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Thaehan - Doki-Doki

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Topic Starter
Mr HeliX
This beatmap was submitted using in-game submission on maandag 8 april 2019 at 18:02:38

Artist: Thaehan
Title: Doki-Doki
Source: osu!
Tags: power up melodic death metal guest creators
BPM: 180
Filesize: 4447kb
Play Time: 01:41
Difficulties Available:
  1. Advancing (3,76 stars, 394 notes)
  2. Complexious (4,53 stars, 473 notes)
  3. Extremerino (6,14 stars, 716 notes)
  4. Insaniac (5,35 stars, 599 notes)
  5. Mecha's Extra (5,65 stars, 746 notes)
  6. Muji's Extra (6,32 stars, 802 notes)
  7. Normality (2,15 stars, 190 notes)
  8. rockstarrzz' Insane (4,86 stars, 618 notes)
  9. Simplicity (1,25 stars, 100 notes)
Download: Thaehan - Doki-Doki
Information: Scores/Beatmap Listing
---------------
Not streamy enough? Try this: https://osu.ppy.sh/b/1315663
Expected a quality helix map instead? Enjoy

This song is freaking amazing. It was featured in his Power Up LP.

More of Thaehan's amazing songs: YouTube - Soundcloud

Simplicity: 5 mods
Normality: 6 mods
Advancing: 8 mods
Complexious: 6 mods
rockstarrzz' Insane: 0 mods (mapped by rockstarrzz)
Insaniac: 5 mods
Mecha's Extra: 4 mods (mapped by Mechanizen)
Extremerino: 12 mods
Muji's Extra: 8 mods (mapped by MujouSekai)
MultR
Intro: YO, what's up Helix :D. You asked me to mod, so here I am :). I have spent the last 2 hours going through all of the maps, playing, replaying, fc-ing, editing, adjusting time points, testing velocities, ect. So buckle up, read my reviews, cry at how harsh I am, suck it up, kudos me, and get yoself ranked >:).



Difficulty: Complexious

Review: The mapping was nicely done. Perhaps the slider velocity could be adjusted. The speed felt out of place for the songs rhythm, and raising the velocity to 2.30 could help give it the groove it needs. Another thing that could use work is music cues. The beatmap style stays flatly the same throughout the entire song, even during breaks and intro. Try using softer velocity / higher spacing during the intro, and then going into the higher speed rhythm. Timing is also a pressing issue. The offset is incorrect, and it makes the map feel slightly awkward. The correct offset is 155, 141 makes it feel awkard to play. (Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) Aside from that, the difficulty is well rounded, and spacing is done nicely :D.


Difficulty: Insaniac

Review: A bit too difficult for its skill range, and far too similar to Extremerino (Seriously, it feels like a slightly less hard copycat lol.) I suggest making the streaming sections shorter, removing the harder slide jumps, and making the tap jumps a little less complex (Using square / Tech jumps in a 4.5 star? Harsh lol). Aside from that, it's mapped well. The timing offset is incorrect, though. 155 is the correct offset, 141 makes it feel awkward to play.(Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) Overall, I suggest making it a little more beginner friendly and a little less Extremerino like :).



Difficulty: Extremerino

Review: Ah, here it is. The big one. First and foremost, I am in love with this map. Amazingly done. Aside from the timing and the awkward outro, I feel like there is not much else to correct. The offset, to say ONCE AGAIN, is 141, when the correct offset is around 155 lol.(Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) When I first told you "What is even going on with this map, it feels awkward lol" this is what I was referring to. As for the outro, the music stutter streams, but you keep the outro stream stable. I feel like you should make the outro stream jump along with the music. And that is about it for this summary. Amazing job with this map :D.
Topic Starter
Mr HeliX

MultR wrote:

Intro: YO, what's up Helix :D. You asked me to mod, so here I am :). I have spent the last 2 hours going through all of the maps, playing, replaying, fc-ing, editing, adjusting time points, testing velocities, ect. So buckle up, read my reviews, cry at how harsh I am, suck it up, kudos me, and get yoself ranked >:).

Tbh I wasn't too sure about the 155 offset, but I tested the maps with it and I think it's a bit better, so I changed it for now. I'll ask some other people to check this though, I'm not the best when it comes to exact timing :^)

Difficulty: Complexious

Review: The mapping was nicely done. Perhaps the slider velocity could be adjusted. The speed felt out of place for the songs rhythm, and raising the velocity to 2.30 could help give it the groove it needs. Another thing that could use work is music cues. The beatmap style stays flatly the same throughout the entire song, even during breaks and intro. Try using softer velocity / higher spacing during the intro, and then going into the higher speed rhythm. Timing is also a pressing issue. The offset is incorrect, and it makes the map feel slightly awkward. The correct offset is 155, 141 makes it feel awkard to play. (Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) Aside from that, the difficulty is well rounded, and spacing is done nicely :D.

I adjusted the slider velocity to 2.30, but reduced it to 2.00 in the intro to keep that part calmer. Overall spacing increases during kiai time to make it stand out a bit in difficulty. I'm careful not to make it too hard though :^)


Difficulty: Insaniac

Review: A bit too difficult for its skill range, and far too similar to Extremerino (Seriously, it feels like a slightly less hard copycat lol.) I suggest making the streaming sections shorter, removing the harder slide jumps, and making the tap jumps a little less complex (Using square / Tech jumps in a 4.5 star? Harsh lol). Aside from that, it's mapped well. The timing offset is incorrect, though. 155 is the correct offset, 141 makes it feel awkward to play.(Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) Overall, I suggest making it a little more beginner friendly and a little less Extremerino like :).

I agree that Insaniac is pretty difficult for an insane map, especially compared to Complexious. However, both 3.75* and 5.25* are considered insane, and anyone can see there's a huge difference between those. I personally thought of adding another difficulty of 4 - 4.5 stars to make up for that gap, and keeping this one as the harder insane map, rather than nerfing this one. Plz enjoy square jumps :^) This difficulty is 5* rather than 4.5* and I feel a square jump is acceptable here. This should also be compensated by the easier insane which would not have technical jumps on this level.

Also yeah, it is a bit similar to Extremerino, I will work on that :D




Difficulty: Extremerino

Review: Ah, here it is. The big one. First and foremost, I am in love with this map. Amazingly done. Aside from the timing and the awkward outro, I feel like there is not much else to correct. The offset, to say ONCE AGAIN, is 141, when the correct offset is around 155 lol.(Make sure to re-adjust the hitnotes to the new offset. You can do this by, after adjusting the offset, selecting all hitnotes, moving it to the right one tick, then back to the original point.) When I first told you "What is even going on with this map, it feels awkward lol" this is what I was referring to. As for the outro, the music stutter streams, but you keep the outro stream stable. I feel like you should make the outro stream jump along with the music. And that is about it for this summary. Amazing job with this map :D.

First of all I'm glad you like it :D I was already planning to redo some of the final streams since I feel they're kinda awkward to play. I'll take this into account when doing that, thanks!
PyroBear
Looks like I'm getting a new ringtone :D . Them diffnames tho.
[General]
  1. Wouldn't Advanced :arrow: Complex make more sense?
  2. Combo Colors, I know this isn't done yet but this palette would look nice.
[Complexious]
  1. 00:10:139 This seems far too simplified, replace with a repeat slider.
[Advancing]
  1. 00:52:473 Why the sudden spacing change? Even if you've slowly reduced it this seems too close to each other.
  2. 00:53:806 Same point as the complexious point, feels too simplified.
[Extremerino]
  1. 00:01:473 I don't really see the point of NC spam, they're not emphasized in the map enough.
That's all I've got since I can't pass the extra.
Topic Starter
Mr HeliX

PyroBear wrote:

Looks like I'm getting a new ringtone :D . Them diffnames tho.
[General]
  1. Wouldn't Advanced :arrow: Complex make more sense? Indeed, I might shuffle some around/change some
  2. Combo Colors, I know this isn't done yet but this palette would look nice. Didn't do combo colors yet, I will look at that pallet, thanks c:
[Complexious]
  1. 00:10:139 This seems far too simplified, replace with a repeat slider. I think you mean 00:09:639 (2) since the your timestamp actually is a return slider :^) Changed this one to return slider because it indeed makes more sense
[Advancing]
  1. 00:52:473 Why the sudden spacing change? Even if you've slowly reduced it this seems too close to each other. Fixed
  2. 00:53:806 Same point as the complexious point, feels too simplified. I didn't want this difficulty to be too streamy or technical to have a nice bridge between the other insane and hard difficulty. I changed the sliders there to return sliders though to match them better with the fast notes in the music
[Extremerino]
  1. 00:01:473 I don't really see the point of NC spam, they're not emphasized in the map enough. I did the same thing in other parts of the song where you can hear a clear difference in the music as well. It might be a bit less emphasized here but you can still hear it and I felt it would be more consistent throughout the entire map
That's all I've got since I can't pass the extra. Same tbh, I should learn deathstreams :^)
Thanks a lot for modding <3
Vivyanne
:thinking:

haal me alleen als je me echt denkt nodig te hebben en zorg ervoor dat ik je dan ingame kan spreken
Vovan
Helix Helix Helix... Let's see what did you made on this map :3

[General]

  1. Disable widescreen support (→ Song Setup → Design)
  2. You can add these tags : melodic death metal (Found on : https://loki2.bandcamp.com/track/doki-doki )
[Simplicity]

  1. 00:01:473 (2) - Put it a bit lower (in front of the slider (1) to get a better flow)
  2. 00:02:139 (3,1) - The flow is straight and it don't fits with an Easy diff
  3. 00:05:473 (1,2,3,4) - Maybe 1 slider ?
  4. 00:16:139 (1) - Move it to the right, this is an Easy and your sliders are big, 50% of your slider is out of the grid
  5. 00:25:473 (6,1) - You can do something better, a blanket ?
    WIP MEH.
[Normality]

  1. Check AIMod with ☑ Check Distance Snap enabled
  2. 00:00:806 (2,1,2) - Looks random
  3. 00:03:139 (2,4) - Avoid this overlap
  4. 00:05:473 (1,2,3,4) - Maybe take 1 & 2, copy-paste them on 3 & 4 and do Ctrl+H and Ctrl+J on your new sliders. (don't forget to replace)
  5. 00:09:473 (4,1) - Ahhh overlap
  6. 00:10:806 (1,1) - Overlap here too
  7. 00:16:139 (1,2,3,4) - Same spacing Helix, we are in a Normal diff, we don't need jumps
  8. 00:24:139 (1,3) - Overlap
  9. 00:30:806 (3,1) - ^
  10. 00:38:806 (3,4,1) - Make 4 in front of (3) and stack 1 on 3.
  11. 01:10:806 (4,5) - Fix blanket
  12. 01:15:806 (4,1) - Meh overlap
  13. 01:20:139 (1,3) - This overlap is acceptable but I think it's better to avoid it.
[Advancing]

  1. 00:00:306 (2) - 1/2 Slider with No Reverses ?
  2. 00:00:973 (3,4) - MAKE A BLANKET
  3. 00:10:806 (1,3,4) - Avoid overlap
  4. 00:12:806 (5,3) - ^
  5. 00:13:139 (6,4) - ^
  6. 00:15:473 (4,2) - ^
  7. 00:16:139 (1,2,3,4) - Same Spacing ?
  8. 00:21:473 (1,2) - Overlap/Touching
  9. 00:23:806 (7,2) - ^
  10. 00:26:806 (1,2) - This slider blanket is a good idea, just improve it.
  11. 00:30:139 (4,5) - Improve blanket
  12. 00:31:306 (2,3) - ^
  13. 00:39:139 (3,6) - Omg ultimate overlap of the doom that you should avoid
  14. 00:43:806 (4,8) - ^
  15. 00:45:473 (1,2) - Make/Improve double blanket
  16. 01:21:306 (5,2) - Overlap
  17. 01:40:139 (1,2) - Improve slider blanket
  18. 01:40:473 (2,4,5) - Overlaps
[Complexious]

  1. 00:04:306 (2,3,4) - Too hard to read, there is too much changes (no reverses/2 reverses/3 reverses). I know the name of the diff is complexious but... It's not complexious, it's confusing.
  2. 00:28:139 (1,2,3,5,6) - For 5 & 6, it's a good idea, but 6 is overlapping with 1 2 & 3. Maybe create a jump enter 5 & 6 ?
  3. 00:36:473 (3,6) - Overlap
  4. 00:36:473 (3,3) - Stack them
  5. 00:40:639 (4,6) - Avoid overlap
  6. 00:52:806 (10) - Ctrl+H & Replace
  7. 00:56:806 (4,1) - Looks bad
  8. 01:21:806 (3,5) - Overlap
  9. 01:38:806 (1,2,7) - ^
The other diffs are around 5*+ So I won't mod them.
Topic Starter
Mr HeliX

Lexis wrote:

Helix Helix Helix... Let's see what did you made on this map :3

[General]

  1. Disable widescreen support (→ Song Setup → Design) - Fixed
  2. You can add these tags : melodic death metal (Found on : https://loki2.bandcamp.com/track/doki-doki ) - Thanks, added them
[Simplicity]

  1. 00:01:473 (2) - Put it a bit lower (in front of the slider (1) to get a better flow)
  2. 00:02:139 (3,1) - The flow is straight and it don't fits with an Easy diff
  3. 00:05:473 (1,2,3,4) - Maybe 1 slider ?
  4. 00:16:139 (1) - Move it to the right, this is an Easy and your sliders are big, 50% of your slider is out of the grid
  5. 00:25:473 (6,1) - You can do something better, a blanket ?
    WIP MEH.

