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Himeringo - World Lampshade

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Topic Starter
-sandAI

Nuolong wrote:

Mod
00:03:259 (1) - I think you should start this spinner at 00:02:015 (1) instead :3 because it is where I hear the sound start I think its ok here, I don't like having too much spinner anyways :(
00:10:099 (1) - Nitpick - make this slider a little neater, like more symmetrical Blanketed with the spinner, and I like having asymmetrical feel
00:11:031 (4) - Make this slider neater - because right now it seems slanted and doesn't look that good imo ;w; This slider is good 00:14:140 (6) - but this current one is slanted Fix
00:11:497 (5) - I do not think this is needed, because there are no sounds in the music that exist for the blue tick here
00:14:140 (6,7) - Flow between these two are lacking, move 00:14:606 (7) - to x36,y44 or somewhere near
00:17:249 (6) - Not necessary to change, but is there a reason that this is dragged to end on the blue tick? Because I think the sound continues all the way to the next beat
00:16:782 (4,5,6) - Flow here is really nice :3
00:21:446 (5) - Same here, no beat is on the blue tick.
00:24:088 (6) - Fix this slider just a lil bit by making it curvier
00:27:197 (2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - I think this whole stream needs to be changed; it's not needed. It seems way overmapped in this part~ I think that there was a stream that was supposed to be here, also Milan's map has it so i think its ok
00:40:720 (5) - I don't think this is a good slider shape -- it promotes good flow to the upcoming notes, but this part of the music seems dramatically smooth and calmer than the previous part, so I think it should consist of rounder sliders, or at least sliders that aren't as sharp, like these 00:37:767 (1) - Agreed
00:47:560 (3) - Incorrectly emphasized - sliders, most of the time, shouldn't end on white ticks, which this does.
00:49:891 (1,2) - Abstract flow, it doesn't seem to play out that well (IMO)
00:52:067 (5) - Might not be a big deal, but overlaps 00:52:378 (1) - just a lil.
00:53:777 (2) - Maybe it'd be more appropriate to stack this on top of 00:53:933 (1) -
01:05:435 (5) - Same as mentioned earlier. I just might have something against this certain slider. I just don't think it looks as nice as the other sliders you've been using, so I think you should change it :3 I kinda changed it.. i guess?
01:40:565 (4,5,6,7) - I do not hear anything in the music that calls for a need of this lil stream :3 The kiai has so much going on that I can't tell what to put anyways, so I mapped to what I felt was ok
01:50:513 (4,5,6,7) - Same as ^
01:52:067 (1) - Red anchor is not tied to any beat in the music at all, so it should be smooth
01:55:176 (3) - I'll stop pointing these sliders out from now~ it's up to you if you agree with me and think you can make 'em look better :3
01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3) - Pretty sure it's an overmap, song doesn't have anything that tells me a stream is necessary
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same, stream is not needed at all ? there is a stream, its pretty faint but there is one to me
02:05:902 (5) - Same as mentioned earlier, blue tick has no note
02:14:762 (5,6) - Remove these two, the stream is supposed to end that 02:14:684 (4) - Used these for flow and similar sound
02:15:694 (3) - same
02:21:601 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6) - if anything a mini stream should start 02:22:223 (5) - here and here 02:22:689 (11) - . Rest of the notes are overmapping
02:25:176 (4) - Although hitsounds sorta fix this problem, I don't think these are necessary; circles would be fine.
02:27:818 (3,4) - overmapped I used these sliders since they share the same sound as 02:24:710 (2) -
02:30:072 (5) - this note is unnecessary. it should just be a triple! I initially mapped to the bells in the background
02:56:420 (9,10) - If you apply the same hitsound to these two, then if anything, these should be the ones stacked and not these pairs 02:55:953 (6,7,8,9) -
03:42:119 (3) - Drag to blue is unnecessary here, I think it'd be better to just end it on the white tick Her voice carries to the white tick, and I like the flow that it gives like this
03:47:404 (2) - Fix blanket, even if it is intended to look like this, I highly suggest you to change it (it looks really ugly ;w;) Fixed!
03:49:580 (2) - overlaps 03:48:959 (5) - Thank you, fixed.
03:57:352 (2) - Fix blanket I think i fixed... ?
03:59:529 (2) - make this slider more elegant, based on the anchors, etc. it looks like you made it in 10 sec (no offense!!) yep, it is ugly, I tried making it look like そ but I fixed it now :D
04:00:461 (4) - bad placement and overlapping with previous slider Blankets http://puu.sh/rScGf/827144f332.jpg
04:01:394 (5) - This follows absolutely nothing in the music o whoops, fixed
04:14:762 (4,5,6,7) - overmap, or if these do actually follow a really faint part of the music, I recommend you not do follow them as often. I think it ruins the song a bit and when you use it a lot the map feels super repetitive. If you get rid of these streams you can definitely add some spicy jumps or something like that. Since it is such a faint part of the music, it cannot be argued that the sound does exist, because I can't hear it; therefore I feel like it shouldn't be as emphasized as it is in the map ;w;
04:37:456 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - overmap (I'll stop pointing it out because I think you understand my point)
04:44:762 (1) - Stack this properly (nitpick) nice, fixed
04:45:539 (3) - Overlaps in a bad fashion, move a little bit Fixedd
04:45:928 (5) - similarly, this note is an overmap as the note doesn't exist in music I made this for playability and fun but I'll fix it proably because it is an overmap
04:53:466 (1) - holy ass this is beautiful, but I wish you made other sliders as nice as this (like with as much effort), you can maybe change some sliders to look better in this section 03:39:010 (1) -
04:59:917 (1) - end slider 05:04:814 (1) - instead
Ends on white tick.. ?

Good map as this didn't get any mods yet :3 Good luck~! Hope I helped.

My colors dont mean anything but if I didn't say anything assume it wasn't changed. Thanks for the mod! I understand it seems pretty overmapped but I promise you there is a reason those streams are there :D GL with your mapset!
Nuolong

-Vanilla wrote:

Nuolong wrote:

Ends on white tick.. ?

Good map as this didn't get any mods yet :3 Good luck~! Hope I helped.

My colors dont mean anything but if I didn't say anything assume it wasn't changed. Thanks for the mod! I understand it seems pretty overmapped but I promise you there is a reason those streams are there :D GL with your mapset!
By white tick I mean that I feel like white ticks need to be emphasized, which means that sliders need to begin on them instead of end on them.. bc sometimes it feels really weird to play when sliders begin on red ticks and end with white ticks // just ignore if you still don't understand what I mean, I'm bad at explaining xD
Xelasto
Herro. M4M here.

Rose-Colored Glasses
00:13:518 (4) - This shape is not so good looking. I see what you were going for but the curve doesn't looks so hot. Perhaps make it straight like 3?
00:15:383 (1) - No NC (New combo) If a player is playing a song that's almost 6 stars, this pattern should be no trouble for them.
00:23:155 (3,4) - Too close. It kinda kills the flow.
00:25:332 (1) - No NC (as above)
00:25:953 (2,1) - Not parallel. Go to a tiny grid (G) and move 1 a bit to the left.
00:26:264 (1) - No NC
00:28:129 (1,2,3,4,5,6) - Since the last stream was a half circle, why not make this one as well?
00:29:684 (1) - No NC
00:37:767 (1) - Switch the NC to 00:37:456 (7)
00:38:389 (1) - Switch the NC to 00:38:700 (2)
00:49:580 (4) - I feel like this should be faster and be more of a complete circle.
00:47:093 (1) - Switch the NC to 00:47:404 (2)
00:47:871 (1) - No NC
00:50:513 (1) - No NC (You get the idea; I think there are a lot of really short combos that are unnecessary.)
00:56:109 (4) - I suggest rotating this by around -60 degrees to make a better box with 5
01:02:326 (1,2) - This isn't really big. I'm just bothered by the fact that the angle almost touches 1.
01:04:192 (1,2) - My gut tells me this isn't parallel. Continue on if you're sure it is.
01:09:788 (1) - I feel like the first "ripple" is too close to the beginning
01:11:031 (1,3) - Are these purposefully not stacked?
01:11:964 (7) - This blanket is uneven. Pull the middle point in a bit
01:20:358 (3,4) - The fact that these are stacked even though 4 is not immediately after 3 makes this really easy to mess up on on your first try.
01:22:534 (2,3) - ^
01:24:710 (1,2) - ^
01:34:347 (2) - Move this so it blankets 1?
01:34:658 (1,1) - Make these parallel?
01:41:497 (3,1) - These two ends are not stacked.
01:43:363 (6) - NC
01:50:824 (1) - This quick upwards jolt after the stream. Maybe make it look sorta like ")" so it flows into 2 better?
02:20:358 (2,1,2) - Although I know what you went for here, the two sliders look like they're just a crazily-off double blanket.
02:24:710 (2) - Why have this slider have a noise at the end but not the others?
02:33:103 (2,3,4) - The flow in this feels awkward. What about tilting it sideways?
02:34:658 (2,3,4,5,1,2,3,4,1,2,3,4) - Too many double notes. Feels really weird to play.
02:42:119 (14) - This slider has such a slight bend at the end it almost looks like the end is just displaced. I suggest you emphasis the bend a bit more.
02:41:964 (13) - NC
02:43:052 (1) - No NC
02:43:985 (4,1) - The blanket almost stabs 4 in the side. It bothers me ;-;
03:39:477 (2,3) - Stack?
03:46:472 (2,3) - The straight up and down motion of this pattern just doesn't feel as good as something like 00:25:021 (1,2,1,2)
03:47:404 (2) - Fix this blanket, please.
03:52:689 (3,4) - Why not make this mirror eachother?
04:01:083 (5) - This blanket swings out too wide.
04:32:171 (1,4) - Easy opportunity for a stack.
04:44:762 (1,2) - Blanket?
04:53:466 (1) - The hole at the top left should be shaped a bit more like a tear drop.

Overall, nice map. I definitely think that the biggest problem (which I stopped mentioning) is the imbalanced combo changes. Some combos are as long as 16 notes, but there are some as low as 2 or even 1. It makes the map too forgiving. However, other than that I think the flow was very nice. Great job! :D
Topic Starter
-sandAI

Xelasto wrote:

Herro. M4M here.

Rose-Colored Glasses
00:13:518 (4) - This shape is not so good looking. I see what you were going for but the curve doesn't looks so hot. Perhaps make it straight like 3?
00:15:383 (1) - No NC (New combo) If a player is playing a song that's almost 6 stars, this pattern should be no trouble for them.
00:23:155 (3,4) - Too close. It kinda kills the flow.
00:25:332 (1) - No NC (as above)
00:25:953 (2,1) - Not parallel. Go to a tiny grid (G) and move 1 a bit to the left.
00:26:264 (1) - No NC
00:28:129 (1,2,3,4,5,6) - Since the last stream was a half circle, why not make this one as well?
00:29:684 (1) - No NC
00:37:767 (1) - Switch the NC to 00:37:456 (7)
00:38:389 (1) - Switch the NC to 00:38:700 (2)
00:49:580 (4) - I feel like this should be faster and be more of a complete circle.
00:47:093 (1) - Switch the NC to 00:47:404 (2)
00:47:871 (1) - No NC
00:50:513 (1) - No NC (You get the idea; I think there are a lot of really short combos that are unnecessary.)
00:56:109 (4) - I suggest rotating this by around -60 degrees to make a better box with 5
01:02:326 (1,2) - This isn't really big. I'm just bothered by the fact that the angle almost touches 1.
01:04:192 (1,2) - My gut tells me this isn't parallel. Continue on if you're sure it is.
01:09:788 (1) - I feel like the first "ripple" is too close to the beginning
01:11:031 (1,3) - Are these purposefully not stacked?
01:11:964 (7) - This blanket is uneven. Pull the middle point in a bit
01:20:358 (3,4) - The fact that these are stacked even though 4 is not immediately after 3 makes this really easy to mess up on on your first try.
01:22:534 (2,3) - ^
01:24:710 (1,2) - ^
01:34:347 (2) - Move this so it blankets 1?
01:34:658 (1,1) - Make these parallel?
01:41:497 (3,1) - These two ends are not stacked.
01:43:363 (6) - NC
01:50:824 (1) - This quick upwards jolt after the stream. Maybe make it look sorta like ")" so it flows into 2 better?
02:20:358 (2,1,2) - Although I know what you went for here, the two sliders look like they're just a crazily-off double blanket.
02:24:710 (2) - Why have this slider have a noise at the end but not the others?
02:33:103 (2,3,4) - The flow in this feels awkward. What about tilting it sideways?
02:34:658 (2,3,4,5,1,2,3,4,1,2,3,4) - Too many double notes. Feels really weird to play.
02:42:119 (14) - This slider has such a slight bend at the end it almost looks like the end is just displaced. I suggest you emphasis the bend a bit more.
02:41:964 (13) - NC
02:43:052 (1) - No NC
02:43:985 (4,1) - The blanket almost stabs 4 in the side. It bothers me ;-;
03:39:477 (2,3) - Stack?
03:46:472 (2,3) - The straight up and down motion of this pattern just doesn't feel as good as something like 00:25:021 (1,2,1,2)
03:47:404 (2) - Fix this blanket, please.
03:52:689 (3,4) - Why not make this mirror eachother?
04:01:083 (5) - This blanket swings out too wide.
04:32:171 (1,4) - Easy opportunity for a stack.
04:44:762 (1,2) - Blanket?
04:53:466 (1) - The hole at the top left should be shaped a bit more like a tear drop.

