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Chihara Minori - Kyoukai no Kanata (TV Size)

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Total Posts
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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Montag, 27. März 2017 at 18:11:28

Artist: Chihara Minori
Title: Kyoukai no Kanata (TV Size)
Source: 境界の彼方
Tags: FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BPM: 185
Filesize: 4010kb
Play Time: 01:24
Difficulties Available:
  1. Failure's Easy (1,56 stars, 92 notes)
  2. Hard (3,45 stars, 260 notes)
  3. Insane (4,93 stars, 311 notes)
  4. Normal (2,25 stars, 170 notes)
  5. Sotarks' Extra (5,78 stars, 348 notes)
Download: Chihara Minori - Kyoukai no Kanata (TV Size)
Information: Scores/Beatmap Listing
---------------
Sometimes you just have to go Beyond the Boundary

Lyrics
「孤独が頬を濡らす 濡らすけど
夜明けの気配が静かに満ちて
私を空へ招くよ
希望が彼方で待ってる そうだよ行くよ

迷いながらも君を探す旅
すれ違う意識 手が触れたよね
捕まえるよしっかり
求め合う心 それは夢の証

互いを受けとめる度に 惹かれてく
悲しい日々はもういらない
互いを受けとめて 生きる喜びに
きっときっと ふたり目覚めるよ

生まれた愛は優しい羽の音
傷付けたくない でも離さない
捕まえてよ何度も
巡り合う定め 夢で時を渡れ

痛みに引き裂かれ 胸は君を呼ぶ
虚ろな日々はもういらない
痛みに引き裂かれ 生きる喜びを
きっときっと ふたり確かめる

孤独が頬を濡らす 濡らすけど
夜明けの気配が静かに満ちて
私を空へ招くよ
希望が彼方で待ってる 待ってるはずさ

互いを受けとめる度に 惹かれてく
悲しい日々はもういらない
互いを受けとめて 生きる喜びは
きっときっと熱く
痛みに引き裂かれ 胸は君を呼ぶ
虚ろな日々はもういらない
痛みに引き裂かれ 生きる喜びを
きっときっと熱く きっときっとふたり手にいれる
孤独が流れ出す頬へと

迷いながらも君を見つけたよ…」





Easy done by FailureAtOsu
Extra done by Sotarks
Surperior wave slider
_Meep_
told him to remove mikasa from tags
#swag
#kds
Mir
Take my stars and rank this.
Topic Starter
Yukiyo
Take my stars and rank this.
Ashton
[general]

Check!

[Failure's easy]


★00:24:529 (1) - please just make it a normal anchor, for a better blanket effect
★00:39:201 (2,3) - no stack in easy
★00:53:221 (1,1) - NC is way too awkward to play for beginner
★00:54:362 (1,2,3) - players will think (3) is the next note that is too be hit
★00:55:829 (3,4) - why overlap these if it gives no aesthetically pleasing look?
★00:59:742 (2,4) - make these the same please
★01:20:609 (3,1,2) - ^
★01:24:558 (1) - slider ticks sound a little too loud, even with your inherited points (lower each one by %5?)

[Normal]

★00:05:625 (4,1) - once again, awkward overlap (I'm guessing it was intentional though
★00:16:194 (2,3) - it would be better if this was a 1/2 slider
★00:19:802 (2) - ctrl + h then resnap
★00:31:865 (4,5) - 1/2 slider
★00:55:829 (1,2) - weird angle, but I guess it's fine


[Hard]

★00:28:116 (4,1) - not perfectly stacked (#nazi)

no problems with this diff to be honest



sadly I can't mod anything harder than a hard, but regardless, good luck with the map!
Topic Starter
Yukiyo

CanadianBaka wrote:

[general]

Check! ayyyy


[Normal]

★00:05:625 (4,1) - once again, awkward overlap (I'm guessing it was intentional though yes it was >.<
★00:16:194 (2,3) - it would be better if this was a 1/2 slider sure
★00:19:802 (2) - ctrl + h then resnap I like the current symetry
★00:31:865 (4,5) - 1/2 slider sure
★00:55:829 (1,2) - weird angle, but I guess it's fine ye I do wanna keep that xd


[Hard]

★00:28:116 (4,1) - not perfectly stacked (#nazi) fixed :D

no problems with this diff to be honest



sadly I can't mod anything harder than a hard, but regardless, good luck with the map!
ConsumerOfBean

CanadianBaka wrote:

[general]

Check!

[Failure's easy]


★00:24:529 (1) - please just make it a normal anchor, for a better blanket effect k
★00:39:201 (2,3) - no stack in easy Fixed but I can't find that in RC anywhere
★00:53:221 (1,1) - NC is way too awkward to play for beginner accidental, fixed
★00:54:362 (1,2,3) - players will think (3) is the next note that is too be hit it should be pretty obvious that isn't the case because 1 points to 2, and 2 is first so the approach circle is smaller.
★00:55:829 (3,4) - why overlap these if it gives no aesthetically pleasing look? looks good to me
★00:59:742 (2,4) - make these the same pleasek
★01:20:609 (3,1,2) - ^ what? they're all the same, just different speeds cuz bpm changes
★01:24:558 (1) - slider ticks sound a little too loud, even with your inherited points (lower each one by %5?)




sadly I can't mod anything harder than a hard, but regardless, good luck with the map!
cool, thanks

map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15383
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Minori Chihara
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:Kyoukai no Kanata
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1102668
BeatmapSetID:518976

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyoukai_no_kanata_kuriyama_mirai_kanbara_akihito_104509_1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-212,324.324324324324,4,2,1,50,1,0
760,-100,4,2,1,50,0,0
6309,324.324324324324,4,2,1,50,1,0
6309,-100,4,2,1,50,0,0
8876,324.324324324324,4,2,1,50,1,0
8876,-100,4,2,1,50,0,0
10170,326.086956521739,4,2,1,50,1,0
10170,-100,4,2,1,50,0,0
11492,324.324324324324,4,2,1,50,1,0
17021,329.67032967033,4,2,1,80,1,0
19313,326.044428987523,4,2,1,50,1,0
21921,-100,4,2,1,70,0,1
27138,-100,4,2,1,50,0,0
53221,-100,4,2,1,70,0,1
79305,-100,4,2,1,50,0,0
82614,357.142857142857,4,2,1,50,1,0
82614,357.142857142857,4,2,1,50,1,0
83447,555.555555555556,4,2,1,50,1,0
83447,555.555555555556,4,2,1,50,1,0
84558,-100,4,2,1,50,0,0
85113,-100,4,2,1,45,0,0
85669,-100,4,2,1,40,0,0
86224,-100,4,2,1,35,0,0
86780,-100,4,2,1,30,0,0
87335,-100,4,2,1,20,0,0
87891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 240,240,240
Combo2 : 128,255,255
Combo3 : 0,128,255

[HitObjects]
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321,255,2382,2,0,P|405:282|493:243,1,180
502,160,3355,1,0,0:0:0:0:
427,110,3679,6,0,B|411:86|431:47|452:33|452:33|361:30,1,180
270,31,4652,1,0,0:0:0:0:
179,30,4977,2,0,B|134:31|134:31|93:49|93:49|110:93|91:137|91:137|79:169|80:186|96:224,1,270
188,260,6309,6,0,L|386:253,1,180
375,73,7606,2,0,L|177:80,1,180
73,201,8876,6,0,P|64:225|135:358,1,180
295,300,10170,2,0,P|304:276|233:143,1,180
66,87,11492,6,0,L|153:63,1,90,0|0,3:0|3:0,0:0:0:0:
237,34,12140,2,0,L|324:57,1,90,0|0,3:0|3:0,0:0:0:0:
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469,338,13762,1,0,3:0:0:0:
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171,352,32354,6,0,L|118:178,1,180,0|0,3:0|0:0,0:0:0:0:
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228,154,41810,1,8,0:0:0:0:
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286,212,52569,2,0,P|276:165|288:123,1,90,0|0,3:0|0:0,0:0:0:0:
358,71,53221,6,0,P|279:37|207:85,1,180,6|2,3:2|3:2,0:0:0:0:
160,259,54525,2,0,P|80:293|10:243,1,180,2|2,3:2|3:2,0:0:0:0:
90,202,55503,1,10,0:2:0:0:
173,168,55829,6,0,P|242:221|236:307,1,180,2|2,3:2|3:2,0:0:0:0:
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373,235,65937,1,10,0:0:0:0:
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Deppyforce
4m

[General]
lol fix source it should be jap
http://puu.sh/rREqe/a7b0d30222.jpg
http://puu.sh/rRElB/8b0604f4b9.png
fix title why are there 2 spaces between 方 and (tv size


[Easy]
00:04:977 (3) - end at 00:05:625 - fits better with vocal
00:51:917 (3,4) - i would change this to 1/1 + circle to emphasize that they have different sound than 1,2
01:13:762 - i wud map the build up drum here too
01:22:614 (2,3) - fix spacing pls, i know you just used 1x like other parts but look in the reality that its actually different spacing cuz the bpm change

[Normal]
ar is way too fast, its 2x of ez diff's ar, reduce to 5 pls
00:14:086 (5) - the end is a bit off blanket, i would do this insted for aesthetics http://puu.sh/rREL2/9198f906ca.jpg its not perfect cuz im lazy but u get the idea lol
00:20:943 - pls dont ignore this sound
00:48:330 (3,4) - fix blanket
01:01:698 (2) - try change to http://puu.sh/rRFHN/a57f0f46d8.jpg instead to map vocals and hihat

[Hard]
ar 7 pls -_ so spread is 3 +2 +2 +2
00:20:943 - same as normal diff
00:26:485 (3,4) - blanket
00:30:235 (2,1) - stack
00:36:919 (3) - try 1/2 reverse slider instead so something still lands on drum and instrument stuff on 1/2 cuz those sounds prety strong/noticeable
00:53:058 (7,4) - stack xd (move 7
01:18:979 (6,7) - i would change this to 1/2 to emphasize the start of vocals here is differ sound from other notes in the combo

