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Rameses B - Beside You (feat. Soundr)

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Topic Starter
_orange

Pentori wrote:

hello
[General]
soft-hitclap3 is unused I thought I deleted that before, ok fixed
can u silence the first spinner end of each diff cos it doesn't land on anything important so u dont really need the feedback there sure

[ViolentBoo's Easy]
00:23:145 - i get you're trying to capture vocals here, but it's impossible to follow every vocal beat at this difficulty level because of the limitations that are set. u can see where this goes wrong with sliders like 00:25:904 (1) - the vocal ends up on 00:26:076 - instead and makes the slider feel really awkward because the player doesn't feel as if they are clicking to anything. to work around this it might be better to follow instruments instead where the density is notably lower and the player can feel the rhythm. places like 00:22:455 - 00:23:318 - 00:23:835 - 00:24:697 - 00:25:214 - 00:26:076 - 00:26:593 - have kick drums which provides a nice track to build your rhythm around
00:39:007 (1,1) - not really a fan of the rotation cos it makes the sliders touch. why not copy paste the same slider to get the same angle?
00:52:111 (4,1) - flow is a little sharp here, putting it somewhere around x372 y192 and rearranging the other sliders would be better iom
01:25:559 - i wouldnt skip this snare
02:08:318 (2,3) - dont really like the flow here too. try point 02:08:662 (3) - downward for nicer flow
overall i reckon u should use more 2/1 sliders in places for variation. some sections are entirely 1/1

[Extra]
00:33:490 - i think u need to calm down with the amount of triplets in this section. 00:33:662 (2,3,4) - and 00:34:180 (6,7,8) - are two different forms of triplets, the one at 00:33:662 (2,3,4) - has three of the same sounds so a triplet here is good, while 00:34:180 (6,7,8) - is only following the blue tick melody which could be mapped as https://puu.sh/sZnXl/2087ea43b7.png right now this section just feels harder than the chorus in terms of density and u should try reduce the amount of triplets ok i guess I'll change it
00:39:697 (6,7,8) - confusing cos the spacing looks the same yet the rhythms are different. try use distance snap for this fixed mostly
00:52:283 (5,6,7) - try space this a bit further from 00:51:593 (2) fixed
00:52:283 (5,6,7,8,9,1,2,3,4) - also i dont rly like the use of 3 triplets in a row here, maybe you could remove 00:52:369 (6) - cos it isn't as prominent as the others ok
01:03:490 (6,7,1) - triplet should be on 01:04:093 - cos there is no sound at 01:03:921 yup
01:09:869 (4,5,6,7,8) - 01:13:835 (3,4,5,6) - 01:18:662 (4,5,6,7) - why use so much spacing here? this feels harder to play than the more intense parts of the map and you should allow for some contrast between these sections this part is intense, other than the kiai which is the most intense imo, the part before this does actually have about the same spacing as this, it just has more 1/4 triplets and not as much jumps because of that, I'll consider nerfing the jumps though

gl
Thank you! :)
Aniviuh
[ViolentBoo's Easy]
00:23:145 - i get you're trying to capture vocals here, but it's impossible to follow every vocal beat at this difficulty level because of the limitations that are set. u can see where this goes wrong with sliders like 00:25:904 (1) - the vocal ends up on 00:26:076 - instead and makes the slider feel really awkward because the player doesn't feel as if they are clicking to anything. to work around this it might be better to follow instruments instead where the density is notably lower and the player can feel the rhythm. places like 00:22:455 - 00:23:318 - 00:23:835 - 00:24:697 - 00:25:214 - 00:26:076 - 00:26:593 - have kick drums which provides a nice track to build your rhythm around
00:39:007 (1,1) - not really a fan of the rotation cos it makes the sliders touch. why not copy paste the same slider to get the same angle?
00:52:111 (4,1) - flow is a little sharp here, putting it somewhere around x372 y192 and rearranging the other sliders would be better iom
01:25:559 - i wouldnt skip this snare
02:08:318 (2,3) - dont really like the flow here too. try point 02:08:662 (3) - downward for nicer flow
overall i reckon u should use more 2/1 sliders in places for variation. some sections are entirely 1/1 (let me see how I can fix this.)
No text means fixed!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44869
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.549999

