 1 up
    2. 00:41:320 (2) - 1 down, 2 right
    3. 00:44:809 (6) - 1 right
    4. 00:52:832 (3) - 1 right
    5. 01:10:100 (1) - 1 down, 2 right


dailycare's hard
  1. 00:09:227 (2,1) - this can be misleading for new players because you used the same stack for 00:08:704 (3,1) - , which is a different rhythm.
  2. 00:57:193 (1,2,3,1) - i would space this out slightly farther from 00:56:146 (1) -
  3. pixel stacks
    1. 00:30:158 (2) - 1 down
    2. 01:01:727 (1) - 1 down, 1 right
    3. 01:06:088 (1) - 1 left
    4. 01:12:890 (1) - 1 down, 1 right


normal
  1. 01:18:297 (5) - make the end of this clickable, even if that means making (6) a sliderend. as it is now, the slider tail is much stronger than the slider head.


easy
  1. 00:13:762 (2) - i think these sliders should just be 1/1 sliders. a 1/2 slider is too fast for a new player (i think), and the rhythm is already weird/complex, so this 1/2 slider makes it even harder. plus, if you make it a 1/1 slider, it emphasizes 00:14:286 (3) - , which is a strong sound.
  2. in general, i have concerns about how this map emphasizes the red ticks over the white ticks. i understand you're following the vocals, but it just makes the map choppy and hard to play for new players. for the kiai and beginning, i think this is fine because the sounds are really loud. but, for places like 00:32:774 (1,2) - or 00:39:751 (3,4) - , it's weird. since there's a crash on 00:38:007 (1) - , i think ones like this are fine.
  3. 01:18:646 (2) - if you're gonna have 1/2 sliders at 00:13:762 (2) - , why not here? these sounds are MUCH louder.


my map: https://osu.ppy.sh/s/480298
if you want, since i modded ~7.5 min of drain time, you can choose to mod 3-4 diffs from my set.

gl !
posted
owo hi from ya m4m q

[Purupuru]

00:18:123 (6) - Maybe stack this note with the end of this slider 00:16:553 (5) -

00:19:169 (5) - ctrl+g maybe?

00:29:634 (1) - is this slider made like this on purpose? looks kinda weird^^

00:48:472 (3,2) - Man please stack these, they trigger me xD

01:33:646 (3,3) - This is just a suggestion: You could move the kickslider a bit forward to stack with the note^^


[Insane]

00:40:623 (4,2) - little stacking error

01:05:216 (3) - Maybe you could make this less curved since 01:04:518 (1) - is not that much curved too

Pretty well mapped diff, couldn't find anything else here


[Dailycare's Hard]

I'm not that experienced with Hard's but I'd lower the HP to 5


00:05:216 (2) - I feel like this curved slider doesnt fit in here at all. I would do something like this since 00:04:693 (1) - isn't curved either

00:36:611 (1,2,3) - you could make a more beautiful triangle out of this by moving 1 a bit down (If it doesn't work cus of border, maybe higher the other objects)

01:01:030 (3,1) - Kinda hard to read, isn't it?

01:34:518 (4) - Why did you put the note down there? I think it would fit more if it'd be above the slider

i suck at hards .w.


[Normal]

00:43:239 (6) - always these curves man, why did you curve this one but not this one 00:44:634 (4) - ;_;

01:18:820 (6) - NC?

Yeah pretty well mapped normal too


[Easy]

00:01:902 (1,3) - You could do these 2 sliders make the same by copy pasting^^

00:12:890 (1) - move this slider to x:108 y:184 (thats where 00:10:274 (1) -'s red point is)

00:20:041 (3,2) - same thing with copy paste slider

01:18:646 (2) - Why not put a 1/2 slider here since you did here too 01:22:134 (4) -


Yeah that's pretty much it ^^

good luck with ya map ~
posted
콤보컬러 정해보기 ㄱ?

[Easy]
00:05:913 (3) - 3/2 만들기? 01:01:727 (3) - 여기랑, 01:12:890 (3) - 이쪽은 3/2로 되있어서..
00:57:367 (4) - 여기처럼 1/2 만들어보기? 01:22:134 (4) -

[Normal]
00:28:762 (5) - 여기 박자 지우고 00:29:460 - 이쪽에 만들어보기? 그냥 개인취향임
00:39:925 (5) - 위와 같음
00:43:065 (5) - 여기 박자 지우는게 피니쉬 강조 더 되고 좋은거같음
01:17:251 - 이쪽과 통일하기? 00:10:274 - 키아이타임이라 전체적으로 박자 더넣은거 같긴한데.. 판단은 알아서..

[Dailycare's Hard]
00:05:913 (1) - 반복슬라로 만드는게 느낌이 더 살것같아요.
00:30:507 (3) - https://puu.sh/vFhn6.jpg 이런 박자는 어떨까요? 00:41:669 - 이쪽박자와도 같아져서 괜찮다고 생각되네용.
01:02:251 (2) - 머리에 클랩 추가해주세용
01:13:413 (2) - 머리에 클랩

[Insane]
00:30:158 (2) - 스택?
00:41:320 (2) - 스택?
00:42:541 (2) - 스택?
00:46:204 (6) - 스택?

[Purupuru]
01:15:245 (6) - 이거 박자 01:15:070 - 이쪽으로 옮기기? 소리도 이쪽에 있고 뒤쪽으로도 단타 두번 3연타로 리듬도 맞음. 옮기면 Additions: Normal 해주시고 클랩 넣으시면됨

빠빠이
posted
hihi m4m :v

Purupuru
•00:01:204 - I think two repeat sliders would fit the music better here, like this
•00:10:448 (2,3) - and 00:10:972 (2,3) - are the same sounds, maybe you could try to stack or overlap them which would make a nicer effect imo :vvvvv
•00:14:983 (3,4,5) - If you listen closely the triplet starts here instead 00:15:158 -
•00:21:088 (1,1,3) - Something like this would look nicer imo
•00:24:925 (6,7,8) - Spacing should be reversed? bigger jump into the stronger sound
•00:30:507 (3,4,5,6,7,8,1) - Try making this stream raise spacing gradually, I think it would go nice with the violin. same can be said for 00:41:669 (3,4,5,6,7,8,1) -
•01:05:390 (4,5,6,7,8,9,10,11) - , 01:08:181 (2,3,4,5,6,7,8,9) - ^Same as above except here it should lower gradually
•00:32:076 (2,3,4,1) - This would work better as two kicksliders, to emphasize the claps maybe
•00:41:582 - Missed a sound here :v
•01:14:198 - ^
•01:17:251 (1,2,3,1,2,3) - (1) is more intense than the other two notes, shouldnt have the same spacing imo
•01:20:041 (1,2,3,4,1,2,3) - These on the other hand should be spaced the same cuz same sounds :v
Insane
•00:01:204 (1) - Two reverse sliders instead again? :v
•00:32:163 (2,3) - This would look nicer than the stack imo
•00:46:902 (2,3,4) - Reversed spacing emphasis again
•00:48:559 - Missed a sound
•01:20:041 (1,2,3,4) - Spacing should be the same here, same sounds
Hard
•00:59:460 (2,3) - I think this would fit the music better as just a slider, while 01:00:681 (2) - here you should put circles instead, like this
•01:01:030 (4,1) - This gap feels pretty weird, try to fill a circle between the sliders
•01:01:030 (3,1,2) - This rhythm is a bit unfitting imo, try something like this instead
•01:02:600 (3,4,5,1) - Feels like this could be a bit confusing for a hard, both rhythms are ok in stacks on their own but they shouldn't be used so close together
•01:19:867 (4) - No sound to put a note here on, if you delete it I think making something like this after would be ideal
Normal
•00:01:902 (1,2,3,4) - Making long sections of only sliders can be bad for normals :v try replacing 00:03:995 (4) - with circles
•00:29:460 - Why no note here if you put it on the same sounds elsewhere?
•00:59:809 (7) - This would work better as circles, same thing for 01:07:309 (3) - 01:10:972 (7) -
Skipped easy cuz I didnt find anything wrong with it :v good luck~
posted
@Yuria : all fix except of normal rhythm issue with kiai.

