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Mili - Utopiosphere -Platonism- [CatchTheBeat]

posted
Total Posts
105
Topic Starter
Benita
This beatmap was submitted using in-game submission on fredag 6. oktober 2017 at 00:19:16

Artist: Mili
Title: Utopiosphere -Platonism-
Source: Deemo
Tags: Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BPM: 176
Filesize: 5205kb
Play Time: 02:05
Difficulties Available:
  1. Nelly's Cup (1,2 stars, 111 notes)
  2. Platter (2,86 stars, 304 notes)
  3. Salad (2,05 stars, 231 notes)
  4. Tyrell's Utopia (3,43 stars, 321 notes)
Download: Mili - Utopiosphere -Platonism-
Information: Scores/Beatmap Listing
---------------
Mili

Utopiosphere -Platonism-


Ranked #02



● Rain by Tyrell
● Platter by Me
● Salad by Me
● Cup by Nelly

♥ Nominated by Electoz and MBomb
Tyrell
Here is my cancer Utopia diff.

GD
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.jpg",0,0
//Break Periods
2,22191,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Tyrell
Mod on the Salad and Platter diff.

salad
00:00:854 (3) - I think most jumps should be reduced to about 2.1x here to be consistent. I also think this distance works well for an easy dash. Use it in places like 00:01:366 (6,1) -
00:04:263 (1) - I would've had this continue to the left to follow a easier flow for a salad.
00:06:991 (1) - reduce jump to this and make it a little more vertical slider to make it easier
00:10:059 (2) - I think it makes more sense to have this on the right side of 00:09:718 (1) - going to the left.
00:20:286 (3) - I would move this a bit closer to the previous note
00:24:718 (2) - Having this as a vertical slider makes flow a bit weird, i would make it just follow to the right
01:39:718 (3) - jump on this should be reduced to about 2.1, a bit too much for a salad
01:43:468 (7,1) - this jump was a bit much and unexpected, I would reduce it

I feel overall the diff was smooth except for some dashing feeling a bit too hard or forced.

Platter
I feel like the first section shouldn't have as many Hypers as it does. Use dashing on the ephasized vocals and keep the hypers to the emphsized downbeats such as 00:11:082 (1) - and 00:16:536 (1) - Everything else shoudnt really be a hyper or least remove some hypers.

My main issue with this map is the dashing, some of it is nice and fits while others are forced for no real reason and are a bit too hard for a platter diff. I think you should use a consistent distance for dashing throughout the diff, especially for 1/2 dashes so it flows smoother and certain jumps arent harder to hit for no reason. Other than that, I think this diff is pretty good. c:

Hopefully my words helpful, if you dont understand what I mean, just message me and i'll help. c:
Topic Starter
Benita

Tyrell wrote:

Mod on the Salad and Platter diff.

salad
00:00:854 (3) - I think most jumps should be reduced to about 2.1x here to be consistent. I also think this distance works well for an easy dash. Use it in places like 00:01:366 (6,1) - Teach me how to consistency pls
00:04:263 (1) - I would've had this continue to the left to follow a easier flow for a salad. - Curved it a bit and moved around
00:06:991 (1) - reduce jump to this and make it a little more vertical slider to make it easier - Curved it a bit less xD
00:10:059 (2) - I think it makes more sense to have this on the right side of 00:09:718 (1) - going to the left. - Yeah, agreed!
00:20:286 (3) - I would move this a bit closer to the previous note - oki
00:24:718 (2) - Having this as a vertical slider makes flow a bit weird, i would make it just follow to the right - okok
01:39:718 (3) - jump on this should be reduced to about 2.1, a bit too much for a salad - done
01:43:468 (7,1) - this jump was a bit much and unexpected, I would reduce it - Moved (7) a bit closer

I feel overall the diff was smooth except for some dashing feeling a bit too hard or forced.

Platter
I feel like the first section shouldn't have as many Hypers as it does. Use dashing on the ephasized vocals and keep the hypers to the emphsized downbeats such as 00:11:082 (1) - and 00:16:536 (1) - Everything else shoudnt really be a hyper or least remove some hypers. - I removed some hypers I think

My main issue with this map is the dashing, some of it is nice and fits while others are forced for no real reason and are a bit too hard for a platter diff. I think you should use a consistent distance for dashing throughout the diff, especially for 1/2 dashes so it flows smoother and certain jumps arent harder to hit for no reason. Other than that, I think this diff is pretty good. c: - I'll work a bit on my own trying to improve this ^^

Hopefully my words helpful, if you dont understand what I mean, just message me and i'll help. c:
Thanks for modding! aaand some things I found in your diff
Tyrell's Utopia
  1. 00:07:673 (3,4,5,6) - Curving this a bit more will help with the flow since you get quite a boost from the previous hyper, it's easy to miss (4) or (5) by overboosting.
  2. 00:10:059 (2,3) - Hyper on these sliders doesn't really fit cause there isn't any strong beats here :<
  3. 00:15:854 (5,6,7,8) - Put these a bit further away from 00:15:173 (1,2,3,4) - as it looks like a jump but is fully walkable. Also, you could add some more curve into then? They are too linear imo :s
  4. 01:41:934 (2,3,4) - Curve pls
  5. 01:52:843 (2,3,4) - pls curve moreeeee
Nelly
HI MOM IM ON OSU. WAIT, WHATS OSU?!??!?!??!?!?!??!?! :d
Topic Starter
Benita

Nelly wrote:

HI MOM IM ON OSU. WAIT, WHATS OSU?!??!?!??!?!?!??!?! :d
lmao pls
Tyrell

BennyBananas wrote:

Thanks for modding! aaand some things I found in your diff
Tyrell's Utopia
  1. 00:07:673 (3,4,5,6) - Curving this a bit more will help with the flow since you get quite a boost from the previous hyper, it's easy to miss (4) or (5) by overboosting. curved it a bit to be more lenient
  2. 00:10:059 (2,3) - Hyper on these sliders doesn't really fit cause there isn't any strong beats here :< The intensity is rising here and I think having hypers lead up to the kiai is nice design
  3. 00:15:854 (5,6,7,8) - Put these a bit further away from 00:15:173 (1,2,3,4) - as it looks like a jump but is fully walkable. Also, you could add some more curve into then? They are too linear imo :s changed it, hopefully it feels better
  4. 01:41:934 (2,3,4) - Curve pls i think linear stream works here better
  5. 01:52:843 (2,3,4) - pls curve moreeeee I think linear works better here too ;w;
Updated Diff
osu file format v14

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400,224,117275,1,0,0:0:0:0:
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DeletedUser_6709840
M4M with Tyrell

General

For the balancing of the spread, Nelly's Cup should be AR 6 so the spread is more linear.

Audio bitrate is too high, it's over 192kbps. Try to compress the audio file so it is rankable.

Add some tags, such as the usernames of the GD ers.

Uncheck “Widescreen Support” on Nelly's Cup, Salad and Tyrell's Utopia.

The BG is an odd size, resize it to 1366 x 768 or to fit a 16:9 aspect ratio.


Nelly's Cup

In general, spacing is pretty poor. Distance snap should be at least 1.00x to 1.20x between everything so the map flows better. I'll point out the first few instances of it so you get an idea of what I'm talking about.

00:00:513 (2) – Move to X=232 to restore flow as I said before.

00:01:877 (3,4) – Move (3) to X=272 and (4) on X=176 because of the flow issue. Also, on (4) the flow would be better if the reverse end on (4) was set at X=88, Y=312.

00:02:900 (4) – Put an NC here, otherwise the combo breaks the limit of 8 objects

00:06:991 (2) – Move to X=312 for flow.

00:09:718 (4) – Move to X=136, and this is my last example for the flow issues due to spacing.

00:13:809 (4) – Put an NC here, otherwise the combo is too long for RC.

00:19:263 (3) – Put an NC here too.

00:19:263 (3) – Ctrl+H this slider and put on X=224 because your mapping is a bit heavy on the right side of the screen and it feels a bit awkward in it's current position because it plays as antiflow for newer players.

00:28:127 (3) – Perhaps put an NC here.

00:28:809 (4,5) – Ctrl+G this pattern and then put (5) on X=136 because the flow of this pattern currently is awkward by making the player have to stop to catch these.

00:33:582 (3) – Put an NC here, perhaps.

00:34:264 (4) – Put this on X=336, the pattern lacks movement compared to the vocal here.

00:58:809 (4) – Put an NC here otherwise this combo is too long for RC.

01:00:173 (5) – Move to X=280 because this section feels really dense with low spacing.

01:06:991 (4) – Put an NC here.

01:08:355 (5) – Move to X=344 for the issue before the NC one on the density issue.

01:26:082 (4) – Put an NC here.

01:35:627 (3) – Put an NC here.

01:41:082 (3) – Put an NC here.

01:46:536 (3) – Put an NC here.

01:54:718 (1) – Set the spinner volume at 5% or make green lines gradually lower in volume to the end because this spinner is too loud towards the end.


Salad

00:10:059 (2,3,1) – This is unrankable because dashes cannot be used in pairs unless the bpm is under 120. Eliminate the dash between (2) and (3).

00:12:445 (1,2,1) – I don't really like the pause in-between (1,2) because it makes the player judge the dash from (2,1).

00:15:173 (2,1) – This dash is hard to read because it appears walkable. Move (1) to X=484 and then move 00:17:559 (2) to X=144.

00:26:423 (5) – Perhaps put an NC here because the combo is a bit longer than RC guidelines right now.

00:32:218 (5,1,2) – This is a pair of dashes. Move (2) closer to about X=340 to be more walkable.

00:34:604 (4) – Put an NC here, the combo is a bit long.

00:35:116 (7,1,2) – This is a bit large in spacing to be walkable or to even read as a dash. Perhaps move (1) to X=148.

00:48:582 (1,2,3) – The dashes here are hard to read, and two in pairs wouldn't be rankable. Move (2) to X=492 and (3) to X=360.

00:51:991 (2,3) – Why not just make this a plate-walk and move (2) to X=296 and (3) to X=416.

00:52:673 (1,2,3) – Again with the pair of dashes, I'm not sure how to fix without causing another pair to form though.

00:55:741 (3,4,5) - ^ Again, just move (4) to X=168 and then make a dash to (5).

00:58:468 (3) – I'd move this to X=204 to avoid reading as a dash.

01:02:218 (3,4) – The spacing from (2) to (3) reads a bit like a dash, move (3,4) to X=160 to make it easier to read.

01:02:218 (3,4,1) – There's another pair of dashes here again. I'd recommend reducing spacing from (4) and (1) since the vocals are softer here. I'm not gonna point out the pairs of dashes since there's a lot of them but you get where I'm going with it.

01:04:945 (3) – Put an NC here. Long combo.

01:07:673 (2,3) – The spacing snap here could be increased and move (3) to X=364 so you dont have to pause to catch (3).

01:09:036 (5) – Put an NC here. Long combo.

01:34:263 (3,4,1) – I don't like the pauses this pattern causes that break flow. Make it a plate-walk by putting (4) on X=320 and (1) on X=492.


Platter

00:00:173 (1,2) – Make this walk-able before by putting (2) on X=176 and it will also improve the flow.

00:06:309 (3,1) – This is overdose level spacing and not rankable. Reduce down to 3.10x somehow so it triggers the hyper but isn't too hard.

01:07:673 (2,3) – You have to pause to catch (3) due to the 0.57x spacing. Move (3) to X=416 and then curve (3) more to even out spacing to (4).

01:18:581 (4,1) – Again with the low spacing^ Move (1) to X=160 and then curve (1) more to get rid of the edge dash.

01:32:900 – I think using SV multiplier of 1.50x is a bit much here on Platter because it makes your patterns very tight or anti-flow very sharp that it's very hard for the player to adjust. Perhaps 1.20x multiplier would be better.

01:40:741 (3,1) – This hyper is a bit large, move (1) to X=400 to make it more playable.

01:43:809 (1) – Again, hyper feels a bit large. Move to X=48.


Tyrell's Utopia

00:00:173 (1,2) – I think a 1.30x spacing between these would be better because it's a bit awkward to plate-walk currently because it reads as a plate-walk but you almost have to dash to catch (1). Move (1) to X=80 to do this.

00:06:991 (1,2) - ^Same here, a 1.30x distance snap would be more comfortable for plate-walking here.

00:15:684 (4,5) – I'd use 1.80x spacing here to make this dash more clear to read since 1.60x at the current AR is a bit ambiguous to read.


Other than that, nice diff.


Good luck everyone!
Topic Starter
Benita
Ok so Nelly isn't able to apply any mods for a good while so he said it's ok that I apply mods for his difficulty

RoseusJaeger wrote:

M4M with Tyrell

General

For the balancing of the spread, Nelly's Cup should be AR 6 so the spread is more linear. - Agreed

Audio bitrate is too high, it's over 192kbps. Try to compress the audio file so it is rankable. - Will fix it later and stuff cause I'm lazy but I'm aware of this :p

Add some tags, such as the usernames of the GD ers. - Added

Uncheck “Widescreen Support” on Nelly's Cup, Salad and Tyrell's Utopia.

