forum

Thaehan - Doki-Doki

posted
Total Posts
44
show more
Crissa
Hey o/ M4M!

Muji's Extra
Muji's Extra

00:00:806 (1) - i think you should map instruments

00:03:140 (4) - 1/4 slider

00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others

00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play

00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance

00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too

00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly

00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big

00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable

00:31:806 (4) - NC because of SV change

00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others

00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better

00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent

01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open

01:10:140 - why not map this?

01:13:973 (5,6,7) - make this smoother

01:15:807 (1,2) - same as above but this is a distance issue

01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue

01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing

Extremerino
Extremerino

00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent

00:10:139 (4) - why not a stream?

00:13:139 (4) - these are two strong sounds, circles could fit better imo
00:14:139 (6) - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself)

00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music

00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you

00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change

00:31:973 - you miss a sound

00:34:140 (7,8) - i think you could representate music better

00:42:639 - miss a sound
00:43:723 -

01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work

01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother

Insaniac
Insaniac

00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring

00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too
00:07:139 (2,3,4) - same here

00:15:473 (5,6,7,8,9) - this could be smoother

00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this

00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line

00:30:473 (5,6,7,8,1) - more curvy maybe?

00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC

00:42:639 - you miss a sound, a slidertail should fit

00:43:639 (4) - a 1/4 slider maybe?

00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo
00:49:639 (2) - 1/4 slider
00:50:306 (5) - ^

00:54:139 (6) - NC

00:57:473 (1) - make this distance equal

01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random

01:08:806 (1) - 2 1/4 sliders? you miss a stream here

01:16:806 (1,3) - try to separate them more

01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2

01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read

01:28:806 (1,2,3) - make their distance equal so it looks better

I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!
-Promise
Second coming of Freedom Dive here.
MujouSekai

Pickkle wrote:

Muji's Extra

00:07:473 (1,2) - maybe stack 1 on 2? ?
00:07:473 (1,2) - maybe make these slightly closer together, it is a low 6 star after all.changed some of the patterns
00:34:140 (1,2,3,4,5,6,7,8) - ehh.
00:36:806 (1,2,3,4,5,6,7,8) - personally i wouldn't.changed
00:39:723 (4,5) - move closer.
01:01:306 (2) - move this a little more to the left and a little farther down.
01:05:806 (1,2,1,2,1) - doesn't flow too well.intentional
01:05:806 (1,2,1,2,1) - maybe make these a different pattern.
01:30:806 - put kiai?

Extremerino

00:52:473 (9,10) - space these farther.
01:00:139 (1,2,3,1,2,3,1,2,3) - i feel like making these go up instead of down would be better.
01:03:806 (12) - replace with sliders?
01:38:639 (6) - flip?

Insaniac

00:13:639 (2,3) - put 3 in front of 2 instead of below it
00:15:473 (5,6,7,8,9) - curving this would look great.
00:28:139 (1,2,3,4,5) - flip maybe 2 of these, it would look sick.
01:05:306 (3,1) - 3 should overlap on the 1 at 1:04:806 and 2 should be sliding down more.


Simplicity

00:20:806 - add circle for clap sound?
00:37:473 (1) - rotate by -15 degrees, it looks ehh.

good map, best of luck.
Topic Starter
Mr HeliX

[-Crissaegrim-] wrote:

Hey o/ M4M!

Muji's Extra
Muji's Extra

00:00:806 (1) - i think you should map instruments

00:03:140 (4) - 1/4 slider

00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others

00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play

00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance

00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too

00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly

00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big

00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable

00:31:806 (4) - NC because of SV change

00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others

00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better

00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent

01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open

01:10:140 - why not map this?

01:13:973 (5,6,7) - make this smoother

01:15:807 (1,2) - same as above but this is a distance issue

01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue

01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing

Extremerino
Extremerino

00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent - I don't understand what you mean; I think it's fine this way

00:10:139 (4) - why not a stream? - This is the intro, I'd rather keep it a bit calmer. I get what you mean though, so I put a kickslider there instead

00:13:139 (4) - these are two strong sounds, circles could fit better imo - Fixed
00:14:139 (6) - ^ - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself) - I think the map is stamina killing enough already at this point. It used to be much worse than this which is why I reduced this at some part. My aim is to make this difficulty hard and intense but still enjoyable for most players that are able to play 5+ stars. With that in mind I think this difficulty drains your stamina enough already so there will be a few "rest points" on the less intense parts

00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music - Changed them to 1/4 sliders, feels better indeed

00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^ - That would mean the previous combo is just two sliders? I really think that's unnecessary
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you
- I'm sorry but I think the current pattern is fine. There's one NC every measure; doing more than that feels like overdoing it and the HP drain isn't that high that they are needed anyway (I don't want people to be able to complete miss a stream and still pass it). I also feel it is more consistent than the pattern you're suggesting, but thanks for the input :-)

00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change - Yeah I fixed that