"Tomadoi"
owo hi from ya m4m q

[Purupuru]

00:18:123 (6) - Maybe stack this note with the end of this slider 00:16:553 (5) -
not need, since this stacking don't any effort in playing.. tbh
00:19:169 (5) - ctrl+g maybe?
wanna keep my fluid flow ;w;
00:29:634 (1) - is this slider made like this on purpose? looks kinda weird^^
uh,, it my personal taste
00:48:472 (3,2) - Man please stack these, they trigger me xD
ok
01:33:646 (3,3) - This is just a suggestion: You could move the kickslider a bit forward to stack with the note^^
not intend stack, but small fix as suggestion.

[Insane]

00:40:623 (4,2) - little stacking error ye

01:05:216 (3) - Maybe you could make this less curved since 01:04:518 (1) - is not that much curved too i like now. it's fluid tho. x.x

Pretty well mapped diff, couldn't find anything else here



[Normal]

00:43:239 (6) - always these curves man, why did you curve this one but not this one 00:44:634 (4) - ;_;because i like partten which curve-linear shape.

01:18:820 (6) - NC? not prefer to use NC in low diff, personally.

Yeah pretty well mapped normal too


[Easy]

00:01:902 (1,3) - You could do these 2 sliders make the same by copy pasting^^ try

00:12:890 (1) - move this slider to x:108 y:184 (thats where 00:10:274 (1) -'s red point is) fixed other way

00:20:041 (3,2) - same thing with copy paste slider fixed other way

01:18:646 (2) - Why not put a 1/2 slider here since you did here too 01:22:134 (4) - remover 1/2, instead of


Yeah that's pretty much it ^^

good luck with ya map ~
"Bergy"
hi from your m4m queue owo

general
  1. i swear this sounds like it could be an asterisk dnb remix if the drums were really wubby uhh
  2. stop kiai at 01:18:820 (2) - and start again at 01:20:041 (1) - ? i want to let keep it how it goes. cuz i don't think this sound isn't enough for new starting kiai.
  3. this map looks really clean, most problems are subjective.
  4. eventually i couldn't find anything so i looked for pixel stacks to feel like my mod was useful xd


purupuru
  1. 00:02:425 (3) - why do you emphasize this more than 00:02:251 (2) - when they're very similar sounds? if anything, i would emphasize (2) because of the cymbal hit in the background. as vocal,,, but little nerf
  2. 00:03:123 (1) - here it makes sense because of the chord change
  3. 00:03:995 (3) - why is this a different slider than 00:03:646 (2,4) - ? cuz i want to zigzag flow
  4. i'm sure it's fine but 00:07:483 (1,2) - and 00:08:181 (2,3) - have the same spacing, but different rhythms. if i mapped this i would make 00:08:704 (3) - stand out slightly more because of the change in rhtyhm. well, i think player can play as well, since there is really big rhythm term, and it just one note.
  5. 00:31:030 (1) - you can make this follow the stream more, right now it's not on the same path fix some
  6. 01:01:727 (1) - i don't think a 1/1 reverse slider represents this rhythm the best way that it could. this is a very strong sound in the music; it's emphasized by the vocals, the drums, the guitar, everything. i would make all of these clickable. same with 01:12:890 (1) - . continued pitchy vocal, when player keep to hit this 1/1 repeating slider, tho. i think it's good way for express vocal.
  7. 01:07:309 (1) - these are ok because the sound isn't as strong as before.
  8. if you listen to the drums, the triple at 01:16:379 (7,8,1) - should be on the white tick after, like 01:15:158 (5,6,7) - . it does sound like there's a sound before it though, so making 01:14:983 (4) - and 01:16:379 (7) - kicksliders would fit this rhythm well. kinda like i fixed something from other opinion. hope it regular triplet for now. about kick slider, i don't want to use kick slider in this section, since i want to express drum, belong to circle.
  9. 01:27:541 (4,5,6,7,8) - this should start on the white tick after
  10. pixel stacks
    1. 00:15:332 (6) - 1 left
    2. 00:42:541 (2) - 1 right
    3. 00:44:634 (5) - 1 down
    4. 00:58:937 (1) - 2 down
    5. 01:04:518 (1) - 1 down


insane
  1. 00:43:239 (6,7) - make these kicksliders? will consider, but keep for now simple rhythm.
  2. pixel stacks
    1. 00:26:146 (3,4) - each 1 up
    2. 00:41:320 (2) - 1 down, 2 right
    3. 00:44:809 (6) - 1 right
    4. 00:52:832 (3) - 1 right
    5. 01:10:100 (1) - 1 down, 2 right


dailycare's hard
  1. 00:09:227 (2,1) - this can be misleading for new players because you used the same stack for 00:08:704 (3,1) - , which is a different rhythm.
  2. 00:57:193 (1,2,3,1) - i would space this out slightly farther from 00:56:146 (1) -
  3. pixel stacks
    1. 00:30:158 (2) - 1 down
    2. 01:01:727 (1) - 1 down, 1 right
    3. 01:06:088 (1) - 1 left
    4. 01:12:890 (1) - 1 down, 1 right


normal
  1. 01:18:297 (5) - make the end of this clickable, even if that means making (6) a sliderend. as it is now, the slider tail is much stronger than the slider head.
    agree


easy
  1. 00:13:762 (2) - i think these sliders should just be 1/1 sliders. a 1/2 slider is too fast for a new player (i think), and the rhythm is already weird/complex, so this 1/2 slider makes it even harder. plus, if you make it a 1/1 slider, it emphasizes 00:14:286 (3) - , which is a strong sound. remove all 1/2
  2. in general, i have concerns about how this map emphasizes the red ticks over the white ticks. i understand you're following the vocals, but it just makes the map choppy and hard to play for new players. for the kiai and beginning, i think this is fine because the sounds are really loud. but, for places like 00:32:774 (1,2) - or 00:39:751 (3,4) - , it's weird. since there's a crash on 00:38:007 (1) - , i think ones like this are fine. i prefer to simple familar rhythm than express emphasis clickable, which beginner can play as well.
  3. 01:18:646 (2) - if you're gonna have 1/2 sliders at 00:13:762 (2) - , why not here? these sounds are MUCH louder.
    hope it okay since i removed 1/2


my map: https://osu.ppy.sh/s/480298
if you want, since i modded ~7.5 min of drain time, you can choose to mod 3-4 diffs from my set.