The BG is an odd size, resize it to 1366 x 768 or to fit a 16:9 aspect ratio. - Since I literally have 50 GB of space in total on my HDD I don't have any audio or photo editing programme to save space so can't really do much atm but will fix this once I get unlazy and delete some stuff to make room for other stuff stuff stuffs


Nelly's Cup

In general, spacing is pretty poor. Distance snap should be at least 1.00x to 1.20x between everything so the map flows better. I'll point out the first few instances of it so you get an idea of what I'm talking about. - Gonna go over the map and fix this :3

00:00:513 (2) – Move to X=232 to restore flow as I said before. - Done

00:01:877 (3,4) – Move (3) to X=272 and (4) on X=176 because of the flow issue. Also, on (4) the flow would be better if the reverse end on (4) was set at X=88, Y=312. - Done

00:02:900 (4) – Put an NC here, otherwise the combo breaks the limit of 8 objects - Done

00:06:991 (2) – Move to X=312 for flow. - Done

00:09:718 (4) – Move to X=136, and this is my last example for the flow issues due to spacing. - Done

00:13:809 (4) – Put an NC here, otherwise the combo is too long for RC. - Done

00:19:263 (3) – Put an NC here too. - Done

00:19:263 (3) – Ctrl+H this slider and put on X=224 because your mapping is a bit heavy on the right side of the screen and it feels a bit awkward in it's current position because it plays as antiflow for newer players. - Fixed differently

00:28:127 (3) – Perhaps put an NC here. - Done

00:28:809 (4,5) – Ctrl+G this pattern and then put (5) on X=136 because the flow of this pattern currently is awkward by making the player have to stop to catch these. - Done

00:33:582 (3) – Put an NC here, perhaps. - Done

00:34:264 (4) – Put this on X=336, the pattern lacks movement compared to the vocal here. - Done

00:58:809 (4) – Put an NC here otherwise this combo is too long for RC. - Done

01:00:173 (5) – Move to X=280 because this section feels really dense with low spacing. - Done

01:06:991 (4) – Put an NC here. - Done

01:08:355 (5) – Move to X=344 for the issue before the NC one on the density issue. - Done

01:26:082 (4) – Put an NC here. - Done

01:35:627 (3) – Put an NC here. - Done

01:41:082 (3) – Put an NC here. - Done

01:46:536 (3) – Put an NC here. - Done

01:54:718 (1) – Set the spinner volume at 5% or make green lines gradually lower in volume to the end because this spinner is too loud towards the end. - Done


Salad

00:10:059 (2,3,1) – This is unrankable because dashes cannot be used in pairs unless the bpm is under 120. Eliminate the dash between (2) and (3).
00:12:445 (1,2,1) – I don't really like the pause in-between (1,2) because it makes the player judge the dash from (2,1).

00:15:173 (2,1) – This dash is hard to read because it appears walkable. Move (1) to X=484 and then move 00:17:559 (2) to X=144.

00:26:423 (5) – Perhaps put an NC here because the combo is a bit longer than RC guidelines right now.

00:32:218 (5,1,2) – This is a pair of dashes. Move (2) closer to about X=340 to be more walkable.

00:34:604 (4) – Put an NC here, the combo is a bit long.

00:35:116 (7,1,2) – This is a bit large in spacing to be walkable or to even read as a dash. Perhaps move (1) to X=148.

00:48:582 (1,2,3) – The dashes here are hard to read, and two in pairs wouldn't be rankable. Move (2) to X=492 and (3) to X=360.

00:51:991 (2,3) – Why not just make this a plate-walk and move (2) to X=296 and (3) to X=416.

00:52:673 (1,2,3) – Again with the pair of dashes, I'm not sure how to fix without causing another pair to form though.

00:55:741 (3,4,5) - ^ Again, just move (4) to X=168 and then make a dash to (5).

00:58:468 (3) – I'd move this to X=204 to avoid reading as a dash.

01:02:218 (3,4) – The spacing from (2) to (3) reads a bit like a dash, move (3,4) to X=160 to make it easier to read.

01:02:218 (3,4,1) – There's another pair of dashes here again. I'd recommend reducing spacing from (4) and (1) since the vocals are softer here. I'm not gonna point out the pairs of dashes since there's a lot of them but you get where I'm going with it.

01:04:945 (3) – Put an NC here. Long combo.

01:07:673 (2,3) – The spacing snap here could be increased and move (3) to X=364 so you dont have to pause to catch (3).

01:09:036 (5) – Put an NC here. Long combo.

01:34:263 (3,4,1) – I don't like the pauses this pattern causes that break flow. Make it a plate-walk by putting (4) on X=320 and (1) on X=492.

Pretty much applied all on salad

Platter

00:00:173 (1,2) – Make this walk-able before by putting (2) on X=176 and it will also improve the flow. - done

00:06:309 (3,1) – This is overdose level spacing and not rankable. Reduce down to 3.10x somehow so it triggers the hyper but isn't too hard. - oh damn didn't notice the hyper was that long lmao fixed

01:07:673 (2,3) – You have to pause to catch (3) due to the 0.57x spacing. Move (3) to X=416 and then curve (3) more to even out spacing to (4). - Yeah, I meant to change that :p

01:18:581 (4,1) – Again with the low spacing^ Move (1) to X=160 and then curve (1) more to get rid of the edge dash. - Fixed

01:32:900 – I think using SV multiplier of 1.50x is a bit much here on Platter because it makes your patterns very tight or anti-flow very sharp that it's very hard for the player to adjust. Perhaps 1.20x multiplier would be better. - I disagree with you on this, I consciously mapped with 1.50x SV and I think it makes interesting sliders and nice flow if used correctly. I will however agree to that some jumps are a bit hard and overdone but it's not because of the SV itself.

01:40:741 (3,1) – This hyper is a bit large, move (1) to X=400 to make it more playable. - Fixed!

01:43:809 (1) – Again, hyper feels a bit large. Move to X=48. - Fixed


Good luck everyone!
Thanks for modding :D
Tyrell

RoseusJaeger wrote:

M4M with Tyrell


Tyrell's Utopia

00:00:173 (1,2) – I think a 1.30x spacing between these would be better because it's a bit awkward to plate-walk currently because it reads as a plate-walk but you almost have to dash to catch (1). Move (1) to X=80 to do this. i think 1.3 x spacing is too hard for a walk personally, and the 1.5 and 1.6x spacing is meant to be dashed. Although I dash a lot since it is my playstyle, i see what you mean i will keep it in mind from future modders. if others mention, i will change it but i dont wanna change right now because i feel it is a easy dash and good spacing for that.

00:06:991 (1,2) - ^Same here, a 1.30x distance snap would be more comfortable for plate-walking here. ^

00:15:684 (4,5) – I'd use 1.80x spacing here to make this dash more clear to read since 1.60x at the current AR is a bit ambiguous to read. I think this is clearly read as a dash since the last walks were not even close to this amount of spacing so it lets you knoow to dash on this


Other than that, nice diff. Thank you :D


Good luck everyone!
No changes on my diff this time. c:
yam_old_1
(TV Size)
Hareimu
"This shitpost was deleted in request of its creator. It is no longer available. although it didn't help that much anyway.
BoberOfDarkness
Yo

Cup
  1. 00:00:173 (1,2) - starting with anti-flow is not good idea. Stack 00:00:173 (1) - with tail of 00:00:513 (2) - so its x:422
  2. 00:05:627 (1) - horizontal slider doesn't work well use something like before (00:00:513 (2) - )
  3. 01:45:173 (2) - the slider flows better ended with that shape

Salad
  1. 00:00:343 (2,3) - the distance between is too high please move this 00:00:173 (1,2) - by one grid right
  2. 00:03:411 (2) - works better at x:128
  3. 00:41:082 (1,2) - pattern could be more spaced, it feels weird to play as it is. You can ctrl + g (2) and that fix problem I think
  4. 01:34:093 (2,3) - one grid less please
  5. 01:39:548 (2) - place at x:272 to make 'equal' distance
  6. 01:45:002 (2,3) - again feels to hard for salad and again one g[8
  7. 01:51:991 (3) - you should place NC here cause the combo is too long (total amount of fruits)
  8. 01:57:445 (1) - same I point before q.q
  9. 02:00:002 (7,1) - and this feels too edgy tbh
  10. 02:02:900 (1) - in this case at least 2 grids please
@Tyrell Ai-mod found some unsnapped notes in your diff

Good luck, I might check the mapset again after some mods, now I can't find anything on Platter/UtopiaBad day? again
Nelly

BoberOfDarkness wrote:

Yo

Cup
  1. 00:00:173 (1,2) - starting with anti-flow is not good idea. Stack 00:00:173 (1) - with tail of 00:00:513 (2) - so its x:422
  2. 00:05:627 (1) - horizontal slider doesn't work well use something like before (00:00:513 (2) - )
  3. 01:45:173 (2) - the slider flows better ended with that shape
Yo (All fixed)
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.png",0,0
//Break Periods
2,22190,23518
2,71082,80627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21991,-100,4,2,1,40,0,0
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120173,-100,4,2,1,30,0,0
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384,216,38354,6,0,P|288:128|248:296,1,360,2|2,0:0|0:0,0:0:0:0:
376,304,40400,1,2,0:0:0:0:
256,296,41082,6,0,P|184:248|344:184,1,360,2|2,0:0|0:0,0:0:0:0:
440,224,42786,1,2,0:0:0:0:
208,264,43809,6,0,P|144:200|312:152,1,360,2|2,0:0|0:0,0:0:0:0:
408,216,45513,1,2,0:0:0:0:
192,208,46536,6,0,P|128:160|184:296,1,450,2|2,0:0|0:0,0:0:0:0:
288,272,48582,2,0,P|360:224|208:96,1,360,2|8,0:0|0:0,0:0:0:0:
120,144,50286,1,8,0:0:0:0:
200,144,50627,6,0,P|320:161|256:265,1,288,2|2,0:0|0:0,0:0:0:0:
184,256,52332,1,2,0:0:0:0:
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336,272,54036,2,0,L|408:272,1,72,8|8,0:0|0:0,0:0:0:0:
312,272,54718,6,0,L|136:56,1,270,2|2,0:0|0:0,0:0:0:0:
384,64,56763,2,0,L|296:224,1,180,2|2,0:0|0:0,0:0:0:0:
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280,160,60173,2,0,P|320:152|296:248,1,180,0|2,0:0|0:0,0:0:0:0:
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448,72,64945,2,0,L|360:232,1,180,2|8,0:0|0:0,0:0:0:0:
264,232,65968,1,2,0:0:0:0:
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296,64,103127,2,0,L|160:64,1,135.000005149842,8|8,0:0|0:0,0:0:0:0:
272,344,103809,6,0,P|352:312|192:224,1,405.000015449525,6|2,0:0|0:0,0:0:0:0:
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320,272,106536,6,0,L|392:48,2,202.500007724762,6|8|8,0:0|0:0|0:0,0:0:0:0:
200,272,107900,2,0,P|104:256|128:104,1,270.000010299683,2|8,0:0|0:0,0:0:0:0:
288,112,109263,6,0,P|360:96|256:304,1,540.000020599366,6|2,0:0|0:0,0:0:0:0:
400,224,111309,1,0,0:0:0:0:
208,120,111991,2,0,P|136:104|240:312,1,540.000020599366,6|6,0:0|0:0,0:0:0:0:
256,224,114037,1,8,0:0:0:0:
256,192,114718,12,0,125457,0:0:0:0:
Topic Starter
Benita

BoberOfDarkness wrote:

Yo
Salad
  1. 00:00:343 (2,3) - the distance between is too high please move this 00:00:173 (1,2) - by one grid right - Yeah maybe a bit too long distance, fixed.
  2. 00:03:411 (2) - works better at x:128 - Makes weird flow and removes dash to (3), no change.
  3. 00:41:082 (1,2) - pattern could be more spaced, it feels weird to play as it is. You can ctrl + g (2) and that fix problem I think - Done, also moved it a bit further away
  4. 01:34:093 (2,3) - one grid less please - Yeah, that's a bit far lmao, fixed.
  5. 01:39:548 (2) - place at x:272 to make 'equal' distance - It's not meant to be equal distance. I want dash from (2) to (3)
  6. 01:45:002 (2,3) - again feels to hard for salad and again one g[8 - Moved it closer lmao
  7. 01:51:991 (3) - you should place NC here cause the combo is too long (total amount of fruits) - yea okie
  8. 01:57:445 (1) - same I point before q.q - Again, moved closer q.q
  9. 02:00:002 (7,1) - and this feels too edgy tbh - Moved it a bit closer
  10. 02:02:900 (1) - in this case at least 2 grids please - More like 4 lmao
@Tyrell Ai-mod found some unsnapped notes in your diff

Good luck, I might check the mapset again after some mods, now I can't find anything on Platter/UtopiaBad day? again
Thanks for modding! <3
Xinnoh
Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one.
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again.

Nelly's Cup
  1. 00:11:082 (1) - Odd pause, use a slider maybe
  2. 00:54:094 (4) - A bit further than other stuff, could be fine because hitsound
  3. 01:05:003 (2) - just some odd flow, goes left but you go right.
  4. 01:41:140 (3,4,5,6) - You use really small spacing here but then a really fast one for the slider. Change this
  5. 01:45:231 (2,1) - Use consistent distance spacing

Salad
  1. 00:12:104 (2) - Could be more complicated that you really need to for salad
  2. 00:20:627 (4) - I mod hardest first, same for the thing on platter 00:37:390 (2) - . This one could make even more tighter so that the movement is more apparent
  3. 00:18:923 (4) - Is anti-flow really needed here. Could just ctrl-h this and the rest of the first part after this circle to easy fix
  4. 01:10:799 (6) - Odd spacing to be here, since it's directly above.
    01:21:708 (3) - ^
  5. 01:32:958 (1) - Not sure why the most intense part of the song gets the longest sliders, redo these if someone else asks you to
  6. 01:54:776 (1) - I don't think you should use hitclap on normal/easy for this part.
Platter
  1. 00:42:786 (2) - Not that bad but you have 3 sliders in the same direction in a row. Not needing a fix at all, i just personally don't like.
  2. 00:04:662 (2) - This one is a bit further, there's a small background noise but it's really unexpected and isn't worth the current distance change.
  3. 00:37:390 (2) - While you have the right idea, the slider isn't the same in game. Sliders that curve up and down feel like a straight line. Make the slider a tighter circle and the slider drops will be more curved.
    00:44:208 (4) - ^
    01:15:231 (3) - ^
    01:41:139 (1) - ^
    01:42:503 (1) - ^
    01:52:049 (1) - ^ but too much slider angle
  4. 00:56:821 (5) - Move slightly further + less angle
  5. 01:23:412 (3) - Too far, can't read it's a 1/4
  6. 01:47:617 (3) - Too far. Note that your two slider shapes before this don't end on the same X value, so it's actually further
  7. 01:51:367 (3) - Add more slider curve to make it flow better.
  8. 02:02:787 (6) - That just looks a bit out of place over there, maybe keep flow instead.
Tyrell's Utopia
  1. 00:01:366 (6) - Just irks me that (6) isn't the same X as (3)
  2. 00:04:945 (3,4) - Did you make (3,4) smaller than (5,6) on purpose? Just confirming
  3. 00:08:013 (5) - Might look better if it was a little closer for a better curve was what I was going to say before playing the rest of the map
  4. 00:08:695 (2) - I know this is the same distance snap, but it feels slightly farther for no reason.
  5. 00:19:263 (1) - Might be better if it was a curved slider instead
  6. 00:20:627 (1,2,3,4) - This might play better as a semi circle shape curve
  7. 00:35:116 (8) - Could make this farther away if you want, not really that much of a jump atm
  8. 00:44:150 (5) - This is fairly unexpected hyperdash, angle the slider end so it points left or remove hyperdash
  9. 00:56:422 (4) - Doesn't flow too well, since most fruits in that area have been turnaround rather than keep going. Might work if you move it further away
  10. 01:43:468 (3) - Might be too close, but unlikely
  11. 01:45:684 (2) - Slider end is too far away
  12. 01:50:627 (1) - Imo the slider tick is too far away
  13. 01:53:354 (1) - Not curved enough for me to think that I need to go left for it, but too curved to be able to sit in one spot to collect droplets
Nelly

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one.
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again.