[Insane]
almost old monstrata
00:11:492 (1,2) - this almost looks like 1/2 maybe stack slider head under circle
00:20:780 (6) - same as other diffs, try use circle + 1/2 g.
00:29:012 -00:30:969 - missed 1/4
actually theres alot of 1/4 missed thruout the map lol pls map those cuz rn the rhythm is almost same as hard diff just bigger jumps

00:36:267 (1,2,3,4) - try this rhythm instead http://puu.sh/rRGwi/f333b2cc04.jpg so stronger sounds can be clickable
try use more 1/2 reverse slider in kiai since u only used on 00:53:873 (3) - (making reverse on downbeat like 01:07:404 (6) - is bad and imo should be revised and make downbeat clickable
01:18:164 (1,1) - stack? d

w
Topic Starter
Yukiyo

Deppyforce wrote:

4m

[General]
lol fix source it should be jap
http://puu.sh/rREqe/a7b0d30222.jpg
http://puu.sh/rRElB/8b0604f4b9.png
fix title why are there 2 spaces between 方 and (tv size
k lol


[Easy]
00:04:977 (3) - end at 00:05:625 - fits better with vocal
00:51:917 (3,4) - i would change this to 1/1 + circle to emphasize that they have different sound than 1,2
01:13:762 - i wud map the build up drum here too
01:22:614 (2,3) - fix spacing pls, i know you just used 1x like other parts but look in the reality that its actually different spacing cuz the bpm change

[Normal]
ar is way too fast, its 2x of ez diff's ar, reduce to 5 pls k
00:14:086 (5) - the end is a bit off blanket, i would do this insted for aesthetics http://puu.sh/rREL2/9198f906ca.jpg its not perfect cuz im lazy but u get the idea lol changed blanket
00:20:943 - pls dont ignore this sound Melody/Vocal > everything else
00:48:330 (3,4) - fix blanket ...
01:01:698 (2) - try change to http://puu.sh/rRFHN/a57f0f46d8.jpg instead to map vocals and hihat way too hard imo already at the bondary of the SR

[Hard]
ar 7 pls -_ so spread is 3 +2 +2 +2 would make it look to "cluttered"
00:20:943 - same as normal diff same as normal difficulty
00:26:485 (3,4) - blanket k
00:30:235 (2,1) - stack yesh
00:36:919 (3) - try 1/2 reverse slider instead so something still lands on drum and instrument stuff on 1/2 cuz those sounds prety strong/noticeable melody .... I am a melodic mapper I don't care about drums (especially after my dearest)
00:53:058 (7,4) - stack xd (move 7 yesh
01:18:979 (6,7) - i would change this to 1/2 to emphasize the start of vocals here is differ sound from other notes in the combo 1. I like the hexagon (im not monstrata ....) 2. I want emphasis on the snare because it's the end of the kiai and it gets reaaaaalllly intense imo

[Insane]
almost old monstrata ................................
00:11:492 (1,2) - this almost looks like 1/2 maybe stack slider head under circle Should be acceptable cuz Ar 9 and song really emphasizis that imo
00:20:780 (6) - same as other diffs, try use circle + 1/2 g. same as other diffs
00:29:012 -00:30:969 - missed 1/4 mapping vocals only, as I like 1/2 and 1/1 placements xdddddd
actually theres alot of 1/4 missed thruout the map lol pls map those cuz rn the rhythm is almost same as hard diff just bigger jumps I don't see any problem in it being so

00:36:267 (1,2,3,4) - try this rhythm instead http://puu.sh/rRGwi/f333b2cc04.jpg so stronger sounds can be clickable Changed rhythm a bit
try use more 1/2 reverse slider in kiai since u only used on 00:53:873 (3) - (making reverse on downbeat like 01:07:404 (6) - is bad and imo should be revised and make downbeat clickable I see no point in using many xdd, also the 2nd reverse ignores the downbeat not completly but focuses more on the melody/vocal
01:18:164 (1,1) - stack? d ye

w w
ty
ConsumerOfBean

Deppyforce wrote:

4m

[Easy]
00:04:977 (3) - end at 00:05:625 - fits better with vocal k
00:51:917 (3,4) - i would change this to 1/1 + circle to emphasize that they have different sound than 1,2 k
01:13:762 - i wud map the build up drum here too k
01:22:614 (2,3) - fix spacing pls, i know you just used 1x like other parts but look in the reality that its actually different spacing cuz the bpm changefixed dad

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osu file format v14

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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Minori Chihara
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1102668
BeatmapSetID:518976

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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
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JeZag
heyyo, NM in place of [ Lilu ]'s queue!


easy
00:17:021 (1) - I think this is better on 00:16:681 due to better consistency and covering more "major" beats in the song.
00:19:313 (1,2) - Seems like it may have polarity issues. In general, stay away from 3/2 beats between stuff.
00:36:267 (1,2) - Looks a bit plain straight, try giving 1st bend up and 2nd bend down.
00:59:742 (2,3,4) - Is there anything you could do to make this look better? Its playable and all but sticks out like a sore thumb. 01:01:046 (4,1) not being a blanket especially bothers me.
01:07:404 (2) - polarity issue. i would recommend you just push it back and add a hitcircle inbetween. 01:08:871 (1,2) is different cause i feel that it is obviously that way, but this part not so.
01:20:609 (3,1) - hmm looks not good

normal
00:00:760 (1) - I would change up because 00:01:085 deserves to be clicked, not just a tail. Heck, its the technical start of the piece (the first being the pickup) and all it gets is a fukin weak-ass slider tail
00:04:328 (2) - Tail deserves to be clicked.
00:05:625 (4,1) - No overlap pls, at least not on a normal like this
00:10:822 (6,7) - Hmm i dont get the point of two objects when the tail of 00:10:822 (6) isnt even important. Just make it longer. Or if you want it to be clickable make 00:10:822 (6) shorter. At least 1/1 beats are supported but 1/2 not yet.
00:26:485 (3,4) - To reduce density and better represent the rhythm, delete 00:26:812 (4) and make 00:26:485 (3) a repeating slider. Change the rhythm and feel free not to use mine, but right now the density is too high here i feel.
00:31:050 (3,4) - Make these sliders parallel
00:41:157 (2,2) - Try to avoid overlap as such in normal i'd say
the rest is ok i guess

hard
00:04:977 (3,4) - Slidertails dont map to anything, consider using hitcircles or just one slider
00:37:571 (1) - You can afford to make this less sharp. Put the tail higher a bit
00:52:569 (6) - The fact that this is 5 and not 4 may mess people up.
clean

insane
Your map seems rankable already. These suggestions are all to make it (in my opinion) just a bit better.
00:06:957 (3,4) - I wouldnt say this is overmapped, but the tails don't reflect anything.
00:09:848 (4) - I get you want good geometry, but this is too close to 00:10:170 (5) imo
00:23:225 (6,7,8,9) - As far as this jump patter in concerned, you have your space emphasis on 00:23:551 (8,9,1) where I believe 00:23:388 (7) should be the most "significant".
00:25:018 (6) - :( (same as above in terms of emphasis)
00:27:464 (2) - If you want artsy, make it so that the TAIL of this slider forms an equilateral triangle with 00:27:790 (3,4) while preserving the blanket.
00:28:279 (4,5) - If you want, you can emphasize this more
00:30:724 (4) - Just for me, could you snap the tail of this onto 00:29:746 (1) tail? (players wont see it, but ahhhhhh)
00:36:267 (1,2,3,4) - The sudden change in rotational flow makes this transition a bit awkward. 00:36:919 (4) was awkward at first play.
I guess it doesnt matter when the player retries a lot tho
00:53:873 (3) - Awkward change in angular flow. When a player hits the head of the slider, they'll want to go counterclockwise, but the slider goes clockwise
00:55:503 (9) - I think this awkward cause the slider brings it away from the next note. Consider this:

Looks pretty!

extra
00:02:869 (5,6,7) - Ive said it and i'll say it again, this is "overmapped" imo.
I'll get it if you wanted to map each vocal note with a click, but then why 00:02:869 (5)?
Same logic applies the rest of the intro
00:07:606 (5,6,7,8,1,2,3,4) - Don't you think this is a bit overkill for what should be a calm section? Go crazy in the kiai time but now's not the place for that.
This diff overall looks fairly unpolished (as expected), but if you want to make this good looking, dont arbitrarily put things together like 00:30:724 (4,5,6). Sure, it might play ok but it doesnt look good.

good luck ranking!
[ Lilu ]

JeZag wrote:

heyyo, NM in place of [ Lilu ]'s queue!