gl !
"Arutsuki"
hihi m4m :v

Purupuru
•00:01:204 - I think two repeat sliders would fit the music better here, like this
not sure about this, cuz 00:01:553 - have no cool beat
•00:10:448 (2,3) - and 00:10:972 (2,3) - are the same sounds, maybe you could try to stack or overlap them which would make a nicer effect imo :vvvvv just work repeating symmetrical partten, so express same sounds, too.
•00:14:983 (3,4,5) - If you listen closely the triplet starts here instead 00:15:158 - since 00:15:070 (4) - have beat,too. i choose to express to emphasis vocal way, tho.
•00:21:088 (1,1,3) - Something like this would look nicer imo ok
•00:24:925 (6,7,8) - Spacing should be reversed? bigger jump into the stronger sound fix
•00:30:507 (3,4,5,6,7,8,1) - Try making this stream raise spacing gradually, I think it would go nice with the violin. same can be said for 00:41:669 (3,4,5,6,7,8,1) -i know it's build up sound. but personally, i want to just simple partten for that song. like kiai stream is same too.
•01:05:390 (4,5,6,7,8,9,10,11) - , 01:08:181 (2,3,4,5,6,7,8,9) - ^Same as above except here it should lower gradually
•00:32:076 (2,3,4,1) - This would work better as two kicksliders, to emphasize the claps maybe idk how kick slider work here..
triplet is better imo.

•00:41:582 - Missed a sound here :v skip on purpose, since dat stream expressed on purpose
•01:14:198 - ^ ye
•01:17:251 (1,2,3,1,2,3) - (1) is more intense than the other two notes, shouldnt have the same spacing imo current have jump at 01:17:163 (5,1,3,1) - , so it's fine i think
•01:20:041 (1,2,3,4,1,2,3) - These on the other hand should be spaced the same cuz same sounds :v i think it's different.
Insane
•00:01:204 (1) - Two reverse sliders instead again? :v no ;w;
•00:32:163 (2,3) - This would look nicer than the stack imo
it's my taste half-stack, but okay fix
•00:46:902 (2,3,4) - Reversed spacing emphasis again try something
•00:48:559 - Missed a sound skip it cuz it's low diff
•01:20:041 (1,2,3,4) - Spacing should be the same here, same sounds same with highest diff
Normal
•00:01:902 (1,2,3,4) - Making long sections of only sliders can be bad for normals :v try replacing 00:03:995 (4) - with circles it okay cuz it's clam part.
•00:29:460 - Why no note here if you put it on the same sounds elsewhere? add
•00:59:809 (7) - This would work better as circles, same thing for 01:07:309 (3) - 01:10:972 (7) - uh,, it's vocal
Skipped easy cuz I didnt find anything wrong with it :v good luck~


thanks modding
posted
m4m

Lamiさんの譜面ほんと面白い...xD
すべて提案です。

日本語でokとのことなので、日本語で書きます。
もしわからないとこあれば、forum-PMください

General
  1. combo colorついてないみたいです。
  2. Tagに"Chino" "Rize" "Syaro"を追加しませんか? 3人のユニットなのでTagに書いておいた方が良いかも?
    reference: http://www.gochiusa.com/contents/cd/index02530000.html
Easy
  1. 01:04:518 (3,4) - 全体的にvocalを拾ってるのに、ここ拾えてないような気がします。
    maybe https://i.gyazo.com/bec05be5b4f542c2ee4 ... 542140.png
Normal
  1. nothing
Hard
  1. 01:21:611 (2,3,4) - hp bar

Insane
  1. 00:23:181 (2) - 少しだけ右に移動させませんか?(bit nazi)
    00:22:658 (1,2) - の距離に比べて00:23:181 (2,3,4,5) - がものすごく狭いのが気になりました。
    視覚的に流れを殺してるような気が...
    maybe https://i.gyazo.com/47b6971700d42b8f877 ... 43e295.png
  2. 00:47:251 (4) - サークルに変えませんか?
    00:43:588 (1,2,3,4,5,6) - ここと曲調が一緒です。 jumpで統一した方が面白いと思います。
    maybe https://i.gyazo.com/56b8c4db67c877fa864 ... 1e2ee4.png
    画像が見づらいので一応コード貼っときます code
  3. 00:51:437 (3) - ここも似たような提案です。 1/2スライダー+サークルに変えませんか?
    00:49:169 (1,2,3,4) - とパターンが一緒です。00:51:786 - にボーカルが無ければ1/1sliderでも良いかなと思ったんですが、あるので拾った方が良いんじゃないでしょうか?
    maybe https://i.gyazo.com/0a4b8adc1871bb14854 ... eec351.png
ぷるぷる
  1. 00:22:658 (1) - もう少し飛ばしてもいいかも
    確かに(7)-(8)より飛んでるんですが、(1)がncだし、強いvocalなのでもっと飛ばした方が流れが良いと思います。
    maybe https://i.gyazo.com/a34e94381433589023f ... 7669ee.png
  2. 01:00:507 (1,2,3,4,5,6,7,8,1) -
    01:00:855 (3,4,5,6,7,8) - で横の間隔を狭くしているのに、急に間隔を広く取って01:01:727 (1) - へ飛んでるのが気になりました。
    01:01:727 (1) - を強調させたいのはわかるんですが、01:00:855 (3,4,5,6,7,8) - の流れが少し窮屈だと感じました。
    01:00:855 (3,4,5,6,7,8) - をもう少し横に広めにとって、01:01:727 (1) - を上に上げてはどうでしょう?
    maybe https://i.gyazo.com/65686ef445a5a4e6baa ... 371b76.png
  3. 01:04:344 (5,1) - もっと飛ばしたほうが良いと思います!!
    01:04:518 (1) - 下向きの1/1reverseで、加えて強いボーカルなので もっと飛ばせると思います。
    飛ばした方がaimが流れて個人的に好きです、
    maybe https://i.gyazo.com/47f2936a06b31ba79cf ... f65007.png
ほんとに楽しいんじゃああ
rankはやくお願いしますw(^^♪

bad mod sorry...

good luck!!
posted
M4M

General



  1. Don't you want to add custom Combo Colours? anyways default works too but well it's up to you.
  2. Widescreen support? doesn't matter but meh xD

Easy



  1. You should open you diff in notepad and fix your current SliderMultiplier, change into 0.80, your current SV is on 0.799999999999999
  2. 00:32:774 (1) - shouldn't be this at 00:32:948 -? the current movement feels weird at testplay tbh.
    Rest is fine

Normal



  1. 00:33:123 - I don't think that this deserve note tbh, also the current transition between 00:32:425 (1,2) - is very confusing, I recommend you to keep consistency with 00:35:216 (1,2) - and change 00:32:425 (1,2) - into 1/2 slider + note.
  2. 00:56:843 (3,4) - this kind of patterns could be confusing for newcommers cause tail of 00:57:193 (4) - is closer to 00:56:843 (3) - than the head of such slider.
  3. 01:05:041 (6,7) - why are you breaking your consistency? I mean, if you were following vocal at 01:03:820 - and 01:04:518 -, why did you skip at 01:05:216 -? also there is a sound at 01:05:739 - that deserve something clickable imo, so you could change 01:05:041 (6,7) - into note + 1/2 slider + note.