Overall, nice map. I definitely think that the biggest problem (which I stopped mentioning) is the imbalanced combo changes. Some combos are as long as 16 notes, but there are some as low as 2 or even 1. It makes the map too forgiving. However, other than that I think the flow was very nice. Great job! :D

Yes yes yes thank you for NC based mod :D:D:D:D:D

I fixed a lot of the NC's, nice blanket catches and especially that slider sound being played (it was 1 ms offset for some reason)
Splaszor
M4M o/

Rose-Colored Glasses
00:26:264 (3) - Sounds a bit awkward, put end of slider at 00:26:420 instead?
02:50:513 (6) - ^ Put slider end at 02:50:668 maybe?
01:38:700 (2) - ^ Put slider end at 01:39:010 maybe?
04:02:948 (2) - ^ Put slider end at 04:03:259 maybe?

00:58:440 (2) - Mute slider end?
02:28:129 (1) - ^
02:29:062 (5) - ^
02:30:616 (3) - ^
02:31:860 (1) - ^
04:03:570 (3) - ^

03:45:694 (1) - Move to x:148 y:152

02:41:187 (8) - NC
02:26:730 (2) - Says object end isn't snapped in AiMod
Topic Starter
-sandAI

Splaszor wrote:

M4M o/

Rose-Colored Glasses
00:26:264 (3) - Sounds a bit awkward, put end of slider at 00:26:420 instead?
02:50:513 (6) - ^ Put slider end at 02:50:668 maybe?
01:38:700 (2) - ^ Put slider end at 01:39:010 maybe?
04:02:948 (2) - ^ Put slider end at 04:03:259 maybe?

00:58:440 (2) - Mute slider end?
02:28:129 (1) - ^
02:29:062 (5) - ^
02:30:616 (3) - ^
02:31:860 (1) - ^
04:03:570 (3) - ^ uhhh whoops... good catch! D:

03:45:694 (1) - Move to x:148 y:152 fixed

02:41:187 (8) - NC
02:26:730 (2) - Says object end isn't snapped in AiMod idk why


ty for mod!
Lama Poluna

Rose-Colored Glasses


  • - General -
  1. Romanised title must be - ワールド・ランプシェード
  2. This has in tags - Warrudo Ranpusheedo
  3. I think bg should be taken from the video - this
    - Diff -
  4. 00:03:259 (1) - Spiner must end in 00:09:942 - , otherwise very difficult to click on 00:10:099 (1) - .
  5. 00:10:565 (2) - x448 y168, very difficult to read.
  6. 01:37:767 - In such part necessary to reduce the sound from 50-30~
Topic Starter
-sandAI

Lama Poluna wrote:

Rose-Colored Glasses


  • - General -
  1. Romanised title must be - ワールド・ランプシェード FIXED :D
  2. This has in tags - Warrudo Ranpusheedo Added
  3. I think bg should be taken from the video - I will find a new BG soon, thanks!this
    - Diff -
  4. 00:03:259 (1) - Spiner must end in 00:09:942 - , otherwise very difficult to click on 00:10:099 (1) - . The player can always stop spinning :D
  5. 00:10:565 (2) - x448 y168, very difficult to read.
  6. 01:37:767 - In such part necessary to reduce the sound from 50-30~ Fixed!
Anri17
Yo, m4m for your queue.

Rose-Colored Glasses
00:22:223 (8) - move the slider start to slider end of 00:22:534 (1).
01:29:062 (2,3,4) - create a stream here, don't stack. I find it to flow better when jumping to this stream 01:29:373 (1,2,3,4,1)
01:48:959 (1,2,3,4) - move the stream a bit to the left, like this. In this case, twisting it like you do after in here 01:58:907 (1,2,3,4,1,2,3,4) and here 02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6), seems weird to me.
02:50:979 (8) - Add NC.
02:55:953 (6) - Add NC.
02:58:440 (7) - Add NC.
03:00:928 (7) - Add NC.
03:39:477 (2,3) - Snap note (2) to slider end
03:45:694 (1,2) - ^ (this one idk, the editor lets me snap it so i'll just indicate it)

And now, for some really minor aesthetic things, that could or could not be necessary (do what ever you want).
00:37:456 (7,1) - This blanket could be perfected
01:46:161 (6,8,1) - ^
00:39:010 (3) - Move slider closer to 00:38:700 (2) like in 00:36:212 (1,2).
01:12:586 (2) - slider close to 01:12:275 (1) slider start

Oh, and have a star, for the good work :D
Topic Starter
-sandAI

alma199912 wrote:

Yo, m4m for your queue.

Rose-Colored Glasses
00:22:223 (8) - move the slider start to slider end of 00:22:534 (1).
01:29:062 (2,3,4) - create a stream here, don't stack. I find it to flow better when jumping to this stream 01:29:373 (1,2,3,4,1) i just unstacked
01:48:959 (1,2,3,4) - move the stream a bit to the left, like this. In this case, twisting it like you do after in here 01:58:907 (1,2,3,4,1,2,3,4) and here
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6), seems weird to me. used the first part of the stream to blanket, and i think the flow still is similar so I'll keep it
02:50:979 (8) - Add NC.
02:55:953 (6) - Add NC.
02:58:440 (7) - Add NC.
03:00:928 (7) - Add NC.Ill keep these consistent
03:39:477 (2,3) - Snap note (2) to slider end ok
03:45:694 (1,2) - ^ (this one idk, the editor lets me snap it so i'll just indicate it) doing it for consistency

And now, for some really minor aesthetic things, that could or could not be necessary (do what ever you want).
00:37:456 (7,1) - This blanket could be perfected
01:46:161 (6,8,1) - ^ fixed
00:39:010 (3) - Move slider closer to 00:38:700 (2) like in 00:36:212 (1,2). fixed
01:12:586 (2) - slider close to 01:12:275 (1) slider start


Oh, and have a star, for the good work :D
ty for mod! ill get to you later tonight, ill be a bit busy till then
Yoshimaro
hi im modder xd

this one lol

wombo handstand
00:11:497 (5,6) - your varying distances in blankets throws off the aesthetic a bit, consider spacing these out at atleast 1/4... i personally like 00:12:586 (1,2) - this distance the best. which btw vvvv

00:12:586 (1,2) - fix your blanket lol

00:17:249 (6,1) - cluttered again, if you dont want to ruin the spacing of 00:18:492 (5) - and how it stacks both ends then you can just have it start in the middle of the slider track rather than the end circle

00:20:047 (1,3) - yeah this distance is nice

00:42:430 (1,2) - these are parallel but the way 00:42:741 (2) - is placed it doesn't look like it, place a bit further lower left RIGHT, IM RETARDED (POST MOD EDIT)

00:51:757 (1,2,3,4,5,1) - FXI UR KFCUIGN BLNKAET

00:57:508 (2,3,2,3) - anti flow, i suggest having them stack in the opposite direction

00:58:751 (1) - fix the starting end of this, as it is now 00:59:062 (2) - favors 00:58:440 (2) - better. this combo shouldn't be ctrl h ctrl j, this should be a bit more manual.

01:42:119 (1) - using combo colors this way is patently unrankable

01:44:606 (1) - colors

01:47:249 (3,1) - wtf that STACK tho

01:48:026 (1) - colors

01:49:269 (1) - colors

01:50:824 (1) - colors

01:53:622 (1) - colors

01:57:042 (2,3) - why not use this spacing at the start of the map? this looks much nicer than having the slider edges line up, and its a lot easier to do also

01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - hi clockwise

02:03:259 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oo that was nice

02:04:503 (1,3) - BUT I DONT GET WHY IT HAS TO BE SO CLOSE :C

02:05:902 (5,6) - PLZ THIS INSTEAD LOLLL (also fix blanket h e h)

02:15:073 (1,2) - fix curvature of either

02:28:440 (2) - oooh maybe instead of stack, place this down the same distance as 02:27:663 (2,4) - away from the slider end? it would make the whole section feel way more unified like that, this goes for all the stacks

03:47:404 (2,3) - niiiiiggaaa....

04:49:657 (6,1) - unnatural flow

04:53:466 (1) - sex me daddey
Topic Starter
-sandAI

- Yoshimaro - wrote:

hi im modder xd

this one lol

wombo handstand
00:11:497 (5,6) - your varying distances in blankets throws off the aesthetic a bit, consider spacing these out at atleast 1/4... i personally like 00:12:586 (1,2) - this distance the best. which btw vvvv

00:12:586 (1,2) - fix your blanket lol wut

00:17:249 (6,1) - cluttered again, if you dont want to ruin the spacing of 00:18:492 (5) - and how it stacks both ends then you can just have it start in the middle of the slider track rather than the end circle

00:20:047 (1,3) - yeah this distance is nice

00:42:430 (1,2) - these are parallel but the way 00:42:741 (2) - is placed it doesn't look like it, place a bit further lower left RIGHT, IM RETARDED (POST MOD EDIT) ye

00:51:757 (1,2,3,4,5,1) - FXI UR KFCUIGN BLNKAET ya

00:57:508 (2,3,2,3) - anti flow, i suggest having them stack in the opposite direction

00:58:751 (1) - fix the starting end of this, as it is now 00:59:062 (2) - favors 00:58:440 (2) - better. this combo shouldn't be ctrl h ctrl j, this should be a bit more manual. ?

01:42:119 (1) - using combo colors this way is patently unrankable they fukd

01:44:606 (1) - colors

01:47:249 (3,1) - wtf that STACK tho ye

01:48:026 (1) - colors

01:49:269 (1) - colors

01:50:824 (1) - colors

01:53:622 (1) - colors brochgil aonec the combo colors i fix all

01:57:042 (2,3) - why not use this spacing at the start of the map? this looks much nicer than having the slider edges line up, and its a lot easier to do also

01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - hi clockwise y change when flow is good into the hardest parts of the map

02:03:259 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oo that was nice

02:04:503 (1,3) - BUT I DONT GET WHY IT HAS TO BE SO CLOSE :C makes lining stuff up easier and noobs that play it will be like "dam they paralel niga"

02:05:902 (5,6) - PLZ THIS INSTEAD LOLLL (also fix blanket h e h) wot blanket? it fix gooooood?>?

02:15:073 (1,2) - fix curvature of either is ok

02:28:440 (2) - oooh maybe instead of stack, place this down the same distance as 02:27:663 (2,4) - away from the slider end? it would make the whole section feel way more unified like that, this goes for all the stacks yessesesesesesesesssssssssss~!

03:47:404 (2,3) - niiiiiggaaa.... make mopre spaciged

04:49:657 (6,1) - unnatural flow

04:53:466 (1) - sex me daddey ye
ryza
Hiya! M4M here from your queue :D

First thing's first, the BG. Filename of "sex" is actually not rankable (just kidding i don't know if this is true or not). Really though, your BG is hella squished. I made you a non-squished version from the source file and I think you should use it. Here ya go: http://puu.sh/rVkgq.jpg

Next, this map is actually really really well structured. I think 95% of the issues in this map are sloppy blankets that feel really squished. I don't know if that's just my personal preference, but it stands out to me a lot when playing, and I would recommend doing a self-check on these. Hopefully I'll have more suggestions than just "fix blanket lol" though ;w;

Examples of squished blankets:

00:37:456 (7,1) -
Current: http://puu.sh/rVtiS.png
Suggested Fix: http://puu.sh/rVtll.png

00:58:440 (2,1,2) -
Current: http://puu.sh/rVtox.png
Suggested Fix: http://puu.sh/rVtC2.png

01:11:964 (7,1,2) -
Current: http://puu.sh/rVtFL.png
Suggested Fix: http://puu.sh/rVtMd.png

Anyways, there's a lot of these through the map and I don't really feel like pointing every single one out. But if you want me to feel free to message me in game and I can over IRC. If you think I'm crazy feel free to ignore :D

Alright, on to the real mod lol

mod
  1. 00:11:497 (5) - Consider replacing this with a note. I'd place around 84,316. Also NC. If you keep the 1/4 slider, you should move it further up so the blanket doesn't feel so cramped.
  2. 00:21:446 (5,6) - ^same thing
  3. 00:27:586 (2,3) - these two notes aren't in the music, I'd make (1) a slider that ends where (4) is instead
  4. 00:48:026 (4) - try moving this slider so it lines up with (3)?
  5. 01:23:466 (2) - don't know how much it matters to you but this slider is pretty easy to misread IMO. if you don't care then keep it!
  6. 01:41:342 (2,3) - line these up more, try moving (2) to 431,202 or so
  7. 01:47:093 (2,3,4) - this flow is a bit awkward. consider changing. something like this might feel better: http://puu.sh/rVBOq.png (3 is stack on the start of 1)
  8. 01:48:959 (1,2,3,4,1,2,3,4) - cool !!
  9. 01:51:446 (3) - could flow better if the start was lined up with 2 and the end is lined up with 4, hard to explain but try it out i guess? sorta feels off to the side for no real reason right now (i know it's supposed to be stacked on the stream)
  10. 02:24:088 (1,2,3,4,1) - something about how this stream is placed bothers me but i can't figure out what it is so why am i even mentioning it.. lol
  11. 02:56:575 (10) - maybe move to 264,109?
  12. 03:11:964 (4) - possibly move this further away, try 495,45 and see if you like it or not
  13. 03:25:487 (6,1) - this jump is awkward
  14. 03:57:042 (1) - I don't really think there's enough space inside of the slider to throw a note in the center, the overlapping looks bad. that's just my preference though
  15. 04:53:466 (1) - I would shift the end of the slider up slightly so it's not so close to itself

Anyways that's it. Sorry for the lame mod. Super solid map, it deserves to be ranked. Feel free call me back for a re-check if you get further with it and need a bit more feedback. Sent you a star /o/
Topic Starter
-sandAI

Silynn wrote:

Hiya! M4M here from your queue :D

First thing's first, the BG. Filename of "sex" is actually not rankable (just kidding i don't know if this is true or not). Really though, your BG is hella squished. I made you a non-squished version from the source file and I think you should use it. Here ya go: http://puu.sh/rVkgq.jpg LUL :D

Next, this map is actually really really well structured. I think 95% of the issues in this map are sloppy blankets that feel really squished. I don't know if that's just my personal preference, but it stands out to me a lot when playing, and I would recommend doing a self-check on these. Hopefully I'll have more suggestions than just "fix blanket lol" though ;w;

Examples of squished blankets:

00:37:456 (7,1) -
Current: http://puu.sh/rVtiS.png
Suggested Fix: http://puu.sh/rVtll.png

00:58:440 (2,1,2) -
Current: http://puu.sh/rVtox.png
Suggested Fix: http://puu.sh/rVtC2.png

01:11:964 (7,1,2) -
Current: http://puu.sh/rVtFL.png
Suggested Fix: http://puu.sh/rVtMd.png

Agreed with these, ill go through to fix all of them

Anyways, there's a lot of these through the map and I don't really feel like pointing every single one out. But if you want me to feel free to message me in game and I can over IRC. If you think I'm crazy feel free to ignore :D

Alright, on to the real mod lol

mod
  1. 00:11:497 (5) - Consider replacing this with a note. I'd place around 84,316. Also NC. If you keep the 1/4 slider, you should move it further up so the blanket doesn't feel so cramped. changed blanket spacing
  2. 00:21:446 (5,6) - ^same thing ^
  3. 00:27:586 (2,3) - these two notes aren't in the music, I'd make (1) a slider that ends where (4) is instead I hear some bg rustling in the music, i know its not enough to justify a full stream but it continues through the stream, so I'll keep it for now
  4. 00:48:026 (4) - try moving this slider so it lines up with (3)? i like it, fixed
  5. 01:23:466 (2) - don't know how much it matters to you but this slider is pretty easy to misread IMO. if you don't care then keep it! I used to do this pattern with the slider starts stacked, i think its ok how it is now :)
  6. 01:41:342 (2,3) - line these up more, try moving (2) to 431,202 or so agreed
  7. 01:47:093 (2,3,4) - this flow is a bit awkward. consider changing. something like this might feel better: http://puu.sh/rVBOq.png (3 is stack on the start of 1) I like your pattern, it does feel good but the whole map I tried rather completely linear flow or circular flow for any combo, so I'll keep it as is, i might change it later if someone else points it out
  8. 01:48:959 (1,2,3,4,1,2,3,4) - cool !! uhh i just noticed that these are the same combo color... wot
  9. 01:51:446 (3) - could flow better if the start was lined up with 2 and the end is lined up with 4, hard to explain but try it out i guess? sorta feels off to the side for no real reason right now (i know it's supposed to be stacked on the stream) I agree with the flow but I'll keep it how it is just for distance snap consistency sake
  10. 02:24:088 (1,2,3,4,1) - something about how this stream is placed bothers me but i can't figure out what it is so why am i even mentioning it.. lol
  11. 02:56:575 (10) - maybe move to 264,109? I moved it, but instead I made the DS equivalent (1.18x)
  12. 03:11:964 (4) - possibly move this further away, try 495,45 and see if you like it or not song is too calm to increase DS
  13. 03:25:487 (6,1) - this jump is awkward
  14. 03:57:042 (1) - I don't really think there's enough space inside of the slider to throw a note in the center, the overlapping looks bad. that's just my preference though agreed, I made the slider more open
  15. 04:53:466 (1) - I would shift the end of the slider up slightly so it's not so close to itself ficksd

Anyways that's it. Sorry for the lame mod. Super solid map, it deserves to be ranked. Feel free call me back for a re-check if you get further with it and need a bit more feedback. Sent you a star /o/ TY :O
stUwUpid
M4M from thine queue

Rose-Colored Glasses
00:19:580 (3) - Since this is such a big change, you should NC it
00:23:155 (3) - ctrl + g this because you want 4 to be going the opposite direction, flow wise, which is what the change in music direction (idk if im making sense) calls for
00:26:264 (3) - Why is this SV so slow? I don't really hear any part of the music that could account for that
00:30:772 (4,5,6) - These hitsounds are nice ^.^
00:37:767 (1,2,3,4,1) - Maybe evenly space these because there's no special emphasis that should make it uneven
00:43:985 (2,3,4,5) - I think you should put one of those bell hitsounded triplets here
00:48:026 (4) - Based off your hitsounds, this would make a lot more sense as two single note jumps instead of a slider
00:52:378 (1) - Tilt this a little to the left so that it doesn't overlap with 00:52:067 (5) -
00:59:839 (1) - There's a whistle hitsound for the middle portion of the slider that I'm not sure if you intended or not
01:17:249 (1,2,1,2) - I almost feel that this would be better as single note jumps, since the song is pretty emphasized here with the drum. Since the sounds are different (i.e. snare and kicks) make the first two notes in each combo have high distance and the third one lower, like so: https://osu.ppy.sh/ss/6426114
01:18:181 (1) - Normally when you do this the flow is alright, but this slider seems to be too high up and too curved upwards for a nice flow. If you were to rotate around -26 degrees that would make it much better
01:19:425 (3,4) - These should get NC and higher distance because of emphasized sound
01:20:824 (4,1) - Very hard to predict based on distance and timing. Either space them out more or add a note between them
01:22:534 (2,3) - Same with this. Your other stacks are pretty inconsistent as well, sometimes, they are extended sliders and sometimes they have 1/2 space between them. Be more consistent with those for predictability
01:25:798 (2) - I'm not a big fan of ending sliders on the big white ticks because thats supposed to be a downbeat in the music. Maybe exchange this slider for two circles
01:27:663 (2,3,1,2) - If you're gonna use the same pattern, they should be mapped to the same sounds. Here the sounds are completely different, yet you use the same pattern, without even hitsounding them the same way.
01:33:725 (1) - NC off? No reason for NC
01:34:658 (1,2,1,2) - Idk, just everywhere you use this pattern, it just doesn't seem to fit the music because they're not the same sounds and they're not hitsounded the same way. If you hitsounded them the same, maybe it would work better
01:38:700 (2) - There is clearly a note of the vocals at 1:39:010 that you just extended the slider over. Please don't do that. It makes me sad ;-;
02:00:772 (5,6) - This style of stack is kinda hard to read, but if other people think its fine then its okay with me as well
02:13:985 (3) - NC
02:15:073 (1,2) - Maybe make it so the blanket looks more even, like so: https://osu.ppy.sh/ss/6426154
02:19:425 (1,2,1,2) - The distances here are much higher than the ones where you did this previously
02:21:912 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I didn't mention this earlier, but your streams seem to lacking a lot of potential hitsounds
02:41:497 (12) - Yea definitely don't end this slider on the down beat. Put a single circle on the big white tick
02:42:430 (3,4) - For the intensity of the music, this distance seems a bit high
02:50:513 (6) - NC
02:55:953 (6,7,8,9,10) - why is this so cramped??! ;-; it makes me cri. Spread them out plz
03:05:824 (11,1) - Hitsound these with clap too plz
03:25:953 (2) - Maybe move this more to the left so its not quite so overlapped
03:43:985 (1) - I feel that starting here, the SV should be slower because the music is kinda droned out, but you speed it up. Your call, but I think a slower SV would fit much much better
03:45:694 (1,2,1) - weird weird weird weird stack ;-; dun do dis.
03:46:316 (1) - NC off 03:46:472 (2) - NC on
03:48:959 (5) - NC on
03:56:264 (1) - NC off
04:02:016 (1) - Lower volume starting here
04:11:031 (1,2) - Wow such small distance .-. spread it out more
04:23:155 (5,6,7) - This is a good example of fitting hitsound + pattern
04:29:684 (4) - I feel that if you ctrl +g this it would flow better
04:49:657 (6,1) - Normally your stream flow is nice, but this one is just super odd. Please place the slider more inline
04:53:311 (3,1) - Cool slider, bad flow from the note before it. I feel like this would be better: https://osu.ppy.sh/ss/6426195

Overall, really nice map. Flow is generally on point, but I would suggest trying out different patterns to see which ones fit the music more. A general rule of thumb is, if the sound isn't the same, don't use the same pattern. You could twist this rule by making the hitsounds the same to trick the players into thinking its the same sound.

Also, please hitsound some more. In some places, especially streams, it is lacking and in others, it is just really weird, like it has no distinct pattern to them.

Great blankets, great slider aesthetic.

I look forward to seeing this baby ranked :D
Softwarm
(This is my first attempt at modding, so I think it would be a good idea to take all of my suggestions with a grain of salt.)

—I don’t know how useful it would be for this song in particular, but maybe posting the lyrics for modders might help if you incorporated them into your interpretation of the music?
—01:18:803 (1,2,1,2,3,4) As far as “”funness” goes, this is pretty fun, but I have to wonder what exactly makes this part of the music so special?
—01:27:663 (2,3,1,2,3) ^
—01:34:658 (1,2,1,2) Lower the spacing here? This doesn’t seem like a really important thing (unless the lyrics play into this part, I don’t know.)


Okay, I’ve noticed so many weird little notes that don’t seem to follow the music that I’m starting to think I’m just not hearing some of these sounds you’re mapping. So, if I can’t hear them after having tried to find these sounds, I don’t think that a player will be able to pick out those sounds that easily. That, or I’m just a deaf fuck. (Something that’s making me suspect the latter is I couldn’t hear any of the major streams.)

This is all timing stuff:
—A certain instrument seems to have been mistimed pretty consistently, having been placed on a red tick instead of the yellow tick directly after the tick it was previously on (in 1/8 beat divisor).
These are the normal hit circles that require this change:
00:10:565 (2), 00:18:065 (3), 00:18:026 (3), 00:20:552 (2), 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5),
These are the sliders that need to be changed:
00:11:497 (5)(see note), 00:19:619 (3), 00:17:599 (1), 00:18:065 (3), 00:21:446 (5)(see note),02:05:940 (5)
(note: As an aside, what is the purpose of the slider being used instead of a normal circle?)

(This applies to the next part: if you change all of this, you might have to shift the objects around a bit to indicate that the timing of the notes changes, which might wreak havoc on the flow of the map… so if you weren’t using the “hi-hat is represented by a stream” concept, maybe it’d be better to adopt that as your excuse for the stream instead of mapping the triangle sounds. Alternatively, you could turn these all of these two-note pairs into a slider 3/8ths of a beat long, if you really want those notes incorporated and those are supposed to be the triangle.)
—These notes are suffering much the same fate as the ones I was talking about earlier, but they’re for a different part of the music, the triangle/clicky sound: 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), 00:36:912 (4,5), 00:38:155 (3,4), 00:40:643 (4,5), 00:41:886 (5,6), 00:48:415 (6,7), 01:01:782 (4,5), 01:03:026 (4,5), 01:06:757 (4,5), 01:08:000 (4,5), 01:15:461 (5,6), 01:16:705 (5,6)
— 00:19:891 (5) What does this sound go to?
—00:36:057 (6) ^
—00:46:005 (6) ^ REALLY faint sound, that doesn’t sound like it would command the power of a hit circle.
—00:46:627 (3) What does this sound go to?
— 00:35:668 (4) - Again if you’re doing the high-hat -> stream thing, don’t bother changing this.(I don’t like this, but I don’t think it’s unrankable either? Just seems strange to emphasize a smaller sound with a hit circle.)
—00:45:617 (4) ^
—00:41:497 (2) I’d recommend changing this to a slider and have it end at 00:41:614 (3) (You had this note originally at 00:41:653 (3), which was off by an eighth of a beat) and mute the slider end. I see why you put a note there—to emphasize that the sound ends— but I think a sliderend is much more appropriate for that sound than a full-on hit circle. (You should retime the circle at 00:41:653 (3) to 00:41:614 (3) if you don’t buy into the slider idea.)
—00:46:627 (3) What does this sound go to?
—00:51:601 (6) ^
—01:05:358 (4) ^
—01:10:565 (5) ^
—01:11:653 (4,5) The (5) is too soft to warrant a hit circle, could this be a slider instead?
—01:13:363 (5) What does this sound go to?
—01:22:067 (5) ^
—01:24:399 (3,4) Maybe convert this to a slider? Or just get rid of (4) because I don’t think it’s representing the music.
—01:42:042 (6) What does this sound go to?
—01:43:829 (4) <—Get rid of this and replace 01:43:674 (2,3) with a slider, maybe?
—01:43:674 (2,3,4) Why not a slider?
—01:46:316 (7) What does this sound go to?
—01:48:803 (5) What does this sound go to?
—01:53:622 (1,2,3) Why not slider?
—01:58:285 (2,3) ^
—02:14:529 (2) What does this sound go to?
—02:30:072 (5) ^
—There is no sound at 02:34:036 (5), but there is one at 02:33:959, so, shift (5) over to the previous blue tick?
—02:41:264 (9) What does this sound go to?
—03:11:109 (5) What does this sound go to?
—03:11:031 (4,5,6,7) Could you turn (4,5) into a slider and get rid of (6)?
—03:13:518 (4,5) -> Slider.
—03:22:611 (6) and 03:22:767 (8) don’t correspond to anything in the music.
—03:28:751 (4) and 03:28:984 (7) don’t sound like they’re in the music?
—03:33:725 (1,2,3,4) I don’t hear any fast drums, but I do hear the vocals loud and clear, so make this a slider?
—04:45:928 (5) What is this supposed to be in the music?
—04:47:715 (2,3) Consider turning this into a slider?
—04:48:415 (6) What’s this supposed to be?
04:50:668 (3,4) Turn this into a repeat slider and ctrl + g it to fix the flow?


Nitpicks:

—02:50:979 (8,9,10,11,12) Why are you using these back and forths here? They were a staple pattern for something else, so why not change it to sliders or something?
—03:47:404 (2) I realize that you’re mapping to the vocals, but… the drum sound has marked the end of most sliders, so it sounds much more natural to have them end there.
—01:46:472 (8) This ends on a blue tick for some reason? If you were trying to emphasize this part of the vocals by ending on blue ticks to show the hold note instead of mapping the slider ends to the drums then this would be fine. However, that doesn’t happen after this point for a while, so, maybe you could drop the accuracy of this slider for consistent following of the rhythm. (This does the same thing:02:15:073 (1)?)
—03:27:508 (5) ^

I like this:

The muffled part is very cool.
04:43:674 (1) is a really cool slider.
02:24:399 (1,2,3,4,5,6,7,8,9)04:45:928

Good luck dude, I hope this gets ranked.
Topic Starter
-sandAI

Kami-senpai wrote:

M4M from thine queue

Rose-Colored Glasses
00:19:580 (3) - Since this is such a big change, you should NC it
00:23:155 (3) - ctrl + g this because you want 4 to be going the opposite direction, flow wise, which is what the change in music direction (idk if im making sense) calls for
00:26:264 (3) - Why is this SV so slow? I don't really hear any part of the music that could account for that
00:30:772 (4,5,6) - These hitsounds are nice ^.^
00:37:767 (1,2,3,4,1) - Maybe evenly space these because there's no special emphasis that should make it uneven ficksdd
00:43:985 (2,3,4,5) - I think you should put one of those bell hitsounded triplets here I did something and I like the sound sooo ye fixed
00:48:026 (4) - Based off your hitsounds, this would make a lot more sense as two single note jumps instead of a slider
00:52:378 (1) - Tilt this a little to the left so that it doesn't overlap with 00:52:067 (5) - yay :)
00:59:839 (1) - There's a whistle hitsound for the middle portion of the slider that I'm not sure if you intended or not wo0w nice catch
01:17:249 (1,2,1,2) - I almost feel that this would be better as single note jumps, since the song is pretty emphasized here with the drum. Since the sounds are different (i.e. snare and kicks) make the first two notes in each combo have high distance and the third one lower, like so: https://osu.ppy.sh/ss/6426114 I can see why I should change the pattern but I think its ok anyways since the snare lands on the slider start
01:18:181 (1) - Normally when you do this the flow is alright, but this slider seems to be too high up and too curved upwards for a nice flow. If you were to rotate around -26 degrees that would make it much better
01:19:425 (3,4) - These should get NC and higher distance because of emphasized sound
01:20:824 (4,1) - Very hard to predict based on distance and timing. Either space them out more or add a note between them made distance higher
01:22:534 (2,3) - Same with this. Your other stacks are pretty inconsistent as well, sometimes, they are extended sliders and sometimes they have 1/2 space between them. Be more consistent with those for predictability
01:25:798 (2) - I'm not a big fan of ending sliders on the big white ticks because thats supposed to be a downbeat in the music. Maybe exchange this slider for two circles
01:27:663 (2,3,1,2) - If you're gonna use the same pattern, they should be mapped to the same sounds. Here the sounds are completely different, yet you use the same pattern, without even hitsounding them the same way.
01:33:725 (1) - NC off? No reason for NC ye
01:34:658 (1,2,1,2) - Idk, just everywhere you use this pattern, it just doesn't seem to fit the music because they're not the same sounds and they're not hitsounded the same way. If you hitsounded them the same, maybe it would work better it might be different in terms of sound each time but when you listen to the vocals it has emphasis on the start of the sliders, so I used the same pattern for consistency sake
01:38:700 (2) - There is clearly a note of the vocals at 1:39:010 that you just extended the slider over. Please don't do that. It makes me sad ;-; I did a bunch of different things for this part but I'll change it so it fits the white ticks
02:00:772 (5,6) - This style of stack is kinda hard to read, but if other people think its fine then its okay with me as well
02:13:985 (3) - NC
02:15:073 (1,2) - Maybe make it so the blanket looks more even, like so: https://osu.ppy.sh/ss/6426154 ok
02:19:425 (1,2,1,2) - The distances here are much higher than the ones where you did this previously Ill keep these just because you come out of a kiai doing this and i like increasing difficulty as song goes along (slightly)
02:21:912 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I didn't mention this earlier, but your streams seem to lacking a lot of potential hitsounds I hitsounded the streams to the bg music completely, I would add extra hitsounds, but id have to experiment, I think theyre ok right now
02:41:497 (12) - Yea definitely don't end this slider on the down beat. Put a single circle on the big white tick fixed
02:42:430 (3,4) - For the intensity of the music, this distance seems a bit high
02:50:513 (6) - NC oki
02:55:953 (6,7,8,9,10) - why is this so cramped??! ;-; it makes me cri. Spread them out plz oki
03:05:824 (11,1) - Hitsound these with clap too plz
03:25:953 (2) - Maybe move this more to the left so its not quite so overlapped
03:43:985 (1) - I feel that starting here, the SV should be slower because the music is kinda droned out, but you speed it up. Your call, but I think a slower SV would fit much much better
03:45:694 (1,2,1) - weird weird weird weird stack ;-; dun do dis.
03:46:316 (1) - NC off 03:46:472 (2) - NC on
03:48:959 (5) - NC on
03:56:264 (1) - NC off I messed with the NCs in this section
04:02:016 (1) - Lower volume starting here ye
04:11:031 (1,2) - Wow such small distance .-. spread it out more oops
04:23:155 (5,6,7) - This is a good example of fitting hitsound + pattern
04:29:684 (4) - I feel that if you ctrl +g this it would flow better
04:49:657 (6,1) - Normally your stream flow is nice, but this one is just super odd. Please place the slider more inline Quote from my other mod - the guitar is going owooowowwowwwowwwooo so i make slider go woowowowowowowoooo
04:53:311 (3,1) - Cool slider, bad flow from the note before it. I feel like this would be better: https://osu.ppy.sh/ss/6426195

Overall, really nice map. Flow is generally on point, but I would suggest trying out different patterns to see which ones fit the music more. A general rule of thumb is, if the sound isn't the same, don't use the same pattern. You could twist this rule by making the hitsounds the same to trick the players into thinking its the same sound. Yea ill mess around with it, I do agree with you here, but I just tried to map towards whats intense in the pattern and whats not and it usually ended up as a circle slider circle slider, so I decided to use similar patterns

Also, please hitsound some more. In some places, especially streams, it is lacking and in others, it is just really weird, like it has no distinct pattern to them.

Great blankets, great slider aesthetic.

I look forward to seeing this baby ranked :D Same to you!
Topic Starter
-sandAI

UberOuroboros wrote:

(This is my first attempt at modding, so I think it would be a good idea to take all of my suggestions with a grain of salt.)

—I don’t know how useful it would be for this song in particular, but maybe posting the lyrics for modders might help if you incorporated them into your interpretation of the music? Im making a storyboard so they can read the weeb lyrics
—01:18:803 (1,2,1,2,3,4) As far as “”funness” goes, this is pretty fun, but I have to wonder what exactly makes this part of the music so special? hmmm... There was nothing special going on in the song so I decided to pull of my special square pattern
—01:27:663 (2,3,1,2,3) ^ nah i just mapped to the lyrics cuz i thought I'd put sliders where she emphasized her lines
—01:34:658 (1,2,1,2) Lower the spacing here? This doesn’t seem like a really important thing (unless the lyrics play into this part, I don’t know.) Going into a kiai would be the main reason


Okay, I’ve noticed so many weird little notes that don’t seem to follow the music that I’m starting to think I’m just not hearing some of these sounds you’re mapping. So, if I can’t hear them after having tried to find these sounds, I don’t think that a player will be able to pick out those sounds that easily. That, or I’m just a deaf fuck. (Something that’s making me suspect the latter is I couldn’t hear any of the major streams.)

This is all timing stuff:
—A certain instrument seems to have been mistimed pretty consistently, having been placed on a red tick instead of the yellow tick directly after the tick it was previously on (in 1/8 beat divisor).
These are the normal hit circles that require this change:
00:10:565 (2), 00:18:065 (3), 00:18:026 (3), 00:20:552 (2), 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), mmm, I can see where you're kinda coming from but it would doing that would fuck up the players really bad
These are the sliders that need to be changed:
00:11:497 (5)(see note), 00:19:619 (3), 00:17:599 (1), 00:18:065 (3), 00:21:446 (5)(see note),02:05:940 (5) i uh... I wanted to initially put a triplet there but I remembered how I abuse those things.. Even so I can see what you mean by there not being a sound to map for it, so I decided to incorporate my own kind of sound
(note: As an aside, what is the purpose of the slider being used instead of a normal circle?)

(This applies to the next part: if you change all of this, you might have to shift the objects around a bit to indicate that the timing of the notes changes, which might wreak havoc on the flow of the map… so if you weren’t using the “hi-hat is represented by a stream” concept, maybe it’d be better to adopt that as your excuse for the stream instead of mapping the triangle sounds. Alternatively, you could turn these all of these two-note pairs into a slider 3/8ths of a beat long, if you really want those notes incorporated and those are supposed to be the triangle.)
—These notes are suffering much the same fate as the ones I was talking about earlier, but they’re for a different part of the music, the triangle/clicky sound: 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), 00:36:912 (4,5), 00:38:155 (3,4), 00:40:643 (4,5), 00:41:886 (5,6), 00:48:415 (6,7), 01:01:782 (4,5), 01:03:026 (4,5), 01:06:757 (4,5), 01:08:000 (4,5), 01:15:461 (5,6), 01:16:705 (5,6)
— 00:19:891 (5) What does this sound go to? Theres a full stream in the music so i put that there to make it consistent
—00:36:057 (6) ^
—00:46:005 (6) ^ REALLY faint sound, that doesn’t sound like it would command the power of a hit circle. I see... I would need to shift the slider before this around but I think it would be easier to keep it how it is (lazy)
—00:46:627 (3) What does this sound go to?
— 00:35:668 (4) - Again if you’re doing the high-hat -> stream thing, don’t bother changing this.(I don’t like this, but I don’t think it’s unrankable either? Just seems strange to emphasize a smaller sound with a hit circle.)
—00:45:617 (4) ^
—00:41:497 (2) I’d recommend changing this to a slider and have it end at 00:41:614 (3) (You had this note originally at 00:41:653 (3), which was off by an eighth of a beat) and mute the slider end. I see why you put a note there—to emphasize that the sound ends— but I think a sliderend is much more appropriate for that sound than a full-on hit circle. (You should retime the circle at 00:41:653 (3) to 00:41:614 (3) if you don’t buy into the slider idea.) I originally had what you did but i put that there so I can induce more jumps into the stronger part of the section
—00:46:627 (3) What does this sound go to?
—00:51:601 (6) ^
—01:05:358 (4) ^
—01:10:565 (5) ^ idk if you have custom hitsounds off but i followed the bells in the BG music and hitsounded them accordingly
—01:11:653 (4,5) The (5) is too soft to warrant a hit circle, could this be a slider instead?
—01:13:363 (5) What does this sound go to?
—01:22:067 (5) ^
—01:24:399 (3,4) Maybe convert this to a slider? Or just get rid of (4) because I don’t think it’s representing the music.
—01:42:042 (6) What does this sound go to?
—01:43:829 (4) <—Get rid of this and replace 01:43:674 (2,3) with a slider, maybe?
—01:43:674 (2,3,4) Why not a slider?
—01:46:316 (7) What does this sound go to?
—01:48:803 (5) What does this sound go to?
—01:53:622 (1,2,3) Why not slider?
—01:58:285 (2,3) ^
—02:14:529 (2) What does this sound go to?
—02:30:072 (5) ^ bells
—There is no sound at 02:34:036 (5), but there is one at 02:33:959, so, shift (5) over to the previous blue tick?
—02:41:264 (9) What does this sound go to?
—03:11:109 (5) What does this sound go to?
—03:11:031 (4,5,6,7) Could you turn (4,5) into a slider and get rid of (6)?
—03:13:518 (4,5) -> Slider.
—03:22:611 (6) and 03:22:767 (8) don’t correspond to anything in the music. turn effect vol to 0% and the whole thing is faint claps
—03:28:751 (4) and 03:28:984 (7) don’t sound like they’re in the music? soft drums
—03:33:725 (1,2,3,4) I don’t hear any fast drums, but I do hear the vocals loud and clear, so make this a slider?
—04:45:928 (5) What is this supposed to be in the music? oops fixed
—04:47:715 (2,3) Consider turning this into a slider?
—04:48:415 (6) What’s this supposed to be? ficksd
04:50:668 (3,4) Turn this into a repeat slider and ctrl + g it to fix the flow? repeat sliders can die


Nitpicks:

—02:50:979 (8,9,10,11,12) Why are you using these back and forths here? They were a staple pattern for something else, so why not change it to sliders or something?
—03:47:404 (2) I realize that you’re mapping to the vocals, but… the drum sound has marked the end of most sliders, so it sounds much more natural to have them end there.
—01:46:472 (8) This ends on a blue tick for some reason? If you were trying to emphasize this part of the vocals by ending on blue ticks to show the hold note instead of mapping the slider ends to the drums then this would be fine. However, that doesn’t happen after this point for a while, so, maybe you could drop the accuracy of this slider for consistent following of the rhythm. (This does the same thing:02:15:073 (1)?)
—03:27:508 (5) ^

I like this:

The muffled part is very cool.
04:43:674 (1) is a really cool slider.
02:24:399 (1,2,3,4,5,6,7,8,9)04:45:928

Good luck dude, I hope this gets ranked.
ty for mod, I tried explaining most of the stuff at the top since youre new to modding. Typically if you're unsure on whats mapped or why its mapped just turn the effect volume all the way down and listen carefully, you got 2 good catches on that though, at the end.
Logic Agent
hi m4m stuff. sorry this took forever lmao

[General]
  1. turn the volume on your first redtick to 5%, having two timing points with different volume %'s is unrankable
[Rose-Colored Glasses]
  1. 00:10:099 (1,3) - blanket
  2. 00:10:565 (2) - bring this up a bit away from your 1/1 slider
  3. 00:32:171 (5) - pretty bad to ignore the triple sound here that you mapped just before it
  4. 00:42:430 (1,2,3,4,1,2,3,4,5,6) - why did you start ignoring the triple here? i think it's very helpful for accenting the vocals
  5. 00:48:026 (4) - i would make this two circles or even a triple tbh
  6. 00:53:000 (1,1) - maybe try to avoid this overlap?
  7. 01:02:016 (6) - ignoring sound here again :<
  8. 01:06:990 (6) -
  9. 01:44:295 (7,1) - avoid this overlap?
  10. 01:45:073 (2,5) - think this overlap is pretty ew
  11. 01:46:472 (8) - imo this shouldn't be 3/4
  12. 01:58:907 (1,2,3,4,1,2,3,4,1) - cool stream ^^
  13. 02:44:295 (1) - honestly from here to 03:24:088 (1) here the song is very calm, however your spacing doesn't reflect that as it's bascially the same spacing as the beginning of the map. outside of some outleirs such as streams or intensity spikes, i don't see why the spacing here would be as large as it is
  14. 03:28:440 (2,1) - stack?
  15. 03:30:306 (5,8,1) - thinks looks kinda messy to me, try to stack some things?
  16. 03:32:016 (3,5) - maybe make them overlap more or get rid of the overlap?


map overall is playable and decent, but there's a lot of aesthetic choices and spacing issues that I think should be cleaned up. this is a great song and the wip sb looks nice
Topic Starter
-sandAI

Logic Agent wrote:

hi m4m stuff. sorry this took forever lmao

[General]
  1. turn the volume on your first redtick to 5%, having two timing points with different volume %'s is unrankable oki
[Rose-Colored Glasses]
  1. 00:10:099 (1,3) - blanket oops
  2. 00:10:565 (2) - bring this up a bit away from your 1/1 slider
  3. 00:32:171 (5) - pretty bad to ignore the triple sound here that you mapped just before it ?
  4. 00:42:430 (1,2,3,4,1,2,3,4,5,6) - why did you start ignoring the triple here? i think it's very helpful for accenting the vocals ?
  5. 00:48:026 (4) - i would make this two circles or even a triple tbh
  6. 00:53:000 (1,1) - maybe try to avoid this overlap?ye
  7. 01:02:016 (6) - ignoring sound here again :<
  8. 01:06:990 (6) -
  9. 01:44:295 (7,1) - avoid this overlap?ye
  10. 01:45:073 (2,5) - think this overlap is pretty ewye
  11. 01:46:472 (8) - imo this shouldn't be 3/4
  12. 01:58:907 (1,2,3,4,1,2,3,4,1) - cool stream ^^
  13. 02:44:295 (1) - honestly from here to 03:24:088 (1) here the song is very calm, however your spacing doesn't reflect that as it's bascially the same spacing as the beginning of the map. outside of some outleirs such as streams or intensity spikes, i don't see why the spacing here would be as large as it is i mapped to drums for the whole song and there were more frequent snares so I kept spacing consistent
  14. 03:28:440 (2,1) - stack?
  15. 03:30:306 (5,8,1) - thinks looks kinda messy to me, try to stack some things?
  16. 03:32:016 (3,5) - maybe make them overlap more or get rid of the overlap?


map overall is playable and decent, but there's a lot of aesthetic choices and spacing issues that I think should be cleaned up. this is a great song and the wip sb looks nice

tytytytytytytytytytytytyty
Vell
mod
00:20:513 (2) - stack with the sliderend of 00:20:979 (4) - might flow better

00:27:274 (3) - the spacing is oddly high probably because you want to emphasize the kick on 00:27:197 (2) - but I think replacing 00:27:197 (2,3) - with a 1/4 slider would do the job as well

01:05:280 - why does a triple start here when the tingling sound you emphasized previously many times starts here 01:05:435 - ? delete 01:05:358 - and turn 01:05:435 (4) - into a triple

01:23:466 (2) - let it end on the kick and guitar note like you did with 01:22:534 (2,3) - ?

02:21:601 (1,2) - same issue as 00:27:197 (2,3)

02:43:674 - maybe put a 1/2 slider here instead of the repeat to follow the guitar?

02:53:000 (5) - 02:55:643 (5) - 02:57:974 (5) - 03:00:461 (5) - NC on these to stay consistent with the NCs on 02:48:026 - 02:50:513 -

sorry a bit short, very interesting map though. The overmapping does feel natural when playing but some streams seemed to be too overspaced and felt kinda forced instead of being supported by the song.
Topic Starter
-sandAI

Vell wrote:

mod
00:20:513 (2) - stack with the sliderend of 00:20:979 (4) - might flow better consistent with first one, felt good to me so ill keep it

00:27:274 (3) - the spacing is oddly high probably because you want to emphasize the kick on 00:27:197 (2) - but I think replacing 00:27:197 (2,3) - with a 1/4 slider would do the job as well

01:05:280 - why does a triple start here when the tingling sound you emphasized previously many times starts here 01:05:435 - ? delete 01:05:358 - and turn 01:05:435 (4) - into a triple Good catch

01:23:466 (2) - let it end on the kick and guitar note like you did with 01:22:534 (2,3) - ? ?

02:21:601 (1,2) - same issue as 00:27:197 (2,3)

02:43:674 - maybe put a 1/2 slider here instead of the repeat to follow the guitar? to me the guitar goes owowoeoeoeeowww so i did the repeat slider.. I don't use enough of those anyways so lol

02:53:000 (5) - 02:55:643 (5) - 02:57:974 (5) - 03:00:461 (5) - NC on these to stay consistent with the NCs on 02:48:026 - 02:50:513 -

sorry a bit short, very interesting map though. The overmapping does feel natural when playing but some streams seemed to be too overspaced and felt kinda forced instead of being supported by the song. It might just be me but when I map i try to follow the personality of the map as close as possible and I end up making the difference between low impact and high impact parts of the map super big in terms of spacing.
Ty for mod bae
Lama Poluna
nice sb :3
PAJWOJ
m4m
map
00:10:099 (1,4) - that overlaps a bit
00:15:073 (1,2,1,2) - i would keep this as one combo not split it
00:17:871 (2,3) - sudden change of ds might disract some players
00:25:021 (1,2,1,2) - same as above above
00:34:347 (3,4,5,1) - you could move the notes a bit further to the front of the slider so it kind of blankets
00:41:497 (2,4,5,6) - i would stack this tbh
00:43:363 (4,3) - stack maybe
01:23:000 (3,2) - maybe stack this
there are lots of weird (to me) stacks like those above, i'll stop mentioning them (do whatever you want, but i guess this was intentional)
01:48:959 (1,2,3,4,1,2,3,4) - this looks really weird, probably plays well (even though it's hard) but i would change it so it's easier
01:50:590 (5,3) - stack
01:52:067 (1,3) - you might want to stack the end and the circle too
02:24:399 (1,2,3,4,5,6,7,8,9) - i like things like this overall but it doesn't fit imo, change the small sliders to circles
02:34:658 (2,3) - 02:35:435 (1,2) - another sudden ds change
03:16:005 (3,4,5,6,7,8,9,10) - why is this not spaced equally
03:30:306 (5,8) - stack
03:58:285 (5,1) - stack
04:18:492 (7,1) - overlap

i love the song the map the sb aaaaaaaaaa gl gl gl gl
Topic Starter
-sandAI

PajWoj wrote:

m4m
map
00:10:099 (1,4) - that overlaps a bit Fixed :D
00:15:073 (1,2,1,2) - i would keep this as one combo not split it
00:17:871 (2,3) - sudden change of ds might disract some players
00:25:021 (1,2,1,2) - same as above above
00:34:347 (3,4,5,1) - you could move the notes a bit further to the front of the slider so it kind of blankets Fixed!
00:41:497 (2,4,5,6) - i would stack this tbh
00:43:363 (4,3) - stack maybe
01:23:000 (3,2) - maybe stack this
there are lots of weird (to me) stacks like those above, i'll stop mentioning them (do whatever you want, but i guess this was intentional)
01:48:959 (1,2,3,4,1,2,3,4) - this looks really weird, probably plays well (even though it's hard) but i would change it so it's easier
01:50:590 (5,3) - stack
01:52:067 (1,3) - you might want to stack the end and the circle too
02:24:399 (1,2,3,4,5,6,7,8,9) - i like things like this overall but it doesn't fit imo, change the small sliders to circles I'll avoid the meta for now, I think it fits so I'll keep it for now.
02:34:658 (2,3) - 02:35:435 (1,2) - another sudden ds change
03:16:005 (3,4,5,6,7,8,9,10) - why is this not spaced equally Hype buildup, its a pretty small change too so I'll keep this here
03:30:306 (5,8) - stack
03:58:285 (5,1) - stack
04:18:492 (7,1) - overlap Fixed!

i love the song the map the sb aaaaaaaaaa gl gl gl gl TY :D

My stacks were made the way they are because I initially mapped this with a stack leniency of 2, so I wanted to avoid perfect stacking (kinda dumb on my part but its too much work to change now.)
Mismagius
im not really going to mod but this is really well done lol
Topic Starter
-sandAI

Blue Dragon wrote:

im not really going to mod but this is really well done lol
ty lol, i wasn't really expecting a mod I was just wondering how it looked to different mappers
Halfslashed
M4M

[Rose-Colored Glasses]
SPOILER
00:18:492 (5) - Your other sliders like this usually have the ends overlapping, and they all represent the same sound.

00:21:446 (5,6) - These map the same sounds as 00:11:497 (5,6) - but have completely different shapes, so i'm curious as to why. Throughout this first intro section you clearly associate most of your shapes with certain sounds from what I can see.

00:27:197 (2,3,4,1) - If you're into this sort of thing, you can make a blanket here.

00:27:974 (7,1) - In context, this emphasis doesn't make much sense since right before you have 00:27:352 (4,1) - which is mapping the 1/4 slider to the guitar, while here the 1/4 slider is before the guitar. Either are valid, you should pick one though.

00:30:928 (6) - Another instance of this. The meaning of this slider is ambiguous since it is repeated here 00:32:482 (1) - for a different sound. This is repeated throughout so it may be intentional, but I can't tell what sound it's supposed to represent.

00:34:503 (5,6,7) - Not liking your emphasis here. 00:34:503 (5,6) - to me sounds like it should be bigger than 00:34:658 (6,7). Be mindful that you don't disrupt the jump on 00:34:814 (7,1).

00:51:757 (1,2,3,4,5,1) - Blanket is off.

01:08:233 (1,2,3,4) - I get the feeling that visual distance could be more consistent here. Also check your slider angles 01:08:233 (1,4).

01:09:477 (5,1) - Looks like an unintentional overlap.

01:13:207 (4,5) - Which visual concept are you using in this section? This type of overlap, 01:09:632 (6,2) -, 01:10:720 (6,2) - , 01:11:964 (7,2)- ? You should be consistent with them.

01:16:005 (1,2) - Not sure if I understand the reason for the flow break here.

01:35:591 (1,3) - Unintentional overlap.

01:37:767 (1,2,3) - Can't say i feel the impact of the vocals with the way you have it mapped. I feel like 01:38:389 should be clickable at the least.

01:38:700 (2,3) - Could also be changed to having 01:39:010 - mapped as well and all of them with extended sliders. That's my interpretation though, so feel free to ignore this.

01:39:321 (3) - Make sure the end is silenced here.

01:48:959 (1,2,3,4,1,2,3,4) - Nope, nothing wrong here. I just wanted to point it out because it's cool.

01:58:907 (1,2,3,4,1,2,3,4,1) - Yeah, this plays fine, but compared to what you did above it provides a different emphasis concept than you used before, so i highly recommend you change it.

02:53:000 (5) - Looks like you forgot an NC.

03:08:544 (1,2,1,2) - For a song with no previous 1/3, this isn't the greatest idea. It's passable, but it'd be nice if you had a repeat for 03:08:544 (1,2) - and then your current pattern. To me this also makes sense intensity wise, since the second set is stronger. http://puu.sh/sPzMq/e992c81e61.jpg

03:13:518 (4,5,6,7,1) - No spacing increase? These drums sound more audible.

03:15:694 (1,2) - Can't say i understand your emphasis here.

03:16:005 (3,4,5,6,7,8,9,10) - Overdone compared to previous spacings in this section without substantial enough changes in the song to me.

03:47:404 (2,3) - Blanket is off.

04:37:456 (1,2,3,1,2,3) - Can't say I understand the difference in visuals compared to what you're mapping.

04:43:674 (1) - I'm not entirely sure on the rankability of this slider. RC states: "Additionally, the slider borders must never be covered up from the slider being packed in too tightly." under the clause " Every slider must have a clear and visible path to follow from start to end". Here is a rankable alternative (No, it's not polished, i'm just trying to give you an idea of what you can do to fix your current slider): http://puu.sh/sPAyt/a7bc133f19.jpg

04:49:269 (1,3,5) - I recommend having 1/4 sliders start on these sounds to give better emphasis, since your current rhythm ignores these.

04:53:466 (1) - Here's how you can improve this slider: Make sure the loop has a teardrop shape, and align the two red nodes of the heart better. Example of what I mean: http://puu.sh/sPBi8/12c0048e74.jpg Notice how I have a straight slider on the top red node that should bisect the heart. Then from there, you should get the bottom red node to align as closely as possible with the slider tail. Note, I'm just giving you a rough idea, these aren't polished measurements and in my illustration i messed up your shape, but it's possible to implement this and get the same shape you have.

Overall, the main issue I saw was your visual concepts. It's fine to use overlaps, but you should be consistent on which ones you're using in a given section. Same goes for your slider shapes, it should be clear what each shape means. Map isn't bad though.

Good luck!
Topic Starter
-sandAI

Halfslashed wrote:

M4M

Fixed
Fixed but in a different way
Commentary, not fixed

[Rose-Colored Glasses]
SPOILER
00:18:492 (5) - Your other sliders like this usually have the ends overlapping, and they all represent the same sound.

00:21:446 (5,6) - These map the same sounds as 00:11:497 (5,6) - but have completely different shapes, so i'm curious as to why. Throughout this first intro section you clearly associate most of your shapes with certain sounds from what I can see. I went for more of a similar rhythm instead of shape, just for some variety, I'll change this though cuz i think it looks gross

00:27:197 (2,3,4,1) - If you're into this sort of thing, you can make a blanket here.

00:27:974 (7,1) - In context, this emphasis doesn't make much sense since right before you have 00:27:352 (4,1) - which is mapping the 1/4 slider to the guitar, while here the 1/4 slider is before the guitar. Either are valid, you should pick one though.

00:30:928 (6) - Another instance of this. The meaning of this slider is ambiguous since it is repeated here 00:32:482 (1) - for a different sound. This is repeated throughout so it may be intentional, but I can't tell what sound it's supposed to represent. I remapped this part

00:34:503 (5,6,7) - Not liking your emphasis here. 00:34:503 (5,6) - to me sounds like it should be bigger than 00:34:658 (6,7). Be mindful that you don't disrupt the jump on 00:34:814 (7,1). Remapped

00:51:757 (1,2,3,4,5,1) - Blanket is off. c00l

01:08:233 (1,2,3,4) - I get the feeling that visual distance could be more consistent here. Also check your slider angles 01:08:233 (1,4).

01:09:477 (5,1) - Looks like an unintentional overlap. o0ps

01:13:207 (4,5) - Which visual concept are you using in this section? This type of overlap, 01:09:632 (6,2) -, 01:10:720 (6,2) - , 01:11:964 (7,2)- ? You should be consistent with them. remapped

01:16:005 (1,2) - Not sure if I understand the reason for the flow break here.

01:35:591 (1,3) - Unintentional overlap. fuk

01:37:767 (1,2,3) - Can't say i feel the impact of the vocals with the way you have it mapped. I feel like 01:38:389 should be clickable at the least.

01:38:700 (2,3) - Could also be changed to having 01:39:010 - mapped as well and all of them with extended sliders. That's my interpretation though, so feel free to ignore this.

01:39:321 (3) - Make sure the end is silenced here. :ok_hand:

01:48:959 (1,2,3,4,1,2,3,4) - Nope, nothing wrong here. I just wanted to point it out because it's cool.

01:58:907 (1,2,3,4,1,2,3,4,1) - Yeah, this plays fine, but compared to what you did above it provides a different emphasis concept than you used before, so i highly recommend you change it.

02:53:000 (5) - Looks like you forgot an NC.

03:08:544 (1,2,1,2) - For a song with no previous 1/3, this isn't the greatest idea. It's passable, but it'd be nice if you had a repeat for 03:08:544 (1,2) - and then your current pattern. To me this also makes sense intensity wise, since the second set is stronger. http://puu.sh/sPzMq/e992c81e61.jpg If it were less than 5.5* then maybe, it is a rhythm game so instead of giving an odd rhythm an easy hit, I made it at least a little harder, you can still spam it and hit it so its ok :3

03:13:518 (4,5,6,7,1) - No spacing increase? These drums sound more audible. I increased spacing on snares, not kicks

03:15:694 (1,2) - Can't say i understand your emphasis here.

03:16:005 (3,4,5,6,7,8,9,10) - Overdone compared to previous spacings in this section without substantial enough changes in the song to me. people interpret maps differently, I increased spacing because the song is getting more hyped

03:47:404 (2,3) - Blanket is off.

04:37:456 (1,2,3,1,2,3) - Can't say I understand the difference in visuals compared to what you're mapping. changed i think?

04:43:674 (1) - I'm not entirely sure on the rankability of this slider. RC states: "Additionally, the slider borders must never be covered up from the slider being packed in too tightly." under the clause " Every slider must have a clear and visible path to follow from start to end". Here is a rankable alternative (No, it's not polished, i'm just trying to give you an idea of what you can do to fix your current slider): http://puu.sh/sPAyt/a7bc133f19.jpg Fixed. thanks

04:49:269 (1,3,5) - I recommend having 1/4 sliders start on these sounds to give better emphasis, since your current rhythm ignores these. I think ill keep it for now, but I see your point..

04:53:466 (1) - Here's how you can improve this slider: Make sure the loop has a teardrop shape, and align the two red nodes of the heart better. Example of what I mean: http://puu.sh/sPBi8/12c0048e74.jpg Notice how I have a straight slider on the top red node that should bisect the heart. Then from there, you should get the bottom red node to align as closely as possible with the slider tail. Note, I'm just giving you a rough idea, these aren't polished measurements and in my illustration i messed up your shape, but it's possible to implement this and get the same shape you have. maybe.. seems like a lot of work xd


Overall, the main issue I saw was your visual concepts. It's fine to use overlaps, but you should be consistent on which ones you're using in a given section. Same goes for your slider shapes, it should be clear what each shape means. Map isn't bad though.

Good luck!
thanks mang, why cant I give u kudosu
Dashyy-
hi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! m4m

rose:

00:30:617 (3,4,5,6) - imo this doesn't fit the music that well. there's nothing in the song that signifies such a jump and it feels way to intense. 00:31:860 (2,3,4,5) - this pattern plays and sound a lot better imo.
00:34:036 (1,2) - you could map the cymbal/triangle/w/e that sound is like even tho its quiet
00:34:036 (1) - if you dont, could you at least emphasize this slider a bit more with spacing
00:36:834 (2,3,4,5,6,7,1,2,3,1) - switching concepts like that makes the map messy imo. if u have a reasong could u explain
00:40:720 (5) - ugly slider :////////
00:44:140 (3,4,5,6) - i kinda get why you didn't map the quieter triangle sounds, but this one is pretty obvious. mapping this would improve the general flow of the
map.
01:02:948 (3) - ctrl+g slider for flow
01:07:611 (2) - don't get why there's a reverse overlapping slider. if the song repeats itself it would work but it just doesn't look right here.
01:18:648 (3) - put this on top of 01:19:269 (2) -
01:30:617 (5) - because you made the rest of the section use appropriate flow, this doesn't work. breaking certain rules that you have created in sectiosn
makes that map play bad and look bad.
01:48:959 (1,2,3,4,1,2,3,4) - i don't hear any sort of change in music here that would signify a flow change in the stream. changing flow in streams only work
when there is a strong sound supporting it. 01:58:907 (1,2,3,4,1,2,3,4) - this works since there is a strong sound starting on 01:59:218 (1) - .
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 02:03:259 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - these also work

02:26:575 - to 02:43:985 - is my biggest concern with the map. you never keep with a certain concept of the map and it just looks messy. at least with
the previous section, you tried to keep with the concepts. but now you're all over the place with this one.

03:08:544 (1,2,1,2) - this 1/3 section is really sudden. i would suggest using reverse sliders for better readability
03:18:491 (1,2,1,2) - fukcing notepad won't let me do carrots so just see above
03:43:985 - this section feels really intense for such a calm section. would suggest nerfing this part a bit
04:20:979 (1) - flip this vertically for flow and a e s t h e t i c s
04:33:104 (5) - maybe make this slider straight?
04:42:275 (7,1) - this jump needs a huge nerf. i know its a strong beat but i don't think a 1/4 jump can be that big.
04:46:005 (1) - i suggest moving this slider since it could mess up the players momentum
04:53:466 (1) - what is wrong with that heart

nice blanketing
Topic Starter
-sandAI

Dashyy- wrote:

hi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! m4m

Changed
Changed in a different way

rose:

00:30:617 (3,4,5,6) - imo this doesn't fit the music that well. there's nothing in the song that signifies such a jump and it feels way to intense. 00:31:860 fixed intensnsisty(2,3,4,5) - this pattern plays and sound a lot better imo.
00:36:834 (2,3,4,5,6,7,1,2,3,1) - switching concepts like that makes the map messy imo. if u have a reasong could u explain If you played the map before I remapped this whole section it was just triplets so I tried to have the same audio rhythm in the hitsounding while introducing different ways to map those sounds to add variety
00:44:140 (3,4,5,6) - i kinda get why you didn't map the quieter triangle sounds, but this one is pretty obvious. mapping this would improve the general flow of the changed flow
map.

