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Okui Masami - Good-bye crisis [Osu|Taiko]

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mapu123
It is very pleasant :)
Shinkuu
这图应该WIP,很多diff还没完成,谱面和音效都没做好
所以抱歉了,这图暂时不mod
mancuso_JM_
Mod Request as Modding Queue :P. Sorry for delay

General:
- Delete the .osb in your folder, at least you are going to make a Storyboard
- In your difficulties (Normal and Hard), the hitsounds sounds too high (Specially in the sections with 100%), maybe you can reduce the volume around 10%

Normal:
Overall Difficulty: +1
Unsnapped Notes
00:47:486 (2)
00:47:823 (3)
01:34:846 (3)
02:11:419 (5)
02:47:655 (1)
03:34:846 (3)
You have to resnap all notes
00:27:095 (x): If you follow the vocal, you have to add a note here
00:50:353 (2,3): The stack here, looks weird, don't follow nothing, I suggest to unstack the notes
01:14:286 (1): Unnecesary New Combo. Remove it please
01:15:297 (1): ^
01:29:117 (x): Add a note, play well with vocal
02:11:083 (4): The vocal change here, so a New Combo play well
02:22:797 (2,3): Don't Stack please
02:35:185 (1): Remove New Combo
02:36:196 (1): ^
04:01:814 (1): Remove New Combo here, because you have a previous (1) in 04:01:140, cause confusion in 'Normal' Players

Hard:
HP Drain Rate: +1
00:05:859 (1): It's a solitary whistle, to be more consistent I suggest to change whistle to clap
00:16:645 (1): WOW! This slider has a lot of repeats, maybe you can make another shape
00:27:432 (1): Remove New Combo, and you can also make this slider more symetric, you can change the middle red point to x:368 y:80
01:14:286 (1): Unnecesary New Combo. Remove it please
01:15:297 (1): ^
01:46:645 (1): ^
01:47:657 (1): ^
02:19:005 (2): Maybe you can move (2) and (3) to x:312 y:192, to ocuppate the same place of previous (4) and (5), if you make that change don't forget to restack (4) and (5) with slider
02:30:128 (1): The music doesn't change here, so Remove New Combo
02:30:803 (1): ^
02:35:185 (1): ^
02:36:196 (1): ^
03:36:196 (1): (NAZI) Move this note 1 grid right (Grid Level 3) to occupate the same place of previous (5)
04:01:140 (1): (NAZI) Move 1 grid up (Grid Level 4)

Ono & aabc's Taiko
HP Drain Rate: +1
Maybe you can add the Oni in the name of difficulty, it's just a suggestion
Nice Taiko Diff :D

lkp:
01:06:364 (3): This note is quite unpredictable under the slider, I can't see the approach circle, try to move to another place
01:17:319 (4,5): Overlapped Sliders, Try to move (5) 1 grid down without distance snap
01:30:634 (4): The slider is touching the HP BAR
01:46:140 (2,3,4,5,6,7): I think that stacking cause confusion, because the players don't know how to follow the rythm, maybe you can stack the notes that are to 1/2 distance
01:51:533 (2,3,4,5,6,7): ^
02:09:735 (5): Maybe you can move that note to x:304 y:120
02:34:173 (1,2): Overlapped Sliders
03:07:039 (2,3,4,5,6,7): The same in 01:46:140
03:12:432 (2,3,4,5,6,7): ^
03:14:791: WOW! This break is too long, maybe you can map some of instrumental to short the break

Lunet:
00:45:297 (5): Maybe that slider has to ends in 00:45:634 (White Tick)
00:53:387 (1,2,3,4,5,6): This antijumps make the sensation to 1/4 Stream, It's Weird
02:14:286 (1,2,3,4,5,6): ^
02:43:612 (7): Here you can add a New Combo

Well aabc, that's all. Good Luck with your map ;)
Topic Starter
aabc271

mancusojuanmattos wrote:

Mod Request as Modding Queue :P. Sorry for delay It's fine, since you've got 10 + mod requests www

General:
- Delete the .osb in your folder, at least you are going to make a Storyboard OK~
- In your difficulties (Normal and Hard), the hitsounds sounds too high (Specially in the sections with 100%), maybe you can reduce the volume around 10% OK~ Reduced volume at non-kiai parts

Normal:
Overall Difficulty: +1 OK ~
Unsnapped Notes
00:47:486 (2)
00:47:823 (3)
01:34:846 (3)
02:11:419 (5)
02:47:655 (1)
03:34:846 (3)
You have to resnap all notes OK~
00:27:095 (x): If you follow the vocal, you have to add a note here I wanna keep the first part easier, so no for this ~
00:50:353 (2,3): The stack here, looks weird, don't follow nothing, I suggest to unstack the notes OK~
01:14:286 (1): Unnecesary New Combo. Remove it please OK~
01:15:297 (1): ^ OK ~
01:29:117 (x): Add a note, play well with vocal OK~
02:11:083 (4): The vocal change here, so a New Combo play well Want to keep the same with the previous part, so no for this ~
02:22:797 (2,3): Don't Stack please OK ~
02:35:185 (1): Remove New Combo OK ~
02:36:196 (1): ^ OK ~
04:01:814 (1): Remove New Combo here, because you have a previous (1) in 04:01:140, cause confusion in 'Normal' Players OK ~

Hard:
HP Drain Rate: +1 OK ~
00:05:859 (1): It's a solitary whistle, to be more consistent I suggest to change whistle to clap Clap doesn't fit well imo...
00:16:645 (1): WOW! This slider has a lot of repeats, maybe you can make another shape OK ~
00:27:432 (1): Remove New Combo, and you can also make this slider more symetric, you can change the middle red point to x:368 y:80 I think the current one looks even more symmetric ._.
01:14:286 (1): Unnecesary New Combo. Remove it please OK ~
01:15:297 (1): ^ OK ~
01:46:645 (1): ^ OK ~
01:47:657 (1): ^ OK ~
02:19:005 (2): Maybe you can move (2) and (3) to x:312 y:192, to ocuppate the same place of previous (4) and (5), if you make that change don't forget to restack (4) and (5) with slider OK ~
02:30:128 (1): The music doesn't change here, so Remove New Combo OK ~
02:30:803 (1): ^ OK ~
02:35:185 (1): ^ OK ~
02:36:196 (1): ^ OK ~
03:36:196 (1): (NAZI) Move this note 1 grid right (Grid Level 3) to occupate the same place of previous (5) The current one seems fine for me ~
04:01:140 (1): (NAZI) Move 1 grid up (Grid Level 4) OK ~

Ono & aabc's Taiko
HP Drain Rate: +1 I prefer lower HP drain for Taiko diffs :3 ~
Maybe you can add the Oni in the name of difficulty, it's just a suggestion I prefer not to use "Oni" for my diffs
Nice Taiko Diff :D Thx :D

lkp:

As he's AFKing, I'll try to fix small issues for him ( except the last thing )

01:06:364 (3): This note is quite unpredictable under the slider, I can't see the approach circle, try to move to another place OK ~
01:17:319 (4,5): Overlapped Sliders, Try to move (5) 1 grid down without distance snap OK ~
01:30:634 (4): The slider is touching the HP BAR OK ~
01:46:140 (2,3,4,5,6,7): I think that stacking cause confusion, because the players don't know how to follow the rythm, maybe you can stack the notes that are to 1/2 distance OK ~
01:51:533 (2,3,4,5,6,7): ^ OK ~
02:09:735 (5): Maybe you can move that note to x:304 y:120 OK ~
02:34:173 (1,2): Overlapped Sliders OK ~
03:07:039 (2,3,4,5,6,7): The same in 01:46:140 The later part of an insane diff can be more difficult, so I think it's OK ~
03:12:432 (2,3,4,5,6,7): ^ ^
03:14:791: WOW! This break is too long, maybe you can map some of instrumental to short the break lkp is AFK for these days, I'll try to contact him to add that ~

Lunet:
00:45:297 (5): Maybe that slider has to ends in 00:45:634 (White Tick)
00:53:387 (1,2,3,4,5,6): This antijumps make the sensation to 1/4 Stream, It's Weird
02:14:286 (1,2,3,4,5,6): ^
02:43:612 (7): Here you can add a New Combo

I've asked Lunet to check :3 ~

Well aabc, that's all. Good Luck with your map ;) Thx :)
merchat7
As requested

[General]

- Tick rate 0.5 is unrankable now, be sure to change to 1 for lkp & Lunet
- Remove countdown from all diff, not being used.
- Consider these tags hentai eroge game visual novel opening, also since this is the full version, please add full version to tags.
- Don't like soft-hitclap2 too much, soft-hitclap1 fits better with most of the song for me.

I guess that's all.

[Normal]

- Perhaps rework the clap pattern, try one every two white ticks? Current pattern is too calm and doesn't really fit the song well.

00:05:184 (4) - Maybe clap with reduce volume? I find it a little weird to not have any hitsound on this note.
01:09:229 (3) - Unsymmetrical slider? Looks better symmetrical to me, if not use red points.
01:10:577 (5,1) - I would like it more if you make a slider starting on (5) and end where (1) is. I hear the singer sing at 01:10:915 so it felt weird not to have anything there at all.
01:20:352 (2) - Sound better if you move it to 01:20:016 to finish the guitar rhythm. Feel like something is missing to finish it and this should do it.
01:50:689 (3) - I would refrain from stacking here, hitting a stacked note at end of slider and then a note right after doesn't feel too good. All your other stacks at the end of slider, there were enough space before the next note, but here, not so I recommend you to space it out.
03:38:218 (4,5) - Not fond of this at this bpm and approach rate, slider instead?

Not really feeling the song :/ For future maps, try to fill in the empty space with slider and when doing pattern like this 00:44:790 (2,3), I suggest doing slider instead to make it nicer to play.

[Hard]

00:30:129 (1,2) - This part doesn't really feel symmetrical to me. Try adding red points and doing something more interesting?
01:13:275 (1,2) - Try to get them more symmetrical. I can clearly see (1) is not a very symmetrical slider.
01:15:972 (3,1) - I think one of the main reason I didn't really feel flow Normal is for pattern like this. Don't feel like I'm following the song here. Following the vocal a bit feel nicer http://puu.sh/b6KW.
01:17:320 (3) - The repeat sounds quite offbeat to me, try another pattern?
01:45:634 (1,1) - Same as 00:30:129
02:29:454 (1,2,3) - Try this? A little more interesting http://puu.sh/b6M6

Much better in term of flow compare to Normal.

[lkp]

00:08:555 - 00:11:083 - The soft custom hit clap fit much better here.
01:03:668 (4) - Slightly touch hp bar, try to adjust a bit?
01:31:477 (1,2,3,4) - Change either (1,2) or (3,4) or both to short sliders instead. Don't really think this pattern plays too well.
01:42:263 (1,2,3,4) - ^
02:19:679 (2,3) - If you can adjust so it doesn't touch hp bar, would be nice
02:52:376 (1,2,3,4) - Same as before.
03:03:162 (1,2,3,4) - ^
03:11:083 (2) - Making it not touch hp bar would be nice.
03:49:426 (2,3) - ^
03:54:398 (1,2,3,4) - Same as before.