easy
00:17:021 (1) - I think this is better on 00:16:681 due to better consistency and covering more "major" beats in the song.
00:19:313 (1,2) - Seems like it may have polarity issues. In general, stay away from 3/2 beats between stuff.
00:36:267 (1,2) - Looks a bit plain straight, try giving 1st bend up and 2nd bend down.
00:59:742 (2,3,4) - Is there anything you could do to make this look better? Its playable and all but sticks out like a sore thumb. 01:01:046 (4,1) not being a blanket especially bothers me.
01:07:404 (2) - polarity issue. i would recommend you just push it back and add a hitcircle inbetween. 01:08:871 (1,2) is different cause i feel that it is obviously that way, but this part not so.
01:20:609 (3,1) - hmm looks not good

normal
00:00:760 (1) - I would change up because 00:01:085 deserves to be clicked, not just a tail. Heck, its the technical start of the piece (the first being the pickup) and all it gets is a fukin weak-ass slider tail
00:04:328 (2) - Tail deserves to be clicked.
00:05:625 (4,1) - No overlap pls, at least not on a normal like this
00:10:822 (6,7) - Hmm i dont get the point of two objects when the tail of 00:10:822 (6) isnt even important. Just make it longer. Or if you want it to be clickable make 00:10:822 (6) shorter. At least 1/1 beats are supported but 1/2 not yet.
00:26:485 (3,4) - To reduce density and better represent the rhythm, delete 00:26:812 (4) and make 00:26:485 (3) a repeating slider. Change the rhythm and feel free not to use mine, but right now the density is too high here i feel.
00:31:050 (3,4) - Make these sliders parallel
00:41:157 (2,2) - Try to avoid overlap as such in normal i'd say
the rest is ok i guess

hard
00:04:977 (3,4) - Slidertails dont map to anything, consider using hitcircles or just one slider
00:37:571 (1) - You can afford to make this less sharp. Put the tail higher a bit
00:52:569 (6) - The fact that this is 5 and not 4 may mess people up.
clean

insane
Your map seems rankable already. These suggestions are all to make it (in my opinion) just a bit better.
00:06:957 (3,4) - I wouldnt say this is overmapped, but the tails don't reflect anything.
00:09:848 (4) - I get you want good geometry, but this is too close to 00:10:170 (5) imo
00:23:225 (6,7,8,9) - As far as this jump patter in concerned, you have your space emphasis on 00:23:551 (8,9,1) where I believe 00:23:388 (7) should be the most "significant".
00:25:018 (6) - :( (same as above in terms of emphasis)
00:27:464 (2) - If you want artsy, make it so that the TAIL of this slider forms an equilateral triangle with 00:27:790 (3,4) while preserving the blanket.
00:28:279 (4,5) - If you want, you can emphasize this more
00:30:724 (4) - Just for me, could you snap the tail of this onto 00:29:746 (1) tail? (players wont see it, but ahhhhhh)
00:36:267 (1,2,3,4) - The sudden change in rotational flow makes this transition a bit awkward. 00:36:919 (4) was awkward at first play.
I guess it doesnt matter when the player retries a lot tho
00:53:873 (3) - Awkward change in angular flow. When a player hits the head of the slider, they'll want to go counterclockwise, but the slider goes clockwise
00:55:503 (9) - I think this awkward cause the slider brings it away from the next note. Consider this:

Looks pretty!

extra
00:02:869 (5,6,7) - Ive said it and i'll say it again, this is "overmapped" imo.
I'll get it if you wanted to map each vocal note with a click, but then why 00:02:869 (5)?
Same logic applies the rest of the intro
00:07:606 (5,6,7,8,1,2,3,4) - Don't you think this is a bit overkill for what should be a calm section? Go crazy in the kiai time but now's not the place for that.
This diff overall looks fairly unpolished (as expected), but if you want to make this good looking, dont arbitrarily put things together like 00:30:724 (4,5,6). Sure, it might play ok but it doesnt look good.

good luck ranking!
omg thank you so much JeZag!!
sorry Yukiyo, i accidentally left my queue open > < so i got bombed with nm requests, but JeZag is a better mapper than i am so you got lucky :P
Wishkey
Heyo! from my queue

Easy
  1. 00:16:032 (4,1) - following the vocal prob but this is the only 3/1 gap in the diff and with how strong the beats your skipping are it doesnt really fit in this part of the song imo, would use a denser rythm here, like maybe useing a 1/1 slider instead of a circle on (4) or a circle on the downbeat
  2. 00:39:201 (2,3) - first the slider then the circles fits better here to cath that vocal on the red tick in the slider since your always gonna miss a drum beat anyway
  3. 00:41:810 (2,3) - ^ same here since the vocal doesnt extend after 00:42:299 - unlike 00:41:973 - it kinda fits better
  4. 00:52:569 (4,5) - first time using 2 circles after eachother in this diff, could maybe introduce them a bit earlier like 00:21:595 - sine it also has that drum buildup like here, just kinda felt out of place atm when its introduced that late and its not even in the kiai
  5. 00:57:134 (2,3,1) - really long linear flow here, could place 00:58:112 (3,1) - a bit more the right for a small angle
  6. 01:00:720 (3,1) - easily avoidable overlap here
  7. 01:06:263 (1,2,1) - really weird rythm to play here could just move 2 towards the next white tick for 2/1 gaps for this it'll still follow that synth and drum that way, it just feels kinda off now
  8. 01:12:784 (2,3) - 2 1/1 sliders fit better here imo to make 01:14:088 (1) - stand out more from the rest and and it follows the vocals a bit better aswell
normal
  1. 00:05:301 (3,4,1) - bit too much overlap for a normal here make (1) bit more visible, also 00:05:625 (4) - having a new timing point to fix the timing but having the slider still end on the prev timing will prob cause issues for rank might have to change rythm here
  2. 00:10:170 (5,6) - just having 1 extended slider for the vocal feels kinda off when (5) is similar intensity could change that into an extended aswell or both 1/1 also fit
  3. 00:11:492 (7) - main rythm kicks back in here + timing correction so would NC here instead
  4. 00:44:418 (3,4,5) - for a normal diff I'd make the rythm from this and 00:39:201 (3,4,5) - the same since its a pretty hard rythm for newer players so it should be easier to play when its repeated
  5. 00:52:895 (5) - moving a bit up for someting less linear flow in to 00:53:221 (1) - would be nice here
  6. 01:06:263 (4,3) - avoid overlap
  7. 01:14:088 (1,3) - don't hide the return full here, unrankable atm (might be because of you lowered the ar afterwards would go through the map again with this ar and look for overlaps that weren't there before on default skin imo)
  8. 01:15:229 (3,2) - check stack
  9. seems about it, one point I'd like to point out in case its mentioned again is the sv increase in kiai yeah its allowed in kiai for normals but 1.25 is kinda a lot for a 184 bpm song its really noticable in the sliders that they are much faster then the 1.0 part it might be a bit too much for the kiai. If it gets brought up again I'd change it to somehting like 1.1-1.15ish due to the bpm mainly
hard
  1. 00:16:681 (3) - would unNC this so its easier to read that its still the same rythm gap and you already NC'd right after this note and on 00:16:032 (1) - for the timing thingy its a bit too much even though it fits with the finish/downbeat thingy
  2. 00:36:104 (5,1,2,3) - kinda long linear flow again, doesnt play that nice compared to the rest of the section could change 00:36:104 (5,1,2,3) - into somehting like this for example
  3. 00:52:243 (5,6,7) - everyone is gonna misread (7) for a 1/4 prob here due to different rythm gap but same visual distance needs some adjustment, would also keep the number of returns the same for better playability
  4. 01:20:609 (1) - bit of a weird lonely NC here in this section, could NC 01:21:913 (3) - and unNC 01:21:261 (1) - for a followpoint and bit more consistent nc pattern
  5. cool diff!
Insane
  1. Nice insane! sometimes it felt a bit awkward to read so throwing some suggestions here
  2. 00:10:170 (5) - would NC here for the new istrument getting added in the song and the timing point fix
  3. 00:10:170 (5,8) - stack bit off
  4. 00:11:492 (1) - would stack on head instead so its easier to read the 1/1 rythm here, felt a bit weird to play this combo since it kinda looks like all 1/2 visually
  5. 00:15:708 (5) - could NC for the ds increase, makes it a bit easier to read
  6. 00:17:350 (1) - would NC for the shift in rythm here, looks a bit too much like 00:16:356 (3,4) - imo
  7. 00:20:780 (6) - aah could maybe represent that piano stroke in the slidershape here kinda a shame its not represented but yeah prob fine now tho
  8. 00:36:919 (4,5) - check hitsound on tails here, also for something this powerfull just circles would be better imo since you come from a long combos of slider onlys, would make these stand out more imo
  9. 00:53:547 (2,3) - this transition felt really forced and sudden, could make control + h and blanket it with the head of 00:53:058 (4) - or something also that thing about hiding returns even though its prob acceptab since the ar is high enough but still not recommended
  10. 01:07:241 (5,6) - ^ same thing that ds and angle shift really feels out of place with the rest of the map imo
  11. 01:19:305 (1) - could maybe lower sv from this section onwards since the music is so much more relaxing then the other 1.00sv part since it doenst have the drum and guitar things
Nice set, gl! :D
Topic Starter
Yukiyo

JeZag wrote:

heyyo, NM in place of [ Lilu ]'s queue!


easy
00:17:021 (1) - I think this is better on 00:16:681 due to better consistency and covering more "major" beats in the song.
00:19:313 (1,2) - Seems like it may have polarity issues. In general, stay away from 3/2 beats between stuff.
00:36:267 (1,2) - Looks a bit plain straight, try giving 1st bend up and 2nd bend down.
00:59:742 (2,3,4) - Is there anything you could do to make this look better? Its playable and all but sticks out like a sore thumb. 01:01:046 (4,1) not being a blanket especially bothers me.
01:07:404 (2) - polarity issue. i would recommend you just push it back and add a hitcircle inbetween. 01:08:871 (1,2) is different cause i feel that it is obviously that way, but this part not so.
01:20:609 (3,1) - hmm looks not good

normal
00:00:760 (1) - I would change up because 00:01:085 deserves to be clicked, not just a tail. Heck, its the technical start of the piece (the first being the pickup) and all it gets is a fukin weak-ass slider tail sure lol yeah xd
00:04:328 (2) - Tail deserves to be clicked. I honestly think my rhythm choice here is ok, t he part is slow anyways no big emphasis needed imo
00:05:625 (4,1) - No overlap pls, at least not on a normal like this yes
00:10:822 (6,7) - Hmm i dont get the point of two objects when the tail of 00:10:822 (6) isnt even important. Just make it longer. Or if you want it to be clickable make 00:10:822 (6) shorter. At least 1/1 beats are supported but 1/2 not yet. I thought it pretty important, but I guess long slider works as well
00:26:485 (3,4) - To reduce density and better represent the rhythm, delete 00:26:812 (4) and make 00:26:485 (3) a repeating slider. Change the rhythm and feel free not to use mine, but right now the density is too high here i feel. sure fixed
00:31:050 (3,4) - Make these sliders parallel sure thing
00:41:157 (2,2) - Try to avoid overlap as such in normal i'd say Ugh those are kinda my stlye though? I'd really like to keep them
the rest is ok i guess ayyyy

