GeneralUse nice combo colours ^^
Simplicity00:08:139 (5) - Nc for consistency or remove 00:02:806 (1) -
00:40:139 (4) - ^
00:50:806 (3) - ^
Normality00:00:806 (1) - Remove nc
00:04:139 (4) - add nc
00:12:139 (1) - remove nc
00:20:139 (1) - ^
00:10:806 (1,1) - I think it would be nice if these dont touch. you even see it while playing, its not so good
00:17:473 (3,1) - ^
00:44:139 (4,1) - This is also kinda weird with how clumped this section is and the way that its just partly overlapped. i think you should either stack here or just make it not touch at all
01:03:473 (5) - This touches the hp bar. stack it with the end of 01:02:139 (3) -
01:04:139 (1) - Idk about this jump. Especially because in the next section where you mapped exactly the same and its the same music ( 01:14:806 (1) - ) you didnt do the jump too. I would honestly just remove it because jumps arent that good for a normal, and stack it with the 01:02:806 (4) -
Advancing00:11:139 (2) - I think these sliders that have that many repeats and are followed by another circle immediately arent that good here. They are very confusing and made me break several times lol i think just make stacked circles here would play muuuch better
00:21:473 (1) - Making this round like the next slider (just copy past) would be better imo. I dont see why this one should be linear here. Also maybe like this would be nice to play:
https://osu.ppy.sh/ss/733073800:43:806 (4) - Just like mentioned above. Also make the repeat end stack under the end of 00:42:806 (1) -
00:44:806 (8) - and then put this some grids down so it doesnt touch and look much better
00:47:473 (9) - Sliders like this are totally fine to play because theres a break after them so you can just click them and wait. But the other ones that follow a circle immediately are just not so good because no one expects this many repeats there (Also maybe ctrl+g on this one. Doesnt change much but slightly better flow imo)
00:49:139 (5) - As mentioned above
00:51:139 (2,3,4,5) - This all touches again.. change a bit so it doesnt, shouldnt be too hard here and it wont change much anyways it will look much better though.
00:52:806 (10) - If you blanket this nicely to 00:52:473 (8,9) - it will be much better imo. Just do 1 sliderpoint and blanket it perfectly, it will look better, will still be a special slider since you never made blankets in the map anyways and yea. I think it would be better
00:57:473 (9) - Make this not touch the next slider and the circles before it (also why do you use so many sliderpoints? use only 1 it will look better, especially if you make it symmetrical and then put it into the place you want it to be)
00:59:139 (2) - Too many repeats again
01:05:473 (1,2,3,4,5,6) - Make these not touch other stuff
01:07:806 (5) - ^
01:10:806 (1) - Some grids down for same reason
01:15:473 (3) - ^
01:18:139 (4) - Stack correctly with next object
01:25:806 (3,5) - Make these not touch
01:37:139 (7,2) - ^
00:57:473 (9) - Nc for consistency
01:41:473 (5) - ^ (you even nc'd this one in normal so do it here too)
Complexious00:14:473 (7) - Overlap again, move it a bit up and rotate it abit to the left so it gets nice flow again
00:34:973 (2,4) - 2 overlaps with 00:34:473 (6) - and the 4 overlaps with 2. shouldnt do that especially the one with the 6
00:39:473 (4) -
00:40:806 (5) - Here you should have just copied the 1 to make them identical and stack them correctly
00:52:806 (10) - Make it so sliderbeginning and end dont touch so it looks slightly better
01:03:473 (5) - I think this would look better if you make it parallel with the 4 and if you make 01:03:639 (6) - straight to the right
01:08:806 (5) - Stack this correctly under 01:07:806 (2) -
I also dont understand the spacing inconsistency in 01:08:639 (4,5,6,7) - While its not unrankable i dont really think its good to play this especially for a light insane to have these jumps into anti-jumps. I think you should make at least 01:08:806 (5,6,7) - have the same spacing
01:12:139 (1,2,3,4,5,6) - This is so clumped again. Would either stack something here or just make it not touch at all
01:19:806 (8) - Slightly down so it doesnt touch
01:21:473 (1) - I would stack this with 01:20:473 (5) - and then 01:21:806 (3) - This should be parallel with 1 (copy 1 and paste it there etc.) and the 01:21:639 (2) - should be stacked with 01:20:806 (6) - somehow
01:22:139 (4,5) - Should be parallel
01:23:473 (4,5) - ^
01:25:139 (10) - This should be more spacing for the next object. Ppl may think this is continuous stream here. (maybe make it a nice blanket with 01:24:806 (9) - )
00:52:139 (6) - Nc for consistency
01:00:473 (1,1) - Remove both nc, they are really kinda random here
01:04:806 (1) - Remove nc
01:07:473 (1) - ^
01:18:139 (1) - ^
01:41:473 (11) - nc
Insaniac00:01:473 (1) - Overlaps again. Such things really dont have to be when you can just move it 1 grid to the left
Im not gonna mention them all anymore just look over it and fix them yourself xD
00:07:139 (2) - Stack end under 00:06:306 (4) -
00:07:973 (6) - This overlap. move to x:368 y:336
00:12:473 (4) - Stack that
00:43:806 (1) - ^
00:53:473 (1,2,3,4,5,1) - This could look better, right now it looks like it has an edge in it (idk is this intentional?) you should make it round better
https://osu.ppy.sh/ss/7331683 maybe?