Dailycare's Hard



  1. 00:08:879 (1,2) - why are you following vocal here when you skipped at 00:07:483 -? I recommend you to remove 00:08:879 (1,2) - and add 1 slider from 00:08:879 - to 00:09:402 - as you did on 00:07:483 (1) - to keep consistency.
  2. 00:20:041 (1) - rotate it -4 degrees from selection centre to fix the current blanquet between 00:19:693 (4,1) - and to have a better visual distance between 00:19:693 (4,1,2) -
  3. 01:03:820 (2,3) - I don't think that such objects deserve jump tbh, specially when you have a strong vocal pitch at 01:04:518 - with a normal transition.
  4. 01:29:111 (3,4,5,6,1) - the current transition is awkward tbh, first of all because 01:29:111 (3) - is looking to the right but you placed 01:29:460 - to the left side, then you have to return to the right to press a triplet, don't you think that 01:29:460 (4) - will looks better to the right side of 01:29:111 (3,5,6,1) - ?

Insane



  1. 00:43:239 (6,7,1) - instead of jump, could be better to add a second triplet at 00:43:239 -, so what do you think about adding a note at 00:43:326 -?
  2. 00:43:413 (7,1,2) - I don't know why the distance between 00:43:413 (7,1) - is similar as 00:43:588 (1,2) - if 00:43:588 - is stronger than 00:44:111 - (now 00:43:588 (1,2) - have more distance than 00:43:413 (7,1) -)
  3. 00:51:088 (2,3,1) - if 00:51:960 - is stronger than 00:51:437 -, why 00:51:088 (2,3) - have more distance than 00:51:437 (3,1) - if you usually don't enphasize vocal at all, take a look at 01:03:646 (2,3) - as a reference.
  4. 00:58:239 (3,4) - this distance is too high compared to 00:57:367 (3,1) - and 00:58:588 (4,1) - that are stronger sounds, try to make something like 01:10:623 (2,3) -
  5. 01:30:855 (1) - finish the slider at 01:31:030 - and add a note at 01:31:117 -, just to keep consistency with 01:29:634 (6,7,1) -
  6. 00:15:332 (4) - 01:16:902 (4) - 01:21:611 (2,3,4) - they are touching the hp bar, try to move it a bit down.

Purupuru



  1. 00:04:344 (4,1,2) - current transition is unconfortable, specially cause after a sudden change of direction between 00:04:344 (4,1) - you need to back to the right to catch 00:04:867 (2) -, I recommend you to move 00:04:693 (1) - to the right of 00:04:344 (4) -
  2. 00:49:693 (2,5,6) - visual distance looks unsightly, also could you improve the current blanquet between 00:49:169 (1,6) -?
  3. 00:58:588 (6,1) - could be improved too
  4. 01:03:210 (6) - what are you following here? I asked you cause it's unfair to skip 01:03:036 - while the 1/4 sound starts at 01:02:948 -
  5. 01:26:320 (5,1) - what kind of relation do they have? I'm not sure if 01:26:844 (1) - is trying to make a blanquet with tail of 01:26:320 (5) -? if I'm right, at least improve it.
  6. 01:27:629 (5) - I can't hear something prominent that deserve a note tbh, in the other hand I feel that you are skipping an important drum at 01:27:977 -
  7. 01:29:634 (8) - can you tilt it a bit to the left or move it a bit to the left? 01:29:460 (7,1) - looks too close, just for a better visual spacing.
  8. 01:30:855 (3,4,5,6) - mmm is just an idea but you can change it into two notes and a 1/4 slider, everything stacked, just to add a jump between 01:31:117 (6,1) - and keep consistency with 01:29:634 (8,1) -

    Nice diff
Really nice set.
posted
https://osu.ppy.sh/ss/8029108 lmao sightread

[Easy]
00:05:565 (2) - some hitcircles aren't placed perfectly at the same distance between two sliders. (408;74) feels better here, for example
00:36:960 (2) - same
00:39:751 (3) - same
00:42:541 (3) - same
00:55:797 (2) - same
00:58:588 (2) - whoops i did it again
01:01:379 (2) - i played with your heart
01:24:402 (3) - got lost in the game
01:27:193 (3) - oh baby baby

[Normal]
01:09:925 (4) - snap this to 01:10:100 (5) - because AIMod picks it up
01:19:518 (8) - I'd make this a return slider
overall everything's schlick

[Dailycare's hard]
00:05:913 (1,3) - could allign these for aesthetics
01:25:448 (1,1) - could make these two identical, same how 01:22:658 (1,1) - are identical
01:26:844 (1,2) - meh lookin tbh

[Insane]
00:05:913 (1,2) - clappo this
00:50:565 (1) - finish him! it!
schlick/10 tbh it is all good

[pupupuwhateveritwas]
00:05:913 (1,2) - clappo
01:17:251 (1,1) - redirect the circular flow on these points for more intensity. Now it's just same spinning around, even on the most intense part. Should contrast between circular flow to express intensity.
01:33:297 (1,2,3) - I think some ctrl+g's should happen here because this plays odd, feels like you wanted the spacing emphasis to 01:33:820 (1) - and didn't have anywhere to place 01:33:820 (1,2,3,1) - I recommend doing this: http://puu.sh/vIKTO/0d2cabdf40.png


Overall everything is schlick and you just need +12SP to rank. So my mod was more of a utility type mod and everything is extremely subjective. Except for the last two points in the last difficulty, I believe those strongly. Good luck.
My map for M4M: https://osu.ppy.sh/s/492069
posted
M4M
日本語で大丈夫という事なので(わからなければPMください)


  • [General]
  1. Dailycare's HardのWidescreen Supportにチェックが入っていません
    それか全てチェックを外すべきです

  • [Easy]
  1. 01:00:507 - 私はAdditions Normal Whistleだと思う
  2. 01:11:669 - ^

  • [Normal]
  1. 01:09:402 (2,4) - Distanceを同じにしたほうがいいと思う
  2. 01:18:646 (6) - Add NCはどうですか?
  3. 01:33:123 - Circle追加してもいいかも

  • [Dailycare's Hard]
  1. 00:49:954 - I feel the sound here is noisy
    I suggest lowering the volume


Insane と Purupuruはとくに見つかりませんでした :)

がんばってください!
posted
"Haganenno"
https://osu.ppy.sh/ss/8029108 lmao sightread

[Easy]
00:05:565 (2) - some hitcircles aren't placed perfectly at the same distance between two sliders. (408;74) feels better here, for example
00:36:960 (2) - same
00:39:751 (3) - same
00:42:541 (3) - same
00:55:797 (2) - same
00:58:588 (2) - whoops i did it again
01:01:379 (2) - i played with your heart
01:24:402 (3) - got lost in the game
01:27:193 (3) - oh baby babywell, it's enough cool for now.


[Normal]
01:09:925 (4) - snap this to 01:10:100 (5) - because AIMod picks it up idk my AIMod don't work it
01:19:518 (8) - I'd make this a return slider eh, 01:19:867 - not have drum tho.
overall everything's schlick

[Insane]
00:05:913 (1,2) - clappo this not need imo
00:50:565 (1) - finish ^ him! it!
schlick/10 tbh it is all good

[pupupuwhateveritwas]
00:05:913 (1,2) - clappo ^
01:17:251 (1,1) - redirect the circular flow on these points for more intensity. Now it's just same spinning around, even on the most intense part. Should contrast between circular flow to express intensity. 01:17:251 (1,2,3,1,2,3) - have already good shape i think.
01:33:297 (1,2,3) - I think some ctrl+g's should happen here because this plays odd, feels like you wanted the spacing emphasis to 01:33:820 (1) - and didn't have anywhere to place 01:33:820 (1,2,3,1) - I recommend doing this: http://puu.sh/vIKTO/0d2cabdf40.png i like my symmetry staff.