    I'll check these when I finish this difficulty :3
[Normality]

  1. Check AIMod with ☑ Check Distance Snapenabled - Okay the AIMod is fucked up. It keeps nagging about 1.01x being too far even though DS 1.0 allowed it but there's a 1.44x distance which if perfectly fine? Lol wtf XD I fixed them though, thanks
  2. 00:00:806 (2,1,2) - Looks random - Improved pattern
  3. 00:03:139 (2,4) - Avoid this overlap - Fixed
  4. 00:05:473 (1,2,3,4) - Maybe take 1 & 2, copy-paste them on 3 & 4 and do Ctrl+H and Ctrl+J on your new sliders. (don't forget to replace) - Not really sure what you mean but I changed it a bit
  5. 00:09:473 (4,1) - Ahhh overlap - Fixed
  6. 00:10:806 (1,1) - Overlap here too - Fixed
  7. 00:16:139 (1,2,3,4) - Same spacing Helix, we are in a Normal diff, we don't need jumps - Tbh these sliders have the same spacing as all other notes in the map (DS 1.0)
  8. 00:24:139 (1,3) - Overlap - Fixed
  9. 00:30:806 (3,1) - ^ - ^
  10. 00:38:806 (3,4,1) - Make 4 in front of (3) and stack 1 on 3. - If I understood that right it should be fixed now :^) Looks better to me anyway
  11. 01:10:806 (4,5) - Fix blanket - Fixed?
  12. 01:15:806 (4,1) - Meh overlap - There's two sliders between that, the 4 has long disappeared when the 1 appears so I think it's fine this way
  13. 01:20:139 (1,3) - This overlap is acceptable but I think it's better to avoid it. - Fixed it anyway
[Advancing]

  1. 00:00:306 (2) - 1/2 Slider with No Reverses ? - That reverse slider was put there intentionally because the music goes pretty fast there. 1/2 slider would feel weirder imo
  2. 00:00:973 (3,4) - MAKE A BLANKET - Done :^)
  3. 00:10:806 (1,3,4) - Avoid overlap - Avoided
  4. 00:12:806 (5,3) - ^ - Kinda did that on purpose, it's not even that hard though
  5. 00:13:139 (6,4) - ^ - ^
  6. 00:15:473 (4,2) - ^ - Fixed
  7. 00:16:139 (1,2,3,4) - Same Spacing ? - Fixed
  8. 00:21:473 (1,2) - Overlap/Touching - Ew that looked horrible, fixed
  9. 00:23:806 (7,2) - ^ - Fixed
  10. 00:26:806 (1,2) - This slider blanket is a good idea, just improve it. - Improved
  11. 00:30:139 (4,5) - Improve blanket - Tried to :^)
  12. 00:31:306 (2,3) - ^ - Fixed
  13. 00:39:139 (3,6) - Omg ultimate overlap of the doom that you should avoid - I liked that actually but I changed it
  14. 00:43:806 (4,8) - ^ - ^
  15. 00:45:473 (1,2) - Make/Improve double blanket - Made/improved
  16. 01:21:306 (5,2) - Overlap - Not anymore
  17. 01:40:139 (1,2) - Improve slider blanket - Improved
  18. 01:40:473 (2,4,5) - Overlaps - Gone
[Complexious]

  1. 00:04:306 (2,3,4) - Too hard to read, there is too much changes (no reverses/2 reverses/3 reverses). I know the name of the diff is complexious but... It's not complexious, it's confusing. - Tbh I think it's fine this way :S
  2. 00:28:139 (1,2,3,5,6) - For 5 & 6, it's a good idea, but 6 is overlapping with 1 2 & 3. Maybe create a jump enter 5 & 6 ? - Did exactly that
  3. 00:36:473 (3,6) - Overlap - Fixed
  4. 00:36:473 (3,3) - Stack them - I don't think that really matters considering there's at least one whole measure between them
  5. 00:40:639 (4,6) - Avoid overlap - Avoided
  6. 00:52:806 (10) - Ctrl+H & Replace - I like that, fixed
  7. 00:56:806 (4,1) - Looks bad - Looks less bad now
  8. 01:21:806 (3,5) - Overlap - Fixed
  9. 01:38:806 (1,2,7) - ^ - ^
The other diffs are around 5*+ So I won't mod them. - Git gud scrub :^)
Thanks for the mod! <3
rock time
hey m4m my dud

EXTREMERINO
00:13:639 (2,3) the angle between these is awkward. maybe put (3) closer to the end of the slider?

00:15:472 (5,6,7,8,9) the end of the stream looks weird. curve it more

00:20:305 (2) try curving it downward so it looks better

00:26:472 (10) move (10) A LITTLE farther away from (9) so there isnt a gross overlap

01:03:472 (8,9,10,11,12) why the increase in spacing?

01:13:128 (4,5,6,7,8) this is awkward. Place them farther from (3) so it isnt as weird a movement to get to the stream

01:30:638 (1,1) place the sliderend farther from the stream, it can look confusing and players might think the stream is a 1/4 tick from the slider

01:31:638 (10,11,12) why no jumps here?

01:34:305 (10,11,12) ^

01:40:138 (1) place stream farther from slider? the jump feels nicer than hard to acc pattern like this

also, please press ctrl+shift+a to view AIMod, you have some... errors

good map! good luck ranking!
Topic Starter
Mr HeliX

FuruSatori wrote:

hey m4m my dud

EXTREMERINO
00:13:639 (2,3) the angle between these is awkward. maybe put (3) closer to the end of the slider? - Agreed

00:15:472 (5,6,7,8,9) the end of the stream looks weird. curve it more - Did it

00:20:305 (2) try curving it downward so it looks better - Fixed

00:26:472 (10) move (10) A LITTLE farther away from (9) so there isnt a gross overlap - Done

01:03:472 (8,9,10,11,12) why the increase in spacing? - Because I think it makes the curve looks nicer and it's not that hard to play

01:13:128 (4,5,6,7,8) this is awkward. Place them farther from (3) so it isnt as weird a movement to get to the stream - Moved them a bit up, though I don't think it's that awkward

01:30:638 (1,1) place the sliderend farther from the stream, it can look confusing and players might think the stream is a 1/4 tick from the slider - Just a little bit then, I don't want to create a jump here

01:31:638 (10,11,12) why no jumps here?I like these patterns tbh, so I'll keep them for now. If more people think they should be changed I'll consider it :^)

01:34:305 (10,11,12) ^

01:40:138 (1) place stream farther from slider? the jump feels nicer than hard to acc pattern like this - Fixed

also, please press ctrl+shift+a to view AIMod, you have some... errors - This is the only error I'm getting on any difficulty:

good map! good luck ranking! - Thanks for the mod! Good luck with your map as well <3
Dashyy-
hi! Q mod

normal:
00:02:806 (1) - would move this toward the middle of 00:00:806 (2,1,2) - for better flow
also 00:00:806 (2) - should be nc
00:10:806 (1) - move this so 00:10:139 (5) - is pointing toward it
00:57:473 (1) - spinner is way too fast for a normal diff. either replace it with a slider or remove it completely

hard:
would suggest lowering the slider velocity. 2 is way too fast for a hard
can't mod hard diffs :(

complex:
01:09:139 (7) - maybe make this a stream

muji
00:01:140 (2,1,2,3) - these feel way too close to eachother. maybe space these out a bit more
00:07:806 (3) - stuff like this is really painful to play. most of the time, snapping to sliders feels way more comfortable

nice job on this diff.

the reason i didn't mod the other two diffs was because if i did, i would be going on and on about the same thing: overlapping and clumping. your map is just way too clumped together and makes everything really hard to play + it looks very ugly. i would defenitly look at muji since he handled clumping stuff together really well.
MujouSekai

Dashyy- wrote:

hi! Q mod

normal:
00:02:806 (1) - would move this toward the middle of 00:00:806 (2,1,2) - for better flow
also 00:00:806 (2) - should be nc
00:10:806 (1) - move this so 00:10:139 (5) - is pointing toward it
00:57:473 (1) - spinner is way too fast for a normal diff. either replace it with a slider or remove it completely

hard:
would suggest lowering the slider velocity. 2 is way too fast for a hard
can't mod hard diffs :(

complex:
01:09:139 (7) - maybe make this a stream

muji
00:01:140 (2,1,2,3) - these feel way too close to eachother. maybe space these out a bit more agree, will fix
00:07:806 (3) - stuff like this is really painful to play. most of the time, snapping to sliders feels way more comfortable ctrl +g, will fix

nice job on this diff.

the reason i didn't mod the other two diffs was because if i did, i would be going on and on about the same thing: overlapping and clumping. your map is just way too clumped together and makes everything really hard to play + it looks very ugly. i would defenitly look at muji since he handled clumping stuff together really well.
thanks for mod
Topic Starter
Mr HeliX

Dashyy- wrote:

hi! Q mod

normal:
00:02:806 (1) - would move this toward the middle of 00:00:806 (2,1,2) - for better flow - That creates an ugly overlap imo
also 00:00:806 (2) - should be nc - Fixed!
00:10:806 (1) - move this so 00:10:139 (5) - is pointing toward it - Fixed
00:57:473 (1) - spinner is way too fast for a normal diff. either replace it with a slider or remove it completely - Fixed

hard:
would suggest lowering the slider velocity. 2 is way too fast for a hard - I think a lower slider velocity would actually make it more awkward to play, but I'll keep it in mind
can't mod hard diffs :(

complex:
01:09:139 (7) - maybe make this a stream - I'm gonna redo that part soon, not happy with how it is now

muji
00:01:140 (2,1,2,3) - these feel way too close to eachother. maybe space these out a bit more
00:07:806 (3) - stuff like this is really painful to play. most of the time, snapping to sliders feels way more comfortable

nice job on this diff.

the reason i didn't mod the other two diffs was because if i did, i would be going on and on about the same thing: overlapping and clumping. your map is just way too clumped together and makes everything really hard to play + it looks very ugly. i would defenitly look at muji since he handled clumping stuff together really well. - A few examples would be nice though, cause now I have no idea what parts to look at :^)
Thanks for the mod! <3
CernTheLion
Hi there, M4M as requested
[General]
  1. Keep in mind that only your mapset's last diff can have a custom name, otherwise you must have to write in your mapset's description the difficulty associated with each diff.
[Muji's Extra]
  1. 00:04:140 (6,1) - NC shoulda be on 6 instead of 1
  2. 00:05:140 (1) - NC not so necessary imo
  3. 00:05:473 (1,1,1,1,1,1,1) - same as this NCs spam, it'll feel better if you place a NC every 4 notes (00:05:473 (1) - 00:06:140 (1) - 00:06:806 (1) - 00:07:473 (1) -
  4. 00:07:806 (3) - why a slider here? That's kinda strange, better to replace it with 2 circles tbh
  5. 00:08:140 (4) - NC
  6. 00:10:973 (1) - remove this NC
  7. 00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same as before
    []
    Better to focus on your mapping style instead of NCs, if you want to fix them all, write me in game
    []
  8. 00:26:140 (1,2,3,4,5,6,7,8) - why is this stream shorter than the others? The beat is the same tbh
  9. 00:29:473 (1,2,3,4) - ^
  10. 00:36:140 (1,2,3,4,5,6,7,8) - ^
  11. 00:58:140 (2) - absolutely NC per slider velocity change
  12. 00:58:640 (3) - ^
  13. 01:09:473 - why this part is without notes? :/
  14. 01:11:473 (3,1) - stack this, pls
  15. 01:23:473 (1,2,3,4,5,6,7,8) - this is really confusing tbh
  16. 01:26:140 (1,2,3,4,5,6,7,8) - same as the beginning
[Extremerino]
  1. Same as the previous diff, several NC are useless imo
    []
  2. 00:10:973 (2,3,4) - fix this triangle
  3. 00:39:473 (7,8,1,2) - this is a bad overlap tbh
  4. 00:43:473 (5,9) - stack this
Insaniac, Complexious and Advancing diffs are good, not the best, but good. You can always improve yourself, hope this helps! P.S. Nice song and BG lol
Topic Starter
Mr HeliX