01:07:611 (2) - don't get why there's a reverse overlapping slider. if the song repeats itself it would work but it just doesn't look right here. ye i changed it somehow
01:18:648 (3) - put this on top of 01:19:269 (2) - ye
02:26:575 - to 02:43:985 - is my biggest concern with the map. you never keep with a certain concept of the map and it just looks messy. at least with
the previous section, you tried to keep with the concepts. but now you're all over the place with this one. the song changes so does my mapping
03:08:544 (1,2,1,2) - this 1/3 section is really sudden. i would suggest using reverse sliders for better readability kinda changed
03:18:491 (1,2,1,2) - fukcing notepad won't let me do carrots so just see above
04:33:104 (5) - maybe make this slider straight? blanketed lol
04:53:466 (1) - what is wrong with that heart ?

nice blanketing
ty for mod u actually changed the map kinda drastically which is rly nice :D
vekt0r
Hi, m4m:

rose colored glasses
(Lul I can barely pass this bc 30k scrub who can’t stream)
00:26:264 (3) - NC; it’s also an SV change, but I would recommend either way
00:28:518 (6) - Remove 6 and create a large jump from 5 to 1, also helps with emphasis (1/4 slider on 5 works too)
There’s a strong beat on 00:30:461 - and it repeats every 2 measures in this section, but it’s only made clickable once (00:39:943 (1,2) -). Personally I would recommend making all of them clickable, but if you don’t want to, at least keep it consistent and change this one
00:44:295 (4,5,6) - The other places that you didn’t map the jingling sound with 1/4 I can understand, but you should here
00:48:648 (1,2,3) - pls offset these by 4/4; that way it’s easier to tell when they are
01:01:860 (4,5,6) - uneven, but in any case I would prefer a jump rather than a triple for the two drums
01:23:933 (1) - This sliderend is way too strong, make clickable
01:52:689 (3) - idk why but this one is especially hard to see
02:24:710 (2,4,6,8) - imo these are better when ctrl-g’d and moved up
02:34:658 (2,3,4) - based on the rest, 3 and 4 should be together instead
03:08:648 (2,2) - these look like 1/4 sliders after a 1/2 gap; ctrl-g these
03:18:596 (2,2) - these are better, but still
03:32:793 (1,2,1,2,1,2) - make ds difference between these pairs much larger because intensity decreases quickly
03:44:917 (1,2) - stack these
03:54:554 (2,3,4,5) - 2 is below the others, also offset these too
04:44:762 (1) - why no circle on the end

In general, also with notes after 3/4 sliders, most of them are spaced, so be more intentional with the ones that aren't
Also i think 01:23:000 (3,2) - are the only ones in the map that directly overlap, while all other parallel sliders partially overlap.

Good luck, this map is fun to play :)
Halfslashed
Merry Christmas
It's not offscreen in 4:3

Replace the second to last line of the .osu with this:
0,239,293466,6,0,B|63:233|107:187|107:187|116:134|106:45|14:73|-21:142|57:185|107:187|107:187|153:139|175:55|175:55|206:123|212:187|176:241|112:281|112:281|136:349|203:316|280:406|335:283|452:300|452:300|456:182|565:181|552:59|458:-24|381:71|381:71|261:35|235:179|316:216|349:227|349:227|300:264|236:267,1,1955.70000298416,4|0,0:1|0:0,0:0:0:0:
Topic Starter
-sandAI

vekt0r wrote:

Hi, m4m:

rose colored glasses
(Lul I can barely pass this bc 30k scrub who can’t stream)
00:44:295 (4,5,6) - The other places that you didn’t map the jingling sound with 1/4 I can understand, but you should here I'm really not sure what I wan't to do here, I added the jumps initially because of the hype building going into the next section, but I feel like there could be something to add jinglinging
03:54:554 (2,3,4,5) - 2 is below the others, also offset these too turn off stacking, they are all overlapped, the 2 is below because stack leniency moves it away from the sliderend of 1

In general, also with notes after 3/4 sliders, most of them are spaced, so be more intentional with the ones that aren't
Also i think 01:23:000 (3,2) - are the only ones in the map that directly overlap, while all other parallel sliders partially overlap. Fixed some of these, I checked for section consistency and fixed the ones that were inconsistent

Good luck, this map is fun to play :)
Thanks for mod!
Lasse
I wanted to map the Ayaponzu version of this at some point lol

since I got asked for an opinion on some visual things/design choices
and I can agree some things leave some kind of messy impression for example due to slider usage
most of this will be pretty subjective, but since I guess that is what you expect anyways
whole post ended up quite messy cause I thought about so many things at once, should still be understandable

things below are all examples and happen pretty much throughout the whole map

there is often something that makes shapes and visuals feel pretty forced, like looking at
02:04:503 (1,3) - yeah they fit each other, but even my slider shape standards 1 looks pretty strange here, also the fact that visuals distance between them might be equal, it being so low also makes for the "forced" thing when you could have something like http://i.imgur.com/LRkBhU6.jpg which follow a similar concept
also lots of small but noticable things that make for messy seeming visuals, like "almost same but not same" sliders 02:06:057 (6,7) - where you would be better off copy paste rotating one of them instead of apparently making both by hand
02:11:187 (5,6) - this one for example is actually kinda neat, though on the edge of being too close
or something like 03:16:627 (1,2,3) - or 03:24:554 (2,4) - where sliders don't really work with each other if you look at their shapes making them feel so different when the music is still pretty "same"

or things like 01:59:529 (1,2) - where the shapes seem so random cause they don't really work with each other, because it's like "why would the end of 1 curve like that, it doesn't help the visuals movement and doesn't align with anything" when you could just http://i.imgur.com/Eo5uZxq.jpg

seems like you often try too hard to force blankets on things, especially if you use such different visual spacing for them right after each other that looks weird.
for example 03:34:036 (1,2) - 03:34:658 (3,4) - 03:36:212 (1,2) - is http://i.imgur.com/9vZ2zVK.jpg now compare that to something like http://i.imgur.com/bwkqJXh.jpg

03:36:834 (3,4,5,6) - this thing looks so much like my early mapping lol. also diagonal sliders (when not part of something like a rotational pattern) tend to look "bad" as they usually don't fit with surrounding visuals

sliders like 04:08:233 (7) - shape itself looks forced, angle doesn't match anything. you could just have it a flipped copy of 04:07:611 (4) -
03:05:124 (6) - would be another one that just looks really out of place with its surroundings

02:06:990 (1,2,3,4,5,6,7,8) - just look at this whole thing http://i.imgur.com/60HgTuo.jpg using so many shapes/angles that don't even interact with each other is what leads to messy/random feeling visuals
or 02:49:269 (1,2,3,4,5) - where visuals are really uneven http://i.imgur.com/xQ909PR.jpg when you compare it to some similar idea http://i.imgur.com/ebh8dTU.jpg

one thing I'd really suggest: lower the ar heavily and look at the map again, that should make all the visual inconsistencies much clearer (also try disabling "hit animations" in the editor if you didn'r already)

02:24:399 (1,2,3,4,5,6,7,8,9) - that's a nice pattern/idea!

could really work on more equal/balanced/consistent visuals, with things like matching angles/shapes and all,. actually a lot of this reminds me of some or my early mapping (like the forced and uneven shapes/visuals) lol. I'd also suggest you to take some time to analyze maps that utilize "weird" shapes well and see how they make it work. basically somehow make them feel like they have a purpose/match with your overall map design/design of certain section (like using different visual ideas for musically different parts and all). and also just get more experience as it will get better if you keep analyzing things, get feedback etc.


Hard to write about this as it's more about getting more experience in using these things and developing some sort of "sense" for it, but as stated above, analyzing how it's done on other maps will be really helpful.

you also might want to be more consistent with how you space your overlaps and maybe even space them more ( second thing is heavily subjective again though)

summary: get more experience/analyze maps and try to make object placement/slider shapes/movement etc. feel like it has some "purpose" - question yourself things like "why is it placed like that" "why this shape" etc.


hope you can go over this with an open mind and get something out of it. feel free to try contacting me if you have questions



btw there should really be something done about optimizing storyboard/reducing sb load, you usually don't want to see something like http://i.imgur.com/vG8UIHZ.jpg for several seconds. I can't even see why it would be so high at most points, but I also don't have much sb experience
Topic Starter
-sandAI
Lasse

Lasse wrote:

I wanted to map the Ayaponzu version of this at some point lol

since I got asked for an opinion on some visual things/design choices
and I can agree some things leave some kind of messy impression for example due to slider usage
most of this will be pretty subjective, but since I guess that is what you expect anyways
whole post ended up quite messy cause I thought about so many things at once, should still be understandable

things below are all examples and happen pretty much throughout the whole map

there is often something that makes shapes and visuals feel pretty forced, like looking at
02:04:503 (1,3) - yeah they fit each other, but even my slider shape standards 1 looks pretty strange here, also the fact that visuals distance between them might be equal, it being so low also makes for the "forced" thing when you could have something like http://i.imgur.com/LRkBhU6.jpg which follow a similar concept
also lots of small but noticable things that make for messy seeming visuals, like "almost same but not same" sliders 02:06:057 (6,7) - where you would be better off copy paste rotating one of them instead of apparently making both by hand
02:11:187 (5,6) - this one for example is actually kinda neat, though on the edge of being too close
or something like 03:16:627 (1,2,3) - or 03:24:554 (2,4) - where sliders don't really work with each other if you look at their shapes making them feel so different when the music is still pretty "same"

or things like 01:59:529 (1,2) - where the shapes seem so random cause they don't really work with each other, because it's like "why would the end of 1 curve like that, it doesn't help the visuals movement and doesn't align with anything" when you could just http://i.imgur.com/Eo5uZxq.jpg

seems like you often try too hard to force blankets on things, especially if you use such different visual spacing for them right after each other that looks weird.
for example 03:34:036 (1,2) - 03:34:658 (3,4) - 03:36:212 (1,2) - is http://i.imgur.com/9vZ2zVK.jpg now compare that to something like http://i.imgur.com/bwkqJXh.jpg

03:36:834 (3,4,5,6) - this thing looks so much like my early mapping lol. also diagonal sliders (when not part of something like a rotational pattern) tend to look "bad" as they usually don't fit with surrounding visuals

sliders like 04:08:233 (7) - shape itself looks forced, angle doesn't match anything. you could just have it a flipped copy of 04:07:611 (4) -
03:05:124 (6) - would be another one that just looks really out of place with its surroundings

02:06:990 (1,2,3,4,5,6,7,8) - just look at this whole thing http://i.imgur.com/60HgTuo.jpg using so many shapes/angles that don't even interact with each other is what leads to messy/random feeling visuals
or 02:49:269 (1,2,3,4,5) - where visuals are really uneven http://i.imgur.com/xQ909PR.jpg when you compare it to some similar idea http://i.imgur.com/ebh8dTU.jpg

one thing I'd really suggest: lower the ar heavily and look at the map again, that should make all the visual inconsistencies much clearer (also try disabling "hit animations" in the editor if you didn'r already)

02:24:399 (1,2,3,4,5,6,7,8,9) - that's a nice pattern/idea!

could really work on more equal/balanced/consistent visuals, with things like matching angles/shapes and all,. actually a lot of this reminds me of some or my early mapping (like the forced and uneven shapes/visuals) lol. I'd also suggest you to take some time to analyze maps that utilize "weird" shapes well and see how they make it work. basically somehow make them feel like they have a purpose/match with your overall map design/design of certain section (like using different visual ideas for musically different parts and all). and also just get more experience as it will get better if you keep analyzing things, get feedback etc.