Be sure to map that break as the previous modder has mentioned. My only issue with this is the double stream, don't really think they fit with the song and whistle is overused at some part. Other than that, pretty nice map.

[Lunet]

00:10:578 (11) - Add repeat? Follows the song better and I feel this slider should have one more repeat with the way you placed it.
00:47:488 (3,4,5,6,7,8) - This part doesn't really feel like it should be a jump at all. Also the previous part, you didn't do any jump (you did an antijump) so I recommend you do antijump/use lower space for here too. Fit much better with the song.
00:58:274 (3,4,5,6,7,8) - ^
01:14:286 - 01:15:634 - Change to normal hitsound with reduce volume sound nicer.
01:17:994 (5,6,7,8,1) - Doesn't really fit the song, only notes that is really accented is (7).
01:22:039 (3) - Again, add an repeat, same reason as 00:10:578.
02:35:185 - 02:36:533 - Normal hitsound here as well
02:46:982 (10) - Ctrl+R and resnap to distant snap. Way you place it make me think there is going to be on more repeat.
03:49:679 (1) - Way you place it feel like there should be another repeat
03:52:376 (1) - ^
04:03:162 (1) - Not too fond of the low volume here, raise it a bit.

Don't think all the jumps and anti jumps fit the song, but some part is pretty good. Whistle is also overuse like in lkp's diff.

Not really a bad map, just in Normal, I feel the rhythms doesn't "connect" to each other. Other diffs just need more polish. You have lots of stars already so no star from me and also because of Normal.

Good luck through!
Topic Starter
aabc271

merchat7 wrote:

As requested

[General]

- Tick rate 0.5 is unrankable now, be sure to change to 1 for lkp & Lunet OK ~
- Remove countdown from all diff, not being used. OK ~
- Consider these tags hentai eroge game visual novel opening, also since this is the full version, please add full version to tags. OK ~
- Don't like soft-hitclap2 too much, soft-hitclap1 fits better with most of the song for me. Um... Fine for me. I'll see how other modders think ~

I guess that's all.

[Normal]

- Perhaps rework the clap pattern, try one every two white ticks? Current pattern is too calm and doesn't really fit the song well. I'll consider that. Wait for other modders ~

00:05:184 (4) - Maybe clap with reduce volume? I find it a little weird to not have any hitsound on this note. OK ~
01:09:229 (3) - Unsymmetrical slider? Looks better symmetrical to me, if not use red points. OK ~
01:10:577 (5,1) - I would like it more if you make a slider starting on (5) and end where (1) is. I hear the singer sing at 01:10:915 so it felt weird not to have anything there at all. OK ~
01:20:352 (2) - Sound better if you move it to 01:20:016 to finish the guitar rhythm. Feel like something is missing to finish it and this should do it. OK ~
01:50:689 (3) - I would refrain from stacking here, hitting a stacked note at end of slider and then a note right after doesn't feel too good. All your other stacks at the end of slider, there were enough space before the next note, but here, not so I recommend you to space it out. OK ~
03:38:218 (4,5) - Not fond of this at this bpm and approach rate, slider instead? OK ~

Not really feeling the song :/ For future maps, try to fill in the empty space with slider and when doing pattern like this 00:44:790 (2,3), I suggest doing slider instead to make it nicer to play. I'll consider ~

[Hard]

00:30:129 (1,2) - This part doesn't really feel symmetrical to me. Try adding red points and doing something more interesting? OK ~
01:13:275 (1,2) - Try to get them more symmetrical. I can clearly see (1) is not a very symmetrical slider. OK ~
01:15:972 (3,1) - I think one of the main reason I didn't really feel flow Normal is for pattern like this. Don't feel like I'm following the song here. Following the vocal a bit feel nicer http://puu.sh/b6KW. OK ~
01:17:320 (3) - The repeat sounds quite offbeat to me, try another pattern? OK ~
01:45:634 (1,1) - Same as 00:30:129 OK ~
02:29:454 (1,2,3) - Try this? A little more interesting http://puu.sh/b6M6 OK ~

Much better in term of flow compare to Normal.

[lkp]

00:08:555 - 00:11:083 - The soft custom hit clap fit much better here. OK ~
01:03:668 (4) - Slightly touch hp bar, try to adjust a bit? OK ~
01:31:477 (1,2,3,4) - Change either (1,2) or (3,4) or both to short sliders instead. Don't really think this pattern plays too well. OK ~
01:42:263 (1,2,3,4) - ^ OK ~
02:19:679 (2,3) - If you can adjust so it doesn't touch hp bar, would be nice OK ~
02:52:376 (1,2,3,4) - Same as before. OK ~
03:03:162 (1,2,3,4) - ^ OK ~
03:11:083 (2) - Making it not touch hp bar would be nice. Seems impossible to do so unless I remap the whole part Orz
03:49:426 (2,3) - ^ OK ~
03:54:398 (1,2,3,4) - Same as before. OK ~

Be sure to map that break as the previous modder has mentioned. My only issue with this is the double stream, don't really think they fit with the song and whistle is overused at some part. Other than that, pretty nice map. The break is now mapped :3

[Lunet] I'll wait for Lunet to check ~

00:10:578 (11) - Add repeat? Follows the song better and I feel this slider should have one more repeat with the way you placed it.
00:47:488 (3,4,5,6,7,8) - This part doesn't really feel like it should be a jump at all. Also the previous part, you didn't do any jump (you did an antijump) so I recommend you do antijump/use lower space for here too. Fit much better with the song.
00:58:274 (3,4,5,6,7,8) - ^
01:14:286 - 01:15:634 - Change to normal hitsound with reduce volume sound nicer.
01:17:994 (5,6,7,8,1) - Doesn't really fit the song, only notes that is really accented is (7).
01:22:039 (3) - Again, add an repeat, same reason as 00:10:578.
02:35:185 - 02:36:533 - Normal hitsound here as well
02:46:982 (10) - Ctrl+R and resnap to distant snap. Way you place it make me think there is going to be on more repeat.
03:49:679 (1) - Way you place it feel like there should be another repeat
03:52:376 (1) - ^
04:03:162 (1) - Not too fond of the low volume here, raise it a bit.

Don't think all the jumps and anti jumps fit the song, but some part is pretty good. Whistle is also overuse like in lkp's diff.

Not really a bad map, just in Normal, I feel the rhythms doesn't "connect" to each other. Other diffs just need more polish. You have lots of stars already so no star from me and also because of Normal. I didn't make to many "connections" just because i want to make it easier, but anyway, I'll find other modders for opinions ~

Good luck through! Thx for your modding :)
Ulysses
我是來m4m的
I am coming for m4m.
Del the osb file since you hv no SB.

圖都9個月了~香港同志加油吧!

[Lunet]
Since I don't know if you understand Chinese.Therefore,I am going to use English to mod your diff.
00:08:892 (4,5,6,7,8,9,10,11) - It's confusing~Just hit it once.I can't read it when 1PC.
00:22:713 (4,5,6,7,1) - You see~It's not balance.(UNDER)
00:22:713 (4) - 112,336
00:22:881 (5) - 232,248
00:23:050 (6) - 80,248
00:23:218 (7) - 200,336
00:23:387 (1) - 160,184
(Please fix the same problems.Such as 00:47:488 (3,4,5,6,7,8) - )

00:26:421 (2) - I think you hv better to make it of the copy of 00:26:083 (1) - And Ctrl+R it.(Mat will complain about it.)
00:51:701 (1,2,3) - I don't know why here's small spacing.
00:53:387 (1,2,3,4,5,6) - ^
01:02:488 (1,2,3) - ^
01:26:926 (2,3) - Larger Spacing
01:28:443 (7,8) - ^
01:29:623 (2,3) - ^
01:31:140 (8,9) - ^
01:37:881 (3,4) - ^(Fix the same problems like that.)
02:21:364 (2) - Stack it better(Use Distance snap x 0. And Trun the grid snap off.)


[lkp]
嗯..LKP啊...走左好耐...很好人的...希望他做個負責任的男人回來fix吧(哭臉
overall都沒什麼可以說了~
00:19:342 (1) - 這個弧度很醜
00:43:612 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - 這裡最好用一致的音效
01:40:241 (1) - 這個弧度很醜
01:41:421 (4) - ^
01:46:140 (2) - stack好它
02:05:353 (2,3) - one grid up.
02:27:432 (4) - The last point:x72,y304
02:44:117 (2) - x272,y312
02:45:128 (1) - finish
02:55:746 (1) - 這個弧度很醜
02:57:095 (2,3) - ^
03:36:533 (1,1,1) - useless nc (del them)
03:54:904 (3) - 放遠點都好比重疊吧~有player會誤會是1/4

[Hard]
Circle Size +1
00:58:275 (3,4,5) - 4星的難度最好不要這排列吧
01:14:286 (2) - ctrl+h 再distance放好點
01:46:645 (1) - del nc
02:16:308 (2,3,4,5) - 4星的難度最好不要這排列吧
02:19:005 (2,3,4,5) - ^
02:41:926 (1,2) - hide by hp drain
03:50:859 (3) - x208,y268比較令(唔好唔記得move 其他野in spacing)

不是很差而已
這個是normal吧 而2星半的是easy

[Normal]
冇咩好講~

good map overall~I will shoot a star to you when I hv enough kd.
Topic Starter
aabc271

nold_1702 wrote:

我是來m4m的
I am coming for m4m.
Del the osb file since you hv no SB. OK~

圖都9個月了~香港同志加油吧! I will www

[Lunet] I'll leave this to Lunet :3
Since I don't know if you understand Chinese.Therefore,I am going to use English to mod your diff.
00:08:892 (4,5,6,7,8,9,10,11) - It's confusing~Just hit it once.I can't read it when 1PC.
00:22:713 (4,5,6,7,1) - You see~It's not balance.(UNDER)
00:22:713 (4) - 112,336
00:22:881 (5) - 232,248
00:23:050 (6) - 80,248
00:23:218 (7) - 200,336
00:23:387 (1) - 160,184
(Please fix the same problems.Such as 00:47:488 (3,4,5,6,7,8) - )

00:26:421 (2) - I think you hv better to make it of the copy of 00:26:083 (1) - And Ctrl+R it.(Mat will complain about it.)
00:51:701 (1,2,3) - I don't know why here's small spacing.
00:53:387 (1,2,3,4,5,6) - ^
01:02:488 (1,2,3) - ^
01:26:926 (2,3) - Larger Spacing
01:28:443 (7,8) - ^
01:29:623 (2,3) - ^
01:31:140 (8,9) - ^
01:37:881 (3,4) - ^(Fix the same problems like that.)
02:21:364 (2) - Stack it better(Use Distance snap x 0. And Trun the grid snap off.)


[lkp]
嗯..LKP啊...走左好耐...很好人的...希望他做個負責任的男人回來fix吧(哭臉
overall都沒什麼可以說了~
00:19:342 (1) - 這個弧度很醜 Fine for me ._.
00:43:612 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - 這裡最好用一致的音效Changed some ~
01:40:241 (1) - 這個弧度很醜 Fine for me ._.
01:41:421 (4) - ^ Fine for me ._.
01:46:140 (2) - stack好它 OK~
02:05:353 (2,3) - one grid up. OK~
02:27:432 (4) - The last point:x72,y304 OK~
02:44:117 (2) - x272,y312 OK~
02:45:128 (1) - finish OK~
02:55:746 (1) - 這個弧度很醜 OK~
02:57:095 (2,3) - ^ OK~
03:36:533 (1,1,1) - useless nc (del them) OK~
03:54:904 (3) - 放遠點都好比重疊吧~有player會誤會是1/4 OK~

[Hard]
Circle Size +1 OK~
00:58:275 (3,4,5) - 4星的難度最好不要這排列吧 Um... Fine for me, as this is used to balance between Normal & lkp
01:14:286 (2) - ctrl+h 再distance放好點 OK~
01:46:645 (1) - del nc OK~
02:16:308 (2,3,4,5) - 4星的難度最好不要這排列吧 Same as above
02:19:005 (2,3,4,5) - ^ ^
02:41:926 (1,2) - hide by hp drain OK~
03:50:859 (3) - x208,y268比較令(唔好唔記得move 其他野in spacing) OK~

不是很差而已
這個是normal吧 而2星半的是easy Let me consider about this. Yes, there is a gap between hard and lkp Orz

[Normal]
冇咩好講~

good map overall~I will shoot a star to you when I hv enough kd. Thx for your modding :)
Faust
First of all.

There's no real purpose in deleting the OSB file if you're not going to make use of it, because then you make everyone who downloaded it prior to it download it needlessly again.

It's a worthless cause in any case, because the only situation where you'd have to remove it is if the OSB file causes a hiccup.

And it won't happen unless there's actual script in it. Remember this.

Explanation is over, because it seems you have 2 OSB files lol.


Delete the one I selected, and do a Full-Submission.

General:

BPM: 178.02

Currently the BPM is 178.00 flat.

If you play towards the half-way mark you should feel a miniscule delay, and it's even more apparent at the end.

If you follow this, remember to resnap all the notes and inherited timing sections, as well as reset the preview point.

Normal: Simple.

HP Drain +1

Hard:

This isn't a Hard difficulty.

HP Drain + AR +1 to make it acceptable. I understand this the 2nd lightest difficulty, but then it would be wrong to call it Hard then, because the current difficulty curve is not really a pass.

- 02:38:201 (2,3) - Why not just centralize these.

Ikp:

Few technical issues. Mostly hitsounding suggestions.

- 00:00:971 (4,5) - Claps should be on the slider-end imo. Try it out.

- 00:01:982 (6) - Clap on the reverse.

- 00:02:488 (7) - Remove clap.

- 00:02:656 (8) - Clap on the reverse.

- 00:17:655 (4,5) - The double-clap shouldn't be on notes like these, rather, at -00:19:003 (3) - .

- 00:20:519 (2) - Clap here. You could do the same for notes that land on the same location in timing.

Listen closely to the order and you'll know where to use the double-claps.

- 00:23:890 (6) - Remove clap. Do the same for similar rounds.

- 01:31:467 (1,2) - Out of place, I feel. Why the 1/4 doubles?

The flow is pretty wavy and I think it's not that great an idea to introduce something like that to bump it all of a sudden.

- 01:39:218 (5) - Here's a suggestion:
- 01:42:252 (1,2) - Still not too sure if there's any actual good usage for these in this map. Nothing really wrong, but it doesn't really appeal.

- 01:53:037 (1,2,3,4,5) - Could be better refined as a pattern.

- 02:27:247 (3) - Don't do this, please. You're hiding a note and it isn't very intuitive either.

I don't justify this, at least, not in this song and AR. Stacking on (4) would be much better.

- 03:49:485 (3) - Would be better if you deleted this slider and made a slightly compressed stream instead.

I feel there's more "release" that way.

Lunet:

I see you're fond of flower patterns. I noticed that throughout, your mapping has this maintained level of rhythm.

I think this is a good mapping habit.

- 00:45:297 (5) - Suggest you follow the drums here, instead of cutting off at the vocals.

- 01:03:998 - A note stacked on (1) wouldn't do much harm, since the guitar actually begins here.

- 01:25:400 (7,8,9,10,11) - This whole thing is just a mess, I feel.

I'm sure you can come up with something while having the same rhythm that is less hard-to-read.

- 01:17:985 (5,6,7,8) - Just don't feel that this pattern would be that appropriate here.

I'll suggest you delete these and follow up from - 01:17:816 - .

- 01:27:254 - Here, I think you could stack a triplet on - 01:27:422 (3) - since it goes with the song.

- 01:28:770 (12) - ^ Same here. Could have a triplet stack along with the slider.

- 02:48:143 - Again, I feel you could have triplets stacked here.

Just watch out for similar rhythms throughout the rest of the song and see if you like what I suggest.

- 02:58:423 (1) - I feel this sudden soft-hitwhistle wouldn't do much for an effect.

If anything, you should introduce them beforehand, at certain parts so it wouldn't be so abrupt.

Also, after this, I never hear it again. So I'd suggest you make more use of it for consistency.

- 03:40:048 - From here on, it's the final sprint, so I really think you shouldn't give any leeway if there's rhythm to map.

Just go full-blast steadily, aim for an exciting finale !

That's it.
Topic Starter
aabc271

Faust wrote:

First of all.

There's no real purpose in deleting the OSB file if you're not going to make use of it, because then you make everyone who downloaded it prior to it download it needlessly again.

It's a worthless cause in any case, because the only situation where you'd have to remove it is if the OSB file causes a hiccup.

And it won't happen unless there's actual script in it. Remember this.

Explanation is over, because it seems you have 2 OSB files lol.


Delete the one I selected, and do a Full-Submission. OK~

General:

BPM: 178.02

Currently the BPM is 178.00 flat.

If you play towards the half-way mark you should feel a miniscule delay, and it's even more apparent at the end.

If you follow this, remember to resnap all the notes and inherited timing sections, as well as reset the preview point. Um... The current one seems fine for me. I'll keep it for now ~

Normal: Simple.

HP Drain +1 OK~

Hard:

This isn't a Hard difficulty.

HP Drain + AR +1 to make it acceptable. I understand this the 2nd lightest difficulty, but then it would be wrong to call it Hard then, because the current difficulty curve is not really a pass. OK~ For the diff issue, I tried to make some parts become harder. Hope it's better now ~

- 02:38:201 (2,3) - Why not just centralize these. OK~

Ikp:

Few technical issues. Mostly hitsounding suggestions.

- 00:00:971 (4,5) - Claps should be on the slider-end imo. Try it out. OK~

- 00:01:982 (6) - Clap on the reverse. OK~

- 00:02:488 (7) - Remove clap. OK~

- 00:02:656 (8) - Clap on the reverse. OK~

- 00:17:655 (4,5) - The double-clap shouldn't be on notes like these, rather, at -00:19:003 (3) - . OK~

- 00:20:519 (2) - Clap here. You could do the same for notes that land on the same location in timing. OK~

Listen closely to the order and you'll know where to use the double-claps.

- 00:23:890 (6) - Remove clap. Do the same for similar rounds. OK~

- 01:31:467 (1,2) - Out of place, I feel. Why the 1/4 doubles?

The flow is pretty wavy and I think it's not that great an idea to introduce something like that to bump it all of a sudden. Changing this means many parts need to be changed also. I'll consider this ~

- 01:39:218 (5) - Here's a suggestion: OK~

- 01:42:252 (1,2) - Still not too sure if there's any actual good usage for these in this map. Nothing really wrong, but it doesn't really appeal. I'll consider this ~

- 01:53:037 (1,2,3,4,5) - Could be better refined as a pattern. OK~

- 02:27:247 (3) - Don't do this, please. You're hiding a note and it isn't very intuitive either.

I don't justify this, at least, not in this song and AR. Stacking on (4) would be much better. OK~

- 03:49:485 (3) - Would be better if you deleted this slider and made a slightly compressed stream instead.

I feel there's more "release" that way. OK~

Lunet: I'll leave this to Lunet ~

I see you're fond of flower patterns. I noticed that throughout, your mapping has this maintained level of rhythm.

I think this is a good mapping habit.

- 00:45:297 (5) - Suggest you follow the drums here, instead of cutting off at the vocals.

- 01:03:998 - A note stacked on (1) wouldn't do much harm, since the guitar actually begins here.

- 01:25:400 (7,8,9,10,11) - This whole thing is just a mess, I feel.

I'm sure you can come up with something while having the same rhythm that is less hard-to-read.

- 01:17:985 (5,6,7,8) - Just don't feel that this pattern would be that appropriate here.

I'll suggest you delete these and follow up from - 01:17:816 - .

- 01:27:254 - Here, I think you could stack a triplet on - 01:27:422 (3) - since it goes with the song.

- 01:28:770 (12) - ^ Same here. Could have a triplet stack along with the slider.

- 02:48:143 - Again, I feel you could have triplets stacked here.

Just watch out for similar rhythms throughout the rest of the song and see if you like what I suggest.

- 02:58:423 (1) - I feel this sudden soft-hitwhistle wouldn't do much for an effect.

If anything, you should introduce them beforehand, at certain parts so it wouldn't be so abrupt.

Also, after this, I never hear it again. So I'd suggest you make more use of it for consistency.

- 03:40:048 - From here on, it's the final sprint, so I really think you shouldn't give any leeway if there's rhythm to map.

Just go full-blast steadily, aim for an exciting finale !

That's it. Thx for your modding :)
shikyu
Request from my queue

[General]
Don't have taiko bg? (not really important)

[Normal]
00:08:555 (1) - add clap at first repeat
00:09:904 (3) - add whistle at first repeat
00:54:397 (1) - add whitle at slider's start
00:57:094 (1) - ^
00:59:790 (1) - ^
01:10:578 (5) - remove clap at slider's start, sounds weird
01:30:802 (2) - add clap at slider's end
01:31:476 (3) - ^, remove clap at slider's start
overall good

[Hard]
I found this still plain as hard diff, actually I recommended to use higher SV, 1,4 maybe. I tried to play it and seems too slow for hard.

[Ono & aabc's Taiko]
00:17:572 (1) - move 1 tick behind
00:27:600 (1) - ^
01:33:078 (1) - ^

[Ikp]
00:18:836 (4) - add clap at slider's start instead at end
00:57:095 (1) - add whistle at slider's end, remove whistle at slider's start (2)
03:46:477 - same as 00:18:836

[Lunet]
00:32:151 (3,4,5,6,7) - suggestion:
01:01:982 (6) - NC? there's jump from this note
01:30:803 (7) - you can stak it at (4)
02:49:005 (6) - this slider doesn't fit at all

That's all, good luck :)
Topic Starter
aabc271

shikyu wrote:

Request from my queue

[General]
Don't have taiko bg? (not really important) OK added ~

[Normal]
00:08:555 (1) - add clap at first repeat OK~
00:09:904 (3) - add whistle at first repeat ^
00:54:397 (1) - add whitle at slider's start ^
00:57:094 (1) - ^ ^
00:59:790 (1) - ^ ^
01:10:578 (5) - remove clap at slider's start, sounds weird ^
01:30:802 (2) - add clap at slider's end ^
01:31:476 (3) - ^, remove clap at slider's start ^
overall good

[Hard]
I found this still plain as hard diff, actually I recommended to use higher SV, 1,4 maybe. I tried to play it and seems too slow for hard. Tried to make some parts become harder. And yes, it's now too late to change to 1.4 SV Orz

[Ono & aabc's Taiko]
00:17:572 (1) - move 1 tick behind Having even notes on the blue note is fine ~
00:27:600 (1) - ^ ^
01:33:078 (1) - ^ ^

[Ikp]
00:18:836 (4) - add clap at slider's start instead at end Um... I don't see the slider which has a combo no. of 4 ._.
00:57:095 (1) - add whistle at slider's end, remove whistle at slider's start (2) ^, can't see the slider 2
03:46:477 - same as 00:18:836 ^

[Lunet]
00:32:151 (3,4,5,6,7) - suggestion: OK~
01:01:982 (6) - NC? there's jump from this note OK~
01:30:803 (7) - you can stak it at (4) OK~
02:49:005 (6) - this slider doesn't fit at all Fine for me, as the later part has similar patterns too ~

That's all, good luck :)
Thx for your modding :)
YTYuyu
yo modding this map because of ur request :)

General:
since this has been taken care of ill go to the map.

Normal:
00:02:488(4) - how about a slider with 2 repeats to follow the guitar?
00:05:185(4) - ^
00:05:859 - hmm try this instead? it follows the guitar and flows nice IMO
00:22:039(1) - add a finish at the beginning? sounds nice IMO
00:51:701(1) - delete the spinner because it doesnt end at the guitar. how about something like this? it flows a lot better.
01:26:758(1) - same as 00:22:039
01:31:477(3) - hmm i think u forgot to add a clap here? if yes then add it to keep the pattern going
02:12:600(1) - same as 00:51:701
03:38:892 - get rid of the break and try something like this? it follows vocals accurately

Hard:
00:05:859(1) delete this circle and break and try this it follows the guitar and its fun to play IMO
00:48:162(5) - flip it like this? that way itd make an easier path for players
00:51:701(1) - delete the spinner and try this instead. follows vocals and the guitar accurately
01:34:342(4) - remove the clap at the end because it doesnt sound nice and ruins the pattern.
01:51:870 - add a circle to follow the guitar?
01:52:881 - ^
02:12:600(2) - same as 00:51:701
02:55:241(4) - same as 01:34:342
03:12:095 - same as 01:51:870
03:12:853 - ^
03:13:780 - ^
03:34:173(3) - add a whistle at the repeat arrow since u hav it on (6)
03:38:892 - try this? flows nice IMO

lkp:
00:00:830(3) - move it down because its touching the hp bar. this may cause a distraction to players causing them to mess up or fail.
01:05:522(1) - make this smoother? looks ugly IMO
01:45:634(1) - same as 00:00:830 but this time its touching the score
03:11:083(2) - ^
03:30:128(3) - delete the clap at the repeat arrow. it sounds inconsistent and it ruins the pattern. instead add it at the end to keep the pattern

Lunet:
kiai times r inconsistent compared to the other diffs.
00:53:218 - add a circle to follow the guitar?
01:14:960(6) - NC since the last combo follows vocals while this follows guitar
01:26:081(11) - delete the repeat since it doesnt follow anything
02:14:117 - same as 00:53:218
02:35:859(6) - same as 01:14:960
02:46:982(10) - same as 01:26:081

this is the best i can do. GL :D
Topic Starter
aabc271

Byakugan249 wrote:

yo modding this map because of ur request :)

General:
since this has been taken care of ill go to the map.

Normal:
00:02:488(4) - how about a slider with 2 repeats to follow the guitar? OK~
00:05:185(4) - ^ OK~
00:05:859 - hmm try this instead? it follows the guitar and flows nice IMO I think it's better to have more rests in the easiest diff :3
00:22:039(1) - add a finish at the beginning? sounds nice IMO I think the current one is better ~
00:51:701(1) - delete the spinner because it doesnt end at the guitar. how about something like this? it flows a lot better. It kind of ruins the pattern after the spinner, so I'll keep this for now
01:26:758(1) - same as 00:22:039 I think the current one is better ~
01:31:477(3) - hmm i think u forgot to add a clap here? if yes then add it to keep the pattern going OK~
02:12:600(1) - same as 00:51:701 Same as above
03:38:892 - get rid of the break and try something like this? it follows vocals accurately Same

Hard:
00:05:859(1) delete this circle and break and try this it follows the guitar and its fun to play IMOOK~
00:48:162(5) - flip it like this? that way itd make an easier path for players OK~
00:51:701(1) - delete the spinner and try this instead. follows vocals and the guitar accurately I think it ruins the patterns after spinner, so I'll keep this for now
01:34:342(4) - remove the clap at the end because it doesnt sound nice and ruins the pattern. OK~
01:51:870 - add a circle to follow the guitar? OK~
01:52:881 - ^ ^
02:12:600(2) - same as 00:51:701 ^
02:55:241(4) - same as 01:34:342 ^
03:12:095 - same as 01:51:870 ^
03:12:853 - ^ ^
03:13:780 - ^ ^
03:34:173(3) - add a whistle at the repeat arrow since u hav it on (6) ^
03:38:892 - try this? flows nice IMO ^

lkp:
00:00:830(3) - move it down because its touching the hp bar. this may cause a distraction to players causing them to mess up or fail. OK~
01:05:522(1) - make this smoother? looks ugly IMO ^, I think it's now better ~
01:45:634(1) - same as 00:00:830 but this time its touching the score ^
03:11:083(2) - ^ ^
03:30:128(3) - delete the clap at the repeat arrow. it sounds inconsistent and it ruins the pattern. instead add it at the end to keep the pattern ^

Lunet:
kiai times r inconsistent compared to the other diffs. OK ~
00:53:218 - add a circle to follow the guitar? I think the current one is fine ~
01:14:960(6) - NC since the last combo follows vocals while this follows guitar OK ~
01:26:081(11) - delete the repeat since it doesnt follow anything ^
02:14:117 - same as 00:53:218 ^
02:35:859(6) - same as 01:14:960 ^
02:46:982(10) - same as 01:26:081 ^

this is the best i can do. GL :D
Thx for your modding :)
Rare
All suggestions~
You can ignore if you don't like it.

Normal
  • OD-1?
  1. 00:05:185 (4) - add clap to start of the slider
  2. 00:09:904 (3) - add clap to start and repeat of the slider
  3. 01:14:286 (2) - add clap to start fo the slider
  4. 01:21:363 (2,1) - add clap to start of the sliders
  5. 01:26:757 (1) - add finish to start of the slider
  6. 01:30:802 (2) - remove clap to end of the slider then add clap start of next slider
  7. 01:37:543 (1) - add finish to start of the slider
  8. 02:47:657 (1) - ^
  9. 02:57:936 (3) - x:296 y:56 looks like better
  10. 02:58:442 (1) - add finish to start of the slider
  11. 03:32:150 (2) - Ctrl+H then move to x:192 y:272 looks like better
  12. 03:46:981 (4) - add new combo then remove new combo next note.

Hard
  • OD+1
  1. 00:05:859 (1) - remove whistle to repeat of the slider
  2. 00:06:364 (2) - remove whistle
  3. 00:31:140 (2) - add clap to start of the slider
  4. 00:32:152 (1) - add whistle to 1st and 3rd repeat sign
  5. 00:58:950 (5) - remove clap to end of the slider
  6. 01:02:151 (2) - add clap
  7. 01:23:555 (2,3) - I want add some hitsound. I prefer to clap or whistle.
  8. 01:26:758 (1) - add finish
  9. 01:46:645 (2) - add clap to start of the slider
  10. 02:47:657 (1) - add finish
  11. 03:13:949 (5,6) - add clap to end of the sliders
  12. 03:32:151 (3) - remove whistle to start of the slider then add whistle to end of the slider
  13. 03:34:848 (4) - add new combo
  14. 03:38:218 (7) - ^
  15. 03:59:791 (2) - add clap to start of the slider
  16. 04:01:140 (1,2,3) - these objest aren't good. very hard to see. pls change it.

lkp
  1. 00:01:982 (6) - remove clap to repeat of the slider then add clap of the slider
  2. 00:56:589 (6) - remove clap to end of the slider
  3. 01:04:679 (5) - add new combo
  4. 01:08:724 (1) - restack
  5. 01:15:803 (5) - add clap
  6. 01:38:555 (3) - I prefer to stack (1) to start of the slider
  7. 02:59:623 (3) - very hard to see. pls change it.
    03:41:252 (1) - remove new combo

Lunet
  1. 00:05:774 - 個人的に音が少し小さいかなって思った
  2. 00:08:555 (1,2,3) - ずれてるからGrid見直したほうがいいかも
  3. 00:10:578 (11) - 折り返し1つ減らしてもいいと思う
  4. 01:03:499 (3) - 曲線のスライダーにしてみては?
  5. 01:33:499 (2) - バーストで見えないので配置変えたほうがいいと思う
  6. 01:46:308 (7) - add new combo
Good mapset!!!!!
Topic Starter
aabc271

R a r e wrote:

All suggestions~
You can ignore if you don't like it.

