Chen Mei Wen - Wo De Wei Lai Shi (TV Size)

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Breeze
哦,对了,我还是觉得有些note听着off
timing可能还是不是很精确,最好再找专业的来看看
Topic Starter
zsr123

Breeze wrote:

哦,对了,我还是觉得有些note听着off
timing可能还是不是很精确,最好再找专业的来看看
@ @... 看情况吧......
lolcubes
Hello there, zsr123!
Here's some modding action.

[General]:
  1. Remove letterboxing from the breaks, it looks ugly combined with your video. I don't like the break you placed, but I see no better alternative so you can leave it, but letterboxing has to go then.


[Insane]:
  1. 00:03:858 (1,2,3) - These caught me off guard. It's impossible to notice the bpm has changed until you finish the slider, or unless you know the song. Don't get me wrong, this is fine, however I have a suggestion which may be a better idea to do. For example, you could start with a repeating slider, then a long slider and then continue as you want. This way, even if the player doesn't notice the bpm change immediately, he will not miss or get a 100 because after the reapeter (which should be enough for most of the people to notice the bpm change) comes a slider which you can click slightly late and still succeed. This is only a suggestion, and I hope you see the reason for this.
  2. 00:24:364 (6) - Remove this clap? It's not in the music.
  3. 00:35:566 (5) - Add finish maybe? (note: you used it later on in the map - 01:23:794 (7))
  4. 00:54:933 (1) - Remove new combo.
  5. 00:55:883 (1) - This new combo would make much more sense if you placed it at 00:55:503 (7) instead, because that's the spot where music changes a little. Since you used distance snap here, no real reason to place new combos randomly.
  6. 00:57:782 (1) - You could also remove this new combo, because it's not required nor does it follow something specific in the music (like a change in music or when you follow something else instead of a drum or whatever). Removing these new combos I pointed out makes your map more consistent as well (you used a new combo approx. every 2 stanzas).
  7. 01:12:972 (6) - Remove this clap? It's not in the music.
  8. 01:19:237 (7) - Put a finish at the slider end, it's in the music and you used a similar pattern before.
  9. 01:21:136 (4) - Put a finish here in addition to the clap? It sounds really good because it's in the music as well. (note: you used a finish on 00:32:528 (3), which is even more reason to put it here as well)
  10. 01:23:225 (6) - Put a finish at the end of the slider (you used it in the first kiai as well).
  11. 01:29:490 (6) - Finish at the slider start, it's in the music as well.
  12. The map played fine and was actually somewhat fun as well. However, when you look at it better, you sometimes cannot tell what musical line are you following. 00:58:921 - from this point onward, you could say you're trying to follow the drum only, then you switch to voice at 01:02:339 (3,4,5,6,7,8,9,10) - here. This is okay, but this could be handled much better if you emphasized that change. Best way to do that is place a new combo where such a change occurs, and add additional hitsounds (soft whistle for example) on key moments in the vocals. This way a player can play by the ear instead of just staring into the map and hitting stuff.
    Then we have things like this: 01:24:933 (3,4), etc - these whistles don't follow a distinct musical line (you could argue that they would follow the guitar, but then the whistle is irrelevant because the guitar plays a tone every 1/2 more or less). These whistles are okay, but it's always better if you can emphasize something in the music, for example the voice (you could place a whistle every time a voice lands on a note or something, as you already have lots of notes placed and most of them follow the drum).
    And lastly, things like this: 00:29:490 (2,3,4,5,6). These are okay, but they are boring. basically you just copypasted the stuff. I suggest you change the positions of those so every position is unique because this isn't fun. Don't get me wrong, they are correct, but nothing more than that.