hard
00:04:977 (3,4) - Slidertails dont map to anything, consider using hitcircles or just one slider There are sounds there (guitart) but hoenstly I just want the emphasis coming off of it
00:37:571 (1) - You can afford to make this less sharp. Put the tail higher a bit I honestly feel like sharp is the best way to go here. My understadning of aesthetics in my style doesn't allow some degree in which you described one is one. Also I see no real problem
00:52:569 (6) - The fact that this is 5 and not 4 may mess people up. sure I think I improved it
clean

insane
Your map seems rankable already. These suggestions are all to make it (in my opinion) just a bit better.
00:06:957 (3,4) - I wouldnt say this is overmapped, but the tails don't reflect anything. as in hard
00:09:848 (4) - I get you want good geometry, but this is too close to 00:10:170 (5) imo yes xdddddd
00:23:225 (6,7,8,9) - As far as this jump patter in concerned, you have your space emphasis on 00:23:551 (8,9,1) where I believe 00:23:388 (7) should be the most "significant". fixed
00:25:018 (6) - :( (same as above in terms of emphasis) Here I am indeed emphasizing the notes I want to already which'd be 00:24:529 (3,5,7,9,1,3,5,7) -
00:27:464 (2) - If you want artsy, make it so that the TAIL of this slider forms an equilateral triangle with 00:27:790 (3,4) while preserving the blanket. That's what I wanted to do, fixed
00:28:279 (4,5) - If you want, you can emphasize this more voice gets more calm > less spacing
00:30:724 (4) - Just for me, could you snap the tail of this onto 00:29:746 (1) tail? (players wont see it, but ahhhhhh) As you said players won't see, I tried doing that cut it messes up all spacing n shits
00:36:267 (1,2,3,4) - The sudden change in rotational flow makes this transition a bit awkward. 00:36:919 (4) was awkward at first play.
I guess it doesnt matter when the player retries a lot tho 00:34:963 (1,2,3) - this imo resets the rotational flow I had build up, because they don't go as smooth and then the jump should be ok *shrug*
00:53:873 (3) - Awkward change in angular flow. When a player hits the head of the slider, they'll want to go counterclockwise, but the slider goes clockwise I redone so the flow completly resets which leads better into the zigzag movement of the next part
00:55:503 (9) - I think this awkward cause the slider brings it away from the next note. Consider this:

I like
Looks pretty!

extra
00:02:869 (5,6,7) - Ive said it and i'll say it again, this is "overmapped" imo. Ugh I accidently uploaded it? I didn't wanna add this anyway sorry gonna be deleted
I'll get it if you wanted to map each vocal note with a click, but then why 00:02:869 (5)?
Same logic applies the rest of the intro
00:07:606 (5,6,7,8,1,2,3,4) - Don't you think this is a bit overkill for what should be a calm section? Go crazy in the kiai time but now's not the place for that.
This diff overall looks fairly unpolished (as expected), but if you want to make this good looking, dont arbitrarily put things together like 00:30:724 (4,5,6). Sure, it might play ok but it doesnt look good.

good luck ranking!
Topic Starter
Yukiyo

Wishkey wrote:

Heyo! from my queue

Easy
  1. 00:16:032 (4,1) - following the vocal prob but this is the only 3/1 gap in the diff and with how strong the beats your skipping are it doesnt really fit in this part of the song imo, would use a denser rythm here, like maybe useing a 1/1 slider instead of a circle on (4) or a circle on the downbeat
  2. 00:39:201 (2,3) - first the slider then the circles fits better here to cath that vocal on the red tick in the slider since your always gonna miss a drum beat anyway
  3. 00:41:810 (2,3) - ^ same here since the vocal doesnt extend after 00:42:299 - unlike 00:41:973 - it kinda fits better
  4. 00:52:569 (4,5) - first time using 2 circles after eachother in this diff, could maybe introduce them a bit earlier like 00:21:595 - sine it also has that drum buildup like here, just kinda felt out of place atm when its introduced that late and its not even in the kiai
  5. 00:57:134 (2,3,1) - really long linear flow here, could place 00:58:112 (3,1) - a bit more the right for a small angle
  6. 01:00:720 (3,1) - easily avoidable overlap here
  7. 01:06:263 (1,2,1) - really weird rythm to play here could just move 2 towards the next white tick for 2/1 gaps for this it'll still follow that synth and drum that way, it just feels kinda off now
  8. 01:12:784 (2,3) - 2 1/1 sliders fit better here imo to make 01:14:088 (1) - stand out more from the rest and and it follows the vocals a bit better aswell
normal
  1. 00:05:301 (3,4,1) - bit too much overlap for a normal here make (1) bit more visible, also 00:05:625 (4) - having a new timing point to fix the timing but having the slider still end on the prev timing will prob cause issues for rank might have to change rythm here fix
  2. 00:10:170 (5,6) - just having 1 extended slider for the vocal feels kinda off when (5) is similar intensity could change that into an extended aswell or both 1/1 also fit fix
  3. 00:11:492 (7) - main rythm kicks back in here + timing correction so would NC here instead sure thing
  4. 00:44:418 (3,4,5) - for a normal diff I'd make the rythm from this and 00:39:201 (3,4,5) - the same since its a pretty hard rythm for newer players so it should be easier to play when its repeated nice catch
  5. 00:52:895 (5) - moving a bit up for someting less linear flow in to 00:53:221 (1) - would be nice hereI think this is fine
  6. 01:06:263 (4,3) - avoid overlap This should be fine :v
  7. 01:14:088 (1,3) - don't hide the return full here, unrankable atm (might be because of you lowered the ar afterwards would go through the map again with this ar and look for overlaps that weren't there before on default skin imo) k
  8. 01:15:229 (3,2) - check stack fix
  9. seems about it, one point I'd like to point out in case its mentioned again is the sv increase in kiai yeah its allowed in kiai for normals but 1.25 is kinda a lot for a 184 bpm song its really noticable in the sliders that they are much faster then the 1.0 part it might be a bit too much for the kiai. If it gets brought up again I'd change it to somehting like 1.1-1.15ish due to the bpm mainly k
hard
  1. 00:16:681 (3) - would unNC this so its easier to read that its still the same rythm gap and you already NC'd right after this note and on 00:16:032 (1) - for the timing thingy its a bit too much even though it fits with the finish/downbeat thingy Why was there a downbeat in the first place? looo fixed I think hard players should be able to play this, and it looks nice
  2. 00:36:104 (5,1,2,3) - kinda long linear flow again, doesnt play that nice compared to the rest of the section could change 00:36:104 (5,1,2,3) - into somehting like this for example
    sry but I honestly quite like it xd
  3. 00:52:243 (5,6,7) - everyone is gonna misread (7) for a 1/4 prob here due to different rythm gap but same visual distance needs some adjustment, would also keep the number of returns the same for better playability fixed
  4. 01:20:609 (1) - bit of a weird lonely NC here in this section, could NC 01:21:913 (3) - and unNC 01:21:261 (1) - for a followpoint and bit more consistent nc pattern changed
  5. cool diff! thanks
Insane
  1. Nice insane! sometimes it felt a bit awkward to read so throwing some suggestions here
  2. 00:10:170 (5) - would NC here for the new istrument getting added in the song and the timing point fix sure
  3. 00:10:170 (5,8) - stack bit off fix
  4. 00:11:492 (1) - would stack on head instead so its easier to read the 1/1 rythm here, felt a bit weird to play this combo since it kinda looks like all 1/2 visually changed
  5. 00:15:708 (5) - could NC for the ds increase, makes it a bit easier to read not needed
  6. 00:17:350 (1) - would NC for the shift in rythm here, looks a bit too much like 00:16:356 (3,4) - imo sure
  7. 00:20:780 (6) - aah could maybe represent that piano stroke in the slidershape here kinda a shame its not represented but yeah prob fine now tho but vocals ;_;
  8. 00:36:919 (4,5) - check hitsound on tails here, also for something this powerfull just circles would be better imo since you come from a long combos of slider onlys, would make these stand out more imo I don't support that idea
  9. 00:53:547 (2,3) - this transition felt really forced and sudden, could make control + h and blanket it with the head of 00:53:058 (4) - or something also that thing about hiding returns even though its prob acceptab since the ar is high enough but still not recommended changed
  10. 01:07:241 (5,6) - ^ same thing that ds and angle shift really feels out of place with the rest of the map imo hmmm might consider chaning, I like it as it is so much though
  11. 01:19:305 (1) - could maybe lower sv from this section onwards since the music is so much more relaxing then the other 1.00sv part since it doenst have the drum and guitar thingsye
Nice set, gl! :D
Thanks <3
Tarrasky
#modreqs

General

  1. I dont know where you find your .mp3 but the quality looks better than the ranked beatmaps (the ranked beatmaps with this song is 128kbps, and your mp3 is 141kbps), anyway make sure the mp3 has not been tampered with to get stronger volume or something
  2. Your background must be in resolution 1366x768 to follow the ranking criteria
  3. You're mapping a Kyoukai no Kanata Opening, so i recommend you add a video of the opening, if you have any troubl with video offset and how to find a good avi, you can ask ezek
  4. You're using the artist name "Chihara Minori (茅原実里)" and the romanised "Minori Chihara", i recommend you change the romanised to: "Chihara Minori"

    Failure's Easy

  5. 00:03:679 (4,6) - this sliders looks a bit out of the screen, you can easy fix moving all this 00:03:679 (4,5,6) - A little below
  6. i don't recommend you ignore this moment 00:16:681-, can be added a circle here
  7. 00:33:658 (2) - this slider too looks a bit out of the screen, but i'm not sure how to fix without change something :c
  8. 01:07:404 (2) - i know you're following the vocal, but this 3/2 transition can be really confuse for a beginner, I recommend you move this slider from 01:07:567 - and fix the spacing (this is different from here 01:08:871 (1,2) - that's the song really helps you to make a 3/2 timing spacing between two objects, in 01:07:404 (2) - we can listen the basic 2/1 drum

    Normal

  9. 01:10:828 (1,2,3) - this overlap looks really confuse, mainly this 01:10:828 (1,3) -, but dont have any problem for rank, is just visually bad
  10. maybe some bn can disagree your NC pattern (and for a Normal, following the vocal for NC can not be a good idea), but i understand what you're following and for me looks ok, nice map