Overall everything is schlick and you just need +12SP to rank. So my mod was more of a utility type mod and everything is extremely subjective. Except for the last two points in the last difficulty, I believe those strongly. Good luck.
My map for M4M: https://osu.ppy.sh/s/492069
"Yasaija 714"
M4M
日本語で大丈夫という事なので(わからなければPMください)


  • [General]
  1. Dailycare's HardのWidescreen Supportにチェックが入っていません tbh, it don't work anything but yea.
    それか全てチェックを外すべきです

  • [Easy]
  1. 01:00:507 - 私はAdditions Normal Whistleだと思う // ye
  2. 01:11:669 - ^ ^

  • [Normal]
  1. 01:09:402 (2,4) - Distanceを同じにしたほうがいいと思う aa it just stacking
  2. 01:18:646 (6) - Add NCはどうですか? keep my nc cycle
  3. 01:33:123 - Circle追加してもいいかも since already skip some beat 01:32:774 - , 01:33:472 - . then i'd like to skip this beat



Insane と Purupuruはとくに見つかりませんでした :)

がんばってください!
"-Sh1n1-"
M4M

General



  1. Don't you want to add custom Combo Colours? anyways default works too but well it's up to you. //add
  2. Widescreen support? doesn't matter but meh xD//ye

Easy



  1. You should open you diff in notepad and fix your current SliderMultiplier, change into 0.80, your current SV is on 0.799999999999999 ok
  2. 00:32:774 (1) - shouldn't be this at 00:32:948 -? the current movement feels weird at testplay tbh. im okay, cuz it's vocal mapping.
    Rest is fine

Normal



  1. 00:33:123 - I don't think that this deserve note tbh, also the current transition between 00:32:425 (1,2) - is very confusing, I recommend you to keep consistency with 00:35:216 (1,2) - and change 00:32:425 (1,2) - into 1/2 slider + note.
    it may be similar with easy, as i'd like to follow vocal staff too. ;o
  2. 00:56:843 (3,4) - this kind of patterns could be confusing for newcommers cause tail of 00:57:193 (4) - is closer to 00:56:843 (3) - than the head of such slider. ok
  3. 01:05:041 (6,7) - why are you breaking your consistency? I mean, if you were following vocal at 01:03:820 - and 01:04:518 -, why did you skip at 01:05:216 -? also there is a sound at 01:05:739 - that deserve something clickable imo, so you could change 01:05:041 (6,7) - into note + 1/2 slider + note.
    because for expressing 01:05:390 (7) -. this part vocal is not enough pitchy than 01:03:646 (2,3,4,5) - . so i choose slider

Insane



  1. 00:43:239 (6,7,1) - instead of jump, could be better to add a second triplet at 00:43:239 -, so what do you think about adding a note at 00:43:326 -?wanna keep, cuz (5) is so weak drum, but 00:43:239 (6,7) - pretty strong drum. i think they need some 1/2 jump for emphasis.
    and i want to skip some rhythm cuz it's lower diff. considered to playability and diffculty.
  2. 00:43:413 (7,1,2) - I don't know why the distance between 00:43:413 (7,1) - is similar as 00:43:588 (1,2) - if 00:43:588 - is stronger than 00:44:111 - (now 00:43:588 (1,2) - have more distance than 00:43:413 (7,1) -) there is unique vocal which are same with song's title. i think it have some signal vocal for trying something. so i try to dense rhythm for expressing every vocal. btw, kinda increase DS at 00:43:413 (7,1) - .
  3. 00:51:088 (2,3,1) - if 00:51:960 - is stronger than 00:51:437 -, why 00:51:088 (2,3) - have more distance than 00:51:437 (3,1) - if you usually don't enphasize vocal at all, take a look at 01:03:646 (2,3) - as a reference. kinda nerfed, even if i don't think that DS number doesn't work at oppsite sliders. ;o
  4. 00:58:239 (3,4) - this distance is too high compared to 00:57:367 (3,1) - and 00:58:588 (4,1) - that are stronger sounds, try to make something like 01:10:623 (2,3) -
  5. 01:30:855 (1) - finish the slider at 01:31:030 - and add a note at 01:31:117 -, just to keep consistency with 01:29:634 (6,7,1) - eh, i don't think they are same rhythm. cuz no stressed triplet rhythm here.
  6. 00:15:332 (4) - 01:16:902 (4) - 01:21:611 (2,3,4) - they are touching the hp bar, try to move it a bit down.
    they are already bottom place....

Purupuru



  1. 00:04:344 (4,1,2) - current transition is unconfortable, specially cause after a sudden change of direction between 00:04:344 (4,1) - you need to back to the right to catch 00:04:867 (2) -, I recommend you to move 00:04:693 (1) - to the right of 00:04:344 (4) - i know what you say, but i think it's okay, since it's clam part. tbh, i tried to fix, but it's not good feeling on my eyes. @@
  2. 00:49:693 (2,5,6) - visual distance looks unsightly, also could you improve the current blanquet between 00:49:169 (1,6) -?fix
  3. 00:58:588 (6,1) - could be improved too
  4. 01:03:210 (6) - what are you following here? I asked you cause it's unfair to skip 01:03:036 - while the 1/4 sound starts at 01:02:948 - im pretty sure this is different sound. cuz previous one is not drum.
  5. 01:26:320 (5,1) - what kind of relation do they have? I'm not sure if 01:26:844 (1) - is trying to make a blanquet with tail of 01:26:320 (5) -? if I'm right, at least improve it. try
  6. 01:27:629 (5) - I can't hear something prominent that deserve a note tbh, in the other hand I feel that you are skipping an important drum at 01:27:977 -fix
  7. 01:29:634 (8) - can you tilt it a bit to the left or move it a bit to the left? 01:29:460 (7,1) - looks too close, just for a better visual spacing.
    well, i don't think it's too closed. (7,1)
  8. 01:30:855 (3,4,5,6) - mmm is just an idea but you can change it into two notes and a 1/4 slider, everything stacked, just to add a jump between 01:31:117 (6,1) - and keep consistency with 01:29:634 (8,1) - wanna keep this, cuz triplet isn't same rhythm factor with five 1/4 drum.