[Hard]:
  1. 00:02:012 (1,2,3,1,2,1,2,3) - I am curious, why did you use new combo so often? They all have same spacing, and there is nothing in the music that would indicate a combo change. I suggest you remove both of the new combos.
  2. 00:03:858 (1) - Finish at the start?
  3. 00:11:263 (4,5,6) - Remove claps from these, they are distracting. You could use a whistle if you wanted to emphasize the voice, claps are just plain wrong.
  4. 00:12:592 - Add a note? Felt like there was missing a note (it would follow the vocals too, which I see you're trying to follow on the notes before and after this timeline)
  5. 00:12:782 (6,1) - I really don't like this spacing. This anti jump doesn't fit, try to distance the 1 further away (atleast 1.0x distance or something)
  6. 00:33:858 (1) - Remove this clap, it's not in the music here.
  7. 00:37:845 (4) - Instead of this clap you can place a finish, would follow the music better.
  8. 00:39:933 (1) - It could be better that this note is further away from the previous one if possible. This one is a suggestion though, cause this antijump isn't as bad as the one i pointed out earlier. Best way to do this would probably be to change the pattern 00:38:604 (2,3,4) a little (maybe make the slider 3 into 4 or something?).
  9. 00:41:452 (6) - You could place a finish at the arrow instead of the whistle. Reason is, you have such percussion in the music, and you don't follow the voice explicitly with your note placements.
  10. 00:43:921 (4) - Add finish to the start, sounds like you forgot it hehe.
  11. 00:44:680 (6) - I don't like this slider, it doesn't fit the music that well. The end at 00:45:440 follows nothing significant in the music, while you missed a spot at 00:45:250 which could follow the drum. Instead of making a repeating slider, why not just make a regular slider just the way it is (means it starts the same, but ends at 00:45:060) and map a circle at 00:45:250 instead? You could place a clap on the circle to emphasize the drum as well.
  12. 00:58:161 (1,2) - You could try placing whistles on these 2, they would emphasize the voice better and it would sound nicer.
  13. 01:00:440 (7) - Remove clap from the slider end, it's just wrong. You could try a whistle instead.
  14. 01:01:199 - If you decided to add a note at the start like I suggested, you should add one here as well (and place a whistle on it maybe).
  15. 01:01:389 (8) - Remove this clap and use a whistle instead (if you used a whistle on 01:00:440 (7)).
  16. 01:02:149 (2) - Remove this clap, it doesn't fit.
  17. 01:06:136 (5) - This whistle couldn't be more random. :D Place it either at the end of 01:05:187 (4) or the start of 01:06:326 (6). Or, just remove this whistle in general cause it totally doesn't fit.
  18. 01:07:465 (8) - Clap at the end of the slider? It fits.
  19. 01:12:971 (7) - Clap at the start maybe?
  20. 01:17:528 (5) - This slider is really bad. It doesn't follow the music properly, and every key line in the music is discarded because of it. 01:18:098 at this spot you should have a note with a finish and maybe even a whistle. This would fit much better, so instead of a returner just make it a regular slider and map a circle as suggested.
  21. 01:23:984 (5) - This slider has the same problem, you missed both the vocal and the percussion at 01:24:174.
  22. 01:26:263 (2) - Almost completely the same issue, you should end it at 01:26:452 instead and map a circle after it or something.
  23. 01:27:022 (4) - This one as well. 01:27:212 is a good spot to have an additional note, so instead of this slider, map a circle and move the slider to the suggested timeline (but keeping the endpoint the same).
  24. 01:27:782 (5) - Same thing again. You missed the voice at 01:27:971 which is kinda bad, maybe just end it there and put a whistle on it?
  25. 01:31:009 - This spot felt like it's missing a note. You should add a note here imo.
  26. 01:32:528 (4) - Finish.


[Normal]:
  1. 00:19:807 (2) - Finish at the arrow.
  2. 00:30:630 (4) - Finish at the end as well as the clap.
  3. 01:17:908 (2) - Finish at the end.
  4. 01:18:478 (3) - ^
  5. 01:19:237 (4) - ^
  6. 01:20:187 (5) - New combo here instead of 01:20:946 (1).
  7. 01:20:946 (1) - Remove this finish, it's off a little.


That's about it. I didn't want to combonazi or spacingnazi too much, because it's not really required for higher diffs unless it makes stuff really wrong. Hopefully this was of some use to you and good luck.
Topic Starter
zsr123

lolcubes wrote:

Hello there, zsr123!
Here's some modding action.

