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Yakushimaru Etsuko - Venus & Jesus (TV Size)

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Total Posts
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Topic Starter
Shyotamaze
This beatmap was submitted using in-game submission on dimanche 7 avril 2024 at 00:02:45

Artist: Yakushimaru Etsuko
Title: Venus & Jesus (TV Size)
Source: 荒川アンダー ザ ブリッジ
Tags: Arakawa Under the Bridge Deppyforce RADIO ONSEN EUTOPIA anime opening jpop j-pop japanese pop SHAFT to and
BPM: 156
Filesize: 15939kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2,49 stars, 218 notes)
  2. Deppy's Normal (1,89 stars, 136 notes)
  3. Hard (3,2 stars, 246 notes)
  4. Insane (4,4 stars, 291 notes)
Download: Yakushimaru Etsuko - Venus & Jesus (TV Size)
Download: Yakushimaru Etsuko - Venus & Jesus (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Deppy's Normal by Deppyforce

Timing by GoldenWolf

Background
Deppyforce
a
Topic Starter
Shyotamaze
lol if you want you can gd :d
Battle
d

[Easy]
00:10:973 (3,4,1) - This is kinda the first time where you don't have straightforward slow, people may want to click 1 instead of 4 since it flows better. May not be too huge idea but it's something to consider given that this is an Easy
00:14:627 (4) - End on either 1/2 before or after on the white ticks, the beat on the red tick it ends on is quite weak and the white ticks are more strong, plus it leads to an easy shift in polarity for beginners, making it much more understandable
00:16:357 (2,3,4,5,1,2) - I didn't really like how this was basically copy-paste except for the fact that you removed the reverse sliders but w/e it's not too big of a deal I guess, it leads to boring gameplay tho
00:27:896 (1) - This doesn't have too much significance in correlation to the music, you can extend the slider by 1/2 to make it land on the red tick which would make the slider land on all the prominent vocals
01:12:512 (1) - ^

[Normal]
Change diff name ofc
Change HP to 4 maybe? 3 seems a little low considering how the Easy is 2
00:10:973 (3) - Shorten by 1/2, it doesn't really make sense how you use a slider tick in place of a slider end when in the previous rhythm before similar to this (00:04:819 (3,4,5) - ) you make it clickable. Seeing that you probably want simplification, shortening it by 1/2 would work well enough
00:18:665 (1,2) - The overlap will be confusing to beginners, better not to overlap these
00:04:819 (3,4,5,6,1) - tbh looking at all your rhythm choices at this point, you might as well make this a 3/2 slider and then a 1/2 slider, you seem to be doing it all the time and this seems to be the inconsistent thing lmao
00:47:896 - It's so weird to me that this entire second part of the song is a lot more dense than the first part of the song, it just seems like, uncalled for given what you've done so far (which is only like one measure worth of dense rhythm)
01:18:665 (3,1) - I mean, this is somewhat nitpicking, but this overlap is pretty ugly looking lol

[Hard]
00:16:934 (1,3) - This may be pretty hard to read for hard players. better to move this slider or change slider shape to not be identical

[Insane]
00:04:819 (1,2,3) - This is pretty uncomfortable to play, maybe reposition 3 a bit?
00:07:704 (6,1) - Given that you did something like 00:06:742 (2,3,4) - earlier, this feels extremely underemphasized
00:08:665 (3,4) - You may want to find a way to make it consistent, since, like the previous point, those jumps at 4 secs in are pretty big, it would seem as though you would want to emphasize each of the drums, spacing like this does not indicate that though
00:13:665 (5,6,1) - Emphasis again, there's a pretty sharp breath sound that happens on the downbeat, yet the spacing is so small compared to even the jump of 5-> 6 in terms of angle and spacing
00:15:588 (1,2) - Why so much space for such a small beat? Certainly less strong than the beat on 3, plus it seems really off compared to all the rhythms similar to this since the hitcircle following the slider usually was near the slider
00:20:973 (5,6) - It's really weird how you choose to emphasize things tbh, you're using distance snap for 5,6,7 but you should be making it so there's a small jump for 6 here. The drum is a lot more powerful than it usually is so giving it proper emphasis would be the best idea
00:38:280 (7,8) - The placement of 8 feels so off because of it's spacing and just it's position from 7, it's so close and at an extremely sharp angle, making it pretty awkward to play

The things I don't really like keep repeating itself so it would be kinda pointless to timestamp all of them if you disagree anyways lol
Topic Starter
Shyotamaze

Battle wrote:

d

[Easy]
00:10:973 (3,4,1) - This is kinda the first time where you don't have straightforward slow, people may want to click 1 instead of 4 since it flows better. May not be too huge idea but it's something to consider given that this is an Easy Hmm idk about this, seems fine imo but I'll see if I get more complains
00:14:627 (4) - End on either 1/2 before or after on the white ticks, the beat on the red tick it ends on is quite weak and the white ticks are more strong, plus it leads to an easy shift in polarity for beginners, making it much more understandable Fixed
00:16:357 (2,3,4,5,1,2) - I didn't really like how this was basically copy-paste except for the fact that you removed the reverse sliders but w/e it's not too big of a deal I guess, it leads to boring gameplay tho Sry I don't have much ideas when the music repeats itself ;;
00:27:896 (1) - This doesn't have too much significance in correlation to the music, you can extend the slider by 1/2 to make it land on the red tick which would make the slider land on all the prominent vocals Fixed
01:12:512 (1) - ^ ^

[Hard]
00:16:934 (1,3) - This may be pretty hard to read for hard players. better to move this slider or change slider shape to not be identical Hmm not sure about this, I'll see if I get more complains :d

[Insane]
00:04:819 (1,2,3) - This is pretty uncomfortable to play, maybe reposition 3 a bit? Seems okay to me, I testplayed/asked some ppl to testplay and they didn't seem to have a problem with that pattern
00:07:704 (6,1) - Given that you did something like 00:06:742 (2,3,4) - earlier, this feels extremely underemphasized The vocals are a bit less strong than 00:06:357 (1,2,3,4) - imo but it's quite subjective tho so idk I'll see
00:08:665 (3,4) - You may want to find a way to make it consistent, since, like the previous point, those jumps at 4 secs in are pretty big, it would seem as though you would want to emphasize each of the drums, spacing like this does not indicate that though I'm trying to emphasize the vocals as much as possible on this diff ;;
00:13:665 (5,6,1) - Emphasis again, there's a pretty sharp breath sound that happens on the downbeat, yet the spacing is so small compared to even the jump of 5-> 6 in terms of angle and spacing Fixed
00:15:588 (1,2) - Why so much space for such a small beat? Certainly less strong than the beat on 3, plus it seems really off compared to all the rhythms similar to this since the hitcircle following the slider usually was near the sliderFixed
00:20:973 (5,6) - It's really weird how you choose to emphasize things tbh, you're using distance snap for 5,6,7 but you should be making it so there's a small jump for 6 here. The drum is a lot more powerful than it usually is so giving it proper emphasis would be the best idea Fixed
00:38:280 (7,8) - The placement of 8 feels so off because of it's spacing and just it's position from 7, it's so close and at an extremely sharp angle, making it pretty awkward to play Fixed