Nelly's Cup
  1. 00:11:082 (1) - Odd pause, use a slider maybe
  2. 00:54:094 (4) - A bit further than other stuff, could be fine because hitsound
  3. 01:05:003 (2) - just some odd flow, goes left but you go right.
  4. 01:41:140 (3,4,5,6) - You use really small spacing here but then a really fast one for the slider. Change this
  5. 01:45:231 (2,1) - Use consistent distance spacing
Updated. I sent .osu file to Benny
Topic Starter
Benita

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.

I'm going to copy that thing Ascendance does because it seems like a good way to organise my thoughts
  1. Difficulty Spread : Can't go wrong with the linear spread
  2. Background Size : Optional to use bigger BG if you have one because ranking criteria was updated for 1920x1200
  3. Unsnapped objects : Unsnapped stuff on Tyrell's diff
  4. Audio bitrate over 192 kbps : all gud
  5. Metadata Issues : Metadata needs some confirming since someone else will try to do it if I don't put this here:
    So it seems this is a different version compared to the last version ranked. Did a little bit of research
    From her website, the name is correct. While not from the game, source is still fine because remixes/rearrange still have the original source. Thing is that the Itunes version has a different title, but that's probably an issue on their side. Go with the creator's website version, which it currently is. TLDR it's fine
  6. Timeline Issues : Timing is too early, it's almost by about 1/6th of a beat. Use an offset of around 230 - Forgot to check the timing after changing mp3 oops
  7. Unused Hitsounds : ur fine
  8. Hitsounds Issues : Soft default hitnormal is too loud, most notable on the opening, would take a lot of effort to redo the volumes on all diffs. You can just add a copy of the default soft hitnormal with reduced volume to fix this. Highly suggest doing this one. - hm yeah.. I added another custom hitsound for the hitnormal, but it's still a bit loud... Will change this later when I'm not lazy B)
  9. Unused Files / Other : Maybe include spectator's map in the description. While it's an old map, it's aged fairly well. 100% your choice - I didn't take anything from spec's mapset so idk what to credit him for other than pro mapping and beautiful song choice </3
    Could add a spinner somewhere so that the #1 isn't just the first HDHR SS, but your choice again. - Added a small spinner in my diffs

Salad
  1. 00:12:104 (2) - Could be more complicated that you really need to for salad - Nerfed pattern
  2. 00:20:627 (4) - I mod hardest first, same for the thing on platter 00:37:390 (2) - . This one could make even more tighter so that the movement is more apparent - I honestly don't see what's wrong here.. I would understand if it was a huge antiflow hyperjump but it's in a calm part so it shouldn't be a problem
  3. 00:18:923 (4) - Is anti-flow really needed here. Could just ctrl-h this and the rest of the first part after this circle to easy fix - Fixed another way
  4. 01:10:799 (6) - Odd spacing to be here, since it's directly above. - Fixed
    01:21:708 (3) - ^ - Fixed
  5. 01:32:958 (1) - Not sure why the most intense part of the song gets the longest sliders, redo these if someone else asks you to - Well I'm following the vocals? s:
  6. 01:54:776 (1) - I don't think you should use hitclap on normal/easy for this part. - Why not? It follows the music
Platter
  1. 00:42:786 (2) - Not that bad but you have 3 sliders in the same direction in a row. Not needing a fix at all, i just personally don't like. - Won't change that, sorry xD
  2. 00:04:662 (2) - This one is a bit further, there's a small background noise but it's really unexpected and isn't worth the current distance change. - True, fixed the jumps in the intro so they are more consistent.
  3. 00:37:390 (2) - While you have the right idea, the slider isn't the same in game. Sliders that curve up and down feel like a straight line. Make the slider a tighter circle and the slider drops will be more curved. - To some of these I can agree, but as stated on Salad, the calm parts I feel there is no use of doing this as it's intentional to have less curve than in for example kiai.
    00:44:208 (4) - ^ - ^
    01:15:231 (3) - ^ - ^
    01:41:139 (1) - ^ - This one is a bit harsh so I'll change this one
    01:42:503 (1) - ^ - ^
    01:52:049 (1) - ^ but too much slider angle - ^
  4. 00:56:821 (5) - Move slightly further + less angle - Fixed
  5. 01:23:412 (3) - Too far, can't read it's a 1/4 - It's a 1/2 but I put it closer
  6. 01:47:617 (3) - Too far. Note that your two slider shapes before this don't end on the same X value, so it's actually further - Fixed this part a bit
  7. 01:51:367 (3) - Add more slider curve to make it flow better. - Done
  8. 02:02:787 (6) - That just looks a bit out of place over there, maybe keep flow instead. - It follows the piano sounds, done it on all these sounds 02:00:059 (6) - 01:57:332 (6) -
Thanks for modding! Will update when Tyrell applies mod on his diff :3
Tyrell

Sinnoh wrote:

Late M4M for Tyrell that I said I was going to do but didn't do.



Tyrell's Utopia
  1. 00:01:366 (6) - Just irks me that (6) isn't the same X as (3) I understand but this spacing is used to make it more comfortable although it doesnt look good
  2. 00:04:945 (3,4) - Did you make (3,4) smaller than (5,6) on purpose? Just confirming made 3,4 a bit smallersince going against flow on a walk can be a bit hard and i wanted it to be lenient.
  3. 00:08:013 (5) - Might look better if it was a little closer for a better curve was what I was going to say before playing the rest of the map lol most of the map uses similar curves on 4 note patterns. i think it flows well from a dash having it a bit more spaced out
  4. 00:08:695 (2) - I know this is the same distance snap, but it feels slightly farther for no reason. it's because it is the same direction as the previous slider. this can be a tricky pattern but the spacing here is slightly lower than usual and i think it fits well here for variety
  5. 00:19:263 (1) - Might be better if it was a curved slider instead Although a simple curved slider could work here the gimmick of this diff or repeated pattern is the use of curvy note streams and wild yet reasonable slider curves. removing this curve and make it more of a standard curved slider ruins what im aiming for
  6. 00:20:627 (1,2,3,4) - This might play better as a semi circle shape curve it would play smoother but it wouldnt represent the intensity of the vocals well. I increased spacing on this pattern because of the held vocal and how it is the main part here
  7. 00:35:116 (8) - Could make this farther away if you want, not really that much of a jump atm this is a calm part vocally so i want the jump to be super easy here
  8. 00:44:150 (5) - This is fairly unexpected hyperdash, angle the slider end so it points left or remove hyperdash yes it is unexpected but it definitely isnt unreasonable. it flows well in the sense it is unusual and fun to me, i dont wanna change this. it's a great end to that section.
  9. 00:56:422 (4) - Doesn't flow too well, since most fruits in that area have been turnaround rather than keep going. Might work if you move it further away i am sorry but i dont really understand what you mean here, It is meant to be constant left right back and forth here between notes. this note adds variation so it isnt too stale too quickly
  10. 01:43:468 (3) - Might be too close, but unlikely seems perfectly spaced to me, wanted it to be lenient before more intense part that follows
  11. 01:45:684 (2) - Slider end is too far away I dont think so, it adds the movement i was aiming for on this intense part of the song. requires a lot of movement here like intended and it isnt too hard.
  12. 01:50:627 (1) - Imo the slider tick is too far away not to me, just requires a bit of technical movement. i dont see a need to change here
  13. 01:53:354 (1) - Not curved enough for me to think that I need to go left for it, but too curved to be able to sit in one spot to collect droplets i intended this to not be curved much for that reason.i want it to contrast the heavy slider movement before for a nice end and show it is gonna calm down as well as show support for the nice held vocal at that point.
Thaanks for the mod. :D

Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgg.png",0,0
//Break Periods
2,22191,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11082,-83.3333333333333,4,2,1,80,0,1
21991,-100,4,2,1,40,0,0
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113354,-133.333333333333,4,2,1,90,0,1
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[Colours]
Combo1 : 199,174,141
Combo2 : 189,214,177
Combo3 : 222,180,215

[HitObjects]
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276,256,513,2,0,L|372:256,1,85,2|0,0:0|0:0,0:0:0:0:
104,248,854,1,8,0:0:0:0:
32,168,1025,1,0,0:0:0:0:
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268,320,104320,1,8,0:0:0:0:
184,280,104491,2,0,L|120:168,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
276,160,104831,2,0,L|340:272,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
56,280,105173,6,0,B|36:144|36:144|200:148,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
436,276,105684,2,0,P|468:196|324:132,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
188,124,106195,2,0,P|140:172|124:236,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
408,128,106536,6,0,P|472:192|376:304,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
104,292,107048,2,0,B|44:172|44:172|168:172,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
332,128,107559,2,0,P|396:112|428:48,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
140,332,107900,6,0,L|60:188,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
360,332,108241,2,0,L|440:188,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
112,244,108582,2,0,L|16:116,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
380,228,108923,2,8,L|476:100,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
100,300,109263,6,0,P|84:220|228:160,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
308,160,109775,1,8,0:0:0:0:
152,324,109945,1,0,0:0:0:0:
72,248,110116,1,0,0:0:0:0:
72,164,110286,1,8,0:0:0:0:
152,88,110457,1,0,0:0:0:0:
316,88,110627,6,0,B|476:88|476:88|420:184,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
348,272,111138,1,8,0:0:0:0:
64,256,111309,2,0,P|96:144|224:128,1,255.000009727478,0|8,0:0|0:0,0:0:0:0:
376,128,111820,1,0,0:0:0:0:
88,344,111991,6,0,B|36:184|36:184|272:184|272:184|196:108,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
352,288,112843,1,0,0:0:0:0:
428,224,113013,1,0,0:0:0:0:
480,128,113184,1,0,0:0:0:0:
160,64,113354,6,0,P|80:176|176:256,1,255.000009727478,6|8,0:0|0:0,0:0:0:0:
292,316,114207,1,0,0:0:0:0:
360,248,114377,1,8,0:0:0:0:
424,168,114548,1,8,0:0:0:0:
144,352,114718,5,2,0:0:0:0:
64,288,114888,1,0,0:0:0:0:
64,192,115059,1,0,0:0:0:0:
128,96,115229,1,2,0:0:0:0:
268,96,115399,1,8,0:0:0:0:
340,140,115570,1,0,0:0:0:0:
360,224,115740,1,2,0:0:0:0:
324,300,115911,1,0,0:0:0:0:
184,288,116082,6,0,L|136:208,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,116593,1,2,0:0:0:0:
400,224,116763,1,8,0:0:0:0:
468,132,116933,1,0,0:0:0:0:
324,304,117104,1,0,0:0:0:0:
400,224,117275,1,0,0:0:0:0:
256,48,117445,6,0,L|144:32,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,96,117957,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118468,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118809,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119320,1,2,0:0:0:0:
136,224,119491,1,8,0:0:0:0:
68,136,119661,1,0,0:0:0:0:
204,136,119832,1,0,0:0:0:0:
136,48,120002,1,0,0:0:0:0:
288,32,120172,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120684,1,2,0:0:0:0:
64,224,120854,1,8,0:0:0:0:
140,156,121025,1,0,0:0:0:0:
288,248,121195,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121536,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122048,1,2,0:0:0:0:
268,216,122218,1,8,0:0:0:0:
352,144,122388,1,0,0:0:0:0:
196,320,122559,1,0,0:0:0:0:
280,256,122729,1,0,0:0:0:0:
116,168,122899,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123411,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123923,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124263,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124775,1,2,0:0:0:0:
128,168,124945,1,0,0:0:0:0:
296,180,125116,1,0,0:0:0:0:
380,104,125286,1,0,0:0:0:0:
208,348,125457,1,0,0:0:0:0:
Vincs
idk what i'm doing but lets go Xd
Overall stuff:
  1. Make the cup ar6, spread and all ya know
Salad:
  1. 01:41:139 (5) - NC here
    nothing else to really say here, it feels like the right difficulty for a salad, good job :>
Platter
  1. 00:21:877 (8,9) - this jump feels like it's not enough, maybe try to up it a bit without making it too hard
  2. 00:34:832 (6,7,8) - feels a bit out of place, just making it smaller would be good imo
  3. 01:33:980 (2,1) - this feels a bit overkill
  4. 01:40:798 (3,1) - same as above
  5. 01:43:525 (3,1) - might be a bit too much, it doesn't feel out of place or anything so it might not be a problem, idk
  6. 02:04:832 (2,3,4,5,6) - try to make this a bit more zig-zaggy, it feels nice to end it on a little zigzag :^)
    that's pretty much all I found for the platter :>
ok done
Topic Starter
Benita