[General]:
  1. Remove letterboxing from the breaks, it looks ugly combined with your video. I don't like the break you placed, but I see no better alternative so you can leave it, but letterboxing has to go then.lettlerbox removed


[Insane]:
  1. 00:03:858 (1,2,3) - These caught me off guard. It's impossible to notice the bpm has changed until you finish the slider, or unless you know the song. Don't get me wrong, this is fine, however I have a suggestion which may be a better idea to do. For example, you could start with a repeating slider, then a long slider and then continue as you want. This way, even if the player doesn't notice the bpm change immediately, he will not miss or get a 100 because after the reapeter (which should be enough for most of the people to notice the bpm change) comes a slider which you can click slightly late and still succeed. This is only a suggestion, and I hope you see the reason for this.done, should be good now I guess..
  2. 00:24:364 (6) - Remove this clap? It's not in the music.no,I wanted to add a rhyme here.. sorry
  3. 00:35:566 (5) - Add finish maybe? (note: you used it later on in the map - 01:23:794 (7))done
  4. 00:54:933 (1) - Remove new combo.done
  5. 00:55:883 (1) - This new combo would make much more sense if you placed it at 00:55:503 (7) instead, because that's the spot where music changes a little. Since you used distance snap here, no real reason to place new combos randomly.ok
  6. 00:57:782 (1) - You could also remove this new combo, because it's not required nor does it follow something specific in the music (like a change in music or when you follow something else instead of a drum or whatever). Removing these new combos I pointed out makes your map more consistent as well (you used a new combo approx. every 2 stanzas).done
  7. 01:12:972 (6) - Remove this clap? It's not in the music.also.. add rhyme. sorry
  8. 01:19:237 (7) - Put a finish at the slider end, it's in the music and you used a similar pattern before.done
  9. 01:21:136 (4) - Put a finish here in addition to the clap? It sounds really good because it's in the music as well. (note: you used a finish on 00:32:528 (3), which is even more reason to put it here as well)done
  10. 01:23:225 (6) - Put a finish at the end of the slider (you used it in the first kiai as well).done
  11. 01:29:490 (6) - Finish at the slider start, it's in the music as well.done
  12. The map played fine and was actually somewhat fun as well. However, when you look at it better, you sometimes cannot tell what musical line are you following. 00:58:921 - from this point onward, you could say you're trying to follow the drum only, then you switch to voice at 01:02:339 (3,4,5,6,7,8,9,10) - here. This is okay, but this could be handled much better if you emphasized that change. Best way to do that is place a new combo where such a change occurs, and add additional hitsounds (soft whistle for example) on key moments in the vocals. This way a player can play by the ear instead of just staring into the map and hitting stuff.
    Then we have things like this: 01:24:933 (3,4), etc - these whistles don't follow a distinct musical line (you could argue that they would follow the guitar, but then the whistle is irrelevant because the guitar plays a tone every 1/2 more or less). These whistles are okay, but it's always better if you can emphasize something in the music, for example the voice (you could place a whistle every time a voice lands on a note or something, as you already have lots of notes placed and most of them follow the drum).
    And lastly, things like this: 00:29:490 (2,3,4,5,6). These are okay, but they are boring. basically you just copypasted the stuff. I suggest you change the positions of those so every position is unique because this isn't fun. Don't get me wrong, they are correct, but nothing more than that.



[Normal]:
  1. 00:19:807 (2) - Finish at the arrow.done
  2. 00:30:630 (4) - Finish at the end as well as the clap.done
  3. 01:17:908 (2) - Finish at the end.done
  4. 01:18:478 (3) - ^done
  5. 01:19:237 (4) - ^done
  6. 01:20:187 (5) - New combo here instead of 01:20:946 (1).done
  7. 01:20:946 (1) - Remove this finish, it's off a little.done


That's about it. I didn't want to combonazi or spacingnazi too much, because it's not really required for higher diffs unless it makes stuff really wrong. Hopefully this was of some use to you and good luck.
thank you very much :)
Kytoxid
[General]

I don't know if it's a good idea to map the 130 BPM section; by the time you get used to it, it's already changed. Oh well.

[Normal]

00:15:250 (4) - Make this not partially cover the next 1?

