Hey o/ M4M!
I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!
Muji's ExtraMuji's Extra
00:00:806 (1) - i think you should map instruments
00:03:140 (4) - 1/4 slider
00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others
00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play
00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance
00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too
00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly
00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big
00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable
00:31:806 (4) - NC because of SV change
00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others
00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better
00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent
01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open
01:10:140 - why not map this?
01:13:973 (5,6,7) - make this smoother
01:15:807 (1,2) - same as above but this is a distance issue
01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue
01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing
00:00:806 (1) - i think you should map instruments
00:03:140 (4) - 1/4 slider
00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others
00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play
00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance
00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too
00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly
00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big
00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable
00:31:806 (4) - NC because of SV change
00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others
00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better
00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent
01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open
01:10:140 - why not map this?
01:13:973 (5,6,7) - make this smoother
01:15:807 (1,2) - same as above but this is a distance issue
01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue
01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing
ExtremerinoExtremerino
00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent
00:10:139 (4) - why not a stream?
00:13:139 (4) - these are two strong sounds, circles could fit better imo
00:14:139 (6) - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself)
00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music
00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you
00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change
00:31:973 - you miss a sound
00:34:140 (7,8) - i think you could representate music better
00:42:639 - miss a sound
00:43:723 -
01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work
01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother
00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent
00:10:139 (4) - why not a stream?
00:13:139 (4) - these are two strong sounds, circles could fit better imo
00:14:139 (6) - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself)
00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music
00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you
00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change
00:31:973 - you miss a sound
00:34:140 (7,8) - i think you could representate music better
00:42:639 - miss a sound
00:43:723 -
01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work
01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother
InsaniacInsaniac
00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring
00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too
00:07:139 (2,3,4) - same here
00:15:473 (5,6,7,8,9) - this could be smoother
00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this
00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line
00:30:473 (5,6,7,8,1) - more curvy maybe?
00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC
00:42:639 - you miss a sound, a slidertail should fit
00:43:639 (4) - a 1/4 slider maybe?
00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo
00:49:639 (2) - 1/4 slider
00:50:306 (5) - ^
00:54:139 (6) - NC
00:57:473 (1) - make this distance equal
01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random
01:08:806 (1) - 2 1/4 sliders? you miss a stream here
01:16:806 (1,3) - try to separate them more
01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2
01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read
01:28:806 (1,2,3) - make their distance equal so it looks better
00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring
00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too
00:07:139 (2,3,4) - same here
00:15:473 (5,6,7,8,9) - this could be smoother
00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this
00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line
00:30:473 (5,6,7,8,1) - more curvy maybe?
00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC
00:42:639 - you miss a sound, a slidertail should fit
00:43:639 (4) - a 1/4 slider maybe?
00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo
00:49:639 (2) - 1/4 slider
00:50:306 (5) - ^
00:54:139 (6) - NC
00:57:473 (1) - make this distance equal
01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random
01:08:806 (1) - 2 1/4 sliders? you miss a stream here
01:16:806 (1,3) - try to separate them more
01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2
01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read
01:28:806 (1,2,3) - make their distance equal so it looks better
I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!