00:31:973 - you miss a sound - I don't think there's anything in the music that would justify a note here

00:34:140 (7,8) - i think you could representate music better - I might redo some of those indeed

00:42:639 - miss a sound - Same reasoning as above
00:43:723 - ? :^)

01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work - I nerfed the distance a bit; the slider is positioned like that on purpose to match the burst after it

01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother - Yeah I'll check these streams and redo some of them for better flow

Insaniac
Insaniac

00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring - Fixed

00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too - Fixed
00:07:139 (2,3,4) - same here - I changed this part but not like you suggested :^)

00:15:473 (5,6,7,8,9) - this could be smoother - I agree, I think it is better now

00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this - Fixed

00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line - I changed a lot in this part :^)

00:30:473 (5,6,7,8,1) - more curvy maybe? - Made the end curve a bit more

00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC
I redid most of the NC's in this part and the bit before it as well

00:42:639 - you miss a sound, a slidertail should fit - Again I don't think a note here would be a good idea, since there's not really anything in the music that justifies it

00:43:639 (4) - a 1/4 slider maybe? - I don't want to make it too complex tbh

00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo - Did something similar :^)
00:49:639 (2) - 1/4 slider - No, same reasoning as before
00:50:306 (5) - ^ - ^

00:54:139 (6) - NC - Fixed

00:57:473 (1) - make this distance equal - Not sure what distance you mean but I improved some distance there so I guess fixed? :^^)

01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random

01:08:806 (1) - 2 1/4 sliders? you miss a stream here

01:16:806 (1,3) - try to separate them more

01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2

01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read

01:28:806 (1,2,3) - make their distance equal so it looks better

I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!
I'll do the last few points later.

Thanks for modding! <3
Stack
NM from my queue

Extremerino
00:04:306 (2,3,4) - I would keep these parallel

00:11:973 (8,1) - This gap feels too large

00:25:306 (10,4,5) - Overlaps with stream

00:34:140 (7,8) - 1/8 reverses fit better

00:36:805 (6,7) - ^

00:39:473 (7,8) - ^

00:56:139 (1,2,3,4,5,6,7,8,1) - stream is straight for too long

01:20:806 (9,10,11,12) - keep spacing between sliderheads the same here

mecha's extra
00:06:140 (1,2,1,2,1) - Keep the sharp angles between jumps and don't go in a square

00:19:640 (2) - I would make this circle fully overlap or not at all

00:23:640 (2,3) - I would ctrl+g these both separately

00:29:973 (3,1) - Overlap

00:36:806 (1,2,3) - I think 2 reverse sliders fit better instead of 1/4 sldiers and a reverse

00:39:473 (1,2) - ^

00:45:556 (4,5,2) - Overlap

01:06:640 (2,4) - ^

01:25:973 (5,11) - Stack these 2 sliderheads

Muji's Extra
00:00:306 (2,2) - stack these 2 maybe

00:04:140 (6,5,6) - Overlap

00:08:640 (7,2) - Use 2 as a blanket for 7

00:20:973 (1,2) - I think you should keep with the theme of 1/4 sliders that don't even touch eachother here

00:29:723 (4,5,6,7,8,1) - I feel spacing it like this would look nicer https://imgur-archive.ppy.sh/j5ZwKSR.png

00:30:473 (1,2,3,4) - I would just keep using streams

00:58:806 (1,7) - Stack 1 on 7

01:11:473 (3,1) - Overlap

01:13:640 (1,5) - Tiny bit of overlap

01:29:556 (2,3,4,5) - I would keep using circular stream patterns

01:38:056 (8) - Move this not up and a bit to the right

Gl with the map, the song is great
Topic Starter
Mr HeliX

gottagof4ast wrote:

NM from my queue

Extremerino
00:04:306 (2,3,4) - I would keep these parallel Fixed

00:11:973 (8,1) - This gap feels too large I changed it slightly

00:25:306 (10,4,5) - Overlaps with stream Again changed the patterns slightly c:

00:34:140 (7,8) - 1/8 reverses fit better Oh yes I really like that, thanks :D

00:36:805 (6,7) - ^ ^

00:39:473 (7,8) - ^ ^

00:56:139 (1,2,3,4,5,6,7,8,1) - stream is straight for too long Meh I kinda like it this way