Normal
  • OD-1?
  1. 00:05:185 (4) - add clap to start of the slider
  2. 00:09:904 (3) - add clap to start and repeat of the slider
  3. 01:14:286 (2) - add clap to start fo the slider
  4. 01:21:363 (2,1) - add clap to start of the sliders
  5. 01:26:757 (1) - add finish to start of the slider
  6. 01:30:802 (2) - remove clap to end of the slider then add clap start of next slider
  7. 01:37:543 (1) - add finish to start of the slider
  8. 02:47:657 (1) - ^
  9. 02:57:936 (3) - x:296 y:56 looks like better
  10. 02:58:442 (1) - add finish to start of the slider
  11. 03:32:150 (2) - Ctrl+H then move to x:192 y:272 looks like better
  12. 03:46:981 (4) - add new combo then remove new combo next note.
Mostly fixed ~

Hard
  • OD+1
  1. 00:05:859 (1) - remove whistle to repeat of the slider
  2. 00:06:364 (2) - remove whistle
  3. 00:31:140 (2) - add clap to start of the slider
  4. 00:32:152 (1) - add whistle to 1st and 3rd repeat sign
  5. 00:58:950 (5) - remove clap to end of the slider
  6. 01:02:151 (2) - add clap
  7. 01:23:555 (2,3) - I want add some hitsound. I prefer to clap or whistle.
  8. 01:26:758 (1) - add finish
  9. 01:46:645 (2) - add clap to start of the slider
  10. 02:47:657 (1) - add finish
  11. 03:13:949 (5,6) - add clap to end of the sliders
  12. 03:32:151 (3) - remove whistle to start of the slider then add whistle to end of the slider
  13. 03:34:848 (4) - add new combo
  14. 03:38:218 (7) - ^
  15. 03:59:791 (2) - add clap to start of the slider
  16. 04:01:140 (1,2,3) - these objest aren't good. very hard to see. pls change it.
Mostly fixed ~

lkp
  1. 00:01:982 (6) - remove clap to repeat of the slider then add clap of the slider
  2. 00:56:589 (6) - remove clap to end of the slider
  3. 01:04:679 (5) - add new combo
  4. 01:08:724 (1) - restack
  5. 01:15:803 (5) - add clap
  6. 01:38:555 (3) - I prefer to stack (1) to start of the slider
  7. 02:59:623 (3) - very hard to see. pls change it.
    03:41:252 (1) - remove new combo
All fixed ~


Lunet
  1. 00:05:774 - 個人的に音が少し小さいかなって思った
  2. 00:08:555 (1,2,3) - ずれてるからGrid見直したほうがいいかも
  3. 00:10:578 (11) - 折り返し1つ減らしてもいいと思う
  4. 01:03:499 (3) - 曲線のスライダーにしてみては?
  5. 01:33:499 (2) - バーストで見えないので配置変えたほうがいいと思う
  6. 01:46:308 (7) - add new combo
All fixed ~

Good mapset!!!!!
Thx for your modding :)
Beige
Hello~ From the modding qqqqqqqqqqqqqqqqqqqqueue~

[Normal]


00:05:185 (4) - : how about this? ▼▼▼
00:05:858 (1) - : add finish


[Hard]


02:23:218 (3,1) - : far~

My Modding queue rule is skip guest dif...

sorry but this is good map :) :)

thx~
Topic Starter
aabc271

W h i t e wrote:

Hello~ From the modding qqqqqqqqqqqqqqqqqqqqueue~

[Normal]


00:05:185 (4) - : how about this? ▼▼▼ I think I'll keep this unchanged because it's inconsistent and not good for placing 1

00:05:858 (1) - : add finish I think whistle is enough as finish is quite loud. Also wanted to keep the consistency with hard diff


[Hard]


02:23:218 (3,1) - : far~ I guess you're saying that the spacing is not far enough ? If so, fixed ~

My Modding queue rule is skip guest dif...

sorry but this is good map :) :)

thx~
Thx for your modding :)
wmfchris
[General]
Tags: "Full version" is not needed. If you hv to emphasize it as a full ver. put it as the title (i.e. Good-bye crisis (Full ver.))

[Lunet]
00:05:522 (2) - covered by (4) quite a lot :/
00:51:196 (6) - NC here, remove NC of (1)
00:52:713 (3) - left 1 grid, better symmetricities could have been done
00:54:230 (6,1) - I think that this 1/2 beat still belongs to the last sentences so a small spacing should be applied
01:08:218 (2) - even if you applied a softer sound imo you'll need a bit hitsound effect, and the orange combo (01:08:218 - ) should starts to be louder gradually
01:17:319 (4) - potentially unrankable, try not to cover the ends of slider.
01:26:926 (2,3) - confusing spacing, use some NC to notify this change, or simply change the placement
01:29:623 (2,3) - ^
01:37:881 (3,4) - ^
02:31:477 (3,5) - they stacked pretty much together
02:47:825 (2,3) - same for 01:26, fix ALL similar positions with confusing spacing [and I'll not write it here]
03:46:308 (3,1) - as an insane diff I expect a smooth flow here

consecutive claps and whistles are often too loud... orz

[lkp]
00:24:735 (1,1) - unrankable sliders as they completely overlapped
02:27:432 (4) - pretty hard to read as I treat this as Hard+
04:03:162 (1) - there's no significant accent in the music at the end, so that finish sounds inappropiate

[Hard]
00:16:982 - may you'll want some claps as the slidertick sound instead of clapping in the middle
00:18:837 (4) - I prefer extending this slider by 1/2 beat
00:27:433 (1) - same as 0:16
01:08:218 - sounds empty and maybe you'll need one here. If so, remove whistle at (1)
01:18:499 (5) - move 1/2 later?
01:42:937 (1) - same as 0:16
01:49:679 (2) - ^
02:06:027 (3) - [Nazi] down 2 grids lv4 to refine spacing
02:53:050 (1) - ^
03:03:836 (1) - ^ (Also, try not to cover the reverse arrow by previous notes
03:12:263 - Maybe you can try xx xx xx with all clap on every second note
03:30:128 (4) - whistle
03:44:286 (1) - same as 3:03 (both slidertick + covering
03:46:477 (4) - same as 0:18
04:01:814 (4) - since it becomes significantly softer 1 beat after I prefer not to clap here

[Normal]
01:22:713 (1,2) - the 1.5 beat spacing may fick newbies, maybe delete (2) and add a reverse tick for (1)
02:43:611 (1,2) - ^
03:28:779 (3) - place at (352,312) to make the pentagon looks better

[Taiko]
skip

For hard and normal, hitsounds are placed in a unique logic (which is good), just thinks that clap and whistle don't really fit well each other; notes sticked close to the music but sometimes it needs some placement refinements.

anyway, good luck :3
Topic Starter
aabc271

wmfchris wrote:

[General]
Tags: "Full version" is not needed. If you hv to emphasize it as a full ver. put it as the title (i.e. Good-bye crisis (Full ver.)) OK ~

[Lunet]
00:05:522 (2) - covered by (4) quite a lot :/ Should be better now
00:51:196 (6) - NC here, remove NC of (1) OK ~
00:52:713 (3) - left 1 grid, better symmetricities could have been done OK ~
00:54:230 (6,1) - I think that this 1/2 beat still belongs to the last sentences so a small spacing should be applied Spacing is reduced by a bit
01:08:218 (2) - even if you applied a softer sound imo you'll need a bit hitsound effect, and the orange combo (01:08:218 - ) should starts to be louder gradually Don't really understand what the issue is ._____.
01:17:319 (4) - potentially unrankable, try not to cover the ends of slider. OK ~
01:26:926 (2,3) - confusing spacing, use some NC to notify this change, or simply change the placement OK ~
01:29:623 (2,3) - ^ ^
01:37:881 (3,4) - ^ ^
02:31:477 (3,5) - they stacked pretty much together Should be better now
02:47:825 (2,3) - same for 01:26, fix ALL similar positions with confusing spacing [and I'll not write it here] OK ~
03:46:308 (3,1) - as an insane diff I expect a smooth flow here Should be better now

consecutive claps and whistles are often too loud... orz

[lkp]
00:24:735 (1,1) - unrankable sliders as they completely overlapped OK ~
02:27:432 (4) - pretty hard to read as I treat this as Hard+ Not really possible to fix as this affects too many other parts Orz
04:03:162 (1) - there's no significant accent in the music at the end, so that finish sounds inappropiate
But the hard & normal are also the same ...?
[Hard]
00:16:982 - may you'll want some claps as the slidertick sound instead of clapping in the middle I wonder if this is done by just clicking the slider then choose clap. Tell me if I'm wrong
00:18:837 (4) - I prefer extending this slider by 1/2 beat OK ~
00:27:433 (1) - same as 0:16 Same
01:08:218 - sounds empty and maybe you'll need one here. If so, remove whistle at (1) Done, but I guess the whistle is fine ...?
01:18:499 (5) - move 1/2 later? OK ~
01:42:937 (1) - same as 0:16 Same
01:49:679 (2) - ^ ^
02:06:027 (3) - [Nazi] down 2 grids lv4 to refine spacing OK ~
02:53:050 (1) - ^ ^
03:03:836 (1) - ^ (Also, try not to cover the reverse arrow by previous notes OK ~
03:12:263 - Maybe you can try xx xx xx with all clap on every second note OK ~
03:30:128 (4) - whistle OK ~
03:44:286 (1) - same as 3:03 (both slidertick + covering Same
03:46:477 (4) - same as 0:18 OK ~
04:01:814 (4) - since it becomes significantly softer 1 beat after I prefer not to clap here OK ~

[Normal]
01:22:713 (1,2) - the 1.5 beat spacing may fick newbies, maybe delete (2) and add a reverse tick for (1) OK ~
02:43:611 (1,2) - ^ ^
03:28:779 (3) - place at (352,312) to make the pentagon looks better Not really sure about the spacing, but I changed it for now ~

[Taiko]
skip

For hard and normal, hitsounds are placed in a unique logic (which is good), just thinks that clap and whistle don't really fit well each other; notes sticked close to the music but sometimes it needs some placement refinements. I might change the clap / whistle, but I dunno where to find a good one ._____.

anyway, good luck :3
Thx for your modding :)
DerekMcD
Their my own suggestions

[Normal]

00:04:173 (2,3) - Try moving them to x:180 y:222.
03:36:869 (2) - Move one grid down.
03:55:071 (1) - Try adjusting this slider a little.

[Hard]

00:27:433 (1) - Fix this slider.
02:53:050 (1) - Try moving one grid left.

[lkp]

There is a lot of unsnapped spacing you should fix.

00:05:859 (1) - Try x:200 y:184.
00:10:915 (7) - Try x:140 y:248.
01:07:881 (6,7,8,9) - Fix this spacing...
01:08:724 (1,2,3,4,5,6) - ^
01:14:960 (2) - ^
01:15:297 (4) - ^
01:18:668 (1) - ^
01:20:185 (3,4,5) - ^
02:28:780 (8) - ^
02:29:117 (1,2,3,4,5,6,7) - ^
02:38:218 (4) - ^
02:40:072 (3) - ^
02:51:533 (4) - This should fit (2).
kanpakyin
送個star symbol比你

I like this song!
Topic Starter
aabc271

Koro McAlpine wrote:

Their my own suggestions

[Normal]

00:04:173 (2,3) - Try moving them to x:180 y:222. OK~
03:36:869 (2) - Move one grid down. OK~
03:55:071 (1) - Try adjusting this slider a little. I guess the current one looks good enough ...?

[Hard]

00:27:433 (1) - Fix this slider. It should be better now
02:53:050 (1) - Try moving one grid left. OK~

[lkp]

There is a lot of unsnapped spacing you should fix.