    Nice diff
"Asuka_-"
General
  1. combo colorついてないみたいです。i forgot
  2. Tagに"Chino" "Rize" "Syaro"を追加しませんか? 3人のユニットなのでTagに書いておいた方が良いかも? ye
    reference: http://www.gochiusa.com/contents/cd/index02530000.html
Easy
  1. 01:04:518 (3,4) - 全体的にvocalを拾ってるのに、ここ拾えてないような気がします。ok
    maybe https://i.gyazo.com/bec05be5b4f542c2ee4 ... 542140.png
Normal
  1. nothing
Insane
  1. 00:23:181 (2) - 少しだけ右に移動させませんか?(bit nazi) 00:24:576 (3) - とかさねすぎるかも
    00:22:658 (1,2) - の距離に比べて00:23:181 (2,3,4,5) - がものすごく狭いのが気になりました。ちょっとだけfix
    視覚的に流れを殺してるような気が...
    maybe https://i.gyazo.com/47b6971700d42b8f877 ... 43e295.png
  2. 00:47:251 (4) - サークルに変えませんか?
    00:43:588 (1,2,3,4,5,6) - ここと曲調が一緒です。 jumpで統一した方が面白いと思います。00:43:588 (1,2,3,4,5,6) - はtitleとあう特別なpartたと思ったのでcircleにしました。それで00:47:251 (4) - は前と違います。
    maybe https://i.gyazo.com/56b8c4db67c877fa864 ... 1e2ee4.png
    画像が見づらいので一応コード貼っときます code
  3. 00:51:437 (3) - ここも似たような提案です。 1/2スライダー+サークルに変えませんか? それは、vocalの強さが違うので 強いpartは1/1で表現しました。
    00:49:169 (1,2,3,4) - とパターンが一緒です。00:51:786 - にボーカルが無ければ1/1sliderでも良いかなと思ったんですが、あるので拾った方が良いんじゃないでしょうか?
    maybe https://i.gyazo.com/0a4b8adc1871bb14854 ... eec351.png
ぷるぷる
  1. 00:22:658 (1) - もう少し飛ばしてもいいかも fix
    確かに(7)-(8)より飛んでるんですが、(1)がncだし、強いvocalなのでもっと飛ばした方が流れが良いと思います。
    maybe https://i.gyazo.com/a34e94381433589023f ... 7669ee.png
  2. 01:00:507 (1,2,3,4,5,6,7,8,1) - fixed my way
    01:00:855 (3,4,5,6,7,8) - で横の間隔を狭くしているのに、急に間隔を広く取って01:01:727 (1) - へ飛んでるのが気になりました。
    01:01:727 (1) - を強調させたいのはわかるんですが、01:00:855 (3,4,5,6,7,8) - の流れが少し窮屈だと感じました。
    01:00:855 (3,4,5,6,7,8) - をもう少し横に広めにとって、01:01:727 (1) - を上に上げてはどうでしょう?
    maybe https://i.gyazo.com/65686ef445a5a4e6baa ... 371b76.png
  3. 01:04:344 (5,1) - もっと飛ばしたほうが良いと思います!!ye
    01:04:518 (1) - 下向きの1/1reverseで、加えて強いボーカルなので もっと飛ばせると思います。
    飛ばした方がaimが流れて個人的に好きです、
    maybe https://i.gyazo.com/47f2936a06b31ba79cf ... f65007.png
ほんとに楽しいんじゃああ
rankはやくお願いしますw(^^♪

bad mod sorry...

good luck!!


thanks for modding
posted
I'll check it asap sry guys ;
posted
short mod from q because i cant find anything (no kds)
highest diff
  1. 00:30:943 (8) - Maybe delete this note. Sounds better and gives a bit of emphasis on 00:31:030 (1) - Because the piano on 00:30:943 (8) - is not as important as 00:31:030 (1) - and I think 00:31:030 (1) - is not been given the proper emphasis that it should, given the fact that the slider is done as 1/2 slider instead of 1/1
  2. 00:42:105 (8) - ^ (but this time I understand the slider on 00:42:193 (1) - is parallel to 00:42:541 (2) - )
  3. 00:57:367 (3) - Maybe extend this until 00:57:629 - ?



Solid mapset. Good luck for rank w
posted
Bergy
dailycare's hard
  1. 00:09:227 (2,1) - this can be misleading for new players because you used the same stack for 00:08:704 (3,1) - , which is a different rhythm. This is not for new players. I guess the player who can play this diff would read it easily.
  2. 00:57:193 (1,2,3,1) - i would space this out slightly farther from 00:56:146 (1) - oke

Fixed all fixel stuffs other than 01:06:088 (1) -

Tomadoi
[Dailycare's Hard]
I'm not that experienced with Hard's but I'd lower the HP to 5 Made it 5.2

00:05:216 (2) - I feel like this curved slider doesnt fit in here at all. I would do something like this since 00:04:693 (1) - isn't curved either k

00:36:611 (1,2,3) - you could make a more beautiful triangle out of this by moving 1 a bit down (If it doesn't work cus of border, maybe higher the other objects) oke

01:01:030 (3,1) - Kinda hard to read, isn't it? I think it's not that hard tho

01:34:518 (4) - Why did you put the note down there? I think it would fit more if it'd be above the slider for emphasizing the note. actually i didn't know where i should place him.

i suck at hards .w. meh
YuriaDailycare's Hard
00:05:913 (1) - 반복슬라로 만드는게 느낌이 더 살것같아요.
00:30:507 (3) - https://puu.sh/vFhn6.jpg 이런 박자는 어떨까요? 00:41:669 - 이쪽박자와도 같아져서 괜찮다고 생각되네용. 이건 맵 찍을 당시만 해도 00:41:669 - 이 쪽 강조를 염두하고 찍은거라.. 근데 지금 보니 바꾸는 것도 괜찮아보이네요. 만약 더 의견이 들어온다면 고칠게요.
01:02:251 (2) - 머리에 클랩 추가해주세용
01:13:413 (2) - 머리에 클랩 ㅇㅋㅇㅋ
Arutsuki
Hard
•00:59:460 (2,3) - I think this would fit the music better as just a slider, while 01:00:681 (2) - here you should put circles instead, like this it's nice
•01:01:030 (4,1) - This gap feels pretty weird, try to fill a circle between the sliders i think it's fine
•01:01:030 (3,1,2) - This rhythm is a bit unfitting imo, try something like this instead sry it's also nice idea, but i don't want to change. i just want to keep my rhythm
•01:02:600 (3,4,5,1) - Feels like this could be a bit confusing for a hard, both rhythms are ok in stacks on their own but they shouldn't be used so close together the stacked notes are not that hard to read.. especially to players who can pass this diff.
•01:19:867 (4) - No sound to put a note here on, if you delete it I think making something like this after would be ideal well i consider it. but i deleted the circle
Asuka_-
Hard
  1. 01:21:611 (2,3,4) - hp bar k
[size=150][u]
Haganenno
[Dailycare's hard]
00:05:913 (1,3) - could allign these for aesthetics fixed
01:25:448 (1,1) - could make these two identical, same how 01:22:658 (1,1) - are identical it isn't intended btw
01:26:844 (1,2) - meh lookin tbh I know but there's no cosmetic surgery sry


@yasaija
Fixed the volume

Thanks for mods guys and sry for the late reply kek
posted
collapsed text
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57105
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Heart Purupuru Jiken Desu
TitleUnicode:ハートぷるぷる事件です
Artist:Furi Mawasare Tai
ArtistUnicode:振り回され隊
Creator:Lami
Version:Dailycare's Hard
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ chino syaro rize intoon dailycare
BeatmapID:1125971
BeatmapSetID:525287

[Difficulty]
HPDrainRate:5.2
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.7
SliderMultiplier:1.51
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ww.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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너무 길어서 pm으로 푸시드릴려고했는데 오프라인이셨네요 흑흑
posted