01:20:806 (9,10,11,12) - keep spacing between sliderheads the same here Fixed

Gl with the map, the song is great
Thanks for modding! <3
Mechanizen
Hitsounds added' . Maybe i can make it better in the future :thinking:
Terandr
Hello.
General
  1. I think the difference in combo colors should be a bit greater, especially the difference between Combo 1 and Combo 2. As a start, I recommend changing Combo 2 to something like 214, 214, 254.
Simplicity
  1. Why do you have timing points for 0.67x BPM two times in the map? It doesn't affect the gameplay at all, but seems like a leftover from either another difficulty or an older version of the map.
  2. 00:25:473 (6) - Should be adjusted up to y=48 and then the curve adjusted to so that the next DS is ~0.8x.
  3. 00:56:139 (1) - Spinner recovery time is too short according to the ranking criteria.
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
  4. 01:09:473 (1) - This should be adjusted so that the circles before it all align in a partial octagon shape. This may require adjusting some of the objects before and/or after it.
Normality
  1. 00:10:139 (5) - Change Sampleset from Drum to Auto.
  2. 01:04:139 (1,2,3,4,5) - The DS between 4 and 5 is ~1.2x (with the rest being all ~1x) while here: 01:14:806 (1,2,3,4,5) they are all around ~1.1x but no extra DS between 4 and 5. Since the music is same here, they should either both have the extra DS at the end or neither.
Advancing
  1. One of my biggest issues with this map is that there is no discernible difference between 1/4 stacks of 3 circles and 1/2 stacks of 3 circles; other than the difference in approach rate, they are exactly the same. I highly recommend changing one or the other out of stacks. Keeping the 1/2 stacks when it is only two circles (or a circle and a slider) is acceptable.
  2. 00:39:139 (3) - Change Sampleset from Drum to Auto.
  3. 01:26:473 (5) - Change Sampleset from Drum to Auto.
  4. 01:40:223 - These sliders look out of place when they are placed right next to the mirrored 01:40:806 (3,4) sliders.
Complexious
  1. Change the OD to 7. It's technically in the range of an insane which requires an OD between 7 and 9.
  2. 00:00:473 (3) - Change Sampleset from Drum to Auto.
  3. 00:27:056 (4) - Move the left a bit to make the stream smoother.
  4. 00:49:473 (1) - Adjust the slider upward so that it doesn't rely on stack leniency like all the other objects in the map.
Mecha's Extra
  1. You can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. In general, the hitsounds are really loud. I'd suggest quieting most of them down.
  3. 00:08:528 (4) - 3rds? It really doesn't fit.
  4. 00:15:640 (1) - Remove NC.
  5. 01:05:806 (3,4) - The straight line here is weird since there was so much back forth between circles. Maybe try swapping these two or remapping some of the circles around it.
Extremerino
  1. Bump up the OD to ~8.5.
  2. 00:12:806 (1,2,3) - Not quite straight and spaced equally.
  3. 01:30:806 (1,2,3,4,5,6,7,8) - Improve the shape of this stream; make is less pointy near 5.
  4. 01:33:473 (1,2,3,4,5,6,7,8,9) - ^ Except the pointy spot is near 6.
Muji's Extra
  1. You also can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. 00:03:806 (3,4,5) - Not straight.
  3. 00:14:140 (1,2,3,4) - Should this be a 1/4 stack of 3 then a 1/2 beat instead of the other way around?
  4. 00:18:973 (1,2,3) - Not straight.
  5. 00:20:306 (1,2,3) - Not straight.
  6. 00:30:473 (1,2,3,4) - No difference in the music to warrant 1/8 sliders. (00:52:806 (1,2,3,4,5,6) - Is an example of where it is warranted.)
  7. 00:38:806 (1,2,3,4,5,6,7,8) & 00:40:140 (1,2,3,4,5,6,7,8) - Not a fan of the stream overlapping. It's the only time in the map where you have the stream directly overlap each lay on top of another.
  8. 01:08:306 (2,3,4) - Not straight.
  9. 01:23:473 (1,2,3,4,5,6,7,8) - (Personal Preference) Maybe change this to a stream where the cursor would move around only once clockwise (Like this: http://i.imgur.com/crs0y2C.png )

This is a really solid mapset. I hope to see it ranked soon.
Mechanizen
Mecha's Extra
  1. You can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. In general, the hitsounds are really loud. I'd suggest quieting most of them down.
  3. 00:08:528 (4) - 3rds? It really doesn't fit.
    Seems like i was drunk mapping this thing lol, changed
  4. 00:15:640 (1) - Remove NC.
    I don't see any reason why i should remove this
  5. 01:05:806 (3,4) - The straight line here is weird since there was so much back forth between circles. Maybe try swapping these two or remapping some of the circles around it.
    Remaped the whole thing

Kinda forgot to update combo colors and i'm too lazy to upload the map twice so it wil come with a future mod...
Thanks o/
Topic Starter
Mr HeliX

Terandr wrote:

Hello.
General
  1. I think the difference in combo colors should be a bit greater, especially the difference between Combo 1 and Combo 2. As a start, I recommend changing Combo 2 to something like 214, 214, 254.
Simplicity
  1. Why do you have timing points for 0.67x BPM two times in the map? It doesn't affect the gameplay at all, but seems like a leftover from either another difficulty or an older version of the map. They are actually leftovers from other difficulties that have slower sliders there
  2. 00:25:473 (6) - Should be adjusted up to y=48 and then the curve adjusted to so that the next DS is ~0.8x. That is really minor but I did that :^)
  3. 00:56:139 (1) - Spinner recovery time is too short according to the ranking criteria.
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
    Though it is a guideline, and not a rule, I did shorten the spinner to give players more recovery time because it was indeed way too short
  4. 01:09:473 (1) - This should be adjusted so that the circles before it all align in a partial octagon shape. This may require adjusting some of the objects before and/or after it. I changed it a bit
Normality
  1. 00:10:139 (5) - Change Sampleset from Drum to Auto. How did you even notice that :^)
  2. 01:04:139 (1,2,3,4,5) - The DS between 4 and 5 is ~1.2x (with the rest being all ~1x) while here: 01:14:806 (1,2,3,4,5) they are all around ~1.1x but no extra DS between 4 and 5. Since the music is same here, they should either both have the extra DS at the end or neither. Fixed
Advancing
  1. One of my biggest issues with this map is that there is no discernible difference between 1/4 stacks of 3 circles and 1/2 stacks of 3 circles; other than the difference in approach rate, they are exactly the same. I highly recommend changing one or the other out of stacks. Keeping the 1/2 stacks when it is only two circles (or a circle and a slider) is acceptable. I see what you mean, but I won't change it for now. This is the hard difficulty, and it is a rather high one as well (close to being insane). I don't think it's wrong to expect a player to be able to read the difference between a triple and a 1/2 stack.
  2. 00:39:139 (3) - Change Sampleset from Drum to Auto. Again, sharp eye wow
  3. 01:26:473 (5) - Change Sampleset from Drum to Auto. This was already on Auto for me
  4. 01:40:223 - These sliders look out of place when they are placed right next to the mirrored 01:40:806 (3,4) sliders. Mirrored these two as well
Complexious
  1. Change the OD to 7. It's technically in the range of an insane which requires an OD between 7 and 9. Changed it to OD 7, and increased the OD of Insaniac to OD 8
  2. 00:00:473 (3) - Change Sampleset from Drum to Auto. Fixed
  3. 00:27:056 (4) - Move the left a bit to make the stream smoother. Fixed
  4. 00:49:473 (1) - Adjust the slider upward so that it doesn't rely on stack leniency like all the other objects in the map. Not sure what you mean here; I think it works fine this way
Extremerino
  1. Bump up the OD to ~8.5. Still thinking about this
  2. 00:12:806 (1,2,3) - Not quite straight and spaced equally. Fixed
  3. 01:30:806 (1,2,3,4,5,6,7,8) - Improve the shape of this stream; make is less pointy near 5.
  4. 01:33:473 (1,2,3,4,5,6,7,8,9) - ^ Except the pointy spot is near 6. Changed both :^)

This is a really solid mapset. I hope to see it ranked soon.
Thanks for modding! <3
ouranhshc
Hi- was just glancing through random maps. I can't remember where i cam across the map.
On Muji's Extra - 01:36:806 (1,2,3,4,5,6,7,8) - I was just curious if the mapper had considered placing the circles like this:


so that it looks like this in game:

vs

if you wanted to have (1) to have what seems to have the intended spacing (based on placement in the editor)

(don't kudosu me if you actually make this change)
Doesnt matter
I think this map is already perfect and don't need to mod but I'm not sure about those nc. Imo the whole of map will be look better if you remove them.

[Complexious]
00:57:473 (1)

[Insaniac]
01:30:139 (1)
01:41:473 (1)

[Extremerino]
01:30:139 (1)
01:41:473 (1)

[Muji's Extra]
00:57:473 (1)
01:30:140 (1)
01:31:140 (1)
01:41:306 (1)
Imakuri
Hello, NM from my queue !
Here is my mod of the 2 difficulties I choosed.

General

> Nothing to say~

Normality

  1. 00:00:473 (1) : So first thing here we have : I think you could put the end of this slider as x:288 y184, I mean where 00:02:139 - starts. This is the actual state -> https://puu.sh/xnAgW/87830d27f5.jpg and now this is how I see this pattern -> https://puu.sh/xnAoA/da0da1af85.jpg I think it would be more aesthetic, and much better to play !
  2. 00:11:473 (2) : Another little aesthetic suggestion here, why is this slider too curved ? You should make it like this : https://puu.sh/xnAuo/69b2c1bd25.jpg
  3. 01:05:473 (5,6) : Check the distance snap. In low diffs, you have to make the distance snap similar to the whole diff. So you must try to put (5) at the same DS you choosed for the combo. (~x0.95)
  4. 01:08:139 (4) : This slider makes an akward overlap with the first circle of the next combo,so maybe you should replace the circle of the next combo in another way, to not make an overlap. ( https://puu.sh/xnAHx/d104d961c4.jpg )
  5. 01:09:806 (2): Maybe you could put this slider in that way to make it "flowin"with the next pattern -> https://puu.sh/xnAKJ/f682382831.jpg
  6. 01:016:139 (5,6) : Same distance snap problem here.
  7. Another pointfor the whole diff, maybe you should check more closely the flows with the reverse sliders like I said at the 5th point. I saw a a bit of sliders like that so try to take a look~
  8. Rest is fine~
Advancing