00:05:859 (1) - Try x:200 y:184. OK~
00:10:915 (7) - Try x:140 y:248. The current one seems better for me .__.
01:07:881 (6,7,8,9) - Fix this spacing... Should be better now
01:08:724 (1,2,3,4,5,6) - ^ ^
01:14:960 (2) - ^ ^
01:15:297 (4) - ^ ^
01:18:668 (1) - ^ ^
01:20:185 (3,4,5) - ^ ^
02:28:780 (8) - ^ ^
02:29:117 (1,2,3,4,5,6,7) - ^ ^
02:38:218 (4) - ^ ^
02:40:072 (3) - ^ I think this looks good enough ...?
02:51:533 (4) - This should fit (2). I guess you mean 1. Fixed ~
Thx for your modding
btw you are the 1st active modder, I guess :3

----------------------

kanpakyin wrote:

送個star symbol比你

I like this song!
Thx for your star :)
-kevincela-
Hi~

[Normal]

  1. 00:55:577 (3) - 1 grid down to allign this with 00:54:397 (1,2) - .This applies also for 00:58:274 (3) - and 01:00:970 (3,4,5) -
  2. 01:10:578 (5) - Add a new combo here,to follow the singer's voice
  3. 01:20:016 (2) - Move this to 01:20:185 - ,to make the rythm here consistent and more predictable? If you don't like that position you can always put that note at 01:20:353 - to follow the synth.
  4. 02:37:543 (1) - Move the New combo on 02:36:870 (4) - to follow the drums?
  5. 02:42:262 (4) - I suggest you to put the new combo here instead of at 02:43:612 (1) - to make it follow the singer's voice better,and to avoid having new combos with only 1 note/slider
  6. 03:53:723 (1) - I find this new combo pretty useless,delete it?
[Hard]

  1. 00:18:836 (4) - Make this shorter by 1/2 and add a note stacked with the end of the slider at 00:19:342 - ? It suits better in this part!
  2. 01:10:916 (1) - Move the new combo on 01:10:579 (5) - ?
  3. 01:15:635 (2) - Add a clap here to emphatize the guitar part?
  4. 01:21:365 (2,1) - Move them 1 grid right?
  5. 03:40:072 (5) - Add a finish at the beginning of this slider to follow the drum here? This applies too for 03:41:589 (1) -
[lkp]

  1. 00:53:218 (1) - Move this new combo instead at 00:53:724 (2) - ,since it follows the drums in a better way?
  2. 01:04:510 (4,1) - Stack these with 01:03:668 (4) - to make 01:04:005 (1,2,3,4) - a better square/diamond pattern?
  3. 01:20:016 (2) - Not correctly stacked with 01:18:668 (1) -
  4. 02:27:432 (4) - This is partially hidden,because of being overlapped by 02:26:421 (1) - and by the hitbursts of 02:27:095 (2,3) -,and therefore it's pretty confusing and hard to read. I suggest you to use another pattern here to avoid that!
Sorry,the song's drain time is really high so I'm skipping the Lunet diff for now.

The map is pretty much fine,even if it has some issues. Good luck on ranking your map! ^^
Topic Starter
aabc271

-kevincela- wrote:

Hi~

[Normal]

  1. 00:55:577 (3) - 1 grid down to allign this with 00:54:397 (1,2) - .This applies also for 00:58:274 (3) - and 01:00:970 (3,4,5) - OK~
  2. 01:10:578 (5) - Add a new combo here,to follow the singer's voice OK~
  3. 01:20:016 (2) - Move this to 01:20:185 - ,to make the rythm here consistent and more predictable? If you don't like that position you can always put that note at 01:20:353 - to follow the synth. Moved to :353 ~
  4. 02:37:543 (1) - Move the New combo on 02:36:870 (4) - to follow the drums? OK~
  5. 02:42:262 (4) - I suggest you to put the new combo here instead of at 02:43:612 (1) - to make it follow the singer's voice better,and to avoid having new combos with only 1 note/slider OK~
  6. 03:53:723 (1) - I find this new combo pretty useless,delete it? OK~
[Hard]

  1. 00:18:836 (4) - Make this shorter by 1/2 and add a note stacked with the end of the slider at 00:19:342 - ? It suits better in this part! Sure it is. Fixed ~
  2. 01:10:916 (1) - Move the new combo on 01:10:579 (5) - ? OK~
  3. 01:15:635 (2) - Add a clap here to emphatize the guitar part? I'll keep this as I rearranged quite a lot of hitsounds. Now it seems fine to have no clap ~
  4. 01:21:365 (2,1) - Move them 1 grid right? OK~
  5. 03:40:072 (5) - Add a finish at the beginning of this slider to follow the drum here? This applies too for 03:41:589 (1) - OK~
[lkp]

I'll leave this for lkp to fix :3

  1. 00:53:218 (1) - Move this new combo instead at 00:53:724 (2) - ,since it follows the drums in a better way?
  2. 01:04:510 (4,1) - Stack these with 01:03:668 (4) - to make 01:04:005 (1,2,3,4) - a better square/diamond pattern?
  3. 01:20:016 (2) - Not correctly stacked with 01:18:668 (1) -
  4. 02:27:432 (4) - This is partially hidden,because of being overlapped by 02:26:421 (1) - and by the hitbursts of 02:27:095 (2,3) -,and therefore it's pretty confusing and hard to read. I suggest you to use another pattern here to avoid that!
Sorry,the song's drain time is really high so I'm skipping the Lunet diff for now. Never mind. You know, you're the 1st modder after a > 2 month of 0-mod period www

The map is pretty much fine,even if it has some issues. Good luck on ranking your map! ^^ Thx > <
Really helpful mod ~~
Also rearranged a lot of hitsounds in normal & hard
Anyway, thx for your mod :)
10nya
love this song \ww\ star ~
Topic Starter
aabc271

- t e n n y a - wrote:

love this song \ww\ star ~
Thx for your star :)
It's been a long time since I got a reply Orz
those
I still need to mod this, I'll be back soon.
Chewin
Hi aaabc271, mod request from my modding queue ;P

[General]
Make the kiai times consistent in all diffs?
I don't know why AIBat and AIMat don't catch some unsnapped elements, but there are some elements in the normal that are unsnapped of -1ms earlier and in the hard +1ms later.
For example in the Normal: 00:05:858 (1), this is 859 not 858, and some in the hard, for example: 00:04:680 (3) this should be 679 not 680. Resnap all elements MANUALLY since not every elements are unsnapped.

[Normal]
00:00:466 (1) - I would use finish here since you can hear one from the BG Music too.
00:03:161 (1) - ^ maybe here with 70% volume is better ot it would sound too loud
00:22:038 (1) - Finish to keep consistency with 00:11:251 (5) and 01:37:543 (1)
00:43:611 (1) - ^
00:54:398 (1) - ^
01:22:713 (1) - Remove New combo
01:26:757 (1) - Finish obv to keep consistency with the previous kiai time
02:04:509 (1) - ^
02:15:296 (1) - ^
02:47:657 (1) - ^ :\
02:58:442 (1) - ^
03:06:195 (3) - Move to x:392 y:60, it's better
03:29:453 (5) - Is this whistle intentional?
03:49:678 (1) - Finish
Good job here, the map is ok but you should add some finishes like I wrote above

[Hard]
00:00:466 (1) - Same of normal
00:03:163 (1) - ^
00:43:613 (1) - Finish
00:54:399 (1) - ^
00:57:770 (2,3,4,5) - I don't agree about this overlap. I mean, it is hard to read at the first try an 1/2 overlap and later a 1/1 and an other 1/1. You just could overlap the 00:58:613 (4) with 00:59:792 (1). It's less confusing and more flowing
01:02:489 (1) - Since there should be a circle with a finish hitsound here, I would add circle moving this spinner 1/4 later, in this way:

01:24:061 (1) - ^

01:26:758 (1) - Finish
01:37:544 (1) - ^
02:04:510 (1) - ^
02:15:297 (1) - ^
02:38:218 (4,5) - Select them and move to x:320 y:272 to improve the blankets
02:47:657 (1) - Finish
03:05:522 (1) - Remvoe new combo
03:36:196 (1) - Improve the overlap with 03:35:185 (6)
03:49:679 (1) - Finish

[lkp]
00:32:825 (7) - What about to use a single New combo here?
01:04:510 (4,1) - Overlap with 01:03:668 (4)'s head
01:20:016 (2) - Improve the overlap
01:46:477 (3,4) - The spacing you used between 01:46:140 (2,3) is pretty confusing. You really should move it further from (2)
01:46:982 (5) - ^ further from 01:46:645 (4)
01:51:870 (3,4,5,6,7) - ^
02:06:533 (4) - Overlap with 02:05:353 (2)
02:18:836 (2) - overlap with 02:17:656 (7)
02:22:376 (5,6) - ^ with 02:21:701 (3) :\
02:44:623 (3) - Do you hate overlaps? lol Improve all overlaps I won't write anymore >w<
02:51:533 (4) - Unreadable and unrankable slider with 02:50:353 (1). Don't overlap it.
03:51:701 (4) - New combo or it becomes unrankable since these sliders are overlapped with previous ones

[Lunet]
00:06:701 (5) - New combo
00:09:398 (6) - ^
01:04:173 (1) - Move it further from the previous slider, it's confusing to play
01:05:185 (1) - finish
01:25:409 (7) - New combo
01:26:758 (1) - Finish
01:37:544 (1) - ^
02:25:072 (1) - Same of 01:04:173 (1)
02:26:083 (1) - Finish
02:36:870 (1) - ^
02:43:612 (7) - New combo
02:47:656 (1) - finish
02:58:443 (1) - ^
03:23:724 (1) - Move it further from the previous circle, it's confusing.
03:38:892 (1) - Finish
03:41:589 (1) - ^
03:49:679 (1) - ^
This map needs more work, it's enough confusing.

That's all, good luck ^^
Orgol
Topic Starter
aabc271

Chewin wrote:

Hi aaabc271, mod request from my modding queue ;P

[General]
Make the kiai times consistent in all diffs? OK~
I don't know why AIBat and AIMat don't catch some unsnapped elements, but there are some elements in the normal that are unsnapped of -1ms earlier and in the hard +1ms later. I guess that's fine now ~
For example in the Normal: 00:05:858 (1), this is 859 not 858, and some in the hard, for example: 00:04:680 (3) this should be 679 not 680. Resnap all elements MANUALLY since not every elements are unsnapped.