[Metadata]
Title:Beside You (feat. Soundr)
TitleUnicode:Beside You (feat. Soundr)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:_orange
Version:ViolentBoo's Easy
Source:
Tags:melodic dnb drum and bass ncs NoCopyrightSounds No Copyright Sounds Single ViolentBoo
BeatmapID:1138564
BeatmapSetID:516997

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 233,54,50
Combo4 : 243,102,78

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Monstrata
recheck~

Expert

00:44:438 (5,1,2) - 5>1 should be a bigger jump to indicate a 3/4 gap imo. Try positioning it somewhere i the top-right of the screen?
01:13:145 (5,6,1) - Linear flow ends up losing emphasis onto 1. Try an angle shift here instead?
02:04:524 (1,2) - How about using the same slider-shape instead for better consistency?

Insane

00:43:835 (3,4) - i would space these out more because right now 3 looks like a kickslider and players are going to expect the stream to begin on the red tick instead of blue tick.

Hard

00:33:490 (1,2,3,1) - Spacing here is not good. 00:34:352 (2,3) - Resembles a 1/2 jump but its actually 3/4. and then 00:34:869 (1,2) - is a really sudden 1/2 jump. Personally I would avoid using doublet rhythm in a Hard xP.

Normal

01:43:835 (4,5) - Inconsistent DS here (0.86).
01:50:731 (1,2,3,4,5,1,2,3,4,1) - Rhythm in Kiai is a bit imbalanced imo. I think you can add a few more 1/2 notes and rhythms here. COmpare this rhythm to stuff like 01:59:007 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - where theres a lot more 1/2 rhythm. I think if you add a bit more 1/2 rhythm it'd balance out the density in Kiai.

[]

Also, do you have official medatada source?
Izzywing
on the easy, I feel like double reverse 1/1 sliders aren't a good idea, not sure if you have to change them tho

00:39:007 (1,1) -

metadata btw - https://soundcloud.com/ramesesb/rameses ... eat-soundr
Topic Starter
_orange

Monstrata wrote:

recheck~

Expert

00:44:438 (5,1,2) - 5>1 should be a bigger jump to indicate a 3/4 gap imo. Try positioning it somewhere i the top-right of the screen? did not notice that, fixed
01:13:145 (5,6,1) - Linear flow ends up losing emphasis onto 1. Try an angle shift here instead? ok
02:04:524 (1,2) - How about using the same slider-shape instead for better consistency? yeah fixed, forgot why I changed it

Insane

00:43:835 (3,4) - i would space these out more because right now 3 looks like a kickslider and players are going to expect the stream to begin on the red tick instead of blue tick. did your suggestion

Hard

00:33:490 (1,2,3,1) - Spacing here is not good. 00:34:352 (2,3) - Resembles a 1/2 jump but its actually 3/4. and then 00:34:869 (1,2) - is a really sudden 1/2 jump. Personally I would avoid using doublet rhythm in a Hard xP. fixed, although look at this map's hard :P

Normal

01:43:835 (4,5) - Inconsistent DS here (0.86). fixed
01:50:731 (1,2,3,4,5,1,2,3,4,1) - Rhythm in Kiai is a bit imbalanced imo. I think you can add a few more 1/2 notes and rhythms here. COmpare this rhythm to stuff like 01:59:007 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - where theres a lot more 1/2 rhythm. I think if you add a bit more 1/2 rhythm it'd balance out the density in Kiai. yup added a few

[]

Also, do you have official medatada source? vv
Thanks a lot :3

Hobbes2 wrote:

on the easy, I feel like double reverse 1/1 sliders aren't a good idea, not sure if you have to change them tho

00:39:007 (1,1) - yeah it wasn't like that before, idk why he changed it

metadata btw - https://soundcloud.com/ramesesb/rameses ... eat-soundr
ty~

EDIT: haha I just saw you in the chat replay of monstrata's stream, so that's how you got here lol :)
Izzywing
That and I've been following the set a bit, it's very good!
Monstrata
Alright, looks good.

Metadata: https://www.youtube.com/watch?v=SryWFbwpRZQ

This is Rameses B's official youtube, so we can use that as an official source.

Bubbled! Enjoy :D
Plaudible
ma boi orange <3 so proud of u gratz!
Topic Starter
_orange
aaaaaaaaa what a bubble holy

I did not expect that, thanks so much monstrata <3

the sliders on easy that Hobbes2 mentioned still need to be fixed tho...

EDIT: I'll ask ViolentBoo about the sliders and ty Plaudible :) did you come from monstrata's stream too? :P
Aniviuh
Sorry I've been gone for mostly two days.

First thing. YES! Change the sliders if it means that's better for the map!
Second thing, CONGRATS ORANGE. YOU DID IT :D:D
Topic Starter
_orange
ok i gotta get monstrata back mow for the rebubble, ty violentboo :D
Monstrata
repaired
Topic Starter
_orange

Monstrata wrote:

repaired
ty
Plaudible

_orange wrote:

EDIT: I'll ask ViolentBoo about the sliders and ty Plaudible :) did you come from monstrata's stream too? :P
i have been checking on this from time to time but i saw him bubble it so yea xd
set got so much better in such a small time, _orange next pro mapper!
Topic Starter
_orange

Plaudible wrote:

_orange wrote:

EDIT: I'll ask ViolentBoo about the sliders and ty Plaudible :) did you come from monstrata's stream too? :P
i have been checking on this from time to time but i saw him bubble it so yea xd
set got so much better in such a small time, _orange next pro mapper!
<3 thanks, it's nice to know that people care about my maps :3
Seijiro
Sorry, but this map is not near to quality standards as it should.

Let me explain why:
- first of all is expression of the song. If we take even just the Extra, 00:22:455 (1,2,3,4,5,1,2,3,4,5) - and take this part (basically the intro) we can notice how the map is ignoring the song.
"How?" you might ask. Well, while this may be subjective it is objectively true that ignoring vocals in this part is a total killer for the map since you're missing some important strong beats.
Always regarding expression we can take 00:39:007 - 00:41:766 - this section, where you flat out ignored the strongest beats in the song in favor of strange rhythms of the vocals or whatever. It is fine to follow other stuff, but please mind the situation and try analyzing which is the most important instrument for each section

- basic meaning of the map is also poor. By that I'm referring to some sort of concept or set of rules you were following to map the song.
In this case the song has a strong base on drum beats (what genre is this... dnb? Drumstep? something like that?), beats that you ignore: 00:55:387 (9,10,1) - the last one of them is pretty strong, yet has almost no emphasis due to the triplet (a 1/4 slider + circle would work better), 01:00:387 (3,4,5,6,7) - the fact you map 01:00:645 (6) - it means you make it have the same emphasis of all the other beats in the stream while it is clearly not like that (01:00:387 (3,7) - these are at least 3 times stronger than 6) and so on.

- aesthetics are lacking too in many parts.
00:48:145 (5,6,7,8,1) - for example what's up with this sort of movement. What does it mean exactly?
00:49:524 (5,6,7,1,2,3,4,5) - again, 00:49:524 (5,6,7) - visual distance is not so good (equal visual distance works better) and 00:50:731 (3,4) - micro spacing I never saw before + 00:50:731 (3,4,5,2) - cluster among shapes here (notice how the slider shapes put together do not create an homogeneous figure at all)

- rhythm.
Well, this is just what beats you use and how (it feels like the first point again, but it's a bit different).
I wanted to actually talk more about sliders, since you seem to not know what they do and how they alter the gameplay:
01:17:800 (1) - let's take this one as example.
Sliders have a natural stronger emphasis on the head and a weaker one of the tail. That's why you click on the head and not on the tail. Easy, right?
The problems occur when you use this natural emphasis in the wrong way.
In the link I gave you above you put emphasis on 01:17:800 - (a red tick with no beat whatsoever) yet you don't put any emphasis on 01:17:973 - which is the stronger beat after the break. This is what doesn't work and the reason is how you used beats here.
As a solution, delete the next circle and move the slider at 01:17:973 - instead. You'll see how it works way better.


Alright, let's also talk about the other diffs tho, since the Extra is not the only one that needs work.
Insane:
- 00:39:007 - the same section I took above as example: you ignore the song here too much. Try mapping the 1/1 drum beats. You can add stuff in-between those beats, but make sure that the emphasis on those beats is higher than anything else
- 00:44:697 (1,2) - why not just stacking 1 on 2 I wonder. The flow right now is pretty bland and says nothing
- 00:52:111 (3,4) - this happens mostly on this diff: your stacks ruin the whole movement.
- 01:01:249 (1) - strong beat is on the tail, not the head. I explained how sliders work above
- 01:06:421 (7) - please use circles instead. Both these beats are strong equally, while I told you above that sliders create a different emphasis on those 2 beats
- 01:13:835 (3,4) - stack that kills movement again
- 01:14:180 (5,6) - why one is curvy and the other one is edgy? Are they different in some aspect in the song?
- 01:17:542 (7,1) - nice, you did a double kill here: both sliders put emphasis on the weak beats, creating an awkward part
- 01:18:662 (4,5,1,2) - stacks that kill movement
- 01:28:662 - I was expecting a Slider Velocity decrease here tho, since the song is calmer than before. You don't need to reduce it ridiculously, just even x0.85 or x0.75 works, but you also need to tone down the rhythm, in the next section: you need longer beats, like 1/1. As I said, the rhythm calms down and so should do the map. Don't use vocals and place more beats on the instruments, since you'll have an easier time reducing the note density that way
- 01:39:697 - from here on you should go back to the previous rhythm tho: x1.0 SV and the same 1/2 rhythm for proper note density
- 02:02:283 (2,3,4) - this is just messed up lol. Stack 4 under 3 instead
- 02:04:697 (2) - if you map this beat with a repeat slider like this, then why 02:05:387 (5) - or 02:06:076 - aren't mapped the same way?
- 02:10:042 - the 1/2 circle rhythm should start from here, not 02:10:387 -

Hard:
- considering the gap with the Insane, this Hard is too difficult
- 00:30:042 (3,1) - poor aesthetics. The angle you form with those just doesn't feel right. It's personal, I know, but it's not good to have such little angle between them
- 00:33:490 - 00:39:007 - in this section you have the same measure repeated many times, yet you create a different pattern every time. NO, you have to follow the song and keep the same rhythm/pattern. Take 00:36:249 (1,2,3) - this triplet: why didn't you map it for 00:33:749 - or for 00:35:214 - ?
- 00:38:921 (7,1) - you made this just to confuse players, right? LOL There is no need for 7 at all, the rhythm was pretty intuitive without that beat already
- 00:39:007 (1,2) - in the song they are the same sort of rhythm tho, yet you place a repeat slider on the second of them. Reason for that?
- 00:44:697 (1) - strong beat is on the tail
- 00:50:731 (3,1) - unintuitive flow: the slider is pointing to the right so you can't place an object the exact opponent way if you want a good flow
- 01:06:593 (1,2) - please enable stacking into the editor and see how ugly is that overlap
- 01:17:283 (5) - this should be 1/4 longer. Slow down the playback rate and you'll notice that the beat is at 01:17:542 - not at 01:17:455 -
- 01:28:662 - where is the slower SV (well, actually the SV may fit... somehow) and the reduced note density?
- 01:34:180 (1,3) - not-so-cool overlap you should always try to avoid
- 01:39:697 - you gotta increase SV here tho, my dear
- 01:46:076 (4) - strong beat is on the tail
- 01:56:249 (1,2) - repeat with me: "strong beats fall on white ticks". Jokes aside, did you really listen to the song? .-.
- 02:00:387 (1,2) - first time seeing such sort of visual pattern
- let's ignore aesthetics here, shall we :p

Normal:
- 00:41:766 (1,2) - these are clearly something different than 00:40:387 (3,4) - , yet you map them the same way. Why? D: (also bad overlap 00:40:387 (3,1) - )
- 00:43:145 (1) - we might argue on how random the shape is, but as I said on the Hard, let's ignore aesthetics
- 00:44:524 (1) - strong beat is on the tail
- 00:50:042 (1,2,3,4) - sudden rhythm increase although the song is not any different than before .-.
- 01:01:076 (1,2,3) - by now you should know how sliders work, right? =w=
- 01:06:938 (3,4) - in the song 3 is clearly different than 4, yet they are mapped the same way. There is no attention to the song here
- 01:17:628 (3) - same ^, but with a slider
- 01:08:662 (2,3,4) - curvy, edgy, curvy... why?
- 01:20:387 (3,4,5) - it's a Normal. The rhythm should be less complex and more intuitive to catch than this
- 01:28:662 - SV and note density are not expressed properly either here
- 01:43:145 (2,3) - is it a challenge to see if new players can handle strange stuff? Please don't, you always mapped that rhythm like slider + circle, not circle + slider
- 02:04:524 (1,2,3,4,5) - note density increased out of nowhere again

Easy:
- from the start till 00:33:490 - it is just a mess. What were you even following??? The drum in that part is still too soft to be perceived by players so you should stick more to vocals
- 00:34:869 (3,4) - why is this stuff mapped differently than 00:33:490 (1,2) - ?
- 00:51:421 (3,4,1,2,3) - oh well... I can't really get anything from this, it's just a slider spam
- 01:00:387 (4) - there is a stronger beat on the tail, rather than the head
- 01:16:249 (3,4,1,2,3) - there we go with another slider spam. Can you add some breaks or some longer notes when there is the need? As it is now the player just clicks for no reason every 1/1. The Easy diff is not meant to follow 1/2 or 1/1 rhythms so much, they are supposed to provide an alternative and easier version of the map. Ths way it's just like a Hard, but with less beats
- 01:22:455 (4,1,2,3,4,1,2) - yeah, pretty cool. If I were a beginner player I wouldn't really enjoy this tbh
- 01:50:731 (1,2,3,4,1,2) - ...
- 02:01:766 - from here on you decided to put some variety but you ended up creating an awkward difference in rhythm into the kiai, the most intense part of the song. Such slow beats feel off if you use 1/1 between them
- aesthetics can be better too


I must admit that I might have rushed some parts of this "pseudo-mod", but trust me that there is a ton of work that you can do here.
I can't personally agree with making this mapset part of the official content of the game in this state.

There are plenty of guides out there that might help you understand some aspects, while other things may be learned by modding.
Good luck.
Topic Starter
_orange

MrSergio wrote:

Sorry, but this map is not near to quality standards as it should.

Let me explain why:
- first of all is expression of the song. If we take even just the Extra, 00:22:455 (1,2,3,4,5,1,2,3,4,5) - and take this part (basically the intro) we can notice how the map is ignoring the song.
"How?" you might ask. Well, while this may be subjective it is objectively true that ignoring vocals in this part is a total killer for the map since you're missing some important strong beats.
Always regarding expression we can take 00:39:007 - 00:41:766 - this section, where you flat out ignored the strongest beats in the song in favor of strange rhythms of the vocals or whatever. It is fine to follow other stuff, but please mind the situation and try analyzing which is the most important instrument for each section I'm kinda confused about this and what you're saying, though from what I can make out I think you want me to emphasize these more? nvm just read the text on Insane

- basic meaning of the map is also poor. By that I'm referring to some sort of concept or set of rules you were following to map the song.
In this case the song has a strong base on drum beats (what genre is this... dnb? Drumstep? something like that?) yeah it's dnb, beats that you ignore: 00:55:387 (9,10,1) - the last one of them is pretty strong, yet has almost no emphasis due to the triplet (a 1/4 slider + circle would work better), 01:00:387 (3,4,5,6,7) - the fact you map 01:00:645 (6) - it means you make it have the same emphasis of all the other beats in the stream while it is clearly not like that (01:00:387 (3,7) - these are at least 3 times stronger than 6) and so on. okay, I fixed these things, I'll make sure to check all other strong beats that aren't mapped properly

- aesthetics are lacking too in many parts.
00:48:145 (5,6,7,8,1) - for example what's up with this sort of movement. What does it mean exactly? Yes I was told before that the flow of some of the stuff needed some polishing, I made it flow better, I hope that's good now
00:49:524 (5,6,7,1,2,3,4,5) - again, 00:49:524 (5,6,7) - visual distance is not so good (equal visual distance works better) I tried to make it a little better and 00:50:731 (3,4) - micro spacing I never saw before fixed + 00:50:731 (3,4,5,2) - cluster among shapes here (notice how the slider shapes put together do not create an homogeneous figure at all) didn't know that was a problem, made everything here a bit better looking I think

- rhythm.
Well, this is just what beats you use and how (it feels like the first point again, but it's a bit different).
I wanted to actually talk more about sliders, since you seem to not know what they do and how they alter the gameplay:
01:17:800 (1) - let's take this one as example.
Sliders have a natural stronger emphasis on the head and a weaker one of the tail. That's why you click on the head and not on the tail. Easy, right?
The problems occur when you use this natural emphasis in the wrong way.
In the link I gave you above you put emphasis on 01:17:800 - (a red tick with no beat whatsoever) yet you don't put any emphasis on 01:17:973 - which is the stronger beat after the break. This is what doesn't work and the reason is how you used beats here.
As a solution, delete the next circle and move the slider at 01:17:973 - instead. You'll see how it works way better. okay fixed


Alright, let's also talk about the other diffs tho, since the Extra is not the only one that needs work.
Insane:
- 00:39:007 - the same section I took above as example: you ignore the song here too much. Try mapping the 1/1 drum beats. You can add stuff in-between those beats, but make sure that the emphasis on those beats is higher than anything else I tried makeing the 1/1 drums notes further and changed triplets to a 1/4 slider and a circle
- 00:44:697 (1,2) - why not just stacking 1 on 2 I wonder. The flow right now is pretty bland and says nothing I honestly don't think I should. I didn't stack things to emphasize them, I did it because two notes sound similar and are not important... I don't get why I should stack these
- 00:52:111 (3,4) - this happens mostly on this diff: your stacks ruin the whole movement. I will get more opinions on this later, because there are a lot of stacks on this diff and I want to know if it would really be needed :/
- 01:01:249 (1) - strong beat is on the tail, not the head. I explained how sliders work above fixed
- 01:06:421 (7) - please use circles instead. Both these beats are strong equally, while I told you above that sliders create a different emphasis on those 2 beats Yeah, I just know that a lot of people find doubles uncomfortable I think, fixed
- 01:13:835 (3,4) - stack that kills movement again Changed to a jump there
- 01:14:180 (5,6) - why one is curvy and the other one is edgy? Are they different in some aspect in the song? No... it's fixed now
- 01:17:542 (7,1) - nice, you did a double kill here: both sliders put emphasis on the weak beats, creating an awkward part umm, first of all it's supposed to be 1/4 back, also no sound is on that downbeat... fixed the second slider
- 01:18:662 (4,5,1,2) - stacks that kill movement Ok fixed
- 01:28:662 - I was expecting a Slider Velocity decrease here tho, since the song is calmer than before. You don't need to reduce it ridiculously, just even x0.85 or x0.75 works, but you also need to tone down the rhythm, in the next section: you need longer beats, like 1/1. As I said, the rhythm calms down and so should do the map. Don't use vocals and place more beats on the instruments, since you'll have an easier time reducing the note density that way ok, changed on extra too, as for the next section I did some small changes, kinda made it follow the drums more
- 01:39:697 - from here on you should go back to the previous rhythm tho: x1.0 SV and the same 1/2 rhythm for proper note density I don't really think you paid attention to the SV... it's only 1.00x at the most intense parts, like in kiai, this is already denser than the previous section so I'm actually gonna deny this one
- 02:02:283 (2,3,4) - this is just messed up lol. Stack 4 under 3 instead ok fixed
- 02:04:697 (2) - if you map this beat with a repeat slider like this, then why 02:05:387 (5) - or 02:06:076 - aren't mapped the same way? you're correct
- 02:10:042 - the 1/2 circle rhythm should start from here, not 02:10:387 - yup

Hard:
- considering the gap with the Insane, this Hard is too difficult uhh, should I remap it?
- 00:30:042 (3,1) - poor aesthetics. The angle you form with those just doesn't feel right. It's personal, I know, but it's not good to have such little angle between them ok then, changed it
- 00:33:490 - 00:39:007 - in this section you have the same measure repeated many times, yet you create a different pattern every time. NO, you have to follow the song and keep the same rhythm/pattern. Take 00:36:249 (1,2,3) - this triplet: why didn't you map it for 00:33:749 - or for 00:35:214 - ? fixed
- 00:38:921 (7,1) - you made this just to confuse players, right? LOL There is no need for 7 at all, the rhythm was pretty intuitive without that beat already whoops
- 00:39:007 (1,2) - in the song they are the same sort of rhythm tho, yet you place a repeat slider on the second of them. Reason for that? listen closely
- 00:44:697 (1) - strong beat is on the tail
- 00:50:731 (3,1) - unintuitive flow: the slider is pointing to the right so you can't place an object the exact opponent way if you want a good flow I mean, it's a 1/1 gap but I changed it
- 01:06:593 (1,2) - please enable stacking into the editor and see how ugly is that overlap fixed
- 01:17:283 (5) - this should be 1/4 longer. Slow down the playback rate and you'll notice that the beat is at 01:17:542 - not at 01:17:455 - and there's a sound on the red tick but the blue is louder so changed
- 01:28:662 - where is the slower SV (well, actually the SV may fit... somehow) and the reduced note density? reduced note density
- 01:34:180 (1,3) - not-so-cool overlap you should always try to avoid seemed cool to me at the time, fixed
- 01:39:697 - you gotta increase SV here tho, my dear are you sure? It doesn't really call for that imo
- 01:46:076 (4) - strong beat is on the tail fixed
- 01:56:249 (1,2) - repeat with me: "strong beats fall on white ticks". Jokes aside, did you really listen to the song? .-. I have never noticed this...
- 02:00:387 (1,2) - first time seeing such sort of visual pattern ok yeah, fixed
- let's ignore aesthetics here, shall we :p D:

Normal:
- 00:41:766 (1,2) - these are clearly something different than 00:40:387 (3,4) - , yet you map them the same way. Why? D: (also bad overlap 00:40:387 (3,1) - ) fixed both (the overlap is stacked now)
- 00:43:145 (1) - we might argue on how random the shape is, but as I said on the Hard, let's ignore aesthetics ehh it shouldn't be a problem I think, it's just a slider...
- 00:44:524 (1) - strong beat is on the tail
- 00:50:042 (1,2,3,4) - sudden rhythm increase although the song is not any different than before .-. tried to make it fit in more
- 01:01:076 (1,2,3) - by now you should know how sliders work, right? =w= yep
- 01:06:938 (3,4) - in the song 3 is clearly different than 4, yet they are mapped the same way. There is no attention to the song here hope that helped
- 01:17:628 (3) - same ^, but with a slider I made the next note further apart to emphasize this
- 01:08:662 (2,3,4) - curvy, edgy, curvy... why? just for variety, idk if this is a big problem so I didn't change it yet
- 01:20:387 (3,4,5) - it's a Normal. The rhythm should be less complex and more intuitive to catch than this idk but I think it should be good now, unless I'm not mapping it in an acceptable way
- 01:28:662 - SV and note density are not expressed properly either here changed a few rythms, but SV change? this is a normal
- 01:43:145 (2,3) - is it a challenge to see if new players can handle strange stuff? Please don't, you always mapped that rhythm like slider + circle, not circle + slider whoops, don't know why that happened
- 02:04:524 (1,2,3,4,5) - note density increased out of nowhere again made it a bit better

Easy:
- from the start till 00:33:490 - it is just a mess. What were you even following??? The drum in that part is still too soft to be perceived by players so you should stick more to vocals
- 00:34:869 (3,4) - why is this stuff mapped differently than 00:33:490 (1,2) - ?
- 00:51:421 (3,4,1,2,3) - oh well... I can't really get anything from this, it's just a slider spam
- 01:00:387 (4) - there is a stronger beat on the tail, rather than the head
- 01:16:249 (3,4,1,2,3) - there we go with another slider spam. Can you add some breaks or some longer notes when there is the need? As it is now the player just clicks for no reason every 1/1. The Easy diff is not meant to follow 1/2 or 1/1 rhythms so much, they are supposed to provide an alternative and easier version of the map. Ths way it's just like a Hard, but with less beats
- 01:22:455 (4,1,2,3,4,1,2) - yeah, pretty cool. If I were a beginner player I wouldn't really enjoy this tbh
- 01:50:731 (1,2,3,4,1,2) - ...
- 02:01:766 - from here on you decided to put some variety but you ended up creating an awkward difference in rhythm into the kiai, the most intense part of the song. Such slow beats feel off if you use 1/1 between them
- aesthetics can be better too


I must admit that I might have rushed some parts of this "pseudo-mod", but trust me that there is a ton of work that you can do here.
I can't personally agree with making this mapset part of the official content of the game in this state.

ok how was this wall of text rushed? This helped way too much for some "rushed stuff" :P

There are plenty of guides out there that might help you understand some aspects, while other things may be learned by modding.
Good luck.
tbh I'm not too surprised that this map was popped, I do feel some of the aesthetics and flow aren't rankable qualty
I think I probably will have to remap some stuff sooner or later

Thanks so much for this mod, it helped tremendously
Hikomori
rythm (circles, sliders and spinners) is kinda messed up. you should fix it.
Topic Starter
_orange

[A L P H A] wrote:

rythm (circles, sliders and spinners) is kinda messed up. you should fix it.
uhh could you be more specific?
Aniviuh
Easy:
- from the start till 00:33:490 - it is just a mess. What were you even following??? The drum in that part is still too soft to be perceived by players so you should stick more to vocals Fixed
- 00:34:869 (3,4) - why is this stuff mapped differently than 00:33:490 (1,2) - ? Too avoid making the map too difficult while adding variety in note patterns. Also second part should have more hit sounds/notes to prepare for the next measurement.
- 00:51:421 (3,4,1,2,3) - oh well... I can't really get anything from this, it's just a slider spam Fixed, at least I think I did, I made one of the sliders long and then adding a note at the end because I didn't want to add a break because I wanted this combo to connect with the next one compared to the combos before this. I might need you or somone to look over this.
- 01:00:387 (4) - there is a stronger beat on the tail, rather than the head It sounds fine to me? Anyone feel different?
- 01:16:249 (3,4,1,2,3) - there we go with another slider spam. Can you add some breaks or some longer notes when there is the need? As it is now the player just clicks for no reason every 1/1. The Easy diff is not meant to follow 1/2 or 1/1 rhythms so much, they are supposed to provide an alternative and easier version of the map. Ths way it's just like a Hard, but with less beats
- 01:22:455 (4,1,2,3,4,1,2) - yeah, pretty cool. If I were a beginner player I wouldn't really enjoy this tbh Idk man I'm getting mixed feelings about that. I changed it regardless because of before.
- 01:50:731 (1,2,3,4,1,2) - ... Wh-what? OH OK. Fixed.
- 02:01:766 - from here on you decided to put some variety but you ended up creating an awkward difference in rhythm into the kiai, the most intense part of the song. Such slow beats feel off if you use 1/1 between them So do I end the kiai part sooner? That's pretty much all I did and it seems fine.
- aesthetics can be better too I'll get on that later, I just want know if this looks fine.]
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44869
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.549999

[Metadata]
Title:Beside You (feat. Soundr)
TitleUnicode:Beside You (feat. Soundr)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:_orange
Version:ViolentBoo's Easy
Source:
Tags:melodic dnb drum and bass ncs NoCopyrightSounds No Copyright Sounds Single ViolentBoo
BeatmapID:1138564
BeatmapSetID:516997

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"melodi di ujung senja by donsaid.jpg",0,0
//Break Periods
2,88862,98377
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 166,19,100
Combo3 : 233,54,50
Combo4 : 243,102,78

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Hikomori

_orange wrote:

[A L P H A] wrote:

rythm (circles, sliders and spinners) is kinda messed up. you should fix it.
uhh could you be more specific?
hitsounds doesnt follow the rythm (messed up lol)
Topic Starter
_orange
If the notes are completely off sync try redownloading
if that's not what you mean then I still don't get it :/
Hayu
The notes also were completely off sync for me, but was fixed after redownload.
BanchoBot
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