Welcome to the osu! World Cup 2016 Discussion Thread.
Here you can discuss everything related to the biggest worldwide osu! tournament.
it's not owc without some form of dramaEnon wrote:
I hope no drama in this year c:
ExactlySynchrostar wrote:
it's not owc without some form of dramaEnon wrote:
I hope no drama in this year c:
no drama is a new draman0ah wrote:
2 pages and so far no drama? weve already broken a record
It has been like this since owc2014?MiruHong wrote:
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3
silmarilen wrote:
MiruHong wrote:
What was the reasoning behind removing the mod limit, I'm curious why a change like this was made because teams can abuse a mod pool by having half the team orientated around a certain mod and either forcing a tiebreaker or simply a win if the opponent loses even one. I'm not saying that this is a bad change to the rule, I just find the change sudden compared to other OWCs and other tournaments.
Aside from that I hope the best for team Canada and Singapore <3
It has been like this since owc2014?
What i found more interesting is that hd/hr/dt only have 2 maps as opposed to 3 before.
Just wait past the registration phase always the best part.n0ah wrote:
2 pages and so far no drama? weve already broken a record
Cyclohexane wrote:
You forgot to put me on the list of comm- okay i won't even finish that sentence
iirc the excuse last year was that there were not enough hard mapsfartownik wrote:
Is there a reason why there's no separate mappool for the Grand Final again?
n0ah wrote:
leggo NZ lets try and get out of group stage this year :^)
The registration phase is still ongoing, so it's too soon for that information to be released. Teams are normally released after the registration phase has ended and all applications have been checked by the tournament management. Respecting the mappool, the one of the Group Stage will be released at the exact day of the live drawings (4 Nov 2016) and at the end of every week the mappool for the next phase will be released.DanDaBruh wrote:
when will the owc teams/mappool be released?
oohStephOsu wrote:
Quick thought but wouldn't it be cool if they include EZ and/or HT mod into the mappool?
We could lower the amount of maps from all other mod pools by 1 and add EZ/HT pool in to provide them a higher chance to be picked
Big drama inc.juankristal wrote:
Also this thread is really quiet, I wonder whats going on...
The drama won't start until the players have been chosen for each of the countries.juankristal wrote:
For Half Time it doesnt really make much sense. For EZ, even tho I think it was considered it is likely (if not guaranteed) that it wont be used.
Also this thread is really quiet, I wonder whats going on...
You already have the ability to revive without ez mod in multiplayer, i don't think you should be punished for it when using ez.Loctav wrote:
Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)
I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!
(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)