[Normal]
00:00:466 (1) - I would use finish here since you can hear one from the BG Music too. OK~
00:03:161 (1) - ^ maybe here with 70% volume is better ot it would sound too loud ^
00:22:038 (1) - Finish to keep consistency with 00:11:251 (5) and 01:37:543 (1) ^
00:43:611 (1) - ^ ^
00:54:398 (1) - ^ ^
01:22:713 (1) - Remove New combo ^
01:26:757 (1) - Finish obv to keep consistency with the previous kiai time ^
02:04:509 (1) - ^ ^
02:15:296 (1) - ^ ^
02:47:657 (1) - ^ :\ ^
02:58:442 (1) - ^ ^
03:06:195 (3) - Move to x:392 y:60, it's better ^
03:29:453 (5) - Is this whistle intentional? No it isn't. I just added it by mistake. Now fixed ~
03:49:678 (1) - Finish OK~
Good job here, the map is ok but you should add some finishes like I wrote above Thx :)

[Hard]
00:00:466 (1) - Same of normal OK~
00:03:163 (1) - ^ ^
00:43:613 (1) - Finish ^
00:54:399 (1) - ^ ^
00:57:770 (2,3,4,5) - I don't agree about this overlap. I mean, it is hard to read at the first try an 1/2 overlap and later a 1/1 and an other 1/1. You just could overlap the 00:58:613 (4) with 00:59:792 (1). It's less confusing and more flowing Fixed. I think now it's better ~
01:02:489 (1) - Since there should be a circle with a finish hitsound here, I would add circle moving this spinner 1/4 later, in this way: OK~

01:24:061 (1) - ^ ^

01:26:758 (1) - Finish ^
01:37:544 (1) - ^ ^
02:04:510 (1) - ^ ^
02:15:297 (1) - ^ ^
02:38:218 (4,5) - Select them and move to x:320 y:272 to improve the blankets ^
02:47:657 (1) - Finish ^
03:05:522 (1) - Remvoe new combo ^
03:36:196 (1) - Improve the overlap with 03:35:185 (6) ^
03:49:679 (1) - Finish ^

[lkp] I'll leave this for lkp to fix. Seems he's now back ?
00:32:825 (7) - What about to use a single New combo here?
01:04:510 (4,1) - Overlap with 01:03:668 (4)'s head
01:20:016 (2) - Improve the overlap
01:46:477 (3,4) - The spacing you used between 01:46:140 (2,3) is pretty confusing. You really should move it further from (2)
01:46:982 (5) - ^ further from 01:46:645 (4)
01:51:870 (3,4,5,6,7) - ^
02:06:533 (4) - Overlap with 02:05:353 (2)
02:18:836 (2) - overlap with 02:17:656 (7)
02:22:376 (5,6) - ^ with 02:21:701 (3) :\
02:44:623 (3) - Do you hate overlaps? lol Improve all overlaps I won't write anymore >w<
02:51:533 (4) - Unreadable and unrankable slider with 02:50:353 (1). Don't overlap it.
03:51:701 (4) - New combo or it becomes unrankable since these sliders are overlapped with previous ones

[Lunet] Fixed by Lunet :3 ~
00:06:701 (5) - New combo
00:09:398 (6) - ^
01:04:173 (1) - Move it further from the previous slider, it's confusing to play
01:05:185 (1) - finish
01:25:409 (7) - New combo
01:26:758 (1) - Finish
01:37:544 (1) - ^
02:25:072 (1) - Same of 01:04:173 (1)
02:26:083 (1) - Finish
02:36:870 (1) - ^
02:43:612 (7) - New combo
02:47:656 (1) - finish
02:58:443 (1) - ^
03:23:724 (1) - Move it further from the previous circle, it's confusing.
03:38:892 (1) - Finish
03:41:589 (1) - ^
03:49:679 (1) - ^
This map needs more work, it's enough confusing.

That's all, good luck ^^
Thx for your mod. Really helpful hitsound mod which greatly improved the consistency of my map :)
Kawayi Rika
Hi ~ aabc271 ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'collab' in tags,since you make collab taiko diff.

[Lunet]


  1. 00:54:230 (6,1) - Use same spacing?
  2. 02:21:364 (2) - Try perfect stack on 02:20:690 (1) - end point.
  3. 03:25:409 - Break time should move to here.
  4. 04:02:488 (3) - Ctrl+R this slider flow much better.

[lkp]


  1. 00:04:848 (7) - Maybe hidden by 00:05:859 (1) arrow,like this.
  2. 01:04:510 (4,1) - Why not stack on 01:03:668 (4) - start point?
  3. 01:20:016 (2) - Stack on 01:18:668 (1) - start point.
  4. 01:31:477 (1,2) - Make 1/4 slider is no sense here,just putting 1/1 circle on white line is fine.
  5. 01:42:263 (1,2) - ^
  6. 02:52:376 (1,2) - ^
  7. 03:03:162 (6,7) - ^
  8. 03:43:612 (1,2) - ^
  9. 03:54:398 (1,2) - ^
  10. 01:51:870 (3,4,5,6,7) - Why use Inconsistent Spacing here? really confused player.
  11. 02:24:398 (3) - again,hidden by 02:25:409 (4) arrow,this is unrankble.
  12. 03:41:589 - Add finish sound better.
  13. 03:49:679 - ^
  14. 04:05:859 - Change Normal hitsound here.

[Taiko]


  1. Remove Letterbox during breaks,no need for taiko.

[Hard]


  1. AR+1 much better with play.

That's all ~ Mapset sitll need more work ~

Good luck and fight ~
;)
Topic Starter
aabc271

Kawayi Rika wrote:

Hi ~ aabc271 ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'collab' in tags,since you make collab taiko diff. OK~

[Lunet]

I'll wait for Lunet to fix this ~
Edit 2/9 : Fixed all myself. Seems lunet's still inactive ?

  1. 00:54:230 (6,1) - Use same spacing?
  2. 02:21:364 (2) - Try perfect stack on 02:20:690 (1) - end point.
  3. 03:25:409 - Break time should move to here.
  4. 04:02:488 (3) - Ctrl+R this slider flow much better.

[lkp]

All fixed, as they all sound reasonable

  1. 00:04:848 (7) - Maybe hidden by 00:05:859 (1) arrow,like this.
  2. 01:04:510 (4,1) - Why not stack on 01:03:668 (4) - start point?
  3. 01:20:016 (2) - Stack on 01:18:668 (1) - start point.
  4. 01:31:477 (1,2) - Make 1/4 slider is no sense here,just putting 1/1 circle on white line is fine.
  5. 01:42:263 (1,2) - ^
  6. 02:52:376 (1,2) - ^
  7. 03:03:162 (6,7) - ^
  8. 03:43:612 (1,2) - ^
  9. 03:54:398 (1,2) - ^
  10. 01:51:870 (3,4,5,6,7) - Why use Inconsistent Spacing here? really confused player.
  11. 02:24:398 (3) - again,hidden by 02:25:409 (4) arrow,this is unrankble.
  12. 03:41:589 - Add finish sound better.
  13. 03:49:679 - ^
  14. 04:05:859 - Change Normal hitsound here.

[Taiko]


  1. Remove Letterbox during breaks,no need for taiko. OK~

[Hard]


  1. AR+1 much better with play. OK~

That's all ~ Mapset sitll need more work ~

Good luck and fight ~
;)
Thx for your mod Rika :)
Melophobia
sorry for the delay><

[Normal]
volume is way too loud imo(especially on the beginning of the song)
AR+1? the current one is kinda slow for me~
00:08:555 (1,2,3,4,5) - maybe try this rhythm? (remapping required, but the current one is really off and may be too hard for beginners o.o
http://puu.sh/ZPEN
00:14:623 (2) - spacing? o.o
01:18:668 (3) - add newcombo
01:20:016 (1) - remove newcombo
01:20:690 (3) - wrong spacing.. maybe it'd be better to remap this section like this
http://osu.ppy.sh/ss/416330
01:21:364 (1) - how about repeating this slider? rhythm will be more consistent and fits music very well imo~
01:24:061 (1) - hmm i feel this finish is too much. remove it to emphasize kiai time?
01:41:589 (3) - use this code to make blanket better~
12,312,101589,2,0,B|44:356|96:380|148:356|180:311,1,200
01:44:286 (1) - remove newcombo~
02:52:039 (1) - ^
02:53:050 (4) - add newcombo
02:54:735 (1) - remove newcombo
02:55:746 (4) - add newcombo
03:02:825 (1) - remove newcombo
03:03:836 (4) - add newcombo
03:05:522 (1) - remove newcombo
03:29:117 (4,5) - spacing :3
03:41:589 (1) - finish!
03:42:937 (1) - remove newcombo
03:44:286 (3) - add newcombo
03:45:971 (1) - remove newcombo
03:56:758 (1) - ^

[Hard]
00:05:185 - maybe clap?
00:08:218 (6) - ^
00:22:039 (1) - finish~
00:49:005 (1) - ^
00:51:701 (1) - extend this by 1/1 beat to follow vocal better?
00:58:949 - remove clap for consistency
00:59:791 (1) - finish!
01:14:791 - clap? x_x
01:53:050 (8) - i afraid this is unrankable.. 2nd reverse arrow must be visible imo
02:09:904 (1) - finish~
02:12:600 (1) - same as 00:51:701 (1) -
02:44:117 (2,3) - awkward rhythm imo.. maybe make it like 01:23:555 (2,3,4) -
02:58:443 (1) - finish~
03:32:151 (3) - since accent exists on red tick, move backward by 1/2 beat?
03:40:578 - finish sounds better ><

[lkp]
00:11:083 (8) - i'd remove this whistle because there's so many whistles here and this one feels extra~
00:59:791 (1) - make this more symmetrical? the current one looks a bit messy to me
01:09:904 (6) - beginning and end should not be overlapped by each other. maybe you can make it like this instead
http://puu.sh/11MfE
01:10:578 - add finish to follow cymbal?
01:13:274 (2) - ^
01:39:230 (5) - x:288 y:224?
01:52:881 (7,1) - switch these newcombos for better readability?
02:40:915 (7) - hmm maybe it's better to remove a repeat to make 2nd reverse arrow more visible
02:43:612 (1,3) - stack?
03:49:679 (5) - maybe you forgot a finish here


[Lunet]
00:11:252 (1) - finish sounds nice here
00:22:039 (1) - ^
00:32:151 (3,4,5,6,7) - looks messy to me due to randam spacing and unstacking. i fixed this for you so use this code if you like
471,360,32151,1,2
368,286,32320,1,2
495,286,32487,1,8
393,360,32657,1,8
432,240,32825,1,4
00:54:230 (6,1) - spacing?
01:51:701 (7) - move this note rightward by 1grid
02:13:612 (3) - a partial overlapping is not so good imo, so move this leftward a bit?
03:25:409 - start the break time here

that's it. lkp's diff is awesomely made, but yeah i guess some diffs still need more works tbh o.o anyway good luck~
those
As promised; sorry it's so late.