Vincs wrote:

idk what i'm doing but lets go Xd
Salad:
  1. 01:41:139 (5) - NC here - Yee, done
    nothing else to really say here, it feels like the right difficulty for a salad, good job :>
Platter
  1. 00:21:877 (8,9) - this jump feels like it's not enough, maybe try to up it a bit without making it too hard - Increased a bit
  2. 00:34:832 (6,7,8) - feels a bit out of place, just making it smaller would be good imo - Made a bit smaller
  3. 01:33:980 (2,1) - this feels a bit overkill - Curved the slider a bit more so it isn't so harsh
  4. 01:40:798 (3,1) - same as above - Moved (3) a bit closer
  5. 01:43:525 (3,1) - might be a bit too much, it doesn't feel out of place or anything so it might not be a problem, idk - Well the hyper is a bit long so reduced a bit
  6. 02:04:832 (2,3,4,5,6) - try to make this a bit more zig-zaggy, it feels nice to end it on a little zigzag :^) - Naah the piano is weakening out so I feel it's better to have less movement here
    that's pretty much all I found for the platter :>
ok done
Thankyouverymuchvincs<3
Ponchiwi
Platter

  1. 01:37:218 (2,3) - Why are these notes in a straight line? I feel that you should keep pace from side to side for the reason that kiai is already present uwu is my opinion. And if you separate them a little more? Would be perfect(?
  2. Same here 01:53:070 (3,4) -
    ^ 01:54:945 (2,3) -
  3. Try these notes here. Because I think it feels nice to take that hyper (?
    01:53:070 (3) - x352
    01:53:241 (4) - x424
  4. I tell you this like player, for my experience playing maps and for comfort of the Ryuuta when i was playing it
Remember that I am beginning to learn. I hope this can help you uwu
Nice song to mapping Benny :3
Topic Starter
Benita

Ponchiwi wrote:

Platter

  1. 01:37:218 (2,3) - Why are these notes in a straight line? I feel that you should keep pace from side to side for the reason that kiai is already present uwu is my opinion. And if you separate them a little more? Would be perfect(? - Yes, they are placed on the same grid but taking the full pattern into account it creates a curve which flows really nice before the next finisher
  2. Same here 01:53:070 (3,4) - - Did what you said below instead
    ^ 01:54:945 (2,3) - - As said before, if you look at the whole pattern it creates a nice curve and the song is also very calm here so any jumps here aren't suitable
  3. Try these notes here. Because I think it feels nice to take that hyper (? - Agreed, added hyper!
    01:53:070 (3) - x352
    01:53:241 (4) - x424
  4. I tell you this like player, for my experience playing maps and for comfort of the Ryuuta when i was playing it
Remember that I am beginning to learn. I hope this can help you uwu
Nice song to mapping Benny :3
Thank you so much for your time, Ponchiwi! <3
Hareimu
Promised a placeholder that I never finished, so... yeah, I might finish it now.

[General]

  1. I don't know, I'm not convinced at all of the combo colours, might I suggest some?
    [Colours]
    Combo1 : 170,170,170
    Combo2 : 128,128,255
    Combo3 : 226,226,114
  2. Nothing else.

[Nelly's Cup]

  1. Your diff's AR/OD isn't the same, adjust both at 6.
  2. Adjust this to be consistent with the remaining diffs.
  3. Eh, am I the only one who notices the lack of movement at this diff? (Even if it's a really calm song, I got bored rather quickly right at the beginning). Most (if not all) of the suggestions I'm gonna make at this diff are gonna be related to this, so yeah.
  4. 00:02:957 (1) - Curve this a bit more to the left edge of the screen for more mobility. Sorta like this.
  5. 00:07:048 (2) - Ctrl+< (Rotate anticlockwise) this slider and move to x:336, it looks better this way, it's a nice curve.
  6. 00:09:093 (3) - If previous is applied, move this to x:192, and adjust properly 00:09:775 (4) - this slider (wew such slider dem red points) so that the movement connects to the next object.
  7. 00:13:866 (1) - Why is this so vertically shaped? Make it more horizontal, I can stay still and catch it perfectly like it is rn.
  8. 00:17:957 (2) - Same as before, it also gives a better pattern if made horizontal ^^
  9. 00:26:820 (2,3,4,5) - Some more distancing between this could be more fitting than just 2 taps to both left and right to catch all of these. Maybe 1,5x? (There is no dash even with 2x distancing so yeah, doing this is fine).
  10. 00:32:275 (2) - To not repeat the previous pattern at 00:24:775 (1,2) - , move the selected one to the left side, it also gives more symmetry.
  11. 00:33:639 (1,2,3,1) - Same as before, 1,5 distance between these can fit better than these little distances.
  12. 00:35:684 (1,2,1,2) - These objects are arranged almost the same way between them, they almost felt copypasted. Try to spruce them up a bit, maybe rotating one of the two sliders clockwise/counterclockwise, or orientating them either to the left or to the right side, but all the time in the center gives me that feeling at least.
  13. 00:41:139 (1,2,1,2) - Same as the above point? They practically are the same, but changed the x axis by 2 or 3 grids to the right. Same solution as well.
  14. 00:46:593 from here to 00:53:752 - , almost 8 seconds at the left side. Try 00:50:684 (1) - changing this slider so that it goes from left to right, and then continue the patterning from the right side, like this.
  15. 01:11:139 - to 01:20:684 - eh... should you really have a break here while all other diffs have it filled? :l
  16. 01:22:048 (1,2,3,1) - Too much time on the right side? 01:26:139 (1) - Try moving this one to the left instead, you can properly adjust the remaining objects after this change, too.
  17. 01:42:502 (1) - Try making this hitobject into a slider instead, as there is a sound at 01:42:843 - and not having anything there is kinda odd to me.
  18. 01:46:593 (1) - More horizontally-shaped, please? Vertical stuff = Less movement = Not for a cup.
Personal Thoughts: Aside from having really poor mobility across the whole diff, it plays correctly and is mapped lightly to adapt into the cup feeling. Nothing else to add.

[Salad]

  1. 00:00:911 (3,4,5,6,2,3,4,5,3,4,5,6) - I know your mapping style mostly consists of nicely flowing patterns, but repeating this curve 3 times for rhythms that are quite different between each other isn't a great idea. I suggest making some changes to the 2nd curve so that the repetitive patterning isn't as noticeable (nobody will notice 1st and 3rd are the same if the 2nd has a different pattern).
  2. 00:41:480 (2,3,4) - er, lemme see... something here isn't quite convincing me. Maybe making the 2nd slider a zig-zag curve or something? Perhaps making it completely straight (with some curvature so that it doesn't touch the borders of the playfield) will do the trick.
  3. 00:46:593 (1,2,3,1,2,1,2,3,1,2) - It's ironic how the lyrics sing "Merry go ‘round and around", but this much repeating the same (or almost the same) patterning all over and over again isn't quite fun. You can do something fun here tho: The lyrics sing "Merry go ‘round and around" two times, at the first and the fourth main beats of the selection (00:46:593 - here, and 00:52:730 - here), so the patterns at those may remain as they are. But for the remaining two, as they sing something different ("misery" and "quandary" instead of "merry") you might make some different patterning, either changing the direction of the first sliders (00:48:639 (1) - and 00:50:684 (1) - ) or changing the orientation of the next objects to these sliders (00:50:002 (2) - and 00:52:048 (2,3) - ). This is up to you though, but I think it'll create a nice touch.
Personal Thoughts: Nice salad! It flows really nicely, and although some distances can be increased to make the player feel more dashy, it's not that much necessary. But still, it's up to you~

[Platter]

  1. 00:10:798 (3) - I don't quite know if this has a sound at the blue tick it ends to support it. Might I suggest to change it to a 1/2 slider?
  2. 00:21:366 (5,6,7,8) - These objects don't quite convince me, maybe because they're shaped as an antiflowing curve. IDK, it's weird to have them like that, so I suggest making them a flowing curve instead, with 2x distancing from the previous curve (00:20:684 (1,2,3,4) - ) and distancing 00:22:048 (9) - by 3x so that it triggers HDash.
  3. 00:29:889 (5) - Make this slider vertically-shaped, tilted to the left, placed at x:92. I mean... it flows nicely like this.
  4. 01:23:411 (3,4,1,2,3) - Felt pretty repetitive. Change the 2nd curve into something else? (that trick always works :^))
  5. 01:47:957 (1,2,3,4) - Maybe make the 2nd pair of sliders tilted inwards instead of outwards? Like this. (If you wanna apply these changes, I placed 01:48:639 (3) - at x:372 and 01:48:980 (4) - at x:104 and it worked pretty fine.)
Personal Thoughts: As all of your maps, this flew beautifully. I loved every piece of it, great job.

[Tyrell's Utopia]

  1. 00:29:207 (1,2,3) - Maybe move 3 to the same position as 1? It could add a nice key input effect like this.
  2. 00:44:207 (5,6) - Is a HDash really needed here? I can't seem to hear a sound that can be emphasized with one, so I might suggest turning this into just a normal dash.
  3. 00:51:707 (3) - Could be curved more to the outside, it feels practically like a straight slider.
  4. 01:09:093 (5) - The shape of this slider is quite odd to play, considering it ends pointing to the left and the next object is at the right side. I'd suggest making this zig-zag end up pointing to the right instead.
  5. 01:14:548 (2) - Same as at third point.
  6. 01:52:048 (1) - Same as at fourth point, but this time it can be shaped completely different, since the movement is so awkward in this one.
  7. 01:54:264 (2,3,4) - These objects can be shaped as triangles since they can play nicely as well, it's your choice though, this suggestion is made mostly to differenciate those objects from 01:52:900 (2,3,4) - these.
Personal Thoughts: I love this diff. It flows so perfectly at the kiai, it almost felt like flying through it. I hope this gets ranked.

Done~
Topic Starter
Benita

Hareimu wrote:

Promised a placeholder that I never finished, so... yeah, I might finish it now.

[General]

  1. I don't know, I'm not convinced at all of the combo colours, might I suggest some? - Changed the background to some illustration from the album cover since this version of the song isn't really included in Deemo but I'll try find some better fitting colours
    [Colours]
    Combo1 : 170,170,170
    Combo2 : 128,128,255
    Combo3 : 226,226,114
  2. Nothing else.

[Salad]

  1. 00:00:911 (3,4,5,6,2,3,4,5,3,4,5,6) - I know your mapping style mostly consists of nicely flowing patterns, but repeating this curve 3 times for rhythms that are quite different between each other isn't a great idea. I suggest making some changes to the 2nd curve so that the repetitive patterning isn't as noticeable (nobody will notice 1st and 3rd are the same if the 2nd has a different pattern). - Tried to make it less repetitive
  2. 00:41:480 (2,3,4) - er, lemme see... something here isn't quite convincing me. Maybe making the 2nd slider a zig-zag curve or something? Perhaps making it completely straight (with some curvature so that it doesn't touch the borders of the playfield) will do the trick. - Remapped a lot of the sliders so they aren't all the same in this section
  3. 00:46:593 (1,2,3,1,2,1,2,3,1,2) - It's ironic how the lyrics sing "Merry go ‘round and around", but this much repeating the same (or almost the same) patterning all over and over again isn't quite fun. You can do something fun here tho: The lyrics sing "Merry go ‘round and around" two times, at the first and the fourth main beats of the selection (00:46:593 - here, and 00:52:730 - here), so the patterns at those may remain as they are. But for the remaining two, as they sing something different ("misery" and "quandary" instead of "merry") you might make some different patterning, either changing the direction of the first sliders (00:48:639 (1) - and 00:50:684 (1) - ) or changing the orientation of the next objects to these sliders (00:50:002 (2) - and 00:52:048 (2,3) - ). This is up to you though, but I think it'll create a nice touch. - I'll look further into this when I'm not on mac cause you can't click timestamps on mac xD
Personal Thoughts: Nice salad! It flows really nicely, and although some distances can be increased to make the player feel more dashy, it's not that much necessary. But still, it's up to you~ - Yeah, I agree... I'm not really used to mapping Salad's so I'm not really confident with distances and stuff yet but working on it! Tried going over my diff and increased some dashes :3

[Platter]

  1. 00:10:798 (3) - I don't quite know if this has a sound at the blue tick it ends to support it. Might I suggest to change it to a 1/2 slider? - Although I felt it flowed really well, I deleted repeat on previous slider and made it into a 1/1 slider instead to be consistent with the part before second kiai
  2. 00:21:366 (5,6,7,8) - These objects don't quite convince me, maybe because they're shaped as an antiflowing curve. IDK, it's weird to have them like that, so I suggest making them a flowing curve instead, with 2x distancing from the previous curve (00:20:684 (1,2,3,4) - ) and distancing 00:22:048 (9) - by 3x so that it triggers HDash. - I intentionally mapped it this way to ease out of the kiai so it uses antiflow instead of a hyperdash because the next part is very calm
  3. 00:29:889 (5) - Make this slider vertically-shaped, tilted to the left, placed at x:92. I mean... it flows nicely like this. - Sure, looks good to me
  4. 01:23:411 (3,4,1,2,3) - Felt pretty repetitive. Change the 2nd curve into something else? (that trick always works :^)) - Done :^)
  5. 01:47:957 (1,2,3,4) - Maybe make the 2nd pair of sliders tilted inwards instead of outwards? Like this. (If you wanna apply these changes, I placed 01:48:639 (3) - at x:372 and 01:48:980 (4) - at x:104 and it worked pretty fine.) - Tilted them inwards but fixed the rest in my own way x3
Personal Thoughts: As all of your maps, this flew beautifully. I loved every piece of it, great job. - Thanks bae~

Done~
Thanku<3 my diffs are updated :3
wonjae
wew

requested ingame i guess

sorry for such a short mod

cup
00:09:775 (4) - there is a very distinct noise at 00:10:065 where i think you should end the slider at and then you can add a 1/1 slider at 00:10:457 - .