    Hard

  11. 00:28:116 (4,1) - this stack can be improved
  12. 00:36:919 (3) - I think the drum song in 00:37:082 - is relevant enough to be mapped
  13. 01:23:447 (1,2,3) - this spacing can be increased, can be confuse the bpm with circles because there's no way to the player undestand than the bpm change without sliders, the spacing looks like this 01:21:261 (1,2,3) -, a 1/1 0,90x 184 bpm, and is really diferent from 01:23:447 (1,2,3) -(but the spacing looks the same)

    Insane

  14. 00:40:179 (1,2) - This stack can be improved
  15. 00:50:939 (2,3,4,5,6) - in editor looks great, but maybe this spacing is short enough for the moment so intense in the song, of course there's nothing unranked here, but i think you increase the spacing can be a good idea ^^
subtitle:
Red: Unrankable
Orange: highly recommended
Blue: Some tips
Green: Nazi stuff
Bold: General

Good luck ^-^
ConsumerOfBean

JeZag wrote:

heyyo, NM in place of [ Lilu ]'s queue!


easy
00:17:021 (1) - I think this is better on 00:16:681 due to better consistency and covering more "major" beats in the song. k
00:19:313 (1,2) - Seems like it may have polarity issues. In general, stay away from 3/2 beats between stuff. there's no other way to map this that i see that doesn't have 3/2 but also covers vocals, which is what this is mostly mapped to
00:36:267 (1,2) - Looks a bit plain straight, try giving 1st bend up and 2nd bend down. k
00:59:742 (2,3,4) - Is there anything you could do to make this look better? Its playable and all but sticks out like a sore thumb. 01:01:046 (4,1) not being a blanket especially bothers me. tried smth
01:07:404 (2) - polarity issue. i would recommend you just push it back and add a hitcircle inbetween. 01:08:871 (1,2) is different cause i feel that it is obviously that way, but this part not so. i can't see an isuse with it.
01:20:609 (3,1) - hmm looks not good tried smth

Wishkey wrote:

Heyo! from my queue

Easy
  1. 00:16:032 (4,1) - following the vocal prob but this is the only 3/1 gap in the diff and with how strong the beats your skipping are it doesnt really fit in this part of the song imo, would use a denser rythm here, like maybe useing a 1/1 slider instead of a circle on (4) or a circle on the downbeat tried to make rhythm slightly harder
  2. 00:39:201 (2,3) - first the slider then the circles fits better here to cath that vocal on the red tick in the slider since your always gonna miss a drum beat anyway k
  3. 00:41:810 (2,3) - ^ same here since the vocal doesnt extend after 00:42:299 - unlike 00:41:973 - it kinda fits better k
  4. 00:52:569 (4,5) - first time using 2 circles after eachother in this diff, could maybe introduce them a bit earlier like 00:21:595 - sine it also has that drum buildup like here, just kinda felt out of place atm when its introduced that late and its not even in the kiai it's the only instance of 2 circles, and it's due to buildup
  5. 00:57:134 (2,3,1) - really long linear flow here, could place 00:58:112 (3,1) - a bit more the right for a small angle same sounds in song, same kinda flow
  6. 01:00:720 (3,1) - easily avoidable overlap here
  7. 01:06:263 (1,2,1) - really weird rythm to play here could just move 2 towards the next white tick for 2/1 gaps for this it'll still follow that synth and drum that way, it just feels kinda off now it's fine to me. it's also mapped to vocals, like most things in this map
  8. 01:12:784 (2,3) - 2 1/1 sliders fit better here imo to make 01:14:088 (1) - stand out more from the rest and and it follows the vocals a bit better aswell okay
Nice set, gl! :D
will respond to 3rd mod later, tired and pressed for time

map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15383
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Minori Chihara
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1102668
BeatmapSetID:518976

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyoukai_no_kanata_kuriyama_mirai_kanbara_akihito_104509_1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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21921,-100,4,2,1,70,0,1
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84558,-100,4,2,1,50,0,0
85113,-100,4,2,1,30,0,0
85669,-100,4,2,1,20,0,0
86224,-100,4,2,1,15,0,0
86780,-100,4,2,1,10,0,0
87335,-100,4,2,1,5,0,0
87891,-100,4,2,1,5,0,0


[Colours]
Combo1 : 240,240,240
Combo2 : 128,255,255
Combo3 : 0,128,255

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362,33,36267,6,0,P|315:24|275:35,1,90,0|8,3:0|0:0,0:0:0:0:
231,113,36919,2,0,P|184:122|144:111,1,90,0|8,3:0|0:0,0:0:0:0:
102,31,37571,6,0,P|59:82|64:151,2,135,8|8|8,0:0|0:0|0:0,0:0:0:0:
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218,205,83447,2,0,P|183:185|131:193,1,90
90,287,84558,6,0,P|1:189|217:214,1,540

good luck ranking!
Topic Starter
Yukiyo

Tarrasky wrote:

#modreqs

General

  1. I dont know where you find your .mp3 but the quality looks better than the ranked beatmaps (the ranked beatmaps with this song is 128kbps, and your mp3 is 141kbps), anyway make sure the mp3 has not been tampered with to get stronger volume or something
  2. Your background must be in resolution 1366x768 to follow the ranking criteria nope new max is 1920x1080
  3. You're mapping a Kyoukai no Kanata Opening, so i recommend you add a video of the opening, if you have any troubl with video offset and how to find a good avi, you can ask ezek Do I have to though?
  4. You're using the artist name "Chihara Minori (茅原実里)" and the romanised "Minori Chihara", i recommend you change the romanised to: "Chihara Minori" sure

    Failure's Easy

  5. 00:03:679 (4,6) - this sliders looks a bit out of the screen, you can easy fix moving all this 00:03:679 (4,5,6) - A little below
  6. i don't recommend you ignore this moment 00:16:681-, can be added a circle here
  7. 00:33:658 (2) - this slider too looks a bit out of the screen, but i'm not sure how to fix without change something :c
  8. 01:07:404 (2) - i know you're following the vocal, but this 3/2 transition can be really confuse for a beginner, I recommend you move this slider from 01:07:567 - and fix the spacing (this is different from here 01:08:871 (1,2) - that's the song really helps you to make a 3/2 timing spacing between two objects, in 01:07:404 (2) - we can listen the basic 2/1 drum

    Normal

  9. 01:10:828 (1,2,3) - this overlap looks really confuse, mainly this 01:10:828 (1,3) -, but dont have any problem for rank, is just visually bad I like it though o3o
  10. maybe some bn can disagree your NC pattern (and for a Normal, following the vocal for NC can not be a good idea), but i understand what you're following and for me looks ok, nice map hmm we'll see

    Hard

  11. 00:28:116 (4,1) - this stack can be improved actually already perfect
  12. 00:36:919 (3) - I think the drum song in 00:37:082 - is relevant enough to be mapped ye xd
  13. 01:23:447 (1,2,3) - this spacing can be increased, can be confuse the bpm with circles because there's no way to the player undestand than the bpm change without sliders, the spacing looks like this 01:21:261 (1,2,3) -, a 1/1 0,90x 184 bpm, and is really diferent from 01:23:447 (1,2,3) -(but the spacing looks the same) Hmm AR should be enough here to fix that, if not BN or other will tell me

    Insane

  14. 00:40:179 (1,2) - This stack can be improvedfixed
  15. 00:50:939 (2,3,4,5,6) - in editor looks great, but maybe this spacing is short enough for the moment so intense in the song, of course there's nothing unranked here, but i think you increase the spacing can be a good idea ^^Hmm the actually buildup is supposed to be the stream rather than the mini jumps followed them by the kicksliders, I think it's fine
subtitle:
Red: Unrankable
Orange: highly recommended
Blue: Some tips
Green: Nazi stuff
Bold: General

Good luck ^-^
Sonnyc
feels good
Topic Starter
Yukiyo

Sonnyc wrote:

feels good

O-O
wut
Steffen
Hi. You wanted a mod so I'll try my best to give you one.

Failure's Easy

  1. 01:14:414 (1) - wowowow, that spinner seems a bit too close from the last circle. Maybe give it some room? (like you did at the end of it)
  2. 01:19:305 (1) - Just my opinion: I'd have the sliders slow down a bit here.
    Seems pretty good so far. Keep it up.
Normal


  1. Opinion: 00:45:070 (5) - A slight curve on this could look nice. Like you did with 00:44:418 (3) -
  2. 00:55:829 (1) - Slider seems kinda...weird? I don't see a way to make it play better, but I'd suggest maybe checking it out.
Hard


  1. 01:24:558 (3) - This circle seems pretty close to the spinner. I looked at the insane diff and it has one tick between the circle and spinner. How about doing the same here?
I didn't find anything wrong with the insane. Your map seems really good so far (why isn't it ranked yet?!).
Hope I helped~
Topic Starter
Yukiyo

Steffen wrote:

Hi. You wanted a mod so I'll try my best to give you one.

Failure's Easy

  1. 01:14:414 (1) - wowowow, that spinner seems a bit too close from the last circle. Maybe give it some room? (like you did at the end of it)
  2. 01:19:305 (1) - Just my opinion: I'd have the sliders slow down a bit here.
    Seems pretty good so far. Keep it up.
Normal


  1. Opinion: 00:45:070 (5) - A slight curve on this could look nice. Like you did with 00:44:418 (3) - sure why not
  2. 00:55:829 (1) - Slider seems kinda...weird? I don't see a way to make it play better, but I'd suggest maybe checking it out. I see what you mean, can't find a better way myself but I fixed that it isn't paralell ;)
Hard


  1. 01:24:558 (3) - This circle seems pretty close to the spinner. I looked at the insane diff and it has one tick between the circle and spinner. How about doing the same here? Ye lol, thanks for noticing
I didn't find anything wrong with the insane. Your map seems really good so far (why isn't it ranked yet?!). Because no BNs yet ;)
Hope I helped~ya sure did
ConsumerOfBean

Tarrasky wrote:

#modreqs

Failure's Easy

[*]00:03:679 (4,6) - this sliders looks a bit out of the screen, you can easy fix moving all this 00:03:679 (4,5,6) - A little belowokay
[*]i don't recommend you ignore this moment 00:16:681-, can be added a circle herealready fixed previously
[*]00:33:658 (2) - this slider too looks a bit out of the screen, but i'm not sure how to fix without change something :c it's okay, it's not touching the health bar
[*]01:07:404 (2) - i know you're following the vocal, but this 3/2 transition can be really confuse for a beginner, I recommend you move this slider from 01:07:567 - and fix the spacing (this is different from here 01:08:871 (1,2) - that's the song really helps you to make a 3/2 timing spacing between two objects, in 01:07:404 (2) - we can listen the basic 2/1 drum
aight
Good luck ^-^

Steffen wrote:

Hi. You wanted a mod so I'll try my best to give you one.