Hard to write about this as it's more about getting more experience in using these things and developing some sort of "sense" for it, but as stated above, analyzing how it's done on other maps will be really helpful.

you also might want to be more consistent with how you space your overlaps and maybe even space them more ( second thing is heavily subjective again though)

summary: get more experience/analyze maps and try to make object placement/slider shapes/movement etc. feel like it has some "purpose" - question yourself things like "why is it placed like that" "why this shape" etc.


hope you can go over this with an open mind and get something out of it. feel free to try contacting me if you have questions



btw there should really be something done about optimizing storyboard/reducing sb load, you usually don't want to see something like http://i.imgur.com/vG8UIHZ.jpg for several seconds. I can't even see why it would be so high at most points, but I also don't have much sb experience


Thanks a bunch! I'll get back to this map after some time and clean it up a bit, I'll also try to fix whatever storyboarding issue there is cuz I'm not sure why the load is so high either :/
Alpe
Nice map good luck!
Spork Lover
Mod post in ~2 hours stay tuned xd

My freakin' mod post crashed 3 minutes into the map aaaaaaaaaaaaaaa

ok 1 sec zzz


Ok there we go LOL, that took longer than expected zzz xd

Bn practice mod, so the more elaborate the feedback, the more I'll improve :D Thanks in advance <3

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


- In terms of aesthetics, the overall picture I get is that it's a little unpolished at times. It's not something I'm gonna touch upon too much, but when looking at something like 03:09:632 (2,3,1) - for example, the visual distance is off, and this happens quite often, which is probably the vibe Lasse got from how I saw him phrase his mod 4 months ago xd https://osu.ppy.sh/ss/7787736 <-- that's your idea https://osu.ppy.sh/ss/7787741 and this is the "polished" version. Just PM me if you want more opinions on aesthetics later, since I'm not gonna touch upon it too much here (even when I normally do), 'cause it'd fill a lot of spots in the mod :3

Examples where the aesthetics are a little weird visually:
03:48:337 (1,2,3,4,1) - compared to the visuals on 03:49:891 (2,3,4) -

03:54:554 (2,3,4,5) - stack thing xd (not really in regards to the visual equality thing, just wanted to point it out.

04:06:368 (7,1,4) - 7 and 4 compared with 1.

- In terms of flow, it's pretty good, but there are segments, where mouse players will struggle quite hard, since "clockwise movement" is a thing that especially messes up mouse players if used for an excessive amount of time. An example is a part like 03:34:036 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5) - where it goes on for a liiittle too long imo you could stop it at 03:36:523 (2) - already with an idea like https://osu.ppy.sh/ss/7787621 and then make some of the other stuff go counter-clockwise after etc etc. This use of clockwise movement doesn't seem intentional which is why I mention it, and it happens a fair bit throughout the map, so I'd highly consider looking into that and reworking a few patterns according to this, since it'd highly increase the enjoyability of certain patterns (rotation changes on strong points = <3 to play)

- If you have questions about the flow things or the aesthetics, just poke me about it later, we can discuss it in a voice chat or something (I also need some ideas for the colorhax thing you mentioned in my mod (;

- You can find a 1920x1080 BG if you want, if it doesn't mess with the storyboard of course :D

- Unrankable storyboard stuff (modding assistance says they are unused):
sb\Light.png
sb\pat.png
sb\sekcs.jpg
sb\star.png


- There's also apparently a "Stop- Stalking What" SB file that's duplicated (; You're funneh. I don't see it anywhere tho (modding assistant op?), so if it's an intentional easter egg, go for it lul

- Audio kbps, hitsound delay and gameplay stats are fine :D

Things I didn't look into: Metadata

Rose-Colored Glasses


I don't understand Japanese, so I assume the diff name is dope af w/ the song xd


00:03:259 (1) - The spinner could start all the way from 00:02:015 - due to the song. (and since the HP is 6, I dooon't think it'll mess up HR players (maybe)) ;_;

00:21:446 (5) - This kickslider, just like 00:11:497 (5) - feel a little excessive for a non-peak section, considering you don't do that type of stuff later in the verses/riffs. If you wanna use them still, I'd advice making the map use them more frequently, since players won't remember that they're consistent throughout.

00:33:881 (1,2,3) - Doing it like https://osu.ppy.sh/ss/7787664 this <--- flows a lot better.

00:38:700 (1,2,3,4) - I like the aesthetics you provide here. Abuse it as much as possible to make the map look cleaner :D

00:55:798 (2,3,4,5,1,2,3,4,5,6,7,8,1) - One of the best transitions in the map, really nice

00:59:373 (1,2,3,1) - This rotational flow is quite jarring, and can prove problematic if the long (1) follows that rotational movement still. Making it go clockwise instead will help a lot here to get back on track: https://osu.ppy.sh/ss/7787802 You'll realize it very fast when playing through it. :)

01:19:425 (3,4) - Maybe NC on first note due to 01:18:803 (1,1) - ?

01:39:321 (3,1) - deceiving 3/4 gap, i'd make the sliderend overlap probably due to 01:37:767 (1,2) - being 1/1 gap.

01:42:119 (7,1) - https://osu.ppy.sh/ss/7787818 ? (I stacked the slider start on (3) later) It also does the slider aesthetic with 01:43:363 (5) - , making it look super nice with your other aesthetics.

NC'ing is a little odd in the first chorus, since the spacing is higher, but the HP recovery is lower. I'd probably consider making it "Normal" if you get me for that reason alone. (Or at least NC 01:48:959 (7) - , since it's a stream and you NC "normally" on the streams xd

01:53:311 (1) - another example where the NC'ing is a little weird xd

02:03:725 (7,8,1,2,3) - yum <3

02:05:902 (5) - and 02:15:694 (3) - same thing as earlier, since I find it to be a little excessive for no reason lol

02:14:762 (5,1) - NC switch, since 5 is the strong point? I'd also rework the pattern and rhythm a bit, since the 5 and 6 being a kickslider is overmapped compared to the rest of the song. (02:14:451 (1,2,3,4) - These could be kicksliders instead. Here's my idea for ya :) https://osu.ppy.sh/ss/7787859 (This is also abiding to that "distance equally" thing I talked about in "general" :D)

02:20:668 (1) - unintentional NC?

02:24:399 (1,2,3,4,5,6,7,8,9,1) - Really nice pattern idea here!! Only concern is how 02:25:331 (5,9) - and 02:24:865 (3,7) - are not visually equal.

02:34:658 (2,3,4,5,6,7,1,2,3,4,1,2,3) - Emphasis is used in a jarring way here, since on stuff like 02:35:590 (2) - , there beat is stronger, which in turn allows for 02:35:435 (1,2) - to have the jump, and 02:35:590 (2,3) - to have the stack (I'd also revert NC'ing according to this) Again, just poke me for more opinions later :3

02:50:047 (4) - One of the very few times where the beat on the slider end is stronger than what you click. I'd consider reverting the rhythm on 02:49:891 (3,4) - to account for this.

02:55:643 (5,6,7,8,9,10) - Because of the amount of clockwise movement before this part, it feels quite weird to play. I'd consider something like: https://osu.ppy.sh/ss/7787900 (The long slider is switching the movement too)

03:08:959 (2,3) - I'd actually NC all of these, since the 03:08:544 (1) - passive rhythm on this isn't really there for long.

03:18:907 (2,3) - You could technically do it here too, but yeah. If you want, the first part on 3:08 could be two 1/3 reverses, and then this 6 1/3 notes? that way the pattern is introduced better.

03:22:845 (1,2) - I'd revert rhythm since the vocals are quite strong on the 1.

03:25:332 (5,6,1) - Pretty jarring pattern considering that it's linear and this high spacing. (6,1 is also lower spacing than 5,6, while the song is representing the opposite. On 03:27:819 (6,7,1) - , the pattern is sharp, so maybe do a compromise here?

03:31:238 (1) - Unintentional NC? You don't do 1,1 patterns like this consistently :3

03:43:674 (2,1) - I feel like spacing this a little more would be good (also for the visual equality)

04:13:595 (6,7,8,1) - Stream's a tiny bit off curve wise here: https://osu.ppy.sh/ss/7787946 (I also changed the direction of the slider to improve the rotation stuff)

04:20:358 (7,8,9,10,11,1) - Spacing is high, but there's no back n' forth nor rotation changes, which makes this pattern feel really hard to play. ctrl+g'ing 04:21:291 (11) - could be a start.

04:23:389 (4,5,7,8,1) - changed those a bit: https://osu.ppy.sh/ss/7787956 (rotational movement yadda yadda xd)

04:38:544 (7,8,1,2,3) - This one's good because you place the 2,3 on the counter-clockwise side of (1), making the flow change. The stream also looks good here.

04:42:741 (5,6,3,4) - pretty meh overlaps. You did a yummy one on 02:03:725 (7,8,1,2,3) - , maybe use that again?

04:43:674 (1) - It would be really cool if the slider could blanket all the notes somehow. :D

04:49:579 (5,6,1) - another good use of rotation changing

04:53:466 (1) - top part of this slider looks a little weird (the hole) https://osu.ppy.sh/ss/7787982

Overall, very cool mapping concepts, yet some of the movement/aesthetics are a little chaotic/jarring at times. Just poke me if you want some opinions later, since I like what you're trying to do here! :)

Good luck with your map :D If I become BN, I'll give this map a looksie later
Topic Starter
-sandAI
If the original comment isnt in the reply it means I fixed it

Spork

Spork Lover wrote:

General


Examples where the aesthetics are a little weird visually:
03:48:337 (1,2,3,4,1) - compared to the visuals on 03:49:891 (2,3,4) - hmm, the only difference really is the rhythm composition, I kept slider shapes simple and related to each-other so what might throw it off is the two circles, but I used it for a transition back into higher SV

03:54:554 (2,3,4,5) - stack thing xd (not really in regards to the visual equality thing, just wanted to point it out. idk how to fix this but its bugging me too, because i dont want to mess up my stacking consistencies

04:06:368 (7,1,4) - 7 and 4 compared with 1. can you explain further? just via pm's i guess works out

- Unrankable storyboard stuff (modding assistance says they are unused):
sb\Light.png
sb\pat.png
sb\sekcs.jpg
sb\star.png
I'm redoing the SB, so i'll be using all these sb elements

- There's also apparently a "Stop- Stalking What" SB file that's duplicated (; You're funneh. I don't see it anywhere tho (modding assistant op?), so if it's an intentional easter egg, go for it lul uhhhhhhhh when was this even here????????????? fixed but srsly wat the fuk

Things I didn't look into: Metadata

Rose-Colored Glasses


I don't understand Japanese, so I assume the diff name is dope af w/ the song xd

00:21:446 (5) - This kickslider, just like 00:11:497 (5) - feel a little excessive for a non-peak section, considering you don't do that type of stuff later in the verses/riffs. If you wanna use them still, I'd advice making the map use them more frequently, since players won't remember that they're consistent throughout. I'm not sure how I'll change this but I see your point, I'll think of something to replace them later cuz im dead

02:05:902 (5) - and 02:15:694 (3) - same thing as earlier, since I find it to be a little excessive for no reason lol refer to top

02:14:762 (5,1) - NC switch, since 5 is the strong point? I'd also rework the pattern and rhythm a bit, since the 5 and 6 being a kickslider is overmapped compared to the rest of the song. (02:14:451 (1,2,3,4) - These could be kicksliders instead. Here's my idea for ya :) https://osu.ppy.sh/ss/7787859 (This is also abiding to that "distance equally" thing I talked about in "general" :D) I'm not sure what you mean with the rhythm, I tried to keep the base of the clicking part to the music, but the kick sliders were there to make the audio part sound more like a complete stream, but NC was fixed.

02:34:658 (2,3,4,5,6,7,1,2,3,4,1,2,3) - Emphasis is used in a jarring way here, since on stuff like 02:35:590 (2) - , there beat is stronger, which in turn allows for 02:35:435 (1,2) - to have the jump, and 02:35:590 (2,3) - to have the stack (I'd also revert NC'ing according to this) Again, just poke me for more opinions later :3 I remapped this sorta..? I'll pm you later if i need to remap it again

02:55:643 (5,6,7,8,9,10) - Because of the amount of clockwise movement before this part, it feels quite weird to play. I'd consider something like: https://osu.ppy.sh/ss/7787900 (The long slider is switching the movement too) besides the first combo of the section, the flow isn't as circular as most of the map may be so having a separate flow would match what I have

03:08:959 (2,3) - I'd actually NC all of these, since the 03:08:544 (1) - passive rhythm on this isn't really there for long. I wouldn't just so that way its a bit cleaner and also the fact that for a 5.9* im sure it's definitely readable for the players.

03:18:907 (2,3) - You could technically do it here too, but yeah. If you want, the first part on 3:08 could be two 1/3 reverses, and then this 6 1/3 notes? that way the pattern is introduced better. ^

03:43:674 (2,1) - I feel like spacing this a little more would be good (also for the visual equality) I'm not sure what you mean, I'm pretty confident that each slider stack is equal (I'm pretty sure I copy pasted 4 months ago :O)

04:43:674 (1) - It would be really cool if the slider could blanket all the notes somehow. :D i remapped it so it cant really do that anymore D:

Overall, very cool mapping concepts, yet some of the movement/aesthetics are a little chaotic/jarring at times. Just poke me if you want some opinions later, since I like what you're trying to do here! :) thanks! will do. I know the map was pretty chaotic and still is because I tried to keep as much of the map as possible from 4 months ago before I remapped it LOL

Good luck with your map :D If I become BN, I'll give this map a looksie later

GL on your BN test :D and ty for mod :O
Topic Starter
-sandAI
zzzzzzzzzzzzzz
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