From #modreqs doing M4M.
Normal
Hard
Normal
SPOILER
http://puu.sh/sfpgY/dcd03e28b1.png Fix the snapping here please.
00:17:658 (3,4) - This diff so far seems like a mixture of ideas. Although these are technically okay, you'll really suprise nominators and professional modders by keeping the same concept throughout a map. A good way to stay in theme is to use the same degree to your curved sliders, or use 1 shape for all sliders, or make all sliders curved. Get creative!
00:20:150 (1,2) - 1 is aiming downwards, and it doesn't flow really well when the player has to shift back up to follow the slider. Although this qualifies as a kick slider, meaning you don't need any motion to move it, I still thing aesthetically it looks better if you angle 2 downwards instead of upwards.
00:41:326 (3) - 1 is not perfectly symmetrical to this. If you want to have good structure, copy notes / use tools instead of placing them. Especially if you're going for symmetry.
00:45:810 (1) - This spinner appears to quickly for a normal. I recommend starting it where my time stamp takes you.
01:19:940 - Start the Kiai here instead. It fits the song better because the chorus comes in. It doesn't seem proper to have the Kiai start as soon as the drums pic up because that's not really a change in the music, that's more of a build up. This fits better.
01:54:569 (3) - Why does this note bump inwards instead of outwards?
01:55:815 (1,2) - This plays kinda awkwardly because the overlap only makes the sudden change to vocals worse. I recommend extending 1 to where the timestamp takes you, and then moving 2 so it's not being overlapped.
03:25:875 (1) - I think it would be more creative to map this instead of using a spinner. If you want to keep the spinner retract it to where the timestamp takes you.
00:17:658 (3,4) - This diff so far seems like a mixture of ideas. Although these are technically okay, you'll really suprise nominators and professional modders by keeping the same concept throughout a map. A good way to stay in theme is to use the same degree to your curved sliders, or use 1 shape for all sliders, or make all sliders curved. Get creative!
00:20:150 (1,2) - 1 is aiming downwards, and it doesn't flow really well when the player has to shift back up to follow the slider. Although this qualifies as a kick slider, meaning you don't need any motion to move it, I still thing aesthetically it looks better if you angle 2 downwards instead of upwards.
00:41:326 (3) - 1 is not perfectly symmetrical to this. If you want to have good structure, copy notes / use tools instead of placing them. Especially if you're going for symmetry.
00:45:810 (1) - This spinner appears to quickly for a normal. I recommend starting it where my time stamp takes you.
01:19:940 - Start the Kiai here instead. It fits the song better because the chorus comes in. It doesn't seem proper to have the Kiai start as soon as the drums pic up because that's not really a change in the music, that's more of a build up. This fits better.
01:54:569 (3) - Why does this note bump inwards instead of outwards?
01:55:815 (1,2) - This plays kinda awkwardly because the overlap only makes the sudden change to vocals worse. I recommend extending 1 to where the timestamp takes you, and then moving 2 so it's not being overlapped.
03:25:875 (1) - I think it would be more creative to map this instead of using a spinner. If you want to keep the spinner retract it to where the timestamp takes you.
Hard
SPOILER
00:24:385 (2,1) - To stay in the symmetrical theme, I suggest making 3 perfectly horizontal, and placed on the vertical line.
01:58:306 (1) - Should probably fix 3 so this gets blanketed perfectly.
02:00:299 (2,3) - It creates an overlap, but whether it looks bad or not is 100% subjectionable. But besides that, I recommend keeping the same degree of the curve the same between these 2 sliders.
02:23:717 - Start Kiai here instead of earlier. Just like in Normal,
02:27:454 (3) - There isn't a fall in pitch here, so why overlap? You're better off moving this up higher forming a triangle between 2, 3, and the start of 4.
01:58:306 (1) - Should probably fix 3 so this gets blanketed perfectly.
02:00:299 (2,3) - It creates an overlap, but whether it looks bad or not is 100% subjectionable. But besides that, I recommend keeping the same degree of the curve the same between these 2 sliders.
02:23:717 - Start Kiai here instead of earlier. Just like in Normal,
02:27:454 (3) - There isn't a fall in pitch here, so why overlap? You're better off moving this up higher forming a triangle between 2, 3, and the start of 4.