Failure's Easy

  1. 01:14:414 (1) - wowowow, that spinner seems a bit too close from the last circle. Maybe give it some room? (like you did at the end of it) With spinners, if a player notices it a second late, it's fine as they'll still have plenty of time to spin. If I make it much shorter, then there will be a big issue with spinner length. However, I did push it back one beat for damage control
  2. 01:19:305 (1) - Just my opinion: I'd have the sliders slow down a bit here.
    Seems pretty good so far. Keep it up.
I didn't find anything wrong with the insane. Your map seems really good so far (why isn't it ranked yet?!).
Hope I helped~
Map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15383
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1102668
BeatmapSetID:518976

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyoukai_no_kanata_kuriyama_mirai_kanbara_akihito_104509_1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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84558,-100,4,2,1,50,0,0
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86780,-100,4,2,1,10,0,0
87335,-100,4,2,1,5,0,0
87891,-100,4,2,1,5,0,0


[Colours]
Combo1 : 240,240,240
Combo2 : 128,255,255
Combo3 : 0,128,255

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Battle
#modreqs

[General]
I would suggest using a different background tbh, it's pretty low quality in-game
Keep widescreen support consistent throughout all diffs

[Easy]
00:01:085 - This first section is awkwardly dense compared to the rest of this slow section, try either simplifying this section or adding rhythms so it's not just 1/1 sliders like 00:06:309 (1,2,1,2) - lol
00:12:789 (3) - Honestly I would suggest using a 1/1 repeat slider here and then having a 00:15:383 (3) - 2/1 slider here. The vocals support it later on but a 2/1 slider here feels like there's a lot being missed out on, especially since the song intensity is just picking up here
00:15:383 (3,4,1) - Quite picky I know, but 1 is really close to 3 and it's bothering me lmao, also moving 1 down a bit would reduce the sharpness making it a bit easier to play
00:27:138 (1,2,3,4) - I don't really like how the sliders seem to be randomly placed (albeit 00:27:138 (1,2) - kinda makes sense but it's pretty sharp) try doing something similar to 00:32:354 (1,2,3) - so that all the notes lead into each other, making them feel connected rather than just random
00:36:267 (1) - Remove NC? Even though there's a distinct sound on 00:36:593 - it's not clickable, plus since it's follow the general rhythm but just adding 1/1 sliders to the regular 2/1 slider pattern makes it similar therefore it should be grouped (tl;dr, remove NC here to make it consistent with 00:27:138 (1,2,3,4) - )
00:42:136 (3,1) - Blanket lul
00:45:396 (1) - I would suggest using a different shape other than this here
01:01:046 (4,1) - Polarity here isn't exactly clear, although I don't have a really good suggestion to fix it, making it so it goes the opposite direction would be a clear enough indication that something is different as well as making 1 feel more emphasized
01:21:913 (1) - Remove NC? It's just randomly there tbh

[Normal]
00:14:086 (6,1) - Remove NC on 1 and place it on 6 instead, having it every two measures would make a bit more sense anyways
00:18:010 (1) - Just saying, you don't need to put an NC every time there's something significant in the music keeping it consistent would work better because right now the NC-ing just feels unpredictable
00:37:571 (1,2) - tbh this looks pretty confusing for a beginner, it would be nice if it were clearer since right now it can leave players confused since the follow pointed actually go into the slider of 2
You would have to change all the other ones so I really doubt you'll change it, but all the follow points are covered by sliders, making it difficult to follow what needs to be pressed, especially for a beginner
00:50:613 (1,2,3) - Please make these 1/1 sliders, there's no significant sounds on the red ticks and makes this just sound extremely awkward
01:10:828 (1,2,3) - This looks quite messy, try re-positioning 3 to make it not overlap, the pattern here is quite dense and can cause confusion

[Hard]
00:16:032 (1,2) - I'm surprised you make stuff like 00:17:021 (1,2,3) - clickable but don't make the drums here clickable. They're quite important since they transition the song
00:25:833 (1,2,3,4) - I can't really tell what you're following here, right now it kinda seems like it's trying to follow everything all at once so it just seems incoherent. However I heavily suggest making 00:26:485 (3) - into two 1/2 sliders (since that seems to be how you like to map drums) so that way the beats on 00:26:485 - and 00:26:812 - are emphasized drum-wise as well as making the vocal clickable
00:53:058 (8,1) - Definitely deserves movement instead of a stack, it's a strong note. Also change the whistle on 1 to a finish because a whistle feels as if it under-emphasizes whats really on the downbeat

[Insane]
00:28:442 (5,6,7) - Any reasoning for 6 having significantly more spacing than 7 even though there's no strong beat on it?
00:31:050 (5) - Place NC here remove on 00:31:702 (1) -
00:32:354 (3) - NC
00:36:267 (1,2,3,4) - Something went wrong with the spacing here, you should never try to do patterns for the sake of doing them, try to follow the music more since you literally ignored the cymbal for the sake of the pattern
01:05:122 (2,3) - 3 is the only vocal not emphasized, it has extremely low spacing compared to every one of the vocals on the white ticks, try to increase spacing here instead of sticking to a hard-set pattern
01:22:614 (1) - Maybe make this a proper wave slider?

That's all from me

GL~
Topic Starter
Yukiyo

Battle wrote:

#modreqs

[General]
I would suggest using a different background tbh, it's pretty low quality in-game Someday I'll find good backgrounds
Keep widescreen support consistent throughout all diffs hehe ^^"

[Easy]
00:01:085 - This first section is awkwardly dense compared to the rest of this slow section, try either simplifying this section or adding rhythms so it's not just 1/1 sliders like 00:06:309 (1,2,1,2) - lol
00:12:789 (3) - Honestly I would suggest using a 1/1 repeat slider here and then having a 00:15:383 (3) - 2/1 slider here. The vocals support it later on but a 2/1 slider here feels like there's a lot being missed out on, especially since the song intensity is just picking up here
00:15:383 (3,4,1) - Quite picky I know, but 1 is really close to 3 and it's bothering me lmao, also moving 1 down a bit would reduce the sharpness making it a bit easier to play
00:27:138 (1,2,3,4) - I don't really like how the sliders seem to be randomly placed (albeit 00:27:138 (1,2) - kinda makes sense but it's pretty sharp) try doing something similar to 00:32:354 (1,2,3) - so that all the notes lead into each other, making them feel connected rather than just random
00:36:267 (1) - Remove NC? Even though there's a distinct sound on 00:36:593 - it's not clickable, plus since it's follow the general rhythm but just adding 1/1 sliders to the regular 2/1 slider pattern makes it similar therefore it should be grouped (tl;dr, remove NC here to make it consistent with 00:27:138 (1,2,3,4) - )
00:42:136 (3,1) - Blanket lul
00:45:396 (1) - I would suggest using a different shape other than this here
01:01:046 (4,1) - Polarity here isn't exactly clear, although I don't have a really good suggestion to fix it, making it so it goes the opposite direction would be a clear enough indication that something is different as well as making 1 feel more emphasized
01:21:913 (1) - Remove NC? It's just randomly there tbh

[Normal]
00:14:086 (6,1) - Remove NC on 1 and place it on 6 instead, having it every two measures would make a bit more sense anyways k
00:18:010 (1) - Just saying, you don't need to put an NC every time there's something significant in the music keeping it consistent would work better because right now the NC-ing just feels unpredictable sure fixed some
00:37:571 (1,2) - tbh this looks pretty confusing for a beginner, it would be nice if it were clearer since right now it can leave players confused since the follow pointed actually go into the slider of 2
You would have to change all the other ones so I really doubt you'll change it, but all the follow points are covered by sliders, making it difficult to follow what needs to be pressed, especially for a beginner Guess they'll have to learn it the hard way :(
00:50:613 (1,2,3) - Please make these 1/1 sliders, there's no significant sounds on the red ticks and makes this just sound extremely awkward It's rather used as an intrument of emphasis. Also I am using soft smapleset on the ends while having custom claps and kicks on the heads, it sounding weird should not be noticable as the end should barely be noticable. Emphasis/Rhythm choicewise this should be ok (build up n stuffz)
01:10:828 (1,2,3) - This looks quite messy, try re-positioning 3 to make it not overlap, the pattern here is quite dense and can cause confusion As it got mentioned thrice now changed~

[Hard]
00:16:032 (1,2) - I'm surprised you make stuff like 00:17:021 (1,2,3) - clickable but don't make the drums here clickable. They're quite important since they transition the song I don't exactly egt what you want, but I think 00:16:032 (1,2) - is enough to capture the drums, don't want it to be too intense before it gets intense
00:25:833 (1,2,3,4) - I can't really tell what you're following here, right now it kinda seems like it's trying to follow everything all at once so it just seems incoherent. However I heavily suggest making 00:26:485 (3) - into two 1/2 sliders (since that seems to be how you like to map drums) so that way the beats on 00:26:485 - and 00:26:812 - are emphasized drum-wise as well as making the vocal clickable I actually am the guitar and that's what it sounds like to me, having strong beat on 00:25:833 (1) - 00:26:322 (2) - 00:26:485 (3) - ... and 00:26:975 (4) - To keep consitency
00:53:058 (8,1) - Definitely deserves movement instead of a stack, it's a strong note. Also change the whistle on 1 to a finish because a whistle feels as if it under-emphasizes whats really on the downbeat sure jumps~