00:19:320 (1) - should be more curved as the voice is higher here.

00:28:184 (3,4,5) - for how soft the singing here is compared to other parts, i dont think that these notes should be this spaced out as for a new player this might be unexpecting imo. change 3 and 5 to x=112?

00:34:320 (2) - same reason as above. change 2 to x=320

01:17:957 (3) - maybe make this slider like this one at 01:12:502 (3) - for consistancy?

cool diff


salad
distance seems off to me, it can be hard for a new player to distinguish a walk between a short dash. cant specify which though,

these four streams are triggering my ocd :^(

00:02:275 (2,3,4,5) - the little streams of 4 here should have more movement tbh like this one 00:00:911 (3,4,5,6).

00:03:639 (3,4,5,6) - ehh same, these look visually unappealing when played especially because 00:03:980 (4,5) - have no movement with them.

00:09:775 (1) - i cant tell if this should be a dash or a walk. increase distance if you want it to be a more distinct dash.

00:46:593 - volume feels too high for this part tbh. it might just be me though.

platter
really good platter, i only have a problem with the beginning as it's pretty quiet and slow but you have hypers here and none in the middle section of the map.

00:01:423 (6,1) - i dont agree with a hyper belonging here in the first pattern of the song

00:06:877 (4,1) - same for here, i know these is a very slight volume increase but its not enough to warrant a hyper imo.

00:07:730 (3,1) - ^

00:10:116 (2,3) - on the contrary, i think a hyper would be fine here if you can manage. also i think the beginning of (3) needs a finish hitsound to match the little sparkle noise it has.

kiai is fun
Nelly
I tried my best, fixed almost instantely
Topic Starter
Benita

Nelly wrote:

I tried my best, fixed almost instantely
Updated your diff with new BG :3
Topic Starter
Benita

Paranoid Grapes wrote:

wew

requested ingame i guess

sorry for such a short mod

salad
distance seems off to me, it can be hard for a new player to distinguish a walk between a short dash. cant specify which though, - Yeah I know, I suck at mapping Salad's *sigh*

these four streams are triggering my ocd :^( - I don't know if 1/2's can qualify as streams but oh well :^)

00:02:275 (2,3,4,5) - the little streams of 4 here should have more movement tbh like this one 00:00:911 (3,4,5,6). - Added more curve to it!

00:03:639 (3,4,5,6) - ehh same, these look visually unappealing when played especially because 00:03:980 (4,5) - have no movement with them. - Added a bit more curve to them

00:09:775 (1) - i cant tell if this should be a dash or a walk. increase distance if you want it to be a more distinct dash. - Tilted the slider the opposite way for it to be clear that it's a dash

00:46:593 - volume feels too high for this part tbh. it might just be me though. - I agree, it has been bugging me to but I always forgot to change it lol

platter
really good platter, i only have a problem with the beginning as it's pretty quiet and slow but you have hypers here and none in the middle section of the map. - Thankyou <3 <3

00:01:423 (6,1) - i dont agree with a hyper belonging here in the first pattern of the song - Done

00:06:877 (4,1) - same for here, i know these is a very slight volume increase but its not enough to warrant a hyper imo. - Done

00:07:730 (3,1) - ^ - Done

00:10:116 (2,3) - on the contrary, i think a hyper would be fine here if you can manage. also i think the beginning of (3) needs a finish hitsound to match the little sparkle noise it has. - eee not a hyper, but added dash and finisher

kiai is fun
Thanks for modding! :33
Tyrell

Hareimu wrote:

Promised a placeholder that I never finished, so... yeah, I might finish it now.



[Tyrell's Utopia]

  1. 00:29:207 (1,2,3) - Maybe move 3 to the same position as 1? It could add a nice key input effect like this. I rather stay consistent with previous concepts
  2. 00:44:207 (5,6) - Is a HDash really needed here? I can't seem to hear a sound that can be emphasized with one, so I might suggest turning this into just a normal dash. I think this HDash fits well since it's the end of the section and the last note has some emphasis on it.
  3. 00:51:707 (3) - Could be curved more to the outside, it feels practically like a straight slider. I kinda want this to play like a straight slider, adding more movement here wont change the concept here either
  4. 01:09:093 (5) - The shape of this slider is quite odd to play, considering it ends pointing to the left and the next object is at the right side. I'd suggest making this zig-zag end up pointing to the right instead. This is a repeated concept and follows the gimmick of the map with the odd sliders, i like this pattern and think it fits.
  5. 01:14:548 (2) - Same as at third point. same response
  6. 01:52:048 (1) - Same as at fourth point, but this time it can be shaped completely different, since the movement is so awkward in this one. This one was purposely made awkward but i made it easier to work with
  7. 01:54:264 (2,3,4) - These objects can be shaped as triangles since they can play nicely as well, it's your choice though, this suggestion is made mostly to differenciate those objects from 01:52:900 (2,3,4) - these. I dont see much reason to differentiate here. I love repeated concepts in maps/ c:
Personal Thoughts: I love this diff. It flows so perfectly at the kiai, it almost felt like flying through it. I hope this gets ranked. Yeah, i noticed that when I made it. This is an attempt a new style. hopefully people like it c:

Done~
Thanks for the mod ^^

Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
2,22248,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nelly

Paranoid Grapes wrote:

wew

requested ingame i guess

sorry for such a short mod

cup
00:09:775 (4) - there is a very distinct noise at 00:10:065 where i think you should end the slider at and then you can add a 1/1 slider at 00:10:457 - .

00:19:320 (1) - should be more curved as the voice is higher here.

00:28:184 (3,4,5) - for how soft the singing here is compared to other parts, i dont think that these notes should be this spaced out as for a new player this might be unexpecting imo. change 3 and 5 to x=112?

00:34:320 (2) - same reason as above. change 2 to x=320

01:17:957 (3) - maybe make this slider like this one at 01:12:502 (3) - for consistancy?

cool diff
Accepted
YukaRei
No kds

Well, here's nothing to mod, the map is perfect for rank imo, just a little detail.

Nelly's Cup
Remember, AR=OD in ctb maps, idk why xd. So make both 6 or both 5.5, imo 5.5 feels better in a cup diff

Have success ranking it c:/
Topic Starter
Benita

breathless wrote:

No kds

Well, here's nothing to mod, the map is perfect for rank imo, just a little detail.

Nelly's Cup
Remember, AR=OD in ctb maps, idk why xd. So make both 6 or both 5.5, imo 5.5 feels better in a cup diff

Have success ranking it c:/
I think AR6 is best for better spread. Salad is AR7, platter is AR8 and rain AR9 so AR6 makes more sense to me. You're right about the OD though, I'll ask Nelly if he'll let me update his OD lol. And if you wanna know why OD=AR, here's a quote from the ranking criteria;
This is just a standardized value, as Overall Difficulty does not affect gameplay nor the amount of fruits a spinner has, just the maximum score of a difficulty.
Thanks for kind words though >////<
SYAHME
It is better we standardize the AR/OD with other difficulties, "Overall Difficulty does not affect gameplay nor a number of fruits a spinner" so it doesn't affect either if we make AR/OD same.
-Nya-
Hi, NM from my queue.

General:
  1. The dimensions of the BG is a bit weird. I suggest rather using one of these resolutions instead: 1024X768, 1366X768, 1920X1080, 1920X1200.
  2. Why did you use a slidertickrate of 2? I noticed it’s not for purposes of hitsounding since you don’t have any slidertick soundfiles. If there isn’t really a reason I suggest to rather use a slidertickrate of 1.

Tyrell's Utopia:
  1. I’m not sure if those hyperdashes/large spacings in the beginning of the diff really fit in with the intensity of the song. It sounds kind of calm. I’m not saying to remove all hyperdashes; some of them fit in nicely. The section I’m talking about is from 00:00:230 – to 00:10:968 – I would say the hyperdashes here: 00:00:570 (2,3) - 00:01:934 (2,3) - 00:03:298 (2,3) - 00:04:661 (2,3) - 00:06:025 (2,3) – etc. are fine, but these ones: 00:01:423 (6,1) - 00:02:786 (6,1) - 00:04:150 (6,1) - 00:05:514 (6,1) – etc. feel unnecessary. Perhaps you think of it the other way around, but my opinion is that you have too many hyperdashes in the beginning of the diff. If the intensity of the song was higher then I would have supported it.
  2. 00:09:775 (1,2,3,4) –I also don’t support these four hyperdashes after another. The music just isn’t intense enough; song is still calm. I suggest removing the hyperdash on 00:09:775 (1) – and the hyperdash on 00:10:116 (2) – so that 00:10:798 (4) – is being emphasized only.
  3. 00:11:139 (1,2) –Why not make these two sliders’ shapes similar like you did here: 00:12:502 (1,2) – It would be nice for consistency.
  4. 00:11:139 (1,2) –You didn’t place a hyperdash here but you placed hyperdashes on the other similar beats though: 00:12:502 (1,2) - 00:13:866 (1,2) - 00:16:593 (1,2) – etc. For consistency you should probably add a hyperdash on 00:11:139 (1,2) – as well.
  5. 00:16:252 (7,8) –It would be nice to emphasize these more because of the strong beats on them by changing the distance. Something like you did here: 00:21:707 (7,8) – You increased the spacing of (7) a bit. You can do the same here: 00:16:252 (7,8) –
  6. 00:34:320 (5) –I think NC have to be added here to be consistent with the previous NC’ing patterns. This NC pattern is kind of long.
  7. 00:38:411 –This is quite a strong beat so it would be nice if it was a single fruit instead for more emphasis. So perhaps a pattern like this:
  8. 00:43:866 (4) –A NC has to be placed here as well for consistency with previous NC patterns.
  9. 00:44:207 (5,6) –I think the hyperdash here is a mistake since you didn’t add any other hyperdashes in this section of the diff and also, the beat isn’t really that strong to support a hyperdash.
  10. 00:46:593 (1,2) - 00:48:639 (1,2) - 00:50:684 (1,2) - 00:52:730 (1,2) - Try to keep the spacings between these similar since all of them follow a similar rhythm.
  11. 00:56:820 (5) –Add NC here and remove NC here: 00:57:502 (1) – Mainly because the beat on (5) supports it more.
  12. 01:53:411 (1) –I don’t really understand the sudden SV change here.. it doesn’t seem to affect gameplay, but I still don’t understand it.
  13. 02:05:002 (3) –I think you may have missed a clap here.

Platter:
  1. 00:07:048 (1,2) –I suggest increasing the distance between these two objects a bit more to be consistent with the other similar patterns: 00:01:593 (1,2) - 00:04:320 (1,2) - 00:05:684 (1,2) – etc. These patterns are a bit more challenging and I seem to miss 00:07:048 (1,2) – the whole time cause I expect the distance to be a bit higher lol
  2. 00:15:911 (5,6,7,8) –I suggest trying to space these the same way you spaced and placed: 00:15:230 (1,2,3,4) – I think the pattern will look better then. So something like this:
    Also, because of the beat on 00:16:252 (7) – it would be nice to change the spacing here a bit, so something like this:
  3. 00:18:468 (2,3) –I don’t think a hyperdash should be placed here. It’s a bit inconsistent since you didn’t place a hyperdash on other beats that might be similar to this. I think it would be better to place a hyperdash on 00:21:877 (8) – instead to emphasize 00:22:048 (9) – more (so (9) must be hyperdashed)
  4. 00:20:514 –I think placing a note here would be better since there’s a vocal there and it feels quite empty without something to support that vocal.
  5. 00:51:536 (2,3) –You can increase the spacing between these two objects a bit more to emphasize 00:51:707 (3) – more since I feel the spacing is currently too small. Perhaps try placing 00:51:707 (3) – here:X:112
  6. 01:08:752 (4,5) -^, more emphasis on (5) would be great. So place (5) somewhere here: X:108
  7. 01:33:809 (1) –I doubt this NC should be here otherwise this NC pattern will be quite short and inconsistent with the rest. I suggest removing the NC here.
  8. The slider velocity in the last kiai is quite big. It’s the same as the hardest diff as well which is a bit weird for spread. Imo the slider velocity should be slower than the hardest diff for better spread and also to show the difference between the two diffs. 1.20X, like you did in the first kiai would be best imo.
  9. 01:38:070 (7) –Same as 00:16:252 (7) –
  10. 01:54:093 (2,1) –I don’t really think a hyperdash fits in here since the beat on 01:54:775 (1) – really isn’t that strong and the music’s intensity actually dies down (music becomes calmer)
  11. 00:35:684 – to 00:45:570 – The new combo’s in this section look very inconsistent. I’m not sure what your intentions with the NC’s are here so I suggest going through this section again and just doublechecking the NC’s for inconsistencies.
  12. 02:05:002 (3) –I think you missed a clap here. This applies to the Salad as well.

Salad:
  1. 00:05:173 –Why no note here? It feels a bit inconsistent with the previous similar patterns since you placed notes on all those similar beats. Also the beat is quite strong so it feels weird to leave it empty.
  2. 00:17:957 (3) –This object’s distance can be increased a bit. Especially since it’s in kiai and the beat isn’t weak. I suggest placing it somewhere around:X:348
  3. 00:18:980 (4) -^, somewhere here perhaps: X:124. The spacing here depends on the spacing of the one above.
  4. 00:24:434 (1,2,3,4,5,6) –This NC pattern exceeds the guideline of 10 objects. One extra fruit will probably not be a problem but just thought I’ll point this out.
  5. 00:42:843 (3) –I feel this object can do with a bit more spacing. While testplaying it felt as if 00:42:843 (3) – was a bit too close to 00:41:480 (2) –
  6. 00:48:298 (3) –Place this object a bit more to the right. Will make it a bit more challenging. Somewhere around: X:480 will be good.
  7. 00:52:389 (3) -^, X:244
  8. 00:59:548 (2,3) –The distance between these two objects look quite small when comparing it to 00:58:866 (1,2) – The beat on the head of 00:59:889 (3) – is also a bit strong so more spacing would be nice.
  9. 01:38:411 (1,2) – It would be a good idea to keep these spacings similar to 01:32:957 (1,2) – since they follow the same rhythm/beat. Right now the difference between them is big. Same goes to 01:43:866 (1,2) -
  10. 01:40:798 (4) –Increase the spacing of this object a bit more. Somewhere here: X:208. Right now the spacing is quite low.

Nelly’s Cup:
  1. 00:54:093 (4,1) –The spacing here can be increased a bit more. Right now (1) is quite close to (4) and the pattern can do with a bit more spacing imo. So you can place 00:54:775 (1) – somewhere here: X:260
  2. 01:47:957 (2,3,1) –Increasing the spacing here a bit more as well would be great especially since there’s a finish on 01:49:320 (1) – So you can place 01:48:980 (3) – somewhere here: X:196 and 01:49:320 (1) – somewhere here: X:312.
  3. 01:39:775 (2,3) –The spacing between these look quite small. I suggest placing 01:41:139 (3) – somewhere here: X:144.
  4. 01:38:411 (1,2,3,4,5) –This combo is quite long, much longer than the suggested 8 objects max. I suggest placing a new combo here: 01:41:139 (3) –
  5. 01:43:866 (1,2) –More spacing here would be nice, so you can place 01:45:230 (2) – somewhere here: X:72

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~ :D
Nelly

-Nya- wrote:

Nelly’s Cup:
  1. 00:54:093 (4,1) –The spacing here can be increased a bit more. Right now (1) is quite close to (4) and the pattern can do with a bit more spacing imo. So you can place 00:54:775 (1) – somewhere here: X:260
  2. 01:47:957 (2,3,1) –Increasing the spacing here a bit more as well would be great especially since there’s a finish on 01:49:320 (1) – So you can place 01:48:980 (3) – somewhere here: X:196 and 01:49:320 (1) – somewhere here: X:312.
  3. 01:39:775 (2,3) –The spacing between these look quite small. I suggest placing 01:41:139 (3) – somewhere here: X:144.
  4. 01:38:411 (1,2,3,4,5) –This combo is quite long, much longer than the suggested 8 objects max. I suggest placing a new combo here: 01:41:139 (3) –
  5. 01:43:866 (1,2) –More spacing here would be nice, so you can place 01:45:230 (2) – somewhere here: X:72
Accepted
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
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Tyrell

-Nya- wrote:

Hi, NM from my queue.



Tyrell's Utopia:
  1. I’m not sure if those hyperdashes/large spacings in the beginning of the diff really fit in with the intensity of the song. It sounds kind of calm. I’m not saying to remove all hyperdashes; some of them fit in nicely. The section I’m talking about is from 00:00:230 – to 00:10:968 – I would say the hyperdashes here: 00:00:570 (2,3) - 00:01:934 (2,3) - 00:03:298 (2,3) - 00:04:661 (2,3) - 00:06:025 (2,3) – etc. are fine, but these ones: 00:01:423 (6,1) - 00:02:786 (6,1) - 00:04:150 (6,1) - 00:05:514 (6,1) – etc. feel unnecessary. Perhaps you think of it the other way around, but my opinion is that you have too many hyperdashes in the beginning of the diff. If the intensity of the song was higher then I would have supported it. i know why you say this but this is a design decision mainly so the intro is not dull since it's the same pattern aside from the pitch of the notes. I think the hyper dashes are easy since they are all following proper flow to and fro and they are on either downbeats or higher pitch keys. I see this is as a less intense part of the song just less intense than the kiai. in short, i think this fits well and isnt too much. it can arguably stay the way it is so no change
  2. 00:09:775 (1,2,3,4) –I also don’t support these four hyperdashes after another. The music just isn’t intense enough; song is still calm. I suggest removing the hyperdash on 00:09:775 (1) – and the hyperdash on 00:10:116 (2) – so that 00:10:798 (4) – is being emphasized only. leads u p to the kiai, i think this is a good section to lead in so no change
  3. 00:11:139 (1,2) –Why not make these two sliders’ shapes similar like you did here: 00:12:502 (1,2) – It would be nice for consistency. slight variance is nice
  4. 00:11:139 (1,2) –You didn’t place a hyperdash here but you placed hyperdashes on the other similar beats though: 00:12:502 (1,2) - 00:13:866 (1,2) - 00:16:593 (1,2) – etc. For consistency you should probably add a hyperdash on 00:11:139 (1,2) – as well. other parts like this have vocal significance, this slider head doesnt and it's very new into the kiai, i dont think i should have a hyper here
  5. 00:16:252 (7,8) –It would be nice to emphasize these more because of the strong beats on them by changing the distance. Something like you did here: 00:21:707 (7,8) – You increased the spacing of (7) a bit. You can do the same here: 00:16:252 (7,8) – no, i like the way this is a bit stagnant so the hyper to the next part feels more epic
  6. 00:34:320 (5) –I think NC have to be added here to be consistent with the previous NC’ing patterns. This NC pattern is kind of long. okay, changed
  7. 00:38:411 –This is quite a strong beat so it would be nice if it was a single fruit instead for more emphasis. So perhaps a pattern like this:
    i like the way it's done and the slider head and tail are the same intensity so it fits well
  8. 00:43:866 (4) –A NC has to be placed here as well for consistency with previous NC patterns. okay
  9. 00:44:207 (5,6) –I think the hyperdash here is a mistake since you didn’t add any other hyperdashes in this section of the diff and also, the beat isn’t really that strong to support a hyperdash. no i definitely meant to do it. last note of the section, wanted to give it more OOMPHH
  10. 00:46:593 (1,2) - 00:48:639 (1,2) - 00:50:684 (1,2) - 00:52:730 (1,2) - Try to keep the spacings between these similar since all of them follow a similar rhythm. they're all about the same spacing
  11. 00:56:820 (5) –Add NC here and remove NC here: 00:57:502 (1) – Mainly because the beat on (5) supports it more. okay
  12. 01:53:411 (1) –I don’t really understand the sudden SV change here.. it doesn’t seem to affect gameplay, but I still don’t understand it. aesthetic
  13. 02:05:002 (3) –I think you may have missed a clap here. copied hitsounds from Benny's diff so idk if that was intentional or not


If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~ :D
Thanks for the mod. c:

Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:BennyBananas
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

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400,96,118014,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118525,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118866,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119377,1,2,0:0:0:0:
136,224,119548,1,8,0:0:0:0:
68,136,119718,1,0,0:0:0:0:
204,136,119889,1,0,0:0:0:0:
136,48,120059,1,0,0:0:0:0:
288,32,120229,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120741,1,2,0:0:0:0:
64,224,120911,1,8,0:0:0:0:
140,156,121082,1,0,0:0:0:0:
288,248,121252,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121593,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122105,1,2,0:0:0:0:
268,216,122275,1,8,0:0:0:0:
352,144,122445,1,0,0:0:0:0:
196,320,122616,1,0,0:0:0:0:
280,256,122786,1,0,0:0:0:0:
116,168,122957,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123468,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123980,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124320,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124832,1,2,0:0:0:0:
128,168,125002,1,0,0:0:0:0:
296,180,125173,1,0,0:0:0:0:
380,104,125343,1,0,0:0:0:0:
208,348,125514,1,0,0:0:0:0:
Topic Starter
Benita

-Nya- wrote:

Hi, NM from my queue.

General:
  1. The dimensions of the BG is a bit weird. I suggest rather using one of these resolutions instead: 1024X768, 1366X768, 1920X1080, 1920X1200. - ye ok will fix when I'm not lazy
  2. Why did you use a slidertickrate of 2? I noticed it’s not for purposes of hitsounding since you don’t have any slidertick soundfiles. If there isn’t really a reason I suggest to rather use a slidertickrate of 1. - I don't think there's anything wrong with tick rate 2? I'll see with others I guess

Platter:
  1. 00:07:048 (1,2) –I suggest increasing the distance between these two objects a bit more to be consistent with the other similar patterns: 00:01:593 (1,2) - 00:04:320 (1,2) - 00:05:684 (1,2) – etc. These patterns are a bit more challenging and I seem to miss 00:07:048 (1,2) – the whole time cause I expect the distance to be a bit higher lol - The distance to these notes was a bit long as well compared to other jumps so yea, fixed
  2. 00:15:911 (5,6,7,8) –I suggest trying to space these the same way you spaced and placed: 00:15:230 (1,2,3,4) – I think the pattern will look better then. So something like this: - I don't see anything wrong with my current pattern, I actually like it a lot :v
    Also, because of the beat on 00:16:252 (7) – it would be nice to change the spacing here a bit, so something like this: - I don't really wanna do that because I've mostly put dashes on vocals and kept the hyper dashes on the stronger beats
  3. 00:18:468 (2,3) –I don’t think a hyperdash should be placed here. It’s a bit inconsistent since you didn’t place a hyperdash on other beats that might be similar to this. I think it would be better to place a hyperdash on 00:21:877 (8) – instead to emphasize 00:22:048 (9) – more (so (9) must be hyper dashed) - Yea, I don't think it was supposed to be a hyperdash. About (9) I didn't wanna add hyper here because of the antiflow pattern.... hypers and antiflow isn't allowed in Platter but oh well, added hyperdash and changed the pattern a bit I guess
  4. 00:20:514 –I think placing a note here would be better since there’s a vocal there and it feels quite empty without something to support that vocal. - Cleaned up the editor a bit
  5. 00:51:536 (2,3) –You can increase the spacing between these two objects a bit more to emphasize 00:51:707 (3) – more since I feel the spacing is currently too small. Perhaps try placing 00:51:707 (3) – here:X:112 - The idea here is for the distance to be smaller cause it's more silent here than other patterns like this. This is just really weak vocals
  6. 01:08:752 (4,5) -^, more emphasis on (5) would be great. So place (5) somewhere here: X:108 - ^same
  7. 01:33:809 (1) –I doubt this NC should be here otherwise this NC pattern will be quite short and inconsistent with the rest. I suggest removing the NC here. - oops, yea
  8. The slider velocity in the last kiai is quite big. It’s the same as the hardest diff as well which is a bit weird for spread. Imo the slider velocity should be slower than the hardest diff for better spread and also to show the difference between the two diffs. 1.20X, like you did in the first kiai would be best imo. - I mapped my diff before Tyrell mapped his and I think this is fine since it's a GD. The high SV is kind of what I'm trying to map with here and if I have to change that I feel like it isn't really my map anymore
  9. 01:38:070 (7) – Same as 00:16:252 (7) – - I don't really wanna do that because I've mostly put dashes on vocals and kept the hyper dashes on the stronger beats
  10. 01:54:093 (2,1) –I don’t really think a hyperdash fits in here since the beat on 01:54:775 (1) – really isn’t that strong and the music’s intensity actually dies down (music becomes calmer) - removed hyper
  11. 00:35:684 – to 00:45:570 – The new combo’s in this section look very inconsistent. I’m not sure what your intentions with the NC’s are here so I suggest going through this section again and just doublechecking the NC’s for inconsistencies. - There's NC on every white tick? I don't know how else I should NC lol
  12. 02:05:002 (3) –I think you missed a clap here. This applies to the Salad as well. - Didn't miss any clap, intentionally didn't add clap here to emphasise the music becoming calmer and I think it's a nice effect to leave the last 4 beats to the song's piano only

Salad:
  1. 00:05:173 –Why no note here? It feels a bit inconsistent with the previous similar patterns since you placed notes on all those similar beats. Also the beat is quite strong so it feels weird to leave it empty. - Fixed
  2. 00:17:957 (3) –This object’s distance can be increased a bit. Especially since it’s in kiai and the beat isn’t weak. I suggest placing it somewhere around:X:348 - Done
  3. 00:18:980 (4) -^, somewhere here perhaps: X:124. The spacing here depends on the spacing of the one above. - I think it works best where it currently is
  4. 00:24:434 (1,2,3,4,5,6) –This NC pattern exceeds the guideline of 10 objects. One extra fruit will probably not be a problem but just thought I’ll point this out. - Yea, sure I can add another NC
  5. 00:42:843 (3) –I feel this object can do with a bit more spacing. While testplaying it felt as if 00:42:843 (3) – was a bit too close to 00:41:480 (2) – - Increased the distance
  6. 00:48:298 (3) –Place this object a bit more to the right. Will make it a bit more challenging. Somewhere around: X:480 will be good. - Sure! Done
  7. 00:52:389 (3) -^, X:244 - Don't feel like this is doing anything good xd
  8. 00:59:548 (2,3) –The distance between these two objects look quite small when comparing it to 00:58:866 (1,2) – The beat on the head of 00:59:889 (3) – is also a bit strong so more spacing would be nice. - well I've put dashes on the claps lol
  9. 01:38:411 (1,2) – It would be a good idea to keep these spacings similar to 01:32:957 (1,2) – since they follow the same rhythm/beat. Right now the difference between them is big. Same goes to 01:43:866 (1,2) -- Made all equal
  10. 01:40:798 (4) –Increase the spacing of this object a bit more. Somewhere here: X:208. Right now the spacing is quite low. - Will keep this as it is for now as the real beat is on 01:41:139 (1) -

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~ :D
Thank you so much for modding :3
DragonSlayer96
Heya. Here for the mod I did promise. It might not be the best since I am still trying to get the new criteria down, so if i say something that got updated, just let me know, but here it goes.

General
Like -Nya- said, the STR shouldn't be that high. Normally Cup and Salad is set to one, Platter might get a 2 for that. The Rain is ok set at 2 normally

And also like -Nya- said, the picture is a very awkward size. I don't think that is rankable like that

Take out Benny from the tags. The map will pull up anyway while typing in Benny due to Benny- being the mapper and BennyBananas in the tags

the bitrate for the song is 128. As far as i know, that is still the minimum bitrate for a song to be ranked. If you can, try to find one with the max bitrate allowed.