The things I don't really like keep repeating itself so it would be kinda pointless to timestamp all of them if you disagree anyways lol
Thanks!
Leiwa
I'll edit this post for MOD
DeRandom Otaku
iH
[General]
  1. Unused HS :
    1. normal-hitclap.wav
    2. normal-hitclap2.wav
    3. normal-hitnormal.wav
    4. normal-hitnormal2.wav
    5. normal-sliderslide.wav
    6. normal-sliderslide2.wav
[Easy]
  1. 00:29:434 (2) - 01:14:049 (2) - how can u not nc these , these are the start of kiais and should be NC'd
  2. 00:35:588 (3) - ok this makes me think u r NC'ing wrongly ~ Since this is the start of a stanza which represents second half of kiai and its supposed to be NC'd asweLL . It only happened cuz u NC'd 00:27:896 (1) - Instead of 00:29:434 (2) - so yeahj ~ You shall better remove NC from 00:27:896 (1) - and add nc to 00:29:434 (2) - and continue ur 2 downbeat NC pattern ~ Same for second kiai
  3. 00:37:127 (1,4) - ok , stacking is fine , overlapping is fine also but completely same shape on top of other which appears before the first one dissapears is NOT good at all (pro english) same for 01:24:050 (4) - since its copy pasted xddd
  4. 00:47:896 - Nice copy paste!1111!
  5. 01:25:588 - This must have a circle believe or not
[Normal]
  1. Hi fan big deppyforce
  2. 00:10:973 (3,1) - This overlap is sux af for a normal , better move 00:12:319 (5,1) - abit to left and move last anchor of 00:12:511 (1) - so that it will stack with 00:10:973 (3) -
[Hard]
  1. 00:01:742 - This a very strong beat . must be clickable . Finish 00:01:454 (5) - at 00:01:646 - and ad circle at 00:01:742 - to emphasize song properly
  2. 00:29:434 (1,2,3) - wtf use same spacing , they look bad af rn also break consistency
  3. 00:36:742 (4,1) - Same Its totally unnecessary to use 1.2 for beats like this , Not suitable for a hard diff at all mate . Use consistent space through out the whole thing
  4. 01:20:204 (1,4) - This overlap is toally sucky , better avoid it or overlap the circle more with the slider END
Sorry very for short mod and skipping insane , dont feel like modding anymore at al
gl gl
Topic Starter
Shyotamaze

DeRandom Otaku wrote:

iH
[General]
  1. Unused HS :
    1. normal-hitclap.wav
    2. normal-hitclap2.wav
    3. normal-hitnormal.wav
    4. normal-hitnormal2.wav
    5. normal-sliderslide.wav
    6. normal-sliderslide2.wav Waht teh fuk they are used in Normal and Easy lo
[Easy]
  1. 00:29:434 (2) - 01:14:049 (2) - how can u not nc these , these are the start of kiais and should be NC'd Fixed
  2. 00:35:588 (3) - ok this makes me think u r NC'ing wrongly ~ Since this is the start of a stanza which represents second half of kiai and its supposed to be NC'd asweLL . It only happened cuz u NC'd 00:27:896 (1) - Instead of 00:29:434 (2) - so yeahj ~ You shall better remove NC from 00:27:896 (1) - and add nc to 00:29:434 (2) - and continue ur 2 downbeat NC pattern ~ Same for second kiai Fixed
  3. 00:37:127 (1,4) - ok , stacking is fine , overlapping is fine also but completely same shape on top of other which appears before the first one dissapears is NOT good at all (pro english) same for 01:24:050 (4) - since its copy pasted xddd Fixed
  4. 00:47:896 - Nice copy paste!1111! I agree
  5. 01:25:588 - This must have a circle believe or not Fixed
[Hard]
  1. 00:01:742 - This a very strong beat . must be clickable . Finish 00:01:454 (5) - at 00:01:646 - and ad circle at 00:01:742 - to emphasize song properly Fixed
  2. 00:29:434 (1,2,3) - wtf use same spacing , they look bad af rn also break consistency It's a jump ;;
  3. 00:36:742 (4,1) - Same Its totally unnecessary to use 1.2 for beats like this , Not suitable for a hard diff at all mate . Use consistent space through out the whole thing Jumps are suitable for a hard diff :^(
  4. 01:20:204 (1,4) - This overlap is toally sucky , better avoid it or overlap the circle more with the slider END Fixed
Sorry very for short mod and skipping insane , dont feel like modding anymore at al
gl gl
Thanks lo
Deppyforce
hi i fixed stuff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 204,3280,9434,15588,21742,26357,27896,29434,35588,40011,40973,41742,47896,54050,60204,66357,70973,72511,74050,80204,84627,85588,86357
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Venus to Jesus
TitleUnicode:ヴィーナスとジーザス
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:Shyotamaze
Version:Force of Deppy's Normal
Source:荒川アンダー ザ ブリッジ
Tags:Arakawa Under the Bridge anime opening SHAFT Deppyforce
BeatmapID:1104087
BeatmapSetID:517997

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arakawa5.jpg",0,0
//Break Periods
2,41942,46576
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
204,384.615384615385,4,2,1,70,1,0
9434,-100,4,2,2,70,0,0
29434,-100,4,2,2,70,0,1
40973,-100,4,2,2,70,0,0
60204,-100,4,2,1,70,0,0
70973,-100,4,2,2,70,0,0
74050,-100,4,2,2,70,0,1
85588,-100,4,2,1,70,0,0


[Colours]
Combo1 : 241,222,101
Combo2 : 128,228,20
Combo3 : 71,146,203
Combo4 : 199,35,130

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212,299,64627,2,0,B|287:318|287:318|358:303,1,150,0|8,0:0|0:0,0:0:0:0:
436,240,65588,1,0,0:0:0:0:
392,149,65973,1,8,0:0:0:0:
451,68,66357,6,0,L|351:58,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
293,140,67127,2,0,L|283:239,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
323,271,67704,1,0,0:0:0:0:
365,298,67896,2,0,L|464:307,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
283,239,69050,1,8,0:0:0:0:
194,284,69434,6,0,B|144:293|144:293|94:282,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
27,209,70204,2,0,B|18:159|18:159|29:109,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
111,54,70973,6,0,B|161:50|161:50|203:77|203:77|248:55|248:55|297:56,1,200,4|0,0:0|0:0,0:0:0:0:
267,152,72127,1,8,0:0:0:0:
346,212,72511,1,8,0:0:0:0:
346,212,72704,2,0,P|395:207|437:181,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
480,90,73473,2,0,L|476:40,1,50,0|8,0:0|0:0,0:0:0:0:
379,67,74050,6,0,B|337:82|303:65|303:65|274:51|232:62,1,150,6|2,0:0|0:0,0:0:0:0:
194,95,74819,2,0,P|147:107|98:100,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
61,193,75588,2,0,B|87:237|87:237|131:258,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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361,146,81742,2,0,B|311:155|311:155|264:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
219,118,82319,1,0,0:0:0:0:
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202,166,85588,1,2,0:0:0:0:
-Ran Yakumo-
o/

Easy
I feel like 00:15:588 (1,3,1) - And 00:21:742 (1,3,4) - Are a bit too hard to read for an easy player. Also, The diff feels a bit repetitive to me
Normal
Solid diff
Hard
Decrease stack leniency to 6 to get that full "fuck i cant read this" effect
01:24:339 (4,5) - idk how i saw this but move this a little lo
Insane
Decrease stack leniency to 6 so that things like 00:52:511 (1) - Don't happen
01:24:050 (3,4,5,1,2,3,1) - Why not flip this ? https://osu.ppy.sh/ss/6681333
I also feel like AR 9 is a bit too high AR for this since its... 156 bpm and barely 4 stars, Try AR 8.7 or 8.8 or some edgy decimal lo
Solid map, GL with it
Topic Starter
Shyotamaze

-Ran Yakumo- wrote:

o/

Easy
I feel like 00:15:588 (1,3,1) - And 00:21:742 (1,3,4) - Are a bit too hard to read for an easy player. Also, The diff feels a bit repetitive to me Hmm I'll try to get more opinions on this :d yea it's a bit copy/pasted but shh :^)
Hard
Decrease stack leniency to 6 to get that full "fuck i cant read this" effect Haha nice idea, inb4 "it's too hard for a hard diff pls DQ" :^)
01:24:339 (4,5) - idk how i saw this but move this a little lo Nice catch, fixed
Insane
Decrease stack leniency to 6 so that things like 00:52:511 (1) - Don't happen Fixed
01:24:050 (3,4,5,1,2,3,1) - Why not flip this ? https://osu.ppy.sh/ss/6681333 I prefer how it is now because 01:23:088 (8,1) - and 01:23:857 (2,3) - have a similar movement: http://prntscr.com/dcxwsp so it's cool imo and it's similar to 00:38:473 (8,1) - and 00:39:242 (2,3) - :d
I also feel like AR 9 is a bit too high AR for this since its... 156 bpm and barely 4 stars, Try AR 8.7 or 8.8 or some edgy decimal lo Fixed
Solid map, GL with it
Thanks!
Deppyforce
[e]
nice https://osu.ppy.sh/ss/6715251
00:13:280 (2,3,4) - tbh this doesnt rly fit, try make 00:13:280 (2) - a 3/2 slider to map end of that vocals maybe
00:27:896 (1) - delet nc so the nc on kiai have better emphasis than ncing (1,1)
00:39:434 (2) - wat is this pls try other rhythm like http://puu.sh/sCByF/2aee356f1e.jpg
00:47:896 - 01:25:588 could u atleast ctrl h

