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MYTH & ROID - Paradisus-Paradoxum

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FCL
генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3)
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желание
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее
00:26:406 (5) - долгое комбо, тут нк должно быть по логике
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте
01:14:167 (1,3) - заебись анстакаем в нормалах
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже

флс инсейн:
ар+0.2 пожалуйста
Topic Starter
wajinshu

FCL wrote:

генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3) Поменяла
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желаниеА мне нравки
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее Nah
00:26:406 (5) - долгое комбо, тут нк должно быть по логике I put
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать Ну блять это все хитсаунд копир
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики But here vocal :/
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg А я разве вокалу следовала?

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано Ты блять видел что идет киай и конец сонга? Там почти проспамлено 1/2 нужно дать отдых ребятам
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал -_-
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук Он разве такой сильный как тут?
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте Вокал блять
01:14:167 (1,3) - заебись анстакаем в нормалах ы
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое Могу порекомендовать удалить круг здесь 01:27:003 и следовать просто вокалу без клапов, ах да ну это же клап блять, поменяла на 1/2 слайдер 01:26:406 - и 1/1 слайдер 01:26:704 - чтобы подчеркнуть звук какой-то не понятный и твой клап блять

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже Ну не мои проблемы

флс инсейн:
ар+0.2 пожалуйста ок
спосибо!
Kyouren
Placeholder! :3
Topic Starter
wajinshu
Uh
Kohna
really nice mapset +rip Yoshikawa
Oread_old
Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big

[Collab normal]
00:07:301 (1,2,3) - Use same DS
00:13:122 (3) - delete this circle and slider started in there
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket
00:24:466 - sound is here
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion)

[태양의 TAEYANG's PP에 의한 사망회귀 RETURN BY DEATH OF PP]
00:08:346 (1) - 여기 빠른슬라 쓰지말고 느린슬라쓰는게 노래에도 맞고 긴장감도 더 줄수있을거같음
00:39:988 (3) - 이거 솔직히 할때마다 느끼는데 뭔가 이질감이 느껴짐 매우 이 매핑 스타일에 전혀 맞지않는 느낌이랄까
Topic Starter
wajinshu

Oread wrote:

Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong Here 1/3 and I want follow this sound
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat Yep, I change
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big ^

[Collab normal]
00:07:301 (1,2,3) - Use same DS fixed
00:13:122 (3) - delete this circle and slider started in there But here strong vocal, but okay I delete
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket yep
00:24:466 - sound is here yes!
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion) White tick fits better
감사해요 :3
vanucik
важи хитрожопая, проверил на себе
Topic Starter
wajinshu
Pachiru
never enough of this map lol
Topic Starter
wajinshu

Pachiru wrote:

never enough of this map lol
Yep
Rizia
sorry for taking so long
overall are good to me after rechecked
but on taeyang's diff, im really not recommend name the diff like this
especially the PP
Shmiklak
hype
Topic Starter
wajinshu
Taeyang's and Kalibe's diffname was changed
Rizia
[SLAYED'S EXTREME]
01:18:496 (1) - Object end is not snapped

thats all
call me back again
Topic Starter
wajinshu
Updated
Rizia
looks good now
bubbled
evth
жду
Topic Starter
wajinshu
и я тоже
Kalibe
when?
yf_bmp
You can simply use this command removing the background and remove the black layer to decrease the total unnecessary sb load tho
Sprite,Background,TopLeft,"3223.jpg",0,0

an easy-to-fix thing
:D
Lasse
121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s)

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra.
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpg
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else

overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that

hope you can at least address the bold things before trying to push this forward again, gl
Topic Starter
wajinshu

Lasse wrote:

121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s) f

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default i want to keep it because i actually like how it sounds

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra. — thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song — zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4 — u might notice that i love skipping the 1/4 beats especially when i dont focus on the instruments.. but i agree about those sliders, so made the spacing bigger cuz i dont want to rework it totally
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better — agree, fixed
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpgits easy tho so its k
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else — thats kinda the only solution that ive found cuz if i map on the vocals i will ignore instruments and if i map on the instruments i will just skip vocals zz
overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that — when lasse talks about visuals :ok_hand:

hope you can at least address the bold things before trying to push this forward again, gl
Thanks!
Rizia
mapper had reply already
it could be push forward again
rebubbled
Yuii-
Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behaviour towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote:

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song

banned wrote:

zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150

Yoshikawa Hoshi wrote:

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...
You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it.

