General
- In terms of aesthetics, the overall picture I get is that it's a little unpolished at times. It's not something I'm gonna touch upon too much, but when looking at something like 03:09:632 (2,3,1) - for example, the visual distance is off, and this happens quite often, which is probably the vibe Lasse got from how I saw him phrase his mod 4 months ago xd
https://osu.ppy.sh/ss/7787736 <-- that's your idea
https://osu.ppy.sh/ss/7787741 and this is the "polished" version. Just PM me if you want more opinions on aesthetics later, since I'm not gonna touch upon it too much here (even when I normally do), 'cause it'd fill a lot of spots in the mod :3
Examples where the aesthetics are a little weird visually:
03:48:337 (1,2,3,4,1) - compared to the visuals on 03:49:891 (2,3,4) -
03:54:554 (2,3,4,5) - stack thing xd (not really in regards to the visual equality thing, just wanted to point it out.
04:06:368 (7,1,4) - 7 and 4 compared with 1.
- In terms of flow, it's pretty good, but there are segments, where mouse players will struggle quite hard, since "clockwise movement" is a thing that especially messes up mouse players if used for an excessive amount of time. An example is a part like 03:34:036 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5) - where it goes on for a liiittle too long imo you could stop it at 03:36:523 (2) - already with an idea like
https://osu.ppy.sh/ss/7787621 and then make some of the other stuff go counter-clockwise after etc etc. This use of clockwise movement doesn't seem intentional which is why I mention it, and it happens a fair bit throughout the map, so I'd highly consider looking into that and reworking a few patterns according to this, since it'd highly increase the enjoyability of certain patterns (rotation changes on strong points = <3 to play)
- If you have questions about the flow things or the aesthetics, just poke me about it later, we can discuss it in a voice chat or something (I also need some ideas for the
colorhax thing you mentioned in my mod (;
- You can find a 1920x1080 BG if you want, if it doesn't mess with the storyboard of course
-
Unrankable storyboard stuff (modding assistance says they are unused):
sb\Light.png
sb\pat.png
sb\sekcs.jpg
sb\star.png- There's also apparently a "Stop- Stalking What" SB file that's duplicated (; You're funneh. I don't see it anywhere tho (modding assistant op?), so if it's an intentional easter egg, go for it lul
- Audio kbps, hitsound delay and gameplay stats are fine
Things I didn't look into: Metadata Rose-Colored Glasses
I don't understand Japanese, so I assume the diff name is dope af w/ the song xd
00:03:259 (1) - The spinner could start all the way from 00:02:015 - due to the song. (and since the HP is 6, I dooon't think it'll mess up HR players (maybe)) ;_;
00:21:446 (5) - This kickslider, just like 00:11:497 (5) - feel a little excessive for a non-peak section, considering you don't do that type of stuff later in the verses/riffs. If you wanna use them still, I'd advice making the map use them more frequently, since players won't remember that they're consistent throughout.
00:33:881 (1,2,3) - Doing it like
https://osu.ppy.sh/ss/7787664 this <--- flows a lot better.
00:38:700 (1,2,3,4) - I like the aesthetics you provide here. Abuse it as much as possible to make the map look cleaner
00:55:798 (2,3,4,5,1,2,3,4,5,6,7,8,1) - One of the best transitions in the map, really nice
00:59:373 (1,2,3,1) - This rotational flow is quite jarring, and can prove problematic if the long (1) follows that rotational movement still. Making it go clockwise instead will help a lot here to get back on track:
https://osu.ppy.sh/ss/7787802 You'll realize it very fast when playing through it.
01:19:425 (3,4) - Maybe NC on first note due to 01:18:803 (1,1) - ?
01:39:321 (3,1) - deceiving 3/4 gap, i'd make the sliderend overlap probably due to 01:37:767 (1,2) - being 1/1 gap.
01:42:119 (7,1) -
https://osu.ppy.sh/ss/7787818 ? (I stacked the slider start on (3) later) It also does the slider aesthetic with 01:43:363 (5) - , making it look super nice with your other aesthetics.
NC'ing is a little odd in the first chorus, since the spacing is higher, but the HP recovery is lower. I'd probably consider making it "Normal" if you get me for that reason alone. (Or at least NC 01:48:959 (7) - , since it's a stream and you NC "normally" on the streams xd
01:53:311 (1) - another example where the NC'ing is a little weird xd
02:03:725 (7,8,1,2,3) - yum <3
02:05:902 (5) - and 02:15:694 (3) - same thing as earlier, since I find it to be a little excessive for no reason lol
02:14:762 (5,1) - NC switch, since 5 is the strong point? I'd also rework the pattern and rhythm a bit, since the 5 and 6 being a kickslider is overmapped compared to the rest of the song. (02:14:451 (1,2,3,4) - These could be kicksliders instead. Here's my idea for ya
https://osu.ppy.sh/ss/7787859 (This is also abiding to that "distance equally" thing I talked about in "general"
)
02:20:668 (1) - unintentional NC?
02:24:399 (1,2,3,4,5,6,7,8,9,1) - Really nice pattern idea here!! Only concern is how 02:25:331 (5,9) - and 02:24:865 (3,7) - are not visually equal.
02:34:658 (2,3,4,5,6,7,1,2,3,4,1,2,3) - Emphasis is used in a jarring way here, since on stuff like 02:35:590 (2) - , there beat is stronger, which in turn allows for 02:35:435 (1,2) - to have the jump, and 02:35:590 (2,3) - to have the stack (I'd also revert NC'ing according to this) Again, just poke me for more opinions later :3
02:50:047 (4) - One of the very few times where the beat on the slider end is stronger than what you click. I'd consider reverting the rhythm on 02:49:891 (3,4) - to account for this.
02:55:643 (5,6,7,8,9,10) - Because of the amount of clockwise movement before this part, it feels quite weird to play. I'd consider something like:
https://osu.ppy.sh/ss/7787900 (The long slider is switching the movement too)
03:08:959 (2,3) - I'd actually NC all of these, since the 03:08:544 (1) - passive rhythm on this isn't really there for long.
03:18:907 (2,3) - You could technically do it here too, but yeah. If you want, the first part on 3:08 could be two 1/3 reverses, and then this 6 1/3 notes? that way the pattern is introduced better.
03:22:845 (1,2) - I'd revert rhythm since the vocals are quite strong on the 1.
03:25:332 (5,6,1) - Pretty jarring pattern considering that it's linear and this high spacing. (6,1 is also lower spacing than 5,6, while the song is representing the opposite. On 03:27:819 (6,7,1) - , the pattern is sharp, so maybe do a compromise here?
03:31:238 (1) - Unintentional NC? You don't do 1,1 patterns like this consistently :3
03:43:674 (2,1) - I feel like spacing this a little more would be good (also for the visual equality)
04:13:595 (6,7,8,1) - Stream's a tiny bit off curve wise here:
https://osu.ppy.sh/ss/7787946 (I also changed the direction of the slider to improve the rotation stuff)
04:20:358 (7,8,9,10,11,1) - Spacing is high, but there's no back n' forth nor rotation changes, which makes this pattern feel really hard to play. ctrl+g'ing 04:21:291 (11) - could be a start.
04:23:389 (4,5,7,8,1) - changed those a bit:
https://osu.ppy.sh/ss/7787956 (rotational movement yadda yadda xd)
04:38:544 (7,8,1,2,3) - This one's good because you place the 2,3 on the counter-clockwise side of (1), making the flow change. The stream also looks good here.
04:42:741 (5,6,3,4) - pretty meh overlaps. You did a yummy one on 02:03:725 (7,8,1,2,3) - , maybe use that again?
04:43:674 (1) - It would be really cool if the slider could blanket all the notes somehow.
04:49:579 (5,6,1) - another good use of rotation changing
04:53:466 (1) - top part of this slider looks a little weird (the hole)
https://osu.ppy.sh/ss/7787982Overall, very cool mapping concepts, yet some of the movement/aesthetics are a little chaotic/jarring at times. Just poke me if you want some opinions later, since I like what you're trying to do here!