  1. 00:16:306 (1,2,3,4) : For the two last sliders, maybe you could re-adjust their end circles to make a perfect pattern, just like this : https://puu.sh/xnB2E/0f8322b957.jpg
  2. 00:30:139 (4,5) : Imperfect blanket,fix it please~
  3. 00:36:639 (3) : Maybe you shouldstack this circle with the end of the slider(5).
  4. 00:45:306 (10) : Same for here too, stack it with 00:46:473 -
  5. 00:48:806 (4) : Blanket too~
  6. Rest is kinda fine~
good luck!
Topic Starter
Mr HeliX

ChuuritsuTv wrote:

I think this map is already perfect and don't need to mod but I'm not sure about those nc. Imo the whole of map will be look better if you remove them.

[Complexious]
00:57:473 (1)

[Insaniac]
01:30:139 (1)
01:41:473 (1)

[Extremerino]
01:30:139 (1)
01:41:473 (1)

[Muji's Extra]
00:57:473 (1)
01:30:140 (1)
01:31:140 (1)
01:41:306 (1)
Those are all on big white ticks which I kept consistent throughout the diffs so I think it is fine this way

Imakuri wrote:

Hello, NM from my queue !
Here is my mod of the 2 difficulties I choosed.

General

> Nothing to say~

Normality

  1. 00:00:473 (1) : So first thing here we have : I think you could put the end of this slider as x:288 y184, I mean where 00:02:139 - starts. This is the actual state -> https://puu.sh/xnAgW/87830d27f5.jpg and now this is how I see this pattern -> https://puu.sh/xnAoA/da0da1af85.jpg I think it would be more aesthetic, and much better to play ! - I agree, fixed!
  2. 00:11:473 (2) : Another little aesthetic suggestion here, why is this slider too curved ? You should make it like this : https://puu.sh/xnAuo/69b2c1bd25.jpg - I calmed down on the curving a bit :^)
  3. 01:05:473 (5,6) : Check the distance snap. In low diffs, you have to make the distance snap similar to the whole diff. So you must try to put (5) at the same DS you choosed for the combo. (~x0.95) - I moved them a bit closer
  4. 01:08:139 (4) : This slider makes an akward overlap with the first circle of the next combo,so maybe you should replace the circle of the next combo in another way, to not make an overlap. ( https://puu.sh/xnAHx/d104d961c4.jpg ) - I don't know what resolution you are using but the overlap wasn't as extreme here :thinking: I fixed it anyway
  5. 01:09:806 (2): Maybe you could put this slider in that way to make it "flowin"with the next pattern -> https://puu.sh/xnAKJ/f682382831.jpg - Sure :^)
  6. 01:016:139 (5,6) : Same distance snap problem here. - Fixed as well
  7. Another pointfor the whole diff, maybe you should check more closely the flows with the reverse sliders like I said at the 5th point. I saw a a bit of sliders like that so try to take a look~
  8. Rest is fine~
Advancing

  1. 00:16:306 (1,2,3,4) : For the two last sliders, maybe you could re-adjust their end circles to make a perfect pattern, just like this : https://puu.sh/xnB2E/0f8322b957.jpg - Did something like this
  2. 00:30:139 (4,5) : Imperfect blanket,fix it please~ - Should be better now
  3. 00:36:639 (3) : Maybe you shouldstack this circle with the end of the slider(5). - Changed entire pattern because it was ugly as fuck XD
  4. 00:45:306 (10) : Same for here too, stack it with 00:46:473 - Slightly improved pattern
  5. 00:48:806 (4) : Blanket too~ - Fixed
  6. Rest is kinda fine~ - It's either fine or I expect a comment about it :^)
good luck!
Thanks for modding! <3
XHPLAYER[_]
ditch pointless slider spamstreams on muji's extra and dont lower hitsound volume so much .
O D P A D
Mecha's Extra:
00:00:140 (1,1) - too much spacing
00:12:140 (5) - New Combo
00:12:473 (8) - ^Same
00:12:806 (11) - ^
00:48:306 (8) - New Combo
00:49:807 (8) - New Combo
01:11:806 (1,2,3) - More Space
Muji's Extra:
00:40:806 (1,2,3,4,5,6,7,8,1) - more space between circles
01:09:473 (1) - maybe stream here
KazukiP
I love this map and it's clearly had hard work put into it as it keeps being updated when it seemed good already! Good job!
Vivyanne
had je map niet gelinkt