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there.

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead.

[]

00:52:376 - Why is the most important beat of this stream being completely ignored by the repeater of a 1/4 slider? You could even make http://i.imgur.com/0AthrZp.jpg and have a jump on the white tick and it would actually make more sense in every possible aspect of the song and the difficulty.

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing.

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that.

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats.
01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play.

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote:

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section.

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals.

[]

01:12:227 (3,4,1) -

banned wrote:

its easy tho so its k
No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern.

[]

On a side note, do not compare other people's maps with your creations.

banned wrote:

when lasse talks about visuals :ok_hand:
is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar.
Sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.

[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
Kibbleru

Yuii- wrote:

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
Yuii-

Kibbleru wrote:

Yuii- wrote:

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
I disagree with your disagreement. If he would emphasise certain objects in that way, he should implement that on other certain patterns and not only there. As I said, it does indeed make a good job of emphasising (1), but the execution of the flow and movement is not the best and could definitely be improved.
Topic Starter
wajinshu
later
Topic Starter
wajinshu
Thanks for looking.
Myxo
Please don't post rude replies, even if you are not the one who wrote them. Posting them makes you responsible for the content. Take this as a warning.
Topic Starter
wajinshu
I understood. Soon I will change my post.
ma
Topic Starter
wajinshu

Yuii- wrote:

Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

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@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behavior towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote:

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song


banned wrote:

zzz.. i wish u looked at the previous thread or smth because I've already explained that 5 times or so xd it should be somewhere here t/466767/start=150


Yoshikawa Hoshi wrote:

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...


You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it. i totally disagree with both of you but seems like i cant keep any things that contradicts with your opinion because im just a banned retard while you're being a true mapper god so fixed!! by the way i dont have any ideas of why are u speaking about my bad behavior towards lasse since i have never said anything insulting to him. probably the only thing is the reply to his last point, but thats supposed to be considered as a joke, not as a something offensive lol. i respect any mappers work even if I don't agree with it.
also lasse could be a bit more polite as well, not sure if everyone could reply politely to a mod that starts from "the diff that tilted me the most"

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00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there. true

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00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead. waji

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00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing. lol what

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00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that. ok

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01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats. my way fits the vocals better and since im trying to focus on them, id prefer to keep it as it is

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01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play. the flow is alright lol.. it just a letter "Z" and i must say that its very easy to play and none of the testplayers were complaining about this pattern

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01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote:

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)


"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section. BNs don't seem to like it i think that you forgot about rizia and celsius (if you look at the previous thread), because as i understood they were okay with that and let me keep this spinner. sorry, but i do believe them more since i got inspired from their mapping a lot.
moreover, mapping streams is an easy thing, so dont think that i put a spinner just because i was lazy enough to map a 8-note stream. a spinner fits-in perfectly since the part from 01:08:197 - is way too calmer than the whole chorus so, in my opinion, the way i mapped it works good enough

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01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals. nah, my way works with the vocals much better

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01:12:227 (3,4,1) -

banned wrote:

its easy tho so its k


No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern. its "k" actually. see, even kibboo agrees with that. i actually misunderstood lasse and thought that he was talking about the playability, sorry... but anyway, im not going to change it since i like it a lot and this flow isnt that hard for playing. also, as kiboo said, it fits cool with the next jump patterns 01:13:272 (1,2,1,2,1,2,1) - , so let me keep it please.

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01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern. if i do so, i will ignore the vocals, and since i smewhat focus on them its a really bad idea

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On a side note, do not compare other people's maps with your creations.

banned wrote:

when lasse talks about visuals :ok_hand:


is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar. sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.
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Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
vipto
goodbye
Topic Starter
wajinshu
Rizia
it should be fine now
rebubbled
Shmiklak
W H E N
vanucik
ну когда ранк бля
Topic Starter
wajinshu
Не знаю.
Shmiklak
ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥
Djulus

Shmiklak wrote:

ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥
Шутник
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