Platter
00:21:877 (8,9) - why a hyper here? To me it makes no sense
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - you can do so much with this ;-; i will try a few suggestions

01:56:991 (4,5,6) - add more space due to how the song sounds like
01:59:718 (4,5,6) - ^
02:00:230 (1) - the repeat on this slider would be better as a jump instead due to the music

those are three of the bigger ones i was talking about

Rain
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - more movement here. I am not ready to suggest anything here, lol.
Topic Starter
Benita

DragonSlayer96 wrote:

Heya. Here for the mod I did promise. It might not be the best since I am still trying to get the new criteria down, so if i say something that got updated, just let me know, but here it goes.

General
Like -Nya- said, the STR shouldn't be that high. Normally Cup and Salad is set to one, Platter might get a 2 for that. The Rain is ok set at 2 normally - That's not true, slider tick rate should be the same in all diffs according to the ranking criteria. I still think STR 2 works so won't change it lol

And also like -Nya- said, the picture is a very awkward size. I don't think that is rankable like that - Although it's not unrankable I do see the dimensions are a bit weird so will change this

Take out Benny from the tags. The map will pull up anyway while typing in Benny due to Benny- being the mapper and BennyBananas in the tags - It shows up in-game, yes but not on website. If this is a problem though, I will remove it :<

the bitrate for the song is 128. As far as i know, that is still the minimum bitrate for a song to be ranked. If you can, try to find one with the max bitrate allowed. - Idk where I'd find that :(

Platter
00:21:877 (8,9) - why a hyper here? To me it makes no sense - Was originally not a hyper here so removed the hyper xd
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - you can do so much with this ;-; i will try a few suggestions - I tried your suggestions but I simply think they are too much for the outro, I wanna keep it simple and ease out.

01:56:991 (4,5,6) - add more space due to how the song sounds like
01:59:718 (4,5,6) - ^
02:00:230 (1) - the repeat on this slider would be better as a jump instead due to the music

those are three of the bigger ones i was talking about
Thanks a lot! Glad to have you back <3
JBHyperion
I'm late ):

M4M with Benny

Nelly's Cup
Hitsounds seem a bit loud, especially in the intro. Try using the volume settings found in Salad
  1. 00:05:684 (1,2) - Why did you switch rhythm here when it's the same as the previous parts? I quite liked how you emphasised 00:00:230 (1,2,3) - but then you went with a pair of super generic sliders that cover noticeable beats and end on a downbeat, which feels very bland. Keep the rhythm you used before hyere, just mix up the flow a little please
  2. 00:20:684 (2) - I'd shorten this to a 2/1 slider and map the last white ticks as two circles. The sounds here are much stronger, and you even end on a finish, so more spacing would feel good here
  3. 00:23:525 - Any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best
  4. 00:24:775 (1,2) - Another generic slider covering important sounds and following nothing in particular. Additionally, (2)'s tail lands on a downbeat, which feels awkward to play with this note not being emphasised. Try something like this instead: http://puu.sh/tIAKH/f2d965ede9.jpg
  5. 00:29:207 - Strong beat unmapped, I'd make a repeat slider here instead of two circles to better follow the vocal
  6. 00:30:230 (1,2) - Same as 00:24:775 (1,2) -
  7. 00:35:003 (3) - Making this a 1/2 slider follows vocal nicely, that pitch change is very noticeable when left unmapped
  8. 00:35:684 (1,1,1,1) - I'd shorten each of these to the previous white tick and add a circle on the downbeat. The vocal on each is equallys as strong as the next circle, so it makes sense to map them in the same way
  9. 00:46:593 (1) - Strong vocal on downbeat is left unmapped, try 3/1 + 1/1 slider instead, or at least make it consistent with 00:50:684 (1,2) -
  10. 00:48:639 (2) - Same as 00:35:684 (1,1,1,1) - would make it consistent with 00:52:730 (3,4) - and provide better emphasis on the drums
  11. 00:50:684 (1,2) - Same as 00:46:593 (1) - unless you changed that to be the same as this already
  12. 00:58:866 (1,2) - Makes more sense as two 1/1 sliders and a circle to cover the vocal properly
  13. 01:07:048 (1,2) - ^ As above
  14. 01:11:139 (1,2) - These are mapping the same held vocal sound, makes more sense to combine them together into a single slider
  15. 01:16:593 (1,2) - ^ As above
  16. 01:19:320 (1) - Feels a bit repetitive, I'd make these two differently spaced 2/1 sliders. You can add a circle at 01:21:707 - also to catch the piano and provide some variety
  17. 01:22:048 (1) - 3/1 slider + circle for following vocal please
  18. 01:26:139 (1) - Feels weird ending the slider on the strongest note, try splitting into 2/1 slider and circle instead
  19. 01:34:320 (2) - 3/2 repeat slider following vocal would be cool here, and consistent with 01:45:230 (2) -
  20. 01:39:775 (2) - ^ As above
  21. 01:41:139 (1) - These repeats aren't following anything noticeable, simplifying to a 2/1 slider would be more fitting
  22. 01:52:048 (3) - Consider NC since this combo covers a whole measure
Didn't look at spacing or flow on account of the rhythm needing a fair bit of work, but it's not a lost cause, so don't give up!

Salad
I'll just start by saying that the intro is really quite dense for a Salad - almost 10 seconds of continuous 1/2 patterns is a huge change in rhythm from the Cup which used mostly 2/1 sliders and some 1/1 circles. This can be simplified a lot by removing some 1/2 circles such as 00:01:082 (4) - 00:02:445 (3,5) - 00:03:809 (4) - etc. to improve the spread. Look at how you mapped the last section as a reference
  1. 00:11:139 (1) - I think this is supposed to end 1/2 later, there's no vocal end here and that drum sound comes out of nowhere and is really offputting on the red tick. Compare with 00:16:593 (1,3) - where the vocal is clearly on the 3/2
  2. 00:00:400 (2,3) - Whilst you're at it, try to avoid 1/2 jumps into antiflow like this, since Salad players will struggle with the speed of movement required at this BPM. You're introducing dashes here, so make them fair please
  3. 00:14:889 (3,1) - Tricky dash, try making (3) a little more vertical
  4. 00:20:684 (4) - Would shorten by 1/1 and add a dash to emphasise the finish hitsound
  5. 00:27:843 (1,2) - (2) end on a strong vocal sound, would prefer 1/1 repeat + circle here instead
  6. 00:44:207 (4) - Consider NC here, this goes on for a whole measure
  7. 00:50:002 (2,1) - Quite a hard walk for a quiet sound, consider reducing this
  8. 01:09:093 (5) - Same as 00:44:207 (4)
  9. 01:11:139 - Hitsounds seem quite overbearing here in this calm section. Try dropping them to around 30% to reflect the calm feel here
  10. 01:16:593 (1,2) - Direction change is quite unexpected here and you combined it with a somewhat large walk. Removing the direction change or reducing the distance would be more fair
  11. 01:24:093 (3,1) - Was expecting more of a jump here for the high pitch vocal
  12. 01:45:059 (2,3) - Quite tight considering the direction change, consider reducing slightly
  13. 01:57:332 (6,1) - More dashes into antiflow, remember you're at the end and it's a clam section and you'll see this is just going to make players miss and get upset

Platter
  1. 00:00:570 (2,3) - Quite tight for a walkable spacing, perhaps you want this to be a dash? If so, consider increasing slightly. You can do the same to similar intended jumps in the intro, since a lot of it seems walkable, but at great difficulty for a Platter player
  2. 00:21:366 (5,6,7,8,9) - Not a fan of this dash into small antiflow, and unsure why (7) doesn't have a dash when it's the same sound and hitsounding as (5). Two pairs of circles with small jumps, then a bigger jump to (9) fits much better
  3. 01:01:764 - Circle here would follow the vocal and provide a little variety
  4. 01:05:002 (3) - 01:09:093 (5) - NC here if you accepted in Salad
  5. 01:20:684 (3,4) - Mapping the little piano stream here would provide some welcome variety during the calm section
  6. 01:23:411 (3,4) - Try two 1/1 sliders instead, the current tail of (1) is a strong vocal sound that really deserves a jump imo
  7. 01:26:139 (3) - Do the same thing here as whatever you decide to do above
  8. 01:32:957 (1) - SV is unexpectedly high here, the tick is very easy to miss with such a slider shape. Make this less tightly curved please

Tyrell's Utopia
  1. 00:19:320 (1) - Separating to 1/1 slider and circle aloows you to emphasise the drum sound with a dash
  2. 00:23:525 - Same as in Cup, any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best
  3. 00:38:752 (3) - Sound on the tail is very weak, extending to 00:39:264 - with a single slider would fit better
  4. 00:41:480 (2,3,4,1,2,3) - Spacing is just too large to walk, but too small to be streamed with dash. I suggest you put aside the pretty symmetry here and focus on what the music is saying. 00:42:332 (4,1) - 00:42:673 (2,3) - are the highlighted sounds here, so focus on emphasising them
  5. 00:47:616 (3) - 1/2 slider and circle allows you to create a dash for the vocal, and is more consistent since the tail and 00:48:298 (4) - should be mapped similarly
  6. 00:51:707 (3,4) - ^ As above
  7. 01:01:764 - Circle could be added here to follow vocal and provide variety
  8. 01:12:502 (3) - 3/2 slider and circle allows you to follow vocal and dash for the drum sound, similar to what you did at 01:17:956 (3,4) -
  9. 01:15:230 (3) - 1/1 slider and circle to facilitate dash to the drum sound
  10. 01:16:423 - Piano sound here if you want to add some variety and better emphasise the start of the new measure
  11. 01:20:684 (3,4) - As in Platter, I'd really like to see a stream here following the piano to relieve the monotony of the calm section
  12. 01:23:411 (3,4) - Same as 01:12:502 (3)
  13. 01:26:139 (3) - Two 1/1 sliders would be more interesting, that vocal is too strong to ignore dash on
  14. 01:38:070 (7,8) - Would have expected these to both require dash since you put a clap on them. (8) could be moved right to be more consistent. Same applies to 01:43:525 (3) - 01:48:980 (4) - which you mapped a slider for some reason - in the case of the latter to follow the building vocal it would be better to just remove the clap to avoid having that jump pattern become overcomplicated
  15. 01:54:434 (3,4) - Again, lack of emphasis to support the strong clap hitsounds. You could make this a 1/2 back and forth dash and still keep a hyper to 01:54:775 (1) - for the vocal
  16. 02:05:343 (5,6) - Would expect a direction change jump to (5) and then (6) since these are nearly identical. Having a jump to (6) only feels awkward
Hope this helped - good luck! (:
Tyrell

DragonSlayer96 wrote:

Rain
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - more movement here. I am not ready to suggest anything here, lol. well I can't change anything if no suggestion is made. I made this part repetitive and low spacing because the ending is like a winding down of the song so i would rather not make it too wild and keep with this idea, but please do make a suggestion when you come up with one
Tyrell

JBHyperion wrote:

I'm late ):

Tyrell's Utopia
  1. 00:19:320 (1) - Separating to 1/1 slider and circle aloows you to emphasise the drum sound with a dash seperating this doesn't work because the vocal already doesnt end a heavy sound. it ends a decent length to signal the vocal being held. im bad at explaining but the drum is just a hitsound and shouldn't dictate a dash to it because of it.
  2. 00:23:525 - Same as in Cup, any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best i will wait and see what the other diffs do with this break but i personally dont believe the beginning snap means anything. i will do whatever the map owner wants though.
  3. 00:38:752 (3) - Sound on the tail is very weak, extending to 00:39:264 - with a single slider would fit better i agree, changed.
  4. 00:41:480 (2,3,4,1,2,3) - Spacing is just too large to walk, but too small to be streamed with dash. I suggest you put aside the pretty symmetry here and focus on what the music is saying. 00:42:332 (4,1) - 00:42:673 (2,3) - are the highlighted sounds here, so focus on emphasising them i liked what i had before but you make a point, changed this to have dashes where you said well to the beginning of this pattern.
  5. 00:47:616 (3) - 1/2 slider and circle allows you to create a dash for the vocal, and is more consistent since the tail and 00:48:298 (4) - should be mapped similarly i feel like having this as a 1/2 slider followed by a circle is forceful mapping and kinda goes overboard for this section especially since i would also have to change following parts for consistency. I dont think this fits the emphasis as well either.
  6. 00:51:707 (3,4) - ^ As above refer to previous statement.
  7. 01:01:764 - Circle could be added here to follow vocal and provide variety i dont think this really fits this situation.
  8. 01:12:502 (3) - 3/2 slider and circle allows you to follow vocal and dash for the drum sound, similar to what you did at 01:17:956 (3,4) - that part has a different rhythm and emphasized part so it shouldnt be the same. I dont think your suggestion fits since the ending of the 3/2 slider would end on a weird point with little to no sound
  9. 01:15:230 (3) - 1/1 slider and circle to facilitate dash to the drum sound i dont think it fits to end the slider on a false sound when there is a good strong sound to end on, and i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
  10. 01:16:423 - Piano sound here if you want to add some variety and better emphasise the start of the new measure i feel this sound is way too weak to use it like this.
  11. 01:20:684 (3,4) - As in Platter, I'd really like to see a stream here following the piano to relieve the monotony of the calm section okay, changed
  12. 01:23:411 (3,4) - Same as 01:12:502 (3) same response
  13. 01:26:139 (3) - Two 1/1 sliders would be more interesting, that vocal is too strong to ignore dash on changed
  14. 01:38:070 (7,8) - Would have expected these to both require dash since you put a clap on them. (8) could be moved right to be more consistent. Same applies to 01:43:525 (3) - 01:48:980 (4) - which you mapped a slider for some reason - in the case of the latter to follow the building vocal it would be better to just remove the clap to avoid having that jump pattern become overcomplicated i dont think hitsounds which are applied after dictate dashing and emphasis, the way it is done now reflects good flow and the message of that section well in my opinion, doing anything more feels overmapped and incorrect so no change.
  15. 01:54:434 (3,4) - Again, lack of emphasis to support the strong clap hitsounds. You could make this a 1/2 back and forth dash and still keep a hyper to 01:54:775 (1) - for the vocal i think the soft pattern leading to the hyper works better here since i dont believe the hitsounds justify dashing movement since they're added on afterwards
  16. 02:05:343 (5,6) - Would expect a direction change jump to (5) and then (6) since these are nearly identical. Having a jump to (6) only feels awkward made changes
Hope this helped - good luck! (:
thanks for the mod.
Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
2,22248,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
230,340.909090909091,4,2,1,40,1,0
11139,-83.3333333333333,4,2,1,80,0,1
22048,-100,4,2,1,40,0,0
46593,-100,4,2,1,60,0,0
50684,-125,4,2,1,40,0,0
52730,-125,4,2,1,60,0,0
54775,-100,4,2,1,60,0,0
71139,-100,4,2,1,50,0,0
90230,-100,4,2,1,60,0,0
90911,-100,4,2,1,75,0,0
91593,-100,4,2,1,80,0,0
92275,-100,4,2,1,85,0,0
92957,-66.6666666666667,4,2,1,90,0,1
103525,-66.6666666666667,4,2,1,90,0,0
103866,-66.6666666666667,4,2,1,90,0,1
113411,-133.333333333333,4,2,1,90,0,1
114775,-100,4,2,1,40,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 189,214,177
Combo3 : 222,180,215
Combo4 : 199,174,141