-Bumblebee- wrote:

Hi there, M4M as requested
[General]
  1. Keep in mind that only your mapset's last diff can have a custom name, otherwise you must have to write in your mapset's description the difficulty associated with each diff.

    https://puu.sh/tnbf3/b3f5898758.png
    All my diffs use names that indicate their level of difficulty. Also the description lists all difficulties with the corresponding star in front of it. Personally I also find this to be the dumbest rule of the ranking criteria (as long as you're not using intentional misleading names), but that is besides the point :^)
[Extremerino]
  1. Same as the previous diff, several NC are useless imo - Will look at it
    []
  2. 00:10:973 (2,3,4) - fix this triangle - Improved it
  3. 00:39:473 (7,8,1,2) - this is a bad overlap tbh - Fixed
  4. 00:43:473 (5,9) - stack this - Fixed
Insaniac, Complexious and Advancing diffs are good, not the best, but good. You can always improve yourself, hope this helps! P.S. Nice song and BG lol
Thanks for modding! <3
MujouSekai

-Bumblebee- wrote:

Hi there, M4M as requested
[General]
  1. Keep in mind that only your mapset's last diff can have a custom name, otherwise you must have to write in your mapset's description the difficulty associated with each diff.
[Muji's Extra]
  1. 00:04:140 (6,1) - NC shoulda be on 6 instead of 1 ok
  2. 00:05:140 (1) - NC not so necessary imo
  3. 00:05:473 (1,1,1,1,1,1,1) - same as this NCs spam, it'll feel better if you place a NC every 4 notes (00:05:473 (1) - 00:06:140 (1) - 00:06:806 (1) - 00:07:473 (1) -
  4. 00:07:806 (3) - why a slider here? That's kinda strange, better to replace it with 2 circles tbh its fine
  5. 00:08:140 (4) - NC
  6. 00:10:973 (1) - remove this NC
  7. 00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same as before
    []
    Better to focus on your mapping style instead of NCs, if you want to fix them all, write me in game
    []
  8. 00:26:140 (1,2,3,4,5,6,7,8) - why is this stream shorter than the others? The beat is the same tbh its descending
  9. 00:29:473 (1,2,3,4) - ^
  10. 00:36:140 (1,2,3,4,5,6,7,8) - ^
  11. 00:58:140 (2) - absolutely NC per slider velocity change
  12. 00:58:640 (3) - ^
  13. 01:09:473 - why this part is without notes? :/
  14. 01:11:473 (3,1) - stack this, pls moved down
  15. 01:23:473 (1,2,3,4,5,6,7,8) - this is really confusing tbh
  16. 01:26:140 (1,2,3,4,5,6,7,8) - same as the beginning
[Extremerino]
  1. Same as the previous diff, several NC are useless imo
    []
  2. 00:10:973 (2,3,4) - fix this triangle
  3. 00:39:473 (7,8,1,2) - this is a bad overlap tbh
  4. 00:43:473 (5,9) - stack this
Insaniac, Complexious and Advancing diffs are good, not the best, but good. You can always improve yourself, hope this helps! P.S. Nice song and BG lol
The rest I do not think is necessary.
Thanks for mod! :D
Cirno no Baka
Hi M4M !!

[Easy]

00:29:473 (1) - Delete NC
00:34:806 (4) - Here is NC

This diff is so good: D

[Normal]

01:14:139 (6,1) - Check the distance snap
01:29:473 (1) - the roulette wheel is too short for a normal one, it is also superimposed on an important note
01:40:139 (3) - NC

[Advanced]

00:02:473 (4,1) - Blanket
00:04:806 (4) - set this reverse It would be nice if 00:06:139 (3,4) - go at the end of the slider 00:05:806 (2) -
00:07:139 (2,3,4) - ^ same
00:14:973 (2,3) - little blanket
00:39:473 (4,5,6) - No consistency with 00:36:806 (4,5) -
01:22:139 (3,4,5) - / 01:20:806 (3) - same ^
01:41:139 (4) - adjust this slider
01:40:139 (1,2,3,4,5) - I think it would look better this way (just a suggestion) https://gyazo.com/717ff0a21402421364c9c09f417b6938


[Complex]

00:16:473 (2,3) - ctrl + g?
00:17:139 (5,6) - ^ same
00:30:806 (1,2) - fix this slider to make it blanket with (2)


[Insane]

00:10:639 - important sound, map it out
00:23:473 (1,2) - do not go slider, you have to keep up with the streams 00:23:806 (3,4,5,6) -
01:01:639 (2,3) - would look better as a triple

[Extra]

00:00:806 - this is an important sound, it's not with the reverse
00:13:639 (2,3) - triple pls
00:45:973 (4) - is difficult to click, put it in a place where it is more visible or use the DS to adjust it
01:31:639 (10,11,12) - Ctrl + G - consistency with 01:34:306 (10,11,12) -

Very good map, you hardly seem to be an initiator
Topic Starter
Mr HeliX

-Sakurasaki wrote:

Hi M4M !!

[Easy]

00:29:473 (1) - Delete NC - Deleted
00:34:806 (4) - Here is NC - Added

This diff is so good: D

[Normal]

01:14:139 (6,1) - Check the distance snap - Checked and fixed
01:29:473 (1) - the roulette wheel is too short for a normal one, it is also superimposed on an important note - Changed it
01:40:139 (3) - NC - Fixed

[Advanced]

00:02:473 (4,1) - Blanket - Fixed
00:04:806 (4) - set this reverse It would be nice if 00:06:139 (3,4) - go at the end of the slider 00:05:806 (2) - I'm not sure what you mean with this
00:07:139 (2,3,4) - ^ same - Same :^)
00:14:973 (2,3) - little blanket - Fixed
00:39:473 (4,5,6) - No consistency with 00:36:806 (4,5) - It's not meant to be consistent; the melody changes a bit, so I think a small change in consistency fits nicely there
01:22:139 (3,4,5) - / 01:20:806 (3) - same ^ - Fixed
01:41:139 (4) - adjust this slider - Adjusted
01:40:139 (1,2,3,4,5) - I think it would look better this way (just a suggestion) https://gyazo.com/717ff0a21402421364c9c09f417b6938 - I did something similar, thanks :3


[Complex]

00:16:473 (2,3) - ctrl + g? - I prefer it this way
00:17:139 (5,6) - ^ same - Same
00:30:806 (1,2) - fix this slider to make it blanket with (2) - Fixed


[Insane]

00:10:639 - important sound, map it out - I'm not hearing any important beat there tbh
00:23:473 (1,2) - do not go slider, you have to keep up with the streams 00:23:806 (3,4,5,6) - Probably gonna update this part soon anyway, will consider this then :3
01:01:639 (2,3) - would look better as a triple - I prefer this

[Extra]

00:00:806 - this is an important sound, it's not with the reverse - I put a hit circle there instead now
00:13:639 (2,3) - triple pls - Changed it
00:45:973 (4) - is difficult to click, put it in a place where it is more visible or use the DS to adjust it - Fixed
01:31:639 (10,11,12) - Ctrl + G - consistency with 01:34:306 (10,11,12) - Both patterns are pointing "inwards"

Very good map, you hardly seem to be an initiator
Thanks for modding! <3
Pickkle
Muji's Extra

00:07:473 (1,2) - maybe stack 1 on 2?
00:07:473 (1,2) - maybe make these slightly closer together, it is a low 6 star after all.
00:34:140 (1,2,3,4,5,6,7,8) - ehh.
00:36:806 (1,2,3,4,5,6,7,8) - personally i wouldn't.
00:39:723 (4,5) - move closer.
01:01:306 (2) - move this a little more to the left and a little farther down.
01:05:806 (1,2,1,2,1) - doesn't flow too well.
01:05:806 (1,2,1,2,1) - maybe make these a different pattern.
01:30:806 - put kiai?

Extremerino

00:52:473 (9,10) - space these farther.
01:00:139 (1,2,3,1,2,3,1,2,3) - i feel like making these go up instead of down would be better.
01:03:806 (12) - replace with sliders?
01:38:639 (6) - flip?

Insaniac

00:13:639 (2,3) - put 3 in front of 2 instead of below it
00:15:473 (5,6,7,8,9) - curving this would look great.
00:28:139 (1,2,3,4,5) - flip maybe 2 of these, it would look sick.
01:05:306 (3,1) - 3 should overlap on the 1 at 1:04:806 and 2 should be sliding down more.


Simplicity

00:20:806 - add circle for clap sound?
00:37:473 (1) - rotate by -15 degrees, it looks ehh.

good map, best of luck.
Topic Starter
Mr HeliX

Pickkle wrote:

Muji's Extra

00:07:473 (1,2) - maybe stack 1 on 2?
00:07:473 (1,2) - maybe make these slightly closer together, it is a low 6 star after all.
00:34:140 (1,2,3,4,5,6,7,8) - ehh.
00:36:806 (1,2,3,4,5,6,7,8) - personally i wouldn't.
00:39:723 (4,5) - move closer.
01:01:306 (2) - move this a little more to the left and a little farther down.
01:05:806 (1,2,1,2,1) - doesn't flow too well.
01:05:806 (1,2,1,2,1) - maybe make these a different pattern.
01:30:806 - put kiai?

Extremerino

00:52:473 (9,10) - space these farther. Spaced them farther
01:00:139 (1,2,3,1,2,3,1,2,3) - i feel like making these go up instead of down would be better. Well the music goes down in melody, which is why I made them go down as well :^)
01:03:806 (12) - replace with sliders? Sorry no; this is the more intense part in the map and I think this stream fits fine because of that
01:38:639 (6) - flip? Yeah that's nice actually, did that c:

Insaniac

00:13:639 (2,3) - put 3 in front of 2 instead of below it Fixed
00:15:473 (5,6,7,8,9) - curving this would look great. I think so too
00:28:139 (1,2,3,4,5) - flip maybe 2 of these, it would look sick. Meh I think it already looks sick enough this way :^)
01:05:306 (3,1) - 3 should overlap on the 1 at 1:04:806 and 2 should be sliding down more. I think I fixed it? :^)


Simplicity

00:20:806 - add circle for clap sound? Sure
00:37:473 (1) - rotate by -15 degrees, it looks ehh. Rotated

good map, best of luck.
Thanks for modding! <3
Parachute
Hey, heres the mod from m4m :)
SPOILER
General
Use nice combo colours ^^


Simplicity
00:08:139 (5) - Nc for consistency or remove 00:02:806 (1) -
00:40:139 (4) - ^
00:50:806 (3) - ^


Normality
00:00:806 (1) - Remove nc
00:04:139 (4) - add nc
00:12:139 (1) - remove nc
00:20:139 (1) - ^

00:10:806 (1,1) - I think it would be nice if these dont touch. you even see it while playing, its not so good
00:17:473 (3,1) - ^
00:44:139 (4,1) - This is also kinda weird with how clumped this section is and the way that its just partly overlapped. i think you should either stack here or just make it not touch at all
01:03:473 (5) - This touches the hp bar. stack it with the end of 01:02:139 (3) -
01:04:139 (1) - Idk about this jump. Especially because in the next section where you mapped exactly the same and its the same music ( 01:14:806 (1) - ) you didnt do the jump too. I would honestly just remove it because jumps arent that good for a normal, and stack it with the 01:02:806 (4) -



