holo
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
thank you for mod! abalee sensei <33abalee wrote:
holo
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
他は全部修正しました。KSHR wrote:
modding
ringloid
02:03:909 (1) - slider tickの音が邪魔に感じたので、tickの音を消してみてはどうでしょうか
>もし上の修正をする場合は、02:04:225と02:04:540に音量5%、02:04:304と02:04:619に音量60%の緑線追加(計4本)
sorry, no change
02:14:014 (1) - finishの音が弱いので、他と同じく50%の方がいいと思います。whistleはなくても大丈夫だと思います
50%にしました。
thank you for mod =~=\KSHR wrote:
modding
General
Slider Tick Rateを1で統一しておいた方がいいと思います
Holoid
00:22:856 (1) - whistle削除
00:34:067 (10) - note削除?
01:26:488 (6) - 終点にwhistle追加?
01:49:856 (3) - 1grid up nazi
02:17:014 (7) - 始点にwhistle追加、終点のwhistle削除
02:26:804 (2) - 1grid right nazi
nice map & song deshita!! star~★
fight !!
abalee wrote:
banvi:
01:13:856 (x) - consider add a note here.
hmm , I don't want to do. This time , I want to follow backsounds.... (same as 02:03:909 (1,2,3,4,5))
Fixedabalee wrote:
:?
Holo:
00:58:540 (3) - consider to delete it.
02:05:093 (x) - add a note here?
No Thank you, I don't need taiko diff ATM.ooooooops wrote:
I can make a taiko diff 0.0?
I checked these myself, the repeat-arrows are completely covered by the previous hit-burst which is unrankable. Make sure you read all the other stuff Shiirn mentioned.Shiirn wrote:
banviloid
01:54:435 (7) - can't see the second repeat due to hit score but uuuuuhhhhh
02:32:330 (2) - ^
thank you for mod and starShiirn wrote:
Holoid
00:22:225 (3,4,5) - there are no 1/4s in the music, you should refrain from making something 'harder' just for the sake of it being harder. Also, the hitsound pattern here is rather displeasing to the ear. try removing the claps from the red and blue ticks, and leaving the clap on the white tick.-no change
00:27:119 (2,3,4,5,6) - ^
00:33:593 (5,6,7,8,9) - ^ except that the hitsounds are ok
00:47:330 (2,3,4,5,6) - well. you seem to like this pattern
00:57:435 (1,2,3,4,5) - ^i think you know where i'm going with this.
01:02:014 (1,2,3) - overmapping is bad on a song this calm imo-no change
01:03:909 (1,2,3,4,5,6,7,8) - ^ blah blah
01:11:883 (1) - remove new combo-fixed
01:12:119 (4) - new combo-fixed
01:34:856 (2) - move break to here and i will love you for fifteen seconds-moved
01:53:014 (1,2,3,4) - overmapping ok but this makes less sense than an outright stream-no change
02:02:409 (1) - remove new combo-fixed
02:02:646 (4) - new combo - in fact, whenever you do this change it-fixed
02:07:304 (1,6) - ^like that, but will need to remove new combo from 02:08:172 (1) -fixed
272,264,112540,6,0,B|240:288|192:288|152:248|152:208,1,160,4|0
Gonzvlo wrote:
[banviloid]
- Combo Colours: "Black" mess ups some skins, if you care about this, try using Dark-Grey instead~ ok , changed~
- 01:14:014 (3,4,5) - This part didn't flow really well. If you unstack (4) the flow would improve a LOT imo. Consider doing it~ Hmm , ok changed!