[h]
00:39:242 (2) - stack pls so it fits with other parts of map cuz u stack alot
00:44:819 (1,3) - not sure if this is unreadable or not but i'd do this instead http://puu.sh/sCBMl/a98c6a8845.jpg just in case

[i]
00:23:088 (1,2) - 01:08:088 (2) - this might count as 'invisible reverse' which is not rankable cuz the stupid ranking criteria think its hard to read maybe do this insted http://puu.sh/sCBVl/e504ef6dc6.jpg
Irohas
late arakawa under the bridge so old
ve
nus

insane
00:31:165 (2,3,4,5,6,7,8) - improve this star pattern
old mapping style

hard
00:47:030 (3) - essaie de ne pas skip ce lourd son j'pense que ça marchera mieux

deppy
00:47:896 (1,2) - why not trying this kind of rhythm 00:11:742 (4,5,1) - ? it'll works better I think
00:59:819 (4,5,1) - better to not stack, too huge for beginners

easy
00:03:280 (1,2,3,4) - 00:47:896 (1,2,3,4) - je pense que c'est mieux d'éviter ces stacks là 00:04:434 (2,4) - en diff easy essaie de faire un même genre que 00:10:588 (2,3,4) -
00:40:396 - tu devrais ajouter un genre de slider 1/1 jusque 00:40:973 - ça devrait beaucoup mieux fonctionner
00:47:896 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - nice copypaste o:
01:25:011 - same que 00:40:396 -
[]
no kds if you didn't find that helpful gl!
Topic Starter
Shyotamaze

Deppyforce wrote:

[e]
nice https://osu.ppy.sh/ss/6715251 I agree
00:13:280 (2,3,4) - tbh this doesnt rly fit, try make 00:13:280 (2) - a 3/2 slider to map end of that vocals maybe Mapped to drums here bc following vocals here feels weird lo
00:27:896 (1) - delet nc so the nc on kiai have better emphasis than ncing (1,1) Fixed
00:39:434 (2) - wat is this pls try other rhythm like http://puu.sh/sCByF/2aee356f1e.jpg Fixed
00:47:896 - 01:25:588 could u atleast ctrl h Fixed for second one lo

[h]
00:39:242 (2) - stack pls so it fits with other parts of map cuz u stack alot uhh idk it would break the DS but I'll see if more complains sure :d
00:44:819 (1,3) - not sure if this is unreadable or not but i'd do this instead http://puu.sh/sCBMl/a98c6a8845.jpg just in case aaa it's fine imo and it's a bit edgy so I like it lo, I'll only change it if it's unrankable :d

[i]
00:23:088 (1,2) - 01:08:088 (2) - this might count as 'invisible reverse' which is not rankable cuz the stupid ranking criteria think its hard to read maybe do this insted http://puu.sh/sCBVl/e504ef6dc6.jpg fukinnnnnn ripp

MugiwaraSekai wrote:

late arakawa under the bridge so old
ve
nus

insane
00:31:165 (2,3,4,5,6,7,8) - improve this star pattern Changed
old mapping style

hard
00:47:030 (3) - essaie de ne pas skip ce lourd son j'pense que ça marchera mieux Je vois pas trop de quel son tu parles y a pas de lourd son à cet endroit, ptet que tu t'es trompé de link :o enfin même si tu parles du reverse slider à cet endroit c'est bon imo vu que je suis les vocals

easy
00:03:280 (1,2,3,4) - 00:47:896 (1,2,3,4) - je pense que c'est mieux d'éviter ces stacks là 00:04:434 (2,4) - en diff easy essaie de faire un même genre que 00:10:588 (2,3,4) - Hmm je sais pas ça me paraît totalement lisible vu que le slider est plutôt long grâce au reverse mais bon je verrai si d'autres se plaignent :d
00:40:396 - tu devrais ajouter un genre de slider 1/1 jusque 00:40:973 - ça devrait beaucoup mieux fonctionner Fixed
00:47:896 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - nice copypaste o: shh :^)
01:25:011 - same que 00:40:396 - Fixed
[]
no kds if you didn't find that helpful gl!
Thanks!
Deppyforce

MugiwaraSekai wrote:

deppy
00:47:896 (1,2) - why not trying this kind of rhythm 00:11:742 (4,5,1) - ? it'll works better I think i wante the part after break to be a bit calm to ease players back into the more intense part later
00:59:819 (4,5,1) - better to not stack, too huge for beginners its fine lol
w

actually i hav better sugestion for insane 00:23:473 (2) - http://puu.sh/sDthp/52aa71f994.jpg
Zerss


hey~


    General

  1. The .mp3 file is 96kbps, please fix that.
  2. Spread is kinda bad here, you should consider adding an Advanced diff (pic)
  3. These files aren't used:
       · normal-hitclap.wav
       · normal-hitclap2.wav
       · normal-hitnormal.wav
       · normal-hitnormal2.wav
       · normal-sliderslide.wav
       · normal-sliderslide2.wav

    Easy

  1. omg copypasted the complete diff. Please please please PLEASE do something about it! The diff itself is pretty much basic and stuff and copypasting a whole part is really a bad idea.
  2. 00:27:896 (5) - You should consider NCing this to break current NC pattern and show there's a transition to something (the kiai)

    Hard

  1. 00:27:704 - Adding a circle here would be wise in my opinion. I know there's no sound, but here, it helps people reading next note. Doing just the blue tick would cause trouble playing (and I can confirm that) mostly for beginner players. Adding a circle here and a weak volume would be much more playable in my opinion.
    01:12:319 - Same here
Topic Starter
Shyotamaze

Zerss wrote:



hey~


    General

  1. The .mp3 file is 96kbps, please fix that. I'll try to fix that aaaaaaa I should stop stealing mp3s from old ranked maps
  2. Spread is kinda bad here, you should consider adding an Advanced diff (pic) I understand your point but it's only based on star rating, imo the spread is fine if you don't just look at the star rating but I'll see if a BN gives me a good reason
  3. These files aren't used: They are used in lower diffs, idk why people keep saying that ;;
       · normal-hitclap.wav
       · normal-hitclap2.wav
       · normal-hitnormal.wav
       · normal-hitnormal2.wav
       · normal-sliderslide.wav
       · normal-sliderslide2.wav

    Easy

  1. omg copypasted the complete diff. Please please please PLEASE do something about it! The diff itself is pretty much basic and stuff and copypasting a whole part is really a bad idea. No creativity sorry haha I know that it might be boring but it's not like it's a marathon extra diff
  2. 00:27:896 (5) - You should consider NCing this to break current NC pattern and show there's a transition to something (the kiai) Sure why not

    Hard

  1. 00:27:704 - Adding a circle here would be wise in my opinion. I know there's no sound, but here, it helps people reading next note. Doing just the blue tick would cause trouble playing (and I can confirm that) mostly for beginner players. Adding a circle here and a weak volume would be much more playable in my opinion. idk about this, I'm not really a huge fan of overmapping even if I understand your point :/ I'll see if I get more complains
    01:12:319 - Same here ^
Thanks!
jeanbernard8865
Edgy joke because I don’t know what to say

General
Use audio lead-in, the mp3’s offset is really small so it’s awkward to begin a map half a second after you click the play button ( you can set it under the AudioFilename line in your .osu )


Easy
00:22:511 (2,3,4) - doesn’t this flow kinda weirdly ? I can’t speak for beginners but it looks like flow is broken in the middle of the pattern

00:32:511 (1,2) - I don’t get the transition from curved to straight ?