Advancing
00:11:139 (2) - I think these sliders that have that many repeats and are followed by another circle immediately arent that good here. They are very confusing and made me break several times lol i think just make stacked circles here would play muuuch better
00:21:473 (1) - Making this round like the next slider (just copy past) would be better imo. I dont see why this one should be linear here. Also maybe like this would be nice to play: https://osu.ppy.sh/ss/7330738
00:43:806 (4) - Just like mentioned above. Also make the repeat end stack under the end of 00:42:806 (1) -
00:44:806 (8) - and then put this some grids down so it doesnt touch and look much better
00:47:473 (9) - Sliders like this are totally fine to play because theres a break after them so you can just click them and wait. But the other ones that follow a circle immediately are just not so good because no one expects this many repeats there (Also maybe ctrl+g on this one. Doesnt change much but slightly better flow imo)
00:49:139 (5) - As mentioned above
00:51:139 (2,3,4,5) - This all touches again.. change a bit so it doesnt, shouldnt be too hard here and it wont change much anyways it will look much better though.
00:52:806 (10) - If you blanket this nicely to 00:52:473 (8,9) - it will be much better imo. Just do 1 sliderpoint and blanket it perfectly, it will look better, will still be a special slider since you never made blankets in the map anyways and yea. I think it would be better
00:57:473 (9) - Make this not touch the next slider and the circles before it (also why do you use so many sliderpoints? use only 1 it will look better, especially if you make it symmetrical and then put it into the place you want it to be)
00:59:139 (2) - Too many repeats again
01:05:473 (1,2,3,4,5,6) - Make these not touch other stuff
01:07:806 (5) - ^
01:10:806 (1) - Some grids down for same reason
01:15:473 (3) - ^
01:18:139 (4) - Stack correctly with next object
01:25:806 (3,5) - Make these not touch
01:37:139 (7,2) - ^


00:57:473 (9) - Nc for consistency
01:41:473 (5) - ^ (you even nc'd this one in normal so do it here too)



Complexious
00:14:473 (7) - Overlap again, move it a bit up and rotate it abit to the left so it gets nice flow again
00:34:973 (2,4) - 2 overlaps with 00:34:473 (6) - and the 4 overlaps with 2. shouldnt do that especially the one with the 6
00:39:473 (4) -
00:40:806 (5) - Here you should have just copied the 1 to make them identical and stack them correctly
00:52:806 (10) - Make it so sliderbeginning and end dont touch so it looks slightly better
01:03:473 (5) - I think this would look better if you make it parallel with the 4 and if you make 01:03:639 (6) - straight to the right
01:08:806 (5) - Stack this correctly under 01:07:806 (2) -
I also dont understand the spacing inconsistency in 01:08:639 (4,5,6,7) - While its not unrankable i dont really think its good to play this especially for a light insane to have these jumps into anti-jumps. I think you should make at least 01:08:806 (5,6,7) - have the same spacing
01:12:139 (1,2,3,4,5,6) - This is so clumped again. Would either stack something here or just make it not touch at all
01:19:806 (8) - Slightly down so it doesnt touch
01:21:473 (1) - I would stack this with 01:20:473 (5) - and then 01:21:806 (3) - This should be parallel with 1 (copy 1 and paste it there etc.) and the 01:21:639 (2) - should be stacked with 01:20:806 (6) - somehow
01:22:139 (4,5) - Should be parallel
01:23:473 (4,5) - ^
01:25:139 (10) - This should be more spacing for the next object. Ppl may think this is continuous stream here. (maybe make it a nice blanket with 01:24:806 (9) - )

00:52:139 (6) - Nc for consistency
01:00:473 (1,1) - Remove both nc, they are really kinda random here
01:04:806 (1) - Remove nc
01:07:473 (1) - ^
01:18:139 (1) - ^
01:41:473 (11) - nc


Insaniac
00:01:473 (1) - Overlaps again. Such things really dont have to be when you can just move it 1 grid to the left :P Im not gonna mention them all anymore just look over it and fix them yourself xD
00:07:139 (2) - Stack end under 00:06:306 (4) -
00:07:973 (6) - This overlap. move to x:368 y:336
00:12:473 (4) - Stack that
00:43:806 (1) - ^
00:53:473 (1,2,3,4,5,1) - This could look better, right now it looks like it has an edge in it (idk is this intentional?) you should make it round better https://osu.ppy.sh/ss/7331683 maybe?
01:01:639 (2) - Stack end under 01:00:806 (1,2,3) -
01:41:139 (5,6,7,8,1) - I think it would look better like: https://osu.ppy.sh/ss/7331720 right now it looks kinda weird with the spacing you chose there so id say you change the shape of the stream a bit


00:24:806 (3) - Nc, just like you did before this stream, the other 2 times
00:26:139 (4) - nc
00:27:473 (9) - ^
00:28:806 (5) - ^
00:31:473 (3) - ^
00:39:473 (1) - Remove nc
00:42:806 - From this bookmark until the next one the ncs seem kinda random for me. i think you should redo them and do them either every big white tick or every second white tick and make them actually consistent. and at 00:43:806 (1) - such points you should do them after the slider, it fits much better imo
00:57:473 (9) - ^
01:00:473 (1) - Remove nc
01:02:139 (5) - Nc
01:03:473 (5) - ^
01:06:139 (3) - ^
01:08:806 (5) - ^
01:11:139 (1) - Remove nc (and yes i do see what you wanted to do here but it seems random when you do them here and not at 01:11:806 (4) - ... do either every white tick for this combo or just do it as you did it all the time for that section)
01:12:806 (5) - nc
01:14:139 (6) - ^
01:16:806 (3) - ^
01:18:139 (5) - ^
01:19:473 (4) - ^
01:28:806 (6) - ^
01:30:139 (9) - ^
01:39:473 (6) - ^

Mecha's Extra

Use hitsounds please. Its just not that good with normal hitsounds buffed up to 100% and streams all the time. just not good :c
Dont really like the ncs at the beginning.. but oh well :/
00:11:640 (1) - Nc on red tick? not a good idea. 00:12:140 (5) - nc this instead
00:13:473 (3) - Nc here instead of the nc before. 00:13:973 (1) - and here nc at red tick remove that. They dont fit to the music nor do they fit to what you mapped
00:20:390 (7) - Weird spacing inconsistency here
00:30:140 (5) - This touches hp bar and should be avoided. (just move the whole stream down and it will be fixed)
00:35:473 (5) - nc
00:37:473 - Before this you used nc every white tick and here you change it for no reason. i think you should make it consistent
00:59:806 (1) - Dont nc this when the next one would be a big white tick and it would fit better to the music
01:06:473 (1,2,3) - ^
01:11:806 (1,2,3) - ^
01:35:473 (4) - Nc
01:41:473 (17) - nc


Extremerino
(Sorry but this sounds like a meme diff-name xD)
00:02:973 (2,3,4) - Just stack this
00:15:473 (5,6,7,8,9) - Is the spacing inconsistency here intentional? i dont really see why youd do this when theres no real musical difference or something.
00:21:473 (1,2,3,4,5,6,7,8) - This could be done much nicer. First fix spacing to have consistent spacing of this whole stream. https://osu.ppy.sh/ss/7332600 Like this maybe (slider to stream converting might be helpful)
00:27:473 (9,12) - These are not parallel to the other 2 sliders and they should be
00:32:806 (7) - This is probably unrankable because you can barely see the reverse point on this slider.
00:46:973 (2,5) - Weird touching again
00:47:806 (7,8) - These should be as far away of each other (And also the 7 from 6) as 00:47:473 (5,6) - These are. (And even if you want it to get less spacing with every object, this can be done better and not by having the first one be a little jump and the rest one being clumped together and then having 8 again wider away from 7. That seems kinda random. It should decrease consistently or just be consistent spacing overall)
00:52:139 (7,8,9,10) - Make this so they dont touch. This doesnt look good like this. Especially with how inconsistent it is right now
00:56:806 (1) - If you want this stream to get higher spacing then dont make a big spacing and then start lower again, fix this spacing to this circle
01:30:139 (1) - Fix spacing here.. Also the low spacing to next object makes it seem like its a continues stream and might be confusing :/
01:41:056 (4) - This really doesnt look that good. Maybe like https://osu.ppy.sh/ss/7332700. And the spacing inconsistency here also looks kinda weird, sometimes you have 0,55 sometime 0,65 or even 0,68. make it consistent the first 4 ones with 0,8 then 0,6 or something like that.


00:01:806 (1) - Remove nc
00:12:473 (1) - ^
00:23:473 (1) - Remove this nc or add it at all of these places in this section too.
00:31:473 (3) - add nc
00:44:306 (9) - Nc for consistency
00:52:139 (7) - Nc
00:55:473 (5) - ^
01:00:473 (1) - Remove nc
01:04:806 (5) - nc
01:11:139 (1) - Remove nc
01:22:139 (1) - ^




Muji's Extra
00:31:140 (1,1) - I honestly think this is unrankable because these are not getting stacked and it is literally impossible to see that the second object is a slider. either manually stack them or do something else that you see the second object is a slider.
00:36:806 (1,2,3,4,5,6,7,8) - Not sure what to say about that. You did the spacing of the stream before this only to confuse the player? I think you should do something like you did 00:34:140 (1,2,3,4,5,6,7,8) - because that is not a good thing to do and im not sure if this like this is rankable anyways because again theres no way you can see these are sliders the first time you play this...
00:58:640 (3,1) - Again something done solely to confuse the player. No way youll think of this one being a 1/4th slider and then the big jump to the next 1/4 object... i really dont think this is a good idea even if its an extra diff. Especially with this sv change..
01:41:306 (1) - Random sv change. Theres near to no indication in the music that this slider will be a 1/4 and so fast. Not sure if its rankable like this because its literally just there again to confuse the player, though i dont think this one is as bad as the other things mentioned since the jump to the next object is rather small and its not something youd just fail because you get confused (and just making it a nc does not justify the sv change.)

00:35:723 (4) - things like this could be rounded better. 00:35:723 (4) - should be x:332 y:76 00:35:806 (5) - should be x:376 y:80
01:17:723 (2,3) - Stack this correctly, this is just weird right now o.o




So, this got mentioned already but most issues you have here are overlapping/touching objects which in the end looks clumped up and just doesnt look good. Other than that i think the map is already pretty nice overall ^^ so gl with it.
Topic Starter
Mr HeliX

Parachute wrote:

Hey, heres the mod from m4m :)
SPOILER
General
Use nice combo colours ^^ - Still have to take a look at this yes :^)


Simplicity
00:08:139 (5) - Nc for consistency or remove 00:02:806 (1) - Added NC
00:40:139 (4) - ^ - ^
00:50:806 (3) - ^ - ^


Normality
00:00:806 (1) - Remove nc - Wait wat why the fuck was that even there XD
00:04:139 (4) - add nc - Added
00:12:139 (1) - remove nc - Ye removed
00:20:139 (1) - ^ - ^

00:10:806 (1,1) - I think it would be nice if these dont touch. you even see it while playing, its not so good - I guess you mean these 00:10:806 (1,3) instead? I removed the overlap there
00:17:473 (3,1) - ^ - ^
00:44:139 (4,1) - This is also kinda weird with how clumped this section is and the way that its just partly overlapped. i think you should either stack here or just make it not touch at all - I stacked it and tried to make it look better
01:03:473 (5) - This touches the hp bar. stack it with the end of 01:02:139 (3) - Lol XD Fixed it
01:04:139 (1) - Idk about this jump. Especially because in the next section where you mapped exactly the same and its the same music ( 01:14:806 (1) - ) you didnt do the jump too. I would honestly just remove it because jumps arent that good for a normal, and stack it with the 01:02:806 (4) - That got mostly fixed by fixing the previous point, but I slightly changed this part anyway



Advancing
00:11:139 (2) - I think these sliders that have that many repeats and are followed by another circle immediately arent that good here. They are very confusing and made me break several times lol i think just make stacked circles here would play muuuch better
00:21:473 (1) - Making this round like the next slider (just copy past) would be better imo. I dont see why this one should be linear here. Also maybe like this would be nice to play: https://osu.ppy.sh/ss/7330738 - Did exactly that :^)
00:43:806 (4) - Just like mentioned above. Also make the repeat end stack under the end of 00:42:806 (1) -
00:44:806 (8) - and then put this some grids down so it doesnt touch and look much better - Fixed
00:47:473 (9) - Sliders like this are totally fine to play because theres a break after them so you can just click them and wait. But the other ones that follow a circle immediately are just not so good because no one expects this many repeats there (Also maybe ctrl+g on this one. Doesnt change much but slightly better flow imo) - Did the Ctrl + G. I will take a better look at those repeat sliders
00:49:139 (5) - As mentioned above
00:51:139 (2,3,4,5) - This all touches again.. change a bit so it doesnt, shouldnt be too hard here and it wont change much anyways it will look much better though. - Fixed as well
00:52:806 (10) - If you blanket this nicely to 00:52:473 (8,9) - it will be much better imo. Just do 1 sliderpoint and blanket it perfectly, it will look better, will still be a special slider since you never made blankets in the map anyways and yea. I think it would be better - I'm not that great at blankets but I think it looks better than it did before :^)
00:57:473 (9) - Make this not touch the next slider and the circles before it (also why do you use so many sliderpoints? use only 1 it will look better, especially if you make it symmetrical and then put it into the place you want it to be) - I have no idea why I did that lool
00:59:139 (2) - Too many repeats again
01:05:473 (1,2,3,4,5,6) - Make these not touch other stuff - Fixed
01:07:806 (5) - ^ - Stacked it
01:10:806 (1) - Some grids down for same reason - Yep
01:15:473 (3) - ^ - ^
01:18:139 (4) - Stack correctly with next object - Done
01:25:806 (3,5) - Make these not touch - Done
01:37:139 (7,2) - ^ - ^