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Topic Starter
Benita

JBHyperion wrote:

I'm late ):

M4M with Benny

Salad
I'll just start by saying that the intro is really quite dense for a Salad - almost 10 seconds of continuous 1/2 patterns is a huge change in rhythm from the Cup which used mostly 2/1 sliders and some 1/1 circles. This can be simplified a lot by removing some 1/2 circles such as 00:01:082 (4) - 00:02:445 (3,5) - 00:03:809 (4) - etc. to improve the spread. Look at how you mapped the last section as a reference - Yeah, deleted some notes!
  1. 00:11:139 (1) - I think this is supposed to end 1/2 later, there's no vocal end here and that drum sound comes out of nowhere and is really offputting on the red tick. Compare with 00:16:593 (1,3) - where the vocal is clearly on the 3/2 - Feels weird to end the slider 1/2 later when there is really no real vocal or anything there to support a note but on the red tick there is a pianosound
  2. 00:00:400 (2,3) - Whilst you're at it, try to avoid 1/2 jumps into antiflow like this, since Salad players will struggle with the speed of movement required at this BPM. You're introducing dashes here, so make them fair please - A note was removed here so I guess it's fixed
  3. 00:14:889 (3,1) - Tricky dash, try making (3) a little more vertical
  4. 00:20:684 (4) - Would shorten by 1/1 and add a dash to emphasise the finish hitsound - Fixed
  5. 00:27:843 (1,2) - (2) end on a strong vocal sound, would prefer 1/1 repeat + circle here instead - Done
  6. 00:44:207 (4) - Consider NC here, this goes on for a whole measure - Added
  7. 00:50:002 (2,1) - Quite a hard walk for a quiet sound, consider reducing this - Reduced
  8. 01:09:093 (5) - Same as 00:44:207 (4) - Added NC
  9. 01:11:139 - Hitsounds seem quite overbearing here in this calm section. Try dropping them to around 30% to reflect the calm feel here - 40% instead xd
  10. 01:16:593 (1,2) - Direction change is quite unexpected here and you combined it with a somewhat large walk. Removing the direction change or reducing the distance would be more fair - Decreased spacing
  11. 01:24:093 (3,1) - Was expecting more of a jump here for the high pitch vocal - Yeah, increased spacing a bit
  12. 01:45:059 (2,3) - Quite tight considering the direction change, consider reducing slightly - Done
  13. 01:57:332 (6,1) - More dashes into antiflow, remember you're at the end and it's a clam section and you'll see this is just going to make players miss and get upset - Tried to fix it!

Platter
  1. 00:00:570 (2,3) - Quite tight for a walkable spacing, perhaps you want this to be a dash? If so, consider increasing slightly. You can do the same to similar intended jumps in the intro, since a lot of it seems walkable, but at great difficulty for a Platter player - Okay I think I fixed it
  2. 00:21:366 (5,6,7,8,9) - Not a fan of this dash into small antiflow, and unsure why (7) doesn't have a dash when it's the same sound and hitsounding as (5). Two pairs of circles with small jumps, then a bigger jump to (9) fits much better - The hitsounding and patterning is equal to 00:15:911 (5,6,7,8) -
  3. 01:01:764 - Circle here would follow the vocal and provide a little variety - Oki
  4. 01:05:002 (3) - 01:09:093 (5) - NC here if you accepted in Salad - Done
  5. 01:20:684 (3,4) - Mapping the little piano stream here would provide some welcome variety during the calm section - Done
  6. 01:23:411 (3,4) - Try two 1/1 sliders instead, the current tail of (1) is a strong vocal sound that really deserves a jump imo - Done
  7. 01:26:139 (3) - Do the same thing here as whatever you decide to do above - Done
  8. 01:32:957 (1) - SV is unexpectedly high here, the tick is very easy to miss with such a slider shape. Make this less tightly curved please - Done

Hope this helped - good luck! (:
Thanks a lot! ^^
JBHyperion

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Topic Starter
Benita

JBHyperion wrote:

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Yeah... I agree here, maybe just do your own hitsounds ><
Nelly

JBHyperion wrote:

Nelly's Cup
Hitsounds seem a bit loud, especially in the intro. Try using the volume settings found in Salad k
  1. 00:05:684 (1,2) - Why did you switch rhythm here when it's the same as the previous parts? I quite liked how you emphasised 00:00:230 (1,2,3) - but then you went with a pair of super generic sliders that cover noticeable beats and end on a downbeat, which feels very bland. Keep the rhythm you used before hyere, just mix up the flow a little please Hell I dont know how did I came up with that idea but in the intro I changed the flow, I guess
  2. 00:20:684 (2) - I'd shorten this to a 2/1 slider and map the last white ticks as two circles. The sounds here are much stronger, and you even end on a finish, so more spacing would feel good here k
  3. 00:23:525 - Any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best You gave me an excellent idea
  4. 00:24:775 (1,2) - Another generic slider covering important sounds and following nothing in particular. Additionally, (2)'s tail lands on a downbeat, which feels awkward to play with this note not being emphasised. Try something like this instead: http://puu.sh/tIAKH/f2d965ede9.jpg k
  5. 00:29:207 - Strong beat unmapped, I'd make a repeat slider here instead of two circles to better follow the vocal k
  6. 00:30:230 (1,2) - Same as 00:24:775 (1,2) - k
  7. 00:35:003 (3) - Making this a 1/2 slider follows vocal nicely, that pitch change is very noticeable when left unmapped k
  8. 00:35:684 (1,1,1,1) - I'd shorten each of these to the previous white tick and add a circle on the downbeat. The vocal on each is equallys as strong as the next circle, so it makes sense to map them in the same way k
  9. 00:46:593 (1) - Strong vocal on downbeat is left unmapped, try 3/1 + 1/1 slider instead, or at least make it consistent with 00:50:684 (1,2) - k
  10. 00:48:639 (2) - Same as 00:35:684 (1,1,1,1) - would make it consistent with 00:52:730 (3,4) - and provide better emphasis on the drums k
  11. 00:50:684 (1,2) - Same as 00:46:593 (1) - unless you changed that to be the same as this already k
  12. 00:58:866 (1,2) - Makes more sense as two 1/1 sliders and a circle to cover the vocal properly k
  13. 01:07:048 (1,2) - ^ As above k
  14. 01:11:139 (1,2) - These are mapping the same held vocal sound, makes more sense to combine them together into a single slider k
  15. 01:16:593 (1,2) - ^ As above k
  16. 01:19:320 (1) - Feels a bit repetitive, I'd make these two differently spaced 2/1 sliders. You can add a circle at 01:21:707 - also to catch the piano and provide some variety k
  17. 01:22:048 (1) - 3/1 slider + circle for following vocal please k
  18. 01:26:139 (1) - Feels weird ending the slider on the strongest note, try splitting into 2/1 slider and circle instead k
  19. 01:34:320 (2) - 3/2 repeat slider following vocal would be cool here, and consistent with 01:45:230 (2) - k
  20. 01:39:775 (2) - ^ As above k
  21. 01:41:139 (1) - These repeats aren't following anything noticeable, simplifying to a 2/1 slider would be more fitting k
  22. 01:52:048 (3) - Consider NC since this combo covers a whole measure k
Didn't look at spacing or flow on account of the rhythm needing a fair bit of work, but it's not a lost cause, so don't give up! Worked on it dont worry (:
ew
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Tyrell

JBHyperion wrote:

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Playing through it and listening closely as i play, i only find a few parts that are questionably odd according to the hitsounding, it doesnt require totally new hitsounding at all. I will make some changes to those parts but they are arguably okay. Just because there is multiple snares or a claps in a row doesnt mean there has to be great movement especially when the song itself doesnt have major emphasis on those parts, only the hitsounds give that emphasis. so while i see your point, i can't agree because the song, actual audio, isnt calling for the emphasis, and it's only the hitsounds that are only added to give feedback.
Negri_sk
[Nelly's Cup]
00:00:230 (1,2,3,1) - Sounds correct yea? 00:05:684 (1,2) - But at this part you felt like SWITCHING IT UP GETTING SOMETHING FRESH!? Naw mang dun do this ok? It's against the LAAAAW
00:09:775 (4) - Hmm yeah wow this sounds hella good you know keep up the work! 00:01:934 (3) - But then... LOOK AT THIS, you put a repeat slider on NO SOUNDS!? Do you happen to believe the players of this music game are DEAF!? I think this is highly offensive to all the players of this game!
00:22:048 (4) - NC
00:24:775 (1) - Remove NC
00:28:866 (3) - NC
00:34:321 (3) - ^
00:52:730 (3) - ^
01:28:184 (3) - ^

[Salad]
00:22:048 - WOWOWOWOW nothing's mapped here even though NELLY did it!!! WOWOWOW What if a player who plays this map will get a shock from there not being a single not here?!?!?! You don't care about the players do you? >:
00:55:798 (3) - NC
01:56:991 (4) - NC
01:57:502 (1) - Remove NC
01:58:525 (5) - NC
02:05:514 (7) - wowowowownohitsoundherelolwtfcrazycatwoman123

[Platter]
00:15:911 (5) - NC
00:21:366 (5) - NC
00:22:048 - Basicaly same problem here as the Salad
00:25:968 (4) - NC
01:21:195 (4) - ^
01:37:730 (5) - ^
01:55:457 (5) - ^

[Tyrell's Utopia]
00:15:911 (5) - NC
00:21:366 (5) - ^
01:08:752 (4) - ^
01:21:536 (6) - ^
01:37:729 (5) - ^
01:55:456 (5) - ^
Nelly

Negri_sk wrote:

[Nelly's Cup]
00:00:230 (1,2,3,1) - Sounds correct yea? 00:05:684 (1,2) - But at this part you felt like SWITCHING IT UP GETTING SOMETHING FRESH!? Naw mang dun do this ok? It's against the LAAAAW
00:09:775 (4) - Hmm yeah wow this sounds hella good you know keep up the work! 00:01:934 (3) - But then... LOOK AT THIS, you put a repeat slider on NO SOUNDS!? Do you happen to believe the players of this music game are DEAF!? I think this is highly offensive to all the players of this game!
00:22:048 (4) - NC
00:24:775 (1) - Remove NC
00:28:866 (3) - NC
00:34:321 (3) - ^
00:52:730 (3) - ^
01:28:184 (3) - ^
It sounds like a rant modding
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:2

[Events]
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0,0,"NEWBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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160,304,92957,6,0,P|128:240|280:296,1,405.000015449525,6|2,0:0|0:0,0:0:0:0:
128,304,94320,2,0,L|8:128,2,202.500007724762,2|8|8,0:0|0:0|0:0,0:0:0:0:
288,304,95684,6,0,L|408:128,2,202.500007724762,6|8|8,0:0|0:0|0:0,0:0:0:0:
128,304,97048,2,0,P|64:256|160:128,1,270.000010299683,2|0,0:0|0:0,0:0:0:0:
304,128,98070,1,8,0:0:0:0:
150,126,98411,6,0,P|86:158|246:278,1,405.000015449525,6|2,0:0|0:0,0:0:0:0:
384,272,99775,2,0,L|504:96,2,202.500007724762,2|8|8,0:0|0:0|0:0,0:0:0:0:
224,288,101139,2,0,L|368:48,1,270.000010299683,6|8,0:0|0:0,0:0:0:0:
121,112,102502,6,0,L|256:112,1,135.000005149842,6|0,0:0|0:0,0:0:0:0:
392,64,103184,2,0,L|256:64,1,135.000005149842,8|8,0:0|0:0,0:0:0:0:
384,336,103866,6,0,P|464:304|304:216,1,405.000015449525,6|2,0:0|0:0,0:0:0:0:
144,208,105230,2,0,L|248:34,2,202.500007724762,2|8|8,0:0|0:0|0:0,0:0:0:0:
304,224,106593,6,0,L|512:224,2,202.500007724762,6|8|8,0:0|0:0|0:0,0:0:0:0:
144,224,107957,2,0,P|48:208|72:56,1,270.000010299683,2|8,0:0|0:0,0:0:0:0:
224,64,108980,1,8,0:0:0:0:
384,288,109320,6,0,P|183:196|370:79,1,540.000020599366,6|2,0:0|0:0,0:0:0:0:
112,224,111366,1,8,0:0:0:0:
304,120,112048,6,0,P|376:104|272:312,1,540.000020599366,6|6,0:0|0:0,0:0:0:0:
256,224,114094,1,0,0:0:0:0:
256,192,114775,12,0,125514,0:0:0:0:
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