[Insane]
00:28:442 (5,6,7) - Any reasoning for 6 having significantly more spacing than 7 even though there's no strong beat on it? hmm yeah, As as I play that part and have many people play it slider leniency helps out here as you don't follow the slider the way through but shorten it making it not feel like a jumps especially for players of Insane difficulties who've learned this techique already, even if only subconscious
00:31:050 (5) - Place NC here remove on 00:31:702 (1) -
00:32:354 (3) - NC fixed both considering NCing every 2 measurements
00:36:267 (1,2,3,4) - Something went wrong with the spacing here, you should never try to do patterns for the sake of doing them, try to follow the music more since you literally ignored the cymbal for the sake of the pattern we can just fix that as patterns are fexible :P, even hexagrids
01:05:122 (2,3) - 3 is the only vocal not emphasized, it has extremely low spacing compared to every one of the vocals on the white ticks, try to increase spacing here instead of sticking to a hard-set pattern sure thing, patterns are fexible :P
01:22:614 (1) - Maybe make this a proper wave slider? I think I improved the looks

That's all from me Thanks

GL~ <3
ConsumerOfBean

Battle wrote:

#modreqs

[General]
I would suggest using a different background tbh, it's pretty low quality in-game
Keep widescreen support consistent throughout all diffs

[Easy]
00:01:085 - This first section is awkwardly dense compared to the rest of this slow section, try either simplifying this section or adding rhythms so it's not just 1/1 sliders like 00:06:309 (1,2,1,2) - lol did simple boring sht
00:12:789 (3) - Honestly I would suggest using a 1/1 repeat slider here and then having a 00:15:383 (3) - 2/1 slider here. The vocals support it later on but a 2/1 slider here feels like there's a lot being missed out on, especially since the song intensity is just picking up herek
00:15:383 (3,4,1) - Quite picky I know, but 1 is really close to 3 and it's bothering me lmao, also moving 1 down a bit would reduce the sharpness making it a bit easier to play ok i guess?
00:27:138 (1,2,3,4) - I don't really like how the sliders seem to be randomly placed (albeit 00:27:138 (1,2) - kinda makes sense but it's pretty sharp) try doing something similar to 00:32:354 (1,2,3) - so that all the notes lead into each other, making them feel connected rather than just random k
00:36:267 (1) - Remove NC? Even though there's a distinct sound on 00:36:593 - it's not clickable, plus since it's follow the general rhythm but just adding 1/1 sliders to the regular 2/1 slider pattern makes it similar therefore it should be grouped (tl;dr, remove NC here to make it consistent with 00:27:138 (1,2,3,4) - ) lol
00:42:136 (3,1) - Blanket lul dont do drugs kids
00:45:396 (1) - I would suggest using a different shape other than this here meh its fine
01:01:046 (4,1) - Polarity here isn't exactly clear, although I don't have a really good suggestion to fix it, making it so it goes the opposite direction would be a clear enough indication that something is different as well as making 1 feel more emphasized tried something
01:21:913 (1) - Remove NC? It's just randomly there tbh memes

That's all from me

GL~

i want to die
osu file format v14

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[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
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Karen
check if these are unused
soft-hitwhistle2.wav
soft-hitwhistle3.wav
soft-hitwhistle4.wav
soft-hitwhistle5.wav

Insane
  1. the sliders at the beginning are too fast i think
  2. 00:29:746 (1,4) - fix stack
  3. 00:27:138 - finish?
  4. 00:53:221 (1,3) - are you sure to do this, better avoid the stack?
  5. 01:06:915 (4,6) - ^
  6. 01:07:404 (6) - nc?

find monstrata for bubble! gl xd
Topic Starter
Yukiyo

Karen wrote:

check if these are unused
soft-hitwhistle2.wav
soft-hitwhistle3.wav
soft-hitwhistle4.wav
soft-hitwhistle5.wav right... forgot

Insane
  1. the sliders at the beginning are too fast i think think they are fine lo, i don't see a problem
  2. 00:29:746 (1,4) - fix stack k
  3. 00:27:138 - finish? k
  4. 00:53:221 (1,3) - are you sure to do this, better avoid the stack? I like the overlaps
  5. 01:06:915 (4,6) - ^ same here, I don't see a problem
  6. 01:07:404 (6) - nc? k fixed some more lol
ty for free mod xd


find monstrata for bubble! gl xd
Pentori
asdf
[General]
add some finishes. places like 00:11:492 - 00:16:681 - 00:19:313 - etc
also i guess set to pending since this isn't WIP

[Failure's Easy]
00:15:383 (3,1) - i feel these dont need to be that close
00:17:021 (2) - idk if you should skip this 00:17:350 - breaking this into slider + circle would play a lot better
00:48:004 (1,2) - 00:50:613 (1,2,3,4,5) - the intensities of these sections should be swapped, 00:48:004 - has a lot of drums u skipped over while 00:50:613 - is mostly just held vocals
01:14:740 (1) - why dont u start the spinner earlier?
01:22:614 (1) - dont rly need this nc also the spacing here seems a bit high

[Normal]
too dense try nerf the kiai's a bit

[Hard]
00:45:396 (1,2,3) - i feel like all momentum is just killed here while the music is still somewhat intense. i'd make the spacing way bigger here

[Insane]
00:14:086 (5) - why not nc? lots of density here
00:23:225 (6,1) - nc to downbeats here? looks much cleaner too imo
00:36:593 (2) - doesn't really have any emphasis compared to 00:36:104 (5,1)
00:53:221 (1,2,3) - this is honestly a very weak entrance into the kiai, the spacing doesn't represent the intensity of the music well

pretty clean already
Topic Starter
Yukiyo

Pentori wrote:

asdf
[General]
add some finishes. places like 00:11:492 - 00:16:681 - 00:19:313 - etc k
also i guess set to pending since this isn't WIP k

[Failure's Easy]
00:15:383 (3,1) - i feel these dont need to be that close
00:17:021 (2) - idk if you should skip this 00:17:350 - breaking this into slider + circle would play a lot better
00:48:004 (1,2) - 00:50:613 (1,2,3,4,5) - the intensities of these sections should be swapped, 00:48:004 - has a lot of drums u skipped over while 00:50:613 - is mostly just held vocals
01:14:740 (1) - why dont u start the spinner earlier?
01:22:614 (1) - dont rly need this nc also the spacing here seems a bit high

[Normal]
too dense try nerf the kiai's a bit k

[Hard]
00:45:396 (1,2,3) - i feel like all momentum is just killed here while the music is still somewhat intense. i'd make the spacing way bigger here k

[Insane]
00:14:086 (5) - why not nc? lots of density here sure
00:23:225 (6,1) - nc to downbeats here? looks much cleaner too imo sure
00:36:593 (2) - doesn't really have any emphasis compared to 00:36:104 (5,1) I don't feel like it should
00:53:221 (1,2,3) - this is honestly a very weak entrance into the kiai, the spacing doesn't represent the intensity of the music well hmm will prolly change

pretty clean already
Yuii-
Hello there!

00:53:221 (1,3) - (on Insane) repeat is very, very hard to see due to stacking. Would recommend something else for readability.
Topic Starter
Yukiyo

Yuii- wrote:

Hello there!

00:53:221 (1,3) - (on Insane) repeat is very, very hard to see due to stacking. Would recommend something else for readability.
fixed
and did more stuffz irc

irc
2016-12-06 21:37 Yukiyo: Is it really that
2016-12-06 21:37 Yukiyo: bad?
2016-12-06 21:37 Yukiyo: ;_;
2016-12-06 21:38 Yuii-: it's unrankable
2016-12-06 21:38 Yukiyo: That's so bs
2016-12-06 21:38 Yukiyo: Never saw any problem ;_;;__;_;_;_;_;_Ö;__;_;#
2016-12-06 21:39 Yuii-: not really, it affects readability
2016-12-06 21:39 Yuii-: if people can't read the slider properly, they break
2016-12-06 21:39 Yuii-: i tried to suggest you an alternative
2016-12-06 21:39 Yuii-: but with your current placement it's impossible
2016-12-06 21:39 Yuii-: like, you'd have to move stuff to the left
2016-12-06 21:39 Yuii-: to then blanket (3) with (1)
2016-12-06 21:39 Yukiyo: I can
2016-12-06 21:39 Yuii-: would be something like this
2016-12-06 21:39 Yukiyo: redo it
2016-12-06 21:39 Yukiyo: np
2016-12-06 21:40 Yukiyo: Do you really just go onto random maps and look through them lol?
2016-12-06 21:41 Yuii-: yup
2016-12-06 21:42 Yuii-: that's what I do on my free time here
2016-12-06 21:42 Yukiyo: 01:07:404 (1) -
2016-12-06 21:42 Yuii-: I download any map and find unrankable issues
2016-12-06 21:42 Yukiyo: isn't that unrankable too then?
2016-12-06 21:42 Yuii-: yes
2016-12-06 21:42 Yukiyo: ,-,
2016-12-06 21:43 Yuii-: sicne we are at it
2016-12-06 21:43 Yuii-: i would throw you some advices
2016-12-06 21:44 Yuii-: 01:14:088 (1,2,3) - linear flow with different spacing is something very risky (also, (3) looks quite bad as it's not even linear compared to the rest of the pattern :()
2016-12-06 21:44 Yuii-: 01:08:382 (4,1) - these blanketed would have been cooler, but that's personal
2016-12-06 21:44 Yuii-: 01:09:360 (2,1) - this doesn't look visually appelaing :(
2016-12-06 21:44 Yukiyo: Visuals are subjective :(
2016-12-06 21:45 Yuii-: ikr?
2016-12-06 21:45 Yuii-: 01:19:957 (2,3) - but they seriously could be better idk
2016-12-06 21:45 Yukiyo: I liek them o3o
2016-12-06 21:45 Yuii-: 01:24:835 (1) - start the spinner 1 tick earlier because it doesn't make too much sense to have it there
2016-12-06 21:45 Yukiyo: I am weird
2016-12-06 21:45 Yukiyo: Ok I guess
2016-12-06 21:46 Yuii-: 00:17:680 (2) - would move this further as it looks like a 1/2 due to aesthetics
2016-12-06 21:46 Yuii-: hitsounds are too quiet
2016-12-06 21:47 Yuii-: 00:36:593 (2,3,4) - maybe aesthetics? unless you like unperfect linear thingies :(
2016-12-06 21:47 Yukiyo: Oshiet the vols are fuked up
2016-12-06 21:47 Yukiyo: Ughh fixing asap
2016-12-06 21:47 Yuii-: everything else
2016-12-06 21:47 Yuii-: is fucking neat
2016-12-06 21:47 Yukiyo: LOL ty
2016-12-06 21:47 Yukiyo: didn#t expect that
2016-12-06 21:48 Yukiyo: tbh
2016-12-06 21:48 Yuii-: hehe
2016-12-06 21:48 Yuii-: you caught me online
2016-12-06 21:48 Yukiyo: what does that mean?
2016-12-06 21:48 Yukiyo: Is it that rare? lo
2016-12-06 21:50 Yukiyo: Well I guess thanks for looking into it :)
ConsumerOfBean
applied all of pentori's suggestions, except i didn't nerf that thing before kiai because all instruments are intensifying, hence the circles at the end of it (but i did also amp up intensity of previous section)
Map
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AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15383
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
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Sotarks
updt
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Sotarks' Extra
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1152320
BeatmapSetID:518976