[General]
  1. AIBat is biting at inconsistent Kiai times.
  2. Additionally, Taiko maps cannot have Kiai flashes, so you should not have more than 4 Kiai times.
  3. Text at the bottom of TaikoBG.jpg cannot be seen in gameplay.
  4. soft-hitclap2.wav may sound a little harsh or sharp for the music (used in Hard/Normal)
[lkp]
  1. I don't have (m)any complaints about this map, but 02:26:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is something you have got to change. The hitbursts with the considerably low AR makes this reading hell.
  2. Additionally, 03:11:926 (1,2,3,4,5,6,7) - .
[Lunet]
  1. Inconsistency in spacing makes this map really difficult to read. From the first stanza:
    1. First, you have 0.70x at 00:43:612 (1,2) - .
    2. Then you suddenly have 1.65x at 00:47:488 (3,4) - .
    3. Next, 1.80x at 00:50:859 (5,1) -
    4. Finally, 0.13x at 00:53:387 (1,2) - .
    Care to make sure you keep to 2 or 3 distance spacings throughout the whole map to distinguish between small/medium/large spacings depending on when it is appropriate.
  2. Additionally, with a map of this difficulty, a lot of rhythm is being left out, resulting in irregular and unnecessary breaks between each object. To grasp what I mean a little bit more clearly, breaks like 00:44:286 (2,3) - should not be used so frequently, and breaks like 00:44:960 - should be your break of choice, but even now you have them too often. Without adding more objects, it's very difficult for this map to define a sense of direction (right now it just feels like objects on a screen that aren't really going anywhere).
[Taiko]
  1. Generally for music like this I tend to like k on every second and fourth beat of the measure. Though we need to have variation in our mapping, straying too far from this may result in a loss of basic rhythm.
  2. 00:16:309 (2,1) - Try a k d D here, or another pattern with 00:16:645 (1) - D. As it stands I'm not too much a fan of using K as a cadence finisher. As a result, try to change 00:27:095 (2,1) - as well (probably to k d D again).
  3. 00:28:780 (1,2,3,4,1) - I would change this to copy the next 5-pattern. Consider ddddk. Additionally, try 00:29:791 (1,1,1) - ddk to complete this cadence.
  4. 00:32:825 (1) - This section strays from the rhythm as you proceed to map to the offbeat guitar. One thing I'd like to point out is that 00:38:218 (3) - is the start of the next phrase, should be d to finish off the kkd pattern.
  5. 00:43:612 (1) - For above stated reasons, D.
  6. 01:51:027 (1) - End spinner 01:53:555 - , add D 01:53:724 - .
  7. 01:54:061 - You will want to remove the break from the .osu if possible.
  8. 02:13:443 (2) - For this cadence, try this pattern (it will remove that 1/1 break to make the cadence more complete, and at these places I feel the triple is more appropriate) (white line at 02:14:117 - ):
  9. 03:45:297 - Unnecessary break here, especially on a downbeat. Fill it with something (try kdd d from 03:45:128 (1) - ).
[Hard]
  1. 01:23:555 (2,3) - Consider consolidating this into a single slider.
  2. 01:32:151 (1) - Can be more accurate if anchor was directly on slider tick.
Topic Starter
aabc271

Melophobia wrote:

sorry for the delay>< >< ~

[Normal] Basically all fixed
volume is way too loud imo(especially on the beginning of the song) Reduced volume in normal & hard
AR+1? the current one is kinda slow for me~
00:08:555 (1,2,3,4,5) - maybe try this rhythm? (remapping required, but the current one is really off and may be too hard for beginners o.o
http://puu.sh/ZPEN
00:14:623 (2) - spacing? o.o OK o.o
01:18:668 (3) - add newcombo
01:20:016 (1) - remove newcombo
01:20:690 (3) - wrong spacing.. maybe it'd be better to remap this section like this
http://osu.ppy.sh/ss/416330
01:21:364 (1) - how about repeating this slider? rhythm will be more consistent and fits music very well imo~
01:24:061 (1) - hmm i feel this finish is too much. remove it to emphasize kiai time?
01:41:589 (3) - use this code to make blanket better~
12,312,101589,2,0,B|44:356|96:380|148:356|180:311,1,200
01:44:286 (1) - remove newcombo~
02:52:039 (1) - ^
02:53:050 (4) - add newcombo
02:54:735 (1) - remove newcombo
02:55:746 (4) - add newcombo
03:02:825 (1) - remove newcombo
03:03:836 (4) - add newcombo
03:05:522 (1) - remove newcombo
03:29:117 (4,5) - spacing :3 :3 ~
03:41:589 (1) - finish!
03:42:937 (1) - remove newcombo
03:44:286 (3) - add newcombo
03:45:971 (1) - remove newcombo
03:56:758 (1) - ^

[Hard]
00:05:185 - maybe clap? OK~
00:08:218 (6) - ^ OK~
00:22:039 (1) - finish~ OK~
00:49:005 (1) - ^ OK~
00:51:701 (1) - extend this by 1/1 beat to follow vocal better? I think it's better to leave 2 1/1 spacings between spinnerend & note ;w;
00:58:949 - remove clap for consistency OK~
00:59:791 (1) - finish! OK~
01:14:791 - clap? x_x OK x_x
01:53:050 (8) - i afraid this is unrankable.. 2nd reverse arrow must be visible imo But I guess it's quite obvious to have reverse sliders x 4 in this case. . . Will see how others think
02:09:904 (1) - finish~ OK~
02:12:600 (1) - same as 00:51:701 (1) - Same ;w;
02:44:117 (2,3) - awkward rhythm imo.. maybe make it like 01:23:555 (2,3,4) - OK~
02:58:443 (1) - finish~ OK~
03:32:151 (3) - since accent exists on red tick, move backward by 1/2 beat? Can't really understand why. So I'll keep unchanged for now
03:40:578 - finish sounds better >< OK ><

[lkp]
00:11:083 (8) - i'd remove this whistle because there's so many whistles here and this one feels extra~ Well, the diff's hitsounds are actually added by me, so I'll say it's fine ><
00:59:791 (1) - make this more symmetrical? the current one looks a bit messy to me OK~
01:09:904 (6) - beginning and end should not be overlapped by each other. maybe you can make it like this instead OK~
http://puu.sh/11MfE
01:10:578 - add finish to follow cymbal?OK~
01:13:274 (2) - ^ OK~
01:39:230 (5) - x:288 y:224? OK~
01:52:881 (7,1) - switch these newcombos for better readability? OK~
02:40:915 (7) - hmm maybe it's better to remove a repeat to make 2nd reverse arrow more visible I think this is fine enough ...?
02:43:612 (1,3) - stack? OK~
03:49:679 (5) - maybe you forgot a finish here Yes www


[Lunet]
00:11:252 (1) - finish sounds nice here OK~
00:22:039 (1) - ^ OK~
00:32:151 (3,4,5,6,7) - looks messy to me due to randam spacing and unstacking. i fixed this for you so use this code if you like OK~
471,360,32151,1,2
368,286,32320,1,2
495,286,32487,1,8
393,360,32657,1,8
432,240,32825,1,4
00:54:230 (6,1) - spacing? Currently it's correct in spacing ...?
01:51:701 (7) - move this note rightward by 1grid OK~
02:13:612 (3) - a partial overlapping is not so good imo, so move this leftward a bit? OK~
03:25:409 - start the break time here It's already there ?

that's it. lkp's diff is awesomely made, but yeah i guess some diffs still need more works tbh o.o anyway good luck~

those wrote:

As promised; sorry it's so late. It's fine. For this map, I'm totally not in hurry ( Already ~ 17 months old lol )

[General]
  1. AIBat is biting at inconsistent Kiai times.Fixed a minor kiai error in Lunet. 1 part of inconsistency in Lunet is kept ( kiai flash, which looks reasonable for me )
  2. Additionally, Taiko maps cannot have Kiai flashes, so you should not have more than 4 Kiai times. tbh I remember nobody complained all my taiko diffs about the kiai flashes before. Will see how others think
  3. Text at the bottom of TaikoBG.jpg cannot be seen in gameplay. Well, I don't intend to be shown in gameplay. And btw, I asked sun_rainbow to make this, so I'm not the BG-maker
  4. soft-hitclap2.wav may sound a little harsh or sharp for the music (used in Hard/Normal) Reduced hisounds volume. Should be better now ~
[lkp]
  1. I don't have (m)any complaints about this map, but 02:26:421 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is something you have got to change. The hitbursts with the considerably low AR makes this reading hell. As this will change the flow of map entirely, I'll try to find lkp to fix this ( Although he's probably afk :< )
  2. Additionally, 03:11:926 (1,2,3,4,5,6,7) - . ^
[Lunet] Also the change will be very big, so I'll ask lunet to fix instead of me
  1. Inconsistency in spacing makes this map really difficult to read. From the first stanza:
    1. First, you have 0.70x at 00:43:612 (1,2) - .
    2. Then you suddenly have 1.65x at 00:47:488 (3,4) - .
    3. Next, 1.80x at 00:50:859 (5,1) -
    4. Finally, 0.13x at 00:53:387 (1,2) - .
    Care to make sure you keep to 2 or 3 distance spacings throughout the whole map to distinguish between small/medium/large spacings depending on when it is appropriate.
  2. Additionally, with a map of this difficulty, a lot of rhythm is being left out, resulting in irregular and unnecessary breaks between each object. To grasp what I mean a little bit more clearly, breaks like 00:44:286 (2,3) - should not be used so frequently, and breaks like 00:44:960 - should be your break of choice, but even now you have them too often. Without adding more objects, it's very difficult for this map to define a sense of direction (right now it just feels like objects on a screen that aren't really going anywhere).
[Taiko]

All the mods of my part except one : I decided to keep unchanged because my overall style of mapping is based on vocals. Instruments / drums are secondary and will only be referred to when there's no vocal / the drum is too significant to be ignored. If possible, I'd like to contact you to discuss the hitsounds and see if we can make some alternative arrangements on them
And btw, I'll leave ono's part for him to fix ~


  1. Generally for music like this I tend to like k on every second and fourth beat of the measure. Though we need to have variation in our mapping, straying too far from this may result in a loss of basic rhythm.
  2. 00:16:309 (2,1) - Try a k d D here, or another pattern with 00:16:645 (1) - D. As it stands I'm not too much a fan of using K as a cadence finisher. As a result, try to change 00:27:095 (2,1) - as well (probably to k d D again).
  3. 00:28:780 (1,2,3,4,1) - I would change this to copy the next 5-pattern. Consider ddddk. Additionally, try 00:29:791 (1,1,1) - ddk to complete this cadence.
  4. 00:32:825 (1) - This section strays from the rhythm as you proceed to map to the offbeat guitar. One thing I'd like to point out is that 00:38:218 (3) - is the start of the next phrase, should be d to finish off the kkd pattern.
  5. 00:43:612 (1) - For above stated reasons, D.
  6. 01:51:027 (1) - End spinner 01:53:555 - , add D 01:53:724 - . Added one note but ended the spinner at 01:53:387 instead. I prefer having at least 1/1 spacing between spinnerend & 1st note in taiko diffs ~
  7. 01:54:061 - You will want to remove the break from the .osu if possible. Um... Just asking if there's a reason for that ?
  8. 02:13:443 (2) - For this cadence, try this pattern (it will remove that 1/1 break to make the cadence more complete, and at these places I feel the triple is more appropriate) (white line at 02:14:117 - ):
  9. 03:45:297 - Unnecessary break here, especially on a downbeat. Fill it with something (try kdd d from 03:45:128 (1) - ).
[Hard]
  1. 01:23:555 (2,3) - Consider consolidating this into a single slider. OK~
  2. 01:32:151 (1) - Can be more accurate if anchor was directly on slider tick. Should be better now ~
Thx both Melo & those for mod :)
those
[quote="Taiko Ranking Criteria":493a1]Only use the kiai time in the chorus of a song. Do not use short kiai "flashes".
Melophobia
i guess it's not a kiai flash, and it's allowed to end kiai time once and start it again in a moment. it's not so unusual, but meh i don't think it's suitable for taiko diff. would be best if it was removed
Topic Starter
aabc271

Melophobia wrote:

i guess it's not a kiai flash, and it's allowed to end kiai time once and start it again in a moment. it's not so unusual, but meh i don't think it's suitable for taiko diff. would be best if it was removed
I also don't think it's actually kiai flashes as the time between 2 kiais are not that short ( Not 1/4 distance only ). But whatever, I've deleted the flashes .__.
those
Oh sorry. I just feel Kiai flashes and ReKiai have the same effect, and would recommend against both in Taiko.
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