Winter Story wrote:

short mod from q because i cant find anything (no kds)
highest diff
  1. 00:30:943 (8) - Maybe delete this note. Sounds better and gives a bit of emphasis on 00:31:030 (1) - Because the piano on 00:30:943 (8) - is not as important as 00:31:030 (1) - and I think 00:31:030 (1) - is not been given the proper emphasis that it should, given the fact that the slider is done as 1/2 slider instead of 1/1 i want to follow other sound, instead of drum.
  2. 00:42:105 (8) - ^ (but this time I understand the slider on 00:42:193 (1) - is parallel to 00:42:541 (2) - )
  3. 00:57:367 (3) - Maybe extend this until 00:57:629 - ? there is whistle clearly ;w;



Solid mapset. Good luck for rank w


thxx
posted
metadata?

insane
00:06:960 (3,4) - lower spacing would work well with the drums here, you could just move 3 like https://i.imgur.com/TiKbmkA.jpg
00:11:582 - should be muted/less volume
00:36:001 - how about mapping the 1/4 here?
clean diff

dailycare
combo colors
01:02:251 (2) - sudden drum rhythm when you focus so much on vocal before? how about something like https://i.imgur.com/ozL8CQf.jpg
01:13:413 (2) - ^

normal
intro is too slider heavy imo,
would replace 00:03:995 (4) - with a single circle and 00:09:576 (5) - with two circles

easy
intro is mapped just as intense as the more intense parts, how about changing 00:03:995 (4) - into a single circle to make it a bit less dense?
[]

not much to say lol
cute set, poke me for bubble

my map:
https://osu.ppy.sh/s/668799
posted
thanks for the check, I just fixed them as you suggested

collapsed text
osu file format v14

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[Metadata]
Title:Heart Purupuru Jiken Desu
TitleUnicode:ハートぷるぷる事件です
Artist:Furi Mawasare Tai
ArtistUnicode:振り回され隊
Creator:Lami
Version:Dailycare's Hard
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ chino syaro rize intoon dailycare
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BeatmapSetID:525287