00:57:473 (9) - Nc for consistency - Sure
01:41:473 (5) - ^ (you even nc'd this one in normal so do it here too) - True



Complexious
00:14:473 (7) - Overlap again, move it a bit up and rotate it abit to the left so it gets nice flow again
00:34:973 (2,4) - 2 overlaps with 00:34:473 (6) - and the 4 overlaps with 2. shouldnt do that especially the one with the 6
00:39:473 (4) -
00:40:806 (5) - Here you should have just copied the 1 to make them identical and stack them correctly
00:52:806 (10) - Make it so sliderbeginning and end dont touch so it looks slightly better
01:03:473 (5) - I think this would look better if you make it parallel with the 4 and if you make 01:03:639 (6) - straight to the right
01:08:806 (5) - Stack this correctly under 01:07:806 (2) -
I also dont understand the spacing inconsistency in 01:08:639 (4,5,6,7) - While its not unrankable i dont really think its good to play this especially for a light insane to have these jumps into anti-jumps. I think you should make at least 01:08:806 (5,6,7) - have the same spacing - I improved this pattern slightly to kinda keep the decreasing spacing but to make it much less awkward (and shitmissable :^))
01:12:139 (1,2,3,4,5,6) - This is so clumped again. Would either stack something here or just make it not touch at all
01:19:806 (8) - Slightly down so it doesnt touch
01:21:473 (1) - I would stack this with 01:20:473 (5) - and then 01:21:806 (3) - This should be parallel with 1 (copy 1 and paste it there etc.) and the 01:21:639 (2) - should be stacked with 01:20:806 (6) - somehow
01:22:139 (4,5) - Should be parallel
01:23:473 (4,5) - ^
01:25:139 (10) - This should be more spacing for the next object. Ppl may think this is continuous stream here. (maybe make it a nice blanket with 01:24:806 (9) - )
Fixed all other overlapping problems :^)

00:52:139 (6) - Nc for consistency
01:00:473 (1,1) - Remove both nc, they are really kinda random here
01:04:806 (1) - Remove nc
01:07:473 (1) - ^
01:18:139 (1) - ^
01:41:473 (11) - nc
Fixed all nc's


Insaniac
00:01:473 (1) - Overlaps again. Such things really dont have to be when you can just move it 1 grid to the left :P Im not gonna mention them all anymore just look over it and fix them yourself xD - I'll take a good look
00:07:139 (2) - Stack end under 00:06:306 (4) - Yeah did that
00:07:973 (6) - This overlap. move to x:368 y:336 - Changed pattern slightly to fix instead
00:12:473 (4) - Stack that - Done
00:43:806 (1) - ^ - Done
00:53:473 (1,2,3,4,5,1) - This could look better, right now it looks like it has an edge in it (idk is this intentional?) you should make it round better https://osu.ppy.sh/ss/7331683 maybe? - Fixed
01:01:639 (2) - Stack end under 01:00:806 (1,2,3) -
01:41:139 (5,6,7,8,1) - I think it would look better like: https://osu.ppy.sh/ss/7331720 right now it looks kinda weird with the spacing you chose there so id say you change the shape of the stream a bit - Yeah that looks nice c:


00:24:806 (3) - Nc, just like you did before this stream, the other 2 times
00:26:139 (4) - nc
00:27:473 (9) - ^
00:28:806 (5) - ^
00:31:473 (3) - ^
00:39:473 (1) - Remove nc
00:42:806 - From this bookmark until the next one the ncs seem kinda random for me. i think you should redo them and do them either every big white tick or every second white tick and make them actually consistent. and at 00:43:806 (1) - such points you should do them after the slider, it fits much better imo
00:57:473 (9) - ^
01:00:473 (1) - Remove nc
01:02:139 (5) - Nc
01:03:473 (5) - ^
01:06:139 (3) - ^
01:08:806 (5) - ^
01:11:139 (1) - Remove nc (and yes i do see what you wanted to do here but it seems random when you do them here and not at 01:11:806 (4) - ... do either every white tick for this combo or just do it as you did it all the time for that section)
01:12:806 (5) - nc
01:14:139 (6) - ^
01:16:806 (3) - ^
01:18:139 (5) - ^
01:19:473 (4) - ^
01:28:806 (6) - ^
01:30:139 (9) - ^
01:39:473 (6) - ^
Fixed all of these, thanks :D


Extremerino
(Sorry but this sounds like a meme diff-name xD)Sssh :^)
00:02:973 (2,3,4) - Just stack this - Wasn't it stacked already? :S
00:15:473 (5,6,7,8,9) - Is the spacing inconsistency here intentional? i dont really see why youd do this when theres no real musical difference or something. - Fixed it
00:21:473 (1,2,3,4,5,6,7,8) - This could be done much nicer. First fix spacing to have consistent spacing of this whole stream. https://osu.ppy.sh/ss/7332600 Like this maybe (slider to stream converting might be helpful) - Fixed spacing
00:27:473 (9,12) - These are not parallel to the other 2 sliders and they should be - Fixed as well
00:32:806 (7) - This is probably unrankable because you can barely see the reverse point on this slider. - Moved it
00:46:973 (2,5) - Weird touching again - Fixed
00:47:806 (7,8) - These should be as far away of each other (And also the 7 from 6) as 00:47:473 (5,6) - These are. (And even if you want it to get less spacing with every object, this can be done better and not by having the first one be a little jump and the rest one being clumped together and then having 8 again wider away from 7. That seems kinda random. It should decrease consistently or just be consistent spacing overall) - I changed this slightly, should be better now
00:52:139 (7,8,9,10) - Make this so they dont touch. This doesnt look good like this. Especially with how inconsistent it is right now - They're not touching anymore now :^)
00:56:806 (1) - If you want this stream to get higher spacing then dont make a big spacing and then start lower again, fix this spacing to this circle - Should be fixed as well now
01:30:139 (1) - Fix spacing here.. Also the low spacing to next object makes it seem like its a continues stream and might be confusing :/ - Fixed the spacing with the note before it, that was weird. I think the spacing to the next stream is fine this way
01:41:056 (4) - This really doesnt look that good. Maybe like https://osu.ppy.sh/ss/7332700. And the spacing inconsistency here also looks kinda weird, sometimes you have 0,55 sometime 0,65 or even 0,68. make it consistent the first 4 ones with 0,8 then 0,6 or something like that. - I fixed some spacing stuff; the idea is that it slowly decreases in the end of the song, so I kinda kept the shape


00:01:806 (1) - Remove nc
00:12:473 (1) - ^
00:23:473 (1) - Remove this nc or add it at all of these places in this section too.
00:31:473 (3) - add nc
00:44:306 (9) - Nc for consistency
00:52:139 (7) - Nc
00:55:473 (5) - ^
01:00:473 (1) - Remove nc
01:04:806 (5) - nc
01:11:139 (1) - Remove nc
01:22:139 (1) - ^
And fixed all of these as well :D




So, this got mentioned already but most issues you have here are overlapping/touching objects which in the end looks clumped up and just doesnt look good. Other than that i think the map is already pretty nice overall ^^ so gl with it.
Thanks for modding! <3
Mechanizen

Parachute wrote:

Mecha's Extra
Use hitsounds please. Its just not that good with normal hitsounds buffed up to 100% and streams all the time. just not good :c
Dont really like the ncs at the beginning.. but oh well :/
Well, i simply did not hitsound this map because i didn't realy have the time to and i forgot since it finished mapping. So for every future mods, please feel free to not comment on the hitsounds of my diff. It's just not done yet and i don't have the time / motivation to do it now. But i'll do it don't worry.
Crissa
Hey o/ M4M!

Muji's Extra
Muji's Extra

00:00:806 (1) - i think you should map instruments

00:03:140 (4) - 1/4 slider

00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others

00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play

00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance

00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too

00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly

00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big

00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable

00:31:806 (4) - NC because of SV change

00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others

00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better

00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent

01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open

01:10:140 - why not map this?

01:13:973 (5,6,7) - make this smoother

01:15:807 (1,2) - same as above but this is a distance issue

01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue

01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing

Extremerino
Extremerino

00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent

00:10:139 (4) - why not a stream?

00:13:139 (4) - these are two strong sounds, circles could fit better imo
00:14:139 (6) - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself)

00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music

00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you

00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change

00:31:973 - you miss a sound

00:34:140 (7,8) - i think you could representate music better

00:42:639 - miss a sound
00:43:723 -

01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work

01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother

Insaniac
Insaniac

00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring

00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too
00:07:139 (2,3,4) - same here

00:15:473 (5,6,7,8,9) - this could be smoother

00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this

00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line

00:30:473 (5,6,7,8,1) - more curvy maybe?

00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC

00:42:639 - you miss a sound, a slidertail should fit

00:43:639 (4) - a 1/4 slider maybe?

00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo
00:49:639 (2) - 1/4 slider
00:50:306 (5) - ^

00:54:139 (6) - NC

00:57:473 (1) - make this distance equal

01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random

01:08:806 (1) - 2 1/4 sliders? you miss a stream here

01:16:806 (1,3) - try to separate them more

01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2

01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read

01:28:806 (1,2,3) - make their distance equal so it looks better

I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!
-Promise
Second coming of Freedom Dive here.
MujouSekai

Pickkle wrote:

Muji's Extra

00:07:473 (1,2) - maybe stack 1 on 2? ?
00:07:473 (1,2) - maybe make these slightly closer together, it is a low 6 star after all.changed some of the patterns
00:34:140 (1,2,3,4,5,6,7,8) - ehh.
00:36:806 (1,2,3,4,5,6,7,8) - personally i wouldn't.changed
00:39:723 (4,5) - move closer.
01:01:306 (2) - move this a little more to the left and a little farther down.
01:05:806 (1,2,1,2,1) - doesn't flow too well.intentional
01:05:806 (1,2,1,2,1) - maybe make these a different pattern.
01:30:806 - put kiai?

Extremerino

00:52:473 (9,10) - space these farther.
01:00:139 (1,2,3,1,2,3,1,2,3) - i feel like making these go up instead of down would be better.
01:03:806 (12) - replace with sliders?
01:38:639 (6) - flip?

Insaniac

00:13:639 (2,3) - put 3 in front of 2 instead of below it
00:15:473 (5,6,7,8,9) - curving this would look great.
00:28:139 (1,2,3,4,5) - flip maybe 2 of these, it would look sick.
01:05:306 (3,1) - 3 should overlap on the 1 at 1:04:806 and 2 should be sliding down more.


Simplicity

00:20:806 - add circle for clap sound?
00:37:473 (1) - rotate by -15 degrees, it looks ehh.

good map, best of luck.
Topic Starter
Mr HeliX

[-Crissaegrim-] wrote:

Hey o/ M4M!

Muji's Extra
Muji's Extra

00:00:806 (1) - i think you should map instruments

00:03:140 (4) - 1/4 slider

00:14:390 (3) - this is ghost, it doesn't represent a sound, i think it could be better leaving this as a triple like others

00:16:140 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - why not to use previous pattern for this too? that could be more fun to play

00:17:140 (1,2) - why does this have that distance compared to others? they share the same sounds, this isn't a big change for that distance

00:20:473 (3,4,5) - 1/4 sliders could fit better, trying to emphasize that other sound too

00:26:056 (8,1) - this is a big 1/4 jump, i don't recommend to leave it like that, at least follow the directional flow correctly

00:27:973 (6) - i think you should aim to the next circle with slidertail, jump is pretty big

00:30:473 (1,2,3,4) - i don't see a reason for this, you could just leave them as a normal stream
00:31:140 (1,1) - same here, a normal triple fits better and this could be hard to play and a bit uncomfortable

00:31:806 (4) - NC because of SV change

00:32:473 (5,6,7,8,1,2,3,4) - i don't see a reason for these to be that spiky, nothing changes on music so you could leave them like others

00:39:723 (4,5) - try to follow flow better, this pattern looks a bit ugly too, maybe making it a bit more circular could fit better

00:56:140 (1,2,3,4,5,6,7) - you can definitely make this better, it flow is unconsistent

01:05:973 (2,1) - too less distance, also it breaks consistency with other jumps because angle is too open

01:10:140 - why not map this?

