heheHoloaz wrote:
Holoid
banviloid
rignloid
Thank you for mod!Lalarun wrote:
はあはあ・・・
ringloid以外の難易度のtagsに wring 追加
[ringloid]
02:43:067 (3) - add finish?
[Holoid]
00:02:488 (6) - 1grid up
00:02:646 (1) - 1grid right
00:11:488 (1) - 00:10:540 (6) の部分と合わせてもいいかも?
00:17:172 (8) - new combo?
00:24:593 (2) - 1grid left
00:57:909 (5) - 1grid down
01:00:593 (4) - ^
01:13:383 (8) - add finish
01:32:014 (3) - ^
01:48:277 (3) - 1grid up
02:30:751 (8) - 1grid down
02:30:909 (9) - 1grid right
02:43:067 (4) - add finish?
[banviloid]
00:34:225 (1) - add finish?
01:54:435 (7) - ^
Thank you!goodbye wrote:
AOさんの絵>~<!!!!!!
あれれ、banviさんの難度はHoloたんより高いじゃん ちょっとコントロールしたほうがいいですね...
[Holoid]
00:26:646 (9) - new combo
00:27:277 (1) - remove new combo
00:28:225 (x) - やっばりここnoteあるのほうがいいな...後も同じなので省略!
00:43:540 - ここの青いbreak消してください>~<
00:46:856 (7) - new combo
00:47:488 (1) - remove new combo
01:05:646 (4) - add whistle in end
01:06:119 (5) - remove begin's whistle , then add whistle at middle
01:07:540 (7) - add whistle
01:07:698 (8) - remove begin's whistle , add whistle at end
01:08:172 (9) - remove whistle
01:24:593 (3) - add clap
01:48:751 (5) - ここの処理方法は前よりいいだど思います
02:04:935 (x) - add note here and 02:05:014 ?
02:42:119 (1,2,3) - use finish instead of begin's whistle
02:43:067 (4) - add finish
大体それだけなので>~<...
good song!
thank you for mod! abalee sensei <33abalee wrote:
holo
00:55:698 (5) - looks that reverse arrow is blocked by 00:55:067 (3) - .
他は全部修正しました。KSHR wrote:
modding
ringloid
02:03:909 (1) - slider tickの音が邪魔に感じたので、tickの音を消してみてはどうでしょうか
>もし上の修正をする場合は、02:04:225と02:04:540に音量5%、02:04:304と02:04:619に音量60%の緑線追加(計4本)
sorry, no change
02:14:014 (1) - finishの音が弱いので、他と同じく50%の方がいいと思います。whistleはなくても大丈夫だと思います
50%にしました。
thank you for mod =~=\KSHR wrote:
modding
General
Slider Tick Rateを1で統一しておいた方がいいと思います
Holoid
00:22:856 (1) - whistle削除
00:34:067 (10) - note削除?
01:26:488 (6) - 終点にwhistle追加?
01:49:856 (3) - 1grid up nazi
02:17:014 (7) - 始点にwhistle追加、終点のwhistle削除
02:26:804 (2) - 1grid right nazi
nice map & song deshita!! star~★
fight !!
abalee wrote:
banvi:
01:13:856 (x) - consider add a note here.
hmm , I don't want to do. This time , I want to follow backsounds.... (same as 02:03:909 (1,2,3,4,5))
Fixedabalee wrote:
:?
Holo:
00:58:540 (3) - consider to delete it.
02:05:093 (x) - add a note here?
No Thank you, I don't need taiko diff ATM.ooooooops wrote:
I can make a taiko diff 0.0?
I checked these myself, the repeat-arrows are completely covered by the previous hit-burst which is unrankable. Make sure you read all the other stuff Shiirn mentioned.Shiirn wrote:
banviloid
01:54:435 (7) - can't see the second repeat due to hit score but uuuuuhhhhh
02:32:330 (2) - ^
thank you for mod and starShiirn wrote:
Holoid
00:22:225 (3,4,5) - there are no 1/4s in the music, you should refrain from making something 'harder' just for the sake of it being harder. Also, the hitsound pattern here is rather displeasing to the ear. try removing the claps from the red and blue ticks, and leaving the clap on the white tick.-no change
00:27:119 (2,3,4,5,6) - ^
00:33:593 (5,6,7,8,9) - ^ except that the hitsounds are ok
00:47:330 (2,3,4,5,6) - well. you seem to like this pattern
00:57:435 (1,2,3,4,5) - ^i think you know where i'm going with this.
01:02:014 (1,2,3) - overmapping is bad on a song this calm imo-no change
01:03:909 (1,2,3,4,5,6,7,8) - ^ blah blah
01:11:883 (1) - remove new combo-fixed
01:12:119 (4) - new combo-fixed
01:34:856 (2) - move break to here and i will love you for fifteen seconds-moved
01:53:014 (1,2,3,4) - overmapping ok but this makes less sense than an outright stream-no change
02:02:409 (1) - remove new combo-fixed
02:02:646 (4) - new combo - in fact, whenever you do this change it-fixed
02:07:304 (1,6) - ^like that, but will need to remove new combo from 02:08:172 (1) -fixed
272,264,112540,6,0,B|240:288|192:288|152:248|152:208,1,160,4|0
Gonzvlo wrote:
[banviloid]
- Combo Colours: "Black" mess ups some skins, if you care about this, try using Dark-Grey instead~ ok , changed~
- 01:14:014 (3,4,5) - This part didn't flow really well. If you unstack (4) the flow would improve a LOT imo. Consider doing it~ Hmm , ok changed!
- 01:31:383 (1,2,3) - I strongly suggest to sliiightly increase the spacing of these objects, otherwise they look like fake 1/4 or something. changed sliiightly
- 02:21:909 (1,2,3) - ^ ^
- Awesome!, I love how your patterns flow perfectly and are creative at the same time. Good job!wow thanks <3
Thanks mod!Gonzvlo wrote:
[ringloid]
- Since the BPM is quite fast the current settings are a bit high. If you're going to keep this as the easiest diff of this mapset, I strongly suggest to tweak the settings a bit, perhaps AR & OD -1, please?ok
- 01:22:698 (1) -
This slider miight be a bit hard to followUh, the fact that it's slider helps a lot so I guess it's alrigth, nvm~:3- 01:34:856 (1) - Post-Spinner circles tend to be a bit hard to hit for rookies so... Perhaps remove the circle and use a "Rhythmical-Break" instead? All you need to do is "drag" the break.ok
- 01:50:014 (1) - Using kick-sliders is definitely not a good idea. That kind of sliders by themselves are hard for rookies, with the current BPM it might be too much. Perhaps, try a simple slider?ok
- 01:52:540 (1) - Just wondering, would you like to improve this blanket?thanks!
272,264,112540,6,0,B|240:288|192:288|152:248|152:208,1,160,4|0- 02:26:646 (3) - Same as before about the "kick-sliders". Just pointing out that this is mainly because the Fast-BPM makes these slider harder for rookies.ok
- 02:30:435 (1) - ^, Same as the previous "kick-slider", this one is kinda worse tho. I strongly suggest to use something else instead. I simple slider should work, it would suit better this diff.ok
- Really nice, just some suggestions to make this diff slightly easier for rookies.