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276,170,19867,1,8,0:0:0:0:
277,159,19954,1,8,0:0:0:0:
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301,73,23181,2,0,P|249:69|202:64,1,72.4800017695313,10|2,0:0|3:0,0:0:0:0:
218,72,23443,1,0,3:0:0:0:
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51,262,26495,2,0,P|46:226|44:190,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
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327,330,32425,6,0,P|283:293|184:310,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
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463,171,34605,1,0,3:0:0:0:
460,159,34693,2,0,P|505:162|542:165,2,72.4800017695313,8|10|8,3:1|0:1|0:0,0:0:0:0:
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36,199,36088,1,8,3:1:0:0:
36,199,36262,2,0,P|30:149|28:113,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
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121,163,37658,2,0,L|192:172,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
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483,274,39053,2,0,P|488:241|489:200,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
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314,80,39925,1,8,0:0:0:0:
241,139,40100,2,0,L|246:183,2,36.2400008847656,2|0|8,3:0|3:0|3:1,0:0:0:0:
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255,176,43588,6,0,P|319:213|401:193,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
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286,76,45507,1,8,0:0:0:0:
339,160,45681,1,0,3:0:0:0:
339,160,45768,1,0,3:0:0:0:
339,160,45855,2,0,P|345:202|350:242,2,72.4800017695313,8|10|8,3:1|3:1|0:0,0:0:0:0:
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440,334,46902,2,0,P|484:343|516:339,1,72.4800017695313,8|2,0:0|3:0,0:0:0:0:
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102,165,48297,1,8,0:0:0:0:
199,194,48472,1,2,3:0:0:0:
199,194,48559,1,0,3:0:0:0:
199,194,48646,2,0,P|207:239|213:285,2,72.4800017695313,8|8|8,3:1|3:1|0:0,0:0:0:0:
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244,201,51088,2,0,P|205:210|163:209,1,72.4800017695313,8|2,0:0|3:0,0:0:0:0:
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269,50,52832,2,0,L|169:42,1,72.4800017695313,10|8,3:2|0:1,0:0:0:0:
332,124,53181,2,0,L|404:118,1,72.4800017695313,10|10,0:0|0:1,0:0:0:0:
487,175,53530,5,8,0:0:0:0:
487,175,53704,1,10,0:1:0:0:
487,82,53879,2,0,P|481:40|481:2,1,72.4800017695313,8|10,0:0|3:1,0:0:0:0:
392,172,54227,2,0,P|398:214|398:252,1,72.4800017695313,8|10,3:1|0:1,0:0:0:0:
333,313,54576,1,8,3:2:0:0:
246,274,54751,1,8,3:2:0:0:
247,263,54838,1,8,3:2:0:0:
248,252,54925,6,0,P|279:235|332:238,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
402,198,55274,1,10,0:3:0:0:
458,274,55448,2,0,P|481:246|466:128,1,144.960003539063,10|10,0:1|0:1,0:0:0:0:
463,49,55972,1,10,1:0:0:0:
394,105,56146,6,0,P|309:118|225:131,2,144.960003539063,14|12|12,1:0|1:0|1:0,0:0:0:0:
191,232,57193,5,8,0:1:0:0:
194,219,57280,1,8,0:1:0:0:
197,206,57367,2,0,P|153:174|87:188,1,108.720002654297,8|0,0:0|0:0,0:0:0:0:
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187,378,58413,1,8,3:1:0:0:
253,314,58588,2,0,P|299:316|350:333,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
399,375,58937,6,0,P|368:323|395:232,1,144.960003539063,14|8,0:1|0:1,0:0:0:0:
465,204,59460,2,0,L|440:116,1,72.4800017695313,10|0,0:0|0:0,0:0:0:0:
441,41,59809,2,0,L|544:24,1,72.4800017695313,10|8,0:1|0:1,0:0:0:0:
362,106,60158,2,0,P|342:102|290:94,1,72.4800017695313,10|0,0:0|0:1,0:0:0:0:
196,104,60507,6,0,P|207:151|217:207,1,72.4800017695313,8|2,0:1|0:0,0:0:0:0:
267,248,60855,1,8,0:0:0:0:
180,265,61030,2,0,P|143:231|41:235,1,144.960003539063,2|10,3:0|0:1,0:0:0:0:
141,62,61727,6,0,P|78:54|-13:38,2,144.960003539063,14|10|10,0:1|0:1|0:1,0:0:0:0:
183,154,62600,1,10,0:1:0:0:
183,154,62774,1,8,0:1:0:0:
245,77,62948,1,8,0:0:0:0:
245,77,63297,6,0,P|309:74|373:157,1,144.960003539063,12|8,0:1|0:0,0:0:0:0:
330,208,63820,2,0,L|406:226,1,72.4800017695313,2|8,0:0|0:1,0:0:0:0:
489,235,64169,2,0,P|494:281|499:314,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
427,360,64518,6,0,P|391:339|288:324,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
211,281,65041,1,8,0:0:0:0:
142,343,65216,2,0,P|159:306|131:207,1,144.960003539063,2|8,3:0|3:1,0:0:0:0:
65,150,65739,2,0,L|-9:157,1,72.4800017695313,8|8,3:2|3:1,0:0:0:0:
133,209,66088,6,0,P|174:178|290:202,2,144.960003539063,14|10|10,0:1|0:0|0:1,0:0:0:0:
50,257,66960,2,0,L|-3:249,2,36.2400008847656,8|8|8,0:1|0:1|0:0,0:0:0:0:
106,333,67309,5,14,0:1:0:0:
256,224,67658,1,10,0:1:0:0:
406,333,68007,1,10,1:0:0:0:
318,362,68181,6,0,L|324:280,1,72.4800017695313,2|8,3:0|3:1,0:0:0:0:
256,224,68530,2,0,L|251:169,3,36.2400008847656,10|0|8|8,1:0|3:0|0:1|3:2,0:0:0:0:
245,177,68879,6,0,P|282:149|393:167,1,144.960003539063,12|8,0:1|0:0,0:0:0:0:
445,231,69402,1,2,3:0:0:0:
445,231,69489,1,8,3:2:0:0:
445,231,69576,1,8,3:1:0:0:
511,167,69751,2,0,P|518:120|518:75,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
486,8,70100,6,0,P|435:47|341:36,1,144.960003539063,14|8,0:1|0:1,0:0:0:0:
275,9,70623,2,0,L|182:32,1,72.4800017695313,10|0,0:0|0:0,0:0:0:0:
179,116,70972,2,0,P|181:152|187:187,1,72.4800017695313,10|8,0:1|0:1,0:0:0:0:
284,293,71320,2,0,P|281:256|275:221,1,72.4800017695313,10|0,0:0|0:0,0:0:0:0:
356,174,71669,6,0,L|450:188,1,72.4800017695313,8|2,0:1|0:0,0:0:0:0:
502,236,72018,1,8,0:0:0:0:
507,324,72193,2,0,P|460:286|373:297,1,144.960003539063,2|10,3:0|0:1,0:0:0:0:
186,276,72890,6,0,L|203:127,2,144.960003539063,14|10|10,0:1|0:1|0:1,0:0:0:0:
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103,341,73937,1,8,0:1:0:0:
10,312,74111,1,8,0:0:0:0:
10,312,74460,6,0,P|20:254|23:219,1,72.4800017695313,12|2,3:1|0:0,0:0:0:0:
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231,331,75158,2,0,P|245:263|194:216,1,144.960003539063,8|8,3:2|0:0,0:0:0:0:
188,127,75681,1,10,0:1:0:0:
273,162,75855,6,0,P|312:159|357:152,1,72.4800017695313,12|2,0:1|0:0,0:0:0:0:
224,45,76204,1,8,0:0:0:0:
224,45,76553,2,0,P|188:39|152:37,1,72.4800017695313,10|8,0:0|0:1,0:0:0:0:
306,8,76902,2,0,P|342:6|377:0,1,72.4800017695313,10|8,0:0|3:1,0:0:0:0:
440,69,77251,6,0,P|487:71|528:84,2,72.4800017695313,14|8|8,3:2|0:1|0:1,0:0:0:0:
360,113,77774,2,0,P|324:120|288:121,2,72.4800017695313,12|8|8,0:0|0:1|0:1,0:0:0:0:
435,165,78297,2,0,P|460:198|451:271,1,108.720002654297,12|0,0:0|0:0,0:0:0:0:
447,273,78646,5,12,0:0:0:0:
320,193,78820,1,8,0:0:0:0:
320,193,79518,2,0,L|326:143,2,36.2400008847656,8|8|8,0:1|0:1|0:0,0:0:0:0:
194,332,80041,6,0,P|190:293|187:252,1,72.4800017695313,12|8,0:0|1:0,0:0:0:0:
149,174,80390,1,8,0:0:0:0:
75,231,80565,2,0,P|89:291|41:367,2,144.960003539063,12|12|12,0:0|0:0|0:1,0:0:0:0:
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56,109,81611,1,8,0:0:0:0:
56,109,81698,1,8,0:0:0:0:
56,109,81786,2,0,P|93:112|148:117,1,72.4800017695313,8|8,0:1|0:1,0:0:0:0:
213,79,82134,2,0,L|301:71,2,72.4800017695313,8|8|8,0:0|0:1|0:1,0:0:0:0:
129,116,82658,6,0,P|92:153|100:258,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
160,354,83181,2,0,P|165:318|170:283,1,72.4800017695313,8|2,0:0|3:0,0:0:0:0:
229,212,83530,2,0,L|218:125,2,72.4800017695313,8|10|8,3:1|0:1|0:0,0:0:0:0:
294,277,84053,6,0,P|330:285|422:229,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
493,183,84576,1,8,0:0:0:0:
444,104,84751,2,0,P|486:90|526:97,1,72.4800017695313,2|8,3:0|3:1,0:0:0:0:
374,159,85100,2,0,L|290:146,1,72.4800017695313,10|8,0:1|0:0,0:0:0:0:
186,193,85448,6,0,P|135:145|159:65,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
220,17,85972,2,0,P|237:80|236:105,1,72.4800017695313,8|2,0:0|3:0,0:0:0:0:
302,147,86320,2,0,P|298:183|295:230,2,72.4800017695313,8|10|8,3:1|0:1|0:0,0:0:0:0:
370,85,86844,6,0,P|445:73|517:118,1,144.960003539063,14|10,0:1|0:1,0:0:0:0:
441,171,87367,1,8,0:0:0:0:
507,235,87541,2,0,P|513:271|517:321,1,72.4800017695313,2|8,3:0|3:1,0:0:0:0:
433,347,87890,2,0,L|437:391,2,36.2400008847656,10|0|8,3:1|0:0|0:0,0:0:0:0:
373,275,88239,6,0,P|331:250|207:258,1,144.960003539063,14|8,0:1|0:1,0:0:0:0:
165,303,88762,2,0,L|49:310,1,108.720002654297,12|8,0:0|3:2,0:0:0:0:
46,315,89111,2,0,P|41:274|55:235,1,72.4800017695313,8|8,3:1|0:1,0:0:0:0:
126,188,89460,1,12,0:0:0:0:
77,105,89635,1,8,0:0:0:0:
78,94,89722,1,8,0:0:0:0:
79,83,89809,6,0,P|110:66|163:69,1,72.4800017695313,12|8,1:0|1:0,0:0:0:0:
97,272,90333,2,0,P|66:253|42:206,1,72.4800017695313,12|8,1:0|1:0,0:0:0:0:
252,162,90856,1,12,1:0:0:0:
252,162,91204,6,0,P|244:127|207:89,1,72.4800017695313,12|8,1:0|1:0,0:0:0:0:
93,270,91728,2,0,P|127:280|178:268,1,72.4800017695313,12|8,1:0|1:0,0:0:0:0:
74,79,92251,1,12,1:0:0:0:
93,270,92600,5,12,0:1:0:0:
150,199,92774,2,0,L|156:116,2,72.4800017695313,2|2|0,0:0|0:0|0:0,0:0:0:0:
222,256,93297,2,0,L|232:345,2,72.4800017695313,14|0|2,0:1|0:0|0:0,0:0:0:0:
307,223,93820,6,0,P|339:255|439:249,1,144.960003539063,12|8,0:1|0:0,0:0:0:0:
433,252,94257,1,10,0:0:0:0:
433,252,94344,1,8,0:3:0:0:
415,350,94518,1,12,1:0:0:0:
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