01:13:973 (5,6,7) - make this smoother

01:15:807 (1,2) - same as above but this is a distance issue

01:29:640 (3,4,5) - this is bad, you should make this spike on 5, not 4 because of white tick, people don't expect to change their angle on a blue tick
01:33:056 (4,5) - same here, streams direction changes should be done on white ticks and maybe red but not blue

01:39:973 (4,1) - too big for this section, this is more calm than other ones, consider nerfing

Extremerino
Extremerino

00:04:806 (5,6,7,8,9) - i think this should the same up to down pattern as before, it's unconsistent - I don't understand what you mean; I think it's fine this way

00:10:139 (4) - why not a stream? - This is the intro, I'd rather keep it a bit calmer. I get what you mean though, so I put a kickslider there instead

00:13:139 (4) - these are two strong sounds, circles could fit better imo - Fixed
00:14:139 (6) - ^ - ^
i think you made these to give a little rest to players, it's understandable since this is a pretty intense part, i still think you could something better here, the map is almost 6 stars so a rest isn't that necessary(i'll stop pointing at those too, i think you could recognize them by yourself) - I think the map is stamina killing enough already at this point. It used to be much worse than this which is why I reduced this at some part. My aim is to make this difficulty hard and intense but still enjoyable for most players that are able to play 5+ stars. With that in mind I think this difficulty drains your stamina enough already so there will be a few "rest points" on the less intense parts

00:20:806 (4,5) - i think these two should be 1/4 sliders and 00:20:973 (5) - here you could put a slider on slidertail so it represent better the music - Changed them to 1/4 sliders, feels better indeed

00:22:139 (9) - NC
00:23:139 (5) - ^
00:23:473 (7) - ^ - That would mean the previous combo is just two sliders? I really think that's unnecessary
00:25:139 (9) - NC (don't remove next NC)
00:26:139 (9) - NC
00:27:473 (9) - ^
i'll stop pointing at those, i think you got the NC pattern i'm trying to show you
- I'm sorry but I think the current pattern is fine. There's one NC every measure; doing more than that feels like overdoing it and the HP drain isn't that high that they are needed anyway (I don't want people to be able to complete miss a stream and still pass it). I also feel it is more consistent than the pattern you're suggesting, but thanks for the input :-)

00:30:139 (1) - you shouldn't NC here, there's no strong sound/big directional/distance change - Yeah I fixed that

00:31:973 - you miss a sound - I don't think there's anything in the music that would justify a note here

00:34:140 (7,8) - i think you could representate music better - I might redo some of those indeed

00:42:639 - miss a sound - Same reasoning as above
00:43:723 - ? :^)

01:13:639 (2,3,4) - maybe you could make them easier to read, a distance nerf and a (3) slider rotation could work - I nerfed the distance a bit; the slider is positioned like that on purpose to match the burst after it

01:29:473 (1,2,3,4,5,6,7,8) - this could be smoother - Yeah I'll check these streams and redo some of them for better flow

Insaniac
Insaniac

00:00:306 (2) - i really think you should emphasized this better, this repeating slider is just too boring - Fixed

00:05:806 (2,3,4) - hm try to switch 2 with 3 and 4, that should fit better since you map the bg sound too - Fixed
00:07:139 (2,3,4) - same here - I changed this part but not like you suggested :^)

00:15:473 (5,6,7,8,9) - this could be smoother - I agree, I think it is better now

00:16:139 (1,2,3,4,5) - distance is unconsistent, try to fix this - Fixed

00:19:473 (1,2,3,4,1) - try to get the jump from 4 to 1 a bit spiky angle, it's almost a straight line - I changed a lot in this part :^)

00:30:473 (5,6,7,8,1) - more curvy maybe? - Made the end curve a bit more

00:34:139 (6) - NC
00:36:806 (7) - NC
sounds like these should be emphasized with a NC
00:40:806 (5) - NC
I redid most of the NC's in this part and the bit before it as well

00:42:639 - you miss a sound, a slidertail should fit - Again I don't think a note here would be a good idea, since there's not really anything in the music that justifies it

00:43:639 (4) - a 1/4 slider maybe? - I don't want to make it too complex tbh

00:45:473 (1,2,3) - a 1/4 slider and three circles fits better imo - Did something similar :^)
00:49:639 (2) - 1/4 slider - No, same reasoning as before
00:50:306 (5) - ^ - ^

00:54:139 (6) - NC - Fixed

00:57:473 (1) - make this distance equal - Not sure what distance you mean but I improved some distance there so I guess fixed? :^^)

01:02:139 (1) - two circles maybe
01:04:139 (1,2) - slider maybe
01:05:806 (2) - two circles
01:06:139 (1,2) - slider
try to make your patterns not that random

01:08:806 (1) - 2 1/4 sliders? you miss a stream here

01:16:806 (1,3) - try to separate them more

01:18:806 (1) - i think this should be a circle and slider tail a 1/4 slider into next 2

01:23:473 (9) - NC
01:24:806 (9) - ^
01:25:806 (5) - ^
01:26:473 (5) - ^
if there is a jump stream you should make last note a NC so it shows the followpoint and it's easier to read

01:28:806 (1,2,3) - make their distance equal so it looks better

I didn't filled all the drain time from my map but i'm not feel like modding today so if you want me to come back later for 1 more diff ask me to^^
Overall this is pretty fun to play, insane just need some aesthetics changes
Good Luck!
I'll do the last few points later.

Thanks for modding! <3
Stack
NM from my queue

Extremerino
00:04:306 (2,3,4) - I would keep these parallel

00:11:973 (8,1) - This gap feels too large

00:25:306 (10,4,5) - Overlaps with stream

00:34:140 (7,8) - 1/8 reverses fit better

00:36:805 (6,7) - ^

00:39:473 (7,8) - ^

00:56:139 (1,2,3,4,5,6,7,8,1) - stream is straight for too long

01:20:806 (9,10,11,12) - keep spacing between sliderheads the same here

mecha's extra
00:06:140 (1,2,1,2,1) - Keep the sharp angles between jumps and don't go in a square

00:19:640 (2) - I would make this circle fully overlap or not at all

00:23:640 (2,3) - I would ctrl+g these both separately

00:29:973 (3,1) - Overlap

00:36:806 (1,2,3) - I think 2 reverse sliders fit better instead of 1/4 sldiers and a reverse

00:39:473 (1,2) - ^

00:45:556 (4,5,2) - Overlap

01:06:640 (2,4) - ^

01:25:973 (5,11) - Stack these 2 sliderheads

Muji's Extra
00:00:306 (2,2) - stack these 2 maybe

00:04:140 (6,5,6) - Overlap

00:08:640 (7,2) - Use 2 as a blanket for 7

00:20:973 (1,2) - I think you should keep with the theme of 1/4 sliders that don't even touch eachother here

00:29:723 (4,5,6,7,8,1) - I feel spacing it like this would look nicer https://imgur-archive.ppy.sh/j5ZwKSR.png

00:30:473 (1,2,3,4) - I would just keep using streams

00:58:806 (1,7) - Stack 1 on 7

01:11:473 (3,1) - Overlap

01:13:640 (1,5) - Tiny bit of overlap

01:29:556 (2,3,4,5) - I would keep using circular stream patterns

01:38:056 (8) - Move this not up and a bit to the right

Gl with the map, the song is great
Topic Starter
Mr HeliX

gottagof4ast wrote:

NM from my queue

Extremerino
00:04:306 (2,3,4) - I would keep these parallel Fixed

00:11:973 (8,1) - This gap feels too large I changed it slightly

00:25:306 (10,4,5) - Overlaps with stream Again changed the patterns slightly c:

00:34:140 (7,8) - 1/8 reverses fit better Oh yes I really like that, thanks :D

00:36:805 (6,7) - ^ ^

00:39:473 (7,8) - ^ ^

00:56:139 (1,2,3,4,5,6,7,8,1) - stream is straight for too long Meh I kinda like it this way

01:20:806 (9,10,11,12) - keep spacing between sliderheads the same here Fixed

Gl with the map, the song is great
Thanks for modding! <3
Mechanizen
Hitsounds added' . Maybe i can make it better in the future :thinking:
Terandr
Hello.
General
  1. I think the difference in combo colors should be a bit greater, especially the difference between Combo 1 and Combo 2. As a start, I recommend changing Combo 2 to something like 214, 214, 254.
Simplicity
  1. Why do you have timing points for 0.67x BPM two times in the map? It doesn't affect the gameplay at all, but seems like a leftover from either another difficulty or an older version of the map.
  2. 00:25:473 (6) - Should be adjusted up to y=48 and then the curve adjusted to so that the next DS is ~0.8x.
  3. 00:56:139 (1) - Spinner recovery time is too short according to the ranking criteria.
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
  4. 01:09:473 (1) - This should be adjusted so that the circles before it all align in a partial octagon shape. This may require adjusting some of the objects before and/or after it.
Normality
  1. 00:10:139 (5) - Change Sampleset from Drum to Auto.
  2. 01:04:139 (1,2,3,4,5) - The DS between 4 and 5 is ~1.2x (with the rest being all ~1x) while here: 01:14:806 (1,2,3,4,5) they are all around ~1.1x but no extra DS between 4 and 5. Since the music is same here, they should either both have the extra DS at the end or neither.
Advancing
  1. One of my biggest issues with this map is that there is no discernible difference between 1/4 stacks of 3 circles and 1/2 stacks of 3 circles; other than the difference in approach rate, they are exactly the same. I highly recommend changing one or the other out of stacks. Keeping the 1/2 stacks when it is only two circles (or a circle and a slider) is acceptable.
  2. 00:39:139 (3) - Change Sampleset from Drum to Auto.
  3. 01:26:473 (5) - Change Sampleset from Drum to Auto.
  4. 01:40:223 - These sliders look out of place when they are placed right next to the mirrored 01:40:806 (3,4) sliders.
Complexious
  1. Change the OD to 7. It's technically in the range of an insane which requires an OD between 7 and 9.
  2. 00:00:473 (3) - Change Sampleset from Drum to Auto.
  3. 00:27:056 (4) - Move the left a bit to make the stream smoother.
  4. 00:49:473 (1) - Adjust the slider upward so that it doesn't rely on stack leniency like all the other objects in the map.
Mecha's Extra
  1. You can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. In general, the hitsounds are really loud. I'd suggest quieting most of them down.
  3. 00:08:528 (4) - 3rds? It really doesn't fit.
  4. 00:15:640 (1) - Remove NC.
  5. 01:05:806 (3,4) - The straight line here is weird since there was so much back forth between circles. Maybe try swapping these two or remapping some of the circles around it.
Extremerino
  1. Bump up the OD to ~8.5.
  2. 00:12:806 (1,2,3) - Not quite straight and spaced equally.
  3. 01:30:806 (1,2,3,4,5,6,7,8) - Improve the shape of this stream; make is less pointy near 5.
  4. 01:33:473 (1,2,3,4,5,6,7,8,9) - ^ Except the pointy spot is near 6.
Muji's Extra
  1. You also can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. 00:03:806 (3,4,5) - Not straight.
  3. 00:14:140 (1,2,3,4) - Should this be a 1/4 stack of 3 then a 1/2 beat instead of the other way around?
  4. 00:18:973 (1,2,3) - Not straight.
  5. 00:20:306 (1,2,3) - Not straight.
  6. 00:30:473 (1,2,3,4) - No difference in the music to warrant 1/8 sliders. (00:52:806 (1,2,3,4,5,6) - Is an example of where it is warranted.)
  7. 00:38:806 (1,2,3,4,5,6,7,8) & 00:40:140 (1,2,3,4,5,6,7,8) - Not a fan of the stream overlapping. It's the only time in the map where you have the stream directly overlap each lay on top of another.
  8. 01:08:306 (2,3,4) - Not straight.
  9. 01:23:473 (1,2,3,4,5,6,7,8) - (Personal Preference) Maybe change this to a stream where the cursor would move around only once clockwise (Like this: http://i.imgur.com/crs0y2C.png )

This is a really solid mapset. I hope to see it ranked soon.
Mechanizen
Mecha's Extra
  1. You can probably steal copy the combo colors from any of Mr HeliX's difficulties both for consistency and so that you aren't using the default colors.
  2. In general, the hitsounds are really loud. I'd suggest quieting most of them down.
  3. 00:08:528 (4) - 3rds? It really doesn't fit.
    Seems like i was drunk mapping this thing lol, changed
  4. 00:15:640 (1) - Remove NC.
    I don't see any reason why i should remove this
  5. 01:05:806 (3,4) - The straight line here is weird since there was so much back forth between circles. Maybe try swapping these two or remapping some of the circles around it.
    Remaped the whole thing