00:50:973 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is it me or this part is entirely copied from earlier ?

01:00:203 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - copied from earlier as well, bruh

01:14:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I’ve already seen this before :thinking:

Seriously map stuff differently, it’s not like it’s gonna take you 3 hours since it’s an easy

Force of Deppy’s Normal
00:16:357 (2) - blanket with 00:17:127 (3)

00:17:127 (3) - flows weirdly cause 00:18:088 (4,5) aren’t in the direction implied by your slidershape

00:47:896 (1,2) - I’m not sure about starting in a corner ?

00:54:050 (1) - why does this have a red anchor while 00:47:896 (1) doesn’t ? The music doesn’t change, so the map shouldn’t change as well

Hard
00:01:165 - I’m pretty sure there’s a sound there ?

00:01:357 (4,5) - you better have a good reason to do this tbh cause it really seems more logical to me to do this

00:14:627 (3) - I kinda get why you did that, but a red tick slider is still rythmically awkward to play cause it leaves the white tick unclickable

01:02:127 (2) - flows weirdly

01:19:819 (5,6) - same, you’d expect 01:20:012 (6) to be more around where 01:20:973 (3) is

Insane
00:01:165 - back at it with leaving that sound

00:20:204 - I feel that this should be clickable

00:23:473 (2,3) - awkward flow since 00:24:050 (3) isn’t where 00:23:473 (2) implies it is ( so that would be approximately where 00:23:088 (1) is )

00:29:050 (4,5,6,7) - perhaps you could use the hitsounding to emphasise those since there’s a drum roll ?

00:34:819 (5) - why slider while you did only circles before ?

00:43:184 - since you’re following the lyrics I don’t understand why you left that out as well

00:49:050 (4,5,1) - 1/2 linear flow plays awkwardly tbh, I can understand it at 00:55:204 (4,5) - cause the syllable is hard and the sounds are similar but there aren’t here

That’s all I have to say, good luck with moving this forward :3
Topic Starter
Shyotamaze

AyanokoRin wrote:

Edgy joke because I don’t know what to say

General
Use audio lead-in, the mp3’s offset is really small so it’s awkward to begin a map half a second after you click the play button ( you can set it under the AudioFilename line in your .osu ) Fixed


Easy
00:22:511 (2,3,4) - doesn’t this flow kinda weirdly ? I can’t speak for beginners but it looks like flow is broken in the middle of the pattern Fixed

00:32:511 (1,2) - I don’t get the transition from curved to straight ? to fit the structure :^)

00:50:973 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is it me or this part is entirely copied from earlier ? :^)

01:00:203 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - copied from earlier as well, bruh shh

01:14:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I’ve already seen this before :thinking: :joy:

Seriously map stuff differently, it’s not like it’s gonna take you 3 hours since it’s an easy

Hard
00:01:165 - I’m pretty sure there’s a sound there ? Yea but you can barely hear it so it's not necessary to map it imo, it would feel a bit awkward

00:01:357 (4,5) - you better have a good reason to do this tbh cause it really seems more logical to me to do this Fixed

00:14:627 (3) - I kinda get why you did that, but a red tick slider is still rythmically awkward to play cause it leaves the white tick unclickable Fixed

01:02:127 (2) - flows weirdly It's fine imo

01:19:819 (5,6) - same, you’d expect 01:20:012 (6) to be more around where 01:20:973 (3) is ^

Insane
00:01:165 - back at it with leaving that sound Same as hard :^)

00:20:204 - I feel that this should be clickable I would agree if I mapped the diff to drums but I mapped it to vocals so the vocals are stronger here 00:20:011

00:23:473 (2,3) - awkward flow since 00:24:050 (3) isn’t where 00:23:473 (2) implies it is ( so that would be approximately where 00:23:088 (1) is ) Fixed

00:29:050 (4,5,6,7) - perhaps you could use the hitsounding to emphasise those since there’s a drum roll ? I already did :o

00:34:819 (5) - why slider while you did only circles before ? I did it to emphasize the vocals that last a bit longer here

00:43:184 - since you’re following the lyrics I don’t understand why you left that out as well I tried to simplify the rhythm a bit since they are barely hearable but I'll see if I get more complains ;;

00:49:050 (4,5,1) - 1/2 linear flow plays awkwardly tbh, I can understand it at 00:55:204 (4,5) - cause the syllable is hard and the sounds are similar but there aren’t here I'm kinda forced to do it to reduce the spacing while still using my square structure orz

That’s all I have to say, good luck with moving this forward :3
Thanks! btw @Deppyforce new mp3 thing pls redownload
Deppyforce

AyanokoRin wrote:

[Force of Deppy’s Normal]00:16:357 (2) - blanket with 00:17:127 (3) not rly necessary lol X d

00:17:127 (3) - flows weirdly cause 00:18:088 (4,5) aren’t in the direction implied by your slidershape lol its not

00:47:896 (1,2) - I’m not sure about starting in a corner ? thers nothing wrong about it!

00:54:050 (1) - why does this have a red anchor while 00:47:896 (1) doesn’t ? The music doesn’t change, so the map shouldn’t change as well this isnt even necessary or the map will be too boring if consistency apply too much, but anyways changed first one to redanchor slider
thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 29660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 430,3506,9660,15814,21968,26583,28122,29660,35814,40237,41199,41968,48122,54276,60430,66583,71199,72737,74276,80430,84853,85814,86583
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Venus & Jesus (TV Size)
TitleUnicode:ヴィーナスとジーザス (TVサイズ)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:Shyotamaze
Version:Deppy's Normal
Source:荒川アンダー ザ ブリッジ
Tags:Arakawa Under the Bridge anime opening SHAFT Deppyforce
BeatmapID:1104087
BeatmapSetID:517997

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arakawa5.jpg",0,0
Video,0,"Arakawa.avi"
//Break Periods
2,42168,46802
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
430,384.615384615385,4,2,1,70,1,0
9660,-100,4,2,2,70,0,0
29660,-100,4,2,2,70,0,1
41199,-100,4,2,2,70,0,0
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71199,-100,4,2,2,70,0,0
74276,-100,4,2,2,70,0,1
85814,-100,4,2,1,70,0,0


[Colours]
Combo1 : 241,222,101
Combo2 : 128,228,20
Combo3 : 71,146,203
Combo4 : 199,35,130

[HitObjects]
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266,244,1968,2,0,P|245:173|270:103,1,150,10|6,0:0|0:0,0:0:0:0:
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Affirmation
Q

[Insane]
00:02:545 (3) - ctrl g for make similar pattern with 00:00:622 (2,3) -
00:27:930 - add a beat for make better reading?
00:41:006 (3,1) - looks hard to read?
00:46:583 (1) - looks hard to read reversearrow
01:09:660 (1) - ^
01:20:045 (6,1) - try to avoid overlap

GL
Topic Starter
Shyotamaze

Neoskylove wrote:

Q

[Insane]
00:02:545 (3) - ctrl g for make similar pattern with 00:00:622 (2,3) - Fixed
00:27:930 - add a beat for make better reading? Nah, I don't want to overmap :/
00:41:006 (3,1) - looks hard to read? It's fine imo since visually the spacing between 00:41:006 (3,1) - is smaller than 00:40:622 (2,3) - which is the same in the timeline
00:46:583 (1) - looks hard to read reversearrow Hmm not sure about this one, it looks fine imo but I'll see if I get more complains
01:09:660 (1) - ^ Fixed
01:20:045 (6,1) - try to avoid overlap They are pretty close but they don't overlap so it's fine imo

GL
Thanks!
Aeril
timing on this map is gya af hoyl, drifts so much
also totally not late for my side of m4m xd
[insabe]
  1. 00:35:430 (6,7,1) - odd movement because of the wide angle. consider ways to decrease the angle.
  2. 00:53:122 (3) - bad rhythm choice imo because the ending syllable of the phrase 00:53:506 - has more emphasis than the rest and its on a slider end. remove repeat and add a hit circle
  3. 01:17:160 (8,1) - odd that the start of a new phrase has the least spacing
  4. idk what else to say because squares... i dont really like how this is mapped
[haerd]
  1. 00:13:891 (4,5) - you always have flowy movement in the entire map but just this one time you stop movement all together. either move one of the hit cirlces or change it to a slider
  2. 00:35:430 (5,1) - imo this is pretty... not nice to look at. maybe try to stack the slider end on the circle?
  3. 00:36:968 (4,3,5) - same here
  4. 00:51:583 (2) - end of the phrase is on the slider end. maybe try to make it clickable
  5. 00:53:122 (2) - same here
  6. 00:57:737 (2) - did it here again
  7. 00:58:506 (4) - yea again ;/
  8. 01:02:353 (2) - were these all mistakes or on purpose? im genuinely curious
  9. there wasnt much change in the music but in the 1st half you always have end of phrases clickable while not here. imo its better to have the end of phrases clickable
  10. 01:20:045 (5,6) - ctrl+g would be better imo because there isnt a big note on either so i dont believe its appropriate to have back and forths.
  11. 01:21:006 (2,1) - would be cool if the slider end could stack
  12. 01:24:660 (5,1,2,3,1) - oooh, this feels nice to jump to the beginning of this phrase. maybe try to do the same 00:40:045 (5,1,2,3,1) - here by having a jump instead of circular flow to the first note of the phrase
[normal]
  1. this normal feels more like a slightly harder easy than an actual normal... the rhythm is too light because you mostly use 1/1 in the map
  2. 00:00:430 (1) - like you could do a hit circle then 1/2 slider instead of a 3/2 slider
  3. 00:03:506 (1) - this could be 2 1/2 sliders
  4. 00:31:199 (3) - like especially here in the chorus, all the vocals ignored even though rhythm should be densest here.
  5. i cant really mod this anymore because this isnt really a normal imo. you need to have more 1/2 rhythms for one, make it more like a normal than slightly harder easy, and two, improve the difficulty spread.
[easy]
  1. this easy uses almost none of the playfield. i suggest spreading out. almost every single pattern is repeated multiple times in the exact same place for the entire map...
  2. 00:00:430 - find it odd you dont do anything with this beginning
  3. 00:15:045 - would be nice if you made the final vocal note clickable
  4. 00:18:122 - ^
  5. 00:21:199 - ^
  6. 00:24:276 - ^
  7. yea you get the idea considering almost the entire map is just repeats i dont think this is up to the standard of ranking
Topic Starter
Shyotamaze

Aeril wrote:

timing on this map is gya af hoyl, drifts so much idk it seems fine to me, I'll probably ask someone to check before ranking tho (if this ever gets ranked xd)
also totally not late for my side of m4m xd dw I was late too lmao
[insabe]
  1. 00:35:430 (6,7,1) - odd movement because of the wide angle. consider ways to decrease the angle. Fixed
  2. 00:53:122 (3) - bad rhythm choice imo because the ending syllable of the phrase 00:53:506 - has more emphasis than the rest and its on a slider end. remove repeat and add a hit circle Fixed
  3. 01:17:160 (8,1) - odd that the start of a new phrase has the least spacing Fixed
  4. idk what else to say because squares... i dont really like how this is mapped
[haerd]
  1. 00:13:891 (4,5) - you always have flowy movement in the entire map but just this one time you stop movement all together. either move one of the hit cirlces or change it to a slider I stacked it to differentiate the vocals 00:13:891 (4,5) - from the drums 00:14:276 (1) -
  2. 00:35:430 (5,1) - imo this is pretty... not nice to look at. maybe try to stack the slider end on the circle? Fixed
  3. 00:36:968 (4,3,5) - same here Here it's fine imo
  4. 00:51:583 (2) - end of the phrase is on the slider end. maybe try to make it clickable Fixed
  5. 00:53:122 (2) - same here ^
  6. 00:57:737 (2) - did it here again ^
  7. 00:58:506 (4) - yea again ;/ ^
  8. 01:02:353 (2) - were these all mistakes or on purpose? im genuinely curious ^ idk when I made that diff I was still pretty bad at mapping lmao (I still am tho)
  9. there wasnt much change in the music but in the 1st half you always have end of phrases clickable while not here. imo its better to have the end of phrases clickable
  10. 01:20:045 (5,6) - ctrl+g would be better imo because there isnt a big note on either so i dont believe its appropriate to have back and forths. Fixed
  11. 01:21:006 (2,1) - would be cool if the slider end could stack I tried but I can't do it without the structure being killed and it should be fine since they are quite far in the timeline
  12. 01:24:660 (5,1,2,3,1) - oooh, this feels nice to jump to the beginning of this phrase. maybe try to do the same 00:40:045 (5,1,2,3,1) - here by having a jump instead of circular flow to the first note of the phrase Fixed
[easy]
  1. this easy uses almost none of the playfield. i suggest spreading out. almost every single pattern is repeated multiple times in the exact same place for the entire map...
  2. 00:00:430 - find it odd you dont do anything with this beginning
  3. 00:15:045 - would be nice if you made the final vocal note clickable
  4. 00:18:122 - ^
  5. 00:21:199 - ^
  6. 00:24:276 - ^
  7. yea you get the idea considering almost the entire map is just repeats i dont think this is up to the standard of ranking Removed the Easy diff since it was really bad and unnecessary for the spread
Thanks! Finished replying 1 month later lmao
Deppyforce
@aeril shyo will make my diff lowest one now cool so i can keep my density level
did fix the first suggsetion still tho thank
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53,236,5814,2,0,P|97:214|129:176,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
136,126,6391,1,0,0:0:0:0:
122,78,6583,6,0,B|173:83|173:83|220:72,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
312,30,7353,2,0,B|363:25|363:25|410:35,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
474,112,8122,2,0,L|467:216,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
446,70,9083,1,0,0:0:0:0:
410,35,9276,1,8,0:0:0:0:
358,120,9660,6,0,P|353:169|366:217,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
322,308,10430,2,0,P|272:303|224:316,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
133,271,11199,2,0,P|149:225|139:177,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
56,121,11968,2,0,P|20:154|7:202,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
14,253,12545,1,0,0:0:0:0:
37,297,12737,6,0,L|141:303,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
228,263,13506,2,0,L|327:257,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
370,231,14083,1,0,0:0:0:0:
412,204,14276,2,0,P|427:157|425:109,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
327,257,15430,1,8,0:0:0:0:
281,237,15622,1,8,0:0:0:0:
236,215,15814,6,0,B|221:116|221:116|189:73,1,150,4|0,0:0|0:0,0:0:0:0:
145,54,16583,2,0,P|98:69|67:108,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
141,176,17353,2,0,B|140:230|140:230|126:273,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
179,144,18314,1,0,0:0:0:0:
221,116,18506,1,8,0:0:0:0:
300,177,18891,6,0,L|452:171,1,150,0|0,0:0|0:0,0:0:0:0:
478,212,19660,2,0,L|378:215,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
290,265,20430,2,0,P|244:247|216:207,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
334,240,21391,1,0,0:0:0:0:
378,215,21583,1,8,0:0:0:0:
406,118,21968,6,0,P|333:133|264:107,1,150,4|0,0:0|0:0,0:0:0:0:
234,66,22737,2,0,P|186:51|136:54,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
76,134,23506,2,0,L|84:233,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
102,91,24468,1,0,0:0:0:0:
136,54,24660,1,8,0:0:0:0:
225,98,25045,6,0,B|274:106|274:106|328:96,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
380,178,25814,2,0,B|359:223|359:223|324:259,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
224,268,26583,2,0,B|208:247|208:220|208:220|158:209|114:257|136:316,1,200,4|0,0:0|0:0,0:0:0:0:
220,370,27737,1,8,0:0:0:0:
307,321,28122,5,8,0:0:0:0:
307,321,28314,2,0,L|315:222,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
411,250,29083,2,0,L|414:299,2,50,0|8|0,0:0|3:2|3:0,0:0:0:0:
421,200,29660,6,0,P|382:137|313:112,1,150,6|2,0:0|0:0,0:0:0:0:
267,134,30430,2,0,P|241:176|200:204,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
104,175,31199,2,0,B|109:124|109:124|100:76,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
127,272,32353,1,8,0:0:0:0:
210,327,32737,6,0,B|259:318|259:318|305:340|305:340|353:331,1,150,2|2,0:0|0:0,0:0:0:0:
401,318,33506,2,0,P|365:285|352:237,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
403,151,34276,2,0,P|440:185|453:233,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,237,35430,1,8,0:0:0:0:
265,186,35814,6,0,B|221:172|190:184|190:184|157:198|118:188,1,150,6|2,0:0|0:0,0:0:0:0:
76,159,36583,2,0,L|83:59,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
175,19,37353,2,0,P|199:61|243:84,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
341,63,38122,2,0,P|382:35|431:36,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
500,108,38891,6,0,P|497:181|450:237,1,150,2|2,0:0|0:0,0:0:0:0:
403,255,39660,2,0,L|303:246,1,99.9999999999999,2|0,0:0|3:0,0:0:0:0:
261,274,40237,2,0,B|236:318|236:318|228:366,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
271,224,41199,1,2,0:0:0:0:
131,80,41968,5,4,0:0:0:0:
470,37,48122,6,0,B|453:110|453:110|470:183,1,150,4|0,0:0|0:0,0:0:0:0:
502,220,48891,2,0,P|453:214|404:219,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
327,283,49660,2,0,L|228:293,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
193,256,50237,1,0,0:0:0:0:
174,209,50430,2,0,L|75:219,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
40,182,51007,1,0,0:0:0:0:
20,135,51199,6,0,P|54:70|125:52,1,150,0|0,0:0|0:0,0:0:0:0:
164,82,51968,2,0,P|211:96|260:87,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
352,126,52737,2,0,L|339:23,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
337,174,53699,1,0,0:0:0:0:
323,221,53891,1,8,0:0:0:0:
382,301,54276,6,0,B|315:267|315:267|240:277,1,150,4|0,0:0|0:0,0:0:0:0:
196,301,55045,2,0,L|196:201,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
96,210,55814,2,0,P|103:161|133:122,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
179,103,56391,1,0,0:0:0:0:
229,107,56583,2,0,P|272:129|329:125,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
366,103,57160,1,0,0:0:0:0:
405,72,57353,6,0,B|428:170|428:170|426:219,1,150,0|0,0:0|0:0,0:0:0:0:
398,260,58122,2,0,P|352:239|303:243,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
230,312,58891,2,0,B|276:339|276:339|322:340,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
134,342,60045,1,8,3:2:0:0:
134,342,60237,1,0,3:0:0:0:
134,342,60430,6,0,L|126:242,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
79,153,61199,2,0,L|86:53,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
185,75,61968,2,0,P|199:122|198:172,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
136,61,62930,1,0,0:0:0:0:
86,53,63122,1,8,0:0:0:0:
1,106,63506,6,0,P|-5:155|8:203,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
81,271,64276,2,0,P|128:257|178:263,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
212,299,64853,2,0,B|287:318|287:318|358:303,1,150,0|8,0:0|0:0,0:0:0:0:
436,240,65814,1,0,0:0:0:0:
392,149,66199,1,8,0:0:0:0:
451,68,66583,6,0,L|351:58,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
293,140,67353,2,0,L|283:239,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
323,271,67930,1,0,0:0:0:0:
365,298,68122,2,0,L|464:307,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
283,239,69276,1,8,0:0:0:0:
194,284,69660,6,0,B|144:293|144:293|94:282,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
27,209,70430,2,0,B|18:159|18:159|29:109,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
111,54,71199,6,0,B|161:50|161:50|203:77|203:77|248:55|248:55|297:56,1,200,4|0,0:0|0:0,0:0:0:0:
267,152,72353,1,8,0:0:0:0:
346,212,72737,1,8,0:0:0:0:
346,212,72930,2,0,P|395:207|437:181,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
480,90,73699,2,0,L|476:40,1,50,0|8,0:0|0:0,0:0:0:0:
379,67,74276,6,0,B|337:82|303:65|303:65|274:51|232:62,1,150,6|2,0:0|0:0,0:0:0:0:
194,95,75045,2,0,P|147:107|98:100,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
61,193,75814,2,0,B|87:237|87:237|131:258,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
175,234,76391,1,0,0:0:0:0:
214,203,76583,2,0,B|240:247|240:247|284:268,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
328,244,77160,1,0,0:0:0:0:
355,202,77353,6,0,B|370:160|353:126|353:126|339:97|350:55,1,150,2|2,0:0|0:0,0:0:0:0:
382,16,78122,2,0,P|430:8|478:21,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
457,119,78891,2,0,L|464:218,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
361,146,80045,1,8,0:0:0:0:
318,236,80430,6,0,P|378:277|450:267,1,150,6|2,0:0|0:0,0:0:0:0:
464,218,81199,2,0,L|457:119,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
361,146,81968,2,0,B|311:155|311:155|264:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
219,118,82545,1,0,0:0:0:0:
176,92,82737,2,0,B|126:83|126:83|79:94,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
49,190,83506,6,0,P|79:256|147:283,1,150,2|2,0:0|0:0,0:0:0:0:
196,266,84276,2,2,L|202:165,1,99.9999999999999,0|0,0:0|3:0,0:0:0:0:
219,118,84853,2,0,B|270:104|270:104|316:111,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
202,166,85814,1,2,0:0:0:0:
Topic Starter
Shyotamaze
Updated Normal, removed Easy since it was a pretty bad diff and it was unnecessary for the spread and I finally finished to reply to Aeril's mod on the Hard diff lo
hi 666th post
- Frontier -
m4m

[General]
  1. Unused Hitsounds xD : (ye i know it was used in lower diffs but i don't see that deppy's diff use it.)
    1. normal-hitclap.wav
    2. normal-hitclap2.wav
    3. normal-hitnormal.wav
    4. normal-hitnormal2.wav
    5. normal-sliderslide.wav
    6. normal-sliderslide2.wav
  2. I agree with Zerss' mod that you should have advanced diff. Because difficulty gap between Normal and Hard is pretty far (1.46*), unlike the diff gap between Hard and Insane (0.79*). The diff gap between n&h is about twice of h&i. So... yeah.
  3. Tick out "Widescreen Support" on Normal & Hard diffs because your map has no sb.
[deppi]
  1. 00:03:122 (6) - move this nearer to 00:02:160 (5) because it's 1.03x.
  2. 00:11:199 (3,1) - overlap
  3. 00:18:891 (1,3) - not perfectly blanket. move (3) to x:291 y:264
  4. not find anything on this diff
[hard]
  1. I'm kinda surprised! o.o Circles and Sliders are equal!
  2. imo ar7.5 is kinda fast. Maybe reduce it to ar7?
  3. 00:02:930 - There is a sound here so you may add a note here.
  4. 00:28:026 (3,1) - umm.. no stack please because players may misunderstand that this is 1/2 because you use 1/2 pattern along. So, maybe remove it or add a note at 00:27:930?
  5. 00:30:430 (3) - so.. after this note. you use ds 1.5x.
  6. 00:33:314 (2,3) - not perfectly blanket. move (2) to x:421 y:156. (if you fix this, you should move 00:34:660 (3) as well.)
  7. 00:38:506 (6,2) - not stack?
  8. 00:45:430 (2) - not perfectly stack with 00:43:506 (1).
  9. 00:54:276 (1,5) - ^
  10. 01:10:430 (3,2) - ^
  11. 01:13:314 (3,1) - ^
[Insane]
  1. 00:35:430 (6,7,1) - looks weird flow ;;
  2. 00:39:660 (3,4,5) - maybe not stack? 00:39:660 (3) overlaps with 00:39:949 (4,5) when you turn the stacks on
  3. 01:00:045 (5,6,7,8,1) - inconsistent streams ;;
  4. you said this diff mapped with squares. but i see triangles xd
GL then~
Topic Starter
Shyotamaze