- 01:31:383 (1,2,3) - I strongly suggest to sliiightly increase the spacing of these objects, otherwise they look like fake 1/4 or something. changed sliiightly
- 02:21:909 (1,2,3) - ^ ^
- Awesome!, I love how your patterns flow perfectly and are creative at the same time. Good job!wow thanks <3
Thanks mod!Gonzvlo wrote:
[ringloid]
- Since the BPM is quite fast the current settings are a bit high. If you're going to keep this as the easiest diff of this mapset, I strongly suggest to tweak the settings a bit, perhaps AR & OD -1, please?ok
- 01:22:698 (1) -
This slider miight be a bit hard to followUh, the fact that it's slider helps a lot so I guess it's alrigth, nvm~:3- 01:34:856 (1) - Post-Spinner circles tend to be a bit hard to hit for rookies so... Perhaps remove the circle and use a "Rhythmical-Break" instead? All you need to do is "drag" the break.ok
- 01:50:014 (1) - Using kick-sliders is definitely not a good idea. That kind of sliders by themselves are hard for rookies, with the current BPM it might be too much. Perhaps, try a simple slider?ok
- 01:52:540 (1) - Just wondering, would you like to improve this blanket?thanks!
272,264,112540,6,0,B|240:288|192:288|152:248|152:208,1,160,4|0- 02:26:646 (3) - Same as before about the "kick-sliders". Just pointing out that this is mainly because the Fast-BPM makes these slider harder for rookies.ok
- 02:30:435 (1) - ^, Same as the previous "kick-slider", this one is kinda worse tho. I strongly suggest to use something else instead. I simple slider should work, it would suit better this diff.ok
- Really nice, just some suggestions to make this diff slightly easier for rookies.
Gonzvlo wrote:
[General]
[Holoid]Changed combo color
- Tick Rate: I suggested in [General] to use '2', I still think it would work. Anyhow, if you don't want to use '2' you must use at least '1' because '0.5' is no longer allowed.-Fixed
- 00:28:067 (8,9,1,2,3) - The current NC Placement doesn't make much sense. Actually, It's making the jump harder to read. You should move the NC to (8)(00:28:067) or (7) (00:27:909) (Also, consider removing this object: 00:28:067 (8) - it feels a bit off and the pattern would be way better w/o it)-no change. I like this pattern... sry >.<
- 00:48:593 (1) -
You should unstack this object, otherwise the Stacks and Jumps make this pattern really hard to read and completely killing the flow. Actually, the current pattern is quite messed up. I strongly suggest to re-arrange the pattern to make it readable, you should remove this object: 00:48:435 (3) - and then re-arrange the stacks. Perhaps something likethis?- 01:51:909 (8) - Due to the previous objects and hit-burst, I found a bit hard to notice that this objects was a slider. I strongly suggest to tweak the slider-shape a bit to make it more visible.-Fixed
That should be all, let me know when you're done and I'll gladly return the bubble.
Thanks modGonzvlo wrote:
[ringloid]
- Since this is the easiest diff in the mapset and due to the high BPM, I'd suggest to reduce "AR" 1 tick.ok
- 02:26:646 (3,1) - This is going to be way too hard for rookies. Unstacking (1) should be enough, try it.ok
Thank you for mod =w=\Gonzvlo wrote:
I didn't get your PM... I completely forgot about this.
Sorry, let's get this re-bubbled. Just a few things before proceeding:
[General][ringloid]
- Kiai Time: The musical changes starts here: 02:22:856. 2nd Kiai Time should end there.
- Letterboxing: Well, the BG is already letter-boxed so it's not necessary to use it. Right now, it is adding unnecessary load. (Disable it, please)
[Holoid]I'll keep an eye on this until it gets ranked.
- Since this is the easiest diff in the mapset and due to the high BPM, I'd suggest to reduce "AR" 1 tick.
- 02:26:646 (3,1) - This is going to be way too hard for rookies. Unstacking (1) should be enough, try it.
Oh yes. I checked some sites.Gonzvlo wrote:
Okay, I'm ready to bubble but I just found this in iTunes:
Although, I'm not sure... let me know if you have any reference of the current title, otherwise change it to "the last effect", please.
thnak you for rebubble and long modGonzvlo wrote:
Okay, after a long re-checking process everything seems okay now.
Rebubbled.
Sure thingkurohana wrote:
gogo rank this x33