Kinda forgot to update combo colors and i'm too lazy to upload the map twice so it wil come with a future mod...
Thanks o/
Topic Starter
Mr HeliX

Terandr wrote:

Hello.
General
  1. I think the difference in combo colors should be a bit greater, especially the difference between Combo 1 and Combo 2. As a start, I recommend changing Combo 2 to something like 214, 214, 254.
Simplicity
  1. Why do you have timing points for 0.67x BPM two times in the map? It doesn't affect the gameplay at all, but seems like a leftover from either another difficulty or an older version of the map. They are actually leftovers from other difficulties that have slower sliders there
  2. 00:25:473 (6) - Should be adjusted up to y=48 and then the curve adjusted to so that the next DS is ~0.8x. That is really minor but I did that :^)
  3. 00:56:139 (1) - Spinner recovery time is too short according to the ranking criteria.
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
    Though it is a guideline, and not a rule, I did shorten the spinner to give players more recovery time because it was indeed way too short
  4. 01:09:473 (1) - This should be adjusted so that the circles before it all align in a partial octagon shape. This may require adjusting some of the objects before and/or after it. I changed it a bit
Normality
  1. 00:10:139 (5) - Change Sampleset from Drum to Auto. How did you even notice that :^)
  2. 01:04:139 (1,2,3,4,5) - The DS between 4 and 5 is ~1.2x (with the rest being all ~1x) while here: 01:14:806 (1,2,3,4,5) they are all around ~1.1x but no extra DS between 4 and 5. Since the music is same here, they should either both have the extra DS at the end or neither. Fixed
Advancing
  1. One of my biggest issues with this map is that there is no discernible difference between 1/4 stacks of 3 circles and 1/2 stacks of 3 circles; other than the difference in approach rate, they are exactly the same. I highly recommend changing one or the other out of stacks. Keeping the 1/2 stacks when it is only two circles (or a circle and a slider) is acceptable. I see what you mean, but I won't change it for now. This is the hard difficulty, and it is a rather high one as well (close to being insane). I don't think it's wrong to expect a player to be able to read the difference between a triple and a 1/2 stack.
  2. 00:39:139 (3) - Change Sampleset from Drum to Auto. Again, sharp eye wow
  3. 01:26:473 (5) - Change Sampleset from Drum to Auto. This was already on Auto for me
  4. 01:40:223 - These sliders look out of place when they are placed right next to the mirrored 01:40:806 (3,4) sliders. Mirrored these two as well
Complexious
  1. Change the OD to 7. It's technically in the range of an insane which requires an OD between 7 and 9. Changed it to OD 7, and increased the OD of Insaniac to OD 8
  2. 00:00:473 (3) - Change Sampleset from Drum to Auto. Fixed
  3. 00:27:056 (4) - Move the left a bit to make the stream smoother. Fixed
  4. 00:49:473 (1) - Adjust the slider upward so that it doesn't rely on stack leniency like all the other objects in the map. Not sure what you mean here; I think it works fine this way
Extremerino
  1. Bump up the OD to ~8.5. Still thinking about this
  2. 00:12:806 (1,2,3) - Not quite straight and spaced equally. Fixed
  3. 01:30:806 (1,2,3,4,5,6,7,8) - Improve the shape of this stream; make is less pointy near 5.
  4. 01:33:473 (1,2,3,4,5,6,7,8,9) - ^ Except the pointy spot is near 6. Changed both :^)

This is a really solid mapset. I hope to see it ranked soon.
Thanks for modding! <3
ouranhshc
Hi- was just glancing through random maps. I can't remember where i cam across the map.
On Muji's Extra - 01:36:806 (1,2,3,4,5,6,7,8) - I was just curious if the mapper had considered placing the circles like this:


so that it looks like this in game:

vs

if you wanted to have (1) to have what seems to have the intended spacing (based on placement in the editor)

(don't kudosu me if you actually make this change)
Doesnt matter
I think this map is already perfect and don't need to mod but I'm not sure about those nc. Imo the whole of map will be look better if you remove them.

[Complexious]
00:57:473 (1)

[Insaniac]
01:30:139 (1)
01:41:473 (1)

[Extremerino]
01:30:139 (1)
01:41:473 (1)

[Muji's Extra]
00:57:473 (1)
01:30:140 (1)
01:31:140 (1)
01:41:306 (1)
Imakuri
Hello, NM from my queue !
Here is my mod of the 2 difficulties I choosed.

General

> Nothing to say~

Normality

  1. 00:00:473 (1) : So first thing here we have : I think you could put the end of this slider as x:288 y184, I mean where 00:02:139 - starts. This is the actual state -> https://puu.sh/xnAgW/87830d27f5.jpg and now this is how I see this pattern -> https://puu.sh/xnAoA/da0da1af85.jpg I think it would be more aesthetic, and much better to play !
  2. 00:11:473 (2) : Another little aesthetic suggestion here, why is this slider too curved ? You should make it like this : https://puu.sh/xnAuo/69b2c1bd25.jpg
  3. 01:05:473 (5,6) : Check the distance snap. In low diffs, you have to make the distance snap similar to the whole diff. So you must try to put (5) at the same DS you choosed for the combo. (~x0.95)
  4. 01:08:139 (4) : This slider makes an akward overlap with the first circle of the next combo,so maybe you should replace the circle of the next combo in another way, to not make an overlap. ( https://puu.sh/xnAHx/d104d961c4.jpg )
  5. 01:09:806 (2): Maybe you could put this slider in that way to make it "flowin"with the next pattern -> https://puu.sh/xnAKJ/f682382831.jpg
  6. 01:016:139 (5,6) : Same distance snap problem here.
  7. Another pointfor the whole diff, maybe you should check more closely the flows with the reverse sliders like I said at the 5th point. I saw a a bit of sliders like that so try to take a look~
  8. Rest is fine~
Advancing

  1. 00:16:306 (1,2,3,4) : For the two last sliders, maybe you could re-adjust their end circles to make a perfect pattern, just like this : https://puu.sh/xnB2E/0f8322b957.jpg
  2. 00:30:139 (4,5) : Imperfect blanket,fix it please~
  3. 00:36:639 (3) : Maybe you shouldstack this circle with the end of the slider(5).
  4. 00:45:306 (10) : Same for here too, stack it with 00:46:473 -
  5. 00:48:806 (4) : Blanket too~
  6. Rest is kinda fine~
good luck!
Topic Starter
Mr HeliX

ChuuritsuTv wrote:

I think this map is already perfect and don't need to mod but I'm not sure about those nc. Imo the whole of map will be look better if you remove them.

[Complexious]
00:57:473 (1)

[Insaniac]
01:30:139 (1)
01:41:473 (1)

[Extremerino]
01:30:139 (1)
01:41:473 (1)

[Muji's Extra]
00:57:473 (1)
01:30:140 (1)
01:31:140 (1)
01:41:306 (1)
Those are all on big white ticks which I kept consistent throughout the diffs so I think it is fine this way

Imakuri wrote:

Hello, NM from my queue !
Here is my mod of the 2 difficulties I choosed.

General

> Nothing to say~

Normality

  1. 00:00:473 (1) : So first thing here we have : I think you could put the end of this slider as x:288 y184, I mean where 00:02:139 - starts. This is the actual state -> https://puu.sh/xnAgW/87830d27f5.jpg and now this is how I see this pattern -> https://puu.sh/xnAoA/da0da1af85.jpg I think it would be more aesthetic, and much better to play ! - I agree, fixed!
  2. 00:11:473 (2) : Another little aesthetic suggestion here, why is this slider too curved ? You should make it like this : https://puu.sh/xnAuo/69b2c1bd25.jpg - I calmed down on the curving a bit :^)
  3. 01:05:473 (5,6) : Check the distance snap. In low diffs, you have to make the distance snap similar to the whole diff. So you must try to put (5) at the same DS you choosed for the combo. (~x0.95) - I moved them a bit closer
  4. 01:08:139 (4) : This slider makes an akward overlap with the first circle of the next combo,so maybe you should replace the circle of the next combo in another way, to not make an overlap. ( https://puu.sh/xnAHx/d104d961c4.jpg ) - I don't know what resolution you are using but the overlap wasn't as extreme here :thinking: I fixed it anyway
  5. 01:09:806 (2): Maybe you could put this slider in that way to make it "flowin"with the next pattern -> https://puu.sh/xnAKJ/f682382831.jpg - Sure :^)
  6. 01:016:139 (5,6) : Same distance snap problem here. - Fixed as well
  7. Another pointfor the whole diff, maybe you should check more closely the flows with the reverse sliders like I said at the 5th point. I saw a a bit of sliders like that so try to take a look~
  8. Rest is fine~
Advancing

  1. 00:16:306 (1,2,3,4) : For the two last sliders, maybe you could re-adjust their end circles to make a perfect pattern, just like this : https://puu.sh/xnB2E/0f8322b957.jpg - Did something like this
  2. 00:30:139 (4,5) : Imperfect blanket,fix it please~ - Should be better now
  3. 00:36:639 (3) : Maybe you shouldstack this circle with the end of the slider(5). - Changed entire pattern because it was ugly as fuck XD
  4. 00:45:306 (10) : Same for here too, stack it with 00:46:473 - Slightly improved pattern
  5. 00:48:806 (4) : Blanket too~ - Fixed
  6. Rest is kinda fine~ - It's either fine or I expect a comment about it :^)
good luck!
Thanks for modding! <3
XHPLAYER[_]
ditch pointless slider spamstreams on muji's extra and dont lower hitsound volume so much .
O D P A D
Mecha's Extra:
00:00:140 (1,1) - too much spacing
00:12:140 (5) - New Combo
00:12:473 (8) - ^Same
00:12:806 (11) - ^
00:48:306 (8) - New Combo
00:49:807 (8) - New Combo
01:11:806 (1,2,3) - More Space
Muji's Extra:
00:40:806 (1,2,3,4,5,6,7,8,1) - more space between circles
01:09:473 (1) - maybe stream here
KazukiP
I love this map and it's clearly had hard work put into it as it keeps being updated when it seemed good already! Good job!
Vivyanne
had je map niet gelinkt