Good points: A gentle upward difficulty slope from start to finish, plays very smoothly and well.
Points of consideration: What I said abovel, and other little messy things occur throughout. Another common one is that hitbursts will frequently cover or partially cover notes that come after, because the notes bend back on themselves, such as01:30:820 (4,5,6,1,2,3). Also doesn't look as good.

[Shiki's Hard]

I'd recommend following Insane's example for the opening if you map it; use plenty of sliders to make the timing windows a bit more lenient.

01:16:769 (3) - Partially covered by the hitburst of 7, so it doesn't look too good. Maybe you can flip it to the other side?
01:27:022 (4) - How about continuing the previous pattern? End this on the white tick so that there's a beat there, and add a note where the current endpoint is.

A bunch of unused timing sections you could delete if you felt like it, or maybe they had some purpose but weren't configured properly:
00:58:541 -
01:04:712 -
01:26:832 -

[Insane]

00:54:933 (7,8,9,10,11,12,1) - I didn't think this stream fit very well.
01:23:794 (7) - This slider repeat is covered for a bit long, it doesn't appear until the note almost starts. With such fast sliders, I'd avoid this.

Pretty good map.
Topic Starter
zsr123

Kytoxid wrote:

[General]

I don't know if it's a good idea to map the 130 BPM section; by the time you get used to it, it's already changed. Oh well.

[Normal]

00:15:250 (4) - Make this not partially cover the next 1?fixed

Good points: A gentle upward difficulty slope from start to finish, plays very smoothly and well.
Points of consideration: What I said abovel, and other little messy things occur throughout. Another common one is that hitbursts will frequently cover or partially cover notes that come after, because the notes bend back on themselves, such as01:30:820 (4,5,6,1,2,3). Also doesn't look as good.should be better now I guess..


[Insane]

00:54:933 (7,8,9,10,11,12,1) - I didn't think this stream fit very well.
01:23:794 (7) - This slider repeat is covered for a bit long, it doesn't appear until the note almost starts. With such fast sliders, I'd avoid this.fixed

Pretty good map.
thank you :)
Shiki

Kytoxid wrote:

[Shiki's Hard]

I'd recommend following Insane's example for the opening if you map it; use plenty of sliders to make the timing windows a bit more lenient. ok (:

01:16:769 (3) - Partially covered by the hitburst of 7, so it doesn't look too good. Maybe you can flip it to the other side? done
01:27:022 (4) - How about continuing the previous pattern? End this on the white tick so that there's a beat there, and add a note where the current endpoint is. ok

A bunch of unused timing sections you could delete if you felt like it, or maybe they had some purpose but weren't configured properly:
00:58:541 -
01:04:712 -
01:26:832 - deleted
Thanks~
Kytoxid
A few more suggestions, lemme know what you think of them and then we'll go from there.

[Normal]

00:34:617 (2) - These are a bit..pointy. Make them rounder?
00:43:731 (5) - Move this a bit away from the end of 3?
01:33:478 (4,5,6,7) - These offbeats might be a bit hard for the easiest diff.

[Hard]

00:02:012 (1) - Starts too quiet, make this a bit louder?

Biggest thing about the diff is that the jump from Normal-Hard is very harsh. Gotta get a second opinion on that...

[Insane]

Same as Hard, start it a bit louder.

Wow those sliders are fast. But eh. This is alright too.

EDIT: Bubbled after consultation with a few other MATs that Normal-Hard gap is a bit large, but acceptable.
Topic Starter
zsr123
thank you :)
Your message is too short.
Garven
[All difficulties]
01:34:997 (1) - Should fade this spinner out. It's really loud.

[Normal]
Apply this to the first hitobject in your .osu. This will snap the spinner to the correct beat.
256,192,2012,12,8,4237
00:34:617 (2) - Sticking to the offbeats during the kiai plays incredibly awkwardly. I really recommend you try a different rhythm here. You have some really good choices in the music that I really don't have to suggest anything, I hope.
In general it felt like you were relying on the offbeats waaay too much on this difficulty.

[Shiki's Hard]
00:02:012 (1,2,3,4) - strange that you have such wider spacing compared to the rest of the map during a minutely slower part. If anything, smaller spacing -> larger spacing would make more sense with a BPM increase.
00:38:414 (1,3) - This overlap is pretty ugly. D:
00:51:706 (4,5,6) - The larger spacing here didn't feel very smooth
00:57:022 (2) - Extend to 00:57:782 - and add a finish.
The way you use your sliders combined with your hitsounding leaves big gaping holes where I'm expecting a custom clap or a finish and all I get is the hiss of the slider slide. :<

[Insane]
00:27:971 (11,2,3) - The overlap here is kinda eh especially considering you have fairly large spacing.
And since I'm here, 00:26:452 (6,11) - are aligned fairly poorly.
01:18:478 (5) - This rhythm was kind of unexpected. Might play better as a stack instead of a slider.
In general, the design of the patterns felt a little poor. The high spacing and fast slider speed aren't helping for sure, but if you try to take a little more care in how you present your map it will up the quality by ten-fold.
Topic Starter
zsr123

Garven wrote:

[All difficulties]
01:34:997 (1) - Should fade this spinner out. It's really loud.done

[Normal]
Apply this to the first hitobject in your .osu. This will snap the spinner to the correct beat.fixed
256,192,2012,12,8,4237
00:34:617 (2) - Sticking to the offbeats during the kiai plays incredibly awkwardly. I really recommend you try a different rhythm here. You have some really good choices in the music that I really don't have to suggest anything, I hope.should be better now I guess
In general it felt like you were relying on the offbeats waaay too much on this difficulty.


[Insane]
00:27:971 (11,2,3) - The overlap here is kinda eh especially considering you have fairly large spacing.
And since I'm here, 00:26:452 (6,11) - are aligned fairly poorly.should be better now I guess
01:18:478 (5) - This rhythm was kind of unexpected. Might play better as a stack instead of a slider.done
In general, the design of the patterns felt a little poor. The high spacing and fast slider speed aren't helping for sure, but if you try to take a little more care in how you present your map it will up the quality by ten-fold.
thanks for modding. :)
Shiki

Garven wrote:

[Shiki's Hard]
00:02:012 (1,2,3,4) - strange that you have such wider spacing compared to the rest of the map during a minutely slower part. If anything, smaller spacing -> larger spacing would make more sense with a BPM increase. Fixed spacing
00:38:414 (1,3) - This overlap is pretty ugly. D: I think now is better.
00:51:706 (4,5,6) - The larger spacing here didn't feel very smooth Done
00:57:022 (2) - Extend to 00:57:782 - and add a finish. OK
The way you use your sliders combined with your hitsounding leaves big gaping holes where I'm expecting a custom clap or a finish and all I get is the hiss of the slider slide. :<
Garven
I'm getting -14 ms on offset. Apply that (or if you can find a better one) to both offsets on all difficulties and resnap.
Topic Starter
zsr123

Garven wrote:

I'm getting -14 ms on offset. Apply that (or if you can find a better one) to both offsets on all difficulties and resnap.
fixed, thanks :)
Garven
Booooop.
Topic Starter
zsr123
thanks :)
Your message is too short.
LKs
爱情公寓wow
wowowowwowowowowowwowowwowowowowowowwoowwowowowwo
Alace
<Taiko>
01:04:413 and 01:04:793 useless timing lines

<Normal>
00:04:888 (1) - add a new combo

<Insane>
00:55:347 00:58:432 01:21:312 01:22:356 useless timing lines

有鄉民表示vid畫質爛到掉渣
我們等等看有沒有高品質點的

http://puu.sh/4OfU vid offset應該是1850+- 一些 要記得fullsub歐
Topic Starter
zsr123

Alace wrote:

<Taiko>
01:04:413 and 01:04:793 useless timing lines deleted

<Normal>
00:04:888 (1) - add a new combo done

<Insane>
00:55:347 00:58:432 01:21:312 01:22:356 useless timing lines deleted

有鄉民表示vid畫質爛到掉渣
我們等等看有沒有高品質點的

http://puu.sh/4OfU vid offset應該是1850+- 一些 要記得fullsub歐 1850有点后了 1660感觉更好
thanks :)
Alace
Ok after those tiny fixing, we have better vid now
Plz reDL the mapset if you guys have it already
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