extremerino dinges voorwerp achtig iets

00:00:806 (5,6) - misrepresentation of song intensity. eventho the song plays a clear triple here (which i think is even stronger in the song than the piano 1/4s before it) you choose to ignore it and replace it with jumps instead, but what i feel like doing here in the song is to tap the clear intense drums but you aren't letting me :(
00:04:473 (3,4) - could easily vary from 00:04:306 (2) - to represent the change in the song. there appears a drum here on (3,4) that could easily be shown when doing something like this. also i'd advice you to change up the movement as again the drums get in and the map doesn't show that there's any recognition
00:05:139 (9) - what let you to not map any of the 1/8? it's by far the most packed sound in the song and i feel like something special could be made but instead you just... skip it? through all the plays i did this felt very strange to play and i don't think even for jump emphasis that keeping this gap empty would do the song any justice
00:08:473 (4,5) - again skipping a very major triple here but map the way weaker one at 00:08:306 (2,3,4) - , you can imagine how weird that feels right? ignoring the stronger sounds to emphasise the weaker is fine but when it's too obvious that the song is doing something else there is no real point in doing something like this. i'd say even moving the triple over would be better.
00:10:139 (4,5) - don't see a reason for this being a repeat-->circle here, could easily have been a 5circle pattern for buildup reasons. with this you're actually debuilding the momentun you started to create earlier while the song doesn't break down at all, it only breaks down a little at 00:10:473 (5) - so doing all that stuff beforehand when the song isn't asking for it seems rather strange to me.
00:12:473 (4) - why is this a repeat when 00:12:806 (1,2,3) - is actually clickable but weaker in the song due to the lower pitch sound and thus the less impact it should have in the map? reverse when playing also feels rather random as again there is no real major change in the song that would justify something like this.
00:15:139 (4) - same for this. where's the simplification coming from? is the song simplifying? no! is this actually needed when pressure in the song itslf goes up all the time? no! just let me click this man pleaseee
00:15:806 (9) - you should start filling these up. the sudden pressure drop really doesn't fit when the song isn't dropping its pressure either
00:18:973 (2,3,4,5) - aaaa
00:27:473 (9,10,11,12) - majorly inconsistent with the rest you put up. instead of increasing or decreasing spacing which you had in other patterns, this pattern to me tries to show that 00:27:639 (10) - is way more important than 00:27:473 (9,11,12) - while (9) is the only notable note in this section. try keeping this a little consistent with spacing usage between kicksliders
00:30:139 (9,10,11,12,13,14,15,16) - could benefit majorly from a directional change in the stream. currently this part of the stream feels extremely unrepresented as the angle in which the stream goes is nothing majorly enough to give me a WoW feeling while playing and since it aren't kicksliders there has to be something else that could keep the pressure up.
00:35:139 (5,6,7,8) - why is this rhythm different from 00:32:473 (5,6,7,8) - ? the song isn't changing so why would the map be?
00:36:805 (6) - unsnapped
00:37:806 (5,6,7,8) - please try to keep some consistency when you're simplifying the living hell out of the streams, there's no song justification for this
00:47:806 (7,8) - again could be differed from 00:47:473 (5,6) - to show emphasis on the new extra occuring 1/4 sound
00:53:139 (6) - don't do 3 anchors. That's something only villains do.
00:54:806 (1,2,3,4,1,2,3,4) - as for note density and actual toughness in the map, this part is a lot easier compared to 00:53:473 (1,2,3,4,5,6,1,2,3,4,5,6) - . a constant switch between tapping and jumping requires way more concentration from a player than just a kickslider jump section, hence the part beforehand will usually be experienced as tougher to play. try to switch that up a bit, you're building up so you want the difficulty to come later.
00:57:473 (1) - all these anchors LOL
01:01:639 (2,3) - increase spacing. you know why you should. don't suddenly decrease spacing just for "aesthetics" when the song doesn't do jack stuff to represent
01:03:806 (12) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
01:05:473 (1,2,3,4,1,2,3,4) - which you used symmetrical shapes here too to keep consistency in the jump section :(
01:06:973 (2) - WhYMAKeTHis not CLIkable? also 01:06:973 (2,3) - this story again
01:08:806 (6,7) - OH NO DONT SIMPLIFY A WHOLE CLEAR 5TAP FOR JUST A SLIDER-->CIRCLE OH NO PLEASE DON'T
01:13:639 (2,3,4,5,6,7,8) - i wanna click circles please man :(
01:19:473 (5,6,7) - Please be more open to the song and its rhythm variations, go show them to the world! don't just make your map easier cause "i want it to be playable!" you're representing a song here, so that should be your main goal.
01:29:306 (6,1) - can i make a jump here too thanks
01:31:639 (10,11,12) - funny to note how this is easier to hit than 01:20:806 (9,10,11,12) - cause the cursor movement is way less on the stacked notes. try keeping my cursor in motion instead, that would fir the overall difficulty of the section better. we don't need rests after a rest
01:41:389 (8,1) - rip no stream jump

yea most stuff comes down to the same stuff next to subjective aesthetical stuff
if you need help hit me up bye!

edit: might wanna up the OD to prevent notelocking
Topic Starter
Mr HeliX

snowbliss wrote:

ditch pointless slider spamstreams on muji's extra and dont lower hitsound volume so much .
very helpful much appreciated thanks

dreamer-p wrote:

I love this map and it's clearly had hard work put into it as it keeps being updated when it seemed good already! Good job!
Thank you I love you too <3

HighTec wrote:

had je map niet gelinkt

extremerino dinges voorwerp achtig iets

00:00:806 (5,6) - misrepresentation of song intensity. eventho the song plays a clear triple here (which i think is even stronger in the song than the piano 1/4s before it) you choose to ignore it and replace it with jumps instead, but what i feel like doing here in the song is to tap the clear intense drums but you aren't letting me :( - Alright I already see that most of your remarks on the intro is about me mapping the piano instead of the drums. I chose to map the piano because when I hear the intro of the song, I actually think the piano is dominant here so imo it makes more sense to let the map follow the piano. That's why I mapped the piano triple, and not the drums one.
00:04:473 (3,4) - could easily vary from 00:04:306 (2) - to represent the change in the song. there appears a drum here on (3,4) that could easily be shown when doing something like this. also i'd advice you to change up the movement as again the drums get in and the map doesn't show that there's any recognition - I actually really like that so shamelessly plagiarized your screenshot
00:05:139 (9) - what let you to not map any of the 1/8? it's by far the most packed sound in the song and i feel like something special could be made but instead you just... skip it? through all the plays i did this felt very strange to play and i don't think even for jump emphasis that keeping this gap empty would do the song any justice - tbh I barely hear any 1/8 here but my hearing might be off lol. Again I focused on the piano here on purpose since I think it "makes" the entire intro
00:08:473 (4,5) - again skipping a very major triple here but map the way weaker one at 00:08:306 (2,3,4) - , you can imagine how weird that feels right? ignoring the stronger sounds to emphasise the weaker is fine but when it's too obvious that the song is doing something else there is no real point in doing something like this. i'd say even moving the triple over would be better. - I already feel like I'm rejecting everything you propose but if I map the triple on the drums here I would need to remove the one on the piano which makes the intro inconsistent :^)
00:10:139 (4,5) - don't see a reason for this being a repeat-->circle here, could easily have been a 5circle pattern for buildup reasons. with this you're actually debuilding the momentun you started to create earlier while the song doesn't break down at all, it only breaks down a little at 00:10:473 (5) - so doing all that stuff beforehand when the song isn't asking for it seems rather strange to me. - That repeat used to be a slider long ago but indeed a 5 circle pattern fits the song better
00:12:473 (4) - why is this a repeat when 00:12:806 (1,2,3) - is actually clickable but weaker in the song due to the lower pitch sound and thus the less impact it should have in the map? reverse when playing also feels rather random as again there is no real major change in the song that would justify something like this. - I used to think this part was too intense so I put a repeat there, but it doesn't really fit so I'll change it back :^)
00:15:139 (4) - same for this. where's the simplification coming from? is the song simplifying? no! is this actually needed when pressure in the song itslf goes up all the time? no! just let me click this man pleaseee - The reason for this is simply because I personally prefer patterns like this over a plain stream. I tend to get bored when there's a lot of plain streams in the map when they could easily be made more interesting. Also a full circle stream would be more stamina killing and I'd like this part to be a bit less intense compared to the streaming section right after this (I understand a lot of people disagree with this reasoning but I think it's still valid :^))
00:15:806 (9) - you should start filling these up. the sudden pressure drop really doesn't fit when the song isn't dropping its pressure either - tbh I don't understand what to fill up. There's a very dominant melody in this section that the map follows and I don't hear anything of significant importance to map. I'm not gonna map just for the sake of filling one beat :^)
00:18:973 (2,3,4,5) - aaaa - I assume you don't like this pattern so I changed it a bit :^)
00:27:473 (9,10,11,12) - majorly inconsistent with the rest you put up. instead of increasing or decreasing spacing which you had in other patterns, this pattern to me tries to show that 00:27:639 (10) - is way more important than 00:27:473 (9,11,12) - while (9) is the only notable note in this section. try keeping this a little consistent with spacing usage between kicksliders - Yeah that's very true, so I changed the spacing
00:30:139 (9,10,11,12,13,14,15,16) - could benefit majorly from a directional change in the stream. currently this part of the stream feels extremely unrepresented as the angle in which the stream goes is nothing majorly enough to give me a WoW feeling while playing and since it aren't kicksliders there has to be something else that could keep the pressure up. - I like that idea, so I changed the stream to represent the song better
00:35:139 (5,6,7,8) - why is this rhythm different from 00:32:473 (5,6,7,8) - ? the song isn't changing so why would the map be? - I don't really mind that so I changed it for consistency.
00:36:805 (6) - unsnapped - Oh snap
00:37:806 (5,6,7,8) - please try to keep some consistency when you're simplifying the living hell out of the streams, there's no song justification for this - The reason I simplified the streaming sections is because I don't want it to be one huge deathstream or just a shitload of technical jump streams (which probably will be in 99% of the maps of this song). I usually find these very boring to play. I will make the kicksliders/repeats more consistent throughout this section but I'm not going to put more streams in it for the sake of clicking more instead of holding. Since this part of the streaming section is less intense than the first part, I simplified it more to represent that
00:47:806 (7,8) - again could be differed from 00:47:473 (5,6) - to show emphasis on the new extra occuring 1/4 sound - I did something similar
00:53:139 (6) - don't do 3 anchors. That's something only villains do. - https://puu.sh/y9SIY/aef1a8e2fe.jpg
00:54:806 (1,2,3,4,1,2,3,4) - as for note density and actual toughness in the map, this part is a lot easier compared to 00:53:473 (1,2,3,4,5,6,1,2,3,4,5,6) - . a constant switch between tapping and jumping requires way more concentration from a player than just a kickslider jump section, hence the part beforehand will usually be experienced as tougher to play. try to switch that up a bit, you're building up so you want the difficulty to come later. - I have redone this part so many times because I wasn't satisfied. Indeed the difficulty now doesn't make any sense but at least this was better than the random slider placement it was before this. So I changed it once again and I actually think it flows quite nicely now :^)
00:57:473 (1) - all these anchors LOL - https://puu.sh/y9SIY/aef1a8e2fe.jpg
01:01:639 (2,3) - increase spacing. you know why you should. don't suddenly decrease spacing just for "aesthetics" when the song doesn't do jack stuff to represent - True story
01:03:806 (12) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa yeah I don't know what you mean if you just say aaaaa
01:05:473 (1,2,3,4,1,2,3,4) - which you used symmetrical shapes here too to keep consistency in the jump section :( - I made some symmetrical shapes here just for you <3
01:06:973 (2) - WhYMAKeTHis not CLIkable? - sure - also 01:06:973 (2,3) - this story again - what story? :^)
01:08:806 (6,7) - OH NO DONT SIMPLIFY A WHOLE CLEAR 5TAP FOR JUST A SLIDER-->CIRCLE OH NO PLEASE DON'T - OH SHIT CLAM DOWN I FIXED IT PLS DON'T CRY
01:13:639 (2,3,4,5,6,7,8) - i wanna click circles please man :( - Same reasoning as above. There's a whole streaming section starting 10 seconds after this part and there's also some streams consisting of just circles in this section as well.
01:19:473 (5,6,7) - Please be more open to the song and its rhythm variations, go show them to the world! don't just make your map easier cause "i want it to be playable!" you're representing a song here, so that should be your main goal. - My main goal is to make a fun map :^) If I'm gonna represent the song for 100% you'll end up with maps like this https://osu.ppy.sh/s/598760 or this https://osu.ppy.sh/s/678006. But I'll see if I can improve this a bit (too tired now)
01:29:306 (6,1) - can i make a jump here too thanks - Sure here you go
01:31:639 (10,11,12) - funny to note how this is easier to hit than 01:20:806 (9,10,11,12) - cause the cursor movement is way less on the stacked notes. try keeping my cursor in motion instead, that would fir the overall difficulty of the section better. we don't need rests after a rest
01:41:389 (8,1) - rip no stream jump - I mean there's not a single jump like that in the entire map so why put it here? :thinking:

yea most stuff comes down to the same stuff next to subjective aesthetical stuff
if you need help hit me up bye!

edit: might wanna up the OD to prevent notelocking
You missed one: https://osu.ppy.sh/ss/9423846 :^)

Thanks for modding! <3


EDIT:

HighTec wrote:

edit: might wanna up the OD to prevent notelocking
Notelocking is for noobs. Git gud scrub.
alright then I buffed it a bit
KazukiP
Difficulty: Normality

Maybe just me but I found this section kinda weird?? Slightly too many overlapping hit circles in my opinion. (Just my opinion though!)

01:36:139 (1,2,3,4,5,6) -

Personally, I would change it to something a bit more like this:

https://ibb.co/ifKzAR

then this:

https://ibb.co/g15Hx6

HOPE YOU FIND THIS USEFUL! :D

(Brand new to modding just tryba get some Kudosu on the go, sorry if this isn't very well explained or useful! :lol: )
Aeds Fuwa
Extremerino
SPOILER
00:00:473 (4) - this should just be a stream. you can also make the spacing vary according to the sound.
00:00:806 (5,6) - find a way to map a circle in between these and to differentiate it from the previous 1/4s. the sounds on this triple are different from the stream
00:03:139 (4,5) - try avoiding skipping over strong sounds like the sound in between here. even if you want to emphasize another sound, its too strong to ignore
00:05:806 (3) ,. 00:06:473 (3) ,. 00:07:139 (3) , and 00:07:806 (3) arent emphasized and should be.
01:24:139 (1,2,3,4,5,6,7,8) - reduce the spacing on this stream to make it match with the deep pitch
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply