forum

Hatsune Miku - the last effect

posted
Total Posts
76
Topic Starter
Holoaz
This beatmap was submitted using in-game submission on 2011年10月8日 at 0:32:37

Artist: Hatsune Miku
Title: the last effect
Source: Last Note.
Tags: Vocaloid Vocaloid2 banvi wring
BPM: 190
Filesize: 4497kb
Play Time: 02:43
Difficulties Available:
  1. banviloid (4.87 stars, 418 notes)
  2. Holoid (4.9 stars, 545 notes)
  3. ringloid (2.87 stars, 197 notes)
Download: Hatsune Miku - the last effect
Information: Scores/Beatmap Listing
---------------
=w=d

Easy by wring => done!
Hard by banvi => done!
Insane => done!

Thanks!
Lalarun(Mod),goodbye(Mod),abalee(Mod),KSHR(Mod),Shiirn(Mod),Gonzvlo(Mod)
Cyril Scarlet
:shock:
Patchouli
:roll:
Thite
streeem! :)
swish
8-)
Lalarun
:arrow:
Suzully
3倍 ストリィィィム
banvi
Muya
o/
Melancholy
!!!!!!!!!!!!!!
PSPDS Eddie
kamikyoku
m i z u k i
:oops:
Rigeru_old
( ^,_ゝ^)ニコッ
Kanon
:)
Mercurius
8-)
wring
GoGo
valuable_old

Holoaz wrote:

Holoid
banviloid
rignloid
hehe
DeadAlready
>~</
rui
:)
Lalarun
はあはあ・・・

ringloid以外の難易度のtagsに wring 追加

[ringloid]
02:43:067 (3) - add finish?

[Holoid]
00:02:488 (6) - 1grid up
00:02:646 (1) - 1grid right
00:11:488 (1) - 00:10:540 (6) の部分と合わせてもいいかも?
00:17:172 (8) - new combo?
00:24:593 (2) - 1grid left
00:57:909 (5) - 1grid down
01:00:593 (4) - ^
01:13:383 (8) - add finish
01:32:014 (3) - ^
01:48:277 (3) - 1grid up
02:30:751 (8) - 1grid down
02:30:909 (9) - 1grid right
02:43:067 (4) - add finish?

[banviloid]
00:34:225 (1) - add finish?
01:54:435 (7) - ^

:roll:
Topic Starter
Holoaz

Lalarun wrote:

はあはあ・・・

ringloid以外の難易度のtagsに wring 追加

[ringloid]
02:43:067 (3) - add finish?

[Holoid]
00:02:488 (6) - 1grid up
00:02:646 (1) - 1grid right
00:11:488 (1) - 00:10:540 (6) の部分と合わせてもいいかも?
00:17:172 (8) - new combo?
00:24:593 (2) - 1grid left
00:57:909 (5) - 1grid down
01:00:593 (4) - ^
01:13:383 (8) - add finish
01:32:014 (3) - ^
01:48:277 (3) - 1grid up
02:30:751 (8) - 1grid down
02:30:909 (9) - 1grid right
02:43:067 (4) - add finish?

[banviloid]
00:34:225 (1) - add finish?
01:54:435 (7) - ^

:roll:
Thank you for mod!
fixed~ :D
eveless
AOさんの絵>~<!!!!!!

あれれ、banviさんの難度はHoloたんより高いじゃん ちょっとコントロールしたほうがいいですね...

[Holoid]
00:26:646 (9) - new combo
00:27:277 (1) - remove new combo
00:28:225 (x) - やっばりここnoteあるのほうがいいな...後も同じなので省略!
00:43:540 - ここの青いbreak消してください>~<
00:46:856 (7) - new combo
00:47:488 (1) - remove new combo
01:05:646 (4) - add whistle in end
01:06:119 (5) - remove begin's whistle , then add whistle at middle
01:07:540 (7) - add whistle
01:07:698 (8) - remove begin's whistle , add whistle at end
01:08:172 (9) - remove whistle
01:24:593 (3) - add clap
01:48:751 (5) - ここの処理方法は前よりいいだど思います
02:04:935 (x) - add note here and 02:05:014 ?
02:42:119 (1,2,3) - use finish instead of begin's whistle
02:43:067 (4) - add finish

[banviloid]
OD-1 HP-1
01:30:909 (5,1,2,3) - ここちょっと分けわかんない感じがする...
こうしたらどうですか?

大体それだけなので>~<...
good song!
banvi

goodbye wrote:

[banviloid]
OD-1 HP-1 hmm , ok
01:30:909 (5,1,2,3) - ここちょっと分けわかんない感じがする...
こうしたらどうですか?
sounds good! changed
Thank you~~~
Topic Starter
Holoaz

goodbye wrote:

AOさんの絵>~<!!!!!!

あれれ、banviさんの難度はHoloたんより高いじゃん ちょっとコントロールしたほうがいいですね...

[Holoid]
00:26:646 (9) - new combo
00:27:277 (1) - remove new combo
00:28:225 (x) - やっばりここnoteあるのほうがいいな...後も同じなので省略!
00:43:540 - ここの青いbreak消してください>~<
00:46:856 (7) - new combo
00:47:488 (1) - remove new combo
01:05:646 (4) - add whistle in end
01:06:119 (5) - remove begin's whistle , then add whistle at middle
01:07:540 (7) - add whistle
01:07:698 (8) - remove begin's whistle , add whistle at end
01:08:172 (9) - remove whistle
01:24:593 (3) - add clap
01:48:751 (5) - ここの処理方法は前よりいいだど思います
02:04:935 (x) - add note here and 02:05:014 ?
02:42:119 (1,2,3) - use finish instead of begin's whistle
02:43:067 (4) - add finish

大体それだけなので>~<...
good song!
Thank you! :D
All fixed!
Norn_NNN
tanosii :)
abalee
holo
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
Topic Starter
Holoaz

abalee wrote:

holo
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
thank you for mod! abalee sensei <33
Fixed!
KiriNoMorii
:)
KSHR
modding ;)


General
Slider Tick Rateを1で統一しておいた方がいいと思います


ringloid
00:16:540 (1) - これについているwhistleを削除して返しの部分にclap追加
00:24:119 (1) - 最初のwhistleはfinishの方がいいと思います
00:26:646 (5) - 終点にwhistle追加?
00:53:172 (5) - 最初のwhistleはfinishの方がいいと思います
00:54:435 (1) - ^
01:03:277 (5) - 終点(01:04:540)のwhistleを削除してfinish追加?
01:55:067 (1) - 最初のwhistleを削除してfinish追加
02:02:304 (T) - この緑線は不要だと思うので削除してください
02:03:909 (1) - slider tickの音が邪魔に感じたので、tickの音を消してみてはどうでしょうか
>もし上の修正をする場合は、02:04:225と02:04:540に音量5%、02:04:304と02:04:619に音量60%の緑線追加(計4本)
02:14:014 (1) - finishの音が弱いので、他と同じく50%の方がいいと思います。whistleはなくても大丈夫だと思います


banviloid
fine, nice Hard map deshita!


Holoid
00:22:856 (1) - whistle削除
00:34:067 (10) - note削除?
01:26:488 (6) - 終点にwhistle追加?
01:49:856 (3) - 1grid up nazi
02:17:014 (7) - 始点にwhistle追加、終点のwhistle削除
02:26:804 (2) - 1grid right nazi


nice map & song deshita!! star~
fight !! :)
wring

KSHR wrote:

modding ;)

ringloid
02:03:909 (1) - slider tickの音が邪魔に感じたので、tickの音を消してみてはどうでしょうか
>もし上の修正をする場合は、02:04:225と02:04:540に音量5%、02:04:304と02:04:619に音量60%の緑線追加(計4本)
sorry, no change

02:14:014 (1) - finishの音が弱いので、他と同じく50%の方がいいと思います。whistleはなくても大丈夫だと思います
50%にしました。
他は全部修正しました。
thx mod!
Topic Starter
Holoaz

KSHR wrote:

modding ;)


General
Slider Tick Rateを1で統一しておいた方がいいと思います


Holoid
00:22:856 (1) - whistle削除
00:34:067 (10) - note削除?
01:26:488 (6) - 終点にwhistle追加?
01:49:856 (3) - 1grid up nazi
02:17:014 (7) - 始点にwhistle追加、終点のwhistle削除
02:26:804 (2) - 1grid right nazi


nice map & song deshita!! star~
fight !! :)
thank you for mod =~=\
Fixed!
YaMaO04
:)
Takos
8-)
abalee
:?

Holo:
00:58:540 (3) - consider to delete it.
02:05:093 (x) - add a note here?

banvi:
01:13:856 (x) - consider add a note here.
banvi

abalee wrote:

banvi:
01:13:856 (x) - consider add a note here.
hmm , I don't want to do. This time , I want to follow backsounds.... (same as 02:03:909 (1,2,3,4,5))
Topic Starter
Holoaz

abalee wrote:

:?

Holo:
00:58:540 (3) - consider to delete it.
02:05:093 (x) - add a note here?
Fixed :o
Orgol
おおおおおおおおおおおおおおおおおおおおおおおおおくれてしまった
ooooooops
I can make a taiko diff 0.0?
Topic Starter
Holoaz

ooooooops wrote:

I can make a taiko diff 0.0?
No Thank you, I don't need taiko diff ATM. :o
ooooooops
okay,but i completed 90%.....
Kitsuneko
nice set ;)
Kyonko Hizara
:)
abalee
oops
OzzyOzrock
taiko diff would've been good for this T.T

www
Shiirn
Yo.

ringloid
02:03:909 (1) - normally i don not advocate this but silencing these sliderticks would be great. Just put a timing section over them at 5% or something. 02:04:225 - silence this tick and the one on the red after it, or some variation.

banviloid
01:54:435 (7) - can't see the second repeat due to hit score but uuuuuhhhhh
02:32:330 (2) - ^

Holoid
00:22:225 (3,4,5) - there are no 1/4s in the music, you should refrain from making something 'harder' just for the sake of it being harder. Also, the hitsound pattern here is rather displeasing to the ear. try removing the claps from the red and blue ticks, and leaving the clap on the white tick.
00:27:119 (2,3,4,5,6) - ^
00:33:593 (5,6,7,8,9) - ^ except that the hitsounds are ok
00:47:330 (2,3,4,5,6) - well. you seem to like this pattern
00:57:435 (1,2,3,4,5) - ^i think you know where i'm going with this.
01:02:014 (1,2,3) - overmapping is bad on a song this calm imo
01:03:909 (1,2,3,4,5,6,7,8) - ^ blah blah
01:11:883 (1) - remove new combo
01:12:119 (4) - new combo
01:34:856 (2) - move break to here and i will love you for fifteen seconds
01:53:014 (1,2,3,4) - overmapping ok but this makes less sense than an outright stream
02:02:409 (1) - remove new combo
02:02:646 (4) - new combo - in fact, whenever you do this change it
02:07:304 (1,6) - ^like that, but will need to remove new combo from 02:08:172 (1) -
Gonzvlo

Shiirn wrote:

banviloid
01:54:435 (7) - can't see the second repeat due to hit score but uuuuuhhhhh
02:32:330 (2) - ^
I checked these myself, the repeat-arrows are completely covered by the previous hit-burst which is unrankable. Make sure you read all the other stuff Shiirn mentioned.

I'll make a full mod later today, popping this for now.

EDIT: I've been busy these days, I'll try to check this asap and return the bubble. Sorry for any inconvenience.
banvi
Ahhhh. Anyway , fixed :o

Thanks for modding~

[attachment=0:0f2a4]Hatsune Miku - Last Effect (Holoaz) [banviloid].osu[/attachment:0f2a4]
wring
uhh.....okay......
Thanks mod & fixed, using 5% on the tick ok!

Download: Hatsune Miku - Last Effect (Holoaz) [ringloid].osu
Topic Starter
Holoaz

Shiirn wrote:

Holoid
00:22:225 (3,4,5) - there are no 1/4s in the music, you should refrain from making something 'harder' just for the sake of it being harder. Also, the hitsound pattern here is rather displeasing to the ear. try removing the claps from the red and blue ticks, and leaving the clap on the white tick.-no change
00:27:119 (2,3,4,5,6) - ^
00:33:593 (5,6,7,8,9) - ^ except that the hitsounds are ok
00:47:330 (2,3,4,5,6) - well. you seem to like this pattern
00:57:435 (1,2,3,4,5) - ^i think you know where i'm going with this.
01:02:014 (1,2,3) - overmapping is bad on a song this calm imo-no change
01:03:909 (1,2,3,4,5,6,7,8) - ^ blah blah
01:11:883 (1) - remove new combo-fixed
01:12:119 (4) - new combo-fixed
01:34:856 (2) - move break to here and i will love you for fifteen seconds-moved
01:53:014 (1,2,3,4) - overmapping ok but this makes less sense than an outright stream-no change
02:02:409 (1) - remove new combo-fixed
02:02:646 (4) - new combo - in fact, whenever you do this change it-fixed
02:07:304 (1,6) - ^like that, but will need to remove new combo from 02:08:172 (1) -fixed
thank you for mod and star ;)
Gonzvlo
[General]
  1. Tick Rate: "2" fits perfectly this song, I strongly suggest to use it for all the diffs.
  2. Kiai-Time: Perhaps, end the 2nd one here: 02:22:856 - ? The current ending-point is following the vocals thus looks a kinda odd, try that one.
[ringloid]
  1. Since the BPM is quite fast the current settings are a bit high. If you're going to keep this as the easiest diff of this mapset, I strongly suggest to tweak the settings a bit, perhaps AR & OD -1, please?
  2. 01:22:698 (1) - This slider miight be a bit hard to follow Uh, the fact that it's slider helps a lot so I guess it's alrigth, nvm~
  3. 01:34:856 (1) - Post-Spinner circles tend to be a bit hard to hit for rookies so... Perhaps remove the circle and use a "Rhythmical-Break" instead? All you need to do is "drag" the break.
  4. 01:50:014 (1) - Using kick-sliders is definitely not a good idea. That kind of sliders by themselves are hard for rookies, with the current BPM it might be too much. Perhaps, try a simple slider?
  5. 01:52:540 (1) - Just wondering, would you like to improve this blanket?
    272,264,112540,6,0,B|240:288|192:288|152:248|152:208,1,160,4|0
  6. 02:26:646 (3) - Same as before about the "kick-sliders". Just pointing out that this is mainly because the Fast-BPM makes these slider harder for rookies.
  7. 02:30:435 (1) - ^, Same as the previous "kick-slider", this one is kinda worse tho. I strongly suggest to use something else instead. I simple slider should work, it would suit better this diff.
  8. Really nice, just some suggestions to make this diff slightly easier for rookies.
[banviloid]
  1. Combo Colours: "Black" mess ups some skins, if you care about this, try using Dark-Grey instead~
  2. 01:14:014 (3,4,5) - This part didn't flow really well. If you unstack (4) the flow would improve a LOT imo. Consider doing it~
  3. 01:31:383 (1,2,3) - I strongly suggest to sliiightly increase the spacing of these objects, otherwise they look like fake 1/4 or something.
  4. 02:21:909 (1,2,3) - ^
  5. Awesome!, I love how your patterns flow perfectly and are creative at the same time. Good job!
[Holoid]
  1. Tick Rate: I suggested in [General] to use '2', I still think it would work. Anyhow, if you don't want to use '2' you must use at least '1' because '0.5' is no longer allowed.
  2. 00:28:067 (8,9,1,2,3) - The current NC Placement doesn't make much sense. Actually, It's making the jump harder to read. You should move the NC to (8)(00:28:067) or (7) (00:27:909) (Also, consider removing this object: 00:28:067 (8) - it feels a bit off and the pattern would be way better w/o it)
  3. 00:48:593 (1) - You should unstack this object, otherwise the Stacks and Jumps make this pattern really hard to read and completely killing the flow. Actually, the current pattern is quite messed up. I strongly suggest to re-arrange the pattern to make it readable, you should remove this object: 00:48:435 (3) - and then re-arrange the stacks. Perhaps something like this?
  4. 01:51:909 (8) - Due to the previous objects and hit-burst, I found a bit hard to notice that this objects was a slider. I strongly suggest to tweak the slider-shape a bit to make it more visible.
That should be all, let me know when you're done and I'll gladly return the bubble.
show more
Please sign in to reply.

New reply