[Difficulty]
HPDrainRate:6.2
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:1.82
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGSotarks.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 255,148,40
Combo2 : 243,194,194
Combo3 : 249,241,191
Combo4 : 242,0,0
SliderBorder : 255,154,134

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Pachiru
lol cc sotarks pp :p)
Sotarks
lol cc graveyard :p)
Monstrata
Sotarks' Extra

00:01:571 (2) - 00:03:193 (2) - Notes like these sound really overmapped xP. They are fine later on when the song becomes denser, but in the intro, it makes the song seem more intense than it actually is. Remove and use 1/1 gaps, or use a different rhythm that doesn't require a click there.
00:09:686 (2) - ^
00:28:768 (3,4,5) - Really jarring to play. Especially when the 1/4 is so quiet... Just do a stack please.
00:29:664 (7,1) - ^
00:30:235 (2,3,4,5,6,7,1) - Why do you have to space these triplets xP. They are really overemphasized for the section...
01:11:969 (2,3,4) - You can make these bigger. They're so small compared to the rest of the jumps.

Some patterns just feel way overemphasized for their section. It's just not appropriate imo...

Insane

00:11:492 (1) - I would make this a 1/2 slider or something. 00:11:311 (4,1,2) - this arrangement baits people into clicking slider 2 too early thinking it's also a 1/2 jump or something xd.
00:15:221 (4) - Doesn't really require a jump imo... I would have positioned 4 like it was being blanketted by 3. and shifted the stream to go rightward instead of left.
00:42:462 (7,8,1) - Not a good transition imo. The visual flow from 8>1 looks rather bad xP
01:01:698 (3) - Quite surprised this isn't 2 circles, or a jump.
01:11:480 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Pretty cool structure.

Hard

00:00:760 - Whole intro up to 00:11:492 - feels incredibly rushed because you didnt use any SV changes here... Highly recommend using something like 0.6x or something... Also 1.60x base SV is incredibly high for a Hard diff. I would recommend 1.30 normally xp.

Not a bad diff, but it could have been paced a lot better. You really neglect to use sv changes for the intro, and other verse sections that are noticeably quieter, for example 00:27:138 - 00:37:571 - as well could have been a reduced SV. Overall, its mapped pretty well, but doesn't do a good job of conveying the song's change in intensity :P.

Normal

00:03:031 (1,2) - Making the slider-end clickable sounds better. Notes like 00:03:679 - are the stronger note in the melody.
00:37:571 (1,2) - 00:40:179 (1,2) - 00:42:788 (1,2) - These are really confusing honestly. Don't do slider-end stacks like these on a Normal because they require players to go back on their own movement. Stuff like 00:42:788 (1,2) - especially, creates 180 degree movements which don't flow well at all.
01:08:871 (2,3) - This is the only one that I think is acceptable, because the slider shapes are able to facilitate a rotational flow. But i still discourage it. Here its acceptable (but that doesn't mean i like it).

Failure's Easy

01:22:614 (2,3) - I think using a similar DS is still better here.

[]

Not a bad set. But some things need to be addressed/fixed imo.
Topic Starter
Yukiyo

Monstrata wrote:

Insane

00:11:492 (1) - I would make this a 1/2 slider or something. 00:11:311 (4,1,2) - this arrangement baits people into clicking slider 2 too early thinking it's also a 1/2 jump or something xd. i can see that xd
00:15:221 (4) - Doesn't really require a jump imo... I would have positioned 4 like it was being blanketted by 3. and shifted the stream to go rightward instead of left. fixed
00:42:462 (7,8,1) - Not a good transition imo. The visual flow from 8>1 looks rather bad xP found smt better :D
01:01:698 (3) - Quite surprised this isn't 2 circles, or a jump. 01:01:046 (1,3) - ithink this parallel zick zack flow captures the amount of emphasis I want to put onto 01:01:698 (3) -
01:11:480 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Pretty cool structure. Well it's hexa xdddd

Hard

00:00:760 - Whole intro up to 00:11:492 - feels incredibly rushed because you didnt use any SV changes here... Highly recommend using something like 0.6x or something... Also 1.60x base SV is incredibly high for a Hard diff. I would recommend 1.30 normally xp.

Not a bad diff, but it could have been paced a lot better. You really neglect to use sv changes for the intro, and other verse sections that are noticeably quieter, for example 00:27:138 - 00:37:571 - as well could have been a reduced SV. Overall, its mapped pretty well, but doesn't do a good job of conveying the song's change in intensity :P.

I peronally think in this song the guitar is very prominent in the parts you especially mentions which is why I made the map fast paced. I think or I feel that the guitar just makes it that much more fast paced which is what I tried to display by using fast sv respectavly.

Normal

00:03:031 (1,2) - Making the slider-end clickable sounds better. Notes like 00:03:679 - are the stronger note in the melody. i agree
00:37:571 (1,2) - 00:40:179 (1,2) - 00:42:788 (1,2) - These are really confusing honestly. Don't do slider-end stacks like these on a Normal because they require players to go back on their own movement. Stuff like 00:42:788 (1,2) - especially, creates 180 degree movements which don't flow well at all. ok
01:08:871 (2,3) - This is the only one that I think is acceptable, because the slider shapes are able to facilitate a rotational flow. But i still discourage it. Here its acceptable (but that doesn't mean i like it). sure, changed them all

[]

Not a bad set. But some things need to be addressed/fixed imo.
Sotarks

Monstrata wrote:

Sotarks' Extra

00:01:571 (2) - 00:03:193 (2) - Notes like these sound really overmapped xP. They are fine later on when the song becomes denser, but in the intro, it makes the song seem more intense than it actually is. Remove and use 1/1 gaps, or use a different rhythm that doesn't require a click there. j'ai appliqué ta suggestion, merci.
00:09:686 (2) - ^ nah i wan't to keep this one for the build up
00:28:768 (3,4,5) - Really jarring to play. Especially when the 1/4 is so quiet... Just do a stack please.
00:29:664 (7,1) - ^ i disagree with you i do think those spacing 1/4 plays really cool, i asked opinions about this and it's pretty fine, i tired ith stack, and i kinda dislike it.. i prefer unstack to improve have more rich flow merci
00:30:235 (2,3,4,5,6,7,1) - Why do you have to space these triplets xP. They are really overemphasized for the section... greetings! i want to emphasis this section by intense rythmn, but with that playing with the flow movment by creating anti flow by unstacking those triplet to give more intensity to the song, + it's my style.
01:11:969 (2,3,4) - You can make these bigger. They're so small compared to the rest of the jumps. c'est fait! merci

Some patterns just feel way overemphasized for their section. It's just not appropriate imo...
thx
also changed track override!
up
osu file format v14

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AudioLeadIn: 0
PreviewTime: 53058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Sotarks' Extra
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
BeatmapID:1152320
BeatmapSetID:518976

[Difficulty]
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CircleSize:4.2
OverallDifficulty:8.2
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SliderMultiplier:1.82
SliderTickRate:1

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ConsumerOfBean
applied monstrata's one suggestion.
failure's easy
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[Metadata]
Title:Kyoukai no Kanata (TV Size)
TitleUnicode:境界の彼方 (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Yukiyo
Version:Failure's Easy
Source:境界の彼方
Tags:FailureAtOsu Beyond the Boundary opening Kuriyama Mirai Kanbara Akihito Nase Mitsuki Nase Hiroomi Risa Taneda Kenn Tatsuhisa Suzuki
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255,151,71480,6,0,B|345:143|345:143|433:169,1,180,2|0,3:2|3:0,0:0:0:0:
485,340,72784,2,0,B|395:348|395:348|309:322,1,180,0|2,3:0|3:2,0:0:0:0:
227,284,73762,1,0,0:0:0:0:
144,247,74088,5,2,3:2:0:0:
256,192,74414,12,0,78000,0:0:0:0:
124,282,79305,6,0,L|124:103,1,180
183,34,80283,1,0,0:0:0:0:
221,115,80609,2,0,P|273:153|389:32,1,270
478,43,81913,6,0,P|483:84|472:132,1,90
415,213,82614,2,12,P|380:236|332:248,1,90,0|0,0:0|0:0,0:0:0:0:
264,213,83447,2,0,P|229:193|177:201,1,90
121,266,84558,6,0,B|68:205|103:132|159:114|159:114|236:87|323:145|323:145|404:192|496:135,1,540
Sotarks
maybe
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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