01:01:639 (2) - Stack end under 01:00:806 (1,2,3) -
01:41:139 (5,6,7,8,1) - I think it would look better like:
https://osu.ppy.sh/ss/7331720 right now it looks kinda weird with the spacing you chose there so id say you change the shape of the stream a bit
00:24:806 (3) - Nc, just like you did before this stream, the other 2 times
00:26:139 (4) - nc
00:27:473 (9) - ^
00:28:806 (5) - ^
00:31:473 (3) - ^
00:39:473 (1) - Remove nc
00:42:806 - From this bookmark until the next one the ncs seem kinda random for me. i think you should redo them and do them either every big white tick or every second white tick and make them actually consistent. and at 00:43:806 (1) - such points you should do them after the slider, it fits much better imo
00:57:473 (9) - ^
01:00:473 (1) - Remove nc
01:02:139 (5) - Nc
01:03:473 (5) - ^
01:06:139 (3) - ^
01:08:806 (5) - ^
01:11:139 (1) - Remove nc (and yes i do see what you wanted to do here but it seems random when you do them here and not at 01:11:806 (4) - ... do either every white tick for this combo or just do it as you did it all the time for that section)
01:12:806 (5) - nc
01:14:139 (6) - ^
01:16:806 (3) - ^
01:18:139 (5) - ^
01:19:473 (4) - ^
01:28:806 (6) - ^
01:30:139 (9) - ^
01:39:473 (6) - ^
Mecha's ExtraUse hitsounds please. Its just not that good with normal hitsounds buffed up to 100% and streams all the time. just not good :c
Dont really like the ncs at the beginning.. but oh well :/
00:11:640 (1) - Nc on red tick? not a good idea. 00:12:140 (5) - nc this instead
00:13:473 (3) - Nc here instead of the nc before. 00:13:973 (1) - and here nc at red tick remove that. They dont fit to the music nor do they fit to what you mapped
00:20:390 (7) - Weird spacing inconsistency here
00:30:140 (5) - This touches hp bar and should be avoided. (just move the whole stream down and it will be fixed)
00:35:473 (5) - nc
00:37:473 - Before this you used nc every white tick and here you change it for no reason. i think you should make it consistent
00:59:806 (1) - Dont nc this when the next one would be a big white tick and it would fit better to the music
01:06:473 (1,2,3) - ^
01:11:806 (1,2,3) - ^
01:35:473 (4) - Nc
01:41:473 (17) - nc
Extremerino(Sorry but this sounds like a meme diff-name xD)
00:02:973 (2,3,4) - Just stack this
00:15:473 (5,6,7,8,9) - Is the spacing inconsistency here intentional? i dont really see why youd do this when theres no real musical difference or something.
00:21:473 (1,2,3,4,5,6,7,8) - This could be done much nicer. First fix spacing to have consistent spacing of this whole stream.
https://osu.ppy.sh/ss/7332600 Like this maybe (slider to stream converting might be helpful)
00:27:473 (9,12) - These are not parallel to the other 2 sliders and they should be
00:32:806 (7) - This is probably unrankable because you can barely see the reverse point on this slider.
00:46:973 (2,5) - Weird touching again
00:47:806 (7,8) - These should be as far away of each other (And also the 7 from 6) as 00:47:473 (5,6) - These are. (And even if you want it to get less spacing with every object, this can be done better and not by having the first one be a little jump and the rest one being clumped together and then having 8 again wider away from 7. That seems kinda random. It should decrease consistently or just be consistent spacing overall)
00:52:139 (7,8,9,10) - Make this so they dont touch. This doesnt look good like this. Especially with how inconsistent it is right now
00:56:806 (1) - If you want this stream to get higher spacing then dont make a big spacing and then start lower again, fix this spacing to this circle
01:30:139 (1) - Fix spacing here.. Also the low spacing to next object makes it seem like its a continues stream and might be confusing :/
01:41:056 (4) - This really doesnt look that good. Maybe like
https://osu.ppy.sh/ss/7332700. And the spacing inconsistency here also looks kinda weird, sometimes you have 0,55 sometime 0,65 or even 0,68. make it consistent the first 4 ones with 0,8 then 0,6 or something like that.
00:01:806 (1) - Remove nc
00:12:473 (1) - ^
00:23:473 (1) - Remove this nc or add it at all of these places in this section too.
00:31:473 (3) - add nc
00:44:306 (9) - Nc for consistency
00:52:139 (7) - Nc
00:55:473 (5) - ^
01:00:473 (1) - Remove nc
01:04:806 (5) - nc
01:11:139 (1) - Remove nc
01:22:139 (1) - ^
Muji's Extra00:31:140 (1,1) - I honestly think this is unrankable because these are not getting stacked and it is literally impossible to see that the second object is a slider. either manually stack them or do something else that you see the second object is a slider.
00:36:806 (1,2,3,4,5,6,7,8) - Not sure what to say about that. You did the spacing of the stream before this only to confuse the player? I think you should do something like you did 00:34:140 (1,2,3,4,5,6,7,8) - because that is not a good thing to do and im not sure if this like this is rankable anyways because again theres no way you can see these are sliders the first time you play this...
00:58:640 (3,1) - Again something done solely to confuse the player. No way youll think of this one being a 1/4th slider and then the big jump to the next 1/4 object... i really dont think this is a good idea even if its an extra diff. Especially with this sv change..
01:41:306 (1) - Random sv change. Theres near to no indication in the music that this slider will be a 1/4 and so fast. Not sure if its rankable like this because its literally just there again to confuse the player, though i dont think this one is as bad as the other things mentioned since the jump to the next object is rather small and its not something youd just fail because you get confused (and just making it a nc does not justify the sv change.)
00:35:723 (4) - things like this could be rounded better. 00:35:723 (4) - should be x:332 y:76 00:35:806 (5) - should be x:376 y:80
01:17:723 (2,3) - Stack this correctly, this is just weird right now o.o
So, this got mentioned already but most issues you have here are overlapping/touching objects which in the end looks clumped up and just doesnt look good. Other than that i think the map is already pretty nice overall ^^ so gl with it.