- Frontier - wrote:

m4m

[General]
  1. Unused Hitsounds xD : (ye i know it was used in lower diffs but i don't see that deppy's diff use it.) Fixed yea maybe it was in the Easy diff I don't even remember lmao
    1. normal-hitclap.wav
    2. normal-hitclap2.wav
    3. normal-hitnormal.wav
    4. normal-hitnormal2.wav
    5. normal-sliderslide.wav
    6. normal-sliderslide2.wav
  2. I agree with Zerss' mod that you should have advanced diff. Because difficulty gap between Normal and Hard is pretty far (1.46*), unlike the diff gap between Hard and Insane (0.79*). The diff gap between n&h is about twice of h&i. So... yeah. Hmm star rating is irrelevant for spread,
    Hard has pretty simple rhythm so it should be fine but I'll see if I get more complains orz
  3. Tick out "Widescreen Support" on Normal & Hard diffs because your map has no sb. Fixed
[hard]
  1. I'm kinda surprised! o.o Circles and Sliders are equal! lmao I didn't even notice nice
  2. imo ar7.5 is kinda fast. Maybe reduce it to ar7? Fixed
  3. 00:02:930 - There is a sound here so you may add a note here. oh yea I didn't even hear it at the first time haha, imo the sound is a bit too weak to map it, I prefer having a big impact here 00:03:122 (3) -
  4. 00:28:026 (3,1) - umm.. no stack please because players may misunderstand that this is 1/2 because you use 1/2 pattern along. So, maybe remove it or add a note at 00:27:930? Hmm I understand what you mean but it's the only time in the diff where I stack a circle on top of a slider to show the difference of rhythm but I'll see if more ppl complain
  5. 00:30:430 (3) - so.. after this note. you use ds 1.5x. It's a jump to emphasize the vocals here 00:30:430 (3) - :^)
  6. 00:33:314 (2,3) - not perfectly blanket. move (2) to x:421 y:156. (if you fix this, you should move 00:34:660 (3) as well.) Fixed
  7. 00:38:506 (6,2) - not stack? It would make the DS inconsistent and it's fine imo since there are quite far in the timeline
  8. 00:45:430 (2) - not perfectly stack with 00:43:506 (1). Fixed
  9. 00:54:276 (1,5) - ^ ^
  10. 01:10:430 (3,2) - ^ ^
  11. 01:13:314 (3,1) - ^ ^
[Insane]
  1. 00:35:430 (6,7,1) - looks weird flow ;; It's fine imo, it's just a circular flow (triangle) and then the flow is broken here 00:35:814 (1) - to emphasize it
  2. 00:39:660 (3,4,5) - maybe not stack? 00:39:660 (3) overlaps with 00:39:949 (4,5) when you turn the stacks on If I don't stack them it would kill my structure :(
  3. 01:00:045 (5,6,7,8,1) - inconsistent streams ;; Why inconsistent? o the DS? it's only 0.02 difference at max so it shouldn't be a problem and I can't fix it without killing the structure too :^)
  4. you said this diff mapped with squares. but i see triangles xd ez pp
GL then~
Thanks! I'll try to mod yours today
Mafumafu
Hello! From my queue. This will be an NM so you dont have to mod my map back!

[Deppy's Normal]
00:18:891 (1,2) - For me this kind of overlap is not appropriate in Normal.
01:00:045 (4,5,1) - Stacking three notes us quite unacceptable.

[Hard]
My concerns about this diff lies in the super-hard-to-read overlaps that could be easily spot.
For example: 00:06:583 (1,3,4,5) - With such a low AR, players could easily misread the sequence of note 4 and 5.
More severe problems could be pointed out, like 00:13:314 (2,3,4,5,1) - 00:14:276 (1,2,3,4,5) - etc

00:45:045 (1,3) - This almost-100% overlap is unacceptable for such a diff with low AR.
01:22:737 (5,1) - Same.

[Insane]
Sadly this diff lacks variety. As you could see, almost all the sliders are in one shape.

Additioanally, the spacing of this diff is also not satisfying, there are no clear differences between calm and intense parts and apart from the pp jumps created in Kiai, this diff has no differences from Hard. (this could be figured out to compare with their respective note amount)

I am afraid you need to re-constructure the entire diff and try to avoid using sliders with the same shape and try to apply larger spacing for Kiai sections while smaller one for calm parts.

Good luck!
Topic Starter
Shyotamaze
Since Deppyforce is currently silenced, he is replying on discord

- Frontier - wrote:

[deppi]
  1. 00:03:122 (6) - move this nearer to 00:02:160 (5) because it's 1.03x.
  2. 00:11:199 (3,1) - overlap
  3. 00:18:891 (1,3) - not perfectly blanket. move (3) to x:291 y:264
  4. not find anything on this diff

Regraz wrote:

Hello! From my queue. This will be an NM so you dont have to mod my map back!

[Deppy's Normal]
00:18:891 (1,2) - For me this kind of overlap is not appropriate in Normal.
01:00:045 (4,5,1) - Stacking three notes us quite unacceptable.

[Hard]
My concerns about this diff lies in the super-hard-to-read overlaps that could be easily spot.
For example: 00:06:583 (1,3,4,5) - With such a low AR, players could easily misread the sequence of note 4 and 5.
More severe problems could be pointed out, like 00:13:314 (2,3,4,5,1) - 00:14:276 (1,2,3,4,5) - etc

00:45:045 (1,3) - This almost-100% overlap is unacceptable for such a diff with low AR.
01:22:737 (5,1) - Same. I understand what you mean but this diff is based on tricky reading/overlaps so I guess I'll just add an advanced diff to make the spead a bit better then :/

[Insane]
Sadly this diff lacks variety. As you could see, almost all the sliders are in one shape. I don't really see how that's a problem since there are no wub sounds or whatever that needs to be emphasized by a new shape, it's all vocals

Additioanally, the spacing of this diff is also not satisfying, there are no clear differences between calm and intense parts and apart from the pp jumps created in Kiai, this diff has no differences from Hard. (this could be figured out to compare with their respective note amount) Calm parts are mapped with low spacing and low density while kiais have high spacing and high density so it's quite a big difference imo, the difference between Hard and Insane is the spacing ofc and the density too: streams for example

I am afraid you need to re-constructure the entire diff and try to avoid using sliders with the same shape and try to apply larger spacing for Kiai sections while smaller one for calm parts. Slider shape isn't a problem imo and if apply what you say about the spacing (which is already fine) the diff would be too unbalanced imo

Good luck!
Thanks! Will add advanced diff soon tm probably
Topic Starter
Shyotamaze
added the advanced diff
Yoshimaro
hi im modder c: bite sized

Advanced

  1. 00:02:545 (3) - Maybe make this 1/1 instead? obviously you'd have to re orient some things before 00:03:506 (1) - but the rhythm would flow and introduce the active rhythm better.
  2. 00:04:853 (4) - IDK how I was when I first started playing but I imagine having to read this stack is pretty hard newer players.
  3. 00:09:468 (4) - Same haha, idk its probably alright just go grab some random 500k or something and make sure.
  4. 00:27:353 (2,3) - This is a pretty unrankable slider combination you have right here, Monstrata has some notes on this that may interest you:


    While this rule can be broken under circumstance (the circumstance, for example, being that it's a 6* gimmick map that introduces this pattern early and is readable throughout the map because the context is really explicitly given), it can't be broken in a 2.47* advanced difficulty lol, change this because if you don't change it here, you'll just have to change it later anyway.