extremerino dinges voorwerp achtig iets

00:00:806 (5,6) - misrepresentation of song intensity. eventho the song plays a clear triple here (which i think is even stronger in the song than the piano 1/4s before it) you choose to ignore it and replace it with jumps instead, but what i feel like doing here in the song is to tap the clear intense drums but you aren't letting me :(
00:04:473 (3,4) - could easily vary from 00:04:306 (2) - to represent the change in the song. there appears a drum here on (3,4) that could easily be shown when doing something like this. also i'd advice you to change up the movement as again the drums get in and the map doesn't show that there's any recognition
00:05:139 (9) - what let you to not map any of the 1/8? it's by far the most packed sound in the song and i feel like something special could be made but instead you just... skip it? through all the plays i did this felt very strange to play and i don't think even for jump emphasis that keeping this gap empty would do the song any justice
00:08:473 (4,5) - again skipping a very major triple here but map the way weaker one at 00:08:306 (2,3,4) - , you can imagine how weird that feels right? ignoring the stronger sounds to emphasise the weaker is fine but when it's too obvious that the song is doing something else there is no real point in doing something like this. i'd say even moving the triple over would be better.
00:10:139 (4,5) - don't see a reason for this being a repeat-->circle here, could easily have been a 5circle pattern for buildup reasons. with this you're actually debuilding the momentun you started to create earlier while the song doesn't break down at all, it only breaks down a little at 00:10:473 (5) - so doing all that stuff beforehand when the song isn't asking for it seems rather strange to me.
00:12:473 (4) - why is this a repeat when 00:12:806 (1,2,3) - is actually clickable but weaker in the song due to the lower pitch sound and thus the less impact it should have in the map? reverse when playing also feels rather random as again there is no real major change in the song that would justify something like this.
00:15:139 (4) - same for this. where's the simplification coming from? is the song simplifying? no! is this actually needed when pressure in the song itslf goes up all the time? no! just let me click this man pleaseee
00:15:806 (9) - you should start filling these up. the sudden pressure drop really doesn't fit when the song isn't dropping its pressure either
00:18:973 (2,3,4,5) - aaaa
00:27:473 (9,10,11,12) - majorly inconsistent with the rest you put up. instead of increasing or decreasing spacing which you had in other patterns, this pattern to me tries to show that 00:27:639 (10) - is way more important than 00:27:473 (9,11,12) - while (9) is the only notable note in this section. try keeping this a little consistent with spacing usage between kicksliders
00:30:139 (9,10,11,12,13,14,15,16) - could benefit majorly from a directional change in the stream. currently this part of the stream feels extremely unrepresented as the angle in which the stream goes is nothing majorly enough to give me a WoW feeling while playing and since it aren't kicksliders there has to be something else that could keep the pressure up.
00:35:139 (5,6,7,8) - why is this rhythm different from 00:32:473 (5,6,7,8) - ? the song isn't changing so why would the map be?
00:36:805 (6) - unsnapped
00:37:806 (5,6,7,8) - please try to keep some consistency when you're simplifying the living hell out of the streams, there's no song justification for this
00:47:806 (7,8) - again could be differed from 00:47:473 (5,6) - to show emphasis on the new extra occuring 1/4 sound
00:53:139 (6) - don't do 3 anchors. That's something only villains do.
00:54:806 (1,2,3,4,1,2,3,4) - as for note density and actual toughness in the map, this part is a lot easier compared to 00:53:473 (1,2,3,4,5,6,1,2,3,4,5,6) - . a constant switch between tapping and jumping requires way more concentration from a player than just a kickslider jump section, hence the part beforehand will usually be experienced as tougher to play. try to switch that up a bit, you're building up so you want the difficulty to come later.
00:57:473 (1) - all these anchors LOL
01:01:639 (2,3) - increase spacing. you know why you should. don't suddenly decrease spacing just for "aesthetics" when the song doesn't do jack stuff to represent
01:03:806 (12) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
01:05:473 (1,2,3,4,1,2,3,4) - which you used symmetrical shapes here too to keep consistency in the jump section :(
01:06:973 (2) - WhYMAKeTHis not CLIkable? also 01:06:973 (2,3) - this story again
01:08:806 (6,7) - OH NO DONT SIMPLIFY A WHOLE CLEAR 5TAP FOR JUST A SLIDER-->CIRCLE OH NO PLEASE DON'T
01:13:639 (2,3,4,5,6,7,8) - i wanna click circles please man :(
01:19:473 (5,6,7) - Please be more open to the song and its rhythm variations, go show them to the world! don't just make your map easier cause "i want it to be playable!" you're representing a song here, so that should be your main goal.
01:29:306 (6,1) - can i make a jump here too thanks
01:31:639 (10,11,12) - funny to note how this is easier to hit than 01:20:806 (9,10,11,12) - cause the cursor movement is way less on the stacked notes. try keeping my cursor in motion instead, that would fir the overall difficulty of the section better. we don't need rests after a rest
01:41:389 (8,1) - rip no stream jump

yea most stuff comes down to the same stuff next to subjective aesthetical stuff
if you need help hit me up bye!

edit: might wanna up the OD to prevent notelocking
Topic Starter
Mr HeliX

snowbliss wrote:

ditch pointless slider spamstreams on muji's extra and dont lower hitsound volume so much .
very helpful much appreciated thanks

dreamer-p wrote:

I love this map and it's clearly had hard work put into it as it keeps being updated when it seemed good already! Good job!
Thank you I love you too <3

HighTec wrote:

had je map niet gelinkt

extremerino dinges voorwerp achtig iets

00:00:806 (5,6) - misrepresentation of song intensity. eventho the song plays a clear triple here (which i think is even stronger in the song than the piano 1/4s before it) you choose to ignore it and replace it with jumps instead, but what i feel like doing here in the song is to tap the clear intense drums but you aren't letting me :( - Alright I already see that most of your remarks on the intro is about me mapping the piano instead of the drums. I chose to map the piano because when I hear the intro of the song, I actually think the piano is dominant here so imo it makes more sense to let the map follow the piano. That's why I mapped the piano triple, and not the drums one.
00:04:473 (3,4) - could easily vary from 00:04:306 (2) - to represent the change in the song. there appears a drum here on (3,4) that could easily be shown when doing something like this. also i'd advice you to change up the movement as again the drums get in and the map doesn't show that there's any recognition - I actually really like that so shamelessly plagiarized your screenshot
00:05:139 (9) - what let you to not map any of the 1/8? it's by far the most packed sound in the song and i feel like something special could be made but instead you just... skip it? through all the plays i did this felt very strange to play and i don't think even for jump emphasis that keeping this gap empty would do the song any justice - tbh I barely hear any 1/8 here but my hearing might be off lol. Again I focused on the piano here on purpose since I think it "makes" the entire intro
00:08:473 (4,5) - again skipping a very major triple here but map the way weaker one at 00:08:306 (2,3,4) - , you can imagine how weird that feels right? ignoring the stronger sounds to emphasise the weaker is fine but when it's too obvious that the song is doing something else there is no real point in doing something like this. i'd say even moving the triple over would be better. - I already feel like I'm rejecting everything you propose but if I map the triple on the drums here I would need to remove the one on the piano which makes the intro inconsistent :^)
00:10:139 (4,5) - don't see a reason for this being a repeat-->circle here, could easily have been a 5circle pattern for buildup reasons. with this you're actually debuilding the momentun you started to create earlier while the song doesn't break down at all, it only breaks down a little at 00:10:473 (5) - so doing all that stuff beforehand when the song isn't asking for it seems rather strange to me. - That repeat used to be a slider long ago but indeed a 5 circle pattern fits the song better
00:12:473 (4) - why is this a repeat when 00:12:806 (1,2,3) - is actually clickable but weaker in the song due to the lower pitch sound and thus the less impact it should have in the map? reverse when playing also feels rather random as again there is no real major change in the song that would justify something like this. - I used to think this part was too intense so I put a repeat there, but it doesn't really fit so I'll change it back :^)
00:15:139 (4) - same for this. where's the simplification coming from? is the song simplifying? no! is this actually needed when pressure in the song itslf goes up all the time? no! just let me click this man pleaseee - The reason for this is simply because I personally prefer patterns like this over a plain stream. I tend to get bored when there's a lot of plain streams in the map when they could easily be made more interesting. Also a full circle stream would be more stamina killing and I'd like this part to be a bit less intense compared to the streaming section right after this (I understand a lot of people disagree with this reasoning but I think it's still valid :^))
00:15:806 (9) - you should start filling these up. the sudden pressure drop really doesn't fit when the song isn't dropping its pressure either - tbh I don't understand what to fill up. There's a very dominant melody in this section that the map follows and I don't hear anything of significant importance to map. I'm not gonna map just for the sake of filling one beat :^)
00:18:973 (2,3,4,5) - aaaa - I assume you don't like this pattern so I changed it a bit :^)
00:27:473 (9,10,11,12) - majorly inconsistent with the rest you put up. instead of increasing or decreasing spacing which you had in other patterns, this pattern to me tries to show that 00:27:639 (10) - is way more important than 00:27:473 (9,11,12) - while (9) is the only notable note in this section. try keeping this a little consistent with spacing usage between kicksliders - Yeah that's very true, so I changed the spacing
00:30:139 (9,10,11,12,13,14,15,16) - could benefit majorly from a directional change in the stream. currently this part of the stream feels extremely unrepresented as the angle in which the stream goes is nothing majorly enough to give me a WoW feeling while playing and since it aren't kicksliders there has to be something else that could keep the pressure up. - I like that idea, so I changed the stream to represent the song better
00:35:139 (5,6,7,8) - why is this rhythm different from 00:32:473 (5,6,7,8) - ? the song isn't changing so why would the map be? - I don't really mind that so I changed it for consistency.
00:36:805 (6) - unsnapped - Oh snap
00:37:806 (5,6,7,8) - please try to keep some consistency when you're simplifying the living hell out of the streams, there's no song justification for this - The reason I simplified the streaming sections is because I don't want it to be one huge deathstream or just a shitload of technical jump streams (which probably will be in 99% of the maps of this song). I usually find these very boring to play. I will make the kicksliders/repeats more consistent throughout this section but I'm not going to put more streams in it for the sake of clicking more instead of holding. Since this part of the streaming section is less intense than the first part, I simplified it more to represent that
00:47:806 (7,8) - again could be differed from 00:47:473 (5,6) - to show emphasis on the new extra occuring 1/4 sound - I did something similar
00:53:139 (6) - don't do 3 anchors. That's something only villains do. - https://puu.sh/y9SIY/aef1a8e2fe.jpg
00:54:806 (1,2,3,4,1,2,3,4) - as for note density and actual toughness in the map, this part is a lot easier compared to 00:53:473 (1,2,3,4,5,6,1,2,3,4,5,6) - . a constant switch between tapping and jumping requires way more concentration from a player than just a kickslider jump section, hence the part beforehand will usually be experienced as tougher to play. try to switch that up a bit, you're building up so you want the difficulty to come later. - I have redone this part so many times because I wasn't satisfied. Indeed the difficulty now doesn't make any sense but at least this was better than the random slider placement it was before this. So I changed it once again and I actually think it flows quite nicely now :^)
00:57:473 (1) - all these anchors LOL - https://puu.sh/y9SIY/aef1a8e2fe.jpg
01:01:639 (2,3) - increase spacing. you know why you should. don't suddenly decrease spacing just for "aesthetics" when the song doesn't do jack stuff to represent - True story
01:03:806 (12) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa yeah I don't know what you mean if you just say aaaaa
01:05:473 (1,2,3,4,1,2,3,4) - which you used symmetrical shapes here too to keep consistency in the jump section :( - I made some symmetrical shapes here just for you <3
01:06:973 (2) - WhYMAKeTHis not CLIkable? - sure - also 01:06:973 (2,3) - this story again - what story? :^)
01:08:806 (6,7) - OH NO DONT SIMPLIFY A WHOLE CLEAR 5TAP FOR JUST A SLIDER-->CIRCLE OH NO PLEASE DON'T - OH SHIT CLAM DOWN I FIXED IT PLS DON'T CRY
01:13:639 (2,3,4,5,6,7,8) - i wanna click circles please man :( - Same reasoning as above. There's a whole streaming section starting 10 seconds after this part and there's also some streams consisting of just circles in this section as well.
01:19:473 (5,6,7) - Please be more open to the song and its rhythm variations, go show them to the world! don't just make your map easier cause "i want it to be playable!" you're representing a song here, so that should be your main goal. - My main goal is to make a fun map :^) If I'm gonna represent the song for 100% you'll end up with maps like this https://osu.ppy.sh/s/598760 or this https://osu.ppy.sh/s/678006. But I'll see if I can improve this a bit (too tired now)
01:29:306 (6,1) - can i make a jump here too thanks - Sure here you go
01:31:639 (10,11,12) - funny to note how this is easier to hit than 01:20:806 (9,10,11,12) - cause the cursor movement is way less on the stacked notes. try keeping my cursor in motion instead, that would fir the overall difficulty of the section better. we don't need rests after a rest
01:41:389 (8,1) - rip no stream jump - I mean there's not a single jump like that in the entire map so why put it here? :thinking:

yea most stuff comes down to the same stuff next to subjective aesthetical stuff
if you need help hit me up bye!

edit: might wanna up the OD to prevent notelocking
You missed one: https://osu.ppy.sh/ss/9423846 :^)

Thanks for modding! <3


EDIT:

HighTec wrote:

edit: might wanna up the OD to prevent notelocking
Notelocking is for noobs. Git gud scrub.
alright then I buffed it a bit
KazukiP
Difficulty: Normality

Maybe just me but I found this section kinda weird?? Slightly too many overlapping hit circles in my opinion. (Just my opinion though!)

01:36:139 (1,2,3,4,5,6) -

Personally, I would change it to something a bit more like this:

https://ibb.co/ifKzAR

then this:

https://ibb.co/g15Hx6

HOPE YOU FIND THIS USEFUL! :D

(Brand new to modding just tryba get some Kudosu on the go, sorry if this isn't very well explained or useful! :lol: )
Aeds Fuwa
Extremerino
SPOILER
00:00:473 (4) - this should just be a stream. you can also make the spacing vary according to the sound.
00:00:806 (5,6) - find a way to map a circle in between these and to differentiate it from the previous 1/4s. the sounds on this triple are different from the stream
00:03:139 (4,5) - try avoiding skipping over strong sounds like the sound in between here. even if you want to emphasize another sound, its too strong to ignore
00:05:806 (3) ,. 00:06:473 (3) ,. 00:07:139 (3) , and 00:07:806 (3) arent emphasized and should be.
01:24:139 (1,2,3,4,5,6,7,8) - reduce the spacing on this stream to make it match with the deep pitch
BanchoBot
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