Hard

  1. 00:17:160 (1,3) - Unrankable sliders as explained in the advanced difficulty. if you slightly offset them it would technically be rankable.
  2. 00:32:737 (1) - This is a better place to introduce a clockwise flow than 00:35:045 (4) - because vocals/downbeat/instrumentals. What you have now makes the flow change seem spontaneous, like it just randomly occurs.
  3. 00:29:660 - 00:41:199 - I really think there should be more flow changes in here rather than enormous mega circles (ex. 00:35:045 (4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - clockwise mega circle, 00:31:006 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - counter clockwise mega circle)
  4. 01:22:737 (5,1) - Slider thing again.
Topic Starter
Shyotamaze

- Yoshimaro - wrote:

hi im modder c: bite sized

Advanced

  1. 00:02:545 (3) - Maybe make this 1/1 instead? obviously you'd have to re orient some things before 00:03:506 (1) - but the rhythm would flow and introduce the active rhythm better. I did it so 00:03:122 (4) - would have more impact and be more emphasized (on all diffs except Normal)
  2. 00:04:853 (4) - IDK how I was when I first started playing but I imagine having to read this stack is pretty hard newer players. Yea it might be a bit hard but it's the gimmick of the diff and imo it's fine since it isn't the easiest diff of the mapset aaa I really want to keep that gimmick tbh
  3. 00:09:468 (4) - Same haha, idk its probably alright just go grab some random 500k or something and make sure. ^
  4. 00:27:353 (2,3) - This is a pretty unrankable slider combination you have right here, Monstrata has some notes on this that may interest you:


    While this rule can be broken under circumstance (the circumstance, for example, being that it's a 6* gimmick map that introduces this pattern early and is readable throughout the map because the context is really explicitly given), it can't be broken in a 2.47* advanced difficulty lol, change this because if you don't change it here, you'll just have to change it later anyway.
    Hmm, I see what you mean but 00:25:814 (3) - has way enough time to disappear before 00:27:353 (2) - appears so it's not unrankable

Hard

  1. 00:17:160 (1,3) - Unrankable sliders as explained in the advanced difficulty. if you slightly offset them it would technically be rankable. oops yea I forgot to fix them
  2. 00:32:737 (1) - This is a better place to introduce a clockwise flow than 00:35:045 (4) - because vocals/downbeat/instrumentals. What you have now makes the flow change seem spontaneous, like it just randomly occurs. Fixed
  3. 00:29:660 - 00:41:199 - I really think there should be more flow changes in here rather than enormous mega circles (ex. 00:35:045 (4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - clockwise mega circle, 00:31:006 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - counter clockwise mega circle) Yea I admit that when I mapped this diff I had no knowledge about flow emphasis and stuff so it's kinda random and idk how to add flow changes without remapping that part entirely zz but you have a good point
  4. 01:22:737 (5,1) - Slider thing again. Here it is fine because it's not a perfect overlap since 01:23:506 (1) - is much bigger than 01:22:737 (5) -
Thanks!
Lami
kinda late


normal

00:26:583 (3) - 01:11:199 (1) - inconsistent NC

advanced

overall, rhythm is too dense, imo. actually, this diff's rhythm is really similar with hard diff.
every rhythm is filled up by 1/2 continous dense rhythm, like hard diff.
For working this mapset's spread as well, need to make some 1/1 rhythm gap.

hard

00:17:160 (1,3) - this partten is really weird by different angle.
because unbalanced shape, also distance is inconsistent, too.
(since DS is already really consistent in this section. to be honest, i don't think they have enough motivation for exception.)
if you intend to this difference for readabilty, you should be find another ways.
00:45:045 (1,3) - same with above^
00:37:737 (3,5) - this unstacking feel weird, cuz you usually used stacking mapping.
example) 00:29:660 (1,4) - 00:31:391 (2,4,5,7) - 00:35:430 (5,1) - 00:38:699 (7,1,3,5) -

kiai's DS policy is looks so weird. may need to recheck at every part. here is some example.
#1) 00:29:660 (1,2) - , 00:30:430 (3,4) - have basicly DS x1.2,
but 00:31:006 (1,2,3,4,5,6,7) - suddenly DS x1.5 overall.
if DS x1.5 reason is vocal, then 00:32:737 (1,2) - , 00:34:083 (1,2) - rly need x1.5, too.
if reason is vocal mood, 00:34:083 (1,2) - 01:18:699 (1,2) - need x1.5, too.
#2) 00:33:506 (3,4) - should be same DS with 00:30:430 (3,4) - , because of 01:17:353 (1,2,3,4) -
#3) 00:35:045 (4,5) - this jump is biggest jump in this diff, but i think they don't have to enough reason for that.
i don't think every note need to have same DS. but since you use consistent style, so it was required to consistent, imo.

insane

https://osu.ppy.sh/ss/8153937
i don't mind this structure idea. but it feels like a sacrifice about fluid flow(angle with variety, since there is only 45' or 90' degree.) and design(The relation between the slider shape and circle) for this idea.
if u keep this structure, with some blanket or tiny-curved shape slider or tiny angle placement(about 10 degrees), they might be look so better, i supposed.


gerenally fine, but i want to try express my opinion, cuz idk how players think about this.
Topic Starter
Shyotamaze

Lami wrote:

kinda late np I'm late too


normal

00:26:583 (3) - 01:11:199 (1) - inconsistent NC Fixed it for him

advanced

overall, rhythm is too dense, imo. actually, this diff's rhythm is really similar with hard diff.
every rhythm is filled up by 1/2 continous dense rhythm, like hard diff.
For working this mapset's spread as well, need to make some 1/1 rhythm gap. Hmm I get what you mean but idk where to put the gaps

hard

00:17:160 (1,3) - this partten is really weird by different angle.
because unbalanced shape, also distance is inconsistent, too.
(since DS is already really consistent in this section. to be honest, i don't think they have enough motivation for exception.)
if you intend to this difference for readabilty, you should be find another ways. I did it to make it more readable/rankable, I think it's fine imo
00:45:045 (1,3) - same with above^ ^
00:37:737 (3,5) - this unstacking feel weird, cuz you usually used stacking mapping. I know but I can't change it without breaking the consistent DS :/
example) 00:29:660 (1,4) - 00:31:391 (2,4,5,7) - 00:35:430 (5,1) - 00:38:699 (7,1,3,5) -

kiai's DS policy is looks so weird. may need to recheck at every part. here is some example.
#1) 00:29:660 (1,2) - , 00:30:430 (3,4) - have basicly DS x1.2,
but 00:31:006 (1,2,3,4,5,6,7) - suddenly DS x1.5 overall.
if DS x1.5 reason is vocal, then 00:32:737 (1,2) - , 00:34:083 (1,2) - rly need x1.5, too.
if reason is vocal mood, 00:34:083 (1,2) - 01:18:699 (1,2) - need x1.5, too. The reason is vocal intensity that's why stuff like that 00:34:083 (1,2) - have lower DS, because vocals are less intense there
#2) 00:33:506 (3,4) - should be same DS with 00:30:430 (3,4) - , because of 01:17:353 (1,2,3,4) - Fixed
#3) 00:35:045 (4,5) - this jump is biggest jump in this diff, but i think they don't have to enough reason for that. Fixed
i don't think every note need to have same DS. but since you use consistent style, so it was required to consistent, imo.

insane

https://osu.ppy.sh/ss/8153937
i don't mind this structure idea. but it feels like a sacrifice about fluid flow(angle with variety, since there is only 45' or 90' degree.) and design(The relation between the slider shape and circle) for this idea.
if u keep this structure, with some blanket or tiny-curved shape slider or tiny angle placement(about 10 degrees), they might be look so better, i supposed.


gerenally fine, but i want to try express my opinion, cuz idk how players think about this. Hmm idk I really want to keep the sliders like that for more consistency and the structure would be broken if I make too weird shapes :/
Thanks!
BanchoBot
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